Layers of the Abbyss [Archive] - Wizards Community

Post/Author/DateTimePost
FOOL

08-23-03, 11:09 AM
I return thee from the grave!

Layer 584: Ambiloths Keep

Note: This entire thing is a game. The rules are as follows

1. A person will post a layer.
2. That person will, somewhere near the end of the post, put the number and title of the next layer.
3. Someone else will take the layer the first person made, and make the description for it.

That's it really, after that, you've got free reign as long as it's within the CoC.
If you want to post out of continuation, PM me and add something to you're post that informs everyone that were square. I might need to not let you if there is too many people asking, so don't be too angry with me. But if you have a really good idea, don't be afraid to PM me.

'nother note: Don't make mention of RL in this. It's what killed the last thread. (specificly Barny and Toys R us) I know you might think it's funny, but please don't do it, if only for your own sake, Ob_Deamon doesn't take too kindly to people who post, ah how should I put it, stupid layers.

EDIT: Mmmmkay, I was reading through the archives for a bit, and found that a few people got the wrong idea. In no instance, should humor be brought into the layer names. The quotes you make up for them are a differant story. You can make the quotes funny, but NOTHING from RL will be tolerated. Even in the quotes, it's advised that you limit yourself to the funny.
Kolava

08-29-03, 03:20 AM
The grave? What grave? Man, we were going strong with that thread, where did it go? (and why did it decide to go right when I stopped looking for two seconds?)
Ob_Deamon

08-30-03, 11:15 PM
Alas, the former thread was murdered by a few idiots who posted such moronic, juvinile, pathetic, layers and layer names that not even I wanted to continue on. However, Ambiloth's Keep has potential...

Ambiloth's Keep
What happens when a Ultraloth goes barmy? What happens when a Balor loses its love of discorde? What happens when you throw a coven or two of night hags into the mix? You get the Ambiloth. The ultimate creation of the night hags, this misbegoton beast occupies a layer of the Abyss which it has re-modled to fit its tasts better. The entire layer looks like a series of cities made of obsidian with millions of spider legs scambling over each other in a mad rush. The Ambiloth wanders from city to city, sewing chaos at random, then suddenly going quintisesent for a few decades.

Layer 213: Citedel of the Misbegoten Thoughts

If any would taint this thread with the sort of stuff that destroyed this thread's precursor, I will hunt you down, and rip the hard drive out of your computer.

Note: The aformentioned threat was made by a lunatic late at night. It will not actually be carried out, but it has not been deleted in the hopes that its message will get through.
Flubunga

08-30-03, 11:24 PM
I already revived the thread you person. Anyway, here is an entry.

Layer# 843
The Endless dungeon
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This layer used to be part of the wastses of hades, but was detached in a desperate attemt to stop the demon lord Thonur. He was theorized to be a breed between demogorgon and a red wyrm. He had one head that was on a long spindly neck, and a drgon head. Hisbody was a combination between a jackal and dragon, giving him speed and power, as wel as two enourmous wings. He took over layers 837-848, leading an army of dragons and beasts. Eventually, on layer 849, he met a terrible defeat. He unleashed a living layer of the abyss- which was a lake of colassol porportions washed down the layers of the abyss to layer 843, which was then inhabited by dragons. the Lake drowned his forces, and disintegrated them in it's acid water. However, Thonur was not defeated, he rose up again, but was much weaker. A ritual from the nine lords of hell sent a portion of hades into the abyss, and the former dragon lairs all became warped and fused, blowing with cold winds and dust. in the center of all the fused lairs, Thonur was smote upone his former throne. The angel who smote hime knew he would return, so in the millenium or so he was dormant, the layer was trapped, pitted, and mauled, in hopes that Thonur would walk the abyss no more. However, the archangel Giblar fell victim to a trap that he set, so he was set in a temporal stasis. To this day, he waits, trapped in the time seal. Thonur now roams his last layer, looking for the path to hiss former layers 842-837. If anyone stepped foot inside the layer, they would be unwittingly allowing the half dragon half jackal thonur to walk the abyss again.
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layer# 740
The mountain of dreams and time
Kolava

08-30-03, 11:57 PM
Does the (now deceased) thread still exist? Could you link me to it?
Ob_Deamon

08-31-03, 11:25 AM
Flubunga: regardless of the thread you have started, this is the one that came first, and this is the one that looks to be surviving.

Kolava: I think it still exists, but I wouldn't recomend checking on it. The end was not pretty, for it included "Barny" and "Toys 'R' Us" references. You have been warned.
Tevish Szat

08-31-03, 02:05 PM
layer# 740
The mountain of dreams and time

Layer 213: Citedel of the Misbegoten Thoughts


These layers are closley related, as they are both the prisons of phanes. they both have the erratic time and timeless trait, no time seeming to pass for thoes inside, but erratic time relative to the rest of the multiverse.

213: This layer is a huge palace. it is locked and barred, and there is no normal way in or out save for a barred drain that leads into the main chambers. the phane is heald here, and enjoys toying with 'visitors', planer travelers thrown in through the drain by the twin infernal guards that stand at the great doors. within the ciidel, the erratic time trait is supressed, and it is instead flowing where as 1 minuet equal no time to the rest of the multiverse. actually, it equals in infinitesmally small ammount of time. while the phane beleives it has been imprisoned ofr over a million years (and it has, from its point of view) only ten years have passed in the outside multiverse seince it was sealed away. the layer is othewise empty

740: The phane here is locked away within solid rock. a mile of hard stone extends in all directions from the phane's prision in the heart of the mountain. however, the phane's very existance over the cource of millenia have yet warped the time of the layer. time loops appear spordaically, and any given abyssal town (demons and petitoners, who populate this layer) will be caught in a time loop every 1d4 normal days, lasting for 1d8 days relative to the rest of the plane. 50% of a given population will realize that they are looping, and the other 50% knows enough to beleive them. trapped PCs similarry have a 50% chance to recognise a loop, though in this case there is nothing they can do but ride it out. near the foot of the mountain (within one mile), nothing dares tread, for within a mile of the mountain, the time distortions become extreem, a given 20' square being extremely distorted 10% of the time. a distorted area remains distorted and unable to be breached for 1d4 normal rounds. in extreme distortion, either no time passes (muh better) or a thousand years pass a round of relative real time. (prety much death, 50% chance for either)

Next layer: layer 584: The waiting port
FOOL

09-01-03, 03:30 PM
Uhgh... I really don't want to read the other one anymore.


The waiting port, is the ultimit waiting place for evil souls to be judged. Surprisingly, the majoraty of spirits waiting are lawfull evil. They are sent here for the worst torture imaginable for a lawfull evil person, chaos and extreame pain. First, they wait for what seems like and eternaty, then they are called to the courts. The courts are just one big open space with some chairs and tables. The spirit is then told to be seated. They are appointed a (feindish) lawer. The lawer actually dosen't really do anything other than hint that he thinks the soul is guilty. People who knew the person in life, are sometimes called to the courts to vouge for the soul (this is really fun to do to the PCs). Generally the person is found guilty, and sent to one of the other layers, but occasinally, the spirit proves it's innocence. The Demons in the jury are usually then executed, but they are forced by some strange spell, to send the soul to an appropriet plane. The layer itself, is very uneventfull because the prisinars are forced to sit still for days upon days. Some say the only way to escape is to be proved innocent, but some very old scholars say there is another way, but they are afraid to say, perhaps out of fear of some terrible power.

Layer 7,538: The simple nail
Ob_Deamon

09-01-03, 04:20 PM
The first rule anyone learns when dealing with the abyss is this: nothing is simple. The name of this layer is a joke made by its ruler. The layer looks like a twisted, chaoticly jumbled version of Mechnus. At the very center of the layer is a small gear through which is drivin a perfectly ordinary nail. Removing the nail causes the entire layer to begin to fall apart. While the nail is out of place there is a 50% chance each turn that gravity will change directions randomly, and a 75% chance that the PCs are dealt 2d% bludgoning damage, 2d% random elemental damage and 2d% force damage.
Elemental damage 1d6
1 fire
2 cold
3 acid
4 sonic
5 electricity
6 roll twice again. Damage is half/half. Disregard futher rolls of 6.

Layer i/0: That which cannot be
Kolava

09-01-03, 05:13 PM
Layer i/0: That which cannot be

Most bloods who travel the plains make sure to carry some form of navigation. Whether a magic compass or a detailed planar map, it always helps to have some way of telling where you are. In the gate town of rib-cage, however, there is a new craze sweeping the market. "Guide sockets", the merchants tell a body. "(It)'ll lead you wherever you be wanting to go in the 'Byss"

The devices, which resemble lumps of stained bone crowned with a bloodshot eye that rolls about, are startlingly accurate. So much so, that they've got many demon lords who'd rather not have mortal tourists hot blooded (moreso then usual).

Few things in the Abyss are as they seem, though. When one ringwalking berk decided to ask for guidance to "layer i/0" to see what would happen, the little tool in his hands spun rapidly, then pointed toward the horizon. Acting on a lark, the fool walked off with the thing guiding him, and was never seen again.


Next Layer:

Layer 3,461: The Standstill
cowdragon

09-02-03, 07:26 AM
Layer #777

The Terra-Boybandus

There are those who've experienced Pandamonium who will tell you that there is no sound worse than the constant, insesant wind. It never stops, and it drives a cutter barmy. If they ever experience Terra-Boybandus they will then tell you that they were wrong.
Terra-Boybandus, or Land of the Boy Bands, is one of the worste places in all of the planes. The cheesey singing, the poppy tunes that, no matter how much you hate them, you find yourself whistling their tunes. A horrible realm of frosted hairdoes, men preening in front of mirrors, awful "dance" moves, and attitude. The only escape from Terra-Boybandus is suicide(most common) or introducing a "new and original" peice of "music" completly written during your stay. Unfortunately, the magic of the layer usually prevents this.
There is also not just one ruler of this layer, but five. They all vie for supremacy and mostly recognition, while performing together and calling themselves a "band". The rulers only usually last a 6 months to a year before they are replaced by a "newer and fresher" group that is even more terrible than the last.
Beware cutters, of the terrible clutches of Terra-Boybandus. It will eat your immortal soul for breakfast.


Enjoy,

The Cowdragon
Nerfix

09-02-03, 12:35 PM
Layer 3,461: The Standstill

This layer is believed to be work of some insanely powerfull magic gone horribly wrong. This layer is perfect copy of layer 555777, but it is filled with Demons and Devils fighting-all frozen like they would be under effect of the spell Time Stop among with the rest of the landscape. Visitors can affect these statues of fiendish flesh and lakes of still magma, but few dare to stay here for long, fearing that they would catch the "disease" that affects these fiends.

Layer 555777: The Boiling Lakes
Kolava

09-02-03, 12:49 PM
Cowdragon, it was posts like that which killed the last thread. Please, keep your jokes to yourself (or post them on the dead thread) This thread is for the brainstorming of actual game information, which can be used in a game.
cowdragon

09-02-03, 05:48 PM
I do use that in my games. Games don't have to be serious. I really meant no harm by that. I use that layer in my game and my players loved to hate it. An entire night of roleplaying revolved around that one after the party stepped off the edge of Sigil, and was teleported to a random plane. They were all holding hands, they were all male, so I made up Tera-Boybandus on the spot to get 'em. Anyway, no harm meant. It's real in my games. Thanks.


The Cowdragon
Kexizzoc

09-02-03, 08:35 PM
Layer 555777: The Boiling Lakes

This layer seems a typical Lake-of-fire realm; magma lakes are scattered across the rocky obsidian landscape. What is unique, however, is the closeness of the Boiling Lakes to the underside of the layer above it. The layer's ceiling is less than a mile away from the ground, and it's terrain is similar to the ground (not identical, but similar). Gravity is relative to which side a creature is closer to, so travelers may spot each other on opposite sides and not be able to interact (unless one party can fly, or has other methods). The a notable feature is that when two magma lakes are directly across from each other, huge, violent jets of magma will randomly shoot from one to the other, causing the landscape to be wracked with explosions and bright flashes. If one has the proper menthods to avoid harm in the magma lakes, and succeeds at a Reflex save (DC 20), they might be able to ride the next jet to the other side of the layer. A famous battle in the Blood War consisted of an army of demons and devils in opposite lakes waiting eagerly for the next magma jet. It was near three days they waited, slowly gathering reenforcements. By sheer chance (or cruel fate), a jet shot out of both lakes at the same time, and the armies clashed in mid-air. It is said the force of the fiends' charge kept the jets pumping at each other for the duration of the battle, and when they receded, there was as much blood as their was magma in both lakes.

Layer 514: The Shackled Giant
Disciple of Darkness

09-04-03, 12:48 PM
I like this layers of the Abyss very much - maybe I'll join those wo work new layers for the Demonhome.

I think that I'll use all of these layers in my campaigns, but with little modifications - the number of the layers. I kinda like the idea of the Abyss having 666 layers, so I must adjust these homebrew layers to that fact. I hope that you are not disappointed. :D
sad_raven

09-06-03, 01:18 PM
Layer 514: The Shackled Giant

Visitors to this plane find themselves in a vast, moonlit bog. Far off in the distance is an enormous beast chained to the ground. It is so huge that no matter where one is on the plane, it can be seen. For example, if two people were to stand back to back and look into the horizon, one would see the front, and the other would see the back. The creature is in a kneeling position, with its arms in huge chains that are actually hooked through the bones of its forearms. Its body is covered in rust coloured fur, except for its 7 humanoid heads. It also has a long, bushy tail and small, blue bat wings. The creature is several miles tall, but when looking at it from a distance, it can easily be seen in its entirety. Strangely enough, the creature does not struggle against its bonds, and it would seem that it has resigned itself to its fate. It only sings a strange song that echoes through the bog. Chant has it that the creature was once a benevolent deity who lost itself to despair after its mate vanished.

Layer 4005: The Long Winter
Ob_Deamon

09-06-03, 02:28 PM
This layer is a massive sheet of ice. Perfectly smooth, and perfectly level, there is no traction what so ever avaliable to those walking its surface. Tiny shards of ice constantly rain from the sky, instatnly being absorbed when they hit the surface. Within the ice, massive shapes can be seen swimming through the solid sea. And deeper down than you have any right to see is... somthing. Somthing horrific yet bueatiful. Something that is both iredeably evil, and unccouptably good. Something so strange that even the devils and the demons had to agree that it needed to be sealed away. Something that seems to be trying to get out.

Next: layer 10, seal of eternity
the Horc

09-08-03, 03:07 PM
Oooh, we're making new layers of the Abyss? Can I join in?

Layer 98234: Plane of Screaming Death.

This plane is a large empty room with a massive echo. This plane was a subdivision of the elemental plane of sound before it became lost to the abyss. Now it echos with screams of pain and death, and the cackles of deranged madmen. Anyone stranded on the Plane of Screaming proceeds to go mad as they are subjected to the pain and torture the person felt as they screamed, as well as the pain and torture the cackling madmen subjected their victims to while cackling. When the stranded individual screams, they scream not only the reflection of the other victims screams, but their own screams themselves, thereby feeding the plane.

In addition, the screams of the past have formed into sharp implements of force, creating the effect of a blade barrier covering the entire plane, and that every time one gets cut by the force blades, they are subjucted to the torture of the scream it belonged to.

As such, creatures not normally affected by sonic and mind affecting abilities are instead torn to shreds.

edit: Note, I didn't notice the elemental plane of sound thread before I made this.
Ob_Deamon

09-08-03, 08:56 PM
Ummmm... Horc, I hate to be an *******, but it just comes naturally to me.
Yer supposed ta' write with the continuity. See, each post ends with the title for the next layer. Thus, the point becomes to take the name posted, and make a layer that fits.
Occasionally cuttin' out of the line is okay, because someone often finds a way to combo the two end titles (I've seen some pretty good sets of those), but ya didn't even give us the title for the next one. Come on man, jus' stick with the style. :devil: :88E: :devil:
the Horc

09-08-03, 09:08 PM
Fine, I'll play by the rules from now on, but still, I wanted to make a place called the Plane of Screaming Death. You guys will let this one go, please?
the Horc

09-08-03, 09:32 PM
Originally posted by Ob_Deamon

Next: layer 10, seal of eternity

In repentance for breaking my turn in line, I shall try and create an appropraite layer:

Layer 10, the Seal of Eternity.

The Seal of Eternity is a monolothic tower that seems to stretch eternally skyward. The tower is black and battered, as though the place had been assaulted a billion times, yet has managed to survive each attack. The surrounding area is riddled with craters. Anyone traveling to this layer will find themselves under immediate attack from the tower, with rays of death emanating from the tower that function like dark and vastly more powerful version of a Latern Archon's or a Ghaele's light beam attack. No one truly knows much about the Seal of Eternity, except that it wasn't of demonic design. There are those that believe it is a prison for a powerful demon, some say the Ulimate Demon, that was sealed away so that the Universe might be forged, and that should it ever be released, the universe would be eternally consumed by chaos and death. However, most scholars write off such beliefs as fanciful demon lore.

Next Layer: Layer 6723: The Infernal Mirror.
Disciple of Darkness

09-09-03, 12:24 PM
Layer 6723: The Infernal Mirror.

This layer is nothing more than a grey, lifeless desert of chilling winds, frost, and strange, otherwordly lamentations. Only very few demons actually live here - this layer is mostly deserted. Only rarely does the Blood War reach this layer - and this is because of the special quality of the layer: mirrors. There are infinite number of mirrors here - each one is as big as a full-grown human adult. These mirrors seem simple enough - one would expect more horror from an Abyssal layer than this. But one should not look directly into a mirror's surface - altough the mirror reflects the looker's image, as usual, that image is twisted to express ultimate evil - evil so great that even demons and devils are afraid of the mirrors. And if one looks too long at his image, he might be sucked into the mirror and be replaced by the evil reflection shown in the mirror. If this happens, this evil reflection creature begins to spread evil in any way it can. It is rumoured that once a creature is trapped inside a mirror, the mirror's hapless victim will languish, trapped inside the mirror, until every shred of emotion is torn from him and he actually becomes that evil reflection that is seen in the mirror. Rumours also state that this plane is somehow controlled by a highly malicious infernal - but there is one planar legend that whispers in hushed tones that the infernal is nothing more than a messenger of a Dark God of such evil that most of the evil deities of the multiverse pale when compared to him... This legend also suggests that this whole layer is just a mirror of this monstrous god of evil that reflects his or her unleashed evil. If this is true, the Infernal Mirror is one of the most foulest layers of the Abyss - unless the legend is pure fancy, of course.

Next layer: layer 5000, The Layer of Unleashed Elements

(BTW, is it all right if I post a layer of Abyss of my own desing here, even if it's out of continuity? I would love to hear comments about it from other designers of hellish layers...)

[Edit: did a little changes to the layer description to make the "evil duplicate" effect more easily understood. - Disciple of Darkness]
the Horc

09-09-03, 04:16 PM
Well, you can try, but it isn't entirely within the spirit of the post.
Ob_Deamon

09-09-03, 05:35 PM
It has been postulated many times by greybeards that there is a malicous, ironic, and overall, playfull intelliligence at work spreading the names of various layers. Take the layer of Unleashed Elements for example. The name implys a limb-like setting, yet the entire layer is made up of perfectly stable spheres of the various elements, floating around in a void. Any fool who stays there for more than an hour, however, learns the truth. At this point the spheres split up into elemental demons, who attack everything and anything they precive, each other included, only to recede after a few minutes. This cycle continues errattically infedinatly. Those who die are rended into their component elements, which are added to the spheres, to wait the next fool. All through this onslought, however, there is a strange sense of surreal serenity infusing all actions.

Layer 772: The Prankster's Home
Layer 773: The Prankster's Joke
green_slime

09-10-03, 09:05 AM
Few know the origin of the name of the planes "Prankster's Home" and "Prankster's Joke". These are in fact two planes which are one and the same. The being known as the Prankster, the planes themselves: A sentient, highly morphic, transdimensional demonic entity. Who or what the being was originally is still open to conjecture. These two planes are transitive with each other, in a fashion similar to the ethereal being transitive to the Prime Material Plane, and are thusly extremely dangerous. Demonic entities exist there which are capable of travel between these two planes and utilize similar spell-like abilities which depend on the existance of a transitive plane (such as ethereal jaunt).

Not only this but the plane itself combats wayward travellers for its own horrific amusement. Perhaps it is the plane itself which grants these spell-like abilities to the demons that live therein.

Next: # 99687 The Plane of the Beating Heart
the Horc

09-10-03, 01:35 PM
#99687 The Plane of the beating heart.

Originally, this plane was an empty landmass, relatively untouched by Demons and the Bloodwar. Eventually, a powerful wizard and his apprentice were banished to the Abyss for transgressions, however, they were able to escape to the original plane of the beating heart. There they built their stronghold and stayed for centuries.

However, though the plane was one of the quietest of all the layers, it was still part of the Abyss, where chaos and evil reign supreme. Eventually, driven by the influence of the abyss, the aprrentice killed the master, dismembered him, and buried him underneath the floorboards of the stronghold. Years passed where the apprentice tried to live without guilt, but eventually, he was driven mad as wherever he went, he thought he could hear the heartbeat of his master. Eventually, he went mad and screamed "ITS THE BEATING OF THAT INFERNAL HEART!!!" before commiting suicide. When the echos rang, eventually the words seeped into the ground, and the plane reshaped itself into a gargantuan beating heart.

The layer is home to a race of demonic blood elementals who come and go. Visitors to the layer risk being deafened by the sound the gargantuan heart makes, and being driven mad by the sound, as the sound holds the guilt the apprentice had magnified many times. Creatures of pure evil are unaffected by the latter, but are still at risk of the former.

Layer 873 the Layer of Misbegotten Wishes
Edit (I didn't like the name of the last one, and I changed it less than a few minutes after)
Ob_Deamon

09-10-03, 05:23 PM
Have you ever heard the expression "Be carful what you wish for, you just might get it."? On this dark layer, the truth of that statment is not merely dubbled, but squared.
When ariving here, the new victum is shunted to an utter void, utterly alone. There is nothing, absolutly nothing but the unfortunate sod. This situation doesn't change until the poor fool says anything, either verbally, or through any means, in any languages. Here, every sentence is treated as a wish spell. However, the latent evil and darkness of the abyss twists the wish, forming it to its own twisted nature. It is said that some individuals have forged entire empires in the void. It is even said that this is the source of the Abyss itself, and that all other layers were forged here by powerful demons.
It is impossible to reach this layer exept through one of three portholes, one controled by Graz'zts, one by Demogorgon, and one by Orcus

Layer 17; Fiction's Truth
FOOL

09-10-03, 07:05 PM
*grins* I like a good challenge... BTW Darkness I think I'd be ok if you post one out of the continueation, as long as you don't do too many.

Remember back to the days of your childhood. When ficion and reality were somehow blurred in your mind, where anything was possible? Well if your looking for the good side of that, then you'd better look somewhere else. This layer is all the bad, evil fantasys that chidren dream up before they can tell the differance between fantasy and fact. The layer is filled to the brim to wild landscapes and creatures bent on your, and everything elses destruction. It is impossible to describe the variety of harsh, unforgiving landscapes. One second it may be a giant desert filled entirelly with quicksand, the next it might be a swirling pit of dark energy. The creatures are just, if not more, chaotic and horrifying. You might encounter a giant thing made entirly of claws, bulging flesh, and acidic pores, and suddenly it will turn into millions of tiny red razor-sharp disks. The ruler of this layer is unknown, but some speculate, that an evil demon of dreams rules it, slavering in insane power. It is known, however, that the cheif leutenint is, (wait for it)... a thing called the boogy-man. Boogy is a dream larve of unsurmoutible power, who longs to infect all other planes with the nightmares of his own design.

(I'd love comment's on this one:D It's one of my best...even though thats not saying much)

Layer 745: The Dark Pulsing Nothing
K'man

09-10-03, 10:25 PM
Layer 745: The Dark Pulsing Nothing

Most planar travelers consider the abyss to be a dark place of death, equating vitality with good and frailty with evil. However, many fail to realize that some layers aren't simply teeming with lifeforms, but raw, inchoate life.
This layer has the major positive dominant trait, and neither illuimination nor gravity. Those creatures that survive here have adapted to the constant torrent of raw life, and split and grow anew each time the energy inside them swells to bursting. The denizens of this layer are constantly locked in irresolvable combat, with grievous wounds sealing themselves before the pain has even begun to fade. Most of the demons who have adapted to existence here are sadistic, masochistic, or both compared even to the "normal" exemplars of chaos and evil. The lord of this layer is always the demented offspring of a phoenix and a fiendwurm (CE half-fiendish anarchic phoenix); and retains its alignment and templates, growing more powerful and more vile with each explosive rebirth. Legend has it that only when the corrupt phoenix is slain in combat by a holy avenger will it reincanate as a true phoenix, and that its reincarnation as such would spell imminent doom for the layer.

P.S. If you have a really good idea for a name that you want to write about and can't wait in line, go ahead and knock yourself out. Just make sure that whichever layer name was next in line before you came along is still listed as next at the bottom of your post.

Next is layer 82, the slag pits of molten entropy
K'man

09-16-03, 02:05 AM
C'mon people :ayyyy!:
...I'm not writing one in response to my own post, there has to be someone else who still reads this
:bump:
Getarnal_the_Drow

09-16-03, 01:32 PM
I cant think of any thing for your name but i have one of my own so ill post it now

Layer# 42646642 :the layer of the infernally divine

This layer is an exact replica of the material plane except for one difference, it populated entirely by Evil duplicates of every goof deities in the D&D Pantheon these beings are confined to this layer so cannot leave but they have every power of their good counter-parts. They are not plotting and scheming to break free but instead farming and working in communities. They attack any intruder to this plane with all their force.

Next layer: Layer 82:the slag pits of molten entropy
FOOL

09-16-03, 08:09 PM
I would but I have no idea what entopy is. :D
Kolava

09-16-03, 08:31 PM
Well whatever it is, it's molten and full of slag.:rolleyes:
K'man

09-16-03, 11:38 PM
Slag\, n. [Sw. slagg, or LG. slacke, whence G. schlacke;] 1. The dross, or recrement, of a metal; also, vitrified cinders.

Entropy
A) Indication of high temperature; appearance, condition, or color of a body, as indicating its temperature; redness; high color; flush; degree of temperature to which something is heated, as indicated by appearance, condition, or otherwise.
B) Utmost violence; rage; vehemence; as, the heat of battle or party.
C) A measure of the disorder of a system. Systems tend to go from a state of order (low entropy) to a state of maximum disorder (high entropy)
D) A measure of the disorder or randomness in a closed system, or the measure of the loss of information in a transmitted message.
E) Inevitable and steady deterioration of a system or society.
Former) a mode of motion, being in general a form of molecular disturbance or vibration. It was formerly supposed to be a subtle, imponderable fluid, to which was given the name caloric.
FOOL

09-17-03, 09:32 PM
K I'll do the slag pits of moltren-ness

Slag pits of molten entropy

The slag pits of molten entropy is an endless feild of melted things, now useless from the blood war. Just walking in the searing hot goo, causes 2d12 fire damage. Got a sword half melted from a red dragon? Dump it here. Got a fireballed sheild? Toss it in the pile. Rumors have it that the Demons are collecting the melted things, and turing it (with the help of some not-so-honest gnomes) into a giant war platform. OF course this is mere speculation caused by some almost incorherent babbeling from some maddend creatures. One constant feature (a rare occurance) is a large hill that rises abouve the sludge. There is a single thin rod af green coloring sticking out vertically from the side of the hill. No one knows of what use it has (if any). Another freature of the layer is a rock about the size of a large cat just sitting in one spot in the middle of the slag. No one can move it, no matter how hard they pull. Once or twice in the history of the layer, someone pulled harder than the rest. Suddenly the ground opend up, let out a blast of air, and sent them flying into who knows where.

Layer 946: The fruit chime
Ob_Deamon

09-19-03, 06:31 PM
I tried to warn him of the danger behind, but all that came out of my mouth was gibberish. It seems terribly unfair to die by being torn apart by a fruit tree.

The jungle primeival, or just plain evil. This is the demon's orchard, a place where infernal plants roam, feeding on petitioners and outsiders alike. The enitre plane is a giant forest, and every tree bears fruit, many grow the common varities, and still more grow fienish delacies to tatalize the senses, if those senses are utterly depraved. A strange occurance of this layer is that any sound made on it is twisted an distorted, into bizar gibberings and lunicies. Madd plants haunt the undergrowth, ready and willing to tear anything they encounter to shreds.

Next layer: Amens Malificus (evil maddness)
FOOL

09-21-03, 03:17 PM
c'mon I'm not going to post every other one!:bump:
the Horc

09-21-03, 06:51 PM
Fine:

Amens Malificus:

This realm of the Abyss is feared by all. Those that travel to this realm find themselves incapable of escaping the taint that it leaves, as they slowly go violently mad. Those who are trapped on the realm find themselves slaughtering anyone that cannot slaughter them, and anyone who dies revives later with no memory of what they were, only the desire to hunt and kill.


However, beings of exceptional power are much more resistant to the madness than lesser creatures, and some have learned to harness the power of the layer. With this power at their command, beings have managed to destroy entire worlds with its taint, while only using minor applications. However, this madness eventually overwhelms anyone who seeks to use it, refusing to submit to anything.

Next up:

The Abyssal Contraption.
Kexizzoc

09-23-03, 07:20 PM
Layer 3,021: 1he Abyssal Contraption

Built aeons ago by a rare alliance of demon princes (before the days of Orcus or Demongorgon), the Abyssal Contraption seems at first to be a simple "machine layer"; whirling gears, clanking chains, and other metallic features form the "underground" landscape. Stranger are the glass containers filled with green fluid, most human sized but a few larger; glass piping and containers run across and through the walls of the layer like veins in a body. By the time a traveller realizes what their purpose is, (indeed, the purpose of the layer), it's often too late.

A number of lesser demons, slaves of the Contraption, run mindlessly throughout the layer, ignoring others. Occassionally, one may see a human or demon imprisoned, sleeping, in one of the fluid-filled vials. But the only things that truly interact with adventurers are the Collectors. Patrolling throughout the layer, these mechanical horrors covered with tentacles seize any outsiders and drag them into the bowels of the layer's machinery. In a few seconds (for the contraption works efficiently), the subject is pinned, wired, and imprisoned in one of glass chambers; in a few more seconds, their souls are extracted, placed in a tiny containment gem, and replaced with the soul of a pre-prepared demon. The altered subect is then given the soul gem for safekeeping, and deposited in the heart of the Contraption; a portal which transports them instantly to a random location on the Material Plane. In under a minute, the Abbysal Contraption turns good, decent travellers into loyal demonic agents, some of whom are able to find and retake their previous lives on the Material plane.

The true horror of this transformation lies in the tiny soul gems. When placed on a circlet or necklace, where it can see what its demonic double is doing, the soul can do nothing but observe helplessly as the demon uses its new body to wreak havoc. Often this consists of encouraging others to visit one abyssal plane in particular....

Layer 2,100: The Ballroom of Nightmares...
FOOL

09-24-03, 03:57 PM
Ballroom of nightmares

Eh heh heh heh dancedancedancedancedancedancedancedance dance -Unknown

This is the place where demons go when a large victory has been won. The ruler is unknown. The only permenent resident know in the cook, Lograth. Lograth makes the most exquisit foods the Abbyss can offer. Though that's not saying much. The ballroom is reserver for imporntent generals...or whoever kills the front gate guard. The main event is the announcing who is promoted and who isen't, which has broken into very many fights. The dancing is usually short-lived as huge clawed feet have a tendancy to step on others toes. Usually when a non-demon stumbles in, he can wander freely, other than the kitchen. But if someone comes upon Demons dancing, much blood is to be spilled.

Layer 28,753: The green doorway

That wasen't very good on my part
Kexizzoc

09-24-03, 10:30 PM
(Hrm... can't help it, I'll take this one ;D)

Layer 28,753: The Green Doorway

The Green Doorway is similar to the Abyssal Contraption in that it is another artificially made layer, used to pervert the wills of witless travelers. However, where the Abyssal Contraption is an ancient weapon with a specific purpose, the Green Doorway is more of a joke, albeit only one that a demon would laugh at.

The layer consists of a bleak, empty landscape, with gray skies and small tufts of weeds everywhere. Before the traveller stands a huge dark-green marble arch; any attempts to travel away from the arch end with the traveller simply running into it again.

Anyone who travels under the arch goes through a very strange transformation of the mind. Their basic hates and desires, all their little character quirks, slowly shift to the opposite pole. In game-rule terms, this means every week, the PC must make two Will save (DC 15); one for their law-chaos alignment, and one for their good-evil alignment. Failure means that the appropriate alignment shifts one point to the opposite extreme (neutral, or does not move if it's always been neutral), then all the way to the other side after another failed save. This shift can turn evil to good as quickly as it turns good to evil- showing the oddities in demon humor.

On roleplaying terms, the Green Doorway can be the bane or boon of a character (could be fun either way). Each of the character's pronounced "quirks" slowly begin to reverse. Someone who has a particularly deep loathing of orcs would begin to take their side. Someone who is very independant and hates the stuffy noble lifestyle would begin acting aristocratic and attending fancy dinner parties and pompous ceremonies. A benevolent ruler would become a tyrannical despot. A leather-clad seductress would begin wearing conservative dresses, perhaps marrying and becoming a sumissive housewife. A paladin who defended the weak would begin preying on them at whim.

It bears notice that these changes are not a shift in the character's way of thinking; they are compulsions instilled by the Green Doorway. Though the wise cleric would like to ponder and make logical decisions, the magical compulsions force him to act spur-of-the-moment; this goes for the above examples as well.

(Here's an odd one ;))
Next: Layer 127, Hall of Animate Garments
the Horc

09-24-03, 11:12 PM
Layer 127, Hall of Animate Garments:

At first glance, this layer looks like an endless hall filled racks of garments, of all sizes and shapes, as though this was the clothes store of the Abyss. However, for those unfortunate enough to enter into the hall, they soon find out this is no mere tailor's shop.

Whenever someone comes close to the clothes, the clothes lash out and try to choke the people. Occasionally they allow travelers to come near, before trying to affect the traveler with "Suggestion" like abilities in order to have them try and take a piece of clothing. The person will unerring find something their size, and typically it will be an exquisite looking or incredibly comfortable piece of clothing. However, once the person puts on the clothes, the garments proceed to constrict the hapless individual while other garments try and choke the individual.

No one knows what purpose the Hall of Animate Garments served. Some believe it is where cursed items like the Necklace of Starngulation (and similar items) originate from. However, it more seems like it was designed as a trap that make may have inadvertently killed its original designer, and the only reason it remains is because the Demons like to keep it around as a piece f entertainment.

Next Layer: Layer 4321: the Dire Realm
Ob_Deamon

09-25-03, 09:37 PM
It has s I have mentioned befor, that many of the layers of the abyss were forged by some insane jokester. If that is true, this is definatly one of its creations.
On the prime, it has become common to refer to bigger, stronger, more feral versions of animals as "dire". So, when hearing the name of this layer, most assume that the things here are big, strong, and mean. This is almost true. The layer itself seems like a normal prime, with demons added. However, there is an insidious curse to the layer. Anything staying there for more than one day must make a fortitude save (DC 20+1d4), or increase 1d6-3 size categories. Also, the creature must make a will save (DC 20+1d4) or gain 1d6-3 points of strength. It is very possible to become smaller or stupider on this layer, as it is to become larger or stronger. These changes are accompanied by comical alterations of the body.

Next layer: The Prank Diabolic
Zar Niln

09-26-03, 12:32 AM
The Prank Diabolic
First claimed by a succubus (Brd 8/ Virtouso 3) proclaiming herself Lady of the Deadly Seven, this plane was designed to corrupt all things, physically and mentally. The Lady did not create the plane, but rather found it and uses it as a way to further her schemes. Any and all creatures that land on this plane are exposed to their exact opposite in style in one of the Seven Deadly Sins. For example, a monk, focused purely on keeping her body perfect, would be exposed to huge amounts of food that she wouldn't be able to resist. Or perhaps a chaste cleric of Pelor would be seduced by a comely woman whom he just cannot resist.

Unfortunately, the plane seemsto effect even the master of the plane. While the Lady was using her power in the plane to call her enemies and destroy minds by ruining them physically and mentally, a paladin came to the plane in search of a cleric of Heironeous that had traveled here to "explore." The Lady fell instantly in love with him, and immediately made an advance on him. The paladin, seeing her demonic nature, spurned her, and fled. She pursued him, and it is rumoured that they she finally found love after leaving the demonic hell-hole that is the PRank Diabolic.

The current Lord of the Deadly Seven, a beholder mage, is an ambitious vassal to the Great Mother, and is using the plane to lure peace-mongers, corrupting them with hatred to forge a great planar army. But alas, he is already falling to the forces of sloth.

Next,
Layer 3,472
The Demonprince's Delapidated Portal
(Note: This is an actual layer in my game. I would like to see other peoples developments, but 1 time out of a hundred, the portal opens a stable portal to the Dread Realms (aka Ravenloft))
Ob_Deamon

09-30-03, 11:36 AM
*sigh* Looks like the slag pits of molten entropy syndrom has returned. Okay, okay, I'll take one for the thread.

The Demonprince's Delapidated Porthole

Considered by most to be the smallest layer in the entierety of the abyss, the entire layer is a single 30 ft. by 30 ft. room, deviod of any embelishment. On one of the walls is a small round door. Anyone steping through the door is transported to a random place on a random evilly aligned plane.

Next Layer: The Hall of Gatherings
the Horc

09-30-03, 07:33 PM
Hall of Gatherings:

The Hall of Gatherings is an abandoned realm. Originally, it was conceived as a place where Demons could gather to discuss various tactics, ideas and plans of conquest. It is believed to be where many of the original artificial layers were conceived and designed. However, due to the chaotic nature of Demons, the original alliances fell apart and the Hall of Gatherings was simply used by Demons in order to ambush their rivals. Eventually, the hall fell from memory because no one ever used it to actually meet. It is believed that inside, the demented designs of a billion madmen are kept.

Next up: Temptation Island.
FOOL

09-30-03, 08:44 PM
Temtation Island:

Temtation island is exactally that. Temtation in it's purist form. Some mistake it only to be temtation of love, but that's only part of it. You can also be tempted with, riches, power, and happiness. All manner of people are tempted by something here, even the demons themselves. It is thought that this layer was actually made by celectials, as a trap for demons. A bit short sighted it seems. The layer itself is covered in a hard blue surface, with light green box-shaped objects suddenly jutting out of the ground. Sparse palm-trees also exist, where soil has been planted. The layer is ruled by an aqua skinned, boney huminoid. He wears a black vest, and his pitch-black hair is worn in dreadlocks. He is adorned with small silver ornements, that seem to repel all forms of attack. Occasinally, he will exit his palace, which seems to be made of the same material as the ground, to tempt mortal and imortals alike, into such depravity that even other demons scorn them, and cast them out into other worlds. This might be the reason the plane has almost never run short of visitors.

Layer 5,372: Pictures movement
Ob_Deamon

10-01-03, 05:40 PM
Its endless... Endless I tell you! And whats worse, they're watching us. Can't you see them? They're watching us I tell you!
unknown lunatic

A common practice among fiends is to drive mortals madd. This layer seems tailor made for that purpose. It appears as an endless hallway, streaching on into eternity. Every five feet, there is a painting on each side of the hallway. The farther you go in any direction results in the paintings becoming dark, twisted and evil. After a while the start to seem to move, and a short while after that, maddness kicks in.

Next layer:1005 Rave of the Fools
and: 1006 Harlequin's Hold
Lord Robert Baratheon

10-01-03, 09:46 PM
1005: Rave of the Fools

Sometimes, just sometimes, when someone dies in a manner in which a fiend could find laughter, their soul is claimed by Slavvrexion, the Demon Prince of Black Humour. The Rave of the Fools is their fate.

The layer seems to stretch on forever but in actual fact it warps around on itself. The landscape is equal parts beautiful and terrible, a horrifying mixture of perfecton and damnation.

The layer is populated by those whose death amused Slavvrexion, they do not just relive their deaths here but are forced to partake in grand comedies written by the demons who roam the layer. These comedies are sickening, twisted perversions of the wonderful bardic comedies of the Prime and would leave the average Prime sickened to their core. Demonic Bards roam the plane, selecting souls for their plays, they take the utmost care to choose the correct soul for each part as these plays are also rites to praise Slavvrexion, and for him to laugh at a play is a dark blessing on the writer indeed.

1006 : Harlequin's Hold

The layer of the Abyss on which Slavvrexion makes his home is a tiny plane, only a few miles larger than his castle, or "Fun House" as he occasionally refer to it as. The castle is just like his other plane, equal parts fair and foul. The inside of the castle is filled with mementoes of things which have made Slavvrexion laugh. He prefers Sarcasm and Irony, dry and subtle humour, for the most part but, on occasion, he even has the notion to in dulge his Chaotic nature and will indulge in agony inducing pranks such as balancing buckets of acid above doorways and superheating doorknobs. Anything which may give him a chance to laugh is fair game in Slavvrexion's wicked realm.



696969: The Realm of the LIttle Death
aldymnor

10-01-03, 11:03 PM
(keep in mind next poster that there is a mature board to handle other inferred meanings of "69," and I only mention this for the safety of this thread.)
the Horc

10-02-03, 12:44 AM
696969: The Realm of the LIttle Death

You hear of the expression: "I die a little inside", when someone is talking about a soul-crunching experience? This is the realm that spawned this idea. This is the realm of little death. Whenever anyone is in one of those soul-crushing experiences, part of their soul gets weakened, and the inhabitants of this realm, the Hescacarou, proceed to take a piece of that weakened soul. The Hescacarou are a very fast moving race of infiltrator demons, that are nigh-undetectable, and incapable of being stopped from going anywhere. Fortunately they are incapable of doing any physical harm, as they are so small, they rival bacteria in size. However, that does not stop them from performing their actions.

It is believed that the Realm of Little Death is a sentient place that feeds off misery and unhappiness. It is believed that it spawned the Hescacarou as the ultimate infiltrators in order to feed its insatiable hunger. Fortunately, it appears the Hescacarou do no other functions than collect minute pieces of souls to feed the realm. And by minute, a Hescacarou could spend 10000 years harvesting the soul energies from a single entity who is being kept in constant agony, and never take more than a fraction of a fraction of the creature's soul. However, so sensitive is a creature to the nature of the soul taking that each and every piece, the entity feels.

Next up: The Refuse Garden
FOOL

10-05-03, 04:23 PM
*cough* please tell me I'm just imagining this smell. -Wandering bard

If you like things that reek of all foul smells imaginable, then this is your own personal heven... until you're eaten that is. This is where all things that smell horrible go, after demons are finnished useing them. Occasinally some wandering entity will see a stray wilted plant. Apparetly, this used to be the home of a demon who took great delight in trapping foolish adventuers inside one of it's lovely creations. One day after Malish (the demon) finished observing a particulary grusome death from a fruit tree (:D ) something strange happend. A mess of garbage, and worse, climbed out of the ground. It seemed sentiant, so Malish tried to trap it in a plant. Not only did the mess resist, but it belched slime all over it! Enraged, Malish tried to claw it apart, only to meet the same fate as it's precious plant! You can probobly guess what heppened next, the blob slowly doused the entire layer in filth. No one knows where this grusome monstrosity came from, but some suspect it was some sort of practical joke. The only statinary landmark is the place where Malish fell, now a giant stalk that connects with the layer above it. Any attempt to touch it is met with an acid bath that spurts from the stalk. Occasinally, one will see the muk monster (as it is now called) wandering among the garbage.

Layer 7,935: The accursed purple lamp
Ob_Deamon

10-05-03, 07:01 PM
I find it interesting that some ressurected mortals have described their death as a black tunnle with a light at the end. There is just something about that which is inspiring. Now, how can I corrupt it?
- Jokke, the Demiurge

One of the favorite creations of Jokke, the Demiurge behind so many of the layers which seem to be made to make fun of (while tourchering, killing, maiming and otherwise hurting, or course) mortals. The entire layer is nothing more than a vast empty space, filled with lurid purple lights, twisting and turning in horrendous fashion. The layer has all the traits of the negative energy plane. Small crystal hoops, most five feet in diameter, spin through the void. Each hoop is attuned to a smaller crystal hoop, about 5 inches in dimeter. These hoops are what make this layer so "funny" to Jokke.

Purple Lamp
minor artifact.

A Purple lamp is a small crystal hoop, about 5 inches in diameter. Through it can be seen twisting, lurid purple light. If a dieing creature is shown a Purple Lamp, it must make a will saving throw (DC 20). On a sucessful save, nothing happens. On an unsucessful save, the creature's mind will be consumed with an illusion of themselves in a long black tunnle being drawn twords a white light, acompanied by a feeling of blis. In one round they reach the light, at which point the bliss turns to terror and the light to purple, shifting light. The soul of the creature is trannsported to the 7,935 layer of the abyss, the accursed purple lamp.

Next: layer 1337, Jokke's citadel.
FOOL

10-08-03, 10:46 PM
As you have seen thus far, Jokke has been extreamaly malitious twoard mortals, in very unusual ways. His home is not an exeption. It seems his Citidel was mde for just the purpose of tempting mortals and then killing them in extreamaly..... creative ways. The citidel is a vast red spire, jutting out of the ground. It has spikes and windows, everything you'd expect of an evil demons home. What makes it unique is the jewlery hanging off the points. It's one of his little jokes to lure people to climb his tower to get at the jewlery, onlt to be eaten by the well hidden mouths that are scattered accross it. No one know what happens after you get eaten, because no one ever comes back. The inside of the building is very much like Bippys house, only more dangorus. Indeed, Jokke and Bippy have a rivalry when it comes to their jokes. One thing is for certain, Jokke is not one to cross, as he can most likely kill you when he's in a good mood.

Layer: 11,845, Half and half

(if someone wants to this this layer: The Iron light, I just love the places people come up with for that.)
Ob_Deamon

10-09-03, 05:20 PM
It... just... doesn't... ADD UP! WHAT THE HELL IS WRONG WITH THIS PLACE!? Oh please, make the pain end... make it end. Please?
#11,845, rogue modron. Insane.

This layer was the result of Bippy and Jokke dueling it out to see who's sense of humor was better. Bippy came up with this monstrosity. This layer is 1/2 evil, 1/2 chaos, and... 1/2 law!? The layer just doesn't add up. Most think that Bippy drew on the Far Realm to fashion this madd palace of insane evil. The layer is a patchwork quilt of law, chaos and evil. At the edges where they meet, insanity ensues. Strangely enough, small creatures float around the horrid mishmash, spewing thier terribly formulaic yet strangly orrigonal bits of humor. Nothing lasts long here befor going insane.

Layer 11,844; An Eye for a Laugh
AlexBurel

10-10-03, 09:35 PM
An eye for a laugh:

Have you ever heard the saying "I'd die for a (insert object here)?" Well, one group of mortals exploring the paraelemental plane of ooze went mad and started to chant "I'd die for a bath" over and over. Eventually a demon lord heard them and decided to make a layer based on it. However, he was a bit hard of hearing and interperated it as "An eye for a laugh." The rest is history. The level itself is full of screens showing every comidy ever preformed on any world. However, when a visitor laughs at a joke he/she is cursed to laugh until their eyes fall out. Since eyes are well-attached objects, the entiere level is full of laughing lunitics who are complete insane from the circumstances. It is said that if one could find a way to duplicate this curse, all bards would pay billions to have the copy distroyed.


Level PI(3.1415...) Modron's bane.
FOOL

10-11-03, 11:53 AM
[i]

Level PI(3.1415...) Modron's bane. [/B]


Hmmm... I'm not sure if we should do this one, since it was done in the last thread. The name is good though.
Tevish Szat

10-11-03, 12:13 PM
Originally posted by FOOL
Hmmm... I'm not sure if we should do this one, since it was done in the last thread. The name is good though. mabey re-number it to root 2 or i
FOOL

10-14-03, 11:06 PM
"Who is Modron?" is what many ask when told of this layer. That is the question. Perhaps it is the ultamit question. Perhaps it isn't really a question. All anyone knows is that Modron is the only person to go to the far-realms, and come back with his sanity (if not his morality). Before he went to the far-realms, he was just an adventurer. Not exraordinarilly famous, but not a push-over either. No one knows what drove him to go to the Realm beyond the planes. But after he came back he created this layer of the abbyss, perhaps to have one place he could not enter. You see, after his escape, he was compleataly corrupted by the evil creatures he was unlucky to meet. The most propable answer, was to have a safehouse for people to protect them from his wrath, when it should inevitably come to pass. The layer itself is unremarkable, other than all the wards he put up. But one question remains, "why the abbyss?". Most likely, he was allready sucummbing to his evil uges.

