| Post/Author/DateTime | Post |
|---|---|
| LLew82108-01-07, 02:37 PM | Hello to all :) I really need some help here i just started to play DM and i want to use a H.P.Lovecraft story setting but i donīt know were to look for the templates or Aberration type monsters that show in hes stories, worst of all... I have NO idea if :coolcthul Chtulu :coolcthul is in D & D, is he a monster?, aberration?, a god? i really have No idea, practacly i was going to have the players fight it at the end of the campaing so please help me :confused:... for your time and attention thanks |
| HighPriestMikhal08-01-07, 02:43 PM | Lords of Madness introduces Cthulu-esque beings similar to the Great Old Ones called Elder Evils (and makes comparisons to the Cthulu Mythos). The whole book can help you make players feel like insignificant ants compared to mighty, alien beings that have existed for millennia and view humanoids as little more than insects. Plus you can't go wrong using aberrations for a Lovecraft-themed campaign; the aberration idea came from the Cthulu Mythos! |
| RealSorceror08-01-07, 02:45 PM | You can change the game and storyline to match whatever you want. Cthulhu is not specifically mentioned in D&D, but that doesn't mean you can't add him in there. The god Ilsinsine is the closest thing to Cthulhu. Ilsinsine is god of the Mind Flayers, which are abberations, and should work great as horrific, tentacled bad guys. Mind Flayers can be found in Monster Manual I and Monster Manual V. You may want to pick up a copy of Lords of Madness and/or Heroes of Horror. They both contain plenty of useful stuff for Lovecraft fans. |
| LLew82108-01-07, 02:46 PM | thank you, thanks you :), may the divinity pay you back with a lot of money |
| Lobsopdoy08-01-07, 02:46 PM | Strictly speaking, Cthulhu was statted out in Call of Cthulhu d20. It uses a decidedly Modern bent, but it shouldn't be too hard to translate the stats into regular D&D. He's a Demi-god. |
| xXOblivionXx08-01-07, 02:51 PM | Buy Call of Cthulhu D20. It uses the same system as D&D and says how you can uses the stuff inside it in a D&D game. Also it presents all Old ones and other "Deities" of Cthulhu Mythos with all things you would need to use them in a D&D game. |
| 42008-01-07, 03:54 PM | The god Ilsinsine is the closest thing to Cthulhu. How is a giant brain anything like Cthulhu? From Lords of Madness (pg. 28) Bolothamogg: Yog-Sothoth Holashner: Shudde M'ell or Tsathoggua Piscaethces: Cthulhu or Shub-Niggurath Shothotugg: Azathoth Y'chak: Nyarlathotep or Hastur -420 |
| malignor08-01-07, 04:03 PM | He is now... Cthulhu - Collosal Outsider (extraplanar) HD: 8d10+25d8+25d4+1160 (1540 hp) Init: +7 Speed: 140'; the wings are for show (lost flight from gelatinous template) AC: 84 (+6 divine, +57 natural, +12 deflection, +7 dex, -8 size) 27 touch, 71 flatfooted BAB/G: +40 (+19 epic; +6 divine; +15 base)/+107 grapple Attack: +87 Tentacle (3d6+40 plus improved grab) or +85 slam or bite (4d6+20) or claw (3d6+20) Full Att: +87/87/87/87 Tentacle (3d6+40 plus improved grab), and +85/58 claw (3d6+20)... or 14 tentacle rake attacks (2d8+40) in Alternate (far realms) form Size: 30' square; 30' reach Spec Att: Mind Blast, Psionics, Improved Grab (on tentacle hit), Extract, Acid (2d6; adds to all physical melee and harms unarmed attackers), Spells, Spell-like Abilities, Divine Abilities, Control/Rebuke Undead (+4 synergy), Constant Insight (+15 insight to hit; ignore concealment), Rotting Constriction (on p/n tentacle grapple check), Breath Weapon (60' acid line; Ref79), Aura of Terror (600'r; DC 28), Free Action (5/round DC 20) Spec Q: SR 38, Tpathy 100, DR 20/epic, Fire Resist 11, Immunities, Blindsight 60', resillient (cannot be flanked, -1d6 from sneak attacks, 1/2 damage from critical strikes), Familiar, Divine Traits (category 6), Alternate