Eberronian cosmology in other settings [Archive] - Wizards Community

Post/Author/DateTimePost
sooperspook

05-12-07, 09:07 PM
For those of you who don't use the Eberron setting, the cosmology is set up so that the various planes orbit one another and the material plane.

This leads to times when magics , creatures and effects linked to one plane are stronger due to the plane being closer and vice versa when the plane is remote.

Under Eberron there are no 'outer' or ' inner' planes since they all move.
Furthermore , Eberron doesn't use the 'traditional' planes available in the core setting, rather it has its own unique planes.

I was wondering, how other settings cosmologies be changed if we used the Eberronian model? And what effect would they have?
Naderion

05-13-07, 07:16 AM
You could have the Great Wheel of the outer planes behave like a cosmic roulette wheel with the material plane as the ball. It goes always round in a cycle of 1 year, 16 years, 300 yours or 10.000 years and at every time, the material plane is connected to one outer plane with the influence of the plane leaking into the material. It starts with a season of peace and comfort, which over time turns into fun that slowly becomes decadence and then chaos, followed by a time of violent anarchy, that leads to a season of cruel rulers and opression, which over the curse of time turns into a much more benevolent civilisation that is just and honorable and at last the amount of controll lessens when the material plane has made a full circle.
It definately would make interesting campaigns, when the Season of Chaos is at its hight and people now the inevitable sasons of evil are about to begin. :D
ripvanwormer

05-13-07, 11:16 AM
It wouldn't effect other settings very much because I don't think it effects Eberron very much. Manifest zones are an interesting source of unusual areas, but most settings already have areas like that - for example, the Greyhawk setting has a region of unnatural cold (and possibly negative energy) called the Land of Black Ice and a region called the Burning Cliffs that is essentially a manifest zone linked to Fernia in all but name. There are other, weirder places on Oerth that would make excellent manifest zones.

It would be harder to reach certain planes at certain times, but although that might make planar travel a little more interesting, it wouldn't make it that different.

A lot of events in the histories of the various worlds could be retconned as being related to the times when different Outer Planes were at their height of influence.

If you're asking what would change if other settings were given the specific set of 13 planes that Eberron has, it still probably wouldn't change that much, since Eberron's planes have all the same extraplanar creatures every other setting has. It'd be just like Faerun didn't change that much when they retconned its cosmology. Using Dolurrh instead of the other settings' afterlives, and removing the direct influence of the gods, would change quite a bit, though.

Planescape would be dramatically changed, of course, by substituting entirely different planes, removing the gods, and changing the nature of the afterlife, but that goes without saying. Only adopting an orrery model with manifest zones wouldn't change Planescape very much, though.
sooperspook

05-15-07, 08:19 AM
Well, it wouldn't just be manifest zones happening.
Depending on which plane is particularly close(or far), if any, magic effects are impeded or enhanced in minor ways.
ripvanwormer

05-15-07, 12:11 PM
Yes, but again I'm not sure that this changes the setting very much.