Layer 57,432: The bowl's yellow wings
Raymond_Luxury_Yacht

10-15-03, 03:37 PM
Layer 57,432: The bowl's yellow wings

This layer is perhaps one of the most insidious of all. It consists of a featureless void filled with large bowls with madly flapping, yellow wings. Despite being on the Abyss, there is nothing evil or malicious here. Nothing. Anyone transported to this place is made instanly aware that it is located on the Abyss. People who find themselves here eventually go insane waiting for something horrible to happen, as this is, of course, the Abyss. But nothing ever comes. People just sit in the bowls, and wait for the worst.

Layer 3,426,854: The Gray Room
Arachnite

10-16-03, 02:06 AM
Level 660 - The Forever Infinite Duplicating of a Single Perfectly Square Empty 4 Door Room

Upon entering this level, all the characters stand in the middle of room constructed of polished marble well lit by an unknown light source impossible to find. There is a closed but unlocked adamantite door at the bottom center of each wall. There is nothing else in the room other than the strong emotional feeling of hoplessness and confusion radiating from the walls, celing and floor. As characters open a door and enter the next room, repeat the previous description and continue to repeat everytime characters enter another room after that.
Arachnite

10-16-03, 02:48 AM
Level 661 - The Neverending Looping Pathway of Stairs Through the Void

Upon arriving on this level characters find themselves on a 20 foot wide roughly beaten stone path of with stairs at every foot of the paths existance that seems to stretch on forever in both directions with the occasional grudual looping and twisting the further they walk the stairs, with the stained splattering remains showing up every now and then on the stone surface.

There are no walls or gaurd rails along the edge of the path, which makes jumping off the edge much easier to those that have gone completely mad, starved, and tired from constant walking of the stairs. (The path actually stretches for hundreds of thousands of miles, and loops with diameters in the hundreds of miles before joining back where the characters originally started)

The path has no intersections and never forks.
Characters who wish to just screw the whole process and decide to jump off the edge, roll a d12 on the following chart as their body falls at rapidly increasing terminal speeds many times faster than that of sound

1 - 4 / Characters body slams into another pathway somewhere along the depths of the void instantly killing him and turning his remains into a rasberry like jelly splattered all over the area. His soul now forever trapped on the path and haunts those few who walk it.
5 - 8 / Characters body falls through a space fold or unseen portal in the void and ends up fatally splattering himself somewhere in the Windswept Depths of Pandamonium, his screams of falling mixed in with the inifinite other cries of the "wind"
9 - 12 / Characters body continues falling, reroll after 1 game year has passed (only if character has somehow ridiculously prevented himself from starvation and thirst or is immortal)

Why walk the path?.......
Its rumored that walking the vastly entire stretch of stairs and returning to your original spot without ever backtracking grants immortality and planar jumping at will. Not to forget the superb natural increase of the players str and con if he has the willpower to do it from walking that great distance.
Arachnite

10-16-03, 03:27 AM
Level 662 - The Valley of Meshed Contorted Flesh

This layer of the Abyss is reserved for those demons and sick and depraved humans and other foul humanoids that greatly delight in the torture and pleasures of the flesh to an insanely comical degree. (how this place is a pleasure, i have no idea)

The entire layer and everything native to it is composed of flesh of infinite variety and condition, whether still living or dead, all mangled up and meshed together to form a certainn object or even place. Every surface covered in eyes, hair, nails, claws, fingers, lips, nipples, skulls, bones, hearts, stomachs, lungs, intestines, cracked and bleeding skins of all racial colors, dried and wet droppings......

Then theres the lakes and oceans composed of any or all combinations of the following, Fluidic excretions, stomach acids, bloods with varying viscosity, salivas, sweat, fluidic body poisons......

The air is composed primarly of breathable oxygen and unhealthily clouded with fatal amounts of the levels natural poisons which include body odor, rotten dead bodies, foul breathe, bodily waste droppings.......

The reddish orange sky is this levels most eye-catching aspect, Enormous faces, streaked and outlined with reddish black hues, each of a different humanoid race ever to exist, with expressions of horror and pain, contorting and twisting in unnatural ways bonds and fades into the next face next to it all across the entire skyscape and horizon......

It is the ultimate spawning ground for creating an undead army of any size imaginable. The most disgusting oozes, plants, creatures (more like filthy abominations) and undead listed and provided in all the "monster books" reside here in great populations.
Raymond_Luxury_Yacht

10-16-03, 03:16 PM
:twitch: Uhhhhhhh.... You still have to do The Gray Room.
Finwe

10-16-03, 08:30 PM
Layer 3,426,854 The grey room

The grey room is indecipherable grey. It is both gray and notr grey, imagine that there is absolutely nothing, and yet it is there. Words fail to describe it. They grey room is actually infinite space, wherin exists simultaneously everything, and yet nothing at the same time. It is friendly to any visitor, the only problem is finding a way out. Vision is impared to 30 ft- beyond that, everything is just grey. When in the lay, gravity and even ground are defined by the veiwers subconciousness. The door which leads out is hidden to all spells and other locating abilities - one must search for eternity looking for it. In the extremely rare occasion that one does find it before going insane, the door shines with either white light or becomes a black viod, depending on alignment (neutral characters can not escape the grey room, and so must change alignment before doing so) The door leads to a single room, where the escapee is rewarded by unknown powers and gifted with a rare gift (paragon template) before being catapulted back into another random layer of the abyss....


Layer 666 - the lair of the beast :devil:
Raymond_Luxury_Yacht

10-16-03, 09:30 PM
There's no way I could do that one without throwing a certain bunny into the mixture. :D
AlexBurel

10-17-03, 04:28 PM
Layer 666 Lair of the beast:

This layer is a Black void similar to the negative energy pain(er, plane) with the difference that abosolutly NOTHING is in there save, at the center of it all, the most evil being in the known multiverse: MULLY THE DEMONIC OYSTER!!!!

Thankfully, since the oyster posseses no means of locomotion in the void, it is also the most inefficent being in the known multiverse.

Next Layer: Layer -7 The infernal paradox
Kolava

10-17-03, 07:40 PM
I believe layer 666 has already been done. On top of that, I believe that the 666th layer has an official description as well. Can't be sure though, have to check the MoP.

And another thing: Why are all these layers resembling single rooms or specific acre-large areas? Are we all too lazy to have some grand layers?

Keep in mind that conceptualy...all of these layers are supposed to be infinately large.
the Horc

10-18-03, 01:46 PM
Layer 7- the infernal Paradox:

The Abyss embodies the essence of Chaotic Evil. Everywhere you go, there is this overwhelming sense of chaos and evil that permeates the very essence realm... and yet, here we have the Infernal Paradox. Not the Abyssal paradox, the Infernal, as in: Hell. The realm of Lawful Evil. This is the only place in the entire Abyss that actually is Lawful in essence. But that is impossible, as the Abyss cannot support a Lawful presence. And yet, here it is, and it arose spontaneously, without outside influences. The very nature of the Infernal Paradox baffles planar scholars everywhere.

Next up: Layer 894: the Unforgiving Storm
Ob_Deamon

10-18-03, 03:06 PM
It is eternal. It is powerful. It is unforgiving.
Äzrine, the Scholar of the Abyss

While Jokke forges layers of dark humor, there is another, older crafter of layers. Rare, ancient texts speak of a lost Demon King, Vilyaxikis, the lord of Rage and Destruction. It is said that this was once his home, before his disapearance.

The layer looks like an eternal void, with a massive hurricane constantly filling the sky and the depths below, leaving a calm filled with shards of unholy ice constantly fly through the air between them. Reaching up from the depth of infinity are millions of pillars of obsidian, covered in razor sharp ridges. All the pillars topped with statues of creatures in various states of death and dismemberment. Strangely, all the bases of the statues are level with one another, and at that level there seems to be some sort of infinite wall of force, immune to supression and dispeling, which supports whatever stands on it. Periodically, new statues with pillars appear, and these new ones seem to have a strange, comical bent to them. It is theorized that the statues are the trapped souls of all those killed by Vilyaxikis, but the appearance of new statues seems to discount this.

Layer 895- Ja'neï Ksja'klimisk Le'vionin Vilyaxikis (The dark armory of the slayer king of rage)
Emmerson

10-21-03, 01:22 AM
"Crud, the good ole days of raiding for weapons is over"
Dukka, a very lost goblin

The Dark armory of the Slayer King of Rage has also been nicknamed the field of dull blades. The layer is full of weapons and armor just laying around in a large bloody field. The thing about the weapons is they are all dull and rusted, and the armor is the same. All of the equipment is pretty much useless. No one can exactly tell where all the equipment came from only that there are certain legends associated with it. One legend says that somewhere on layer is a sword that is sharper than any other, and armor that is impenatrable. In fact the sword is so sharp that it will cut through the strongest artifacts like a knife through butter. Of course these items have never been found, or have they? Many an adventurer has come to this layer only to spend the rest of their lives searching for the fabled equipment, testing each sword and each piece of armor to see if it is the treasure they seek. Many have killed a companion just testing a sword to see if it is the right one, thus all the blood on the ground. Many who take up the quest of finding these items slowly and eventually become evil just from being around such items of destruction for so long. The greed of these treasure seekers eventually lead to their deaths. It is said that all the weapons once belonged to the slayer king, and he used each of them so many times, that each eventually became useless. The slayer king then set out to create a weapon that would never become dull, and he accomplished his task, however the gods felt the weapon and armor were to powerful to exist in the mortal world, so they were place in this layer of the abyss that no one would ever recover these items.

Next Layer:
#271, Mirranda's Folly
Frostmourne

10-23-03, 05:17 PM
Layer #271, Mirranda's Folly

Very little is known of the being who created this layer. What is known is that Mirranda attempted to create a layer of lawfullness and goodness. There are no credible sources of what the layer first looked like, but rumors suggest that it was a paradise, a land of indescribible beauty.

It is unknown what the purpose of this layer was to be, but the demons of the Abyss did not stand idly by. Retribution was quick and merciless. The demons quickly destroyed and debased the layer, turning it into a nightmare land. The animals and plants that were originally there are no twisted monstrocities, killing any living thing. Demons frequently travel to this layer, they revel in the chaos and suffering that emanates from the layer.

The only structure that still stands is a single tower. Although the tower is covered in filth and perverse writing, it can be seen that it was once quite beautiful. There are no windows at all on the tower, and at the base there is a single door that is magically sealed against all but the most powerful demonlords. On the door is scralled the word Mirranda. From inside the tower there is constantly heard what sounds to be a woman who alternatly either crying, babbling incoherently, or screaming out in pain. No one as yet been able to enter the tower and discover what lies within.

Next: Layer #147- The Infernal Keep
FOOL

10-23-03, 07:33 PM
Some say that Devils have no power in the Abbyss. This tower proves that theory wrong. This is one of the few places that the Devils have managed to wrest from the Demons. Again and again, the demons have attacked the keep. Every time, they have been repeld by the force of the magics, and Devils guarding it. No one knows what the place looked like before the Devils captured it, not even the Demons. The land surrounding the Keep, streaches for miles on end, which is why most portals are located quite far from the edge. The land is red and barren, save for the occasinal patrol of Devils. The keep itself seems to be made of pure saphire, with many spires and windows dotting the surface. If one looks to the top of the keep, and you have exeptually good sight, you will see a human-like figure seemingly in deep meditation. In no time in history, or any tales, has this figure moved. People have fired their most powerful bows and cast their most powerful spells, but everything has been bounced right back at the culprit by a strange blue sheild that appears were ever it is needed. Any information on anything in the keep will be grately compensated.

Layer 283: The river of shelves
Nightshade22

10-24-03, 08:44 PM
Layer 283: The river of shelves

This is a giant library, an infraction of L-space (read the diskworld series) onto the Abyss. however unlike normal L-space, these shelves are empty, with the books flowing like a river down between the paths. If you attempt to touch or pick up the books you must make a will save (Dc 35) or have one of the following effects happen:
D8

1- polymorphed into a book, and lost forever (short of wish) in the river
2- take on book traits: -4 str, +2 wis, +2 int.
3-books form monster (any).
4- takes 100 damage.
5- turns random color.
6- goes insane.
7- falls through a gate in a book, landing on the paraelemental plane of ooze.
8- roll twice.

if you make a save you can ether pull back or grab a book. reading that will give you 5d8 outsider HD.

next: layer 347: the frozen pooling

(edit forgot no. 7 in the d8 chart)
Nightshade22

10-25-03, 03:37 PM
C'mon People! DO I HAVE TO POST AN ANSWER TO MY OWN POST!??!?!?!?!!?!?!
Raymond_Luxury_Yacht

10-25-03, 06:23 PM
Originally posted by Nightshade22
C'mon People! DO I HAVE TO POST AN ANSWER TO MY OWN POST!??!?!?!?!!?!?! Wait a bit. Sheesh.
Adrez Nesnsid

10-25-03, 11:25 PM
Originally posted by Nightshade22
Layer 283: The river of shelves

This is a giant library, an infraction of L-space (read the diskworld series) onto the Abyss. however unlike normal L-space, these shelves are empty, with the books flowing like a river down between the paths. If you attempt to touch or pick up the books you must make a will save (Dc 35) or have one of the following effects happen:
D8

1- polymorphed into a book, and lost forever (short of wish) in the river
2- take on book traits: -4 str, +2 wis, +2 int.
3-books form monster (any).
4- takes 100 damage.
5- turns random color.
6- goes insane.
8- roll twice.

if you make a save you can ether pull back or grab a book. reading that will give you gain 5d8 outsider HD.

next: layer 347: the frozen pooling

What happens if you roll a seven???
Getarnal_the_Drow

10-26-03, 12:07 PM
Layer 347: the frozen pooling

This layer is very similar to the Elemental plane of water, with one exception. The entire plane is frozen soild except for a few places. When a creature first arrives on the plane it is shunted into an area that is still liquid. These areas are Icy cold and cause 2d6 points of cold damage each round they are in the pools. These pools are also infested with terrible beasts of evil that destroy anyone that enters the layer (Fiendish, Water elemental Squid)

Next layer: layer 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 6666666666666666666666666666666666666666 666666666666666666 (there are six hundred and sixty six 666's here:the realm of primordeal darkness
Nightshade22

10-26-03, 02:12 PM
Next layer: layer 6666666666666666666666666666666666666666
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6666666666666666666666666666666666666666
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6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
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6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
6666666666666666666666666666666666666666
666666666666666666 (there are six hundred and sixty six 666's here:the realm of primordeal darkness

this layer looks almost like the material plane. however, trying to interact with something (tree, animal, stone, jade) throws you into a place of perfect darkness for 3d6 minutes, with the feeling you are falling in all directions. every minute, you must make a will save vs fear (Dc 18 +1 per minute) or become shaken, frightened if already shaken, or panicked if already frightened. once you're panicked, roll 1d6 and consult this table:

1 Go insane.
2 Lose 1 charisma point (losing sense of self)
3 Attempt suicide.
4 Become sckisophranic.
5 Lose all class powers for one week.
6 roll twice, ignore all other sixes

next layer: # a1. the infinitem paradox

(sorry, Adrez Nesnsid, i'll change it)
the Horc

10-26-03, 07:47 PM
a1: The infinitem paradox: The layer is a giant hall of mirrors. The mirros all reflect into each other, revealing an infinite number of reflections. Into each of these reflections you see alternate versions of you, as how you might have turned out. However, given the nature of the Abyss, it is hardly worth mentioning that in each reflection you see a even more dernaged and vile version than the last one. What is worse is that all the mirror realities eventually meld together and what's left is a giant hall filled with infinitely eviler versions of you, whom exist in parallel universes and have come forth from there to meet you. How this works boggles the mind, but if you are looking for sanity in the Abyss, then you are far too gone to helped anyway.

Next up: Layer 123123123:

The Blademaster's Mark
FOOL

10-27-03, 06:51 PM
When someone arrives on this layer, he is usually confused as to find that this layer is actually quite pleasent. Large green grassy hills dot the landscape, with the occasinal goat grazing. The hills mentioned might go for miles if it wasen't for a large gash cutting through the ground. Upon closer inspection, it appears to be a sword slice, albit a large one. It is said that this layer was chosen to be the battleground for the blademaster and the glassmaster. The blademasters name makes it kind of obvious what he does, he is the ultimate bladed weapon maker ever known to anyone. The glassmasters occupation might require a bit more explanation. The glassmaster is a very talented glassmaker. Once when the blade and glassmaster met, they got into an arguement on if the glassmasters glass could withstand a blow from one of the blademasters blades. So they picked a very quiet place to conduct their test. The blademaster swung so hard, it forced the land to split. No one knows if the glass or it's master survived.

Layer 748: Keyholes copy
Nightshade22

10-27-03, 08:16 PM
Layer 748: Keyholes copy

This is a desertlike plane, albeit without dust, and all the dry, cracked earth is black and hard. Near the center of the layer is a large stepped hole shaped like a kehole. (it's very easy to find, as the "sun" is directly above it.) at the bottom of all these steps is a very regular sized keyhole. the key has never been found, but rumors of what would happen if it were to turn in the hole abound. the most common is that this would open up in another grouping of planes in the vast astral........

next layer:

Layer 11212451198 (all death, where 1=a, 2=b, 3=c...) All death

and
layer 3765: The marotl pjdeorny
Ob_Deamon

10-31-03, 10:50 PM
double post. Ignore. I SAID IGNOR IT DAMNIT! STOP READING THiS POST!
Ob_Deamon

10-31-03, 11:06 PM
Ahhh, here we are. Welcome to my library. You will of course, be adding to its contents. No books you say? Who has time for books? Your trapped soul will hold the information much better.
Äzrine, Scholar of the Abyss

This layer is the home of Äzrine, the Scholar of the Abyss. He, she, it, whatever, has accumulated knowledge unspeakable in the dark recesses of this dark layer.
The layer is a massive maze of obsidian rooms, each filled with chaotically flying skulls. A the 'Center' of the layer is a single, unique room, which is perfectly spherical, and lacks all gravity (Everything inside the room is treated as being under the effects of a fly spell, unatended objects float in space). Anyone floating in the center of the room may speak the name of any creature who's skull is on the layer. The skull is summoned to the chamber is 1d4 rounds, and will answere any questions asked it to the best of its abilities. Skulls on the layer retain all the memories of the creature they came from. Any creature dieing on the layer will decay into dust in a matter of seconds (2 rounds before they are compleatly gone), leaving only a skull which will join the rest flying maddly about the layer.

layer 3765: The marotl pjdeorny
Lord Jokke cetainly knows how to throw a party. I just wish he wouldn't let it spill over into my home. How in the Abyss do you get from the 3765th to the 11212451198th anyway?
Äzrine, Scholar of the Abyss

Lord Jokke is well known for his love of comedy. Once, quite recently actually, he forged a layer to allow his fellow demons to express their comedic bent. Here, millions of demons gather in a gigantic party of humorus horror. Everywhere, demons can be seen enacting strange, sickening jokes and plays. They layer itself is mearly an eternal expanse of everything and anything (deserts next to tropical forests next to arctic wastelands). In an attempt to draw demons to his camp of madd comidians, Lord Jokke made it so this layer is, by its very nature, connected to all other layers of the Abyss, much like the first layer.

Layer 78: Dream of the Watcher.
the Horc

11-01-03, 05:14 PM
Even gods have nightmares...

Dream of the Watcher.

"Chronepsis is a passionless observer of the world" - Eternal Sages Collins, Williams and Wyatt.

Those that have heard of Chronepsis know he maintains an eternal vigil, passing judgement on the souls of all dragons when they die. However, few know this about him: many eons ago, he wasn't so passionless. He maintained an impartiality that was required of him, but he had some degree of passions and will, though they were professionally surpressed for the sake of his duties. However, one day he stopped his eternal vigil to sleep. At that time, lord Jokke decided it would be funny to trap him in an eternal nightmare.

During the presiding centuries when Chronepsis was tortured in an eternal nightmare, dragons couldn't effectively die, as when their bodies were slain, without Chronepsis to pass judgement, their spirits lingered on on the material plane.

Chronepsis eventually awoke, and the universe continued on as normal from that day, but since then, Chronepsis lost something of himself. Now he is utterly dispassionate and distant, and always awake, simply completing his duties without any thought of the matters.

Lord Jokke on the other hand, took the psychic manifestation of Chronepsis' dream and combned it with the essence of the Abyss, where it promptly formed layer 78.

This layer is similar to the ethereal plane except there are lots of ethereal dragons that are insane and tortured endlessly in waking nightmares. They attack everything ceaselessly, and anything that enters the plane itself must make continuous will saves or fall asleep, where if they die, they become one of these ethereal dragons.

Next Layer: Layer 2433, the Pride of the Demagorgon
solomanii

11-04-03, 06:59 PM
Layer 402: The Plane of Hate
This is the domain of a minor power from the world of Norrath, Innoruuk the lord of hate. He is more then an Abbysal Lord but somewhat less then a true power. He claims dominion over the dark elves and trolls who are native to Norrath. As one can imagine, this does not sit well with Lolth and both are implacable foes.

This layer looks like something out of 1400's Transylvania - one big eerie, spooky town covers the entire layer. Decrepit buildings and homes, abandoned inns and other work places. The place is eerily silent and moonlit. Sometimes the silence is punctuated by the Maestro of Rancors beautiful music. The Maestro is Innoruuks chief proxy and right hand man.

Despite its abandoned appearance, the layer is occupied by the minions of Innoruk. These include greater versions of the various undead found through out the multiverse.
Other vile natives include the Knights of Hate, the Hateful Gravelords and Corrupters of Life. The touch of any of these creatures can cause the target to feel only one emotion - hate.

There is only one portal in and out of this layer and is often patrolled by his minions. Even well organised and powerful groups are overwhelmed the moment they enter. Be prepared for a fight from the outset.

Innoruuk himself lives in a tower at the centre of this layer.

Next Layer: Layer 2433, the Pride of the Demagorgon
AlexBurel

11-04-03, 07:31 PM
Sorry, double post.
AlexBurel

11-04-03, 07:31 PM
Layer 2433 the pride of demagorgon.

Many years ago, this layer was home to a HUGE construct. Over 3000 miles high, it housed an entire city of demons inside, where they plotted to use it to win the blood war once and for all. However, when it was first deployed in a battle on Stygia, one extreamly powerful Balor used an artifact know as the chains of eternity to bashish it back home and bind it forever.

However, recently, Demagorgon discovered this layer and the contruct bound by chains of ice and decided to free it. Over many years he was able to do so, but the construct had been rendered inoperable. He did, however manage to free the city of demons that was trapped inside, and they swore loyalty to him (though how much a demon's oath is worth is quite questionable.)

When planeswalkers reach this level, it is found to be a very rocky terrain. That is because the planeswalkers are standing on the construct. Millions of Tanari swarm this level, killing anyone who comes. It is uncertain how one can go inside the construct because noone has survived long enough to find out. Beyond the contruct is an endless desert, utterly devoid of life.

Next Layer: 334, Talenier's sacrifice.
the Horc

11-04-03, 10:50 PM
Layer 334: Taelier's Sacrifice

In the early days of the Blood War (i.e.: within the first few millenia of existence), there was a massive celestial incursion into the lower planes. The celestial army did a large amount of dmage, but had the unfortuante side effect of causing the demons and the devils put aside their mutual hatred and proceed unite them all against the celestials.

Within a week, the celestial army was decimated.

The only reason the celestial army wasn't comletely destroyed and the higher planes were not overwhelmed was because of Taelier, a powerful angel who was leader of the celestial remnants. He went deep into the Abyss, into layer 334, which was the turning point in the celestial incursion, which served as the base of operations for the Abyss. Using his powerful magics, he proceeded to sow discontent among the various demon and devil generals that were there. He then took hold of his sceptor, an object of great power, made from materials both alien and powerful, and broke it. The retributive strike tore a hole into the far realms and sucked in the entire contents of the plane. Taelier and a number of powerful and influential fiendish generals were lost, and due to what Taelier did, the underlings of the generals turned on each other, while other fiends blamed each other for the security breach. Things cascaded and the Blood War was back in top gear within a few days. Since then, there has been no major celestial incursion.

This level is barren. The only light sources are the occasional flashed which are remnats of the portal that destroyed everything. Any adventurer need not worry about demons in this realm. Unfortunately, Pseudonatural creatures are somewhat common, and there is a slim chance that a portal will manifest on top of the traveller and dump them into the Far Realms.

Next layer: Layer 3595
The Pit of Agony.
Nightshade22

11-05-03, 05:55 PM
Layer 3595
The Pit of Agony.

This plane is filled with holes, about 6-8ft across and 4-5 ft deep. Just holes, or so it seems. Any corprial living being not an outsider or abberation falling into one of these pits takes 1d2 damage from supernatural powers in the pit. During the 2nd round and all rounds after all pits doubles in height and width, eventually joining the others. any creatures in the pit loses one charisma each round (fort save prevents, DC 22 +1 each round) from pain coming from the pit. In 3d4 rounds the pits fill with acid, dealing 5d6 damage each round. (reflex save each round prevents, DC 18 +1 each round) Once a creature has lost all charisma or dies, it rises as a abberation, now CE. (and an NPC if formerly PC) And the pits return to normal.

layer 178464
demon's love:
Come my children,
come sweep over the world,
kill, and... ...Love?- Agrathia sorceress of nerenith.
Nightshade22

11-05-03, 05:55 PM
whoops, DOUBLE POST!!!
Ob_Deamon

11-05-03, 09:39 PM
I grow weary of explaining this to you idiotic mortals. The reason that layer 178464 can exist, can even thrive, is because evil is not emotionless, not utterly static. This is especially true for us Tana'rii. We are ruled by our passions, we are utterly dynamic. As such, it is to be expected that some of us will develope feelings of attatchment to other entities, to the point even, or love. Now do you understand? Good, I can kill you now.
Äzrine, Scholar of the Abyss

This layer appears to be a mesh of millions of other layers. Tropical forests grow on frozen glaciers, which flow through pools of lava and acid.
Here is where demons conjagate, gathering, to display thier emotions, their art, their creations. It is a rare thing in the abyss- neutral teritory. Anyone can come here and not fear for their lives (at least, from the demons themselves). All creatures who come to the layer are exposed to the twisted insparation of the Abyss. Individuals on the layer demonstrate wild, frenetic, vile energy and passion, which never quite leaves them.

Any creature who spends 1 round on this layer must succeed at a will saving throw (DC 20), or gain 4 ranks in the Preform(any) skill. However, whenever they cast a spell, make an object, or use any preform skill, there is a 5% chance that the spell/object/preformance will be tainted with evil. Spells gain the [evil] desciptor, and recive a +2 to save DCs. Objects radiat an evil aura equal to that of an evil commoner with 1 HD per 10 gp cost, and is considered masterwork quality. Preformances gain a +4 unholy bonus to the skill check, and taint the area with a weak aura of evil which lasts for 1 day per creature level.

Layer 9182: The Carnel Citadel
Adrez Nesnsid

11-06-03, 03:35 PM
Originally posted by Arachnite
Level 661 - The Neverending Looping Pathway of Stairs Through the Void

Upon arriving on this level characters find themselves on a 20 foot wide roughly beaten stone path of with stairs at every foot of the paths existance that seems to stretch on forever in both directions with the occasional grudual looping and twisting the further they walk the stairs, with the stained splattering remains showing up every now and then on the stone surface.

There are no walls or gaurd rails along the edge of the path, which makes jumping off the edge much easier to those that have gone completely mad, starved, and tired from constant walking of the stairs. (The path actually stretches for hundreds of thousands of miles, and loops with diameters in the hundreds of miles before joining back where the characters originally started)

The path has no intersections and never forks.
Characters who wish to just screw the whole process and decide to jump off the edge, roll a d12 on the following chart as their body falls at rapidly increasing terminal speeds many times faster than that of sound

1 - 4 / Characters body slams into another pathway somewhere along the depths of the void instantly killing him and turning his remains into a rasberry like jelly splattered all over the area. His soul now forever trapped on the path and haunts those few who walk it.
5 - 8 / Characters body falls through a space fold or unseen portal in the void and ends up fatally splattering himself somewhere in the Windswept Depths of Pandamonium, his screams of falling mixed in with the inifinite other cries of the "wind"
9 - 12 / Characters body continues falling, reroll after 1 game year has passed (only if character has somehow ridiculously prevented himself from starvation and thirst or is immortal)

Why walk the path?.......
Its rumored that walking the vastly entire stretch of stairs and returning to your original spot without ever backtracking grants immortality and planar jumping at will. Not to forget the superb natural increase of the players str and con if he has the willpower to do it from walking that great distance.

Don't forget the fact that a portal onto this layer of the abyss could easily be mistaken for a door onto the infinite staircase
Retsej Esiw

11-08-03, 11:10 PM
Layer 27,435,587

This layer is inhabited by the most evil feinds imanginable, namely, your parents.
Raymond_Luxury_Yacht

11-09-03, 12:03 PM
Originally posted by Retsej Esiw
Layer 27,435,587

This layer is inhabited by the most evil feinds imanginable, namely, your parents. Shaddup and read the rules.
CatsEye

11-09-03, 01:01 PM
Layer 9182: The Carnel Citadel

The dominant feature of this layer is a gigantic citadel, spanning many thousands of miles, shaped like a giant pair of...devil's dumplings. The full impact of its intriguing shape is witnessed by most travellers, as almost all portals to this layer open many miles above the citedal, giving planeswalkers and idiots alike the chance to ponder on the structures true splendor as they plumet to their doom.

All native demons on this level are seen by outsiders as beautiful, insanely attractive people. To see one is to want one with all one's heart. Infatuated travellers are soon eaten by these demons, who in actuality are large, slug-like entities of Yugolith descent.

Anyone actually entering the Citedal, ruled by the Nine Maidens of Absolute Indulgeance (Sin) becomes bewitched with a certain vice. Roll a d6:

1 - Lust. The character becomes obsessed with pleasures of the flesh and ignores most other things.
2 - Avarice. The character becomes obsessed with gold, and will attack anyone even so much as looking at their shiny armour in a funny way.
3 - Wrath. The character longs for violence, and will constantly seek a fight.
4 - Vanity. The character becomes enraptured with their own sense of superiority, and will not listen to anyone else.
5 - Sloth. The character desires nothing than laying down and drifting into a pleasent slumber.
6 - Gluttony. The character will stuff their face with anything avaliable - food, weapons, friends, etc.

The citedal itself is comprised of many small, simple looking rooms, and is virtually abandoned; however, the Maidens will home in on any intruder, capable of moving through the walls of the rooms to surround and smother them, suffocating them with their embrace.

But who made the Maidens? They are merely beautifully carved Marble Golems, animated and given a lust for murder. It is said that somewhere within the citedal's silent rooms, the answers lie...

Okay, I know this is an unoffical thread, but I remember reading in the MotP that there was a layer of the Abyss were time flows backwards with regard to aging. Was this layer every official documented anywhere? Just want to know, is all. If not -

Next Layer: Layer 333 - Childhood's Delight
FOOL

11-09-03, 07:32 PM
I said I don't want to go to bed! -Even the 8 year-old

"What is this strange place? Surely I can't be in the Abbyss or I'd most likely be torn apart and eaten!" Are the thoughts of many travelars when they enter this layer. In reality (or the equivalent in the abbyss) this layer is very much like fictions truth, only, here children are actually present, and this layer is their day-to-day fantasys. Here, there are no wars (save the imaginary armies) and the trees are made of gumdropsand it rains ice cream. Or so it seems. Behind the sugary sweet extrior, it is actually ruled by a boy named Even. Even lost his parents when he was an infant (seemingly just like all other children). Just before he died, Evens father (a powerful Arch-mage) transferred all his power to Even. After Even dispached his enemy who had been greatly weakened, Even imediatly went to work looking for a place to stay. It wasen't that difficult to "liberate" this layer from it's former ruler, a demon of mediocre power. Useing a varient of the genesis spell his father discovered, Even created a safe-haven for all orphans (sweet eh?). All the children have been fooled. During his life on this layer, Even found the man responsible for the order of his fathers death. By now Even was driven mad and decided that, to avenge his parents, he would need to take over all things in existance including the far-realm (which he now makes frequent trips to explaining his insanity) Even takes all the things the children create and throw away, and adds it to his growing army. Sure people have tried to stop him, and they have been extreamly succesful in slowing him down, but how do you defeat 60,000,000 teddy bears armed with magicel weaponry?

Layer 75342: The sanctuary of the forgotton leaf (anyone getting tired of my compleatly absurd layers yet?)
Ob_Deamon

11-09-03, 10:07 PM
Not even I know what in the abyss is up with this layer. I think that Lord Jokke discovered narcotics at some point. I mean, what other explanation can there be for, this... thing
-Äzrine, Scholar of the Abyss

This layer is a massive jungle of burning trees. The entire layer is covered in a single, massive forest of all froms of trees, all alight, all unleashing a strange, powerful drug. Creatures visiting the layer experiance two things. The first is an insane (even by Demon standards) desire to fight, kill, maim, tourcher, ect.. The second, an bizar feeling that everything is funny. The two combine to form a murderous, comic rage. The demons here are in constant combat, be it with each other, outsiders, or their own hullicinations.

Layer 12: Song of the Forgoten

(FOOL: Yes. I am. But then again, who am I to judge?)
Nightshade22

11-10-03, 03:25 PM
Layer 12: Song of the Forgotten

This layer appears to be an unmoveing material plane, but with all it's colors washed out like in an old movie. Certen gods will not allow entrance to souls of their worshipers who have not been given proper berier rites (although there are usually exceptions: eg, died in battle, or they can be done without a body.) poor souls who die, and then are rejected for lack of rites by their deity,go to this plane if they refuse to go to the plane of their alignment. Eventually they fade, leaving only their voice...

layer 162,476: complexity.
Nightshade22

11-10-03, 03:25 PM
Gremlins... GRRRRRRR!!!
Ob_Deamon

11-11-03, 12:43 AM
Damn. ****. ****. This layer is way too complex to be natural, and it lacks any trappings of humor. That rules out Lord Jokke. This means that theres another Demon capable of forging layers, one I've never heard of. This is definatly not good.
Äzrine, Scholar of the Abyss

This layer a brainstorm. It is a place where fantasic ideas meld a merge, combining to form incredible theories and realities. Every which way, concepts and insanities abound. The layer itself is an utterly flat plane of some sort of highly reflective material. Acting as a huge mirror, the things reflected are the thoughts, dreams, ideas and fantasies of whatever percives it. These soon begin to meld with other creatures thoughts, forming a visage of complexity and insanity beyond any ability to understand.

Layer 742- Halls of the Shadow Forger
Nifft

11-11-03, 03:59 PM
First, my take on Complexity, which is both horrific and a math pun:

It is said that mazes are confusing and dangerous. There are none more confusing than that which comprises the 162,477th layer of the Abyss. In truth, it is two demi-planes at war with one another, trying to occupy the same space -- and almost succeeding.

One demi-plane is a maze of desecrated temple ruins, with layer upon layer of decorated pillars holding up mockeries of churches that fell to corruption. Succubi, Incubi and Glabrezu take their pleasure inflicting suffering on the spirits of corrupt clergy who are condemned to this place. Bone-dry winds and harsh white light dessicate the damned, who beg for drops of blood to wet their lips.

The other demi-plane is an eternally collapsing crypt system, each chamber a basement damper and danker than the last, with corrupt water staining every stationary surface. Abyssal Ghouls and Blood Fiends hunt the clinging darkness of this demi-plane. The damned of this place are those who in life desecrated their ancestors -- necromancers who animated their own dead families, cultists who sacrificed their parents, and the like.

Every doorway in each plane connects to a doorway in the other, but rotated 90 degrees (randomly, equal chance for +/-90 degrees). Travel in either is exceptionally confusing.



Originally posted by Ob_Deamon
Layer 742- Halls of the Shadow Forger

This plane is the home of a powerful but little-known Demon Prince: Thahzryn-Khain, the Shadow Forger. He is a "forger" in two senses: he both hammers the raw shadow-stuff of the Shadow Plane into his legions of Shadow Demons, and he casts his demon-children on to the Prime as forgeries of normal human shadows. (During the day, a demonic shadow is powerless -- it is indistinguishable from a normal shadow. At night or underground, however, the demon within unfolds, and it detects as [Evil].)

Thahzryn-Khain's agents on the Prime are wide-spread. They often go rogue, causing mayhem and death until they are stopped, but enough have remained loyal that he has amassed a formidable network of agents to worry both Demon Princes and Arch-Devils, particularly Graz'zt and Memphistoles.

His Halls are hewn from rough, unworked grey marble slabs, with support pillars often arranged in concentric rings around a central light source (to maximize the length of the shadows cast). The chambers themselves are usually oval. It is rumored that Thahzryn-Khain's personal chamber is a hall of Mirrors of Opposition, which only shadow demons, shadows and vampires can enter safely.

-- N

Next Layer #8,675,309: The Whirlpool of Stars
FOOL

11-12-03, 07:55 PM
I like to call it my little hot-tub -Even

The whirlepool of stars is quite inhospitible. Many are surprised that it dosen't melt the ajacent layers because of it's sheer heat. The whirlpool of stars was created by Even to conduct experiments that require very high amounts of heat. No one really knows what Even is really doing, other than possibaly Azrine, and he's not letting in. It seems that Even is making more frequent trips to the forgoton realm after even glimpsing this super-heated concoction. Many speculate that he is creating some sort of feiry general to lead the attack on his enemy. It should be noted that whenever Even leaves this layer after ariveing, it grows a fraction smaller. Over the course of it's existance, the layer has shrunk at least 1/4, which can't be good.

Next layer: 6,732,015 Lightnings course
Ob_Deamon

11-14-03, 07:13 PM
Ya' gotta love kids. Hehehehehe AHAHAHAHAHAH! No... *giggle* ya really do! They appriciate a joke better than AHAHAHAhehe... haha... hehehe... most things. I mean look at this! That *giggle, snort* new kid, Evan, has really made some dooziies! Take the 6,732,01... AHAHAHAHA... 5th. A perfectly, electrifiying AHAHAHAHA... experiance.
-Lord Joke, during one of his more lucid moments

Many demons, Äzrine especially, are growing concered by Evan's creation of layers which are, basically, massive sources of energy. Coupled with his desire to bring the Far Realms to the Multivers, the Dark Chronicler belives that he may be nearing his goal, at least on his layer.
The Lighting's Course, as it has been dubbed, is a massive structure of jumbled wires, cogs, and random, unidetifiable little bits that whirr and squeak. At the 'center', a porthole to the Whirlpool of Stars resides. The heat from the Whirlpool seems to be used to turn a central generator, which sends massive ammounts of energy throughout the machine. It is pressumed that the machine is ment to open a porthole to the Far Realms. The enitire layer is suffused by electrical storms and lightning arcs.

Layer 1231: The Concord of Dexnomuz
Nightshade22

11-15-03, 09:33 AM
Layer 1231: The Concord of Dexnomuz


This layer is a giant flat concord disk, balanced barely on a pillar of stone, 1,000,000 ft above the rocky desertlike plane. Whenever gating, plane shifting, Ect. to this plane you appear on the concord. Attempting to get down to the plane's surface is fruitless, except by one means, which is still almost suicide. You must jump or fly down. This has problems of it's own. roll on this chart for every 200 ft you go.

d%
1-30 nothing
31-40 meets an Antimagic feild Permenent destroys all magic items and enchantments on them.
41-50 teleported to a random layer of the abyss.
50-80 falls through a portal to:
d%
1-10 celestia, 500 ft above.
11-30 the nine hells.
31-45 Limbo
46-70 the astral
71-85 etherial
86-100 shadow
81-90 takes 20d6 each of fire, water, earth, and air damage.
91-100 takes 100 heat damage.

next layer: 16,237,862 the cornucopia from hell.
Nightshade22

11-15-03, 09:33 AM
Layer 1231: The Concord of Dexnomuz


This layer is a giant flat concord disk, balanced barely on a pillar of stone, 1,000,000 ft above the rocky desertlike plane. Whenever gating, plane shifting, Ect. to this plane you appear on the concord. Attempting to get down to the plane's surface is fruitless, except by one means, which is still almost suicide. You must jump or fly down. This has problems of it's own. roll on this chart for every 200 ft you go.

d%
1-30 nothing
31-40 meets an Antimagic feild Permenent destroys all magic items and enchantments on them.
41-50 teleported to a random layer of the abyss.
50-80 falls through a portal to:
d%
1-10 celestia, 500 ft above.
11-30 the nine hells.
31-45 Limbo
46-70 the astral
71-85 etherial
86-100 shadow
81-90 takes 20d6 each of fire, water, earth, and air damage.
91-100 takes 100 heat damage.
Ob_Deamon

11-18-03, 07:30 PM
HAHAHAHAHAHAHAHA! *Snort*. Well, UWEHEHEHEHEHE, well, well. An-*gigle*-d what would *snort* *gigle* HAHAHAHAHAHAHAHA we hehehehehe have here-ahahaha! Looks like my good BWAHAHAHAHAHAHAHA... bud-*giggle*-dy Bippy ain't the only... WHAHAHAhAHAHAHAHAHAHAHA... hhehehehehehe... one who likes food.
Lord Jokke, considerably less deranged than usual

This layer is the creation of an as of yet unknown demon, one who seems to appeal to the senses in his corruption.
Here, all manner of foods, drinks, and consumables can be found. Strangly, anything eaten is instantly disintigrated, so a creature can devour mountains of food without slating their hunger. Demons spend enternity devouring everything and anything they can find. Thats alot.

Next Up: layer 16,237,863 - Sights undreamed
Raymond_Luxury_Yacht

11-18-03, 08:26 PM
*deleted*
Ob_Deamon

11-19-03, 04:53 PM
Raymond_Luxury_Yacht: I hate to be a jerk, but sometimes it is nessisary. Like now.

SHUT UP!

Thank you for your time. Now, bring on the layers!
FOOL

11-19-03, 10:21 PM
Hmmmm..... Scenes of unimaginable terror, people wandering mad, and me in the middle of it all. This is perfect! -Even

When people first come to this layer, they are (usually) expecting a mad barrage of horrible imagry. This is only half right. There is of course the most widely known part, the insanely frightening part, but there is also a part of pleasure that neither mortal of Deity can even dream of. It is probobly fairly obvious by now that this layer is where all (or most) of the things either too frightening or too sickeningly happy for anything but extreamly powerful beings. Expectedly after it's discovery, Even started tapping it for power. He found it. It seems that a part of the far-realms has actually already been brought to this layer. Now that Even has found this little peice of info, he will certainly double his efforts now that he knows for certain that it is possible. A note that a certain fluctuation happens where the opposites meet. Whenever someone passes through this shimmering barrier, one of 6 things may happen
1. Trapped until someone pulls you out
2. 9d6 sonic damage
3 Blasted backward
4.blasted forward
5. Same effect as an insanity spell cast by a 17th level Wiz/Sorc
6. Alignment switch (true neutral same as num. 5)

Layer 75,384: Time bend
kappa_nova7

11-20-03, 02:49 AM
Layer 385384:The time bend

On this plane, the laws of time sease to exist. Charecters can age into dust, only to revive as babies. Even the ageless fiends are affected, although a race of tanar'ri known as chronoyms, are able to resist the strenous effects of the plane.

layer 2143564:The layer of gravity
Ob_Deamon

11-21-03, 10:34 PM
Death to double posts.
Ob_Deamon

11-21-03, 10:35 PM
If lord Jokke ever makes a pun again, I will kill him. If I could. Bastard.
-Äzrine, The Dark Chronicler, on discovering the 2143564th layer

This layer seems to be one of Lord Jokke's earliest attempts at humor. Likely befor he really had a grasp of the subject.
The layer is a maze of rooms, filled with strange books. Anyone reading one of the books is suddenly affected by such incredible gravitational force that they must make a Str check (DC 30) or be slammed into the ground with as if from a 50 foot drop. The reason most find the humor of the layer forced is, simply, that on the back of each book is inscribed, "Heavy are my thoughts".

Next layer(s): 1932 - The Lost
1933- The Found
(Well, FOOL, looks like you arn't the only one who likes to post wierd names.)
kappa_nova7

11-22-03, 02:00 AM
"WOw. I found it again...Huh,noooo!!!!"- Gilganes, explorer of the abyss on discovering layers 1932 & 1933.

This layer looks like empty space. Those who find themselves on layer 1932 lose eveything That's right, everything. Their way, gear, memories, liver, sanity.. finally they lose their planar continuity & shift to layer 1933. They get everything back & finally what they wanted... until they find a way to travel planes & end up on layer 1932 again. Pcs have one round to act in this.

Layer 7777: the scorched sky.
the Horc

11-22-03, 09:19 PM
Layer 7777:The scorched sky

Layer 7777 is a vast area settled upon a black cloud. The entire area looks as though the entire area was scorched in some gigantic demonic civil war... which it was. Layer 7777 was where Pazuzu, the demon prince of the lower aerial kingdoms was planning to establish his own realm. Unfortunately, an aspiring Balor sought to overthrow Pazuzu and take his title. The Balor's uprising ultimately failed, miserably, but in a last act of spite, he and his army sacrificed themselves (actually, the Balor used a powerful curse of spite so that his immolation ability would flow through everyone on the 7777th layer) and with several billion demon spontaneously combusting, the sky layer became the scorched sky. Since then, Pazuzu has claimed dominance over all the skies above the abyss, though many scholars claim this to be a boast. The comments about Pazuzu's assertion by the other Demon princes involved scoffing, anger, swearing of vengence, and in Lord Jokke's case, laughing hysterically.

Layer 8257: The Watchtower
Kyy'Dakh

11-23-03, 07:17 PM
Arg. My first double-post.
Kyy'Dakh

11-23-03, 07:18 PM
Layer 8257: The Watchtower

The primary feature of this layer is a massive, octagonal tower, easily reaching one thousand feet in height, with no visible door at its base. The tower is, in reality, a prison constructed to torment captured celestials, especially archons. As many as eight are chained into seats at each wall, and provided a telescope they are forced to look into. These telescopes constantly view the multiverse, focusing on scenes where evils take place, especially small evils committed by otherwise upstanding creatures, invented or real. Many celestial prisoners become paranoid, as they are forced to watch only the dark side of people. Sashakia, a fallen avoral, transformed into a vrock, watches over the tower and its prisoners, doing everything she can to dispell the celestials' "naivete". The rest of the layer is a minature, shifting recreation of the evils the captured beings are forced to watch.

Next: Layer 6,732: The Blood Games
AlexBurel

11-23-03, 07:40 PM
6,732 the blood games.

This layer is a giant field of intermixing red and blue squares that extend as far as the eyes can see, similar to an infinite chessboard. Upon each square are two demons or petitionars playing games of chess, and whenever a games ends the pieces reset to the beginning. Now, you may ask what's so horrible about that. So let me tell you that what only they natives know is that the pieces, which are red and blue as opposed to Black and white, are made out of the player's own blood. And whenever a piece gets captured they owner experiences extream pain, causing an endless torture.

Layer 754: Olmitador's redemtion.
verybad

11-24-03, 01:25 AM
Layer 754: Olmitador's redemtion.

The Fallen Angel Olmitador labors here, as he has labored for ten thousand years.

Olmitador thought himself a power, and pride made him jealous, and jealousy made him evil. Now he builds a great structure for an unknown demon prince. Not with spells or supernatural powers, but with his hands, which bleed continuously.

Olmitador tried to slay the power that was his master, and was cast down from on high to this previously un named layer. Now he is proud as a beast, unable to talk, unable to dream of anything but vengeance. Olmitador can do naught but suffer. The fortress he has worked on for ten millenium is nearly done however, and it is not known what tasks his new master will set him to once that is complete.

During his labors, Olmitador's wings have grown black and corrupted, as has the blood that flows from his torn hands, tiny demonlets spring from the drops of angels blood as they strike the ground, some are crushed under Olmitador's feet as he works (Olmitador is the size of a Titan) others race off to feed on their siblings and to grow, grow, grow, till they reach the size of dragons, perhaps even larger.

Layer 4: The Stepping Stones.
kappa_nova7

11-24-03, 01:40 AM
"I've been traveling this damned plane for 5 days now, it has to end soon"-Gilganes,abyssal explorer

Charecters on this plane come across a large river with stepping stones, & what seems like a doorway at the horizon.As people try to traverse the plane, the rapids move faster & the stones get slipperier. All kinds of evil aquatic creatures live here, especially abyssal merfolk.

