Ilsidahur [Archive] - Wizards Community

Post/Author/DateTimePost
WhiteRaven810

06-24-07, 11:19 PM
Dragon #357 mentions Ilsidahur (The Howling King). Further research tells me that in Dungeon #10 (The Shrine of Ilsidahur) he was featured in his own adventure and even had stats.

Being a lover of all things Abyssal, I would like to stat this Tanar'ri as a labor of love, but I want to know of his features. His relative power level, and any unique abilities. I'm not asking for his old stats, but just a jist of what Ilsidahur could once do.

Thank you.
Kain Darkwind

06-25-07, 10:44 AM
I've never seen his earlier versions, so I just based mine off a very advanced bar-lgura. For comparison, he's CR 25 and my Demogorgon is CR 50 with 70HD.


Ilsidahur
Ilsidahur
Huge Outsider (Chaotic, Evil, Extraplanar, Tanar'ri)
Hit Dice: 36d8 + 540 (828 hp)
Initiative: +9
Speed: 80 ft., climb 60 ft.
Armor Class: 46 (+5 Dex, +9 insight, +24 natural, -2 size), touch 22, flat-footed 32
Base Attack/Grapple: +36/+77
Attack: Claw +53 melee (3d8 + 19)
Full Attack: 2 claws +53 melee (3d8 + 19) and bite +48 melee (4d6 + 12)
Space/Reach: 15 ft. /15 ft.
Special Attacks: Abduction, pounce, rend, spell-like abilities, summon demons
Special Qualities: Cosmic entity, damage reduction 30/good and cold iron, darkvision, immune to electricity and poison, resistance to acid 20, cold 20 and fire 20, spell resistance 35, telepathy 500 ft.
Saves: Fort +20, Ref +20, Will +20
Abilities: Str 38, Dex 21, Con 32, Int 24, Wis 29, Cha 27
Skills: Balance +48, Bluff +27, Climb +61, Diplomacy +30, Escape Artist +30, Handle Animal +47, Hide +40, Intimidate +49, Jump +70, Knowledge (nature) +46, Knowledge (the planes) +26, Listen +48, Move Silently +44, Sense Motive +25, Spot +48, Survival +48 (+52 above ground, +52 on other planes), Swim +53, Tumble +48
Feats: Cleave, Combat Expertise, Combat Reflexes, Dark Speech, Dodge, Improved Grapple, Improved Initiative, Mobility, Power Attack, Run, Spring Attack
Epic Feats: Epic Toughness, Legendary Wrestler
Climate/Terrain: Gaping Maw (The Abyss)
Organization: Solitary (unique) or with court (5d% bar-lgura)
Challenge Rating: 25
Treasure: Triple Standard
Alignment: Chaotic Evil

Abduction (Su): Ilsidahur can bring along other creatures when he teleports. He can bring up to one Huge, two Large or four Medium or smaller creatures at a time. Unwilling creatures are allowed a Will save (DC 36) to resist.

Pounce (Ex): If Ilsidahur charges a foe, he can make a full attack.

Rend (Ex): When Ilsidahur is grappling with an opponent, he can attempt to pull the creature apart, dealing 6d8 + 28 points of damage and ending the grapple.

Spell-like Abilities: Always active – detect good, greater magic fang, see invisibility, speak with animals; at will – darkness, disguise self (DC 19), entangle (DC 19), fear (DC 22), greater dispel magic, greater teleport, invisibility, major image (DC 21), telekinesis (DC 23), unholy blight (DC 22); 3/day – blasphemy (DC 25), call lightning storm (DC 25), summon nature’s ally IX, unhallow. Caster level 36th.

Summon Demons (Sp): 3/day, Ilsidahur can summon 4d10 bar-lgura or 3d6 advanced bar-lgura (21 HD). Summoned bar-lgura have maximum hit points.

Cosmic Entity: Ilsidahur has no bonus on rank checks.
James Jacobs

06-27-07, 01:30 AM
Advancing a bar-lgura is a great way to start building a 3.5 version of Ilsidahur, actually. If I were to do up a Demonomicon article for him, I'd probably peg him at CR 22 or 23 or maybe 24. He's pretty small potatoes as far as demon lords go.
Franco Un-American

06-27-07, 05:06 AM
24? That's the same CR as Baphomet and Zuggtmoy, whom I (personally) think are more important than Ilsidahur in the overall scheme of things (though I do think those two should have been comparatively tougher). I's peg him at 19-20, nearer to Shami-Amourae.