| Post/Author/DateTime | Post |
|---|---|
| cruxvader04-11-07, 03:29 AM | Okay, your session has started. The player has chosen a ranger, he doesn't normally like the idea, but he has chosen it out of pure scrutiny and the possiblity he can have fun. All the other characters he plays are psions, mages, vampires. He needs, wants power in his character. The ranger becomes boring to him. Why? The ablilty to convince the player of an enviorment.. a real display of culture. Consider the rennisance, how deep can you go, how many things can be seen, displayed, kept. But the ability to discern another dimension... to take the character to a convincing plane... a place of things unseen, ideas not heard of... how can this be conveyed to the player... the role enstated... |
| Gemstone04-11-07, 03:39 AM | Okay, your session has started. The player has chosen a ranger, he doesn't normally like the idea, but he has chosen it out of pure scrutiny and the possiblity he can have fun. All the other characters he plays are psions, mages, vampires. He needs, wants power in his character. ... But the ability to discern another dimension... to take the character to a convincing plane... a place of things unseen, ideas not heard of... how can this be conveyed to the player... the role enstated... One way to make the players feel that they have entered another world is to change the color of the sky, or the way things work. Another way is to change the ways different races hold position in the world, or simply altering some laws of physics. "What's gravity? lets fly to the top of that tree..." |
| cruxvader04-11-07, 07:25 PM | impossible without a physical demenstation |
| claypigeons04-11-07, 11:53 PM | Okay, your session has started. The player has chosen a ranger, he doesn't normally like the idea, but he has chosen it out of pure scrutiny and the possiblity he can have fun. All the other characters he plays are psions, mages, vampires. He needs, wants power in his character. The ranger becomes boring to him. Why? The ablilty to convince the player of an enviorment.. a real display of culture. Consider the rennisance, how deep can you go, how many things can be seen, displayed, kept. But the ability to discern another dimension... to take the character to a convincing plane... a place of things unseen, ideas not heard of... how can this be conveyed to the player... the role enstated... Tell the player to learn to play pretend. Or go play Neverwinter Nights/Baldur's Gate. The DM can only build the world and make it ready for you to enjoy. It's up to you to get involved and fully immersed. |
| cruxvader04-12-07, 02:47 AM | which is how it's always been, and for your info, this happened over two years ago... actually i haven't dmed in around the same amount of time and miss it extremely... |