Layer 72346:the sinister bazaar
Kyy'Dakh

11-24-03, 01:49 AM
Layer 4: The Stepping Stones

The cries of the damned dominate this layer of the Abyss, which takes the form of a sea of petitioners and captured visitors, who try to grab anyone who comes close. The only safe passage through the layer is a series of stepping stones at the top of pillars extending out of the sea, which seem ready to crumble at any moment. (Characters must make balance checks when crossing, DC varies with the quality of stones, but averages at about 15-20). The damned souls grab anyone who falls into their mass, believing that doing so gives them a chance at escape. Nonevil creatures travelling through the region must make a Will save every hour (DC 10 + 1 for each consecutive hour spent on the layer) or become overcome with pity and futily attempt to help at least one of the damned souls, being pulled into the mass, and becoming one of the pitiful beings. Nothing short of a wish, miracle, or fiendish assistance can free an imprisoned soul.

Next: Layer 432: The Falacy of Righteousness

[Edit: Sorry. Didn't realize someone beat me to the post.]
dark wolf 97

11-24-03, 03:29 AM
Layer: Infinity, Bleak Oblivion

This layer represents the ultimate opposite of LG, every possible EVIL choice EVER exists at once, creating supreame chaos. The beginning and end of time, creation and destruction at once. But all corrupted. The great creature Paradox resides here, trapped by the will of every sane being in the multiverse. If some insane being breaks his prison, which is accessible everywhere, and nowhere, then the multiverse will end.

Layer: 13,666, Bastion of False Hope
Frostmourne

11-24-03, 07:27 PM
Layer 72346:the sinister bazaar

The sinister bazaar spans an entire plane. Here anything is available for purchase. Slaves, weapons, spells, anything you can imagine can be found at the sinister bazaar. But, everything has a price. Not only do you pay in gold, but with each transaction you unknowingly sell a part of your soul. Once you have sold off all your soul (the amount of transactions this takes varies with each person), you're then stuck for enternity in the sinister bazaar, the slave of whichever demon finds you first. It is said if a person's soul can be recovered then they can be free once more. There are rumors of a place that houses the souls of those trapped in the sinister bazaar, but no one has found it yet.

Layer 432: The Falacy of Righteousness

This layer is a prison for all lawful good characters captured by the demons. All who are imprisoned here are forced to watch how good actions have led to evil results. From any point in time, the prisoners are forced to watch images of actions taken by lawful good beings that helped further the cause of evil. The layer is a desolate area, with prisoners strapped into chairs. The prisoners face mirrors that continually bombard them with tormenting images.

13,666, Bastion of False Hope

When one first enters this plane, it seems as if this is a plane of good that looks similar to the Material Plane. At the center of the plane lies a fortress that seems to be populated by all manner of celestials. It isn't untill one enters the fortress that the horribal truth is revealed. The fortress is actually a trap, designed to bring good aligned beings inside. Once a good being has entered the entrance closes behind them. Also once inside, those who are now trapped find that what they saw outside the fortress was an illusion that blanketed the fortress, inside they see a truly horrible place. It is filled with rotting corpses and demons who have been waiting for the next victim to fall into the trap.

Next: Layer 491: The Spawning Grounds
Belkris

11-24-03, 11:18 PM
491: The Spawning Grounds.

... marched ahead, but after an hour it was clear that there was no landmark for us to find. Moradis decided that to camp in this forasken swamp would be suicide but as there was no other cover the choice was taken from us. Echidae and Moradis argued even then, when the Vrocke attacked. Selenis was taken unawares and but her cry alerted us as its talons mauled her shoulder. Moradis and Echidae leapt at it and in the melee Moradis thrust his spear into it, a mortal wound. But as its blood splashed in the stagnant pools, something stirred. From out of the pool came another Vrocke. Or at the very least, a cruel parody of one. And indeed, as i watched another Vrocke emerged from another pool. Our camp was forgotten as we fought these creatures that crawled from the pools around us. Only Moradis and I escaped that plane...

- a fragment from the Journal of Ivae


The Spawning grounds is very aptly named. The plane itself is a huge swamp of mud and pools of ichor, that is deadly to drink from. Insects swarm everywhere, and indeed seem to thrive in the filth that infests the very earth. Some say that the pools of liquid that prdominate are the very essence of Evil, corrupted somehow by chaos, no one can verify these claims however as portals to and from the plane are difficult to find.

Those Taanari that do seem to find the plane seem to gain very strength from merely existing here, seeming to give credence to the claims, however, as movement to this plane is hard, portals leading away are even more impossible to find.

It is not until blood is spilt in this plane that the real dangers present themselves.

If blood finds itself into a pool, then within 1-4 rounds a creature identical to the original will emerge from it. This new creature will fight any attackers it is faced with, and also attack the original.

Some claim that if the created creture manages to kill its original, then it itself will become the original. This may have a shread of truth as when many creatures are created they will often attack each other in an orgy of violence until only one is remaining.

Luckily, it seems that the potency of every pool can only sustain 2-8 of such creations until it goes dormant for a 24 hour period.


PlanE: 2532. The Throne of Rust.
Ulden Throatbane

11-25-03, 01:05 AM
Layer 2532: The Throne of Rust.

This layer is a laberynth of massive metallic structures that have all gone to rust. Supposedly, there is no way to reach solid ground-only endless rusted structures that can barely support their own weight. Visitors are prone to falling through the floors sometimes a hundred feet. Any metallic item that arrives on this plane instantly rust. Finally, the layer is patrolled by demons on the search for hapless travelers. Those unfortunate enough to be captured are taken to The Throne.

The Throne, in fact, is not a throne, but instead the one place you would never expect to find on this plane: an Armory. The captured travellers have their souls torn from them. The souls are then twisted and hammered and tempered into powerful weapons that have been commissioned by Demon Princes.

One portal of note is in The Throne itself. What makes it interesting is the sign over it, which apoligizes for the plane being poorly named (what with the armory and all). Any one who looks at it for too long, though, will spontaneously turn into rust.

Layer infinite: The Final Layer
verybad

11-25-03, 01:42 AM
The Final Layer:

"Myth or Dream? I've wandered these acursed pits now for a billion years and more, it's enough to drive even a god mad!"
(The lost god)

The Final Layer is very, very terrible. Beyond the ken of mortals. Primordial Demons of vast scope and power hold sway here, creatures miles long, souls that can feed only on suffering- VAST suffering. The torment of powers and the destruction of worlds is is the only thing that can keep the terrible, terrible hunger at bay. Great arcs of strange power comprise the only existence here other than the HUNGER.

Everything on the final layer suffers. It is far more evil than Chaotic. Here there is only the hunger.

Everythign that is here will attack and try to consume the nearest flesh creature, except for one being, which all avoid.

The Lost God.

It is thought that the abyss might have been an experiment in passion, and that the lost god was it's maker, but is now lost in its infinite layers.

All this is of little interest to any mortals that find theirselves on the Final Layer however.

The Sky is a membrane behind which liquid hate and rage are held back, swirling colors with no end or beginning. The ground isn't really there, something holds one up, but it's ...not there.

All arround the cries of demons, devils, and the like fill the mist shrouded air, for it is here that hell and the abyss reach their fruition, it is here that even demons are terrified. Devils cry in fear...

The Lost God wanders through the layer, destroying and making at his whim. He is beyond mad. His creations are terifying beyond all scope, often demon lords in power, just as often destroyed as soon as they begin to exist.

About the plane, there are many portals to the Far Realms, and this particular plane tends to suck creatures in from that strange realm and alters them to fit it's masters moods.

It is unknown why the Lost God made the abyss (if indeed he did). During one of his lucid moments, an adventurer that survived the trip to the final layer (since having gone mad) the deity was heard to be screaming. "They're coming, I have to finish!"

What could cause fear in such a being? It is probably best left to the imagination.

-Algonades the Scholar, student of the planes.

Layer 503: Galimon's Hunting Ground
kappa_nova7

11-25-03, 02:36 AM
"You think I'm a trophy? I'll show you a trophy!!"-Gilganes,abyssal explorer to the inhabitants of Galimon's hunting grounds.

Galimon, the demon prince of hunting rules this plane. He leads hunts on all those who come here with hounds & demons.This plane has all kinds of terrain.

Layer75690: the domain of savage innocence.
Kyy'Dakh

11-25-03, 01:45 PM
"When you think about it, nothing is cruel like a child" -Jet Black. (Possible misquoting.)

The Domain of Savage Innocence is where particularly cruel children go when they die ahead of their time. Completely oblivious to genuine compassion, their souls are raised by demons who enjoy tormenting them. A handful of these children are skilled and cruel enough to pass blame for misdeeds onto undeserving souls, and have a chance to become demons themselves as they grow up. These few beings often end up becoming the best demon conspirators, with all the guile of a devil, but without self-restraining rules or predictable patterns.

Next: Layer 993: The Theater of the Abyss.
Frostmourne

11-25-03, 03:06 PM
Layer 993: The Theater of the Abyss

The Theater of the Abyss is the layer demons go to relax. They watch plays that appeal to their twisted and evil natures. The plays are enacted by whomever they can capture, coerice, or whatever fools they can convince to perform. The performers aren't allowed any breaks, they must perform untill they collapse from exhaustion, at which point they are killed and a new perfomer is forced on stage. Any demon may submit a play to be performed, but lately Lord Jokke and Evan have been submitting most of the plays. Lord Jokke has been writing comidies only a demon would find funny and Evan writes truly horific and mad plays filled with suffering. There does appear to be some entity that runs the theater, but no one has ever met this being as of yet.

Next: Layer 8520- The Nightmare Lands
Ob_Deamon

11-25-03, 06:09 PM
Of course we demons dream, where do you think I get my insparation?
Bippy, clown Prince of Evil

Don't pay any mind to that doddering fool Bippy. Demons don't dream. And if you dare ask me about the 8,520th... well, you'll wish I only killed you. *Shink* Whoops! Sorry about the decapitation.
Äzrine, Scholar of the Abyss.

Ahh AHAHAHAHAAHHAHAAHAHAHAHAH... Home... HEHEHEHEHhhahahahhEHhweheee... Home sweeheheheheheeet home...
Lord Jokke

This is the core. While there may be an end to the abyss, this is where it all springs from. From here, all demons are concived. From here, all the corruption and rage of the Abyss springs.
The layer is a massive, hellish sea of evil made liquid. Torrents of hate and spite run freely with black humor and vice. Entities of Demiurge potency rise from this sea of evil, only to fall back a moment later, consumed by hate. All creatures on the layer must succeed at a Will saving throw (DC 80) or be instantly destroyed. All this evil siphons into a select few demons, granting them the ability to forge new layers into the abyss.

Next up: Layer 1296 - The Corrupted Answer
FOOL

11-25-03, 10:21 PM
Oh how I wish to mangle whoever made this layer. -Chesskel (remember him?)

Here lies all the answers to questions to which peole would rather not know the answer. For example, one will probobly pass by many many dead people, and thousands of gold coins that simply sink into the ground. One interesting thing about this layer is that Even has steered clear of it at all costs for reasons people can only speculate. Another thing is that, you can find how you die if you can manage to get to the middle of the layer without being driven mad. One permanent landmark is a large triangular shaped object somewhere in the western part. Whenever someone touches it, they are lifted up and gently set down exaclty 47 feet away by an invisible force. Another person who seems to dislike this layer greatly is the Ha-naga Cheskel, the ruler of the giant checker board. It is unknown how he veiws this layer, but it is most likely that he scrys. The ruler of this layer is titled, "The king of bad news" by some new servents who are usualy killed on the spot. His real name is, Veralin and he is a tall grey humanoid with long greasy black hair, and an assortment of pached together clothing.

Layer 5,532,784: The Animist's Cottage
kappa_nova7

11-26-03, 01:35 AM
"Hey, don't I recognise that face? Hey! That's my friend Zarr!!"-Gilganes, abyssal explorer.

The animist's cottage is one of the smaller layers. It is ruled by animist, a depraved old man of no identifiable species. He seems to have many friends. These are actually the remains of past visitors. Those who upset animist are added to the collection.

Layer 78265: the worm
Zeed

11-26-03, 05:03 AM
Takes a crack at it~

"It seems such a waste that it's power has dimisnished so, it would have been a grand addition. A pity it didn't finish them off...then again it may be for the best lest its maw turn toward the Hells." Rizzyn- Archmage, The Right Hand of Mephistopheles

Layer 78265: The Worm

It was said long ago there existed a god whose sole domain was hunger, he was a massively obese deity who attempted to devour entire planes. However his feeding was ceased by a group of gods, he was slaughtered and his blood spilled upon a world of non-importance, though from the ground where the dead god lay, worms poured from the ground tainted with his foul lifes blood. The worms tore through his flesh and fed until there was nothing left of the massive being, then as the bloated worms searched for more food they turned upon themselves and ate until only one was left. Burning with hunger the worm, which now rivaled large dragons in size tore through the land and consumed anything that neared it, beast, man, building, its hunger was insatiable. And, seeing that the world was in great danger a group of mages did all they could to stop the foul gargantuan beast. When it seemed that the world would be consumed by the Mammoth Worm the mages completed a ritual to forever banish the creature from the Material Plane. The Worm was sent through the multiverse finally reappearing on within the Abyss. Its hunger drove it onward as it litterally devastated entire layers consuming them one after the other, with each one its mass only grew and so did its hunger. Until the day it gorged itself upon a layer of such magnitude that its hunger was staited, The Worm then fell into a deep slumber to which this day it has not awakened. Much has happened since its last feast, The Worm itself is considered by many to be an actual Layer of the Abyss, mainly because most do not remember what it truely is. However what many have forgot some have sought out, it was once proposed by one of the Lords of the Nine Hells that the Worm could be roused to once again begin its devouring of the Abyss. Though it was quickly dissmissed for fear that the creature would soon seek out other buffets, namely the Hells.


Layer 723 Despairs Lot
Frostmourne

11-26-03, 05:58 PM
Layer 723 Despairs Lot

This layer embodies despair. The layer is a barren wastland with the occasional ruined buliding, rock, or rotting tree. Everything and evreyone who enters the layer is colored in greys, there are no other colors. Also, there is only one portal that leads out of the layer and the portal constantly moves around, making it impossible to predict where it will show up next. The layer leeches out a person's hope over time, filling them up with despair. If a person can't find a way out of the layer in time, they will become overwhelmed with despair and either give up, lie on the ground, and stay there untill they die or they will commit suicide.

Next: Layer 482- Eternal Darkness
Zeed

11-27-03, 02:22 AM
"That would almost be funny if it wasn't so sick." - Rizzyn

Layer 482- Eternal Darkness

A vast expanse of nothingness, the Enternal Darkness is a grim little piece of irony. It was rummored that once this layer held some of the most powerful mages of the Abyss. It is now however swathed in a light so bright that it causes skin to blister and burn from the intense white glow. None truely know what caused the layer to become so infused with the infernal light. Any who find themselves on the layer are blinded from the glow as it sears their eyes away sealing them shut, leaving them forever blinded, only for the most brief moments do travlers see the painful light to then be met with a black void as their eyes cease to be. For every round they any victim is upon the layer they take 10d6 damage (Fort 18 for half) as the radiant energy sears flesh away. It is believed that some of the ancient mages who once resided upon the layer still live there, their forms would be either totally mangled by the sheer power of the light or totally adapted from eons of exposure. Either way if one would manage to catch a glimpse of one through some means it wouldn't be for long as they could be sure to meet a horrible and unseen demise.


Layer -12,575,400 The Feast of Souls
Tevish Szat

11-27-03, 11:44 AM
Layer -12,575,400 The Feast of Souls

It's a myth we all want to beleive that all the souls of the good have eternal bliss on the outer planes and all the souls of the evil are damned forever in the torment of the lower, but it is just that. A myth. While many souls go to the outlands as opposed to one of the many aligned planes, the greater travesty is found on the Twelve millionth five hundred seventy five thousandth four hundredth layer of the abyss, known as the feast of souls. The 'Petitoners' on this layer, if they may truley be called that, are the souls of the good. I was not willing or able to stay long enough to find out how they arrived on the abyss or what was the torment in store for them. My guide seemed just as eager as I to leave

- Planescout Gilleleid, journal.

The souls of the good that are here are dragged from their paths through the astral, kicking and screaming onto this layer. trpped on the abys, the souls each suffer torment for a thousand years, and then are heard no more. ons such soul is lost forever a day, and one new good soul replaces it, dragged in. The lost souls are consumed by the master of this plane, who sits upon a throne of fangs. Red eyes like hot coals glow in empty sockets, but hte lord of this layer, claiming one soul for his consumption a day, otherwise appears exactly as a mirror image of the viewer. This is an illusion, so if two people are observing it at the same time, it appears to each one of them as it would if they were viewing the lord alone.

The true nature of this plane is only observable with True Seeing of some sort, and that nature is a mass of crying and screaming white ghost like souls pulled along in an endless river. To those without such a method, it appears a grand garden at twilight, with ballroom floors and tabels laden with food. Private rooms are frequent in the pallaces that dot the landscape. It all appears good and the urge to partake in whatever activity is near. Eating, Drikning, and Debauchery are impossible to avoid without a will save, DC 20. those who see the true nature of the plane are not tempted in any way. one constant feature is the clock that hovers like a moon in the sky. as the time turns, so is the pull of the plane stronger. Each hour spent on the layer, sensing the illusory overlay nad not the true nature, a new save is required at a DC two greater than the previous hour's save. Anyone who eats, drinks, or partakes in *Ahem* other forms of debauchery is entrapped and will not leave the layer willingly, even going so far as to kill former allies, friends, or lovers who attemot to take them out. Seeing hte plane's true nature breaks its hold. When the clock strikes 12, presumably midnight, those on the plane are irrestiably called ot danc on one of the many floors. At its conclusion, those souls entraped are dragged into the true layer, extra snacks for the lord on a day a thousand years hence. All others have their memories of all events since entering the layer completly erased at the end of the dance. The save DC is reset to 20. Incidnetly, all those on the layer at the end of the dance who were not entrapped lose any and all memory of anyone who was entrapped and taken into the true plane. There is no save against this effect for any that danced unless they later see the true nature of the layer, at wich point they get a DC 20 will save to regain their memories.

Rescuing a Soul

Recently entrapped souls can be rescued, but the method is not easy. First the right one must be found, requiring a search check with a DC equal to 20 plus 1 per hour the soul has spent in the true layer. A natural 20 on this check is always a sucess. The soul must then be pulled free. keeping up with it is no problem, but pulling the soul out of the 'river' requires it to be hoisted with blessed or holy impliments. Doing so will restore the person if they were entrapped on the plane, or allow their soul to escape to their proper plane if not. A body recreated will be healed of all disease, poison, ability damage, and hit point damage, but will be unconcious for eight hours. The Lord does not look kingly on this, and will attack. The Lord is treated as a CE paragon version of whatever he is interacting with. Hit points are eqal to the maximum possible hit points, and damage carries over. he has maximum spells prepared and may evne use multiple different "Personas" in a round. Running is probably the best way out.


Bonus fun: Planar equiptment, part 1

Goggles of True Seeing: One of the many items of magical protetion first comissioned for Planescout Gilleleid's journey to the abyss, Goggles of true seeing give the wearer a constant true seeing effect when worn. They also protect the eyes from all form of harm, including but not limited to the attacks of certain monsters, searing light, and wind driven sand.

Next layer: 23, The Bastion of Civilization.
kappa_nova7

11-28-03, 01:26 AM
"These idiots don't realise that they'll soon run out of livestock"-Gilganes, abyssal explorer

Civilisation's bastion is the effects of civilisation without control. Each day, at least 100 square metres of farmland or wilds are consumed by the growing city, teemed by hordes of dretches.

Layer 90876: the demon ear
Tevish Szat

11-28-03, 01:45 AM
Layer 90,876: the demon ear

The nintey thousandth eight hundred seventy sixth layer of the abyss is, like so many others, a plane of sound. We were glad for our helms, for our guide now tells us that hearing the mutterings of the demon ear layer are far worse than pandimonioum.

- Planescout Gilleleid, journal

The Demon ear is a layer where all sounds of curses, dark mutterings, and evil plots spoken aloud are caught, to echo for eternity. without some form of sonic protection, all characters go insane in 2d10 rounds, as the spell.


More planar gear:
Helm of Sonic protection: This snug fitting metal helmit slides down to cover the ears on each side. the wearer hears normally, but is protected from all forms of sonic attack and suffers no ill effects from effects based in sound.

Next layer: 638,422: The Broken
Zeed

11-28-03, 04:28 AM
"He serves as a reminder of our loss, and the abandonment of years of planning and preparation, one day he will return to us but I fear when he does he will not be met with the tip of a blade and not the open arms he sought." - Rizzyn, Archmage, Right Hand of Mephisopheles

Layer 638,422: The Broken

A barren layer rittled with ash and wreckage only the occasional demon is seen wandering the darkened landscape. Once a layer filled with the sounds of war and destruction the 638,422 nd layer was a major battle ground of the Blood War. It was said that on this layer a major turning point in the war was destined to take place. The Hells had the advantage and it seemed all was lost, but in the crucial moment in the battle one of the generals of Hell's army turned his forces against the Hell's and tore through them turning the tide in the demon's favor. Baraa'khan, the traitor of hell. The devil sought power for turning the tide in the demons favor but was met only with shackles. He was chained to a rack in citadel on the layer and tortured throughout the years until he finally gave in, any and all he knew about Hell's plans for conquest of the Abyss. It is unknown if Baraa'khan still lives though if the Black Citadel is ever found the screams of the general permiate the walls of the keep. From time to time the whispers of hell's traitor echo through the layer, sowing decension and hate upon any travelers. A will save (DC 20) is needed for every hour spent on the layer if the save is failed slowly but surely the whispers drive the victim to turn on his allies. It is rumored that there is an unofficial ruler of the layer, the demon who broke the will of Baraa'khan, a truely sadistic demon who's life was dedicated to the art of torturing.


Layer 792: Terror's Yearning
Arhra

11-28-03, 07:56 AM
Layer 792: Terror's Yearning
Outwardly this plane has no lakes of acid or storms of fire, its danger is far more subtle. It is a mountainous plane of jagged black rock and fetid swamps swathed in an eternal night. Terrible creatures fly amongst the peaks, including vrocks, dragons and abyssal harpies. The swamps reveal the plane's monstrous nature however for they are filled with darktentacles, skum, aboleths and other aquatic horrors. The petioners of the plane dwell in the swamp, many actually living underwater. They moan and swarm towards any visitors. They seem to be trying to reach outwards for contact but they become increasingly horrific the closer they get. The weaker creatures flee in fear but the stronger ferociously attack, feeding on the fear of their enemy as much as the flesh. Worse still is the darkness of the plane slowly seeps into visitors, they slowly grow to relish the fear they cause and its corruption grows more evident as their bodies warp into horrifying new forms. The weak degenerate into petitioners but the stronger are still able to leave this layer and spread terror across the planes.

Layer 317: The Swollen Jungle of Krahsra
Ob_Deamon

11-28-03, 02:10 PM
And when the hourglass of temporality has run its course, and the world has been spent, we will be asked one question: Why?
—Krahsra, the Questioner of the Corrupted Answer

This layer is the home of Krahsra, the leader of a spliter sect of the Questioners of the Pristine Answer, a group who seeks to asend to godhood by answering the Eternal Question, "Why?". Krahsra also seeks the answer to that question, but he seeks to answer it by forcing the answer from the multiverse. Thus, he has made this layer.
The layer itself is a massive, fetid jungle, in which all the plants bear a strange fruit. This fruit is a powerful drug that inspires the consumer with visions. These visions seem to be fractured images and dreams of the multiverse, and long time addicts tend to behave in a surreal manner, speaking gibberish and reacting to things that don't exist.
It is said that somewhere on the layer, Krahsra keeps a garden where he controls a line of the fruit which, he hopes, will eventually produce the answer to the eternal question: Why?

Next up- 9021: The Gathering Place
Mage of Sembia

11-29-03, 01:37 AM
I figure I will come back into this thread.

The Gathering Place

This Layer of the Abyss is a strage place where no one can be harmed in any way, and unless they will themself to, they cannot fall off the side. It is a gathering place for powerful demons to discuss alliances or to do things without having the fear of being in an ambush. This layer, however, will only allow you to stay for 24 hours, and then it will teleport you to the first layer of the abyss. For 24 more hours, you cannot visit this layer, and if you attempt to, it will teleport you back to the top, and add 24 more hours to the time before you can visit it again. This plane has a large crater in the center of it, and is shaped like a colliseum, so the demons can see each other easily, and is an ideal site for talking. However, because of the chaotic nature of demons, this plane is not used as much as it might be thought to.

Next layer: The cursed lakes
Ob_Deamon

11-29-03, 04:34 PM
And I dream in lucid maddness, where death is water and hatred ice. Here now we dream of the shatered mirror of the pond's fractured surface, where those who lived have left their bloody tears. Here we are all dreaming death.
— exerpt form the hyme of shadows, taken from the library of Orcus

The Cursed Lakes are an odditiy ammong the oddities of the abyss. They are, in essence, a layer, but they are like a layer that has been layed perpendicular to the rest. It is visable on most layers, if you know where to look, as a serise of small black pools of water covered with a thin layer of cracked and fractured ice. The only way to access the layer is to break through the ice and enter the pool.
The layer itself, to those within it, is a massive underwater maze of jagged ice shards. Beings on the layer are asailed by the memories of every creature who ever entered the pools in a frightening rush. They must make a will saving throw, failure resulting in their dreams being haunted by the memories of the layer, (treat as a nightmare spell) until they are healed by a remove curse, limited wish, wish, or miracle.

Next up: 190 Granth Nat-ha Ourik Ne'liek
Ob_Deamon

11-29-03, 04:35 PM
And I dream in lucid maddness, where death is water and hatred ice. Here now we dream of the shatered mirror of the pond's fractured surface, where those who lived have left their bloody tears. Here we are all dreaming death.
— exerpt form the hyme of shadows, taken from the library of Orcus

The Cursed Lakes are an odditiy ammong the oddities of the abyss. They are, in essence, a layer, but they are like a layer that has been layed perpendicular to the rest. It is visable on most layers, if you know where to look, as a serise of small black pools of water covered with a thin layer of cracked and fractured ice. The only way to access the layer is to break through the ice and enter the pool.
The layer itself, to those within it, is a massive underwater maze of jagged ice shards. Beings on the layer are asailed by the memories of every creature who ever entered the pools in a frightening rush. They must make a will saving throw, failure resulting in their dreams being haunted by the memories of the layer, (treat as a nightmare spell) until they are healed by a remove curse, limited wish, wish, or miracle.

Next up: 190 Granth Nat-ha Ourik Ne'liek
kappa_nova7

11-30-03, 02:56 AM
"Well I'm not suprised it's touchy. I would if I had a name like that"-Gilganes,abyssal explorer
layer 190 Granth Nat-ha Ourik Ne'liek

This is also the name of the planes ruler. When someone enters the city, he sends for that person. He then tells them his name. If the person laughs (which they usually do). They are set upon by the enraged prince.

Layer 143527: the pylon
kappa_nova7

11-30-03, 02:56 AM
"Well I'm not suprised it's touchy. I would if I had a name like that"-Gilganes,abyssal explorer
layer 190 Granth Nat-ha Ourik Ne'liek

This is also the name of the planes ruler. When someone enters the city, he sends for that person. He then tells them his name. If the person laughs (which they usually do). They are set upon by the enraged prince.

Layer 143527: the pylon
Arhra

11-30-03, 07:32 AM
Layer 143527: The Pylon

Here, at an infernal depth in the abyss this layer would be fairly unremarkable except for the work of its inhabitants. The layer is a blasted plain, probably laid waste in a battle of the blood war long ago. However rising up from the ash plain is an immense structure dominating the plane with its infernal majesty. Here a cabal of demonic wizards being sponsored by a mysterious demon lord named Thirsrilanythril. They are creating a weapon of unthinkable power and plan to use it to destroy Lord Jokke and Bippy for they consider them a disease that must be purged from the Abyss. Forged of arcane alloys of steel and souls, the pylon is that weapon and it is nearing its completion. Soon the Crown Focus will be ready and the Warp Eye opened, then this weapon's power will be unleashed...

Layer 586: Thirsrilanythril's Realm
This layer is dominated by plains, jungle, swamp and mountains, basically a more extreme and savage version of the material plane. Thirsrilanythril is a demon lord, possibly a demiurge even who has strong links with hunting, savagery, bloodlust and killing. His realm is populated by huge numbers of predatory creatures withbelbiliths, jariliths and abyssal hydras, tyrannosaurs and deinochyus being some of his favourite 'pets'.

Thirsrilanythril himself joins in the hunt, the supreme predator of this layer. Those who have seen Thirsrilanythril (often those he has hunted and decided to leave alive on a whim) describe him as appearing like a demonic lizard-like humanoid. Standing over 15 feet tall he has four arms and his scales are barb-like, some growing to over 2 feet long. Every part of him seems designed to maim and kill - bony blades grow from his fore-arms, elbows, shoulders, knees and ankles, his mouth is filled with huge jagged fangs and his claws are gigantic and muscular, tipped with serrated talons. He has a long mane of blade-like quills and four twisting horns. His powerful body ripples with brawny muscles but he still has a cat-like grace incredible in a creature of his bulk. Some might think that because of his savage nature Thirsrilanythril isn't particularily intelligent but they regret it. for he weaves dark plans and plots with all the cunning and patience of a hunting panther.

One of the notable natural features of this layer is area that seem to be awash with positive energy. Such areas have the minor positve dominant trait and are richly vegetated. However these areas have a bad side-affect on non natives who enter them. Creatures must makes a Fort save each round (DC = 20 + number of rounds of exposure) or begin to grow at the rate of 1 inch per minute. After growing enough to increase in size category (4 feet for medium sized creature, 2 for Small and 8 for Large) they must make a save each round (DC = 20 + 5 per consecutive save) or degenerate into savage monsters. Even if this doesn't happen the increase in size can make life difficult for adventurers (7 foot tall elves and humans have trouble fitting into normal society as do abnormally large dwarves, halflings and gnomes). Creatures affected by this unnatural growth become more aggressive and carnivous than normal creatures of their kind. Thirsrilanythril is fond of using these areas to try and create new creatures.

Layer 129: The River of Bile
Ob_Deamon

11-30-03, 09:18 PM
Well, who would you rather have to deal with; A semi-lucid maniac who can be easily manipluated with the simplest of jokes, or a cabal of wizards almost equal to yourself in power? *Crunch* Hmmm... Mabey I should have let him answer befor I killed him...
—Äzrine, on the subject of his creation of the 129th

One of the few (possibly only) layers made by Äzrine, the River of Bile is a disruptive point in the Abyssal flow of energies, created in an attempt to thwart the work of a small cabal of demonic wizards who are attempting to destroy Lord Jokke and his ally, Bippy. It has been a tremendus success, both canceling their ability to succeed, and fooling them into thinking they can.
The layer is as massive, roilling sea of a strange, acidic fluid. Large crystiline spikes jut from the acid, and beams of dark energy arc from spike to spike at intermitant intervals. Few demons live here, and the layer is mostly inhabited by Retrivers who tend to the crystals.
What is often not realised is that the acid affects magic as well as matter. Channled, directed, and amplified into the fabric of the Abyss at key points. According to Äzrine's calculations, when the Pylon activates, the power will be turned back on itself, resulting in the destruction of it, and several of its adjacent layers. However, examniations in the Cursed Pools (where the focal points for the energy are), there are many extra points, the purpose of which are currently unkown. The cabal is unaware of this, however, and continue on to their destruction.

Layer 236: The Place of Calling

(Did you really think I'd let you even try to kill Lord Jokke?)
kappa_nova7

12-01-03, 01:59 AM
" I've seen many things but none so sick as this"-Gilganes, abyssal explorer.

Layer 236: The Place of Calling

Many adventurers have heard of the calling. This is when a vile creature is called by an entity & given warped knowledge & gifts. This is the place that they are called to. It is a dark expanse, ruled by the demon lord known as the abyssal clerk. Every "client" he sends off gives him a satisfaction that only a sick twisted demon could have. Some say the abyssal clerk is in fact grazz't's twin brother.

Layer 7789:hair of the abyss
Arhra

12-01-03, 07:13 AM
I must say that I admire that Dark Chronicler's resourcefullness but still he is nothing to me in the scheme of things. Why he would attempt to thawrt my great work is beyond me. I do wonder if he even realises what the plyon's purpose actually is... I will enjoy finding out though. A good rival is something to be treasured, unlike that laughing idiot...

-Thirsrilanythril upon discovering Äzrine's River of Bile

This layer was named the hair of the Abyss by an ill fated band of adventurers who stumbled across it. Several of their number were devoured by the 'hairs' they named the layer after.

It is uncertain whether Thirsrilanythril created this layer or simply found it. In either case he uses it regularily and has even harvested from it as part of the construction of the Pylon though for what pupose it can only be guessed at. In either case this realm is a very strange one. The layer has vast swathes of strange translucent hair-like fibres which seem to have delicate iridescent colours flowing through them. The hairs range in size from web thin to several meters wide and some are more than a thousand feet long. These hairs are extremely resilient and hard to cut but blacken and wither if severed. The strands seem to be some kind of plant which feeds off most types of magic directed at it, causing some very strange side effects. Its been known to create strange monsters, cause the plants to explode or undergo a rapid period of growth or even reflect the spell back. The plants also attack most organic creatures on the layer and so most of its denizens avoid the 'hair forests'. The forests can grow and die off unpredictably though and so life on this layer is quite frantic.

Layer 569: The Squirming Plains
FOOL

12-01-03, 05:23 PM
I hate to admit it, but I must agree with Asrine. I would much rather have a raging lunatic to compete against than a sane group in a power struggle -Even

The squirming plains are one of Even's defenses against the Pylon that Thrisrilanythril is creating. It seems that, over the years, the Abbyss has become a power struggle between factions other than in the blood war. The squirming plains is a large chunk of ground, that is constantly writhing. Many compair it to extreamly rough water when watching it. It is a defense in that, when the Pylon does whatever it's supposed to do, the ground will rise up and block it. To ensure that the layer is not disturbed from it's duty when the time comes, Even has enlisted the help of some creatures from the far-realms. Many think that, assuming it's destroyed, the layer will become part of the far-realms in payment for the creatures service.

Layer 56,219,753: The eternal Diamond
(Hey, Jokke has been a part of this for a while. Also,k has anyone else noticed that this seems to be turning into a big story? I kind of like where it's going)
Ob_Deamon

12-01-03, 09:27 PM
Plot, counter-plot. This is the single parallel to the Nine Hells of Peridition that the Abyss has. If that idiot Thirsrilanythril has not yet realized that I have caught wind of his little plot, then he deserves what my dear friend Lord Jokke has in mind for the little pipsqueak. By birth and by creed am I a scemer, and my plots would make old Dispater green with envy. Or orange with rust... Hehe... AHAHAHHAHAhAHAHAHAHAHAHA... Well, I guess I had better see to Lord Jokke. His plans need at least a semi-stable mind to help implement. Count your days, Thirsrilanythril, for they are numbered oh too few.
— Bippy, Clown Prince of Evil

A war is brewing deep in the Abyss, one that might grow to such fury as to dwarf the war of the Great Three (Orcus, Demogorgan, Grz'zats(sp?)). Unlike their war, this war is a war of factions. Demons in the deepest pits are gathering under the banner of Lord Jokke and Bippy the Clown, while Äzrine, the Dark Chronicler, sends his retriver minions on secret missions. Even the Child is rallying armies for the war to come. Against them stands Thirsrilanythril and his cabal of wizards. But this war will be faught on a scale not even seen in the Blood War.
Layers are being forged as weapon and counter weapon, from Thirsrilanythril's mysterious Pylon to Evan's Squirming Plains to Äzrine's River of Bile. Bippy has made his own weapon, the Eternal Diamond.

This layer is a massive maze of crystal. It is the combination of The Nine Hells of Peridition and the Abyss, into a maze of maddness, order, and chaos. Strange energies arc from crystal to crystal. All this is tended by harlequin dressed Cerebeliths (sp? Psionic's Handbook). Much of the energy created is siphoned onto the Cursed Pools, in strange, unsettling proximity to many of Äzrine's focal points of energy from the River of Bile. From between these focuses of power, strange demonic enties seem to be appearing, and are ammasing near a porthole to the Pylon.

Next layer: 192,312 -The Grounds of War
(Hmmm... You know, you're right FOOL. I might just decide to try to write a short (or who knows, mabey long) story about this...
kappa_nova7

12-02-03, 01:01 AM
"Why is a modron fighting a modron?"-Gilganes, abyssal explorer

This layer is a place where everyone is turned a gainst everyone. Unless an arrival is made with asuccessful will save, even the most rigid modron will start attempting to kill evrything in sight.

Layer77776:the vile promotion
verybad

12-02-03, 01:09 AM
The Grounds of War.

Here is where war has been perfected.

Great Volcanos forge demonic constructs of destruction miles high, fortresses taller than clouds and deeper than mountains roots watch over endless destruction for eons, before eventually being crushed by artifact powered siege engines.

Howling storms composed of spectres, enraged souls, and massive Dragons ridden by greater demons patrol the skies. Everywhere there is battle, and the streams and rivers run black with blood. The dirt is muck, and bones replace plants.

Even the dead are recruited for battle. Undead armies of rotting zombies, commanded by vampiric Demons or Ghosts of heros past.

Rations are the enemy, and warfare is everything and every day.

There is no purpose, and no future, all but a very few die quickly.

Each battle lasts for days, weeks, years, and only generals know when a new battle has begun and an old one abandoned.

Cambion Giants and Gnoll nations, the Grounds of war go on forever, and no where is there a moments peace. The Blood War, vendetta, civil war. All are fought here, and in the end all are lost.


Layer 54 The Black Rose's Playground
Primus, the One and Prime

12-02-03, 01:24 AM
Layer 756 "The Black Roses Playground" or "The Vile Promotion"

"You've been promoted!" the last words heard by the Succubus Death Flower before she was tossed through a portal onto an unknown layer by the guards of the Demon Prince Graz'zt.

The Black Rose's Playground is a prison plane home to those who wandered in and can never leave. All conjuration or teleportation spell sare useles sont his plane as it has no connection to the Astral or any other Transitive planes. All known portals onto the layer are one way though it is fabled that a variable portal sweeps through the layer once every few millenia. Time on this layer moves as if on the Astral meaning that the torment of many of its prisoners is quite nearly an eternity.

The floor and mountainous of the barren blasted layer are carved from black obsidian and bear the distinct marks of having been clawed into their current arrangement. The sky is black with an ever blacker sun hanging within it. The layer is infinitely boring filled with cities of refugees and monsters of the worst variety.

The main attraction of this place is a tall Spire said to rival the Spir of the Outlands though, of course, this is utter screed. The Spire is covered in the only plant-life on the entire layer. A bramble of rosebushes surrounds the tower in a protective embrace. These rosebushes have leaves shaped like human hands and black flowers the color of mortal blood.

Atop the massive Spire there sits a skull with dark blossoms sprouting from it. This is the ifnal form of the once mighty and proud succubus Death Flower. She now calls herself Black Rose to any who come to see her. Black Rose has transcended her Fiendish existence, transmuting into a Demilich of unspeakable power. She can see nearly everything that occurs on the layer and has been waiting for her Lord to free her for three hundred millenia. The skull is quite barmy of course, often speaking to people with telepathy from many miles away merely to hear another voice. The Succubus is not aware of her transcended state and refuses to listen that she is merely a dessicated skull. In her warped mind she is still a beautiful and alluring Succubus, the eye of Lord Graz'Zt's harem. In her madness she has come to see this plane of imprisonment as her "promotion" a gift from her Lord and revels in it. Any who mention the transformation are immediately slain by the all-powerful being.

Nest Layer: Layer 546 the Pits of RaHaraat
Arhra

12-02-03, 06:36 AM
Layer 546: The Pits of RaHaraat

Ah, Shezyriel, truly a wonderful creature. She and I hunt well together.
-Thirsrilanythril

This layer is known for the ancient hellfire wyrm who dwells here. Formerly a dweller in the Nine Hells she changed sides and alignment after a battle in the Blood War. On occassion Thirsrilanythril has been known to particpate directly in the Blood War, raising his warhost to glory in the slaughter of their enemies. On one such occassion he encountered Shezyriel or RaHaraat as the tanurukks called her, a hellfire wyrm of great size and power. She was outmatched by Thirsrilanythril but fought him anyway. It was a tumultous battle that lasted for several days. Admiring this bravery and martial prowess, when Thirsrilanythril was on the verge of defeating her he gave her a simple chioce, join him or perish. Obviously he was very persuasive.

After assuring himself that she wouldn't turn traitor Thirsrilanythril took her into the Abyss and carved out a temporary lair for her to recover in. During this time he aided Shezyriel in replacing her powers of law with that of chaos. There are some dark whispers that he used his own blood as a catalyst and to bind her further to him but this could very well be pure fantasy.

After she was back to her full strength Shezyriel began to carve out her lair and fortify it. Around her lair the layer is dotted with pits, some traps, some serve as emergency stores and others are secret entrances to her layer. Most are merely pits of course. She frequently preys on the tribes of tanurukk which dwell on this layer and from them she gained the name of RaHaraat or the Consuming Flame. This layer is also known for is volcanic nature and for around a month each year the volcanos are particularily active. Shezyriel's lair is in one of the more stable volcanos. It is rumoured that she and Thirsrilanythril are trying to create a new race of abyssal dragon although none have managed to enter Shezyriel's lair and report if this is true.

Layer 297: The Place of Corrupted Gravity
Nightshade22

12-02-03, 05:28 PM
Layer 297: The Place of Corrupted Gravity
WheeeEEeEeeeeEEEeeeEeEEEEeEEeEeeeeeEEE!! !!!!!!!!!!!!!! - Even, while experimenting with this layer.

This was created by Even for use in the war, and it's very potent.

This layer is two paralell rocky discs. Even can control all the grvity on this plane. any creature he specifies reverses it's gravity and falls 500ft to the "ceiling". he can also hold them between the discs.

toy factory. (arn't Jokke and Bippy Allied with Even?)
Nightshade22

12-02-03, 05:28 PM
Layer 297: The Place of Corrupted Gravity
WheeeEEeEeeeeEEEeeeEeEEEEeEEeEeeeeeEEE!! !!!!!!!!!!!!!! - Even, while experimenting with this layer.

This was created by Even for use in the war, and it's very potent.

This layer is two paralell rocky discs. Even can control all the gravity on this plane. any creature he specifies reverses it's gravity and falls 500ft to the "ceiling". he can also hold them between the discs.

layer 345-toy factory. (arn't Jokke and Bippy Allied with Even?)
FOOL

12-02-03, 06:12 PM
Originally posted by Nightshade22
Layer 297: The Place of Corrupted Gravity
WheeeEEeEeeeeEEEeeeEeEEEEeEEeEeeeeeEEE!! !!!!!!!!!!!!!! - Even, while experimenting with this layer.

This was created by Even for use in the war, and it's very potent.

This layer is two paralell rocky discs. Even can control all the gravity on this plane. any creature he specifies reverses it's gravity and falls 500ft to the "ceiling". he can also hold them between the discs.

layer 345-toy factory. (arn't Jokke and Bippy Allied with Even?)

It's good but... I'm not sure if Even would say stuff like that. I'm not mad or anything. Saying weeee! dosen't really seem like his thing. Oh well, I'll find some way to make it work. Don't change it, I somtimes like a challenge. On another note, just wondering, does anyone use these in their campaigns?
Frostmourne

12-02-03, 06:18 PM
Originally posted by FOOL
It's good but... I'm not sure if Even would say stuff like that. I'm not mad or anything. Saying weeee! dosen't really seem like his thing. Oh well, I'll find some way to make it work. Don't change it, I somtimes like a challenge. On another note, just wondering, does anyone use these in their campaigns?

I would, if I had a campaign that went into the Abyss, but right now I'm nowhere near the Abyss.
Ob_Deamon

12-02-03, 07:11 PM
What a strange child... Inventive though... Just, something just doesn't ring true about this...
Äzrine, afte visiting the Toy Factory

Almost everyone credits this layer to Even, which is what its true maker, Lord Jokke finds so funny. The layer is a massive city of cloth and pewter, wood and paint, toys and terrors. Toys are created by the endless legions of constructs devoted to this purpose, while demons are forced into these playthings and bound there. Anyone who looks very closely will discover that all the toys have the picture of a small clown with four arms and a tail superimposed over a Manta Ray, one of Lord Jokke's many symbols. Further inspection show that each toy has a strange, almost inpreceptable clown motiff. These legions of toys integrate themselves into the armies of Even the Mad, their purpose currently unknown. Even permits this, even supports it, though this is also unknown. All exess materials from the forging of toys are thrown into the Cursed Pools. These remnants, animated as Taterdemilions (Sp? MMII), seem to be gathering near a set of one way pools into the Black Roses Playground. No one is quite sure as to why they are gathering there, though.

Next up: Layer 82, Linking Point
(Nightshade22: No, I don't see them as allies. Lord Jokke and Bippy are allies and close friends too (almost unheard of in the Abyss, and compleatly unheard of among the greater echalons of Demonkind). Even, as well as Äzrine are supporting Lord Jokke and Bippy against Thirsrilanythril because a semi-coherent lunatic with the attention span of a newt is much easier to deal with (just tell him a joke he hasn't heard and he'll probably leave you alone, or, if you're really smart, use it as the insperation for a joke against your enemies (I love nested parenthesis))
To FOOL: Funny, I figured Even as almost as mad as Lord Jokke, just in a different way (Lord Jokke finds everything too funny for words, especially pain. Even is just plain mad (all that time in the Far Realms)))
Ob_Deamon

12-02-03, 07:18 PM
Oh yeah, and another thing: Äzrine is not well known. It can be saftly said that you could count the number of creatures that know of his exisatance on the hand of a handless human. Not even Demogorgan knows that he exists. All his accomplishments are credited to one of the other Demon Lords/Princes/Demiurges of the Abyss (he has a Abyssal Blessing which redirects all Divinations used on him (even those of gods) and a Ravaged Form which makes anyone who learns of his existance forget it very shortly).
kappa_nova7

12-03-03, 02:29 AM
"Ah, it's good to be home"-gilganes, abyssal explorer

The linking point is a hallway full of doors. Each door leads to a different layer of the abyss. Since there are an infinite number,the corridor is neverending. Gilganes, a dwarf explorer who is dedicated to identifying a s many layers as possible, has built a camp here.

Layer 5682777:hex
kappa_nova7

12-03-03, 02:29 AM
"Ah, it's good to be home"-gilganes, abyssal explorer

The linking point is a hallway full of doors. Each door leads to a different layer of the abyss. Since there are an infinite number,the corridor is neverending. Gilganes, a dwarf explorer who is dedicated to identifying a s many layers as possible, has built a camp here.

Layer 5682777:hex
Primus, the One and Prime

12-03-03, 03:14 AM
Hex

"Hags? What do you mean Hags? This ain't Hades, cutter, there ain't a hag anywhere near this place. Now, how in the hells are we gonna get out of this abysmal forest, that's the question. Oh look a cottage. And its made out of candy...?" - the Late Domura Planewalker Extraordinaire

This layer appears to be an eternal dark forest. It is a decidedly deciduous forest filled with massive oaks. The trees are miles tall though lower canopies obscure vision only a few feet above the heads of medium sized creatures. The trees of the layer are twisted, the faces of petitioners moaning from within their bark. The horrid plant life reaches at living things hoping to drag new victims into such a horrible wooded fate. The animals of the forest are equally frightening. Twisted horrible predators like wolves stalk the trees and birds mock passersby with tales of death and doom.

This layer is home to the Hag Queen Gamorra and her massive nation of interconnected hag coveys. Because all Enchantment spells are extended and Heightened to 9th level on this layer, the hags find their magical compulsion effects especially useful. Many hags dwell in dark caves and the like but an inordinate number of them dwell in cottages. These hags appear to be old women when first approached, and they use their charms to bring newcomers to their dooms.

The Queen herself lives in a shining white city that one may catch glimpses of if they can get above the canopy. The city is called Pearl Gates and is home to a thriving trade bazaar. the most horrible things can be found in this bazaar and mortals are not especially tolerated but if you're strong enough to fend off the attacks of Tanar'ri and the charms of powerful hags then you can find nearly any item imaginable in the marketplace.