Form (far realms; -1 morale to hit), Fast Healing 26 Saves: 54F/38R/45W - includes +6 divine bonus Ability: Str80, Dex24, Con50, Int22, Wis32, Cha34 - includes +5 to each with miracles/wishes Skills: Bluff12 (+24), Conc20 (+40), Craft Stoneworker15 (+21), Decipher Script15 (+21), Dipl25 (+43), Heal15 (+26), Hide1(-20), Know Arcana25(+31), Know Planes25(+31), Know Religion25(+31), Listen2(+13), MovSilent2(+9), Profession Architect15(+26), SMotive20(+31), Spellcraft25(+35), Spot2(+13), Survival 0(+15 other planes)... gets +6 on skill checks and never fumbles - NOTE: worst-case calculation for skill points. If rituals of transformation (miracles) were used to obtain the Gelatinous template (at level 17 cleric), and born a half-dragon, add 99 Mind Flayer skill ranks and 80 Cleric skill ranks. Feats (Spell Focus - Conjuration, Augmented Summoning, Still Spell, Extend Spell, Persistent Spell, Craft Wondrous Item, Endurance, Eschew Materials, Power Attack, Cleave, Great Cleave, Bonus Domain, Epic Spellcasting, Ignore Material Components, Planar Turning, Heighten Spell, Combat Reflexes, Jack of all Trades, Leadership, Epic Leadership), Blind-Fighting CR: 72 Align: LE Adv: Class LA: +7 20th Cleric/10th Sorcerer/5th Hierophant/5th Thaumaturgist/10th Mystic Theurge (total 35th divine caster level, 20th arcane caster level). Immunities: transmutation, energy drain, ability drain, ability damage, mind affects, electricity, cold, acid, disease and poison, stunning, sleep, paralysis, and death effects, disintegration, banishment, binding, dimensional anchor, dismissal, imprisonment, repulsion, soul bind, temporal stasis, trap the soul, and turning and rebuking, suffocation, starvation, dehydration, age, death by massive damage. Portfolios: Supreme, Magic, Insanity, Endurance, Prophecy, Astronomy Cleric Domains (Yog Sothoth): Madness, Travel, Liberation Divine Domains: Madness, Earth, Darkness Salient Divine Powers: Alter Size (prefers collosal), Avatar, Divine Fast Healing, Divine Inspiration - Frenzy, Divine Holy Spellcaster, Possess Mortal SLAs: at will as 20th caster: Blur, Dimension Door, Shield, Unhallow; Mind Flayer Standard (buy the PHB!); Rebuke Earth beings or Turn Air beings 6/day, True Madness 6/day, as at will, as 16th level Cleric... DC 29: Magic Stone, Obscuring Mist DC 30: Soften Earth and Stone, Darkness DC 31: Stone Shape, Black Light DC 32: Spike Stones, Armor of darkness DC 33: Wall of Stone, Summon Monster V (1d3 shadows) DC 34: Stoneskin, Prying Eyes DC 35: Earthquake, Nightmare DC 36: Iron Body, Lesser Confusion, Power Word Blind DC 37: Elemental Swarm (Earth), Touch of Madness, Power Word Kill DC 38: Rage DC 39: Confusion DC 40: Bolts of Bedevilment DC 41: Phantasmal Killer DC 42: Insanity DC 43: Maddening Scream DC 44: Wierd Alt Familiar (any Outsider): minimum 10 Int, +4NAC, speak w/ kind, speak w/ Master, deliver touch spells, share spells, empathic link, alertness, same base saves & skillranks, 1/2 hp (770), HD 50 Main Familiar (toad): Int 10, +4NAC (AC19), speak w/ kind, speak w/ Master, deliver touch spells, share spells, empathic link, alertness, same base saves & skillranks, 1/2 hp (770), HD 50... |
| RealSorceror08-01-07, 04:28 PM | How is a giant brain anything like Cthulhu? From Lords of Madness (pg. 28) -420 Eh? Sorry, I had thought Ilsinsine appeared to be an Ulitharid or large Illithid, in which case it would look quite a lot like Cthulhu. |
