| Post/Author/DateTime | Post |
|---|---|
| jaw4ever02-25-07, 02:13 PM | Watching great anime like Ah! My Goddess and Matantei Loki Ragnarok go me thinking... ...Does anyone have any ideas for a campaign that would allow gods and goddesses to access the Material Plane, mingle with certain mortals lives, without being so overpowered? I was thinking along the lines of using aspects from Minitures Handbook with nice doses of the divine classes, like clerics, shaman, etc. I would like to hear your thoughts on the subject. |
| blackjackg02-25-07, 03:14 PM | Having never seen the animes you mention, the suggestions I can offer are these: 1) Just run a standard D&D game, but call powerful opponents (monsters, outsiders, and any level-adjusted races) "gods". Keep the crunch but change the fluff. 2) Look into the White Wolf game "Exalted". Don't want to enrage Wizards by advertising it, but it's a similar idea to the one you describe. |
| Janusunaj02-25-07, 04:23 PM | Path of Faith from Legends and Lairs had a section in the book called Small Gods. Small gods are basically powerful creatures less powerful than DvR 0 but have the ability to grant spells. |
| Khael02-25-07, 04:48 PM | You could try either a time of troubles method (Namely gods in mortal vessels. But still impressivley powerful, which can be shown by use of a better stat array (i.e. PCs get 40 ponit, vs npc 25 for example) or spell-likes based of the portfolios they wielded. Or...(what I just dubbed) the kami method, where the PCs gods have their immense power shown in the fact, no mortals get divine magic or maybe even magic period. And of course the more powerful beasties are themselves gods (I.e. dragons, demons, dire animals are beast gods (blood apes from MM2 are brillant for this with their leader's power to pump up the packs physical size) etc.) |
| sciborg202-25-07, 07:50 PM | Yeah, it all depends on what you mean by "gods". Are these the stanard D&D beings, spirits with some kind of influence over an aspect of reality, or something in between? I'm currently reading the Malazan series, and many of the gods are weak and fear powerful mortals...though many of the mortals end up connected to what you might call the greater-gods like Death and Darkness. If you like stuff like Oh My Goddess, see if you can find a the manga-sized collection for My Faith in Frankie by Mike Carey, that could give you a really good starting point.. |
| jaw4ever03-01-07, 07:29 PM | :bump: |
| sciborg203-02-07, 02:36 AM | Let's look at the possibilities: 1. You're a god in the planes PS/D&D style: This isn't a D&D game per se. You have to theoretically manage an incredible number of tasks, but let's say there is just 1-few worlds. So you need to figure out how to manage your church, thwart your enemies, and generally defend/expand your portfolo. How stable is your pantheon -- are you united against other pantheons? Are you locked into endless battle with the powers of Chaos/Evil/Savagery/Civilization? Or do you fight the machinations of some of your fellow gods. Where does your power come from -- number of believers? Some magic crystals in the earth? 2. You're a god, but that just makes you like a sorcerer-kind from Athas: You're one of the 1-few badasses on the planet(s), but you can be killed/trapped by other gods or even mortals. 3. You have a domain/plane for your aspect, but mortals of sufficient power could kill you if you entered the mortal plane. There are more and more variants to all these. Maybe 1-few is worth exploring, yes? |
| crimsonwolf03-03-07, 07:24 PM | mybe a lesser way would be to play them as avatars? but just a question to add to this i guess... why is it you kill a god they die but kill a demon they just return to there plane? |
| Khael03-04-07, 09:35 AM | A demon is formed of the plane in question, a god isn't. So when an god is slain its dies, but the demon (slain outside of its home plane, i believe is the qualifier) simply gets reborn in it's natural substance - the abyss. Of course the fact such a rebirth is usually in the form of a lesser demon, like a mane, is a pretty good disadvantage. |