Layer 300 - The Islets of Langerhanz
Arhra

12-03-03, 07:44 AM
Layer 300 - The Islets of Langerhanz

Let them come, I thrive on conflict.
-Thirslanythril

This layer is a very unusual one. Similar in some ways to the elemental plane of water this layer is an endless sea with no surface. However their are several 'bubbles' of air within this sea. These air pockets are perfectly spherical as far as be determined and vary in size form a few miles across to well over a thousand miles. In the 'skin' of the bubble islands float and many of them have been colonised. It is a dangerous realm however because the sea is filled with predators. The lighting on this layer also varies greatly: most of the plane is well lit, as if only a few feet below the surface of the water on a material plane but other areas are as dark as the deepest of oceans and strange horrors dwell there. This layer falls under Thirsrilanyth's dominion but he has allowed a large trading town to be set up in the largest of the bubbles. The layer is named after this city.

The layer is dominated by Lesderath, one of Thirsrilanythril's lieutenants, a huge eel-like marilith who enjoys wielding tridents and barbed harpoons. She rules from a fortress carved out of an island in one of the air bubbles. In this layer dragon turtles, aboleths, skum, fiendish eels and sharks, and aquatic demons are very common. This layer is also known for a vicious aquatic race. They are thought to be some kind of merfolk or possibly aquatic elves but they are extremely vicious and cruel and are like eels below the waist.

Layer 585: The Spawning Grounds
Raymond_Luxury_Yacht

12-03-03, 04:56 PM
And the next layer is?
Nightshade22

12-03-03, 04:57 PM
Bwahahahahaha!!!
:bow: :bow:
the war... HAS... :devil: :devil:STARTED!!!:devil: :devil:

see my onece-in a while updates on http://boards1.wizards.com/showthread.php?threadid=142302
Ob_Deamon

12-03-03, 08:33 PM
We sing. In darkness rises our voice, as one. Rise, you Laughing Schemer, and weave a tanlged web, to catch the Hunting Fly, Gyricyst the rager.
We sing. In darkness rises our voice, as one. Rise, you King of that Black Laughter, and bring forth the legion of fools, to crush the Stinging Hornet, Gyricyst the rager.
We sing. In darkness rises our voice, as one. Rise, you brothers of Dark Humor, and make for us a comedy of death and mayhem, and in this garish garb of fools, crush the Bitting One, Gyricyst the rager.

We sing. In darkness rises our voice, as one. Secret father, nuture us on the blood of the Fly of the Abyss, Gyricyst the rager.
We sing. We sleep. We dream. We wake.
— Telepathic communications intercepted from the Cursed Pools to an unknown entity.

Here is the home of the Hunting Fly, Gyricyst, one of Thirsrilanythril's few allies, and the leader of the Formless Cabal, the group of Demon Mages that have aided Thirsrilanythril. It is a massive jungle, with flesh instead of soil. The air is filled with a stench of decay and death. Gysers of blood shoot from the ground at random intervals. Denomic vermine wander the jungle, in search of prey. No spiders, however, can be found. Most prevelant are a stinging and biting insects, which buzz in huge clouds, ready to consume anything that enters the layer.
At one point, the jungle redceds to form a clearing. In this clearing are thousands of rotting copses, all infested with the eggs of bitting and stinging insects. Atop this obsene pile of corpses rests Gyricyst, the Bitting One. 'He' is a misnomer, for it is both male and female, and from its eggs have risen some of the most horrendous vermine in the multiverse. Around it are gathered a group of crystaline mirrors, all pointing inward. From each of these mirrors stares the face of a Demon, all unique. These are the true forms of the Formless Cabal. From these mirrors the reflections of the demons, who were killed a long time ago, council Thirsrilanythril, and give him the knowledge he needs to continue his work on the Pylon. Without their aid, Thirsrilanythril would long ago have fallen to one of his many foes.

Next Layer— 3214 Halls of the Laughing Queen
(Arhra: one thing you should post the name of the next layer. I will take liberites.)
Primus, the One and Prime

12-03-03, 09:06 PM
Next Layer— 3214 Halls of the Laughing Queen

"My god, the voices, my god, make the voices stop, please make the voices stop! I can't do this.. I want my mommy!" - Mortis, the Cambion formerly known as the Unfrightenable.

This layer is an empty and torn Blood War battlefield. The battles that occurred here are long over, no living thing stirs on the entire layer. The gritty dirt has the acrid smell of blood, a trait picked up from the infinite number of corpses buried beneath its soil.

Anyone first enterring this layer is beset by an infernal cold of the most horrid variety. It shrinks body and soul, chilling any and all to the bone. When the cold passes the madness begins. Each and every tresspasser to this horrid place is beset by insanity. They hear the voices of millions laughing in their ears corrupting them, making them twist and writhe in the wind. The weak perish almost instantly, their psyche so shattered that their minds cannot survive. Stronger entities can linger for days, some even escape the layer though the madness never subsides. At death a spectral figure flows out of victim's mouths. The spectre is in the shape of a woman a twisted and anguished look of comedic horror on her face. She laughs racously and then vanishes leaving any survives to shudder with terror.

Layer 15 - The Land of the Bugbears
Arhra

12-04-03, 07:43 AM
I left the next layer out by mistake so I'll add in an extra one now to make up for it.

Layer 585: The Spawning Grounds
This layer of the Abyss is very ancient and many legends have grown around it. Some say that it was created by Thirsrilanythril, others say that he was actually spawned here. Others say it is an ancient deepspawn, possibly the first deepspawn which has grown to an immense size and is imprisoned in the Abyss. Yet others claim that it is actually a part of the Positive Energy Plane that somehow was corrupted and so spiritually migrated to the Abyss. The dark is this is likely to never be know about it and Thirsrilanythril has been known to hunt down those who pry too deep. Again cutters are divided on whether he simply doen't want others to learn how to manipulate the layer or whether it holds some dark secret involving him. Either way he's known to make use of it.

The layer appears to be a huge series of interconnected fleshy caverns. Strange energies pulse through vein-like growths, occassional bony outcrops protrude, and strange green sacs are found along the walls and hanging like fruits off some strange tree on weird fleshy branches. This layer has been known to create all manner of creatures but never creatures of good, the closet things it creates are only vile mockeries of celestials. The egg sacs range in size from only a few inches across to large enough for the most massive of dragons. What is thought to be the largest egg sac on the layer is an greenish orb of unbelievable size. Fleshy growths hold it suspended in the centre of a cavern - the only egg in that cavern - and veins throb over it as they feed it. What is inside is unknown, there is a mere suggestion of some massive form curling in a foetal position and the most powerful of divinations have failed to determine what it is. The creatures of this plane also seen to protect it. Almost as many rumours as there are layers in the Abyss exist about this egg. Some claim it is the where the first tarrasque was born and this is its sibling. Increasingly farfetched rumours iclude that the egg is truly Thirslanythril (possibly a corruption of the dark rumours about Asmodeus) or that the egg's hatching will mean the end of the planes or the egg is truly the heart of the layer and destroying it would kill the layer, or even that this is the birthplace of Neth, the living demiplane and the egg is its sibling.

Thirsrilanythril maintains an outpost here and he seems to be able ot extert some degree of control of the spawnings or at least tell when a creature he could use is going to be spawned. It's said that's he's currently trying to breed some sort of advanced fiendwurm but the planar portal inside will connect to this layer. Whatever reason he wants to do this for is unknown but the most common speculation is he intends to use them to 'harvest' a supply of raw materials.

Layer 462: The Fires of Yisewl

Ny the way, I know I haven't replyed to the Bugbear layer as this is to make up for before.
the Horc

12-04-03, 10:33 AM
Layer 462: The Fires of Yisewl

Everything... must... BURN!!!

-Yisewl, Demented Primal Fire Elemental.

Long ago, the fire elemental Yisewl was called onto the Abyss to suffer for demonic entertainment. After several thousand years, the demons in question got bored and threw him into a place called the Abyssal Furnaces, a device that burns with pure, undistilled chaotic evil energy. They believed that the energies would consume Yisewl, granting him a prolonged and torturous death. However, before the demons could throw Yisewl into the Abyssal Furnaces, they were attacked by the various denzinens, and Yisewl used the opportunity to escape. He ran to the one of the less functioning Furnaces and hid there, but then became trapped when he couldn't actually leave. There Yisewl was trapped for Milleniah, where he absorbed the ambiant Chaotic Evil energy, and became more and more powerful. Meanwhile, the isolation and the fact that absorbing primal chaotic evil energy is not condusive for one's sanity, drove him more and more insane. Eventually, several demons opened up his specific Furnace for whatever reason and Yisewl broke out and killed them. For the next thousand years, Yisewl has devoted himself to purging every single Layer of the Abyss, one at a time. In fact, layer 462 used to be 462, 463, 464, and 465, but Yisewl has since then connected them and turned them into an eternal pyre dedicated to the destruction of the Abyss. However, in one of Yisewls more lucid statements to one of his victims, he mentioned something about "everything will burn".

Yisewl is an absolutely collosal Primal Fire Elemental, spanning over a mile in diameter. His fire is usually green tinted, but he also goes through pretty much all the spectrums of colour. He moves very slowly consuming everything in his path, and shoots giant fireballs of fiery chaotic evil energy at everything he sees. He is also completely insane, and cannot actually distinguish anything. He wanders in every direction, unable to discern whther he's been there or not, and as such, his quest to turn the Abyss into a fiery graveyard is set back by the fact that he cannot follow a straight line.

Next Layer: Layer 73992: The Abyssal Furnaces.
FOOL

12-04-03, 06:40 PM
.....and see! The furneces burn bright, bright as the noon day sun! Where else in this accursed place would you see the demon laborers working, even when mortals like us wish to pass by. But do not not disturb their work, for they are quick to anger and just as quick to go back to their labors when another's bones rest on the floor. -Passage from "The Fourteenth Night"

The furnecies are loyal to it's name, millions of brightly glowing furneces line the walls. They are used to heat the 1,000 layers above and below it. The methods for heat transportation are currently unknown. The demon Thisrilanythril currently holds his sway over his layer, and it helps him greatly in his war, because he can controll the extreamly powerful "furness demons" (Balors with a half dragon template) to do what he pleases. But their obediance comes with a price. For every 50 demons you take out, the temp. for those layers drops a degree (and with the numbers you'd want for a war that would make the inhabatance of the layers fairly unhappy). One secret that no one can figure out about this layer is the heat transportation as mentioned before. Some suspect, that if you figure that out, you could transport almost anything increadably long distances.

Next layer: 5,723,933,379 Neverwhere
Ob_Deamon

12-04-03, 07:29 PM
We sing. Chourus of frozen water are we. Secret father, bring us to be.
We sing. Symphony of black murk are we. Secret father, make home for me.
We sing. Chouragos of inky sea are we. Secret father, let the blood flow free.
We sing. We sleep. We dream. We wake. We live.
—Telepathic message to unkown entity, intercepted by Bippy.

Nevewhere, never there. This layer is separate, connected only to the Cursed Pools by a single Gate, location unknown. The layer, to those who have found it (no one), appears to be an underground sea of bloody water. No life stirs in these bloody depths, save strange, glowing plants which have large sacks filled with what appears to be milk mixed with blood. The waters of this layer are warm, and strangely welcoming. In fact, the entire layer seems to promote life, with several natural vortexes to the Positive Energy Plane.

next up: Aünsh Malak
Nightshade22

12-04-03, 08:42 PM
We creep, and the shadow creeps with us. We stalk, and it follows suit. We kill, but shadows never die... -Sarix, lord of shadow...

layer 746: Aünsh Malak
Few people know of his past, but Sarix was once a powerful mage. Sarix was once good and kind, but one day, something awful happened... A vengeful, corrupted young shadow mage cast an spell, stealing his shadow. Sarix felt evil, corrupted pain beond pain, but he barely survived. Frashniox, the shadow mage added the shadow to his collection, eventially planning to give them to his teacher, but Sarix came calling. he smote him with his most powerfull magic, slowly becomeing evil as he tortured him. He opened the shadow vault, hoping to rejoin, but was overwhelmed by them all, and turned into a shadow-creature... he found his way to the abyss somehow and brought himself to demiurge power, then made this layer. to all but those with darkvision, it appears as pitch black, but wih darkvision... oddly enough, color blooms. Yes, this is a garden full of beutiful flowers, a memory of his past life. no ill effects are here, other than the odd feeling something's not right. (I mean this is the abyss.) He switches sides in the war, but for some reason seems to respect the other previous mortal, Even.

next layer: 4673, Ye't't calling bloom

Edit: sorry, not shadow but shadow creature.
Ob_Deamon

12-04-03, 09:11 PM
I belive in art. I mean, what is the point of conquest? What is the point in becoming the most powerful entity there is? What is the point, even, of humor? Pleasure. In the end, it all comes down to that. In the end, everything we fight for is pleasure. And art is another form of pleasure. Ye't't is perhapse one of my favorite minions. She has perfected humor in her art, and her gardens are a wonder to pass through.
—Bippy, Clown Prince of Evil

Ye't't calling bloom is a layer of beauty, passion, art, and humor, all twisted into evil parodies of what exists elswhere. The layer is a massive, twisted maze or art galleries, with all forms of art imaginable contained within. Paintings by celestials mingle with sculptures by Tanar'ri, while orchestral music of Baatezu origin moans and winds through halls where foods designed by Yugoloths, which in turn are mingled with gardens of flowers and plants from all planes of existance, Elsyian Skyblooms mingling with Baatorian Bindingvines. All this is tended by a legion of succubi, led by Ye't't, an artist on par with the Great Muse of the Colorful Enigma. These peices of art are carefully aranged, however, so that anyone who follows them carefully can see complicated jokes and sometimes humorous stories about the subjects. Ye't't is patronized by Bippy, and by extension Lord Jokke, both of whom spend a great amount of time in these halls. This territory is considered neutral grounds, and any demon may peruse the art. Those who try to damage the art are invariably destroyed by the potent magics protecting the art.

Careful examination of the flows of psionic energies on the layer show that power from the eternal Diamond are being directed by these artifacts of art, all focusing into a sing chamber that is sealed against anything save Bippy and Lord Jokke. What happens to the energy there is anyone's guess.

Next Layer: 743 Äun vax Mentatex Sarix
Scimitar'sEdge

12-04-03, 09:19 PM
Layer 2: The Sea of Blood
This layer of the Abyss is a giant sea of blood. The few spots of land that exist in this desolate land are made of rotting flesh, as if the entire plane was made out of a freshly dead creature.....

Layer 67: The Razorgrass Plains
This wide open, quiet, restless land is home to a weed called Razorgrass. This grass grows up to 45 ft. tall in the worst cases, and is so hard that not even the most powerful warriors can cleave through it. Long ago, the normal grasses that grew in this land evolved after a forest fire, forever more becoming immune to lesser things...

Layer 890,006,734,567,235: Wastes of Eternity
This layer is the last known layer of the abyss. If any being has gone further, they have never come back. Besides, this layer is so massive that its total area rivals that of all of the other planes combined. It is an infinite mass of desert. Dunes appear and dissappear in seconds because of extremely powerful winds. It is said that the timestream itself has been prevented from acsessing this plane because of a massive war between mages that occured before Ao was even generated. The war was between the very first Chronomancer (a man named Aeturnus), and a powerful Evoker. In the end, Aeturnus warped time infinitly and created an anti-time spiral. Because he was suddenly cut off from his powers (which came from the timestream), he was doomed to wander the land forever. His last remaining spell energy was used then to channel the Evokers spells to warp him out, where he later learned to tap the timestreem dircetly, but that is a different story. The evoker was now trapped in the land, unable to gate out because of Aeturnus' spell. He has wandered these lands ever since, continueing to grow in magical might.
Ob_Deamon

12-04-03, 09:41 PM
I have a few major beefs with what you just posted, Scimitar'sEdge. A) it didn't follow the progression set forth
B) it didn't state the name of the next layer in que.
C) THERE HAVE BEEN TOO MANY POSTS ABOUT THE LAST LAYER OF THE ABYSS! THE NEXT ONE TO POST ABOUT THE LAST LAYER OF THE ABYSS WILL HAVE THEIR COMPUTER RIPPED IN HALF! HAVE I MADE MYSELF CLEAR?
AlexBurel

12-04-03, 10:10 PM
743 Äun vax Mentatex Sarix.

This layer is- or more accuratly was- the prison of a powerful mage. Known as Tor Timesplicer, he was a mage who acended to power of a level equal to a demigod. However, it eventually fell. At the end of his career, he organized a massive army of coatls and formians and attempted to complete his final goal- the destruction of the far realms- he planned to organize massive amounts of law on certain weak points that would stabilize the far realm into the rest of the multiverse-merging two infinities. However, it failed. In an unfortunent coincidence, Tor happened to attack at the same time a group of elder elves opened a gateway from a prime world to the far realm- awakenign an alein god. The formains and Coatls were destroyed and Tor was jammed into a sub-pocket of the timestream and imprisoned on this layer, which was named Aun vax mentatex Sarix because, roughly translated into Far Realmish means "Slaying of Tor's Hope".

However, he was not dead. Although imprisoned he was able to astrally project his mind into the multiverse and gain information and send out calls for help. Although none of the calls worked, the recent war in the abyss caused a destabilazation that shattered his prison. Now free, he has gained an intrest in the recent war because it caused his freedom. Although he is uncertain which side to take (because he could care less which one won and which one lost) he has noticed that the Wizard-child Even has gained power over the far realm that could prove invaluable if turned against the mad over-plane. Currently he has transformed the layer he was jailed in into a gigantic labratoy from which he makes experiments that while not evil, are extreamly unusual and serve purposes few can guess at save himself.
Scimitar'sEdge

12-04-03, 11:00 PM
[infinite amount of "X"'s]

This is the last layer of the abyss. It is a large unknown, as the end of infinite would be. No creature can survive here, even Ao himself instantly dies upon arrive to this plane. Ant who say that there is a further layer, is lying, for anything past infinite is past the kin of any being of under the Hyper Omega Ultima Overgod rank.

[chew on that]
WizO_Catoblepas

12-04-03, 11:14 PM
Let's refrain from "The Infinite X" plot next time. It is spamming and against the Code of Conduct. I think if you just explain that it is infinite, people will get the hint. Thanks.
Scimitar'sEdge

12-04-03, 11:22 PM
(lol, im sorry, i had to post it, i mean, you just were asking for it and i wanted to comply........anyways, theres no need for you to fret, i came upon an interesting looking thread about abyssal layers and i assumed that all you had to do was post a layer or two, so i just went directly to the reply instead of looking it over...i apologize....now for a real contribution.....)

Okay, im not sure where to start, because the last poster that posted a layer didnt add the "next layer" thing, so i hope its alright that i make my own......[flinches at the thought]

Layer 77,777: Eternal Gate

Theos looked into the long dead murky lands that he destroyed. He saw the battlefield where he, Ao, Mystra, and Kelemvor fought. He looking into the farthest depths of the negative energy plane. But again, he found only dispair. From this land though, he discovered that he could look into the past, present, and future of every world. So in turn he looked into the past and saw when he was first nick-named Aeturnus.

This forbidden site was once a portal, created by some long forgotton being named the Painbringer as a way to travel to any destination in any point in the timestreem. But over the eons, its own gate-like abilities started to collapse in on themselves, so the world of infinite reflection was born. Once, this land held a single portal, connected to every portal in existance. It was meant as a means for the Uber-mage Rangjor to send a powerful spell through one end, and have it come out of every portal in existance, but his plot was foiled by a group of adventurers and the gods locked passage to it as a means to protect the multiverse. Now the portal in the center of this plane is no longer a portal, and is forever limited to seeing into the lands beyond.

[not sure if this is what im supposed to do next, but it looks like ill give it a try, so dont kill me if i get it wrong]

Through ages past, only the most extreme of historical documents have referance to this site, and one of these has just so happened to fall into Even's hands.

Next Layer: Layer 93,457,234- Final Rest
kappa_nova7

12-05-03, 01:53 AM
"ah, so tht's where they go"-Gilganes, explorer of the abyss Layer 93,457,234- Final Rest

It's a popular belief that demons are immortal. This isn't so. While they live for millenia, even they eventually age. This is where they come to die. The landscape is full of fiendish skeletons. Sometimes, they animate simitaneously & attack all those living, even other demons.

Layer 77777777: The zoo of life
Nightshade22

12-05-03, 07:32 AM
Layer 77,777,777: The zoo of life

Yet another layer that few know of by Sarix, the zoo of life twists with chaotic energy. Sarix cares little for Evil, but is most truely chaotic. the zoo of life is an experiment in evoulution. here, although alll caged up and with information on their plates, awful mostrocities, looking somewhat like normal creatures roam.(Psudonatural temp. works) He may be planning to use these in the new war...

Next, layer 869: querrr nerell of the fish (Ha! foool, Me have weirder names!)
Nightshade22

12-05-03, 07:32 AM
Layer 77,777,777: The zoo of life

Yet another layer that few know of by Sarix, the zoo of life twists with chaotic energy. Sarix cares little for Evil but is most truely chaotic. the zoo of life is an experiment in evoulution. here, although alll caged up and with information on their plates awful mostrocities, looking somewhat like normal creatures roam.(Psudonatural temp. works) He may be planning to use these in the new war...

Hmmm... Sarix needs more layers to catch up...

layer 758: pitch-balakk.
It's a well known fact that Sarix would be a serious threat to every and anyone if he could keep is mind on anything. although chaotic, he will finish what he's started, although he will do this only in the short term sense. Example: Dem1 allys with him. He goes to a battle, and destoys Dem2's forces. when Dem1 bring s his forces up to dem2's castle... Sarix turns on him, slaughters his army, and then drops everything and goes home. This layer always appears as a giant pine amd fur forest to those foolish enough to come, when they first arrive. Anyone staying more than two hours or hurting a tree awakens the trees. (unless Sarix dictates otherwise.) treat them as CE full advansed collosal+ treants that an summon 1d6 black puddings (pitch) at will.

Next, layer 869: querrr nerell of the fish (Ha! foool, Me have weirder names!)
FOOL

12-05-03, 05:14 PM
Next, layer 869: querrr nerell of the fish (Ha! foool, Me have weirder names!) [/B][/QUOTE]

:twitch: *head explodes*
Why what a lovely little fish. I think I'll call him Tommy! -Even

This layer is quite large (even by Abbyssial standards) and covered by water. In the water lives every evil aquatic life form ever heard of, and some not heard of. The most populus however, are Skum. The ruler of this layer is a Huge creature that looks like a cross between a Manta ray and a praying mantis. The name that this monstrosity gives itself is "Hel'tec" and is one of Even's allies (through a little "persuasion") The underwater citys are a marvel to behod, their beuty enhanced by the greenish tinge, the water gives it. A roaring trade of fish keeps th citizens fairly wealthy, but they will junp to arms if their layer is the least bit threatened. Be wary of thieves and cuthroughts (after all, this is the Abbyss) who wander the streets. For unknown reasons that the deitezns refuse to reveal, is that the main deity worshiped is Venca instead of some water god, and when asked, they get very defensive and might try to attack you. Hel'tec is actually putting on a show. Even is the real leader, and will probobly be makeing this into one of his power sources. One very notable aspect is the Giant fish that roams the waves. Looking extreamally simmilar to the Tarrasque, it is widely thought to be an underwater dwelling cousin since their habits are so alike.

Next layer 3,847,395,729: Frozen Flames (I won't try to best you're name, not because I can't but because I'd feel sorry for whoever tryed to do it)
Scimitar'sEdge

12-05-03, 05:43 PM
Layer 3,847,395,729: Frozen Flame

"Burr...Its cold here. I can feel the frost bite already..."
~Even

This cold and frigid land is directly connected to the elemental plane of cold. It was once a very hot place, subject to many vocanic eruptions that sculpted the lands, but a mephit opened a portal into this layer after some defeat on the material plane. The ice storm that resulted in the open portal slowly devoured the lands until it was much the same as the world of ice on the opposite end of the portal. The most memorable sight in the Frozen Flame is the Farlhefth Flame, which actually froze when the portal opened. It can be found as a flame shaped chunk of ice sitting atop a torch in the very center of the plane.

Next Layer: Layer 7- The Cliffs of Infinity
Raymond_Luxury_Yacht

12-05-03, 06:42 PM
Home Sweet Home... - Ebarcam, Demiurge and King of the Pitch Claw

This layer consists of in infinitely high cliff face, with dozens of caves in it, populated by Tanar'ri and worse...

This layer is ruled by the demiurge Ebarcam, King of the Pitch Claw. His palace grows perpendicular to the cliff face and is populated by all manner of foul beasts that Ebarcam is assembling for the war against Thirsrilanythril.

Next layer: Layer 314,159,265,358,979- Color's death

Edit: Happy now, Nightshade?
Nightshade22

12-05-03, 06:59 PM
Originally posted by Raymond_Luxury_Yacht
Home Sweet Home... - Ebarcam, Demiurge and King of Shadows

This layer consists of in infinitely high cliff face, with dozens of caves in it, populated by Tanar'ri and worse...

This layer is ruled by the demiurge Ebarcam, King of Shadows. His palace grows perpendicular to the cliff face and is populated by all manner of foul beasts that Ebarcam is assembling for the war against Thirsrilanythril.
I disagree. If Ebarcam was a "lord of shadow", He'd swear fealty to Sarix. (I mean, Sarix has VDvR 20 (22 on Abyss)))

Layer 314,159,265,358,979- Color's death
Sarix Did not make this layer, but found it while trying to get an "interview" with the lost god. He found a world full of vivid color, looking like a prosperous unpopulized material plane. Envious, he stole the color, draning it away to be used later for some unknown purpose. now this looks like it was on old time TV, fuzzu black and white, with the occasional off-set color. the only true danger is slowly becoming a shadow yourself. He never did get that interview though...

next layer: 759: Sarix's Hatchery
Ob_Deamon

12-05-03, 08:18 PM
Nightshade22: Ummm... No, I'm gonna have to challenge that little bit about Sarix being VDvR 20 (22 on Abyss). Demogorgan is, and will remain, the most powerful of the Demons. Lord Jokke could take him out in one on one combat, melee, but Demogorgan would only need to survive 5 rounds, which is easy for him. He would beat Lord Jokke in any other circubstance. no Demiurge has greater than VDvR 20, and only Demogorgan has that. Please keep your Demon Lords/Demon Princes/Demiurges both reasonable and in keeping with the established cannon. Making your personal Demon more powerful than even Demogorgan is just unreasonable.
kappa_nova7

12-05-03, 08:30 PM
"What a strange egg. Wait, what's that hatching out of it?"-Gilganes, explorer of the abyss

759: Sarix's Hatchery

Sarix is the offspring of a demon & dragon. Sarix is ared dragon with a strange obbssesion with breeding. The whole realm is full of female mebers of many races who act as breeding slaves for Sarix.

Layer 77745:Ghost light
Ob_Deamon

12-05-03, 08:51 PM
We sing. Calling our vioce fills the shadow. Secret Father, bring us meat of Shadow King, Sarix of Darkness
We sing. Calling our vioce fills the shadow. Secret Father, bring us blood of the Hunter, Thirsrilanythril the Eater.
We sing. Calling our voice fills the shadow. Secret Father, show us light of the Ghost Singer, Infelithna the Revealer.
We sing. We sleep. We dream. We wake. We live. We grow.
—Telepathic message intercepted by Even, to an unknown source

Of all the lords of the Abyss, only Infelithna knows of the existance of Äzrine. Of course, there is no secret that a Demon can keep from Infelithna, the Revealer. This layer is a massive void, filled with white, glowing mists. Creatures of demonicly infused elemental air roam the mists, preying on anything they can find. Roaming at random is her ladyship, Infelithna, the Ghost Singer. She is in fact the sister of Äzrine, and while he is secret to all, she is both aware of all and obvious to all. She is seperate from the wars and plots of the Abyss, gathering her knowledge in the mists. Her songs reach from this layer and call unwary demons and other beings on the Abyss to her, where they are absorbed and turned to mist, to add to the knowldege to her stores. She also sends her Retrivers out to collect anything she can find. At random intervals, she orders all those under her dominion to go out and slaughter anything they find. Se supports neither the Brothers of Dark Laughter or Thirsrilanythril.

Next up: Layer 781— Eva Tavu Sïnkat Nethvin Sarix Ve Nöût Äzrine
the Horc

12-05-03, 09:00 PM
Oops, someone else got it.
the Horc

12-05-03, 09:18 PM
Layer 781— Eva Tavu Sïnkat Nethvin Sarix Ve Nöût Äzrine

Officially, layer 781 has no name, nor does it officially exist. Though there is a gap between 780 and 782 in the official records in the Planar Registry Bureau, the fact is, there are many gaps in the Planar Registry Bureau. No one save a few, mostly very dead individuals know about 781. This layer is extremely small, and largely serves as Azrine's repository on various "newcomers" to the Abyss. The layer is like one gargantuan disheveled library, though some claim that it is ordered in a manner that only a demon could understand. It is a moot point however, as every skull is lined with Glyphs that induce unending pain and cause spontaneous body rupturing, if the holder is not Azrine, while the Golem Librarians that are in use will tear apart anyone that so happens to intrude.

Layer 34998: The Mistake

Edit: Read books as Skulls
the Horc

12-05-03, 09:22 PM
glad to know the THread finally took off
Ob_Deamon

12-05-03, 10:05 PM
We all make mistakes. Every one of us. The secret is, not in correcting your mistakes, but in foisting them off on your enemies. I can't wait to see Thirsrilanythril's expresion after he realizes what he 'took' from me-hehehehehehe
—Bippy, Clown Prince Of Evil

Bippy is ancient, and in his time he has, with the aid of his friend Lord Jokke, forged many layers. Most succeeded in their purpose before disolving back into the Abyss (the eventual fate of most forged layers). This one did neither.
It was origonally made as a prank on a now dead Demon Lord (Lord Jokke killed him for reasons unknown. It is known that Lord Jokke was compleatly serious about the fight, and did not even begin to seem to be bored until the Demon Lord in question was little more than a manlged pile of flesh and bones). The layer is a massive, white plain. The ground has the consitency of paper, with strange black spots all over the place. Beings on the layer seem to feel a vauge pressence behind their eyes, and a strange word, "Vilyaxikis" echo through their minds. Anything said on this layer is instantly relayed to Lord Jokke, as is the location of the speaker. However, beings on the layer tend to develope a manic desire for grapefruit (or its abyssal equivlant), which has baffled planar scholars (including Bippy himself) for eons, and for this reason, it is dubbed a failure, although few understand the reasoning behind that.

Because the Primus answered my post, it would be impolite of me to leave his post hanging.

layer 15— The land of the Bugbears
Die! Die! Die! Die! Die! Die! Die! Die! Die! Die! Die! Die!
—Marching chant on the 15th layer of the Abyss

This layer is considered very standard by Abyssal definition. The land of the layer is a blasted wasteland of red stone, red sand, and red blood. Bugbears war with each other constantly here, led by demons. The layer is ruled by noone. Yeegnoah (I know I messed up that spelling) desires to take to layer for himself, but has thusfar been unable to.

Next layer:
1243—Ëteneâ Vex Veilna Äzrine
1244—Ëteneâ Vex Veilna Sarix
1245—Ëteneâ Vex Veilna Thirslanythril

(umm... Horc, just a little thing you may find interesting. Äzrine doesn't use books for his records. He uses the souls of those he has killed trapped in flying skulls on his home layer. I like the layer though.)
Tevish Szat

12-05-03, 10:31 PM
Layer 34998: The Mistake

This wasn't supposed to happen! What god does it please to afflict mortals and fiends alike with such scourges? I can see the reality of this, as can my fellows. I think I speak for all here when i say that I wish I couldn't! the terror, the despair, the fear. We can see it all, all rising and tormenting all here. Our guide leads us on, we dare not tarry here to make a more complete report, for it might consume even the most prepared travellers

- Planescout Gilleleid, journal.

The Mistake is just that, the result of the endless permutations of infinity, and so it would have to happened eventually.

Very little is certain about this layer, the only known survivors of a visit are the men of Planescout Gilleleid's ill-fated mission to the abyss. what is certain is that that the travelers inable to see through illusions are effected as by phantasmak killer at 20th level caster, heightened to 9th level, as their words fears or the sad memories of their worst failures assail them.

Those that die are left to scatter the flesh ground, for this layer is semisentient. It is, for certail alive. The corpses are slowly pulled under, but all the painful memories, fears, and darl thoughts flkow to a mountain of flesh. It. The mistake. An abomination of extreme poser, it is said to be older and more powerful than the Heactonchreise (sp?). Perhaps this was the first, living layer of the abyss, the ultimate of chaos and evil from whence it all flows, or else it is merley the abyss manifest in a layer of flesh. whatever the case, it isn't supposed to be.



Planescout Gilleleid: Gillelid is a Rgr7/Planescout(see the PrC boards)10. He is elven and was send long ago to explore the abyss. on one of the earily layers, he killed a witch and he, his men, and his yougloth guide were all cursed to wander the abyss until they found the last layer. An odd effect of the curse is that they were all rendered unaffected by age until they ded violent deaths or escaped. that seemes impossible, but Gillelid and three of the troupe that went with him DID escape the Abyss. He now lives as a hermit in the coutnryside, content to live out his long elven years in blissful half-insanity. If asked how he escaped, he will merley answer: "The Lost God of the last layer willed it". Ask about any of his other work, and you'll be referred to the planar cartographic society, which keeps all his constant flow of journals over the thousands of years he traveled the abyss in a seperate demiplane, all in chronological (and thus layer-number) order. (His items wern't cursed with him). the other survivors, being human, have long passed away of old age.

Next layer: 62898 Ælëd-Tôr-Ûrüõk
Tevish Szat

12-05-03, 10:44 PM
I'll take Ob_Deamon's too.

1243—Ëteneâ Vex Veilna Äzrine
1244—Ëteneâ Vex Veilna Sarix
1245—Ëteneâ Vex Veilna Thirslanythril

I know not what the strange words mean. our guide, I think, knows, but he does not tell us. Instead, he told us the history of these layers. I shall retell it in short here. Three demon lords once, long ago, planned to conquor all the abyss and rule it in tandem. they made three nearly identical layers to act as mrashaling grounds for their war. But it is, as many have said, the nature of evil to turn on its self, and so that triumverate of evil did. Äzrine attacked Thirslanythril and Sarix, caught on the plane between, was forced to fight both sides. they are all still at it, and the war marches on.

- Planescout Gilleleid, journal

These layers are the site of constant massing demonic armies, sending these armies against one of the other two. there is always war here, and all three demon lords have held their ground. the three layers have near infinite natural resources: Timber lots that regrow in seconds and rich, self-replinishing veins of ore.
the Horc

12-06-03, 12:43 AM
Who names these things? I mean, honestly! - Anikh, the Cursed Wanderer

Layer: 62898 Ælëd-Tôr-Ûrüõk

The layer, roughly translated from its proto-Demon, means "The Vile Incarceration of the Damned". This layer serves as a horrible punishment for demons who have betrayed demons who were more powerful than themselves and were caught before their plans could come to fruition. As such, it is filled with endless tortures to be wrought upon its vile denzinens. It is not the most creative layer, though it is definitely among the most ancient, as it still keeps its original Proto-Demon name. Only a handful of scholars know what it means, and only keep its name because it sounds vile and disturbing.

Next: Layer 10336, the Violence of Dawn
FOOL

12-06-03, 09:56 AM
*yawn* wus goin o- urk! - A late soldier

On this layer, eternal war rages. It is different form all the other eternal wars, in that it is always dawn and the participants are allways sleepy (treat as flat-footed). The ruler of this layer is none other than Chesskel. None can even begin to think of why Chesskel would want this layer. It is actualy very simple. He may take as many soldiers as he wishes and they will obey him to do anything. Anyone who sets foot on this layer is beset by an urge to join the battle (Will save DC 25 negetates) The terrain is just flat and brown everywhere from so much trameling around in heavy armor and it is speculated that, in a few thousand years, it will be worn away into nothing.

Layer 590,587: Westward Voices
the Horc

12-06-03, 01:55 PM
On layer 590,587, heed my advice: Don't listen. -Anikh, the Cursed Wanderer

Layer 590,587: Westward Voices

The layer is a vast sea. It is tormentuous and violent and filled with demonic sharks and Kraken. However, being a giant demonic squid's lunch is a more desireable than the alternative...

In the layer, there are the beautiful voices always singing in the west. They evoke the fondest memories of the person. Unfortunately, like so many other layers, it is very difficult to leave the Westward Voices layer. The main problem with that is the fact that over time, the memories are replaced with horrible experiences, and all other memories are replaced by even more horrific experiences. In addition, people remember that they had fonder memories, though they can no longer remember them. Eventually, the despair will cause them to try and drown themselves, but if anyone tries suicide or assisted suicide, their soul simply becomes another drop in the ocean of sorrow.

Next Layer: Layer 2242, Famine's Feast.
kappa_nova7

12-06-03, 08:07 PM
"Beer,meat, boar,meat, duck, MEAT!!!"-Gilganes, abyssal explorer

Layer 2242, Famine's Feast.

When a traveler arrives at this layer, they have an overwhelming desire to eat. This is ironic, because there are mountains of food in front of them. The traveler eats until he is so full, he can't escape from the gluttonus demons of this realm.

Layer 77776854123:Amarytres
Tevish Szat

12-06-03, 09:46 PM
Layer 77,776,854,123: Amarytres

We arrived in a new layer today. This in and of its self is not strange. What is strange is that it is heavily populated and yet our guide has no knowledge of this place. He is jittery, but councils us not on the proper course of action. Nontheless we have decided to tarry and attempt to make a decent report of this layer, whch seemes to be one huge city. We also hope that, this deep in the abyss, we have found a good place to restock and perhaps have rendered other services.

Day 2: The cityscape proved to be more impartial than any we could have imagined. It has been almost as though most here cannot sense us. The demons are suprisingly few, as we have not seen any, most of the city being made up of members of our race it would seem. Of the few we have been able to talk to, they merley continue to direct us on to another

Day 3: Still no demons are apparent, though by speaking with ever higher ranking denezins, we have been able to purchase new items and find out a secret that will do us well. For the first time, there seemes to be hope. Against my council and that of our guide, many of the men go to a local tavern to celebrate our findings.

Of the fourth day on the layer Seventy seven billion seven hundred seventy six million eight hundred fifty four thousand one hundred tewnty three: The Planeshifter is dead, for overcome by drink the men made some Faux Pas and a fight broke out. instantly all the unobservants vanished and the others were revealed to be something else. They are not demons and our guide has no knowledge of what they are. It is my advice that any traveller that follows in our footsteps tarry none too long in this seemingly inviting place. I have named it Amarytres as we pass, after the legend of the ancient Abyssals, the rule of which is said to have coencided with that of the ancient Baatorans in the Nine Hells.

- Planescout Gilleleid, journal

The layer was apt named, for it is indeed the last (known) bastion of the Amarytre. The city takes up the whole lauer, stories and causeways everywhere. Unless some act is made against one of their own, the Amarytre will not attack and are quite ready to get travellers out of their layer, often bu giving them supplies at rock bottom prices. return visits are prevented by the fact that no non-Amarytre can come to the layer twice. portals to it won't accept them. the Amarytre create a grand illusion, unable to be pierced by any senses o mortal magic (though epic spells could provide a way to see through it) of a city populated by members of the races of the travelers. The Amarytre are few, and thus most of the citizens are nothing more than illusions.

Next layer: 568291 Sunsdeath
Ob_Deamon

12-07-03, 11:22 AM
And when finally the lights of existance have dimmed, and the suns are snuffed, then shall it begin. Those who dream waken, and a shadow rises in this realm. I come for you.
—Message written on the bloody hide of a Balor, found simultaineously by Bippy, Lord Jokke, Even, Sarix, Thirslanythril and The Fly of the Abyss. A retriver was seen in each case leaving the hide where they could find it.

Sunsdeath. This layer is the dream of the Mind Flayers, but it is not connected to them. The layer is a massive, flat plain made of a strange blue-greenish metal. On the horizon, a sun, red and bloated, sheds a weak, sickly light. Skulls of all shapes and sizes whirl throught he air, seeming to be moving in a spiral around something. A red mist flows from the into the air, seeming to move twords the sun. Those who look closely can see runes etched into the ground, and those few who understand them soon realize that it is history of the multivers, although disordered to the extreme. Retrivers can be seen throughout the layer, carrying skulls and releasing them to the vortex, or, rarely, carrying what appear to be large egg sacks to and from portholes. Whenever one of these egg sacks is near a skul or group of skulls, the mists flowing from them redirect and are abosrbed by the sacks of eggs.
One extrodinarily strange feature of this layer is that its gates connect to layers that are... strange. They parrallel existing layers, but follow their own rules. It is amost as if it stretches along another axis of the Abyss. It is said that certain portholes lead to other multiverses.

Next Layer: layer 4673i, Ye't't dying bloom
the Horc

12-07-03, 11:45 PM
Ah, Ye't't... this layer stands as a memorial to you and the Chaos of Six... -Anikh, the Cursed Wanderer

Next Layer: layer 4673i, Ye't't dying bloom

Many eons ago, an alliance of powerful demon princes was formed. Calling themselves "The Chaos of Six", they sought to gain power through unconventional means by calling power from an unknown dimension. No one save a few know what exactly happened, but a powerful storm of incalculable magnitude tore the layer apart. Since then layer 4673 has been subdivided into 17 main chunks called 4673a through 4673q. On the six largest remaining chunks, there were built memorials to the princes, Ff'd'hares, Qui'jsha, Ulkanes, Nesxar, Ultan, and Ye't't.

On each of these six chunks, there exists nothing but a single, eternally wilting flower trapped in ice, and a small stone slab, with the inscription "Know that [the name of the prince] lies here, felled by what lies beyond". These flowers emit a massively powerful Revulsion effect. Nothing, not even mindless constructs can stand to be on Layer 4673 for more than a minute without the intensive desire to leave.

It should be noted that nothing can actually bring harm to the flowers or the memorial. Magic refuses to work, inanimate objects will blink out of existance if hurled at the chunks, and any attempt to land on the chunks with the intent to destroy the anything there will cause the person to make will saves twice a round at DC 60 + 5 per successful save. The layer serves as an eternal reminder to the dangers of calling from beyond the known universe.

No one, save one being knows the truth behind the flowers... they are the essences of the six demon princes locked in eternal stasis torture. The ice is actually made from a liquid derived from pure tangible liquid goodness. The ice is to represent their imprisonment in stasis, a form of perfect unchanging order, while at the same time the ice is supposed to be goodness distilled, something that would oppose the inherent evil that a demon represents. It is meant to be a prison of the most diametrically opposed sense of alignment. Needless to say, the Six have since become completely insane by being forced to endure one of the most horrific tortures a demon could be visited upon.

Ye't't Monument is on the section called 4673i. No one really knows why, but for some reason, 4673i is by far the least affected by the revulsion aura. People can last twice as long before being overcome with the desire to leave (granted, they last about 80 seconds, and only have to make saves once per round when trying to bring destruction to the segment).

When on layer 4673, there is very little chance that anyone will attack you. Most creatures simply want to leave. They may attack you when you, and even wait for people to leave, but rarely will anything want to fight you while being affected by the revulsion.

Next up: Layer 8399: The Golems of Suffering
Kharbrethinal

12-08-03, 05:20 AM
The golems of suffering is one of the many names of this layer, lorded over by the Machine-Lord Jikae'r.
A plane of rubble and smog, foul viscous gas fills the air proving harmful for all who dwell too long.
Goblins seem almost everpresent on this plane of whirring cogs and whirling blades, carry tools, materials and bizarre devices back and forward, they pay little heed to any wondering the plane, but travellers beware they are known to fall upon travellers fro no reason and tear them to shreds.
Insane half-golems wonder the layer screaming in unbridled rage, they are the source of its name. Any who anger the Machine-Lord will suffer a hideous fate.

Jikae'r is a twisted Demon-Prince, once one of the most gifted demon sorcerors he made an insidious doublecross in the Blood war, luring an Allied Demon-Prince to a death at a Devil's army with which he had a deal, betraying his fell bargain he had fallen upon the belegeured devil's forces rending them to shreds.
His traitorous deeds brought him under pursuit by a powerful Kolyarut. Jikae'r slew this powerlful adversery but not before it enacted a potent curse upon him banishing the forces of magic from his body. Stripped of his powers Jikae'r rampaged across the layers destroying and breaking all in a berserk fury, some say the first thing he broke was his own mind......

Eventually Jikae'r returned to his own layer stripped of magic he sought and answer, he found the answer in the hard iron heart of machinery, thus his insane conquest began.

All he cares for are his machines. He has undergone countless "improvements" at his own hands and is now more truly machine than demon.

He constructed a huge tower in which to construct his experiments and eventually melded himself with the clicks and whirrs of the collosl structure. Mechanicle tendril reach across his layer his conciousness one with the machines. Even though his physical form is anchored in the spire he examines all on his own plane. No where is beyond his notice. Large golem-like constructs are wired into this madmans mind and he uses them as guardians and ordinators of his plane.

He is always creating new deadly contraptions and luring more inventors to his insidious cause.

Recently he has taken notice of the recent brewing war and has decided to leave his layer for the first time in 1000s of years to protect the glorious example of technology which is The Pylon.

Next: Layer 3923 The Bloodrenched Isle
Ob_Deamon

12-08-03, 08:45 PM
WE SING! WORDS WEAVING THE WEBS OF OUR SECRET KING! LORD THIRSLANYTHRIL, WITH YOUR BLOOD WE SING!
WE SING! WORDS WEAVING ON THE LOOM OF THE SCHOLAR! LORD JOKKE, YOUR MIND IS NOW OUR FODDER!
WE SING! WORDS WEAVING A TAPESTRY OF FEAR! SARIX, THE TIME OF YOUR END IS NEAR!
WE SING! WORDS WEAVING AN IMAGE OF HATE! EBARCAM, ON YOUR LIFE WILL OUR THIRST WE SLAKE!
WE SING! WORDS WEAVING EVIL MELODIES OF TIME! EVEN, WITNESS NOW OUR FATHER'S TIME!
WE SING! WE SING! WE SING! WE SING! WE SING!
—Telepathic message recived by Thirslanythril, Lord Jokke, Sarix, Even and Ebarcam

The 3923rd layer is new. It took form a mere day into the War of Dark Laughter, under the hand of an unknown being, who was descibed by the only being that saw it as a six armed iron golem in the shape of balor. The layer is a massive massive series of stone domes rising from a sea of blood (divinations reveal that the blood is in fact, that of Thirslanythril, although it is belived that it was created magically as a duplicate of that one's blood) The sky is black, but the layer is lit by the blood sea, which glows with a hellish light.
But the true horror is what resides on the domes. Massive pillars of black, slimy flesh which seems to be made up of colonies of writhing maggot like creatures dominate the domes, and from their terrible bodies comes the sound of singing, both beautiful and terrible at the same time. Arcane energies from the Rivier of Bile arc from tower to tower, and the power these towers can unleash has been well demonstrated, after several adjacent layers were destroyed, compleatly, by blasts from the towers. It is said that the skulls of all the creatures on the layers were stolen and transported to an unknown location. The singing of these towers is audible accross the abyss, sounding like a tiny melody in the back of the minds of every creature not on this layer, and as a defening chorus to those on the layer.

Next up:

Layer 3923+i: The Bloodclotted Isle
and
Layer 1932: The Antithesis
kappa_nova7

12-09-03, 03:17 AM
"This dosen't make sense. What happened to the law of graviteeeeeee!!!!!!"-Gilganes, explorer of the abyss

Layer 1932: The Antithesis

This layer is covered in shelves that disclaim every law known to man. However , when someone reads the law, it only applies to them. This can be deadly in cases such as disclaiming the law of gravity, or beneficial, such as that creatures don't need organs to live. They only apply while on the layer, however.

Layer 73:Drumbeats
kappa_nova7

12-09-03, 03:17 AM
"This dosen't make sense. What happened to the law of graviteeeeeee!!!!!!"-Gilganes, explorer of the abyss

Layer 1932: The Antithesis

This layer is covered in shelves that disclaim every law known to man. However , when someone reads the law, it only applies to them. This can be deadly in cases such as disclaiming the law of gravity, or beneficial, such as that creatures don't need organs to live. They only apply while on the layer, however.

Layer 73:Drumbeats
the Horc

12-09-03, 09:45 AM
Originally posted by kappa_nova7
"This dosen't make sense. What happened to the law of graviteeeeeee!!!!!!"-Gilganes, explorer of the abyss

Layer 1932: The Antithesis

This layer is covered in shelves that disclaim every law known to man. However , when someone reads the law, it only applies to them. This can be deadly in cases such as disclaiming the law of gravity, or beneficial, such as that creatures don't need organs to live. They only apply while on the layer, however.

