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| Kain_Darkwind03-05-08, 03:21 AM | Zagyg Demigod Home Plane: Outlands Alignment: Chaotic Neutral Portfolio: Humor, Eccentricity, Occult Lore, Unpredictability Cleric Alignments: CG, CN, CE Domains: (Chaos), (Knowledge), Magic, Rune, Spell Favored Weapon: Staff Zagig Yragerne Medium Outsider (Augmented Human, Divine) Divine Rank: 1 Hit Dice: 34d4 + 238 (374 hp) Initiative: +4 Speed: 60 ft. Armor Class: 42 (+8 armor, +6 deflection, +3 Dex, +1 divine, +6 insight, +8 natural), touch 26, flat-footed 33 Base Attack/Grapple: +17/+20 Attack: Staff of the magi +25 melee (1d6 + 7) or spell +21 ranged touch or +20 melee touch Full Attack: Staff of the magi +25/+20 melee (1d6 + 7) or spell +21 ranged touch or +20 melee touch Space/Reach: 5 ft. /5 ft. Special Attacks: High arcana, spell-like abilities, spells Special Qualities: Damage reduction 15/epic, darkvision, immunity to acid, resistance to cold 5 and fire 5, spell resistance 45 Saves: Fort +26, Ref +22, Will +31 Abilities: Str 15, Dex 17, Con 25, Int 37, Wis 22, Cha 23 Skills: Appraise +32 (+36 alchemy, +36 clockwork), Bluff +44, Concentration +47, Craft (alchemy) +51, Craft (clockwork) +51, Decipher Script +51, Diplomacy +38, Gather Information +11, Intimidate +29, Knowledge (arcana) +51, Knowledge (geography) +45, Knowledge (history) +51, Knowledge (local) +45, Knowledge (nobility) +50, Knowledge (the planes) +50, Knowledge (religion) +50, Perform (comedy) +41, Sense Motive +44, Spellcraft +70 Feats: Empower Spell, Explosive Spell, Extend Spell, Greater Spell Penetration, Heighten Spell, Improved Counterspelling, Improved Initiative, Maximize Spell, Persistent Spell, Rapid Counterspell, Scribe Scroll, Skill Focus (Spellcraft), Spell Penetration, Spellcasting Prodigy, Twin Spell, Widen Spell Epic Feats: Epic Skill Focus (Spellcraft), Epic Spellcasting, Improved Metamagic (x2), Multispell (x2) Salient Divine Abilities: Automatic Metamagic (Quicken), Divine Spellcasting Climate/Terrain: Outlands Organization: Solitary (unique) Challenge Rating: 31 Treasure: Possessions Alignment: Chaotic Neutral High Arcana: arcane fire, arcane reach, mastery of counterspelling, mastery of elements, mastery of shaping Spell-like Abilities: At will – antimagic field, greater anyspell, break enchantment, erase, explosive runes (DC 20), greater glyph of warding (DC 23), imbue with spell ability, identify, instant summons, mage armor, magic aura, mnemonic enhancer, lesser planar binding, limited wish, mage's disjunction, protection from spells, secret page, silence, spell resistance, spell turning, symbol of death (DC 25), teleportation circle Caster level 35th. Spells: Zagig casts spells as a 34th level wizard (+41 vs spell resistance) Wizard spells per day (0-14th): 18/8/8/8/7/7/6/5/5/5/3/3/2/2/2/2 (DC 26 + spell level) Epic spells per day: 3 (Base DC 36) Zagig's mortal spellbooks contained more spells than contained in both PHB and Spell Compendium combined. His divine ones can be assumed to hold nearly all spells of 9th level or lower as well as many epic spells. Possessions: Zagig has many minor artifacts, including a +5 staff of the magi. He wears a vest of the archmagi along with multiple major magical items. Zagig likes to experiment with various items and so cannot be expected to carry any item in particular beyond those already mentioned. Notes: Zagyg was built with my Alternate Rules (http://projectdf.phpbbnow.com/viewtopic.php?t=359), so any discrepancies between his build and the SRD's deity rules result from that. Unlike typical AW gods, Zagyg was an ascended mortal so he doesn't use gestalt rules. |
| Bull-of-the-Pit03-05-08, 07:43 AM | :weep: |
| JarionSilverblades03-05-08, 07:53 AM | :clap: Gary Gygax may be gone but he will NEVER be forgotten. :weep: |
| For_Mandalore03-05-08, 07:59 AM | What an excellent man, he will be missed. Maybe my PCs will run into him if they ever manage to planeshift to any of the Celestial Planes. |
| Old_Troll03-05-08, 02:05 PM | For myself, and the group I've been sharing adventures and a camaraderie rare among grown men for many a decade, I found it particularly fitting that he passed away on our regular weekly gaming night. If we had only known at that time that the man who had created a game to fire our imaginations and give us nearly endless hours of enjoyment had passed, we would have silenced the dice, put down our pens, and with some goblets filled from an old bottle of golden meade, toasted his life, and reflected on past past glories and friends. By Dylan Thomas Paige Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light. Though wise men at their end know dark is right, Because their words had forked no lightning they Do not go gentle into that good night. Good men, the last wave by, crying how bright Their frail deeds might have danced in a green bay, Rage, rage against the dying of the light. Wild men who caught and sang the sun in flight, And learn, too late, they grieved it on its way, Do not go gentle into that good night. Grave men, near death, who see with blinding sight Blind eyes could blaze like meteors and be gay, Rage, rage against the dying of the light. And you, my father, there on the sad height, Curse, bless me now with your fierce tears, I pray. Do not go gentle into that good night. Rage, rage against the dying of the light. So! When the clarion call of the silver horns of war ring again, I will rise with resolve that I too will rage against the dark! Make your life glorious! Be kind to all, generous to many, and move forward with an unbreakable resolve to hold back the darkness!! GARY, YOUR KINDRED SALUTE YOU!! |