| Stormonu08-01-07, 04:33 PM | d20 Call of Cthululu is your best bet. But here's some monsters in the game that would fit Lovecraft's stories: Aboleth (MM) Barghest (MM) Beholder (MM) Belker (MM) Chaos Beast (MM) Hellcat (MM) Displacer Beast (MM) Gibbering Mouther (MM) Grick (MM) Kuo-Toa (MM) Mind Flayer (MM) Mohrg (MM) Nightshade/Nightwing/Nightwalker (MM) Rast (MM) Sahuagin (MM) Skum (MM) Slaad (MM) Vargouille (MM) Yeth Hound (MM) Yrthak (MM) Yuan-Ti (MM) Pseudonatural template (ELH?) Worm that Walks (ELH) Deathkiss (MoF) Crawling Claw (MoF) Deepspawn (MoF) Darkenbeast (MoF) Yochohol (MoF) Malaugrym (MoF) Meazel (MoF) Myrlochar (MoF) Nishruu (MoF) Phaerimm (MoF) Tomb Tapper (MoF) Avolakia (MM2) Darktentacles (MM2) Famine Spirit (MM2) Fihyr (MM2) Grell (MM2) Kopru (MM2) Leechwalker (MM2) Moonbeast (MM2) Mooncalf (MM2) Cranium Rats (MM2) Morkoth (MM2) Neogi (MM2) Psurlon (MM2) Rogue Eidolon (MM2) Spawn of Kyuss (MM2) Teratomorph (MM2) Wyste (MM2) Half-Golem (MM2) Boneclaw (MM3) Bonedrinker (MM3) Brood keeper & larva swarm (MM3) Cheliceras (MM3) Feral Yowler (MM3) Gloom Golem (MM3) Shadesteel Golem (MM3) Web Golem (MM3) Lurking Strangler (MM3) Necronaut (MM3) Odopi (MM3) Runehound (MM3) Salt Mummy (MM3) Shrieking Terror (MM3) Trilloch (MM3) Voidmind Creature template (MM3) |
| LLew82108-02-07, 02:24 PM | wooow..... holy cow, thank you, really guys, thanks lot, realy:weep: thanks to all off you, i think i LOVE this place :weep: , im going to do the best i can with this info, and again for your time, attention and information THANK YOU:weep: |
| Sleepwalker1366608-02-07, 02:33 PM | Way back in first ed. the first deities and demigods book had the Cthulhu mythos, however tsr got in trouble with the company that made Call of Cthulhu so they had to pull the books and make a second copy without them (another pantheon also got to save print cost the second time around). I have one of the copies with Cthulhu. I also have the D20 Call of Cthulhu and highly recommend it. In addition to having mythos creatures and gods, it translates they dnd spells and monsters for use in a dnd campaign. Also if you have Unearthed Arcana it has the Sanity system available to you. Heroes of Horror is also a good reference. |
| 42008-02-07, 04:05 PM | Eh? Sorry, I had thought Ilsinsine appeared to be an Ulitharid or large Illithid, in which case it would look quite a lot like Cthulhu. It's really just a supremely powerful Elder Brain. From Lords of Madness (pg. 177): Ilsensine manifests as a disembodied brain of emerald hue that trails countless ganglionic tentacles though infinite planes. |
| awaken_D_M_golem08-18-07, 03:30 PM | In an attempt to Slippery Mind some strange [mind affecting] attack, I'll say NO. Cthulhu is NOT in D&D. { ... children's story book voice ... } I looked in a book by Monte Cook. Those were wings that I mistook. I thought those wings were squiggly things. Lots and lots of squiggly things. I spent my penny on a book, die 20. I bought a book and took a look. This continues on for hours and hours ... I think I'll check my 1st Edition. It may confirm my initial suspicion. I'm suspicious of Cook books. And squiggly looks that might be wings or squiggly things. Dieties and Demi-Gods with Cthulhu. I don't know why I'm gonna do. Somebody told me it was : Deja Vu. Somebody told me it was : Deja Vu. Somebody told me it was the Shining too. And Jack was typing, through and through. Somebody told me it was : Deja Vu ... This continues for hours and hours ... :coolcthul I didn't know those things were wings, I just thought they were squiggly things. |
| tryco08-19-07, 03:50 PM | Why can't Cthulhu be in DnD? DnD is fantasy and creativity, so Cthulhu would be perfect to be something like an entity who tries to rule the world. in the end of Cthulhu D20 is an appendix on how to use Lovecraft in a DnD campaigns. it tells of dark times, Clerics being Cultists, risking not only your life, but also your insanity. PS. don't try to use Cthulhu himself in the game. they playtested him: a party of 4 20 level characters fought him. everytime one died, the player could bring another 20 level character in the game next round. After Cthulhu killed 18 characters they finally used imprisonment. |