Layer 73: Drumbeats
Ob_Deamon

12-09-03, 11:07 AM
Originally posted by kappa_nova7
"This dosen't make sense. What happened to the law of graviteeeeeee!!!!!!"-Gilganes, explorer of the abyss

Layer 1932: The Antithesis

This layer is covered in shelves that disclaim every law known to man. However , when someone reads the law, it only applies to them. This can be deadly in cases such as disclaiming the law of gravity, or beneficial, such as that creatures don't need organs to live. They only apply while on the layer, however.

Layer 73:Drumbeats

Odd... that doens't sound very Abyssish.
Ahh well, what about The Bloodclotted Ilse?
the Horc

12-09-03, 12:47 PM
Originally posted by Ob_Deamon
Odd... that doens't sound very Abyssish.
Ahh well, what about The Bloodclotted Ilse?

That's the thing, these manuals can also prove that life cannnot exist or that matter is far too unstable to actually be able to form coherently.

Guy1: Hmmm... due the entropy being such a dominant force in the universe, the coalesence of solid matter is in fact physically impossible...

Guy2: I wonder what that means...

*Guy1 spontaneously explodes*

Guy2: Oh.

The fact is, you are trying to disprove all the rules of reality, which is definitely very chaotic...

To make it abyssal, 90% should involve laws that involve unpleasant endings for the reader... (largely that there is enough room in a 5x5x5 foot room for 2000 Balors to be torturing you at once)
Ob_Deamon

12-09-03, 08:23 PM
Ahh well... back on topic:

Jâthin Äzrine Näuatak mehîäth conmô käp châk. Iangourkas nêxnatath châk nîônthutîckt. Kînoüluk vex nomon kätrchak.
— Singing of the demon lord Julvithas

The Drumbeats. A land of war, set to the sounds of a pounding, frenetic rythm, beyond the understanding of mere mortals. Here, Julvithas rules, and his dark song has melded with the song of the Bloodsoaked Ilse.
The layer is made up of a serise of mountains floating in a void. Large drums cover each mountain, and by pounding on one of these drums one can force these mountains to move. Each mountain is covered in warriors doing battle, while clever leaders drum to hurl mountains against each other, destroying their enemies with deadly precision. Julvithas has changed since the creation of the BloodSoaked Ilse, though, and the layer is changing with him. Already, portholes to the Pylon are forming, and it won't be long until these moutains start to fall through. What will result when that happens is anyone's guess.

Next layer:
layer 73+i: Deathbeats
and
Layer 3,241: Jumal's Fortress
the Horc

12-09-03, 11:02 PM
Why are there so many layers with the name +i after them? The same reason as with Ye't't's... the inherent instability of the Abyss combined with a large and powerful external force being applied... -Anikh, the Cursed Wanderer

Layer 3923+i: The Bloodclotted Isle

The bloodclotted isle is similar to the Bloodsoaked isles, except whever there would be blood, there are scabs. In addition, all structures were razed to the ground, and there is no sining.

Deathbeats? More like deaththrows... - Anikh the Cursed Wanderer

layer 73+i: Deathbeats

As with the Bloodsoaked Isles, the layer of Drumbeats was hit by a catastrophe that caused some part to segment off and float away... also, the layer Deathbeats is utterly quiet... because everything on it is dead.

Nice piece of real estate Jumal... while it lasted.:smirk: -Anikh, the Cursed Wanderer.

Layer 3,241: Jumal's Fortress

Jumal is a lesser demon prince of little note. He was very interested in the elementals, largely on how he could exploit them and use them for his own gains. However, he was not very powerful and so other, more powerful demon princes would use him mercilessly. Ultimately, Jumal swore vengence and proceded to build himself a base of operations from which he could strike back at those who mocked him, and strike out against those he could exploit.

Using his powers of elementalism, he built a mighty fortress of which he used many, many Earth elementals. His fortress was mighty impressive, and he would capture unsuspecting individuals on the abyss and then gloat in front of them about how great his fortress was, before giving them a horrible and painful death that being a demon prince warrants...

Unfortunately, one day, he made the mistake of "inviting" the wrong person... said person left Jumal permanently crippled, using some unknown form of scarring that prevents all known methods of healing, and proceeded to turn the entire fortress into a fiery hellhole. Jumal is prostrated outside, bound by force shackles, where Dretches continually gnaw on him.

A Vrock stands over to guard him... though some believe he is guarding Jumal, the fact that Dretches continuously chew on him seems to indicate that he's just there to enjoy the site of a former demon prince get chewed on by by the lowest form of demon. The Vrock doesn't mind telling the story about Jumal, though he may try and kill you just for existing.

Next layer: Layer 24601: the Wrongful Imprisonment.
Ob_Deamon

12-10-03, 05:11 PM
There was a time, long ago, when Lord Jokke had just left the form of the Lord of Dark Rage behind and embraced humor, that he made some of the worst jokes in existance. I mean, this is pathetic.
-Anikh, the Cursed Wanderer

Long ago, when Lord Jokke had only recently taken on that form, he created this layer.
The layer is in fact, and annex of Carceri, drawn onto the abyss by the Lord of Dark Laughter. The top part of the layer is a massive, jumbled library. In the books of the library are a serise of arbitery laws, most of which are incredibly inane, followed by the punishment meritied by breaking that law. If anyone breaks any of the laws writen down in the layer (one of the laws is that you cannot know the laws, punishable by having a small rodent eat your eyes out for eternity.) the second part of the layer takes effect. The transgressor is transported to a large underground prision, where they are punished in a random manner, for anything but the crime they actually commited. The joke here is of course, not that the punished is being imprisioned wrongfully, but they are being punished in the wrong way.

Next up:
Layer 24601+i: the Wrongfull Release
and
Layer 5,361: That Which Is

(Horc: the reason I post so many layers with +i attatched is because I view the Abyss sort of like a Complex number graph, with an X-axis (the Plain of Portholes or whaterver it is called), a Y-axis (the Cursed Pools), and an Imaginary axis (Sunsdeath). Beware honor math students, for they attempt to apply stange rules to the universe you don't live in. Layers with +i attatched are the layers that can only be reached via Sunsdeath)
the Horc

12-10-03, 05:40 PM
Yeah, well, no offence, but it's really annoying.
the Horc

12-11-03, 11:51 PM
That which is, will always be, deny it so and you'll never go free. -Scripture on the Gate to That Which Is

Layer 5,361: That Which Is

That Which Is is a long expanse of nothingness, surrounded by a gate, on which the entrance says:
That which is, will always be, deny it so and you'll never go free.

Anyone on this layer is ultimately trapped there. Only demons may pass freely. However, there is a way out. What the scripture means is that anyone who denies the "ultimate truth", that the forces of the Abyss will ultimately win control of the outer planes and as such, the known universe, will be forever trapped. By truthfully believing with all your heart and soul that you the demons are supererior to everything else, and that the Devils will be defeated, the Yugoloth will be enslaved, and everyone else will be crushed under the demonic heel will cause a transformation of you into a Dretch. Then you can leave the layer. As such, many people find themselves trapped for a long time, since one cannot actually die on this layer, and how to leave is not actually explained.

How'd I get out of there? Largely by killing everyone that got in my way. -Anikh, the Cursed Wanderer

Layer 24601+i: the Wrongfull Release

Anyone that wants to leave layer 24601: the Wrongful Imprisonment, can only do so by Layer 24601 +i, which is, in fact, an endless corridor. The only way one can traverse the corridor is by somehow contacting the Warden (currently a 40 HD Marilith who's into heavy sadomasochism fetishes, and really likes heavy flails) of the Layer and "negotiating" their way off. Typically, the only negotiation tactics available to the poor individual in question is to provoke the Warden into killing them, however, recently, the Warden was changed after someone managed to "negotiate" their way off with the last Warden (a 50 HD Balor wielding a heavy, spiked flaming club as opposed to the typical vorpal lightning shaped sword), by carving the True Word for Pain on the inside of his retinas.

What makes this layer amusing? The fact that the only people that get released are major transgressors of laws in general. Anyone else must escape somehow.

Next up, Layer 8390002: The Works of Doom
kappa_nova7

12-12-03, 07:54 PM
"For an insane, sadistic, bloodthirsty demon, he sure makes a good golem."_ Gilganes, abyssal explorer
Layer 8390002: The Works of Doom
Doom is a balor sorcerer who is incredibly interested in making golems. In this giant factory, evey golem ( except for a hellfire golem can be found in here. Doom plans to one day launch an assault on the material plane with his works.

Layer 90777: Shark soup
Pyrolocutus

12-12-03, 08:39 PM
Layer 90777 - Shark Soup

This layer consists only of a gigantic sea of blood. In this blood sea are thousands upon thousands of fiendish sharks, all in a perphetual blood frenzy because of the omnipresent blood. Falling into the blood is a good way to get yourself ripped up very fast.

Purportedly, somewhere within the layer's blood is a gargantuan fiendish shark that commands all the lesser sharks, and which is never attacked by the other sharks.

Demon lords who need moat guardians tend to come to this layer to find the most vicious sharks.

Layer 830929 - The Darkling Hunt
Ob_Deamon

12-13-03, 11:31 AM
I hunt! I feed!
— Gheret'äthas

This layer is the home of the Shadow Hunt, which is perhapse, the most effective ploy the Baatezu ever used against the Tanar'ri. It is a massive world of shadows, a gloomily lite plain of sorrow and despair. Flocking through the shadows are Shadow Demons (BoVD), who hunt down and tear to ribbons any creature they can find. But something else resides on the layer, something that spurs the shadow demons of the layer to hunt down and attack any Blood War army, be it Abyssal or Diabolic, and on the Abyss, there are far more of the former. Every 'day', or whatever passes for such on this realm of gloom, millions of Shadow Demons pour from this layer, to hunt and attack their fellow demons. All rational has left the brezerkers, (treat as having Int scores of 3, but Str and Con scores 6 higher than normal) and they care nothing for the souls they could collect.

Next Up: Layer 1241— Lumenex Nox
Drayakir

12-13-03, 11:44 AM
Layer 1241— Lumenex Nox

This layer is a flat surface broken only by towering spires that protrude from the rock. On the top of every single on of those spires is a green crystal that gives off a sickly green glow. The layer is suffused with this light, it permeates the substance of this layer. And it is toxic. Any person who sees this light contracts a rare disease. As long as he had at least one hour of contact, their hair will start falling out, eyes grow bloodshot, and he begins to feel extremely weak and sluggish ((1d6 Str, Con, Dex damage. Treat as disease)) However, a more sinister effect also follows. All metallic and crystalline substances that a character possesses adopt the same glow, and the same properties. The layer is strewn with the bodies of the people that died, and demons quickly skirt the place to snatch up any souls they can, flying away, lest the possessions of the demons start carrying the green light. ((Think of this realm as a place that has been hit with a nuclear bomb, and the radiation is all around you))

Next Up--> Layer # 3663: Toxic Wonder
legacyheir

12-13-03, 10:34 PM
On this layer, there are all variety of snakes and poison shops. The entire layer itself is poison and disease. To touch a piece of the ground with bare skin is to expose to a random contact poison or disease, and each 2d4 minutes the party is hit by an inhalation poison. Only in buildings and permenant structures (or temporary structures such as a tent) can the person escape the poison. Only the snakes are immune (they have half-fiend or fiendish templates.

Layer 990: Icy Wraithsgrave
FOOL

12-14-03, 10:21 AM
If you should wonder where all the gosts go after they are defeted, stop wondering and mind you're own buissness if you wish to live. -Wraiths Gravekeeper

On this layer, all the gosts and wraiths and any other incorparal dead creature, go when they are defeted. Many think they are safe because all the gosts and such are dead and gone. They aren't all that bright. Any undead that has been killed dosen't like to be disturbed much. Any person who totches a grave releases a random incorpral creature.

City of the Damned In this city, many undead wander waiting to go to eternal peace (or pain). Many think, "Isn't there a City of the Damned in Baator?" Yes, but it is just a copy of what is here. This Abbyssial city has been here long before anyong in hell even thought of the name. Commerce is actually quite larger than would be expected. But all sorts of not dead people can be seen ambeling through the streets (especialy necromancers)

(I forgot all about citys in my other posts!)

Next layer 847,397: 37 Clocks
Pyrolocutus

12-14-03, 11:16 AM
Layer 847,397: 37 Clocks

This layer consists of an expanse of indeterminable size. Sitting at the center of the room are 37 clocks, arranged in a circle and facing outwards, each numbered from 1 to 13. Each clock counts time at different rates. Whenever a clock strikes the hour, one of 13 things happens.

Stikes:
1: All the clocks rotate around the circle, moving one spot to the left.
2: A shadow appears for each living thing on the layer and begins hunting that person.
3: Anyone who listens to the last chime is instantly teleported to another layer of the abyss.
4: Nothing happens.
5: One random creature on the layer exhanges a random ability score with another randomly selected creature on the layer.
6: Anyone who listens to the last chime is affected as if by Power Word: Kill.
7: Listeners are stunned for the duration of the chimes (about 1 round).
8: Listeners get a +10 bonus to Listen for the next 24 hours.
9: Nothing happens.
10: A fireball detonates in the middle of the circle. It does not harm the clocks. Treat it as cast by a 15th level caster.
11: A random fiend appears in the middle of the circle.
12: The entire layer is affected by Deeper Darkness for the next 12 hours.
13: A demon lord becomes instantly aware of anyone in the layer for some reason.

Since the clocks count up to 13, the minutes hand goes up to 69. It is rumored that something dreadful happens if all the clocks ever strike 6:66 all at the same time. Since one clock is abnormally slow, it has never reached 6:66 in the recorded history of the universe. However, it is getting closer and closer...

Layer 120000: The Quiet Place.
Drayakir

12-14-03, 11:46 AM
This realm looks like a bustling city. Streets filled with demonic, undead and mortal merchants. Shops, buildings, towers, etc. But there is one abnormality. It is quiet. Too quiet. All sounds are muted. All telepathy is negated (even the fiends). If one makes a gesture as to communicate, he finds that his limbs are unresponsive. There is no way to communicate with anyone here. Fights are silent. So is movement, and as such, everyone on the layer gets a +10 profane bonus to Move Silently checks.

Next Layer: #832421: The Flesh Vats
Ob_Deamon

12-14-03, 02:35 PM
We sing. Laughing, new hate to show. The web is now pulled tight.
We sing. Laughing, new hate to show. None can break it, don't try to fight.
We sing. Laughing, new hate to show. One face hides two foes.
We sing. Laughing, new hate to show. One laugh, two brothers you well know.
We sing. We dream. We sleep. We wake. We live. We laugh.
—Children of Äzrine, recived by all Demon Lords involved in the War of the Deep Kings

This layer came into existance the moment the Pylon fired and the River of Bile activated. When the Squirming Plains were burned the matter of that layer, combined with the power from the Pylon, reforged itself as a mirror of the war that it was destroyed in.
The layer looks like a massive plain of ash, with a giant pillar rising from the otherwise unbroke landscape. Periodically, about once every six seconds, armise of flesh surge from the ashes, generally in the form of Demons but occasionally in the shape of stuffed bears, toys, or other oddities. The flesh things (really flesh golems) will assault each other with fierce intensity, before falling back into the sea of ash.

Next layer: Layer 1832— Ego Braîn
kappa_nova7

12-14-03, 06:11 PM
"Geez, that guy's ego is as big as he is."-Gilganes, explorer of the abyss

Layer 1832— Ego Braîn

This plane is just one vey big landscape of brain. It is inhabited by an elder brain that became huge & abyssal. It continously wants more knowledge for itself. As such, it tries to get the abyssal mindflayers to kill travelers. It then absorbs the corpses.

Layer 56739200000:Monkey trouble
Drayakir

12-14-03, 11:26 PM
This layer is a huge jungle, that is covered with toxic plants. It is inhabited by Bar-Lugras- the lumbering ape demons- and the abyssal version of the various apes that are found in the Monster Manual, as well as the dreaded Girallion. Somewhere in the layer is a city that is populated by the monkeys that have grown to have an amazing intellect- for monkeys anyway (give them like a +8 to int, or at least make them speak a language). The city is ruled by an ape that has psionic powers.

Next Layer- #34453- The Mortal Outpost
the Horc

12-15-03, 08:05 PM
I swear, it's been great having a conversation where the bulk of it didn't involve stuff like: "I will consume your essence!" and "OH IN THE NAME OF ALL THAT'S UNHOLY MAKE THE PAIN STOOOOOP!!!". I still think you all are insane for willingly living down here. -Anikh, the Cursed Wanderer

The layer that would be the Mortal Outpost was abandoned many millennia ago by the demons. Eventually, a group of mortals, hell-bent on fighting the demonic threat on their home turf, moved in onto the lair. Since then, this layer has become the main staging point for several prime material worlds to launch assaults on the various armies of demonkind. The main reason why this community hadn't been eliminated yet is due to some powerful magics that hedge out demons that's renewed contantly and the fact that most demons are more interested in the Blood War and demonic civil wars.

The Mortal Outpost is a diminutive Layer, roughly the size of a demi-plane. It has a fortress city where new mortals can come in, stock up on materials and go forth to attack the various demon hordes. The fortress is built from cold iron, and its aura allows any demon within 2 miles to lose any DR and telepathic capabilities. The fortress attracts mortals of all kinds, and so has been subdivided into 8 sections, where the 8 non-chaotic evil alignments dwell. Chaotic evil people are viewed with paranoia and suspicion, so are generally not allowed in. The screening process is extensive to prevent demonic worshippers and demon possessed indiviuals from entering.

Next Layer: layer 93338, Ysdir's Garden.
kappa_nova7

12-15-03, 11:21 PM
"Awww, look, a sheep, isn't it.....why does it have scales & a forked tail?"-Gilganes, explorer of the abyss

layer 93338, Ysdir's Garden

Ysdir is a balor who takes delight in taking cute creatures & turning them into weirdos. He has a garden full of them. What he can't do, however, is change their mannerisms, so most won't harm an adventurer. This frustrates Ysdir to no end.

Layer 47576787:Yeenoghu's pride ( as in a pride of lions)
Pyrolocutus

12-15-03, 11:50 PM
Layer 47576787:Yeenoghu's pride

"There is no greater joy than the hunt of sweet flesh." - Keelangou, gnoll shaman

This layer is composed of serveral dissimilar environments merging into one another unnaturally. It is populated by fiendish gnolls who served the gnoll lord Yeenoghu faithfully in life, who inhabit several primitive settlements in the layer. Out in the wilds of the layer are primitive humanoids, such as humans, dwarves, and elves, which the gnolls hunt for their pleasure. The most valued members of the gnoll comminity are those who prove their ability to hunt prey on each of the different terrain types. Some say that Yeenoghu himself has also been seen on the layer, hunting.

Layer 19009013 - Citadel of the Eldritch Cabal
AlexBurel

12-16-03, 01:20 PM
Layer 19009013 - Citadel of the Eldritch Cabal

At last, I have finally found the answer! On this little known layer of the Abyss, I have discovered a spell that can finally break my curse. Let us pray the last layer does not slay us....

-Planescout Gilleleid, journal.

This layer was once the home of a powerful mage who was as brillient as he was insane. For thousands of years he lived, searching for forbiddon knowladge that would grant him omnipotence, only to fail at every turn. In frusteration, he tried one last experiment-a paradoxial spell. Created from lines of the Language Primeavil that could not work together, he incribed the spell upon a monolith of black stone and began to cast. When he and his allys, known as the Eldritch Cabal finished casting the spell, it let forth a tremendious explotion that devistated all life on the layer, leaving only the monolith. The Eldritch Cabal died shortly after, the spell having transoported them to the last layer of the Abyss, where they was slain by the Lost God.

Thousands of years later, the Planescout Gilleleid, while wandering the Abyss, found a portal to this layer and was able to break the curse by tansporting him to the last layer as well.

However, what happened after that only Gilleleid and his allies know for their journals soon afterwards descend into nonsencial rambling, and now that they live in their own home they dislike the subject to an extream digree.

Next Layer: 426, Stupidity incarnate
the Horc

12-16-03, 03:17 PM
Don't forget the next layer.
the Horc

12-19-03, 12:53 PM
Long ago, when I first started wandering, I tried to make sense of the Abyss. I wish I came across this layer earlier. I would have given up a lot sooner. -Anikh, the Cursed Wanderer.

Layer 426, Stupidity incarnate

Layer 426 is in fact, a conscious layer. The layer is aware of its surroundings, can sense when stuff is going on, and is otherwise curious about the world around it. He is similar in many ways to Neth, to the point where he calls himself Neth, mostly because he doesn't really know what else to call a conscious layer. However, one big difference that separates this layer from the real Neth, is the fact that this layer is grotesquely stupid. Given the fact that he could never entrap anyone for more than a few minutes before they escaped, that he trusts the demons that routinely come in and ravage his landscape, and ultimately allowed himself with no coersion at all to be a Baatezu staging point for several thousand years as well as let Celestials on numerous occasions to use him as a base of operations to launch their various strike team assaults, goes to show his utter lack of sensibility.

"Neth" ultimately began to realize his problem and sought help. Eventually, he made a deal with some Pit Fiend to be able to grant him the ability to become smart. What he did was grant him the ability to siphon intellignece from those around him. Unfortunately, Pit Fiends being the bastards that they are ultimately let "Neth" keep roughly 1% of 1% of what he siphons off. The rest goes to the Pit Fiend. In addition, the Pit Fiend routinely steals from the intellect that "Neth" manages to keep. Some may wonder why he made the deal with a Pit Fiend, despite the fact that he is a chaotic evil layer of the Abyss. Like we said, he is monumentously stupid.

Dubbed the Black Hole of Intellect by Anikh, any creature that enters here must make continuous will saves every minute or be permanently drained of 1d4 points of intelligence. Those that lose all their intelligence die and eventually melt into the plane.

Next Layer: 4883, the Fire of Entropy
kappa_nova7

12-19-03, 10:44 PM
"Geez, demons sure like the word entropy to decsribe their layers."-Gilganes, explorer of the abyss

4883, the Fire of Entropy

Like many layers of the abyss, this one is filled with fire & has the fire dominant trait. That's about all I can say really
;) .

Layer75767879:Gnome grown
Drayakir

12-19-03, 10:49 PM
This layer looks like Bytopia... but with a twist. Both the sky and ground are a twisted wood/city. The trees are huge and gnarled, and ooze blood instead of sap. The buildings are twisted, and look like they have been melted. This layer is inhabited by evil vampiric gnomes... and demons. The gnomes prey on the demons, and the demons steal the gnomes as shock troops for the Blood War.

Next Layer---> 859673496 Mirror Well
kappa_nova7

12-21-03, 11:31 PM
"Man, I never realised I looked so ugly.. & beautiful!"-Gilganes, explorer of the abyss

859673496 Mirror Well
This layer is full of mirrors. Each of them holds a reflection of the traveler. However, they seem to be saying variations of what the charecters are thinking, & what the charecter looks like. Eventually, travellers go insane, simply by looking at their own reflections.

Layer79366:a simple wish
Alakar

12-22-03, 02:16 AM
Layer79366:a simple wish




This layer is a vast library, with one catch, every single book in the library is a spell book. Alas the walls of this great library radiait an antimagic field that supresses all spells the travelers possess as well as all spells in the spell book, except one. Thier is one book out of millions that contains the one perfectly worded wish spell to exit the mentally torturous layer. This is a wizards nightmere, sine they have all the spells they could every want, but they can't cast them. All books return to the great library when some one attempts to carry them off.


Layer793668: The dark queens rest.
kappa_nova7

12-22-03, 09:30 PM
"She is not a morning person."- Gilganes, explorer of the abyss

Layer793668: The dark queens rest.

This layer is a gigantic castle where a queen sleeps. No-one knows where she comes from. However, anyone who disturbs her rest gains her wrath. For all intents & purposes, she is a 34th level human sorceror.
the Horc

12-23-03, 02:20 AM
don't forget the next layer
kappa_nova7

12-23-03, 07:13 PM
Sorry

Layer 674389: Lair of the Krenshar king
the Horc

12-25-03, 09:59 PM
Hey, I never voted for that self-appointed delusional halfwit. -Anikh, the Cursed Wanderer.

Layer 674389: Lair of the Krenshar king

Once long ago, a lesser demon lord named Hx'garigon mated with a Krenshar (demonic lust) and produced a half demonic Krenshar named Jextivinux. Jextivinux became the source of many abyssal experiments to make the creature strongger and more powerful, as Hx'garigon wanted a guard dog, one that could very well contend with Cerberus. As such, Jextivinux grew to be great in size and power. He grew well beyond the norms of Krenshar, and also fully mastered his fiendish inheritance.

Jextivinex grew to hate his bloated and arrogant father. He hated being a mere servant to a demon whom he saw as stupid, complacent and incompetant. Eventually, Hx'garigon was wounded severely in a battle and Jextivinex, instead of guarding Hx'garigon, ripped off his head. He then left to the abandoned layer 674389 where he established himself as the Krenshar king. He has since then populated the layer with Krenshar females that he has kidnapped, and now the layer is littered with his descendants.

Jextivinex is an immortal gargantuan Krenshar with triple maximum hit dice. He can polymorph himself three times a day, cast as a 24th level sorcerer, and has all the Half-demon properties. He always has a troop of his consorts around him at all times, max hitdice Abyssal Krenshar females, which he has utterly dominated. He is a vile creature who tortures and rapes all his female consorts, and kills off any male Krenshar in his realm, including his offpring. As such, many of the creatures he has suffer from inbreeding. In response to this, he is constantly searching for new meat to play with, and so has numerous Retrievers in his possession. Non-Krenshar can expect to be dealt with in the usual demonic matter.

Next up: Layer 2883991, The Armory of Drestur
kappa_nova7

12-26-03, 09:43 PM
"Whimper"(as a dwarf rogue, Gilganes finds this layer very overwhelming.)

Layer 2883991, The Armory of Drestur

Drestur is a powerful babau who likes making stuff. Especially weapons. He then sells these to the blood war effort. His workshops are full of slaves who owe him a lot of money.

Layer 67973747: angels escape
Judicator Shekar

12-27-03, 12:04 PM
Layer 64,578 and a bit
Lord: Delemelonitrix the Eviscerated
Name: The Fields of Endless Torment
Powerful Denizens: Kelar-Shin, Arcanoloth Lord; The Wyrmlord Remorzarn
Specific Locations: Despots' Tower; Citadel of Screaming Pages; Pit of Remorzan

The 64,578th layer of the Abyss, like all of the other layers, is a place that should not be traveled to without the most dire of needs. It is an infinately large, infinately flat (weird, huh?) plane that is dotted with petitioners and mortal slaves that have been connected to tubes that protrude from the ground at random intervals. These connect the hapless persons to the Citadel of Screaming pages, a building that is positioned somewhere on the plane (it cannot be said where as an infinate plane has no center). This building is an absolutely vast obsidian structure that posesses bladed towers that protrude in random angles. The remarkable feature of this fortress is that blood seems to constantly seep down the walls of this fortress. It is home to the Arcanoloth Kelar-Shin, who is responsible for maintaining the pain extractor that lies at the core of the citadel. This is attached to all of the tubes and collects all of the liquid pain produced by the plane. This is then either used in creating cruel weapons or is distributed to other layers for military use in the Blood War. The lord of the layer, Delemelonitrix, spends most of his time on the Despots' Tower, a massive stone structure that allows him to observe the suffering of the petitioners and slaves. The lord is a tall and muscular humanoid who wears spiked armor ... backwards. He, like most of the layer, is a sadomasochist and posesses a minor artifact designed to cause extreme pain in the target (not only this --- the artifact has the potential of making the victim enjoy it!). His face is an unreadable mass of sores and wounds that constantly ooze with dilute red blood. This Daemon Prince spends most of his time on the tower but visits his associate, the Black Great Wyrm Remorzan, a creature who shares the Prince's Sadomasochist tendancies. Little is known of Remorzan, but it is believed that she is currently involved in a form of blasphemous affair with Delemelonitrix, as the screams coming from her liar when he visits seem to confirm.

How's that for a kewl layer?
the Horc

12-27-03, 01:28 PM
What part of "This is a trap", didn't you understand? -Anikh, the Cursed Wanderer

Layer 67973747: angels escape

The layer angel's escape is deceptively named. The layer looks like a massive portal onto Mount Celestia, however, the layer is in fact a collosal creature, and the portal is in fact an extremely powerful illusion meant to cover the creature's mouth. Anything that enters is teleported into the creature's stomach, where the walls are as strong as Walls of Force. Nothing can breach the walls, nothing can teleport out, and ultimately, everyone is meant to learn a new meaning of pain and suffering as they are slowly digested over a thousand years. However, there are ways to escape, most of them extremely unpleasant and most likely paralytical. Few have managed. One, who was from some alternate reality decribed the creature as a sarlac. It will be pointed out that although such a thing might be too good a thing to be true that no one will fall for it, the area also have a powerful suggestion aura and an Sympathy aura that makes creatures want to come.

Next up: Layer 53669, the Hand of Justice.

Judicator Shekar, the point of the thread is much like a tandem story. Someone writes up a layer then provides the name of the next layer to be used. Then someone uses the title provided and writes up the next layer, providing another title, and the cycle repeats indefinitely. You aren't supposed to break the chain and insert your own layer (unless it also follows a title provided by someone else) Newcomers always do this. Heck, I did it (FOOL, you started this thread, maybe you should write up what people are supposed to do at the beginning)?
kappa_nova7

12-27-03, 07:22 PM
"Well, I certainly see the dagger part of it"-Gilganes, explorer of the abyss

Layer 53669, the Hand of Justice.
This layer looks like one big town square full of demons. All portals lead to a cage where travelers are trialed for their crimes by Mythenaris, the demon lordess of justice. Of course, she finds all those guilty, & the punishment is usually slavey as labourers or concubines eternally or if the accused has killed a demon, death in a thousand ways.

layer 13579086:the warcheif's nightmare
the Horc

12-28-03, 02:53 AM
"Maybe I didn't make myself clear. GET OUT OF MY WAY!!"

"Fah, why should I heed thy call, slave?"

"Alright, you asked for it"

- An exchange between Anikh, the Cursed Wanderer and the Demon Prince F'dlamir, ruler of the layer formely known as The Warchief's Conquest

layer 13579086:the warcheif's nightmare

A demon prince known as F'dlamir was an avid student of metaphysics. Eventually, through intensive research and experimentation, he gained control over his home layer similar to the way a divinity can alter the reality of its home plane. He however, geared the primal essence of the layer to his very thoughts and dreams. With the layer being sensitive to his wants and desires, he could very easily amass an army that would make his layer inpregnable, and he used forcible conscriptions to amass an army with which he used to conquer any number of surrounding layers. F'dlamir proved to be a capable general, and with his mastery of demonic tactics (throw the demons where, when the formations break down, they will do the most damage), and eventually became known as the Warchief. It was estimated that within a few thousand years, he could have made himself a major power in Abyssal politics.

Unfortunately, his reign of terror ended when the True Word for Fear was engraved onto his subconscious.

Forced to know something that none save one of the Creators could truly know without going insane, the entire layer became an extension of what F'dlamir finds terrifying. The landscape roves with creatures of great power and destruction. The landscape boils with death and pain. The air will strip one of their flesh and melt their bones. Everything suffers in tormentous fear. And nothing is immune.

Meanwhile, F'dlamir sits bound to the center of the layer, screaming in terror at things he could never hope to comprehend.

It should be noted that although the layer is an extension of what he finds terrifying, it is believed that the layer is only a mere fraction of what F'dlamir experiences. That being said, few creatures short of deities can last for more than few minutes before they try and claw out their own eyes to end the terrifying visions that ceaselessly plague everyone that is unfortunate enough to come here. And it only gets harder as time progresses.

Layer 38833: The Hardships of Hexam
Drayakir

12-28-03, 03:55 PM
double post, sorry
Drayakir

12-28-03, 03:55 PM
Layer 38833: The Hardships of Hexam

Hexam was a poerful mortal wizard who attempted to dominate demons. And dominate the demons he did. He dominated them so well, he grew over-confident of his own abilites. And he began thralling demons, and making them possess him, to give him boosts to his already considerable powers. His body was inhabited by countless numbers of demons, including a few pit fiends. Finally, he attempted to force a demon prince to inhabit him. And the spell succeeded. however, when the demon prince went inside, he took over, and forced the wizards to return to the Abyss, to is layer. However, since the body was human, the demon prince began altering his layer. Now it is a sky, full of gas, with one floating citadel in the middle. The sky itself is orange, with a toxic gas, that does not kill, but causes great pain. Hexam sits in the middle, suffering from the pain brough by the gas. There is a pain extractor attached to his neck. The citadel is powered by the pain, with the demon prince restoring him. The demon prince controls all of his servants telepathically.

Next Layer: 423534653---> Maelstorm of Blood
legacyheir

12-28-03, 05:32 PM
Tonight, I shall make the scream in pain! Tonight I shall drain you dry! Tonight I add you to my Blood Maelstrom!
-The Vampire Fiend Rolkan

Rolkan was a loyal servant of Azrine (sp?) until one day he was pitted against a powerful adventurer who had made it deep into the Abyss. Rolkan tried to ask for his lady's assisstance with the fight, but his cries fell on deaf ears. He suffered terribly under the adventurers hand, who ended up killing the fiend. But Rolkan didn't die completely. He was revived after about four days by Orcus as a vampire. Rolkan was then set free by his savior (for reasons unknown) and went to his own layer. He morphed the layer into his own twisted home, as a base to fight Azrine from. He holds no allegance to anyone, and intends on exacting his revenge.

Everytime he drains the blood or energy of someone, the blood is added to the ever-swirling storm of blood and lifeforce that goes in unpredictable speeds around the coffin of Rolkan. It is said that if Rolkan drains the energy and blood of enough people, the storm will rage against Azrine after draining the blood of Rolkan himself.

As for Orcus, he just sits back and waits for that day...

Layer 9999- The Bastion of Error
the Horc

12-29-03, 10:32 PM
I have often asked myself, "Where did the Creators of this universe go wrong?" Ultimately, I realized that this is a good place to start answering. -Anikh, the Cursed Wanderer.

Layer 9999- The Bastion of Error

The Bastion of error is in fact a refuge for the mistakes of reality. Entities that were never meant to be usually either die as they are fatally incompatible with reality, are hunted down as they as cancerous tumors to reality, or come here.

The most commonly recognized creatures populating the Bastion of Error typically are Abominations and Hecatoncheires who've escaped from whatever prisons that entombed them. However, it also is home to any number of other creatures of varying degrees of deformity, power, reality bending, alignment (or lack thereof) and other matters that cause minds to quiver and reject the thought of. It is also interesting to note that the layer itself is actually true neutral. Whether or not this is because due to some flaw in the layer itself, or by design of the various entities of immense power that inhabit the layer is unsure.

The Bastion of Error is a massive citadel layer which is heavily defendable. Despite the massive variation in alignment that the populaous has, and the massive internal infighting, the populous knows enough to realize that they can only bicker when others are not trying to kill them for being offronts to reality. As such, the outskirts of the layer are filled with the dead bodies of many attempts to enter and destroy the entities that live within. It is also filled with the corpses of many who would try and attack the essence of the layer itself, thereby, not having to try and defeat the many bastard offspring of gods who dwell within.

One interesting sidenote, you won't find a more dense population of alignment confused outsiders anywhere else in the multiverse.

Next up: Layer 388662, The Cannons of Death
PJammaGod

12-29-03, 10:46 PM
Layer 388662, The Cannons of Death

"You think you know ways for people to die, I have spent countless millenia killing people and I am still coming up with new ways" Slasra, Lich lord of the Cannons of Death

The 388662nd layer of the abyss is an eternal graveyard of death and the dying. It is here that the most perverse murders and killers go in the afterlife. Their most horrid killings and slayings are then repeated again, to them. For all eternity these beings are slain by phantoms of their own victims, inflicting eternal vengence.

Slasra, Lich Lord of the layer rules and watches over all. This being is forever thinking up new ways to kill people that are foolish enough to travel to this plane, whether by design or accident. Whatever the case, Slasra is an ancient being and is yet to repeat a way of killing somebody.

Next layer, 4289, The Forbidden Feast
FOOL

12-29-03, 11:20 PM
Oh no, I couldn't eat another bite. Oh what the hell, mabe a few more - Jinkah, Victim of the feast

The forbidden feast has a bit of history behind it (don't they all?) This layer started out as a sanctuary for Succubi, but for some obscure reason, that no one knows, they all cleared out very suddenly. After a while, a demon with a tast for food took over and made into a giant feasting hall. When more powerfull demons heard of this, they immediatly were enraged. The abbyss is no place for pleasure! So they immediatly set out for it. Once there, they met little opposition, and they cursed it, so that whoever ate even one bite of food, had to make a will save (DC 30) or continue eating until they die or they make another will save a half hour later. The area around the hall, is very dry and barren, which makes the hall very invighting indeed.

The Feast hall

The hall itself is not unlike Valhalla (or Ysguard) a big open building, with large wooden tables with many people eating and drinking. There is almost no fighting here, save for a few rare punches when someone takes someone elses favorite food. The food itself is served by the petioners. The petitioners are exclusevly made up of the people who have died while dining.

Layer 230: A bubble in space

Sorry I haven't posted in so long, my life has been taken over by Fire Emblem. Btw, nice to have you back Horc, I put some rules up on the first page. Tell me what you think of them, because I know I must have forgotten something, I always do.
the Horc

12-29-03, 11:56 PM
The rules seem fine. It's just that with so many people not posting right, the stuff should have been cleared up.
Thomar_of_Uointer

12-30-03, 12:36 AM
Layer 203: A bubble in space.

Entering this layer involves jumping into a specific pool in the adjacent layer. upon entering this plane, travellers are in water at subzero temperatures, but still liquid. For all general intents and purposes, it is like the inner plane of water, but populated with fiendish versions of aquatic monsters and there is no light.
Travellers take 2d20 cold damage each hour. To get to the next layer, one has to get to the edge of the layer, which is a bubble, and push through the tremendous surface tension (strength check DC 30)

Layer 204: Plaid Death
Metagaming Mike

12-30-03, 01:54 AM
Layer 204: Plaid Death

Cryunas, Mad Mage, calls this tiny layer home. The layer itself is a small cube, no more than a mile from one end to the next. Upon entering this level, Cryunas has set an ingenious, if seemingly pointless, trap. A combination of Prestidigitation and Permanency spells is cast upon all entering the plane to change the color of their physical form and all earthly possessions to an unusual green plaid, which happens to be Cryunas' favorite color and pattern. The walls of the cube are also entirely this color. Aside from this effect, however, all of the cube, save Cryunas' one-room cottage, is a dead-magic zone where all planar travel is restricted. One feature Cryunas did not realize when he set his trap is that the plaid patern features an odd non-Euclidean geometry that causes the viewer to slowly go mad as he or she realizes its true nature. Eventually the transformed creatures become gibbering lunatics, unable to control themselves at all, and Cryunas laughs from his cottage as he watches the thrashing adventurers die of exhaustion. Upon discovering the pattern's true nature, Cryunas opened a portal in his cottage so he may escape to his fortress on the Material Plane and regain his sanity. Upon entering the plane, there is a 50% chance Cryunas will have returned to the Material Plane for 1d4 weeks, and the maddening effect of the plaid only takes 1-2 days to fully run its course for most, dealing 1 point of Wisdom damage every 2 hours. If the players manage to confront Cryunas, they will realize he is a powerful mage indeed, utilizing spells such as Time Stop, Meteor Swarm, and Power Word: Kill with brutal efficiency.

Man, that had to be the weirdes thing I have ever written.

Well, to step out of line a bit, my version of the Abyss has 666 layers, but planar explorers believe it is indeed bottomless as planar travel is restricted so adventurers can only move between connecting layers. None have ever gotten past...

Layer 652: Tavern

Upon entering this level, travelers will find themselves seated at a cozy bar. Using a powerful illusion, the bar will appear ideal for whatever race the traveler may be, and all occupants will appear of their own race. A demon using the elaborate spell to appear as a grinning bartender will offer each adventurer what appears to be their favorite beverage, on the house. Should an adventurer refuse, he or she is immediately Plane Shifted to Layer 651, a series of tiny islands of obsidian drifting through an endless sea of lava (no save). The island they arrive on will, in fact, be in the dead center of a miles-wide dead magic zone. This island is particualrly bone-covered. Should they accept the beverage, however, they will immediately fall under a Suggestion spell (no save) and the bartender will suggest they have another, once again on the house. DMs should not notify their players that they are being fed a powerful poison (2d6 CON/2d6 CON, DC 30) until they drop dead, and all saves should be made in secret by the DM. The illusion, however, makes any dead person appear as if they are still sitting at the bar, happily drinking. Should the players attempt to see through the illusion with a True Seeing spell, they must make a Will save (DC 40) to succeed. Should they fail, they continue to see the illusion as it is. Should they succeed, they see the plane's true nature, an endless expanse of flat grey dirt against a dim red sky. Piled every few miles are massive mountains of corpses of all races from an eternity of victims. Atop these grisly mounds are crude wooden bar tables and stools. A cackling demon is seated behind each bar, serving up the poison from a massive, ever-refilling cauldron to more and more ill-fated travelers.

God, my players would be so angry. I suggest you don't pull that one on your players unless you are fond of dice-and-Cheeto bombardments. On second thought, I should playtest that. Have some demon open up a portal to this layer in the doorway of the "new bar in town" and watch your players scream when you suddenly declare them dead out of the blue. And if you're wondering, Layer 666 contains the unconscious form of the original evil overdeity who was banished there when the other three overdeities got ticked off at him. Sadly, the body's about man-sized and the layer is an infinitely huge, uninhabited plane of rolling black sand dunes against a stark grey sky, so good luck PCs and have fun.

And now, the next layer.

Layer 8796568: The Eldritch Calling (if you haven't noticed, eldritch is my favorite word)
Ob_Deamon

12-30-03, 12:15 PM
It is best not to view the Abyss as a pit, for this leads to confusion when confronted by some layers. It is better to view the Abyss as a three dimesional laticework of connected nodes, with three geometric axises. The Eldritch calling is the point where all three axises meet. It is a stress point, a place that demonkind instinctivly cleave to. What is extreamly odd is that, in this Abyssal geometry, it fills the exact same position as The Demon's Dream. My personaly theory is that, while the Demon's Dream is the origon of new layers and the source of Demonic power, the Eldrich Calling is the end, the graveyard of the Abyss if you will. I also theorize that there is something in between the two, a layer that separates them. This is all just conjecture of course.
Äzrine, the Dark Chronicler

Every now and then, a demon will feel an irresistable call to desend, or accend as the case may be, through the Abyss to this layer. Here, they join back to the Abyss they were spawned from. This is similar to how mortals die of old age, but it is strangely independent from age.
The layer itself is a vast, empty darkness. Billions of tiny pinpricks of light are viable in the overpowering darkness, and one who can observe them properly will realize that they are portholes to the other layers of the Abyss. Demons who enter the layer must succeed at Fortitude saving throw (DC 40) each round or be destroyed, utterly. Other creatures must make a Will saving throw (DC 40), or be thrown onto a random layer of the Abyss.

Next up: Layer 8194: Betwix and Between
PJammaGod

12-30-03, 12:58 PM
Layer 8194: Betwix and Between

I believe most adventurers have experience being in the middle of a fireball at least once in their lives. Try going to a plane where this concept is taken to a whole now level -Serai, Eloi Planeshifter.

Betwix and Between is a middle plane where the positive and negative energy planes seem to seep through and combine, creating an anarchic and hellish land between creation and destruction, life and death.

Betwix and Between is a strange land, made up of three seemingly different and yet interlinked layers. The middle layer is one great grey desert, an endless sea of mute sand and grim dune. Riven through the sea of sand are great valleys and rifts, through which seep pools and lakes of positive energy. In the grey landscape these incandescent pools of white glow like immesnse beacons, visible for tens of miles away.

And above the grey sand dunes is a sky of boiling inky black clouds, almost liquid in form and appearance. In truth there is no sky, just a swirling infinitely wide rift of negative energy, existing a few hundred feet above the ground.

It is only when the dark sky rains negative energy like fat ebony raindrops that the explosions occur. Small droplets of negative energy collide with the pools of positive energy and create thunderclaps and explosions of planar proportions. Every now and then a great chunk of the inky sky will fall and collide with a pool, effectively destroying everything within a hundred mile radius in the ensuring explosion.

No Planeswalker is yet to determine how the plane formed or why it exists. But it is noted that the few petioners on the plane (they are not immune to the explosions, they merely take the damage as non-lethal) are often clerics who could not decide whether to channel positive or negative energy or later kept changing their minds.

The next Layer 8195: Bier of the Restless Dead
FOOL

01-01-04, 01:50 PM
It seems that the SSS (slag pit syndrome) has set in once again, under the same sircumstances. Again, I would do this layer if I knew what a bier was.
the Horc

01-01-04, 02:24 PM
{One entry found for bier.


Main Entry: bier
Pronunciation: 'bir
Function: noun
Etymology: Middle English bere, from Old English b[AE]r; akin to Old English beran to carry -- more at BEAR
Date: before 12th century
1 archaic : a framework for carrying
2 : a stand on which a corpse or coffin is placed; also : a coffin together with its stand }

AND STAY DEAD!!! -Anikh, the Cursed Wanderer

Layer 8195: Bier of the Restless Dead

The Bier of the restless dead is a remnant of Orcus' first attempts into necromancy. More accurately, it's a catalogue of his early failures. This layer is pretty much where Orcus stored all his corpses that didn't work out, but were still kept for research purposes.

The layer is lined with the coffins of partially animated corpses. Unfortunately, they can't do much more than twitch. With Orcus' eventual success, and having committed everything to memory, he no longer sees a need for this layer as it is. Therefore, in an attempt to remodel, the layer is now swarming with half-fiendish ghouls (that normally does not work, but Orcus is really freaking creative).

Unfortunately, there have been problems... since its creation, it has become more than a repository of failed experiments... this layer eventually attracted any number of corpse eating creatures which contend with the ghouls are slowing down progress. Not only that, but this layer seems to attract undead from around the multiverse. New mindless undead filter in daily somehow. And non-mindless undead have come here in attempt to increase their powers. The main reason Orcus hasn't personally stepped in yet is because soon after he realized the lair had become some sort of haven for the undead of the multiverse, he has lost interest, and ultimately decided that if the ghouls eventually succeed, he will use the lair again, but if they don't, he could just go conquer another lair.

Next up: Layer 3878 Horrid Revelations
Lady_Firehawk

01-01-04, 03:23 PM
Layer 3878 Horrid Revelations

True to its name, anyone unfortunate enough to get caught on this layer gets to see all the horrid little bits and pieces and dark corners of themself and everyone they know that they'd always ignored. What they see is the truth... but warped and twisted to look like the most horrible nightmares. The worst demons are those that spring from the mind.

(Cheesy, yes, but hey...)

Layer 3.1415: Numeros Mathematicum
FOOL

01-01-04, 03:40 PM
[i]
Layer 3.1415: Numeros Mathematicum [/B]

Sorry, but there's already been a layer Pi. Ah what the hell, I'll do it anyway.


1234567891011121314151617181920212223242 5262728293031323334...... -Nameless victim

Somewhere between layers 3 and 4 there is a place that should not exist. If examined closely, the ground of this layer is found to be made up of billions upon billions of tiny numbers. If examined even closer, they are also found to be in order. People who wish to find the last number generaly don't return, exept for a select few powerful specimins, ususally driven mad. One person, however, has not been driven insane, and has been recounting the largest number for about 6 years.

Numerical Imposibiblitys

This is the only city in the layer of Pi, and, as to be expecter, it is exeedigly bizzare. It is filled to the brim with creatures that would exist if not for the laws of mathematics. The city is disturbingly like the far realm.

Layer 340,974,907: The sharpened gale
Lady_Firehawk

01-01-04, 03:49 PM
(Or perhaps that should be the layer e? For those into natural logarithms... :D )
the Horc

01-02-04, 12:38 AM
Hey, when I said the air was biting, I wasn't being metaphorical. -Anikh, the cursed Wanderer

Layer 340,974,907: The sharpened gale

The sharpened gale is a layer of incredible cold. The average temperature is around -200 farenheit. Most things on the layer will die from exposure. However, in the sharpened gale, every few hours, a storm picks up. Those that are caught in it are subjected to an effect similar to an energy adamixtured: cold, blade barrier. It is possible to avoid the storm, but it is very difficult. The only creatures that populate the layer are typically underground creatures and abyssal white dragons.

The storm is like a mobile Blade Barrier that deals equivalent amounts of force and cold damage. The effect is miles long and the storm lasts for a fair amount of time. In game terms, the storm appears once every 2d4+3 hours and lasts 3d4+2 minutes. The effect is a powerful supernatural effect, so much so that it can affect creatures with spell resistence. To describe the effect, the storm is effectively cast as though it were a 24th level spell for the purposes of overcoming damage reduction, but the effect will start ignoring spell resistance after five minutes of exposure.

