| Post/Author/DateTime | Post |
|---|---|
| GoriceXII01-17-08, 06:59 AM | Are there stats anywhere for this deity and its spawn and other minions? Or does anyone know if the Cthulhu D20 setting easily convertible to D&D? |
| CryoSilver01-17-08, 02:45 PM | Cthulhu d20 is easy to convert; all you really need to do is fiddle with the DR a little bit. |
| GoriceXII01-17-08, 02:49 PM | Cryosilver: so does it detail a fair amount of the mythos? |
| CryoSilver01-17-08, 02:51 PM | It leans a bit more towards August Derleth's version of the Mytho's (which I don't care for), but yes, it has quite a bit of background info, and a lot of helpful tips on running a Cthulhu-type horror campaign. It does, obviously, lean toward a modern, low powered game, but most of what it contains is still usable. |
| Gray Richardson01-17-08, 03:50 PM | I wouldn't say low-powered... Hastur is statted as a CR 37 deity. A party would have to be pretty powerful to take on Hastur. ;) CoC actually has a sizable spectrum of monsters from low to high levels (all the way up to Azathoth at CR 50). But I would agree there are plenty of monsters and encounters in CoC d20 that are suitable for low-powered adventures too. Just not Hastur. :coolcthul |
| CryoSilver01-18-08, 01:17 PM | The idea in CoC d20 though, is that the players run from just about everything, CR notwithstanding. |
| E'tii'stil Shadowsil01-18-08, 06:53 PM | Though with that CR, they'll be running all the more faster ;) I wouldn't call CoC low-powered. The ambience and premise of the setting is invariably one wherein the humans lose, and always lose, irrespective of whether or not firearms are involved; the introduction and use of the sanity score (it's the sanity score that's to blame) just makes everything so much more terrifying. From what I've seen of CoC d20, given that it's already utilising the d20 mechanics, converting it for use in a fantasy setting is relatively painless. In fact, you could probably use the stats right off the bat. |
| CryoSilver01-19-08, 04:43 AM | CoC d20 is compatible with 3.0 rules. There's just the standard conversion from 3.0 stuff (like DR) to 3.5 standards. |
| E'tii'stil Shadowsil01-19-08, 08:14 AM | Indeed and obviously. Standard conversion is quick and painless, though conversion to the newest format is another matter entirely. As for using the stats off the bat, it can be done, there's really no big change and you can keep track of what weapons harm the intended vic...err, opponent. |
| GoriceXII01-19-08, 10:48 AM | lol. Victim indeed. Thanks guys for your help. I'm not so much planning a mano a mythos showdown with Hastur as just wanting to have the material background on hand. I might be more inclined to develop the King in Yellow cult and the play and all that for my setting anyway. |
| tridiak01-22-08, 08:17 PM | I have an old 1st Ed Deities handbook somewhere. He's 700ft tall. I imagine a very high DR XX/-- |
| CryoSilver01-23-08, 02:39 AM | They broke open Cthulhu's head with a boat. Maybe some DR, but at leasty in Ol' Squidy's case, mostly Regeneration. |
| EaterOfTheDead01-23-08, 10:45 AM | Call of Cthulhu d20 was one of the best investments I ever made. I love the game but the Chaosium rules suck so with d20 rules it's awesome. The characters are weak and TPKs are common but that's kinda the point in Cthulhu games. Monte Cook saw fit to bless us with a Cthulhu D&D appendix that has stats for the gods and boy are they powerful. Azathoth is CR 50! If you're into Call of Cthulhu but want the d20 rules set I recommend tracking down a copy of the book. It's out of print but I don't imagine it's too terribly expensive on somewhere like Amazon or half.com or the like. If you like it there is a great campaign called Nocturnum that was published by Fantasy Flight Games. I have run it with much success and some failure as the beginning act needs some work to bring together but it's a solid product and lots of fun to play. |