| Deamon08-20-07, 03:05 AM | Cthulu is in DND he was a greater god in the 1st edtion deites and demigods. |
| Return of the Flumph08-20-07, 04:17 AM | No, Cthulhu is most certainly not in DnD. This silliness has gone on for long enough, and I intend to stop this thread before it goes any further. Everything about Cthulhu is utterly anathema to the very concept of Dungeons and Dragons, and it was in very poor taste that you brought up the subject on these boards. |
| DCAnderson08-20-07, 06:07 AM | No, Cthulhu is most certainly not in DnD. This silliness has gone on for long enough, and I intend to stop this thread before it goes any further. Everything about Cthulhu is utterly anathema to the very concept of Dungeons and Dragons, and it was in very poor taste that you brought up the subject on these boards. :confused: |
| tryco08-20-07, 06:11 AM | Cthulhu DOESN'T HAVE to be in DnD, but he certainly CAN. Everything is possible in DnD, so also a crazy Great Old One with alot of cults and living in a world of insane cultists and everybody living in fear. If somebody doesn't want Cthulhu in their campaign, then he doesn't have to be in it. But there are some nice campaigns around the Cthulhu Mythos that can be easily used in DnD: Horror on the Orient Express (could be a campaign in Eberron, if you'd change the Orient Express into the Lightning Train) Masks of Nyarlathotep (a campaign involving finding masks; with alot of changes it's possible to use in DnD, using Aboleth and Illithid). A whole campaign could be based around finding cult-temples and destroying them. But it would be hard to talk to anyone about it, maybe the lowly commoner is secretly a cultist who could tip the cult-leader about an incoming attack. Maybe the drunken dwarf in the corner is actually the cult-leader, overseeing possible danger. even high level characters are indanger, because they not only have to have to protect their lives (through hit-points), but also their sanity. |
| Dethro08-20-07, 06:51 AM | Heroes of Horror is a book that would suit a cthulhu-esque game. Cthulhu himself might not be the best thing to have in the game, but all of the various beasties would work... Think of the obyrith demons (or was it devils?), they fit the mythos fairly well. |
| Darkwolf7108-20-07, 08:40 AM | No, Cthulhu is most certainly not in DnD. This silliness has gone on for long enough, and I intend to stop this thread before it goes any further. Everything about Cthulhu is utterly anathema to the very concept of Dungeons and Dragons, and it was in very poor taste that you brought up the subject on these boards. ... :confused: Well, that is one opinion, I suppose. |
| Keenath08-20-07, 09:32 AM | To the OP: It's 'cthulhu', not 'chtulu'. C-thul-hu. I believe 'Chtulu' was a joke name used by Knights of the Dinner Table. Heroes of Horror is a book that would suit a cthulhu-esque game. Cthulhu himself might not be the best thing to have in the game, but all of the various beasties would work... Think of the obyrith demons (or was it devils?), they fit the mythos fairly well.Obyrith demons are precisely what you want -- reading about them in the FC1, I immediately said, "Yeah, those are Mythos creatures..." They straddle the line between Far Planes insanity and members of the real universe. The obyrith demon-lords include Dagon, who takes his name and concept from the Mythos version of Dagon, but in description seems much closer to Cthulhu. There's also Pale Night, who has a LOT in common with the King In Yellow, a mythos entity who may or may not be an aspect of Hastur. I'm not sure I'd add Cthulhu himself to the game unless he's some sort of great Far Planar entity, particularly because Dagon already fulfils the role of sea-dwelling octopoid evil thing. You could also just as easily replace Dagon wtih Cthulhu and use the same stat block. |