Next up: Layer 3002020: The Fortress of Kj'al

FOOL, I just realized, maybe you should include in the rules advice on what you should NOT do (Most stuff = fine, but avoid mentioning stuff like purple dinosaurs)
PJammaGod

01-02-04, 06:52 AM
Originally posted by FOOL
It seems that the SSS (slag pit syndrome) has set in once again, under the same sircumstances. Again, I would do this layer if I knew what a bier was.

SSS, whats that? Not a term I'm familiar with.

Apologies for using the Bier word. Guess I was finally making use of the High School English :P .

Layer 3002020: The Fortress of Kj'al

"If there was ever a more warped idea for a fortress permanently under siege, I would like to see it" -Serai, Eloi Planeswalker.

The fortress of Kj'al makes apt use of the saying "Know thyself". The layer is divided into two halves, the first is the blastered landscape of sickly green stone and impossible curved hills. The centre and other half of the layer is a gothic grandoise copper fortress dominating the green landscape. The fotress is stocked to the brim with siege weapons, armouries and all the supplies needed to survive a thousand years of war. The landscape around the fortress is similarly armed, though nobody has ever seen or heard any beings supply the materials, they simply appear when needed.

Covering both the fortress and the surrounding countryside are great saphire-black crystal formations, shaped like tall mirrors and collums. But these beautiful creations fulfil a sinister purpose. Whenever a petioner or traveller gazes into the crystal for even an instant, their reflected image gazes right back at them before disappearing, as though the person staring into the crystal were a vampire not casting an image.

Of course the image has not disappeared, it has merely been duplicated by another crystal formation and given solid form. If the being that has been formed was inside the fortress, their duplicate is formed in the surounding green hills and vice versa. From that point on the images sole purpose is to destroy the original. Of course the image believes that it is the original and that its counterpart is the fake that must be destroyed. Hence the constant siege betweent the fortress and the surrounding hills, as the images and their originals fight each other to stay alive.

The layer was formed by Demogorgon as punishment for the betrayel of one of his most trusted servants, a Thrall of Demogorgon named Kj'al. Kj'al had schemed against his master for many years, hoping to steal a nameless tome of magic from him and create his own domain. What Kj'al did not count on was the betrayel of his own trusted associate, Nv'iz, the other personality that shares his body. Nv'iz did not realise that his other half had been scheming against his master until just before the plans had been completed. Realising that Kj'al was going to do, Nz'iz personally sought and audice with Demogorgon and warned him of the betrayel. Demogorgon was furious and considered destroyed Kj'al, before being placated by Nv'iz (who wished to protect and preserve the body he shared with Kj'al). Instead he proposed that Demogorgon imprison them both an a plane where they could battle one another and determine a winner. The winner would be allowed to return to the serice of the Demon Prince, the other would serve his own fate.

So the fortress of Kj'al was created. Their Nv'iz (he is the duplicate image) and his band of rebels fight a constant war against the ursurper king Kj'al. This siege has continued for centuries and will probably continue till the end of days.

Next Layer: 5153, the Layer of Betraying Lights

Lewis the long winded (that was a long type!)
FOOL

01-02-04, 12:40 PM
SSS=Slag pit syndrome. In one of the earlier posts, someone posted a layer called the Slag pits of molten entropy. No one answered because no one knew what it ment (or didn't want to post at the time) SSS is when you post a layer and no one answers for a long time. Ob_deamon (I think) came up with the phrase itself.


Good idea Horc, I'll do that.
Thomar_of_Uointer

01-02-04, 03:20 PM
No idea, so I'm going to pass it on...



Layer 749: The Layer of Infinite Lesions

You magelings think a papercut hurts? HAH!
-The Lord of Blades, ruler of layer 749

This layer is a flat landscape of steel, contrasted by a coppery sky. It is inhabited by spellhaunts for blade barrier .
It is ruled by a bladeling who ascended to demonhood.
That's about it.


Next up: Layer 3002020: The Fortress of Kj'al
Ob_Deamon

01-02-04, 09:30 PM
Well, seeing as how Layer 3002020: the Fortress of Kj'al has already been posted...

Layer 81241: The Shattered Citadel

For millions of years, we have slept. Since befor the Circle of Three, since befor the gods themselves. And never shall we wake.
—Found tatooed onto the chest of everyone in the Citadel of Ci'rium right befor it fell.

This layer is the blasted remains of a group of mortals who thought that they were better suited to exemplify Chaos and Evil than the Demons of the abyss. They forged a citadel on the Outlands in and tried to attract followers to their brand of evil. However, a few months after they formed, their citadel vanished into the abyss, and every inhabitant was blasted from the face of the planes.
The layer is rather small, only a mile in radius. It is a closed barrier, so anything passing out of that area is transported to the exact other side of the layer. At the center and to the left a little bit lies a massive fortress of shattered steel, flesh, bone, and other, less savory things. Demons disdane the layer for some, strange reason.

Next Layer— Layer 1213: Haz' No Kaman (And Still We Sleep)

FOOL, I just realized, maybe you should include in the rules advice on what you should NOT do (Most stuff = fine, but avoid mentioning stuff like purple dinosaurs)


Thats my job. Its posted in large, red, italic, underlined, bold letters. Perpetrators are punished in my usual fashion, ie. having their hard drives ripped out.
the Horc

01-03-04, 02:19 AM
Everything down here's either a lie or truth in its most hideous form. I'm designating this layer as a lie. -Anikh, the Cursed Wanderer

Next Layer: 5153, the Layer of Betraying Lights (this was skipped)

The layer is a massive fog filled swamp. The gloom is utterly impermeable, the layer is dangerous to traverse and it is filled with monsters with blindsense trying to kill whoever would come here. However, there are a lucky few that are found by disembodied lanterns. They lead the person in question safely out of the layer in question, avoiding all the pitfalls, traps and monsters that populate the layer. Unfortunately, these are in fact Will o' the Wisps in the employ of demons who lead people out of the layer into the waiting hands of said demons, who happen to live outside the layer.

Layer 1213: Haz' No Kaman (And Still We Sleep) (didn't feel like doing that)
PJammaGod

01-03-04, 03:13 PM
I'll try to avoid SSS planes then. Must curb strange creative urges...

Layer 1213: Haz' No Kaman (And Still We Sleep)

Have you ever wondered where they got the one hundred carskets from on that cursed ship that sails the oceans of Carceri? Well now you know. Serai, Eloi Planeswalker.

Haz' No Kaman is an odd plane on the abyss, since most of the time it has no shape or form. Instead the plane is one great perpetual brown haze, occassionally highlighted by bright lights that wink in and out of existence in moments.

Scattered throughout the plane are small floating islands of stone. These islands are the resting place of strange, unadorned white stone coffins. What is resting inside the coffins is anyones guess, since whenever anyone tries to open them a great calamity befalls them before they get the chance too.

As mentioned earlier the plane is most of the time a formless, yet every now and then great quakes rattle the plane and changes occur. For a few brief hours the plane changes, with strange vistas and long forgotten cities recreated before the eyes of any would be travelers. These true images are exact in detail, yet lifeless, no living creatures walk them.

Nobody is sure what purpose this plane serves or what was placed inside the coffins scattered around the plane. But then again nobody has ever noticed the dimly smouldering eyes that watch everyone as they traverse the planes. The same eyes that flare blood red whenever anybody tries to disturb one of the carskets and are the last thing any would be grave robber sees in their life.

Next Layer: 1243, The outcast Unseelie court (evil fey)

Lewis the non-SSS
Ob_Deamon

01-04-04, 11:28 AM
The Unseelie court, under the Queen of Air and Darkness are outcasts from normal fey society, and have recreated that society on the Realm of Feare. Compleate with outcastes.

Kazmu, the Answer's Eye

This layer is a massive swamp primeveal. Extending in all directions are twisted trees and fens, and a dark mist blankets all. All this is under a deep, bruised-purpled sky lit by a pale moon. This is the home of the Unseelie outcastes, those Sidhe who were so crass and vulger that the Queen of Air and Darkness cast them from "polite" unseelie socity. They wander through the fens and bogs, hunting whatever they can find.

Next up: Layer 90, Home of the Answer
legacyheir

01-04-04, 09:45 PM
The Answer? That would depend on the question.
-The Philosopher Rhynet of Celestia

On this layer is rumored to be the answer to every question ever. All anyone has to do is ask the question while on the layer and they know the answer as if they made the appropriate knowledge skill or bardic knowledge check. But beware. When you ask a question, you must make a will save or go mad (DC based on complexity of question. Use the DC chart for bardic knowledge to determine. Feel free to make different DC at leisure). If someone goes mad from asking the question, they are absorbed by the layer and killed instantly. The body cannot be freed except by limited wish, wish, or miracle, and only if cast within two minutes per point of Intelligence.

The layer itself is a true neutral parasite (treat as Colossal + and unkillable) who absorbs the mind of anyone who asks a question of it and goes mad as a result. The person can be revived at full intelligence, but the parasite keeps the actual mind and sends a replica that is in all ways flawless. The actual mind is trapped in brain of the creature, which is extracted from the dead body (rebuilt at resurrection). The layer particularly enjoys absorbing mind flayers and their kin for the extra minds. The minds are the reason the layer can answer any question, but to answer them the layer must open the asker's mind to all of the consumed minds, exposing them to maddening facts which it can't remember afterwards.

There are those who are seemingly immune to the layer's effects. They are called the Eyes of the Answer. They can be of any alignment, and they have one main purpose: collect more knowledge for the layer. They do this passively, so it does not interfere with any other goals. They tend to be smart but a bit excentric (sp?) and have access to many divinations and knowledge skills, and are treated as if they have Bardic Knowledge for their character level.

Next layer: 1983: Lost and Found
PJammaGod

01-06-04, 03:32 AM
1983: Lost and Found

I've rumaged through Thuldanin from time to time and found some really interesting trinkets from ages long past. But if you really want something, try the 1983 layer of the Abyss. But beware of the price - Serai, Eloi Planeswalker

Lost and Found at first glance is similar to Thuldanin, the second layer of Acheron made famous for its petrifying traits and collections of preserved relics and other miscellaneous junk. Junk and scrap are piled up as far as the eye can see. Nobody has ever found the floor of the layer, digging down simply reveals more and more useless klytomania items. Swords, carts, pots, skeletons, ships, clothing, gold, jewellery, artifacts, anything and everything can be found on this strange plane, though most of it is pitted and old.

If one is desparate enough they can even find some material item that they have always lusted for. Perhaps a long-lost family heirloom, or a picture of a forbidden love never made known. Anything of material value can be found on this junk filled plane, with a price. Demons are known to possess many of the items on the plane (See the 2nd Chapter of BOVD for rules) and wait for unsuspecting planar travellers to pick them up when searching the plane. They wait quietly in the item till the appropriate time, before releasing themselves and slaughtering their ex-owner. Other demons simply use their corruption ability and slowly subvert their owner, before travelling back to the abyss with another soul to add to their enormous collection. Most souls are transformed into the trinket they desired and add to the growing pile of junk on the plane.

Of course nobody believe the truth that every piece of junk on the plane is a soul corrupted and transformed.

Next Layer: 4871, The Layer of Hungry Darkness
legacyheir

01-06-04, 08:14 PM
Darkness must feed like everything else.
-The shadow lord Kiva

The Hungry Darkness is a layer that seems to be like a black studio- empty and dark. Despite this, any visitors on the plane can see each other- depending on alignment. If of good alignment, the being on the edge of the layer can be seen from the opposite point on the outer circle, though it would be difficult to make out certain features. Neutral beings (whether LN, N, or CN) appear as bright as the moon from the same distance (requires low-light vision to see them). Evil creaters that aren't chaotic can only be seen with darkvision. CE creaters are invisible, and only blindsight can see them (not magic).

Any creature that dies on the layer is consumed along with all possessions. The layer then emits a shadow and a shadow demon of the highest HD possible for each (representing the formation of the soul into shadow and body into demon). For the shadow, apply umber template (see Savage Species) unless the shadow itself would have higher HD. If the Umber is from a paladin or other holy warior and the alignment needs to be changed, change paladin levels into anti-paladin levels (see Dragon issues 310 and 312).

It is rumored that this is where the possessed ooze Darkness Given Hunger, a servent of Jubilex, resides. This is false. However, the rumor that Turaglas, a demon lord banished from the Abyss, was the layer's former lord may prove true. Kiva, the Shadow Lord and ruler of the layer, does pay homage to Turaglas. What part the layer will play in the future remains to be seen.....


Next layer: 982: Forget-me-not

Oh yeah, just wondering, is this developing story going to go anywhere any time soon? I was thinking how amazing it's getting, and wondered where it might go next...
the Horc

01-06-04, 08:18 PM
Someone else got it.
the Horc

01-06-04, 09:01 PM
How can I? -Anikh, the Cursed Wanderer

Next layer: 982: Forget-me-not

The layer is a picture-esque field of flowers. Unfortunately, these flowers give off pollen that steal away memories. For every minute that someone spends on this layer, they forget something, which floats away as a petal. As time goes by, people forget how to function, losing the ability to interact, the power of speech, the ability to be self sustaining, and even how to breathe. For every hour that they spend on it, they permanently lose a point of wisdom. Nothing short of a Wish or Miracle can restore this lost wisdom, although the lost memories cn be retrieved if they can find the petal that was the memory. When someone's wisdom is reduced to 0, they have approximately 1 minute to be taken out of the layer or they will die. Should someone die, they transform into one of the flowers.

Aside from the flowers, there are a number of demons tending the gardens. The demons, known as the gardeners, do not need to breathe. They typically found patrolling the area, ensuring that no one leaves, occasionally sending forrays out to gather new bodies. They cultivate the landscape, arranging floral patterns tending the flowers. They also gather the petals, as they are similar to souls as currency, though the demons admit it is like comparing a copper piece to a diamond.

Next layer: 3888, the layer of dead hope.
Drayakir

01-07-04, 03:48 PM
This is a layer that looks like Hades. The terrain is a duty plain, with stunted trees that have shed all their leaves. The river Styx flows through this layer, flowing in from the top one. There are countless numbers of petitioners here, as well as larvae. Demons do not go here, this is a place only for especially depraved souls. And often, evil mortals go on raids here to get these souls for spell components. Or as favors to demons. In any case, this place is pretty damn desolate.

Layer 43534636---> Robot Hell (Feel free to disregard this, I just really liked the oncpet of a hell from Futurama)

This layer is full of jutting crags and molten pits of slag. Here, all constructs that have been slain beyond repair, reside. They are torutured by half-iron golem/demons. The layer itself is run by an Iron Golem that is beyond the ken of his regular counterparts. He looks like an animate statue of a Balor, but is speedier, more armored, and has all the advantages of both a Balor and an Iron Golem.

Next Layer: #7567346 Dark Lust
kappa_nova7

01-07-04, 07:20 PM
"We wants it....my precious..."-Gilganes, explorer of the abyss

7567346 Dark Lust
This layer looks like a big marketplace. It seems to have everything imaginable. People who stay there seem to become obsessed with a particular object until they will do anything,ANYTHING to get it. Paladins who stay too long will probably need to get atonement.

Layer 7576787972:Why?
AlexBurel

01-07-04, 08:13 PM
This layer is a swirling mealstorm of chaos. Anything that head there will suffer 10d6 points of damage a round from each energy type. Even demons are affected, but the petitionars aren't-all of which interestingly enough are the souls of philosipers with souls of darkness.

Layer 757678793:Why not?
Ob_Deamon

01-07-04, 08:45 PM
Why? WHY DAMMIT? Why do we go around in these pointless circles that we call our lives? Why do we strive when, at the end, death is there for us, no matter who we are? WHY?
Kazmu, the Eye of the Answer

Why not? What reason do we need to exist? Is there any reason not to do as you wish in the multiverse we inhabit? The simple rebutal to your eternal question, is why not?
Shadu, the Eye of the Answer

To exist yet to still seek the answer. That is true life.
Kazmu-Shadu, the Answerer of the Abyss

This layer is part of a small constelation of layers that seem to make up a single, multi-layer inteligence. It is Kazmu-Shadow, the Answerer. All the layers in this constelation seek to answer a fundamental question of reality, in as evil a manner possible.

This layer is a maelstrom of debauchery and chaos, where all creatures have given up seeking for reason. The landscape changes constantly, as does everything else. It is almost like an apathetic limbo.

Next layer: Open (i.e. I can't think of anything good, so I'm leaving the name and number open to anyone. Have a ball!)
the Horc

01-07-04, 10:21 PM
When I first started to understand the language of the Abyss*, I made the mistake of assuming that the various additions of letters were attempts to subdivide layers. I eventually learned that the layers were in fact made in some sort of 3-D laticework of connected nodes. Combined with the fact that layers get created and destroyed spontaneously or are built and destroyed by demon overlords and their subsequent wars, it's no small wonder that planescouts don't use integers to represent the numbering of the layers in order it's in. In a given day, a layer might shift position a thousand times as new layers are created, moved, and destroyed before it. Ultimately, what ends up happening is that the more prominant and stable layers are given integer values and the layers and sublayers that get sandwiched between are assigned decimal, fractional, and depending on the nature of the layer, irrational or even imaginary numerical values. This allows for a type of infinite dynamism that helps to avoid confusion when trying to catalogue the layers. However, the problem I find is that the infinite dynamism and the infinite variety the Abyss offers makes me wonder the following: if the Creators of this multiverse were Lawful creatures in nature... what the hell were they on when they conceived the notion of the Abyss? They made the realm that was in direct contradiction and opposition of themselves the largest and potentially the most powerful aspect of the multiverse. The only thing that makes me question the idea that the Creators weren't affected by mind-altering substances is the insanity of Lord Numerex.

Ah, lord Numerex, I think he staked claim to that wonderfully irrational number long before there were any attempts to categorize it.

*which I might add was no easy task as virtually everything down here was more intent on killing me instead of teaching me. The first words I came to understand were "die" and "argh!".

Anikh, the Cursed Wanderer in his interview with Planescout Gilleleid.

Layer e, the Fortress of Lord Numerex.

Lord Numerex is the Demon Prince of Numbers. He keeps painstakingly accurate numbers of just everything in the Abyss. He spends his time formulating all sorts of formulas in an attempt to predict the outcomes of everything that goes on. His documented mathematically derived predictions are eerily accurate for places outside the Abyss, and he delights in his extremely inaccurate predictions of the Abyss. He is also quite insane.

No one knows how he can predict the multiverse the way he can. He's accurately predicted the results of many battles in the Blood War, numerous celestial activities, mortal affairs, dealings between any number of planar entities, as well as many other notes of import that are too numerous to account. As such, powerful demon princes want him for their own, and most other entities want him dead. Interesting enough, he counts a number of chaotic gods and the Slaad lords as among his enemies, him having managed to successfully predict them. It seems a strange contradiction that he can predict the Scions of Anarchy and yet the movements of demons seem to utterly elude him. No one has actualy found this pattern yet, largely because communications between alignment distinct entities is somewhat broken, especially about the security risk that Numerex poses. But Anikh the Cursed Wanderer offered the conclusion that Lord Numerex is insane because he managed to predict the Abyss, and having found order within the Abyss, his mind snapped.

The fortress of Lord Numerex is located on a layer specifically determined to avoid divinations of all kinds. He is a private entity who spends all his time concocting new formulas, and occasionally sending forth his retirevers to gather parchment gathered from living creatures and blood ink. He is a huge Marilith who uses pens designed to function as daggers, and employs a vast army of simulacrums. When he is seen (usually his victims before he strips them of their flesh), he will often be writing out equations on several pieces of parchment and muttering various fomulas to himself. He keeps his predictions well documented and places them in his demiplane of storing. Anyone who can access the vault where the formulas are kept, they will find a mountain of formulas with accurate predicitions of many, many things. Most of the predictions have already come true, but there are a fair amount that have yet to be fulfilled. Some think it a joke but the scant few that have ever managed to find this place have spent several hours sorting through the piles, seemingly delibrately ordered so that whoever picks up a paper will find a prediction that they will find this particular paper. However, it should be pointed out that whatever these equations are, they also tend to be nigh impossible to decipher, as thye are littered with illegible graphs and notes that only a madcreature could conceive of. The only ones that are clear are the ones that have sarcastic comments that invove the successfully predicted paper holder.

Next Layer: 20994, the Holds of Kj'daer
PJammaGod

01-07-04, 10:50 PM
"I'm sure you'll find the book you want, eventually" -Serai, Eloi Planeswalker

20994, the Holds of Kj'daer

Kj'daer is an arcanoloth that was too evil and maliscious even for his own Yugoloth kin in the Tower Arcane. Banished from Gehenna for attempting to cast terrible spells that nearly destroyed the tower, Kj'daer found the abyss to be more to his liking and wrested control of a layer from a Marilith prince named Tome.

Tome had been an avid collector of ancient texts and writings and Kj'daer began reading through these books in a whirlwind of learning. Within a scant few centuries Kj'daer had read all the books and come to an astounding and deadly conclusion. He realised that by gathering as much knowledge as possible he could begin to understand the fundamental elements of the Abyss and learn how to shape it, much as an Anarch shapes limbo.

So Kj'daer began collecting writings and treatise from across the Multiverse. Everything from Kobold scripture on how superior they are to everyone else to gnomish cooking books, dwarven joke books (yes they do exist) and even some of the more rare and esosteric tomes. Rumours persists that Kj'daer has at least one copy of both the Book of Exalted Deeds and the Book of Vile Darkness aswell at the purported Book of Balance thought (BOED/BOVD for neutral people). Other rare tomes such as the prophecies of Aulaundo and even the madness of Cyric and dark thoughts of Tharizdun are said to lie in some book in the planar library.

Kj'daer used his newfound planar morphic ability to change the 20944 layer of the abyss into one great library hold. A number of minor libraries were created to house various books. Stacks upon stacks of books line mile high shelves and pile up into towers across the floor. It is believed that everything ever written is copied and set down somewhere on the plane. Succubi and Incubbi scouts under the command of Kj'daer constantly scour the planes searching for new writings and works, meticulously copying the writing and bringing it back to their master.

And all the while Kj'daer reads and learns, gathering ever more information in his quest to shape the very nature of the abyss.

Next Layer 208638, Keep of the Last Word (the weapon Orcus wielded when he smote down some powerful beings and gods)
Kaldric

01-08-04, 03:10 AM
208638, Keep of the Last Word (the weapon Orcus wielded when he smote down some powerful beings and gods)

As stated at the end of "Dead Gods", the consortium of greater gods have nullified the ultimate power of The Last Word.

But... maybe not completely. If a canny berk were to gain access to the Last Word, who knows what he might be able to do?

The first defense of the Keep is finding it. For one, the 208,638th layer of the Abyss is not really easy to find. Most sane people believe the Abyss is composed of 666 layers. Most of the layers are simply a mass of chaotic terrain, crawling with millions tanar'ri. The Keep's layer is no different.

There is virtually no flat ground, as the layer is covered with an infinite number of volcanoes, one cropping from the side of another. Every hundred miles or so, there is a small grouping of tanar'ri, constantly at war with their neighbors. For every hundred of these groups, there is a keep. For every hundred of these keeps, there is a city, mostly small cities, but the occasional metropolis.

Somewhere among these virtually infinite cities, keeps, mountains is vault. Maybe beneath the pool of lava in a volcano, maybe in a temple to Orcus in one of the great cities. The vault is adamantite, 10 feet thick, and there are no doors. It is protected by layers and layers of spells of non-detection. Orcus has abandoned the Last Word, thinking it now useless. The Last Word itself is sealed in the vault, and there is no room for anything else within it, as the adamantite was actually poured around the stone slab with the Word inscribed upon it.

Using the Last Word at all requires a spellcraft check vs DC 100. Failure at the check results in insanity entirely incurable, not even with wish, not even through intercession of the greater gods.

The Word itself is of small value to any but the bravest or most desperate of adventurers. True, it still retains the power to kill a god, but only just. When the gods combined their strength to nullify the effectiveness of the Word, they did not have the word available for study, so their protections are just slightly imperfect. There is a 1% chance, unmodifiable by any means, that a reading of the Last Word would kill a god. Of course, anyone trying and failing to use the power of the Last Word is immediately destroyed. In fact, the power is so great, that if it is unleashed and reflected from the god's protection back onto the caster, as happens 99% of the time, the energy backlashes, and kills any mortal being the caster is related to, up to the 7th degree of consanguinity, as well as anyone who has a strong emotional attachment to the caster.

However, using the Last Word on a mortal of not more than 5 levels higher than the caster is fairly safe. There is only a 10% chance that you obliterate yourself and everyone who cares about you.

So only the most desperate or stupid would even think of using it. Orcus has certainly decided not to take the chance. Orcus is the only person who knows where on the plane he hid the vault, so if a person wants to use it, they'd have to find it by somehow persuading or tricking Orcus into giving up the location.

356 - The Abyssal Bestiary
kappa_nova7

01-08-04, 04:27 AM
"Awwww, that lizard looks like the one I used to have as a child. Hey! It bit me!-Gilagnes, explorer of the abyss

356 - The Abyssal Bestiary
This place looks like a large zoo. It has a cage with one of every living species in the multiverse. It even has a quai diety by the name of savlich. He would be eternallt grateful to any pc who rescues him.

Layer 7172737475:the snail mount
Drayakir

01-08-04, 07:28 AM
"Home at last! Wait... no... why is everyone so slow!?"
-Rogdin the Seeker on seeing The Snail Mount

This place looks like a miniature Prime Material Plane. However, it has three distinct differences. It is dominated by a mountain going up as far up as anyone has ever seen. Second, the inhabitants are affected by the I]slow[/I] spell. People who enter save against the DC as though cast by a 17th lvevel sorcerer. The final feature is that isntead of water, it has slugs. There is slug rain, and slug ponds, and slug rivers, and slug stew, and any type of liquid begins to grow slugs. It's like a mold, those slugs are. And whoever drinks a liquid that contains the slug taint, becomes polymorphed into a creature that resembles a slug, and what the other things has been before polymorphed. Demons go here to laugh.

Next Layer: #7854 Citadel of the Dread
kappa_nova7

01-10-04, 12:08 AM
"Demogorgon! Orcus! Grazz't! Yeenoghu! Pazuzu! Lord Jokke! oboy i'm in the deep here."- Gilganes, abyssal explorer

7854 Citadel of the Dread
This layer is kind of like a lesiure spot for demons. They come here to tgorture mortals, swap souls & talk about the girls ( or slimy bug eyed fiends) back on their layer. Even the demon princes don't attack each other here.

Layer 75767879: the layer of heroes
the Horc

01-10-04, 01:24 AM
What? You expected help down here? -Anikh, the Cursed Wanderer

Layer 75767879: the layer of heroes

The name of the layer is deliberately misleading to anyone who isn't a native to the Abyss or a scholar in planar knowledge. The layer of heroes is indeed populated by heroes... but the definition of heroes is what needs to be examined.

This layer is full of the petitioners of evil and fallen heroes. They are the people who led glorious campaigns of conquest and extermination, performs acts of horrific violence with beliefs of justification, and slaughtered the children of opposing races without conscience. This is where the souls of people, recognized as heroes by a scant few and fiends among men in most others, who performed acts of brutal chaos and destruction, go.

Modeled in mockery of the Heroic Domains of Ysgard, the souls continually hone themselves to greater glory. Because of the strict selection process involved, most of the population does manage to become full fledged demons capable of advancement, rather than mere petitioners for eternity.

The layers of heroes is infamous in the outer realms for producing an unusual number of powerful and capable demons. If the abyss had regional feats, then "Luck of Heroes" would be be counted among them in this layer. Most demons who hail from this layer would use the elite array (or more) for determining stats, and most have at least 1 HD advancement more than usual. This is indeed a layer of heroes, just demonic ones.

Next up: Layer 238880, The Vorpal Dawn
Zar Niln

01-10-04, 02:25 AM
Layer 238880: The Vorpal Dawn

"Greda, come 'ere!" the gnome rogue yelled. The human wizard he called to paused a moment, still examing the tree in this new place. She could barely see in the twilight before dawn, but in the distance she could see the was about to rise.
"What is it?" she asked, still quite intrigued with the landscape.
The gnome rogue scratched his head. "I thought you jumped us to layer in the Abyss. This ain't no layer in the Abyss."
"Trust me, little rogue, this IS the Abyss. No let's go find the sorcerer." Greda turned, looking towards the hill where the sun was rising. Suddenly, the sun peaked over the hilltop, its brightness shining just a few hundred yards from the wizard and rogue. A few specks could be seen in the distance against the burning red sun. Birds? They came closer and closer and stopped just about 30 feet in front of Greda and the gnome. A hushed scream and then a strange thump was heard.
"Greda," the gnome said, as he peered between the trees. "RUN!"

To describe Layer 238880 is anytime after dawn is to describe a near forest paradise. The trees are lush, clearings clean, and the landscape visible from one of the many hills is breathtaking. The only thing differing from a noirmal forest is the noticeable lack of wildlife. Demons and devils engaged in the Blood War often use this place as a R&R location, a defensible place to break camp and enjoy the scenery. Deals between powerful beings have been known to go on, as the Layer of Vorpal Dawn has been known as a notorious point of neutral ground. But as soon as dawn breaks, everything changes.
When the crimson sun merely peeks over the hilltops, 10d6 blades in the shape of discs are immediately released from the edge of the layer where the sun comes up. After the initial flurry of discs, another group is released at a rate of 3d6 discs per round. They strike the creatures nearest to the sunrise, who must make a Reflex save (DC 30) or be beheaded. Even beings who make this save must roll a 1d6 to determine which of the following limbs is severed:
1-Right arm
2-Left arm
3-Right leg
4-Left leg
5-6-No appendage severed.

Next layer: Layer 367452, the Graveyard of the Forgotten Fallen
PJammaGod

01-10-04, 07:29 AM
Layer 367452, the Graveyard of the Forgotten Fallen

Not every blackguard or Lich is recorded in the annals of history. Most perform their own minor deeds of dread and fall into obscurity. Sadly the abyss remembers them. -Serai, Eloi Planeswalker.

Layer 367452 of the Abyss is rarely walked on by mortals. For quite obvious reasons the layer is avoided by all but the most stoic of heroes and those foolish enough to join the undead guadians in serving to protect the plane.

Layer 367452 was created by a Balor Necromancer named Ikit--Claz for the express purpose of celebrating the life and unlife of fallen heroes and dark villans. Most of the more powerful evil mortals end up on Layer 75767879: the layer of heroes. But many of minor evils and fallen warriors end up on Layer 367452, serving Ikit-Claz in unlife. There are no petioners on the plane, any souls that are sent here are instead recreated exist as they did in life, but apply either the Bone or Zombie template (See BOVD) to them.

The layer itself is one endless necropolis, lit by occassional blue torches in skeletal hand sconces and a strange pervading grey light that seeps down from the grim clouded sky. Infinite boulevardes extend in all directions, with tombs and mouseluems dedicated to fallen demons from the bloodwar and especially vile beings that died in the service of chaos and evil. The reborn undead petioners constantly patrol the streets, on the watch for any non-living, non-demon being walking the streets. They attack the being on site, before wating for them to rise up. Anybody killed on Layer 367452 rises up in 1d4 minutes as an undead servitor (apply the skeleton tempate or wraith from MM 3.5) in the service of the undead guardians.

From the highest necropoli tower in the centre of the plane Ikit-Claz watches over his plane, ensuring that monuments and tombs to the fallen are being constantly built and expanded upon. Nobody is sure why he provides such a service, but many suspect he is preparing to rise all the dead and undead inturned on the plane and make a strike against his nemesis, Orcus. If he usurped the Demon Lord of Undead who knows where he would strike next.

Next Layer: Layer 54231, The swamps of K'mez
kappa_nova7

01-10-04, 08:47 PM
"This is the first time I've been bogged down in both senses of the word"-Gilganes, explorer of the abyss

Layer 54231, The swamps of K'mez
This layer is a large swamp ruled by a mightgy herzou named K'mez. He leads the demons & various jellies & oozes of this layer on raids against one group of humans who have settled here. K'mez is in fact a proxy of Jubilex.

Layer 718991: The headquaters of the league of extrodinary demons.
the Horc

01-10-04, 11:46 PM
What, that blasted crater? -Anikh, the Cursed Wanderer

kappa_nova7, it has been requested that one does not refer to the real world when making these layers. It's what killed the last thread, and while this isn't as bad as the Barney references, once we go down this path, forever will it dominate our destiny.

Layer 718991: The headquaters of the league of extrodinary demons.

Before the catastrophe which left this layer utterly destroyed, this was the gathering point of the greatest demons to come out of layer 75767879: the layer of heroes. The elite of the elite demons were chosen to perform great deeds for the abyss. Whenever something needed to be done, the demon princes knew that if anyone could handle the situation, it would be these beings. Many were the enemies of the Abyss who fell before the onslaught of these great demonic heroes.

Unfortunately, this all changed very recently. Things were proceeding as normal as the great demons of this layer were plotting their various great machinations of mayhem, when for some reason, a cosmological flux occurred, which caused the above layer to crash into it. Everything in the two layer was destroyed.

No one has any idea how this happened. Some believe it was some godly intervention, others believe it was some Baatezu operation, and some honestly believe the Celestials were involved. Whatever the reason for the two layer crashing, there is one definite certainty, the demons are upset over the fact that not only did some outside force struck a blow deep into demonic territory, destroying two layers in one single swoop, but they lost some of the greatest assets of demonkind, something that will take eons to rebuild thanks to demonic opposition to organization.

The only hint as to what happened were some strange runes found in the wreckage. Though they were smashed beyond being ever possible as recognizable, it is believed that these runes served as a type of focal point for some massively powerful spell which ultimately destroyed the planar bindings, and caused the flux. Planar scholars everywhere are conducting their own research into the matter, but nothing has been successful, though this event only happened very recently in planar history.

Next up: layer 99299: The Watchful Fear.
Ob_Deamon

01-11-04, 12:21 AM
I could count the number of places in the multiverse that the Tanar'ri, Baatezu, Archons, Modrons, Slaadi, 'Loths, Gaurdianels and Eladrin will gather, peaceable, with a single goal in mind, on one hand. This is one of them.
Taka Zetnil, Hound Archon planeswalker, Gaurdian of Watchful Fear

There is only one place in the whole of the cosmos where I feel it is right to serve next to an Archon.
Ke'vexiz, Marlith blademaster, Gaurdian of Watchful Fear


In the eternal laticwork of the Abyss, there is one layer that is truely beyond the rest. Linked to none of the three axeses, this layer is in reality, a weak point in the multiverse, a link the Nothing, the outside. Because of its tenous position, all the exemplar races gather here to hold the gap, and prevent a true vortex to Nothing from ever opening. Archons serve next to Tanar'ri, and Slaadi work with Modrons.
The layer itself is a massive plain of black, jade tiles suspended in an eternal void. There is only one porthole onto this layer, at the center of the plain. The porthole is gaurded by a legion of the exemplars, known as the Gaurdians of Watchful Fear (each Gaurdian of Watchful Fear has at least 15 charecter levels). Scions of Nothing (http://www.dicefreaks.com/index.php?name=PNphpBB2&file=viewtopic&t=860) attack periodically, always seeking to breach the porthole. So far, none have succeeded.

Next up: Layer 527: Glory be to Evil
Vargx

01-11-04, 02:18 AM
Most berks never get to experience true introspection. That's probably for the best. - Mascifin, Tiefling Scholar-Mage of the Lower Ward

He who fights with monsters might take care lest he thereby become a monster...if you gaze for long into an abyss, the abyss gazes also into you. - Friedrich Nietzsche, Surprisingly Accurate Clueless Philosopher

Layer 99299: The Watchful Fear.

At first arrival, this layer seems a peaceful respite from the horrors of the rest of the Abyss. The lucky ones leave without ever being disabused of this fallacy.

The ground of this world is soft, giving way beneath the feet as though it were a particularly luxurious pillow. It is a pale grey, completely level, for as far as the eye can see. The sky is a dark blue -- this is a layer of a soft, endless twilight.

Other traits may take more time to notice. Within a few hours at the most, it becomes apparent that food is unnecessary here. Hunger never grows in the bellies of Layer 99299's residents. Not long thereafter, it becomes apparent that life's other inconveniences, such as bodily waste, are not required here either.

A creature who enters the plane hungry or with the need to relieve him/her/itself is immediately relieved of these requirements.

Sleep is still necessary.

Four hours after entering the layer, travelers begin to get the disconcerting feeling of unseen eyes watching them. If a creature is asleep when this time rolls around, they receive a Wisdom check (DC 15) to wake up, though they see nothing out of place.

At this point, 4 hours, one of the layer's insidious traits begins to assert itself. Any attempt to use magic for any purpose, such as transporting oneself out of the layer, requires a caster level check as if to overcome spell resistance. At four hours, the effect spell resistence (ESR) is 15. Spell Resistance and other benefits aiding the caster in overcoming SR apply here as well. Supernatural and spell-like abilities must make similar checks, with HD of the creature acting as its effective caster level.

Each quarter hour from that point onwards, the ESR increases by 1 (so 19 at 5 hours, 21 at 6, etc.).

After 6 hours in layer 99299, the true horror of this plane asserts itself. The visitor is confronted with a faint, transparent version of themselves. It appears 2 feet in front of the character and acts as a mirror image, mimicking the actions of the character perfectly. It is stationary in relation to the victim; that is to say it is always 2 feet away, in the same direction that it first appeared. A creature can turn away from its reflection, provided it can tear its gaze away (see below). Glancing back over the shoulder at the reflection will reveal it doing the same. Running away is to no avail -- it remains 2 feet away.

The original often attempts to touch their duplicate, but their hand passes harmlessly through the reflection...just as the reflection's passes harmless through them. The duplicate is grotesquely fascinating to the creature slowly being entrapped. A Will save (DC 30) is required to stop watching the replica. Failure means locking eyes with the replica, as if in a trance but with complete mental awareness. No actions may be taken other than observing the replica. Once an hour, a retry is allowed for failed saves.

Success does not remove the fascination. Once an hour, another Will save (DC 30) is required to avoid glancing back at the duplicate. Such a glance requires a repeat of the above save process.

Over time, hope of escape via magic or other abilities fades as the Spell Resistance climbs ever higher.

The duplicate slowly becomes less transparent, though it remains incorporeal. It gains 1% opaqueness an hour. After 100 hours (106 hours after the victim entered the layer) the duplicate is perfect to all senses save touch.

If the victim is watching the reflection at that time, he will be extremely alarmed to see the reflection blink with no movement on his own part.

A few minutes later, during which time the reflection resumes perfectly matching the original's every move, the Watchful Double attacks.

If the victim is NOT watching his reflection at this point, he feels a light tap on the should...which drains one ability score by one point. The double has the base attack bonus, ability scores, and hitpoints of the original, but remains incorporeal. It also has Construct traits.

As soon as the double is independent and attacks, it gains an aura of an anti-magic field. This aura is an emanation; as such, the double is unaffected.

The double eliminates the original with excrutiating slowness. Each successful hit drains the original of 1 randomly determined ability score, with the exclusion of Constitution. Once the victim is a helpless, nearly mindless heap (all abilities except Con are at 1), it begins to drain the victim of Con until the victim finally perishes.

Once this occurs, the double gains the ability to plane shift 1/day, becomes corporeal, and loses its aura. It immediately plane shifts away and begins to spread hints and clues as to the whereabouts of this layer of the Abyss, advertised as a respite from the demons and violence elsewhere in that abominable plane.

---------------------------------------

That was what seems to be happening from a character's point of view. Here's what's actually happening:

The Watchful Fear is a sentient layer of overwhelming patience and maliciousness. It carefully observes any interloper into its domain, before surrepititously enacting its magic-limiting abilities. Meticulous observations allow it to form construct-doubles of its victims with the mannerisms of the original creature, but no will independent of the Fear's. Through these creations, the Watchful Fear feeds on the essence of its victims, savoring each bit, then uses them to set bait, luring new morsels into the grasp of the Fear.

Creatures killed in this manner by the Fear have been utterly annihilated, their souls consumed by the layer. Even the power of a greater god cannot retrieve such a victim.

The Watchful Fear is ever vigilant.

EDIT: Lol, it seems someone posted a 'Watchful Fear' in the hours it took me to finish mine. Oh well. Saves me the immense trouble of coming up with another layer's name and number. :rolleyes:
AlexBurel

01-11-04, 03:08 PM
527: Glory be to evil

Although the natives of this plane would fervently deny it, there are a surprising amount of demons who overcome their innate darkness and learn the nature of good. Take this misnamed layer for example.

Tor Timesplicer to a group of unfortuante travelers he was sheltering.

This layer was named by Lord Jokke. Appearently, to him it was funny because it is the exact oppisit of what most people would call this layer.

A hundred-odd years ago, this layer was the home of a demon lord named Axternis. He ruled of a councel of beings who very essence was defined by nothing more than pure, irrational, hate. Axternis himself was the demon form of a human who had hated the church of Sune with all his heart, even though he was a mere commener and never was able to enact his imagened revenge. Axternis sought a way to destory everything that existed, and to this end he developed bomb smade out of antimatter which he would deposit in stragic locations. However, a group of heros from Toril ventured into the Abyss to slay him and his council. After a assault that lasted seven months, Axternis' council was slain and the bombs desposed of. However, the only remaining hero was Lestrani, a Teifling who worshiped Sune and had a innate tie to the dreamlands through months of honing the skill to dream lucidly. She faced the demon alone, and in a attempt to slay him opened a rift that dragged them both into a dreamscape of such purity and love that Lestrani thought would slay him by forcing him into an emotion that demons cannot hold inside.

She was wrong, Axternis didn't die. But the dream was of such power that it litteraly destroyed his universal hatred by burning out part of his brain. In that moment, his paradigm shifted and his thoughts turned to good. Under immence remorse, he ventured to Celestia and was given a mightly quest that should he complete it, would allow him to join with the upper planes. Although it is unkown what the quest is, Lestrani has joined with him to aid the cause and they have been on it for the last hundred years. Rumors say, however, that they are very close to completeing it, whatever it is, and when he joins with heaven the entire Abyss will be shaken to learn of what has occured.


Currently, the layer is nothing more than a parched wasteland, te result of multiple antimatter detonations. However it is rumored that a gateway to the dreamscape lays somewhere on the land, and any evil creature who enters it will either die or be redeemed.


Next layer: 536 Antiexistance
Drayakir

01-11-04, 03:54 PM
(( I will put two entries, because I am not sure whether anti-matter is allowed in the D&D world, therefore not ruining the world and thread for others))

Well, when I figured out that you shouldn't touch the stuff, it can get kind of nice here. And it's a haven for your undead army, too!
-Rogdin the Seeker

Antimatter version) This layer is much like a regular landscape on the Abyss. Twsited trees, demonic cities, yaddah, yaddah, people going "Augh!" and whatnot. However, here everything is pitchblack. Much like the voidstones of the Negative Energy plane, this place is composed of matter that is structured against regular matter- antimatter. If something made out of matter touches this, it will be annihilated. If one flies, or does not touch the stuff, he is still within a major negative energy dominant area, so he must make a Fortitude save or lose levels.

Hmm. Now if there was only a way to telport people in here... a perfect execution. How do I come up with these things?
-Rogdin the Seeker

D&D version) This place does not exist. It is devoid of color, including grey. It is devoid of light and blackness, making it devoid of shade or brightness. It has no sounds, and no matter. It has no air, and no vaccuum. It is the absence of everything. Nothing, not even Far Realm entities can exist here, for this is too mucyh for them to handle. Think of it of a Orb of Annihilation, but one that does not exist. Good luck trying to understand this layer. You can't. Even if people use telepathic scrying abilities to view this layer, their minds die. It is not known whether anything dwells here, but most likely not.

Next Layer---> # 5442357821 Domains of Kashei the Immortal
Ob_Deamon

01-11-04, 04:22 PM
Some wish for immortality, some are born with it, and a few have it thrust apon them. I'm part of the second category.
Kashei the Immortal

This layer is the home of Kashei, the Immortal. He is old as the abyss itself, and some say he is the abyss, or an avatar therof. They're not far off the mark.
Kashei was, at one point an Abyssal Avatar, a being which exists to cull weak demiurges and to destroy thier layers. Eventually they settle down to become normal demiurges, but they hold a special connection with the Abyss. Kashei is the only one known to exist.
The layer iteslf is an infinite complex of caverns, filled with an inky black liquid that quickly consumes all but the strongest creatures (everything on the layer must make a Fortitude saving throw (DC 25) each round or die. Outsiders with the Chaos and Evil subtypes suffer a -5 penalty to this save as the layer tries to reclaim their dark essence for its master. Kashei is immune to this ability.)

Next layer: 1675: Ithkul-Home
FOOL

01-11-04, 04:23 PM
You'd think, since I live in the Abbyss, I'd be evil and help evil deitys wouldn't you. Actually, I am on quite good terms with Boccob. Come inside won't you? -Kashei the Immortal

That Kashei is a disgrace to Immortals in the Abbyss. He dosen't torture or maim or anything! -Suthz'ka the Immortal

This layer is listed as a layer that is composed of Ice made of acid. That is just what Kashei wants you to think. Kashei is one of the only non-god or LeShay immortals. These people only call themselves Immortals. There are about 46,251 of them in the entire multiverse (sure it looks like a big number, but think of how many creatures there are in the multiverse). Their alignments very depending on where you are. This particular one is a bit of an eccentric. He is Chaotic good and he makes his home on the abbyss. The only reasons that the Demonic forces haven't yet sent a full assult, is because of his chaotic bent and he could, quite likely wipe out 2/3 of their army before they killed him.


The layer itself is lush with many trees. It should be noted that there are no sentiant creatures of any kind here. Kashei makes his residence in a fairly large manor, paid for from his many many years of accumulating treasure. Kashei seems to know when he has visitors because he is always waiting for them right behind the door with a smile and invites them in. When asked why he makes his home in the Abbyss, he simply grins and acts like he's deaf until the subject is changed.


Lately, Kashei acts a little more irritable than ususal (but he still welcomes anyone in) when asked why, he starts telling a the story of the Immortals which usually takes about 4 days and dosen't end it. He also says that a war on a larger scale than the Blood war or the war of the Clown brothers (Jokke and Bippy vs. Thris) and if they would mind joining.

Layer: 2,039,587 : Doorway to eterety

EDIT: Curses you beat me! I'll leave this up for anyone who wants it. 0_0 wow, these are.....pretty differant. I blame it on the space time flux.
kappa_nova7

01-11-04, 09:34 PM
Sorry about that, but I thought it would be cool to see a league of extrodinary demons. Heck in my campaign I have a league of extrodinary underdarkers ( containing Drizz't!). Anyhow, on to the next layer.

"Well this is quite pointless"- Gilganes, explorer of the abyss

2,039,587 : Doorway to eterety

This layer consists of a room with a door. That door leads to the next layer.

2039588: Eterety
Drayakir

01-11-04, 10:28 PM
-Ooh. Eternity.
-No, no, no! Not eternity! Eterety! Get it right! Right! Right! Right!...
-Conversation between Rogdin the Seeker, and one petitioner trapped in Eterity

This layer looks like a huge furnace. Many big furnaces. And there is always bustling activity going on within. Molten slag being poured from container to container. Things made, smelted down and made again. Everything here is done often, repeated and also pointless. Also, conversation here is practically impossible. Only tose who fail a Will save (DC 40) can talk properly, otherwise, they repeat the last word of their sentence until someone else asks them a question. Naturally, since this is the Abyss, made to suffer, people cannot voluntarily change the topic of what they are talking about. Only an outside force may intervene. This is also the reason why things are being repeated. The people are repeating the things that they were doing with the last word of their sentence.

Next Layer----> #969696 Fallen Evil
PJammaGod

01-12-04, 10:02 AM
Layer 969696 Fallen Evil

Can you imagine the wrath the demon prince would have for those of the Abyss that attempted to become holy. This plane is their anger manifest. -Serai, Eloi Planeswalker

It is true that from time to time celestial beings have fallen and fiendish beings have rise. When a celestial being falls they are suspiciously welcomed by the residence of the lower planes. When a fiendish being rises they are greated with joy by the beings of the upper planes, joyful in the knowledge that even those of the darkest nature can be redeemed.

Of course when a fiendish being rises they need to make sure that they aren't caught in the process or later captured by fiendish spies.

The demon prince of the abyss do not take lightly the idea of a demon rising up as a celestial being and take great pains to demonstrate their wrath to their subordinates should the temptation (however rare) ever rise. Layer 969696 is the layer where their eternal punishment is met out to those demons that turned their back on evil and attempted to become good.

The plane itself is a peverse mockery of the Lunia, the lowest layer of Celestia. When a traveller first enter they find themselves waist deep in slick black unholy water, illuminated by a firestorm sky. Warped images of celestials and other holy beings walk the plane, complete simulacrims of the real thing. But instead of performing holy deeds they do the most corrupt and vile deeds instead. The demons that attempted to rise are spiritually bound to the plane. They can not leave and are constantly tormented by images of all that they hold dear being warped and twisted beyong belief.

The Layer is under the perview of two powerful mortal agents of evil; Sytris, the Soul Reaver and Japheth, the Lifeleech. Both agents of chaos and evil once worked with the CE wizard Mahlhevik, before he turned his back on evil and shifted to Celestia in an attempt to attone for his past evils. Both these mortal agents have a great emnity against the wizard and spend much of their time taking their anger out on the local demons who also wished to reform themselves.

Next Layer: 85950, The Dunes of Phemotep
AlexBurel

01-12-04, 03:11 PM
85950, The Dunes of Phemotep
Why is redemption so important to me? If you must know, we Leshay are constantly tortured by our lost world that very nearly undid the multiverse itself and the only reason you are standing here today is because of those of us who realized our mistake and sought to undo it.

--Tor Timesplicer

This is the second layer Tor has reformed since his release from his Abyssal Prison. Until resontly, this layer was the home of Phemotep, a demon lord dedicated to the demonic tactic known as transpossesion. in which a demon switches bodies with a mortal on the prime. However, Tor, when he learned the data of the preceeding layer (fallen evil) he sent ten-thousand organic weapons to this layer. Each was a strain of a plauge that litterally skeletonized demons within mintues. After the layer was cleansed and the plague burned out. Tor took the reaserch from the layer and created a bizzare application of the theory. The device itself is not worth explaining but the effect was monumentious. Three Sigil days ago, when it was activated, every good demon on the layer Fallen Evil had their concousness swapped by the device with a large group of dretch Tor had captured just for this purpose. After the dretch had gotten used to their new body, Tor quietly teleported them to Elysium, so they could begin a new life. So far, no one else has realized the fact that the demons being tortured have the mind of evil dretch.

Next layer: 132 Acid Rain.
Ob_Deamon

01-12-04, 04:48 PM
Oh broken heart/ mend thy sorrow/
for in tears of death/ there is no tomorrow/

Oh foolish child/ not tears of sorrow do I cry/
For joyus to me/ is the day that you die.

Song of Chiza, the Crying Demon


This layer is the domain of a reletivly minor Demon Lady, Chiza.
The layer is a massive landscape of haphazard Gothinc manners, covered with gargoyls that drip acid from the corners of their eyes as if they were crying. Droplets of acid fall from the sky in an eternal, dreary rain.
One manner is far larger than the rest, and it is here that Chiza dwells, sitting on a throne of white marble set on a dais, weeping acidic tears, which cover the floor around the dias in a constant stream of death. These tears flow outward to a group of particularly huge gargolys, which spew them out as the clouds from which the acid rain eternally falls.

Next layer: 1675: Ithkul-Home
and
Layer 1513a+3ix^1/2: The Theory of Numerex
the Horc

01-12-04, 05:49 PM
You see, this is one of the reasons why I don't like the Abyss. The environmental concerns are practically null. Oh, and the pain and the torture and endless hordes of demons suck too. -Anikh, the Cursed Wanderer

Layer 132: Acid Rain.

This layer is a giant industrial center. It houses one of the largest weapons manufacturing sites in the Abyss. Harnessing the powers of the Abyssal Furnaces, demons work day in and day out to forge the weapons that bring death to the enemies of the Abyss, or fight in the endless civil wars that rock the Abyss. The layer has numerous buildings which have massive smokestacks, with smoke trails leading into the blackened sky. In addition, endless storms rage outside the buildings, with winds powerful enough to tear flesh from bone and acidic rain (as per its namesake) that will dissolve armor (in game terms, the rain deals 1d10 acid damage a round). It is believed that this rain is meant to discourage attackers, but since most outsiders that would be a concern would also be resistant to the rain, others argue that this is simply meant to ward away mortals who would try and raid the Abyssal factories.

The Acid Rain that is produced is something of a curiousity. Although the rain can literally melt someone, the rain itself is actually a naturally occuring phenomena. Studies on certain more developed Prime Material Worlds have yielded a similar effects as to this layer, but most studies also yielded that the denzinens of the world typically died out long before the rain got that bad.

The buildings are made of thick acid resistant material (upon closer forensic inspection, the walls are made of the bones of Angels, Devils, Demons, Slaad, and all forms of other acid resistant or immune creatures forged with a Major Fabrication spell). Endless lines of Quasits and Dretches serve in massive production lines, sifting through the endless debris in rder to make better quality weapons. Meanwhile, Mariliths actually forge the weapons for use in the demonic front lines. Samseilyult, the Craft Master runs this layer, him being a massive Marilith with 10 arms instead of 6. He oversees the production and also forges many weapons himself. However, being overlord of the layer, he gets afforded special privileges that allow him more free time than everyone else on the layer. He typically uses this time to hunt other creatures using the weapons he's forged, or attempt to steal the forging secrets of other capable smiths, including Moradin and Hepharion. (http://www.dicefreaks.com/index.php?name=PNphpBB2&file=viewtopic&t=464)

Next up: layer 1675: Ithkul-Home
the Horc

01-12-04, 06:22 PM
Why do I hate the Ithkul? Why do I hate everything else in the Abyss? -Anikh, the Cursed Wanderer

layer 1675: Ithkul-Home

This layer is home to the Ithkul, a race of virulent demonic parasites that seek to conquer the multiverse. They work by capturing a creature then insert an Ithkul parasite into the creatures' brains. The Ithkul then takes over the creature's body and gains complete knowledge of the creature possessed. Then the Ithkul hive mind proceeds to set about the tasks of conquest. Unfortunately, the Ithkul suffer from a major problem, namely numerous hive minds that seek dominance. As such, the Ithkul spend way more time fighting each other than the rest of the Multiverse. Which is fortunate, as if they ever got together, the Ithkul could easily overthrow the Tanarii as the dominant force within the Abyss, as the hive minds possess great intelligence and great ability for covert operations.

Next up: Layer 1513a+3ix^1/2: The Theory of Numerex

Layer 1513a+3ix^1/2: The Theory of Numerex

Hmm... Forgot to carry the four. :whatsthis :eek:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
-Last Words of Lord Numerex, before he went insane.

This layer is hidden away where Numerex deduced that it would take longer to find then the multiverse would last. Only he knows where this layer is and he wishes every instant that he didn't know of the layer or what it possesses. For on this layer contains Lord Numerex's Greatest Theorem. With it he has been able to ascertain patterns in everything in the multiverse. From it, he's managed to predict the outcomes of just about everything that's happened since. To some extent, it would be considered a boon to be able to predict everything that will ever happen, as one can work to capitalize from it. Unfortunately, being able to predict everything was what led Lord Numerex to insanity as it violated his very essence to realize that Chaos was not nearly as permeating a force as he thought.

It should be noted that from this equation, he's discovered any number of unpleasant surprises as well, one of which has caused the Asmodean hit squads to be looking for him.

Next up: Layer 8388: The Sites of Sorrow.
Pyrolocutus

01-12-04, 06:55 PM
Layer 8388: The Sites of Sorrow.

This layer is filled with vast numbers of tombstones, representing all the mortal races that the Abyss knows of. In front of each tombstone is a pallid version of the person who lies there, dressed in grey and crying, sometimes in soft sobs, sometimes shrieking and howling. On the tombstones are etched their names, birthdate, death date, and their sins in life.

Whenever a living mortal enters the layer, the weepers closest to him begin reaching for the person, still weeping, but unable to move from the spot atop their graves. If a fiend enters the plane, they shrink back from it.

Anyone who makes physical contact with one of the weepers must make a DC 21 Fortitude save or die, repeating each round of contact. The round after they die (if they fail the save), their body fades away. The round after that, their tombstone appears somewhere on the layer, and a mockery of them appears above the grave. Only a True Ressurction, a Miracle, or a Wish can save them at this point.

Layer 670813 Crypt of the Deathless Ones
kappa_nova7

01-12-04, 07:24 PM
"I'll show them deathless"- Gilganes, explorer of the abyss

670813 Crypt of the Deathless Ones
As eveyone knows, demons don't die of natural causes. However, some get tired enough to go to this layer. There, they start a slow transition into bloodfiends. Afterwards, they go & wreak havoc anew.

Layer 523%:Your choice or mine?
Ob_Deamon

01-12-04, 08:28 PM
The mere concept of this layer gives me a headache. Oh great, now the nausea sets in. Hand me that glass of Styx water. Thank you. *Gulp*... *Shink*...
I wonder why he was here? Ah well, another skull is never begruged.
—Äzrine, the Dark Chronicler


This layer is enigmatic beyond all reason. Some think that it was not that Numerex discovered the workings of the entire multiverse (although that is still quite possible), but that he figured out this layer's place in the Abyss, and how it functions that finally tipped him over the edge.
The layer is not much really. Nothing more than you make it. Here chaos rules supreme, twisted by evil. Each being that enters it chooses how it shall appear to them, what is on it, and how to leave. However, before this choice occures, the mind of the individual is split into two separate personalities, which compete to choose how the realm will work for them. Since the split sends random bits of the mind to each side, it can get pretty confusing.

Next Up: Layer 8512 - The Citadel of New Orion

(Hey Horc, I take it you also play Master of Orion III? BTW, I think Numerex is going to feature regularly in my posts, along with the rest of the Demiurges that have become fixed members of this thread)
the Horc

01-12-04, 09:37 PM
No, actually, I wanted to make sure that I didn't screw up someone else's post, then I checked on the internet to see if Ithkul had any significance. Waddya know?

Of course, that makes me guilty of something I commented not more than a few posts ago, so I apologize for making a less than obscure reference to the Real World, and an act of Hypocrisy.:devil:

Oh, and by the way, my envisioning of Lord Numerex is that he's a Demon Prince, albeit a genius of astronomical proportions, but not a Demiurge. Flavor text would likely involve something along the lines of if he would have actually used his massive intellect to gain power instead of doing mathematical formulae, he could have gotten up there in the abyssal hierarchy. Unfortunately, his discovery caused him his (subjective) sanity and since then he's been left a gibbering lunatic, spewing math problems at random.

I've done enough today.
Zar Niln

01-13-04, 12:32 AM
Layer 8512: The Citadel of New Orion


"Listen here, young one, you will not threaten me with your puny spells. I am N'roth Dinkraken! I survived the battle of New Orion, and I will survive you!"

N'roth Dinkraken, General of the First Division
of the Tanar'ri Mercenary
Assistance

Long ago, before the cataclysm of Eschelon, a small group of evil adventurers were tossed into another plane of existence by an evil gnome wizard wielding an artifact known as the Crown of Ilkandar. One of the adventurers, a fey'ri known as Aza'rea, examined the plane of Faerun. His recent victories and the secure of Keep Orion had convinced him the uselessness of chaos, and he turned lawful. He turned away from his demonic heritage and pledged his loyalty to Mephistopheles, Lord of Hellfire. The Lord of the Eighth was delighted to have a new lieutenant, sending him on many missions across Toril to secure it for a devilish army. As Aza'rae increased in power as a sorcerer, he eventually was sent to the Blood War to fight his own kind, proving forever his loyalty to the Nine Hells. Aza'rea served victory to the Dark Eight time and time again, and eventually was commisioned to lead the invasion of a layer of the Abyss, Layer 8512. The invasion was successful, as hordes of devils were placed under the command of Aza'rea, Lord of the Citadel of New Orion.

The actually layer consists of several flying islands, each one flying fortresses. The layer is stockpiled with weapons, armor, magic, food, and most of all, devils. The largest island, Daelkengard, is the most powerful fortress, headquarters to the Citadel. The group of islands as a whole is known as the Citadel of New Orion.

The layer is under constant attack from demons, desperately trying to take the layer back. Gates open from the Nine Hells just as often, pouring in fresh troops to garrison the Dark Eight's and Mephistopheles' prized possession.

P.S. (Aza'rea is now Sorcerer 10, Fighter 1, Disciple of Mephistopheles 5 and now controls several hundred divisions of devils. Feel free to use him whenever. )

Next: Layer 94362, Maniacal Machine of Dark Faith
Tevish Szat

01-13-04, 12:38 AM
(psssst! next layer!)
PJammaGod

01-13-04, 08:02 AM
Layer 94362, Maniacal Machine of Dark Faith

Hmm, how to describe this monstrosity. Think of the Anaxim Abomination, but then give it the fiendish twist that only the Abyss can perform. Thats as close as a sane mind can get to this machine -Serai, Eloi Planeswalker.

Layer 94362 of the Abyss consists of one grand and ultimately insane machine of unknown design. It is believed that an Anaxim was somehow lured down to the pits of the Abyss and then imprisoned via some epic binding spell. The demons then used the paragon crafter to forge weapons for Blood War.

Like all other things the Anaxim was peverted and warped by the pervasive evil and chaotic energies that seethe through the Abyss. Over the centuries the abomination began to grow and expand. Now the anaxim is literally Layer 94362, having wholey subsumed whatever matter that orginally made up the plane.

Now styling itself as the Maniacal Machine of Dark faith, the warped Anaxim seeks to gather about itself a coven of worshippers and elevate itself to the status of Demon Prince. So far a great deal of chaotic and evil weaponsmiths and craftsmen from across the planes have turned to worshipping this nameless scion of forgery and evil.

The plane itself is one great iron machine, a seemingly animate struture constantly spewing out weapons and repairing itself. Kilometres of landscape are dominated by foundries and forges, others by seas of oil and demon smiths working away at weapons too terrible to imagine.

At the "centre" of the plane is one vast cathedral to the warped Anaxim, where it speaks to its mortal and demon followers, planning its next weapons series and future manufacturing plans.

Next Layer: Layer 78865, Ghorgolds Cursed Reef (as in reef of gold, not ocean reef).

Note- I love what you did with the Fallen Evil plane AlexBurel, cool idea. I might have to incorporate the idea into my own campaign. Demons infiltrating the upper planes, I like it!!!
AlexBurel

01-13-04, 03:41 PM
Thanks, I always liked the idea of inhearently evil creatures having their essence changed to good. Anyway...

One thing I will never understand is why so many people have dedicated their lives to collecting yellow pieces of metal.
-- Tor Timesplicer.

Layer: Layer 78865, Ghorgolds Cursed Reef

This layer was once part of a prime material plane. It was a vein of gold that occurding to legend, was so large that it was actually a portal to a elemental plane of gold. This was never proven, for the vein was located in a active volcanto that erupted every twelve minutes. Eventually a dwarf by the name of Ghorgold sought to destroy the volano to get at the prize inside. Equipped with magical protections agaisnt heat and pressure he went down alone to the vein in order to mine it out. However, when the strubbron dwarf stood his ground during lave eruptions long enough to mine into the gold, he broke into a chameber that had kept an abomination born between fire and god. It raveged his body, but in an act of pure hatred, Ghorgold shouted out a great curse that transported the volcano, and everything within fifty miles of it into the abyss, where it became this layer. Few come to it, for it is still guarded by the abomination, and even demon lords cannot withstand it's fury.

Layer 3464: River of Souls.
kappa_nova7

01-13-04, 07:17 PM
"Let this be a lesson to you kid. Bribery dosen't pay."-Gilganes, explorer of the abyss to an apprentice.

Layer 3464: River of Souls.
This layer is populated by the souls of petitioners who bribed others for theie own gain. Now, ironically, their souls are used for that purpose, as bribes to other demons or fiends.

Layer 4576890385948594875:the shock duchy
Ogre4Hire

01-13-04, 08:03 PM
Layer 87986- The Badlands

They call this place The Badlands because if you land there, it's very, very bad.
Ob_Deamon

01-13-04, 08:31 PM
Oger4Hire: Okay, I have some simple instructions for you. Open your computer up, take a very large and powerful magnet and drag it back and forth across your hardrive a few times.
That, or READ THE FRICKIN' RULES! MORON!
Plus, see my first warning about posting inane bable on these threads. I may not have the powers of a Mod, but I can sure as hell find where you live...



The above threat is the ragings of a lunatic. It has not been deleted in the hopes that its message will get across. I do not condone any threats of violence in the above post.
the Horc

01-13-04, 10:31 PM
I'm pretty sure that if I had some sense of the morals and values held by the people outside the Abyss, I'd be deeply offended. -Anikh, the Cursed Wanderer

Layer 4576890385948594875:the shock duchy

The shock duchy is a layer of debauchery, disgusting acts of violence and graffiti of words that would make demon sailors blush. Everything perpetrated down here is an act meant to debase the spirit, soul and mind. All who come can't help but be tainted by the horrible acts that go on.

The Duchy of Shock is however, one of the least violent highly active layers in the whole of the Abyss (this means that the myriad of abandoned layers are discounted). Though random acts of senseless murder occur at all hours of the day, the proportions that exist are far less significant than any other layer. However, the Demon Princess that rules this layer, a succubus illusionist of extreme cunning and resourcefulness, known as the Duchess of Shock, proceeds to overhype any violent action that gets performed. She prides herself in her layer being described as one of the most violent and dangerous layers, despite the fact that most demons individually see more violence in a week then her entire layer does in a month.

One thing that this layer is renown for is its cultural aspect. This is one of the most well traveled layers in the Abyss as demons who tire of other demonic past times on other layers, never fail to be surprised by what happens here. The Duchy of Shock employs an army of various fiends (not actually limited to demons) to come up with new ways to shock and intrigue her demonic patrons, incorporating all forms of devilish, demonic and yugoloth ideas and blending them together.


This layer is home to numerous forms of entertainment styles. In addition, some plays can last days, weeks or even months. One particularly well known musical, called "The Quieting of Radae" had several thousand children slaughtered on stage, with the demons specifically killing them in a way to create a musical effect. Needless to say, the fans loved it. Another very popular but very rarely done right play was an improv comedy called "Paladin's Delight" where an incubus illusionist-enchanter proceeds to dupe a female Paladin on stage, in which the incubus proceeds to spend sometimes upwards of years to seduce the paladin, while demonic patrons laugh as she falls from grace. The play typically ends with the Paladin dying on stage while giving birth to the incubus' children, though sometimes it ends with her becoming a Blackguard, dying at the hands of some supporting actor, or in one famous case, breaking free of the enchantment and destroying the theatre with all its occupants.

The shock duchy is the kind of place that only the basest perversions of soul would enjoy. Demons love it.

Next up: Layer 39922002: the Gears of Despair
PJammaGod

01-14-04, 12:55 AM
I've help built and construct some artifacts in my long life. But I've never seen an arcane construct of such intense complexity. Only an immortal Abomination could conceive such a plan, or be so near to its completition - Serai, Eloi Planeswalker

The name Gears of Despair is a misnomer, or an intentional error, depending on which demon you ask. But all say that this layer is one best to be avoided, unless you literally wish to become part of the complex design.

The Layers sole occupant is a Paragon Infernal abomination aptly named Despair. Despair was bound here millenia ago by the combined efforts of a number of CE gods who worried that the paragon infernal might seek to steal their own worshippers and ascend to godhood.

So they bound him to Layer 39922002, a simple kilometre wide plane of the Abyss. It is a featureless plane of existence, a dark sky lit by green stars and a bloodstone plane beneath your feat. What gives the plane its name the Gears of Despair is the magical diagram that Despair has been working on ever since he was bound to the plane.

Realising that he could not complete his plans for godhood Despair instead sought about taking his revenge out on the gods and their worshippers. So he patiently waited for another traveller to stumble upon the plane and quickly killed them. Using their blood he began scribing down a magical design that covered the entire plane. At first he simply began with the outer ring that followed the entire edge of the finite plane. From there he has steadily worked his way inwards, using the blood of any travellers that pass through his plane to continue the complex magical design. Despiar has taken advantage of his significant magical talents to enchant the blood so that it never dries and remains fresh, in fact flowing with an inner ruby light if any took the time or survived long enough to study the intricate arcane patterns.

Nobody is quite sure what the magical design represents or what Despair's goals are once he completes the design. Every knowledgeable Planeswalker agrees that the Abomination must be infinetly patient to have pursued such a course for so many thousand years. More importantly travellers to the plane that have survived have returned tellings stories that the magical design is nearly complete. They swear that perhaps only another kilolitre of blood is needed to complete the pattern. They also describe the pattern as beggining to move, as though pieces of the design were vast cogs and wheels spinning within one another.

Every Planeswalker worth their salt is watching with keen interest to see just what will happen when Despairs "Gears of Despair" are finally finished.

Next Layer: 6143254-3/5, The False Equation

AlexBurel - You're not the only one who likes the idea. I'm playing a half-fiend Paladin in one game who hides her true nature with stacks of illussion magic. Just imagine how the ignorant party (both PC and Players didn't know) reacted when somebody managed a True Seeing spell. A year after play had begun and they only just found out, the looks on their faces were well worth the effort.
Masterful_Norg

01-14-04, 03:03 AM
The False Equation

"A plane that simply lacks in veracity, but at the same time a strong proponent to truth." Demliplnerb the senstient boot of abyssal wanderer #12 and 3 sevenths.

This is the layer and lair of every single non-factoid, falsehood or irrationality ever conceived and wholy believed by the single most naive creature in all creation. Its name is never fixed, for, as such, it would soon become a convention and therefore hold the semblance of truth which is impossible to obtain in the layer. Be that as it may there are some who call it Jhuazshmingy.

Jhuazshmingy will believe anything it is told unless it is true, therefore oddly serving a purpose to truthseekers. Any demonlord wishing to verify a particular factoid while in the layer's vicinity need only tell Jhuazshmingy and see whether or not he believes. However, as this is the case, the demons like to covet the layer and getting in can propose a problem.

This layer is a strong perpetuator of evil as it is abundant with lies about morality which can effect the feeble minded.

Truly 'The False Equation' is a misnomer in keeping with the nature of its only denizen. If it were called 'The False Product (to the equation)' it would not be in keeping with the fact that Jhuazshmingy cannot even believe the name of its own layer unless it is not the true name. One is brought to realizing a paradox and may even wonder if everything Jhuazshmingy believes is false for the layer is truthfully called 'The False Equation' though that is not defined by the fact that the layer contains only false conclusions not equations. :twitch:

Next up:

Layer # 5103.0909...

The Terrible Tuneless Torture of Tedious Tremulous Treble

Cheers,
Masterful_Norg
AlexBurel

01-14-04, 07:38 PM
This layer was origonally part of my prison, however now that I am free it has been seperated and according to my calculations will dissolve in about four months.
---Tor Timesplicer

This layer is almost empty, origonally part of the intricet prison the captured Tor, it has been seperated into another part of the abyss. It appears as a featurless plane, however there is a sound that coveres the entire layer, even effecting deaf cretures by directly perminating the brain. Every minute creatures on this layer must make a will save (DC 45) or fall asleep in an unaging trance. The only way the sleep may be ended is through a wish, mirical, removing the affected from this layer (harder than it sounds, because there are no known portal on or off the layer) or by the layer's natural collaspe, which is soon to occure and will dump everything on the layer into the plane of infinte portals.

Layer 4656, Plugs.
the Horc

01-14-04, 11:11 PM
This layer is a stopgap measure at best. -Anikh, the Cursed Wanderer

Layer 4656, Plugs.

Many eons ago, a great catastrophe was visited upon this layer. The layer was nearly destroyed as during some planar experiment, the layer became riddled with holes into the Far Realms. With the extreme reality effects of the Far Realms nearly tearing this layer apart, the Demon Prince of the Layer used powerful magics to seal up the holes using powerful weaves which over time became known as plugs. The damage left this layer mostly uninhabitable though a number of demons live here to maintain these plugs.

Next up: layer 29934748: the Hospital of the Damned.
Pyrolocutus

01-14-04, 11:22 PM
Layer 29934748: the Hospital of the Damned.

A horrible place, so far from the apocathary and hospitals I traveled to in my youth. What manner of vile mockery is this, that a place of refuge and recovery should be transformed into a realm of pain without end? -Marek, cleric of Ehlonna


There is no "outside" to this layer. It is mile after mile of endless corridors, going north, south, east, west, and even up and down. The corridor walls are copper, covered with green oxide and spattered with blood. The floor and ceiling are iron plates. Lining the walls of the corridors are beds, each consisting of a metal frame with a tattered mattress. Some are empty, but the majority are filled with demons, chained to the beds, blindfolded, and always thrashing and screaming. Iron golems silently walk up and down the hallways holding cold iron clubs, occasionally stopping to bludgeon a demon for no discernable reason at all.

There have been rumors that occasionally, a masked figure in doctor's dress appears in a corridor from no where, examines a demon, muttering to itself, then as quickly vanishes.

Layer 1321412 - The Inverse of Joy
Ob_Deamon

01-15-04, 04:45 PM
Welcome home.
Chiza, the crying demon

This layer is the home of the court of Haz'adab, a group of demons of intermidiate power. They all specilize in sorrow and pain in its many forms, from Chiza who weeps endless tears that burn flesh from bone to Zarab, whos music drains all hope and joy from those who hear it, replacing it with a manic depression and a desire to inflict ones pain on others.
The layer is a massive serise of dreary stone chambers, windowless and somber. Shrieks of pain echo down the granite halls. The largest of these chambers, measuring over a mile long, is where the Court meets. These meetings are rare, and ususally desolve into violence.
The layer is ruled by the Matriarch of the Court, Zia'diaz, a powerful femal balor (30 HD, 10th level bard, 10th level fiend of corruption, 10th level fiend of possesion). She inhabits a massive granite statue that dominates the room, and she corrupts and posses mortals to strip all their positive emotions from them.

Next layer- Layer 34151, Notes of Sorrow
Ogre4Hire

01-15-04, 06:22 PM
Originally posted by Ob_Deamon
Oger4Hire: Okay, I have some simple instructions for you. Open your computer up, take a very large and powerful magnet and drag it back and forth across your hardrive a few times.
That, or READ THE FRICKIN' RULES! MORON!
Plus, see my first warning about posting inane bable on these threads. I may not have the powers of a Mod, but I can sure as hell find where you live...



The above threat is the ragings of a lunatic. It has not been deleted in the hopes that its message will get across. I do not condone any threats of violence in the above post.

Boy, looks like someone has absolutely no sense of humor (or proportion) whatsoever. All I was trying to do was add some humor (and see if anyone got the quote).
Drayakir

01-15-04, 08:36 PM
We have no humor here. Except for Lord Jokke. Unless you create an archfiend, who likes making jokes all the time, and not make it a Lord Jokke clone, I don't thik you should post ehre at all.

Ahh, I will always fondly remember the peices played there. Pity that the people with whom I went went crazy later. Mortals...
-Rogdin the Seeker

Notes of Sorrow-

This layer is musical madness manifest. This layer is pitch black, without a single light. The wind here is hurricane force, tossing creatures about. However, it does not howl. The wind ehre plays every single musical piece known to mortal kind that was, is, or will be concieved. People who enter this layer must make a Will svae (DC 35) to avoid insanity as the spell.

Next Layer---> 9 The Great Father
FOOL

01-15-04, 11:04 PM
Swords? Sure I like swords! But only when they're in other people. Like this! -The All Father to a late fighter

The layer called All Father is very strange indeed. The All Father (the person who the layer is named after obviously) Is usually seen wandering around the layer he calls home, occasially looking up and seeming surprised to find himself there. The All Father looks like whatever is on his mind at the time, which sometimes lasts for weeks, and other times goes away in the blink of an eye. No one knows for sure why he calls himself the All Father, but so far no one has been able to kill him, and the people dumb enough to try to aren't usually found again.

The layer itself is dry and barren, and covered in greenish sand that vibrates slightly. The mandatory sinister thing is the fact that, if you even slightly irritate the All Father, the sand will rise up, swallow you, and revert back to it's vibrating.

Layer 457,493: Del'crock
Masterful_Norg

01-18-04, 12:53 PM
On Del'crock-

"There are few things so cheaply found than in that layer, but fewer still are those who can afford them" - Fefafnafar the Frilled Flayer

Del'crock is a major market law infringement where cursed items are brought and sold to outgoing merchants who unload them on the hapless of other planes for greater profits.

Dellyous Crocokodil is at fault for the pains suffered by unweary buyers on primarily the material plane for having ever spawned the Venture company which deals in cursed goods.

Next:

Layer 1,234,567,891,011,121,314,151,617,181,92 0,212,324,252,627,282,930

- St. Yx and St. Owns (pronounced: sticks and stones)
Grievemere

01-18-04, 06:58 PM
An endless rocky expanse covered in the dead white trunks of birch trees. There is no metal to be found anywhere on this plane and more worryingly for the clueless that happen upon it, the plane seems to want to keep it that way. No metal item can survive on this plane, soon after it is brought here metal starts to fade away and completely vanishes within a day (some sages suggest that it is transported to the slag pits of molten entropy but if any truely know the dark of it they have not said).

The main dwellers on this plane, tribes of Uridezu demons, wage constant war on each other using wood and flint weapons before retreating behind wooden pallisades or into stone carved burrows. The greates of which are the stockade town of YX and the great underground maze of tunnels called OWN.

Other darker things that even the uridezu fear hunt unseen between the dead trees, seen only as great dark shadows by those who survive.

Next plane 10668 The tiers(or tears) of Nele
Masterful_Norg

01-19-04, 10:02 PM
"Highly improfitable that venture was. All of my leaf was completely soaked by them dreadful tears! - Dabloblubish, The Tobaconist of Styx

The Tiers of Nele is a flat and rugged plane with a few piles of grey rubble. A human sized visitor is always knee deep in a salty brine, also called the shallow sea, that covers the entire plane.

Somewhere in the center of the unlimited expanse there are two towers or tiers that rize high into the bloodshot sky. At the top of each is a single eye of the celestial once known as Nele.

From the top of the tiers the eyes constantly wheep at the celestial's loss preserving the sea of sorrow.

Next:

Layer 1,827,364,545,362,718

The Shambling March
PJammaGod

01-19-04, 10:57 PM
Layer 1,827,364,545,362,718, The Shambling March

Some planeswalker presume that the largest creature ever born of the material plane is the legendary Tarrasque. They presume wrong Serai, Eloi Planeswalker.

The Shamlbing March is the result of druidic magic and influence of the abyss gone awry. Originally a druidic coven on the material plane was under attack by aggressive bugbears from outside the forest. Desparate and close to defeat the coven called on dark magics and implored the spirit of nature to protect them.

Somebody did respond, but it was not the spirit of nature. Instead that evening when the druids went to sleep the various camps of the Bugbeards were attacked. The few surviving goblinoids that fled the slaughter spoke of walking lumps of moss and the very trees striking out against them. When the druids awoke the next morning the battle was over. In the place of the Bugbears stood a Shambling Mound of immense proportions, far greater than any they had previously seen or invoked.

The mound spoke to them and warned them that calling upon it was not without a heavy price, a price they had foolishly agreed to pay no matter the cost. The druids solemnly agreed and the shambling mound created a gate infront of them. What was on the other side of the gate they could not see, but it told them that they would find eternal sanctuary and within. A group of druids stepped through and did not return, with the shambling mound stepping through after them.

In actual fact the mound was mearly a servant of the lord of the 1,827,364,545,362,718 layer of the abyss, known as the Shambling March. The march appears at first glance to be one great swampy morass, thick with chocked plants, organic debis and swirling mists. In reality the swamp is the body of the immense lord and master of the layer. Created eons ago when a fiend saw fit to mate with a Shamlbing mound, the progeny left the material plane and took control of this layer, slowly growing and consuming the original inhabitants till it reached its present size, covering the entire plane.

Now the Shambling March seeks out druids and others with connections to the divine magic of nature. It is eternally hungry and wishes only to consume them and grow from the unique magic that flows through their veins. Most of the time it sends one of its servitors to help a desparate group of druids, before asking a price and saying that some of the druids must go through a portal the servitor creates. Once any druid enters the plane they are quickly secured by the living organic matter of the plane and then slowly consumed by the Shambling March, continuing its growing blight.

Next Layer: 154325653, The Third Horn of the Beast Morrich
the Horc

01-19-04, 11:24 PM
The other two weren't quite this big. -Anikh, the Cursed Wanderer

Layer 154325653: The Third Horn of the Beast Morrich

The Beast Morrich was a nigh-personification of the Abyss. Pure, unadulterated primordial chaos and evil flowed through him. He wrought devastation across the multiverse until he was brought down by a coalition of all manner of good- and lawful-aligned creatures. No one knows what happened to him, some say that he was destroyed, others say that he was far too powerful and so was locked away in some fiendish or celestial prison, and others say he was sent away beyond the far realms. No matter what the rumours are, there is one thing for certain... he was not destroyed.

Layer: 154325653, The Third Horn of the Beast Morrich is a remnant of this creature. The layer is affected by a massive desecrate aura and is Major Chaos and Evil Aligned. Little exists in this layer as the decay aura that it has ultimately destroys anything on the layer. The only things to exist are the demonic microbes that feast upon the horn itself.

The layer is massive, but the horn is only three meters tall and seven thick. And yet, anything that comes onto the layer can expect to literally melt as their flesh decays at a super-accelerated rate.

Next up: Layer 3984329: The Fungal Masters.
Pyrolocutus

01-19-04, 11:43 PM
Layer 3984329: The Fungal Masters.

"A ghastly place. It is anthema to the very essence of nature itself. Plants that break the cycle of sun and decay to hunt and feed on flesh and blood are a very abomination to be despised and destroyed." -Marek, cleric of Ehlonna

This layer is the residence of Wotta, a Colossal Abyssal Shrieker, which has gained the ability to move and has a startling high intelligence. He has filled the layer with his progeny, and has absolute control over his layer, seeing through the senses of every one of his children at once. Any intruders on the plane are rapidly knocked unconcious by the debilitating effects of the fungal spores that are ever-present, and swiftly consumed.

Layer 13210314

The All-Seeing Column of Putrid Flesh
the Horc

01-20-04, 12:01 AM
There's not much to say... it's a rotting tower of eyeballs. -Anikh, the Cursed Wanderer

Layer 13210314: The All-Seeing Column of Putrid Flesh

The All-Seeing Column of Putrid Flesh is a giant tower made the eyes of undead Beholders. The layer has a massive collective consciousness made up from the pieces of the creatures that live in there. The layer constanty watches over the events that unfold in the Abyss and little escapes their notice. Indeed, few aside from Gods of Secrecy and Stealth are able to evade their ever present watch for long. They can also see into other realms, and consantly watch out for anything that might concern them. However, they are self absorbed and do little against anything that doesn't directly affect them. The layer uses the eyeless former bodies of the consciousness of the layer to affect anything that they need to.

Next up: Layer 098234, the Curse of Oranginar.

(I had to have this layer)
Masterful_Norg

01-20-04, 02:22 AM
"Truly an abyssal obscenity. Never have I heard the like before nor shall I hope too. Demons and their music!" - Tartar, Keeper of The Singing Radish

They say that Oranginar, having learned that his army had been completely decimated when accidentally wandering into layer 123 of the Abyssal toads, let out an imprecation so loud and inventively foul as to cause his full citadel and all of its dwellers to be swallowed into a new layer of the Abyss to house the curse's imensity.

The Curse of Oranginar is a pitch dark plane where all the while one long continuous vulgarity emmits at a consistant volume of 0.98234 million decibles. The roar has the ablity to turn the hardest metallic object to dust in seconds and diminish any weak beings to mounds of gore.

Though frightening to many, there is also a large following of demons who come to the layer for inspiration.

Next:

Layer 35,172,926

The Rumpus Room

Cheers,
Masterful_Norg
Salacious Angel

01-20-04, 06:07 AM
"Legs! So many damn Legs!" Und the impermeable

Layer 35,172,926
The Rumpus Room

A source of infinite amusement for many denizens of the abyss, The Rumpus Room is an infinite layer of constantly branching hallways of doors. The purpose of this plane is somewhat simple, take a creature and dump it in a hallway, then watch as it tries to make its way out. Beyond the fact that the layer is infinite, and thus houses innumerable hallways, the hallways and the doors that connect them are constantly relocating themselves, which makes it a madenning place indeed.

The layer is full of those who have somehow had the misfortune of stumbling upon its entrance (there is only one), all of which are somehow sustained by the very essence of this Abyssal layer.

But while the number of halls and doors is beyond measure, it contains only one room, the fabled "Playpen", and not every door leads there. The very few who have whitnessed the goings-on in the Playpen and have managed to find one of the 888 doors that lead out of the layer are always insane, and known to cite: "Legs! So may damn legs!"

Next:

Layer 1632.8

The Retractable Demesne of Kud
Oilam Sence

01-20-04, 07:48 PM
Layer 1632.8

The Retractable Demesne of Kud

The plane consists of one big castle owned by Kud. When adventurers arrive, Kud appears to be a sweet little granny, who is always ready to help a guest in need. Little old woman is dressed in a green furcoat with a green fluffy collar...

Noone actualy knows that Kud is actualy a great archdevil, who enslaved the 1632.8 layer's native creatures - so called Green Dire Swamp Jerboa.

Kud created a huge castle, and surrounded it with spiked cages where poor animals are inprisoned and used by Kud in his mad sadistic fantasies...

The main feature of this castle is that if someone enteres 1632.8 layer all the cages around it shift into ethereal plane togeather with those moaning suffering animals, leaving only green flowers and clean grass...

Next

Layer sin(38*i+55/0)+2

The Roaring Eternity. Spotted.
Salacious Angel

01-22-04, 08:26 AM
Layer sin(38*i+55/0)+2
(Rather than numbering the Abyssal layers, the above is the translation of an alien calculation through which this layer can be accessed. This is perhaps more accurate, as the layers have no defined order and their positions relative to others can be perceived in a conceivable pattern by denizens of the Far-Realm.)

The Roaring Eternity.

The Abyss is the embodiment of the pure malice that infuses the multiverse, but this particular layer takes the inherent hatred common amongst all demons to another level altogether. Having long been the destination of souls filled with almost inconceivable self-hate, the layer now known as The Roaring Eternity, over time assimilated much of the hatred that constantly rippled throughout it, shaping it into a tangible thing. It is sometimes said that all suicidal compulsion is fuelled by the essence of this layer, which seems to reach even to the farthest corners of the multiverse.

The Roaring Eternity derives its name from the fact that it is constantly filled with a cacophony of discordant sreams, the sheer psychological force of which tears at the very layer itself, turning it into an absolutely featureless grey wasteland that is constantly eroding away. Almost nothing can survive here, as anything that enters is instantaneously destroyed by the will of the unseen victims that plague the layer, destined to join the lost souls who writhe perpetually in their own agony and self-hate.

The only known inhabitant of this layer is the weeping corpse Yegladdrith, an entity comprised entirely of mutilated slabs of purple flesh caked with his own blood, who is constantly tearing himself apart in a futile attempt to end his own miserable existance.

Next

Layer -0 (Negative Zero)

The Contrary Labyrinth of Disillusion
JasperDm

01-22-04, 08:59 AM
Layer -28

The Contrary Labyrinth of Disillusion

Somehow, sages defied the very simple law of numbering the layers starting at 1, or even 0, due to the very nature of this devious layer, for the Contrary Labyrinth of Disillusion does its level best to break down every single truth a berk holds dear.

One enters the layer through the normal means, and finds oneself in a stone labyrinth, infinite in scope, of roughly twenty feet in height, with passages averaging about 10 feet in width. However, the moment one notes these truths, they promptly change, often without the observer's notice. As one postulates and plans methods, the maze literally alters itself to stymie all attempts to define it. Markings and cuts in the stone move, change shape or direction or vanish altogether. Tracing a wall with one hand invariably leads one into an impossible circular path that settles back into Euclidian proportions and causality the moment one abandons hope that it makes any sense. Such is the insidious nature of the layer, that every assertion or thought one has concerning the layer, it reacts by changing the nature of that thing. Mere experimental meanderings of the mind do not affect the maze, nor does realization of the fact that it is being contrary, as it will immediately begin to conform to your will, until you are sure that you are, in fact, in direct control, at which point it will prove you wrong again.

To compound the native contrariness, there are creatures here, when all reason say that nothing should survive here. These beings, mostly quasits shapechanging into maddenly inappropriate forms, and arguing with the character when it seems most utterly mind-shattering, claiming that the maze is stable and wonderfully calm, and that the character is in fact utterly mad, and percieving all these things strictly by nature of delusion.

To escape, one must completely believe that there is no escape, and that reality no longer cares or makes any sense. Most who stumble upon the Portal of Disillusion find themselves, horridly enough, in a abandoned Maze of Sigil, and face a whole new struggle. The one to escape completely was "adopted" by the Bleak Cabal, and is still being nursed in one of their sanitariums.

Next challenge:

Layer 446:

The Horrid Darkness
AlexBurel

01-22-04, 08:02 PM
Layer 446: The Horrid Darkness

A naked singularity is a black hole with an infintesimaly small event horizen. It has nothing to do with clothes.

-Tor timesplicer.

This place is similar to the elemental plane of air in such that it is largely an airy domain with no gravity. However, every 20 feet in any direction of the three dimentional lattice is a sphere of darkness with various sizes. While most are the size of a pinhead, a few are a large as basketballs or bigger. Each of these is a naked singularity (if contacted with, treat as a non-magical sphere of annilation). Even worse, every twenty minutes a massive magnetic force comes into existence in a random direction and all naked singularitys immediantly surge that way. Outsiders are not affected by this, and soon are slain by the nothingness hurling through their body. The magnetic force subsides twenty minites after it begins. There is little reason to come to this layer, however it is rumored that a colony of umbreal blots have come to this layer for unkown reasons.

Layer 245: The paradox of minds.
FOOL

01-22-04, 09:12 PM
What kind of paradox is this? This goes here, and that goes there! What's so hard about it? -Kashei the Immortal

The Paradox of Minds is a giant puzzle. Only a select few know how to solve it (The immortals, LeShay, and Asrine for some examples) but seem unwilling to. Perhaps that's a good reason to leave it alone. So far, what few peices people have put together, it looks like the outling of a bright lime green doorway.


This is a very small layer, consisting of a giant wall, where the puzzle rests verticaly, a platform leading up to the wall, and several floating chunks of earth that move on the command of the person riding on it. On both sides of the platform, there are two towers of puzzle peices, rising above and occasinaly scraping the top of the layer above it. Surprisingly, none of the pieces has ever fallen, not even dropped. Other than the puzzle, the overall color is a light brown. You can expect to find several people on this layer, thinking arrogantly that they can solve the puzzle.

Layer 573,936,302: The 62nd of Juldith's children
Vix Damnul

01-22-04, 10:29 PM
62nd of Juldith's Children

Meet Krag. He's big. In fact, you're not so much meeting Krag, as moving inside him. Somehow, this being has become or fused with an entire layer of the Abyss. His entire enormous being still lives, though there is much of it that has become semi-petrified, though he might just be that tough. Some say he made Juldith angry, others, that he thought to eat a layer, and thus ascend to godhood. All agree, though, that he's big, and infested with fiendish parasites of almost unbridled size.

Portals here take the form of vessels and chambers within his body, often half-filled with a sluggish flow of acid, blood, magma, or toxic spew, and even sometimes, all of that and some other... stuff. Travelers had best be prepared to deal with the powerful toxins, acid, and fire present within this monstrous being, as well as advanced, enormous fiendish parasites, carrion crawlers, and many, many other creatures that feast on flesh and mineral. Of course, when you absolutely, positively NEED a fiendish symbiote so big that it'll affect a tarasque, or great wyrm, there's really nowhere else to go, is there?

next layer: Loki's Conundrum
Masterful_Norg

01-23-04, 02:21 AM
"'Tis rather a shame that Loki should earn himself so much discredit as to warrant such a punishment!"
- Levinemso, the Farflung

Here is the holding Layer and Torture chamber of dear Loki the shapechanger who, through various acts of misconduct, brought upon himself to be trapped and bound as a fish under the dripping stream of a snake's venom. Occasionally a servant comes and collects the venom in a basin giving Loki a short reprieve until the servant must leave to drain the basin.

This Layer is 10 ft. tall, 50 ft. long, and 30 ft. wide with two entrances. In the center is Loki the fish on a dais under a stonehewn fountain made in the image of a snake and dripping venom. One of the entrances is used by the servant to reach the river styx where the basin is emptied and the other entrance is randomly connected to anyone of the other layers of the abyss.

Any visitor will find that Loki is a very talkative one and will desperately try to convince someone to let him free. Most would be wise enough not to heed his plight.

Next up:

Layer 6,574,839,201,839,263

The Ghostly Parisoles

Cheers,
Masterful_Norg
PJammaGod

01-23-04, 12:43 PM
Layer 6,574,839,201,839,263

The Ghostly Parisoles

(getting close to SSS)

It is well documented that border towns in the outlands seemingly shift planes to their resident planar home once they reach a threshold of both alignment and ethos. But what would happen if a section of another plane, one not on the morphic outlands were to travel the planes? The Ghostly Parisoles is the answer to that question.

Countless Millenia ago a group of rebellious Janni took control of a floating palace on the Elemental Plane of Air and ousted their Djinn masters. Believing that they could protect themselves from any retribution from the surrounding Rajahs the rebellious Janni began to abuse their power and soon their chaotic court gained the attention of a minor abyssal Lord named U'li'met.

U'li'met realised that the janni could be made to serve him in providing a new plane and base of operation for his own and through subtle manipulation he began to corrupt the Janni, leading them down the path of chaos and evil. Eventually the court of the Janni had as many demons frequenting it as the elemental air outsiders.

When enough of the ethos of chaos and evil had suffused the floating palace it literally shifted across the planes and became a new minor plane of existence on the Abyss. Now the Ghostly Parisoles exists as a stark reminder to those Janni who would abandon their Djinn masters.

The plane is one finite sized piece of air dominant terrain. A cold blue-black light suffuse the plane. The floating palace still exists, pitted and scarred black as though a raging whirlwind scoured it clean years ago. The plane got its name from the cold blue glowing clouds that skim across the plane, like large broad parisoles (ie umbrella). The parisoles are infact the wretched tortured solestuff of the Janni, now cursed into a ghostly unlife, forever watching over the stark plane.

Oh and U'li'met still uses the plane as a staging arena for his army from time to time, it he's bored enough.

Next Layer 784378294; U'li'met gambit
Pyrolocutus

01-23-04, 07:45 PM
Layer 784378294; U'li'met gambit

"A silent king surrounded by silent servants. It seems like a myth of yore, but is too real in this instance." -Marek, Cleric of Ehlonna

This layer is not unique for it's features, but rather for who lives there. In this case, it is U'li'met, a fully advanced Vrock. Unlike most demons, U'li'met is a very calculating being, and knows well the risks and rewards in everything. Long ago, he realized that the Blood War was at a stalemate, with the vast numbers of demons held back by the organization and resolve of the devils, with the 'loths catering to both sides. After considering for milennia, he began recruiting an army of mortals and fiends. After finding a layer ruled by a "weak" Balor, he descended upon the layer, slaughtering the ruler and his minions, and taking it for himself. Once he had, he constructed a massive citadel of iron, laying various runes of power and protection upon it in the blood of his soldiers.

Once that was done, he took the throne at the middle of the Citadel, activating the runes placed around it. Instantly, his mental powers were amplified beyond mortal comprehension, and he was able to reach out and command a relatively small group of demons fighting in the Blood War.

Now, his controlled soldiers are organized, and strike precisely and surely, weakening the devils at points U'li'met deems critical. His conciousness flits over them, with his slacken body resting at the center of the citadel, attended by dominated mortals. If devils found out about his plans, his layer would be reduced to ash. If another powerful demon did, they would take advantage of his state to overrun the layer and add it to their domain. But if he succeeds, he will be powerful beyond his wildest dreams. And that is his gambit.

Layer 312341 - Soaring Murder
legacyheir

01-23-04, 11:58 PM
"You've been looking for the bluebird of happieness. But to quothe the raven, 'Nevermore.'"
-Aviosta, Blackbird of Death

Aviosta was a servant of Evan about twenty centuries ago. He used to be an ordinary blackbird on the material plane at the time. He was trapped by Evan, who wanted a companion. Aviosta was made larger by magic and was granted a higher intellect, as well as magical powers. He also developed a desire to kill. He broke free of service and entered his layer about two thousand years ago. The layer is covered in feathers and has dozens of statues that are magically enhanced (read: golems of all varieties). The layer has a bird-shaped castle where Aviosta resides. The layer has millions of birds all over, flying in the air.
What purpose the layer will have in the future is left to be seen. Not a single person, not a single demiurge, no demon prince, not even the Answer of the Abyss knows what Aviosta will do in the future.

next layer: 19958410, Kirdoc's Shadowsphere
PJammaGod

01-24-04, 01:55 AM
"Of course shadows are hungry. Its what feeds on the shadows that worries me" -Serai, Eloi Planeswalker.

19958410, Kirdoc's Shadowsphere is considered to be the traditional home of Shadow demons, some of the most dangerous and depraved of all the Tanari.

The layes is one endless gray sandy plain, with occassional outcroppings of obsidian rock or basalt ridges of stone. Raging across the desolate planes are black sandstorms, seemingly giant walls of shadow and dust, flensing anything that they pass through. The layer has no discernable light source, the ground or sky doesn't emit light nor is their some abyssal sun in the distance, the plane just permanently appears to be light as though it were twilight.

Most disturbing of all thought is the fact that nothing casts a shadow on the plane, its as thought all the shadows on the plane have been removed. But why is the layer known as Kirdoc's Shadowsphere if it appears to be a featureless desert. This is because the entire plane, and everything on it besides the travelers is one great shadow, cast by the mind of Kirdoc, the undisputed Lord of Shadow Demons (BOVD Shadow Demon with copious levels in Shadowdancer).

Kirdoc sits at the centre of the plane in a stoney black crater, surrounded by a misty black storm of shadows and darkness. The layer is literally a shadow cast by his far reaching mind as he scries the other layers of the abyss and Material Plane (specifically the shadow plane) looking for creatures to hunt down and mortals who fear darkness. If Kirdoc so wills it he can stop casting his shadow (like most other beings on the plane) and the plane appears to rapidly collapse around any traveller, transforming into a grim grey void with seas of black clouds and mists of even deeper darkness.

All the while the shadows of the plane itself waits, feeding on the shadow demons, travellers and even the dark thoughts of Kirdoc if he doesn't summon enough sustenance.

Next Layer: U'li'mets Failure (hey I like this guy, so sue me :smirk: )
Ob_Deamon

01-25-04, 01:47 PM
U'li'met is a blade, a razor fine edge of order in the chaotic tanar'ri of the blood war. Like a surgen's blade, he cuts away at the strength of the Baatezu. But every blade can be blunted, every gambit foiled, and every plan disrupted. U'li'met's mistake was to assume that the abyss would let him succeed. Worse yet, I fear that his actions will destroy us all.
— Uanak, the Speaker

For all his calculating and cunning, the plans of U'li'met have suffered setback after setback. The Tanar'ri in the Blood War that he controls are becoming harder and harder to dominate. He knows that something is interfering, but he cannot know what.
This layer is the Abyss's answere to the existance of U'li'met, much the way an oyster will form a pearl to soothe the irritation of a grain of sand against its flesh. Here, the Abyss seeks to isolate and contain the irritation that is U'li'met, for with his actions in the Blood War, he has damaged the very fabric of the Abyss. By introducing order to his troops, and by bringing his calculations to bear against the Baatezu, he is fighting in the manner of the Devils, and every victory he wins is a greater victory for the Baatezu. Some speculate that his actions will cause his layer of the Abyss to break free and join with the Nine Hells.
This layer is a massive sea of ink black waters framed by an ink black sky. Bubbles of black air rise from the depths, and as they burst through the surface, they release bursts of black radiance which illuminate the storm whiped sky. Jagged bolts of lightning so black that they are visable against the lightless wastes of water arc from the obsidian clouds. Unknown to U'li'met, this layer is slowly seeping *around* his layer, choking him off from the Abyss at large. This layer interferes with his orders to his troops, garbling their thoughts and disrupting his plans. Noone knows what will happen when the layer has fully enveloped U'li'met's Gambit, but it can be assumed that it is not good for the Vrock.


Next Layer:
The Will of the Abyss
and
The Eyes of the Abyss
and
The Mouth of the Abyss
Masterful_Norg

01-28-04, 04:03 AM
Someone has to touch these layers!

On the Will of the Abyss-

"If the blood war ends in favor of the devils, the invadors of the Abyss will find one last thing in store." - Berylegiar, Lawyer of the Abyss.

In one of the deepest, most unstable and untrackable layers of the Abyss lies the final Will and testiment of the plane's unknown master.

The plane is only 100 feet across and 500 feet high and in its center there stands a lone obelisk enscribed with incantations that will activate should the Blood War be won in favor of Asmodeus. What is in the spell's design and its true purpose are two mysteries that even the greatest minds have not yet unraveled. It is only clear that the devils shall suffer greatly and the will of the Abyss shall be known should such an event come to pass.

On the eyes of the Abyss-

" All of the Abyss is laid out before one's eyes to be perceived as the great infinite sandwhich that it is. Now if you will excuse me, I'm feeling a bit peckish.". - Quotarex, the empty of stomach

The eyes of the Abyss are two great swirling hurricanes that cross the many layers serving as halfway areas between two or more layers. Inside the eye of either hurricane one can clearly grasp the immage of the infinite abyssal planes and their swirling patterns. One veiws the whole plain while moving through an eye of the Abyss and is considerably more comfortable in the Abyss after making contact.

On the mouth of the Abyss-

"All you'll find along that grape vine are sour grapes and the shards of forgotten truths." - Vernatulraegish, the heavily disliked by all

The mouth of the Abyss is the most common gathering area in all the many layers for demons to exchange the information they have received on their travels.

One can only dream of hearing something useful or true in the place. It serves mainly as a resting lounge for weary demons who tell big fish stories.

Next Up:

Layer 93,827,104

The Grinding Mill Stone
uMBER_GEEK

01-28-04, 05:22 PM
Layer 93,827,104

The Grinding Mill Stone

This plane is dominated by a giant grinding-stone wich grind's the souls of manevolent beings into an evil cloud which sweep's across the Material Plane every million years or so. The stone itself is powered by a skelatal man wearing nothing bt a tattered pair of pants always moaning of the teidum of his task. The grinding-stone it self emit's a unbeareable grinding sound overwhealming all senses.



Next: 4567478337th layer Citidel of Umburnioun
the Horc

01-28-04, 05:55 PM
I like this guy, if only for his taste in architecture. -Anikh, the Cursed Wanderer

Next: 4567478337th layer Citidel of Umburnioun

The Citidel of Umburnion was forged by Umburnion in order to prove his mastery over fire. The entire layer is a fortress citadel, forged of solid fire. If someone were to enter the citadel, they could literally walk on the fire (though one does need to be able to resist fire, else be burned to death). The layer is guarded by demons forged by Umburnion in the shape of demonic fire elementals.

Umburnions machinations typically involve bringing demonic fire across the multiverse, and he seeks to capture Yisewl. However, though Umburnion is a master of fire, he lacks any control over the other elements and so is drastically slowed in his conquest, as well as him being opposed by more powerful demons.

Next up: Layer 3983984: The Havens of Retreat.
AlexBurel

01-28-04, 06:47 PM
When it comes to plane with infinite layers, creation can just be a matter of imagining something and then finding where it exists.
---Tor Timesplicer.

This layer is a recent creation by Tor, who realized that a portal in sigil would often dump bloods in this layer, which is filled with acid so vitrulent few can survive. To prevent this from happening, he opened a giant portal into the paraelemental plane of vaccuum, which soon drained out all of the acid due to the fact is was 3 miles by 7 miles in size.
Since the portal to Sigil still was open, Tor made several modifacations to the layer to make it a temporary haven for any who enter. First, any evil creature who enters will immediantly be shifted to the Outlands, close to the town of Plague-Mort. Second, one portal to each of the outer and inner planes has been opened in big gates that clearly show where they head to. They are posistioned in a big ring in the middle of the layer/ Aside from that, the layer is mostly a normal prime grassland with various fruit trees and rivers running around. this provides a valuable haven to any who seek a respite from the abyss.

Layer 45667: The contradictory equation.
Masterful_Norg

01-31-04, 03:16 PM
On The Contradictory Equation-

"I wouldn't say that I'm contrary. However, I'm much more mutually exclusive than exclusive to mutuality." -Erroneous, unknown heretofore as the missing brother of Heirroneous.

This layer of the abyss is a long winding tunnel made of glass. The tunnel has enough space for a small sized creature to stand up and stretch his/her arms and legs, but no more. At the beginning of the tunnel there is a vile that contains a potion to shrink oneself one size catagory with each sip. Empty vials are replaced in an instant out of thin air.

The tunnel's floor is marked with many various runes, which are designed as a lesson in mathmatics that even the ignorant can read. Those that are illierate see vivid diagrams and hear the sounds of language. Those who have no language see or hear something, but we cannot comprehend what that is. Effectively the floor has the ability to teach even mindless constructs all of the minor and major complexities of mathmatics discovered heretofore and give them an intelligense that they never had.

The tunnels glass ceiling and walls have many psuedonaturals stuck to their outside and one looking out has the Far Realms conveyed to them. Whether it is a simulation, illusion or pocket of the Far Realms, one can only guess for the layer is of limited size.

As one successfully continues down the tunnel and nears the completion of their lesson they see an end to their travels with a shining altar in a glass dome room. On the shining alter is a pool of water which acts as a screen to display one final equation for a student to solve. It is nearly incomprehensible to anyone who has gone heedless to runes on the floor. Any who solve the equation develope contradictory minds, but are not actually insane. They see the world like a color negative photograph and being around them is kindof like speaking to a peice of the Far Realms at times for they are constantly paradoxical though with the affectation of hidden amusement. Those who have solved the equation can also speak to psuedonaturals and explore the Far Realms in a meaningful way without becoming insane, but nobody knows how or why.

Next Layer:

#7777777

Luck Sevens!!
FOOL

01-31-04, 03:45 PM
In my experiance, there is no such thing as luck. Just a series of extreamly good or bad coincidences -Kashei the Immortal

Sometimes you can create your own luck. C'mon, daddy needs a new pair of souls... -Even

In Luck Sevens, everone seems to have extraordinaraly good luck. Until they win a little too much that is. This, like all places for gambleing, is a scam. People come in and have a Luck spell cast on them, but they don't usualy know that. As they start winning lots of money, some big burly demons start following them around, asking for "donations". If the victims refuse, (which they usualy do) the demons start "Persuading" them. Usualy after that, they give up the money they won and high-tail it. The ones who aren't easily "perswaded" are then brought to the "boss". They don't generally come out with a lot of their sanity. The makeup of the rooms is a lot of red walls and carpets, and of course, the machines.

Layer 462,017,639: Inside the outside
I like quotation marks
Pyrolocutus

01-31-04, 06:32 PM
Layer 462,017,639: Inside the outside

"The stench of rot is even more noticable on the outside than the inside. Or is that the inside on the outside? Confound the Abyss!" -Marek, Cleric of Ehlonna

This layer consists of the body of a giant demon-thing, turned inside out. Across a sprawling plain, giant blood vessels snake in and out of the ground, pulsating with blood. Nerves pick up each and everything that enters the layer. On the horizon, a massive heart rests, pulsating noisily, a stomach lying just behind. At the center of the layer, a gigantic exposed brain rests, soaked with blood and slowly rotating to face anything on the layer that it finds interesting. Various beasts reside here, eating away at the ground for their nourishment. However, anything consumed rapidly grows back.


Layer 124,523,143

The Elemental Forge
ripvanwormer

02-03-04, 03:58 PM
Layer 124,523,143

The Elemental Forge, catalogued as the 100th layer of the Abyss by the Fraternity of Order and the 124,523,143rd layer of the Abyss by the Order of Mad Archivists Who Assign Really Huge Random Numbers to Things Because, Come On, Who's Really Going To Check? is the domain of the ancient lord Cabiri.

The layer itself is a desolate waste of red sand and deep canyons through which three great rivers flow. One is the ichor-dark River Styx; one is the river of fire, the Pyriphlegethon; the other is the incongruous lush greenery of the River of Land. Volcanoes are plentiful, and rivers of magma join the Pyriphlegethon in places.

Cabiri, a four eyed, four horned lord of thunder and flame, has from oldest times been associated with Pazuzu as both the other lord's rival and greatest enemy. Cabiri is the fire and earth to Pazuzu's air and wind, and together they began a scheme to steal elementals from the Inner Planes and infuse them with demonic essence. Vrocks swooped into the planes of air and fire with iron flasks, and glabrezu summoners opened up howling vortices between the Abyss and the planes of fire, air, and water. Earth elementals were purchased from dao slavers, subtly and under cover of darkness. Step by step, the plan proceded.

Then Pazuzu began taking the demonically-infused air elementals with him on his long journeys through the upper air of the Abyss. Cabiri was furious - "The time is not yet ripe!" he howled, his voice crackling like flame and croaking like volcanic gas. "Now everyone will want a demonically-infused elemental!" He banished Pazuzu from the skies of his plane - Pazuzu would obey no one else in such a ban, but Cabiri was present when the the Unnamable Ones first deeded Pazuzu with those regions, and he knows how to defy them..

It was too late. Inspired by Pazuzu's display, soon many lords were venturing to the Inner Planes to infuse elementals of their own. Cabiri succumbed to dispair. Now he would never become a true elemental lord.

It was the demoness Zuggtmoy who reinvigored Cabiri's interest. With her lover, the cambion Iuz, Zuggtmoy had created a cult dedicated to elemental evil on the material plane. However, neither of them had any contacts in the elemental planes, so Zuggtmoy went to Cabiri for expert help. Soon the pits of torment where demons were drained of their essence were running again, and elementals of all varieties were being forged into something more sinister. On the banks of the RiverPyriphlegithon, the River Styx, or the ever-green River of Earth Cabiri or his forgemasters Korb, Haklo, and Meemglum apply their mystic brands to the elemental spirits, and fungal minions of Zuggtmoy bring them back to her Temple. Beneath the flame-orange skies, the screams of tortured fiends and elementals are constant.

Outraged that Cabiri would begin a partnership with another, Pazuzu began sending demonic air elementals to his cultists on the same material world, urging them to destroy Zuggtmoy's temple. Thus far, humans and dwarves have held them off, not realizing that they would have indirectly aided their species.

Next layer:

LAYER 389: PIBIUS (The Abyss of Happy Pink Clouds)
Ob_Deamon

02-03-04, 04:38 PM
LAYER 389: PIBIUS (The Abyss of Happy Pink Clouds)


... :mymy: :twitch: :headexplo

Okay. As this breaks the first ordinance of this thread, I shall be taking ripvanwormer's spleen as recompense and opening the name and number of the next layer up for grabs.
Go wild.
FOOL

02-03-04, 04:58 PM
Layer 57,234,895,790,875: The Blue void. I feel leniant so I think I'll take ripvanwormer's tonsils.
AlexBurel

02-03-04, 05:07 PM
I don't understand Ob_demon, the only rule (aside from the order) is that you shouldn't make eccessive refernces to Earth-culture in here, and I have NEVER heard of Pibius. Anyway...


LAYER 389: PIBIUS (The Abyss of Happy Pink Clouds)

Pain is relative, what may be pleasureable for one person may be visual agony for another. This philospiphy has inspired many things, including bondage, boy bands, and this layer.

---Tor Timeplicer

This layer is a bright orange expance of floating pink clouds, upon which are perched a huge number of bightly colored, annoying as hell cartoon animals and overtly simplified humans. Since this is the abyss, one way ask why this layer exists considering that, while irritating and headache-inducing, the natives hold no malice. That is becuase of this layer's greatest secret: It is a torture chamber.
See, the animals and humaniods are acutally the souls of beings who took special pleasure in inflicting pain and agony upon helpless innocent children. They are punished in this layer by being "puppeteired" so that they are away of what their petitionar form is doing, but are unable to control it. Many of these petitionars are completly insane from the experience, so it is hoped no way would be found to free these beings from their agony, for their madness has made them very powerfull and dangerous.

Layer 23534: Lair of Ob_deamon
Ob_Deamon

02-03-04, 08:03 PM
I don't understand Ob_demon, the only rule (aside from the order) is that you shouldn't make eccessive refernces to Earth-culture in here, and I have NEVER heard of Pibius. Anyway...


The Pibius bit isn't what I object to you. The addition of (The Abyss of Happy Pink Clouds) is what ticks me off. The spirit of the rule posted at the begining is to prevent silly layer names. The reference to Real World is because some of the most silly, sophomoric layers that killed that thread were based off of layer names that included such things as "barny", "toys 'r' us" and other Real World things. (The Abyss of Happy Pink Clouds) seems to be steering in that direction, and that is why I put my foot down. BTW- My lair is on the Furnaces, with a summer villa in Archeron. I work as a free-lance information gatherer for Hell, in return for Soul-larva. Layer 398 will be getting a visit from the legions of Hell any day now... :grin:
the Horc

02-03-04, 09:44 PM
I swear, I've traversed the Abyss for eons, defeated countless hordes of lesser demons, broken hundreds of demon princes, stared down demiurges, and even have had my hand in the destruction of several layers. I believed nothing could scare me... then I came here. Even with the guy gone, I've tasted fear. -Anikh, the Cursed Wanderer

Layer 23534: Lair of Ob_deamon

This layer was the domain of a great and powerful entity known as Ob_daemon. Ob_daemon commanded power almost unrivaled in the Abyss, with Demogorgon and the Abyssal Incarnates (most of whom were killed or have been sealed away by one way or another). He sought out power and punished those who were in his way, or even annoyed him. His powers were far reaching and some say he often transversed the multiverse and beyond (some believe he even went so far as to go beyond the Far Realms), and he returned with strange prizes, some of which were recognizeable as organs, and many of these "organs" radiated power like a greater god. Then, some time ago, he left the layer, and began some freelance work for the forces of hell, from the Furnaces. No one knows exactly why. Some believe he was overthrown in a power struggle. Others believe he betrayed demonkind for his own amusement. Some believe he is an entity beyond the workings of the Abyss or even the multiverse and simply enjoying toying with the puny entities of the realm (many who claim such is the case don't live out the hour). Whatever the case may be, anything and everything, even mindless drones, cannot last the hour without succumbing to panic and fear on this layer.

Some believe that if one were to harness the organ palace, one could very well achieve the powers of an overdeity. However, all who have tried have failed, and many faced oblivion for their attempt.

Next up:

Layer 57,234,895,790,875: The Blue void
ripvanwormer

02-03-04, 10:03 PM
Bah. The name was intended to be ironic. If you want my speen, you'll have to fight me for it.

THE BLUE VOID

How do you map the Abyss, which is the darkest side of fundamental Chaos? How do you apply numbers to worlds whose order and appearance is ever-changing?

The way the Fraternity of Order does it is simply to list them in the order they are discovered and confirmed. Thus far, their dauntless explorers have come up with a concordance of almost seven hundred.

The sage Garrison the Ochre, on the other hand, prefers to walk across the Plain of Infinite Portals and cast divination spells at each gate he comes across, writing down his impressions. His list contains over fifty-seven trillion names. Most believe he is simply making them up as he goes along, but admit that any list with over fifty-seven trillion names on it is damned impressive. Even with magical aid, he must have been writing for centuries, possibly since the beginning of time.

In any case, it may or may not be of interest that Layer the Fifty Seven Trillionth, Two Hundred Thirty Four Billionth, Eight Hundred Ninety Five Millionth, Seven Hundred Ninety Thousandth, Eight Hundred and Seventy Fifth on Garrison's list is the Blue Void, a layer which has surprised and somewhat frightened researchers of the arcane by existing.

Located, cosmologically speaking, near the Abyss of Pink Clouds, the azure haze of the Void is in places tinged with an unpleasant pale incarnadine hue, but the vast majority of its presumedly infinite expanse is the exact same blue tone as a suffocated high elf. Twelve different high elves were suffocated in order to test this theory, and the hypothesis was officially confirmed seventy-nine years ago by the sage Oswald the Airless.

The Blue Void is sparcely populated, with scattered citadels of fiendish origin breaking the bleakness miles apart. The demons of the Blue Void are primarily humanoid creatures, densely horned and contemptuous of using their taloned feet for anything but combat. Mostly they float, almost serenely, although they are said to know great magic. Their citadels are built of stone and earth and flesh and the spongy, semi-solid, blood-tinged vapor imported from neighboring Pibius.

The primary rivals to the humanoid demons are a race of incorporeal ghostlike demons the color of the layer, but darker and spiralling with shadows like a bruise on the substance of the plane. They sweep through the void without impediment, laughing as they turn the humanoid demons into frozen corpses, coating every solid object they pass through with hoarfrost.

The other major feature of note is the scattered bones of what was either a mountain-sized dragon or an octopus, or possibly both. The bones are inhabited by wormlike, segmented manes, who were brought to this layer by a hezrou named Deadaxe - probably for later consumption, or perhaps an offering to the dead behemoth.

Next layer: The Forest Spawned By Maggots Dreaming of Hunting Flies (variously catalogued with the symbols for googleplex and pi).
Primus, the One and Prime

02-03-04, 10:36 PM
"The Forest Spawned By Maggots Dreaming of Hunting Flies"

"You think it a barmy name? Well, pike it, cutter! I was there, and it fits this place just fine."

"Where? Why the "Forest Spawned by Maggots Dreaming of Hunting Flies" of course, haven't you been paying attention? Bah, quit rattlin' your bone box before I rattle it for ya'. Listen well and I'll lann ya' somethin', berk."

"This layer is Hell in Hades all wrapped up in the Abyss. When you first arrive you get the impression of a vast immeasurable forest. Trees stretch in all directions, birds titter in the trees, and the odd squirrel or other arboreal mammal can be seen. It ain't no happy forest though. The animals leer at a cutter as he's walkin' and the trees seem to scream out in one's mind whenever one's back is turned. But an experienced Planewalker is used to that sort of thing, right?"

"That's not where the barminess ends. After a few hours of relative peace and horrid unrest with not a sight of devils ro demons the "eyes" start to set in. Not the real eyes, mind ya', the "eyes" is the only way to describe the feeling. Its as if suddenly everything everywhere is looking upon you, looking into you, looking through you. Its quite an unnerving feeling, I'll tell ya' that."

"After the eyes, most of my travellin' mates had already fled back through the portal. They said they heard things on the wind, the voices of their loved ones, the jeers of their enemies. I didn't hear anything and I was determined not to let this barmy layer get the best of me so I stayed behind. I had the portal key afterall, I could leave whenever I wanted. And that's when he showed up..."

"His beard was oddly familiar, his face one I'd looked at every morning. It was the birthmark on his cheek that got me, the blue emblem of Reorx emblazoned there. 'Son?' I asked, shocked and confused, such a thing couldn't have been real, I told myself. My son was just a boy, and he was back on Celestia! But there he was, and instantly I knew him."

"And then he charged at me. The initial shock almost dead-booked me all by itself, but when he lunged at me with his sword, a look of hatred and feral fury in his eyes I couldn't even turn to draw my blade. I hit the floor, blood oozing from my wounded shoulder. The foul, blood tainted ground leered up at me, beckoning for me to give in to death's embrace. Above me my "son" began rattling off my failures, from the time I'd dropped my knife in carving school to the time I couldn't save Gnebbish from the troll. He listed my faults and weaknesses with such perfect clarity that I began to cringe in pain. I wasn't crying, not really, the dirt had gotten in my eye- oh sod off! Anyways, after he got through with my faults he began to go through my mistakes in the future. He explained how he'd come to thiss pass, told every mistake I made raising him; how I had twisted him into the monster that he was. And then he raised his axe, and I asked him to end this torture."

"But his blow didn't fall. As I looked up I saw something slay 'my son' and, despite my own pain and anguish I reached for my blade. But I'd lost too much blood. I didn't even manage to loose it from its scabbard when the blackness overcame me."

"When I came too I was in the Gatehouse. They said I'd been there for two days, just crying like a barmy. Took me another week to make the sodding Bleakers free me. What are you laughing about? Soddin' Clueless, I'll pen you if you don't quiet your blasted laughing!"

-Overheard in a bar in the Clerk's Ward

Layer 214 Thesaline
Ob_Deamon

02-04-04, 04:33 PM
I have come to the conclusion that nothing makes sense, and therefor, I should not bother with anything.
—Kedrik, the Apathetic

Hard logic will only get you so far. Eventually you're gonna run into a problem that requires intuition and creativity. When all logic has broken down, you shall see a truth that works.
—Thesaline, the Broken

Thesaline, more of a concept than a layer. This layer is empty, lacking even in a viod. It is a ghostly pressence that haunts those who have encountered it.
The layer is an offshoot of the Abyss into the Mindscape, a force of logical entropy, degrading the minds of those who encounter it. Symptoms of an encounter with Thesaline are a general feeling of apathy, hopelessnes, and the feeling that nothing makes sense. The "thought layer", as some call it, degrades at a beings ability to think, destroying its senses and plunging its target into a deep apathy, as the layer consumes its feelings, thoughts, and sensations. It is feared by the Fraternity of Order and the remnantes of the Sensates for its ability to consume the things that they strive for, logical order, and sensation.

Layer 352: Ex Nox fugimus (from night we fled)
FOOL

02-04-04, 07:27 PM
Since when were demons afraid of the dark? -Confused (Deceiced) adventurer

Believe it or not, some demons actually are afraid of the dark, and this layer is where they hide from their fear. Many a foolish adventurer mistook this fear for weakness and tried to wipe them out. Any demon is welcome here as long as they don't mock the other demons. There is, however, the normal amount of killing here as anywhere else.


The City of light

A misleading name for a city in the Abbyss to be sure, but there is some truth to it. Everywhere in the city, there are lights. Not bright ones, just light enough to keep natural darkness away. There have been many idiotic pranksters who thought that it would be a good joke to put a magical darkness over the city. The only one who has survived doing this is Lord Jokke. The city looks very much like the advrage demon city. Hooks, knives, and other nasty things decorate the buildings. The ruler is currently unknown.....

Layer 458,439: The Horc's City :smirk:
the Horc

02-05-04, 05:28 AM
Okay, please let the references to the posters of the thread not be the Barney and Toys 'R Us of this thread.

And for the record, I'm an Epic Lycanthropic Orcish Barbarian Dire Ape (with improved strength and an increased size category) with Damage Reduction and Regeneration/20 Epic Lawful Silver, in addition to fast healing 15.
Masterful_Norg

02-06-04, 04:47 PM
The Horc's City

"What more can I say. The Horc's city is simply the worst place I've ever gone on vacation." -Kevin the Kataklysmik!

This layer is a place to hang one's hat for the Horc, an Epic Lycanthropic Orcish Barbarian Dire Ape (with improved strength and an increased size category) with Damage Reduction and Regeneration/20 Epic Lawful Silver, in addition to fast healing 15. Thusly it is reflective upon the fact that the Horc was made for battle and also hates silver.

The Horc's City is a place where the followers of Horc may be found, but often the Horc himself is absent, off on some mission where muscle is required. The Horc's city mainly houses all of the Horc's accumulated trophies or treasures taken from the demon armies that now lie in decimation.

Now we can finally move on.

Next Layer:

Layer # 97,867,564,534,231

Razor Folliage Forest
Thomar_of_Uointer

02-06-04, 07:49 PM
Layer # 97,867,564,534,231

Razor Folliage Forest

This layer is entirely composed of golems made of assasin vines, which feed off of lesser demons that happen to wander into it. Fire spells do minimum damage, and spells that involve plants are maximized.

Next layer: 78,989
The layer of mintedic death
(mienteda means duck, I think...)
RoastSlinky

02-07-04, 04:23 AM
Layer 78,989: The Pond of Mintedic Death

Formed from the nightmares of a dreaming balor, this layer appears to one large knee-deep pond, filled with scum and fish, including some which can take your leg off. The true horror of this plane, however, are the ducklings. There are seven ducklingss, each the size of a Tarrasque. When creatures appear on this plane, one of the seven ducklings will walk over to them and peck at them.

No matter what, the duckling will smash the creature into a pile of goo, but the creature will not die. They will eternally wallow in the pond, unable to scream, move or do anything but be eternally tormented by the pain. Characters pecked in this way may only be restored by a wish spell, and they will never be the same- restored characters will scream at the sight of any bird and be unable to move.

Any attempt to hurt the ducklings will bounce off like down off a duck. It is said that any creature that can truly hurt the ducklings will have to face their mother, who has never been seen, at least not by those who have lived.

The pond is also said to drain into the river Styx, with the squished creatures becoming part of the river's destructive powers.

Next Up: Layer 1632: The Chalice of Eternal Waste
PJammaGod

02-08-04, 09:24 PM
Ha ha, I'm back after a long camping trip in south-west Australia, ready to create some more layers of the Abyss.

Layer 1632: The Chalice of Eternal Waste

I too have grown tired of the bad references between this plane and the outhouses of many Inn's. But what people fail to realise is that the "leavings" found here are probably more dangerous than the demons that spawned them -Serai, Eloi Planeswalker.

When one first steps onto Layer 1632 of the Abyss they are left wondering if they accidently planeshifted into the bowels of a some planar metropolis's sewer network. They are not far from the truth, at one stage in the dark past this was actually a demi-plane planar metropolis similar to the recently constructed Union. This one however was targeted by Demons seeking to take it over and use it as a stronghold to strike out at the Devils of a nearby demiplane.

What the demons did not count on was the entire plane shifting to the abyss when enough Chaos and Evil infused the demi-plane that it was rapidly warped. Once it merged with the abyss most of the demons abandoned it, looking for a better foothold elsewhere. But a few creatures remained, creatures and beings that had lived in the fetid sewers and drains beneath the city. Over time their nightmares and fears began to be made manifest by the pervading evil of the Abyss. Within a millenia or two the city had been entirely subsumed by the sewers that these fouls beings called home.

Now all that remains of the city is an infinetly complex and chaotic sewer system, literally the plane itself as the sewer system has merged with the planar geometry of the layer. Fiendish Otyugh's and half-fiend minotaurs live in dense clans within the stoney catacombs, consuming anything and everything that accidently travels to the layer. Random bouts of slimey morose water flush through the tunnels, dragging anything that isn't anchored down away with them to the dark corners and drains of the layer.

But why you ask would anybody want to come to the layer? The reason is the apparent cause for the layer to be named the Chalice of Eternal Waste. It is said that somewhere within the tunnels is an artifact, referred to as the Chalice of Eternal Waste, originally crafted by a half-fiend Otyugh that briefly took control of the entire layer eons ago. This chalic was said to have the ability to summon any object that had been discarded or thrown away from anywhere across the multiverse. The Otyugh used it populate its den with refuse from across the planes, but anybody with any kind of ambition could use to ressurect long-lost artifacts or belongings of great value from anywhere in history.

What they fail to forget is that the chalice consumes as much as it demands. So asking for something as simple of a few discarded coppers will not cost you much. Asking for power will cost you more than your soul ever bargained for.

Next Layer, 789543: The foothold of Kiprin Balor-traitor
Masterful_Norg

02-11-04, 07:11 PM
"Oh! Very well, though it is outside my area of expertise... Ahem! In that place a vibrant miazma of toxic filth swaths over the hold daily and one cries with tears in their eyes from the unholy stench. It is the layer known as..."- Fagnor the Flailer of Ferrets.

This layer of the abyss became the holding place of Kiprin Balor-Traitor's foot after he was dismembered and disseminated across the multiverse.

The foot is so foul in stench that it is locked away in a keep to prevent its vapors from rotting all living matter in the neighboring layers of the abyss. Allso the foot is embodied by most of Kiprin's essence and attempts to raise an army for the purpose of exacting vengeance on Kiprin's enemies.

Next Layer:

#425,371

The Blinding Black
Myrddin_Silvermane

02-11-04, 07:59 PM
A layer with a slightly misleading name, the Layer of the Blinding Black is actually a plane of pure whiteness, a white more clean and blinding than even the Positive energy plane. Many a planeswalker can attest to the fact that the name fits, however, and fits well. The blackness described is not that of the plane, but rather what those who travel there without extremely powerful magic see, for the rest of their natural lives: blackness, complete and total blackness. Not even the intervention of a god can cure the blindness.

There are creatures here, on this gods-blasted white emptiness. The plane is filled with great, spine-covered creatures (this has been confirmed, not by sight, but by an adventurer who managed to touch one of the things and live) that hear, smell, and feel well enough to "see" everything for hundreds of feet around them. Even the demons rarely travel here, for the claws and teeth of these "Blackbeasts" can rend even demonic flesh with ease.

Next Layer:

Layer 231,564,897
the Riddle and the Question
AlexBurel

02-11-04, 11:31 PM
Riddles are one of the best ways to expand ones mind. Unfortunently, the demons tend to carry this concept to extreams.
---Tor Timesplicer

Layer 231,564,897
the Riddle and the Question

This layer is a mightly sheet of glass on which a war rages umong demons. No structures populate the layer, only the constant blood frenzy. What makes this layer unique is the fact that each of the fighting demons is actually a mighty learner who has been driven mad by the enscriptions in the ice. See, engraved in the ice are a string of pictures, that while they don't seem to mean anything are atually verses in the language primevel that form the few questions that cannot be answered by anyone in the multiverse. Should one stare at the engravings to long, the person is implated in the mind with a puzzel that cannot be expressed in words. Anyone with one of the riddles in their mind soon goes mad due to the unaswerable nature of the images. It is said however, that if a being is discovered who can answer one of the riddles, they will gain power unparraled to anything short of a god.

Layer 300450: Ultimant nightmare of Primus, lord of the modrons.
Masterful_Norg

02-12-04, 02:30 PM
Layer 300450: Ultimant nightmare of Primus, lord of the modrons.

"Metal is the most prized substance in the multiverse, but its value is suspect, for it creates no more than it destroys." -Mel Mind Mender

The Ultimant nightmare of Primus, lord of the modrons. Is the keeping place of Ultimantium, the carnivorous metal alloy. Primus soon discovered that he could not construct anything from Ultimantium that would follow his leadership for the metal itself was chaotic and had a voracious appetite for anything and was beginning to cause him much grief, a "nightmare" so to speak.

Disliking a certain portion of the Abyss, Primus flung his creation there where it created much havoc until some demons where able to seal it into a layer all its own previously occupied by clocksmiths.The Layer itself is hazardous as all mater there is hostile Ultimantium.

Next layer:

#5...4...3...2...1

"The Binding Bright Ephemeral Light, That Hides The Day And Shows The Night, Its Something Found And Something Lost, Which Stirs Beneath The Crimson Frost. Should It Ever Draw A Breathe Then It Will Frighten Even Death, For It Will Break A Deadly Spell What Once Was Cast In Deepest Hell, To Die In Dept For What Was Done Cursed To Never See The Sun, And Should Its Grave Be Ever Found, Then It Will Come From Underground. Woe Be The Day Which Comes With Haste, That Threatens To Turn All To Waste. Don Yourself A Fighters Gown, And Watch The Foreordained Countdown!"

Also Called, "The Time Re-Lease"
RoastSlinky

02-13-04, 12:04 AM
Layer 5...4...3...2...1: The Time Release

Yet another one of the phane prisons. This phane is an ancient godspawn that once attacked the Abyss. Only the might of Orcus was able to stop the phane and imprison it on a bleak plane that had once been used for petioners who died on the astral plane. It has the no gravity trait, so no movement is possible except by creatures with fly speeds. The phane's prison itself is a sign that show the current time until the phane's release. It is currently written as 5. Time within the prison is passes extremely quickly, for the phane does not wish to wait any longer. It is said that when the phane is released, it will stop all time throughout the great wheel.

-NEXT UP: Layer 15i : The Terror Mathematica
Masterful_Norg

02-13-04, 09:18 PM
-The Terror Mathematica-

"Mathematics effects sentient beings in one of two ways. Either by comforting them with laws to define what is concrete, or by perturbing them through failing in the first capacity, spawning only abstraction. One cannot solely rely on the first without expecting to succumb to the terror founded by the second." - Mellus Mind Mender

The Terror Mathematica is a layer reserved for the persuit of mathematically perfected despair. It is a torture chamber of the mind, where sentient consciousness is ground to dust on the millstone of undefineability, where one is forced to ponder over calculations that arrive at irrational numbers and compute them for all eternity or until insanity, whichever comes first.

Next Layer:

#313,247,961

The Crimson Crystal
FOOL

02-14-04, 11:46 AM
Tasteless. A Crimson Crystal? Why do mortals seem to love anything rare, even if it's about as good looking as a Shambaling mound? -Kashei the Immortal
....This might be just what I need! -Even

On the layer of the Crimson Crystal, the ground is barren with no sign of life anywhere. Exept for the Crystal. The Crystal jutts out of the dry brown earth very suddenly, many passerby think suddenly that it actually did just that, but then dismiss it as madness. Soon after that, the same passerby is usualy seen bowing to the Crystal, and showering it with gifts. Anyone who even throws it a passing glace must make a will save (DC 45) or run over to it, give it all worldly possetions and start worshiping it.


The Crystal was originaly made to end the Blood War, but the plan was cut short because no one could handle the thing. The only thing which seems to be immune to the power is a Vrock who is the Crystal's "Janitor" who ocasinaly pops up to clean up the dead bodies and the treasure.The one who created the Crystal was One of the Immortals named "Looripinon". He is also the only one of the worshipers that hasen't needed to be "Cleaned up".

The Crystal's Shrine

Around the Crystal, there is a small shrine, built by the worshipers to please it. As usual It didn't respond


Layer 384: Peeling Skin
Masterful_Norg

02-16-04, 08:57 PM
Peeling Skin (Layer #384)

"When the outer layer of your skin dies it is either eaten by tiny mites or lands on surfaces as dust. The same too goes for the external layers of all things, even the Abyss." -Rhex Writer of Regions

Peeling skin is an outer layer of the Abyss that constantly curls in upon itself as chunks of it fall away into the astral plane. The chunks are in a state of deterioration becoming ever diminishing demiplanes. Eventually these demiplanes become so small that each is as fine as a speck of dust and for all purposes behaves like one. The dust can be thrown into a temporary cloud that gives a particular area the mildly choas and evil alligned traits. Peeling skin is curled in upon itself, but appears flat to its occupants. There is always a chance that a traveler may be trapped inside a chunk of this layer and they had best make haste to escape before becoming dust themselves.

Next Layer:
260,482

The Craven Conflux
PJammaGod

02-18-04, 07:33 AM
Layer 260,482: The Craven Conflux

It is quite satisfying to know that all the leechs and sycophants of the world eventually have justice met out to them. How ironic on a plane of inifinite chaos that the law is strangely served

The Craven conflux is an irony on itself, a seemingly endless iron black city of grim citadels and gaudy parties, where the proud and pompass wine and dine in finery. In actualy fact the truly powerful that rule the plane are demonic royalty in disguise, practising their charms for use on the Prime.

But surrounding each person of importance and a cloud of sycophants and craven followers. These people in life were leeches, nobodies who's only purpose was to live the life of a moth, attracted to others of power and draw influence from their proximity. In the afterlife they are horridly cursed, forced to faun and supplicate themselves endlessly and dergadingly.

But what makes the punishment all the more worse is the fact that the more they degrade themselves, the more tormented they are by their immortal hosts. But if they are not craven and do not abase themselves to the demonic royalty they are punished, sent down to the horrid dungeons that honeycomb the basalt rock of the great demonic city.

Next Layer: The warped weave of Temporality
Masterful_Norg

02-20-04, 02:42 AM
The Warped Weave of Temporality

"Some say that everything is woven into the patterned destiny that was spun when all creation began. However, if this is so, then why was I able to discover a place where the weave could be viewed from the outside." -Leor interlace layer

The Warped Weave of Temporality is a layer of Abyss that facilitates random time travel for any who enter within. One can travel not only forwards or backwards in time but also sideways, up, down or any diagonal direction. These extra directions are direct passages to the alternate material planes, but return is doubtful as the new multiverse may or may not have an equivalent to this layer.

Next:

The Standing Tower of Decline and Ruin.
ripvanwormer

02-20-04, 02:45 PM
The Standing Tower of Decline and Ruin

Once it was the Walking Tower, scittering through the uncountable layers of the Abyss on its spiderlike feet. That was before the ascension of the Taskmaster to its helm.

The Taskmaster was, supposedly, once a nalfeshnee, and it retains some resemblance to that breed with its goatlike feet, piglike face, and prodigious fat belly. It has since gained a more reptillian counterance with its batlike wings and irregular patches of scales. Upon defeating the Tower's former ruler, the Taskmaster parked the roving edifice in a rocky valley between several portals to the Material Plane - portals that take the form of writhing scarlet cancers in the landscape where the local plants and animals have been corrupted into an indistiguishable heaving mass.

The minions of the Taskmaster marched into the Material Plane and began demanding the locals surrender their resources for the various additions their liege was planning to his home. With little defense against the ever-growing tanar'ri armies, they acquiesced.

In the time since, whole kingdoms on a number of different worlds have been brought to bankrupcy through the insatiable needs of the Tower.

The Tower itself has quadrupled in size, not only towering into the stormy sky of red dust and green vapor, but also enjoying the addition of many outlying buildings, all intended to ultimately merge with the main Tower as it continues to engorge itself with the wealth of worlds.

The atmosphere of the abyssal layer is noxious, and its pollution rising through the portals has not helped the quality of life of those material plane residents in its thrall. Above it, new species of flying tanar'ri have evolved to benefit by the Standing Tower's unique updrafts.

The biggest threat to the Tower may be rival lords of the Abyss, who have seen the Taskmaster's unexpected success and desire those portals for their own schemes. The demon currently best placed to unseat the Taskmaster is Lady Tongue, who has merged herself with a living demonic boat and is currently navigating the River Venom toward the valley of the Tower, intending to flood it before integrating the tower into her vessel. Then she will demand that her new material-plane vassals bring her new supplies with which to expand herself further, and further still.

However, she may be underestimating the threat of Lord Wand, whose forces are tunneling toward the Tower from the rear, deep underground from his glowing chambers of magic. Lord Wand would, if he could, transform the Standing Tower's entire orientation, making it into a magical resonator draining the worlds it links to of their power.

None of them are really dealing with the fact that the local nations are pretty much out of resources, and none of them have enough troops to conquer much further. And the plane itself may be rebelling, since elementals have begun appearing in increasing numbers and striking out against the demonic hordes. However, this is only causing more chaos for the already distressed natives.

Next: The Vile Ululation (layer #708).
AlexBurel

02-20-04, 03:37 PM
To prevent confusion:

ul·u·late ( P ) Pronunciation Key (ly-lt, yl-)
intr.v. ul·u·lat·ed, ul·u·lat·ing, ul·u·lates
To howl, wail, or lament loudly.
the Horc

02-20-04, 04:01 PM
I don't know whether to be glad I'm not dead. On the one hand, I'm alive, on the other, I have to listen to this freak. Stupid paranoia, otherwise, I'd just ignore her. -Anikh, the Cursed Wanderer

The Vile Ululation (layer #708).

Originally a break-off from the Plane of Screaming Death, this layer was conquered by Shelena, Banshee Queen. She mastered the death screams and has since been trying to merge with the layer itself. She has even been able to go so far as to extend her voice throughtout the entire layer. In addition, she has taught herself dark magics to increase her power.

Anyone on the layer is simultaneously affected by a continuous Wail of the Banshee spell as well as Sonic-based blade barrier with the Violate spell metamagic effect. Most who come here end up dying a painful and tortured death.

Next up: Layer 203902, the Cosmic Joke.
Myrddin_Silvermane

02-20-04, 06:19 PM
“Well, if it weren’t for the fact that there are millions of the little blighters, I’d laugh too.”
-Jake Stonebender, planewalker

The layer known as the Cosmic Joke is not really all that funny. The geography of the plane consists of long, winding tunnels and corridors that any undead creature would be proud to call home. The walls are mold and mildew covered, there are puddles of stagnant water on the floor, and lights, even magical ones, stop illuminating anything beyond five feet. A faint dripping sound comes from all sides, and every now and then, a hideous, grating laugh can be heard echoing through the halls. A subtle subsonic and supersonic noise permeates the place, causing any creature within it to succeed at a Will save (DC 25) or be panicked until they can flee the plane. In short, a frightening place to be.

What gives the plane it's name is the inhabitants. Most would expect a place so cliched and so dungeon-esque to have a creature worthy of the surroundings living (or UN-living) at it's heart. Not so here. After a few hours of wandering the halls and passages of the plane, adventurers arrive at a large room, a great hall of sorts. There they see the truth behind the layer's name: a stocky, scaled creature, with horns, spikes, claws and oversize teeth. It has great black bat wings sprouting from it's back, and a long spiked tail - in short, the "classic" demonic form... except for one small detail: the creature stands about four and a half inches tall. The part that makes it not so funny is that as soon as the creature's "guests" are done laughing, it summons up several million more, exactly like it, who then devour the poor berks who laughed at them.

Next Layer: 192,837,465,509 - The Maddening Laughter
the Horc

02-21-04, 11:04 PM
The cause for this layer? Some bad joke. -Anikh, the Cursed Wanderer

192,837,465,509 - The Maddening Laughter

The Maddening Laughter was originally a canyon layer with an excessive echo and a strange feature which caused the people in the layer to be affected by the echo as it were a Suggestion spell. This place was a favorite among Glabrezu and Succubi. Unfortunately, this place was eventually discovered by Lord Jokke.

What happened was that a number of adventurers were trying to sneak into an Abyssal layer and were using this layer as a means to get through. Unfortunately, they arrived when Lord Jokke was there. Rather than suffer one of his infamously fatal practical jokes, one of the adventurer's told him a joke. Having not heard the joke before, Lord Jokke fell over laughing insanely and the adventurers made a quick getaway. Eventually, Lord Jokke came to his senses, and not wanting to forget the memory of the joke, he sealed up his laughter into the layer, so that it never, ever stops. The original adventurers it should be noted, sealed their ears with wax. This inspired Lord Jokke to use some sort of sort of strange effect in which hearing is not necessary.

Currently, the layer is filled with Lord Jokke's maddening laughter. All creatures, reagardless of type, now must make Willsave every round or succumb to a permanent Tasha's Hideous Laughter spell.

Next up: Layer 238450: Whatever You Want It To Be...:devil:
Myrddin_Silvermane

02-21-04, 11:27 PM
(I chose to take that name in-game rather than literally.)

"It's... well... it's... ummm... it's kinda like... um... it's kinda like a wish gone horribly, horribly, horribly wrong. Sorta."
-Julnek, the Great Sage

This layer is really very simple. It's whatever you want. Literally. Any and every desire, dream, hope, and wish you have ever had is instantly and irrevocably granted, even if they contradict each other. Every one sees, hears, smells, and otherwise experiences something different from everyone else. Even the foulest and most chaotic of the most powerful "ranks" in the Abyss dare not travel to this layer. Think about it. You'll see just why it's so horrible.
the Horc

02-22-04, 02:36 AM
Don't forget the next layer
Ob_Deamon

02-22-04, 01:33 PM
hehehehehehehe... Open name! Liberty time!

Layer 784, The Spire Lost

And so it came to be that in the depths was waged a war, a conflict between the deep demiurges, the Brothers of Dark laughter faught against Thirsilanythril. The battle's result is unkown, save that it sent a shockwave of power though the Abyss, leading to this layer's birth. That sounds good. I'll keep it that way.
— Äzrine, Scholar of the Abyss

This layer is a pair of massive flat plains, facing each other. Rising from both plain, massive spires of stone reach though the miles of empty air, forming bridges though the viod.
Around the spires, armies of ghostly demons rage against each other, forever replaying their final battle. Maddening laughter pours from the very rock, while screams of rage fill the air.
The layer seems to radiate the very essence of the Brother of Black Laughter, along with the essence of Thirsilanythril. Anyone entering the layer is consumed by a horrificly evil humor, and are possesed to hunt down and destroy everything in existance.

Next Up: Secret Fools
Myrddin_Silvermane

02-22-04, 03:35 PM
Oops. Guess I forgot that little bit. Well, it's not like it's important or anything, right?
FOOL

02-23-04, 08:41 PM
Myrddin_Silvermane: Nnnnnope. Ob_Deamon took care of it.

Secret Fools

Ssssshhhhh! Yeah I'm a fool, but don't tell anyone! -Vlad the Wise


This is a extreamly absurd layer. When more than one person arrives, everyone knows all the foolish things that they have done in their life. The layer itself is an expansive wetlands with many varietys of plantlife. The ruler lives in the City of Idiots and has dubbed himself the, "Duke of Morons". He is a large slimey huminoid, dressed up in a filthy, wet clown suit. The "humor" of this entity seems to rival Lord Jokke himself (Though the Duke of Morons seems to perfer poking fun at others faults instead of practical jokes and puns)

The City of Idiots

In the center of Secret Fools, the grand city of the Duke of Morons lies. It is a city, lit up by many colors, which are made of the mistakes of it's inhabitants. Each time a new person enters the town, a new outragious color appears.

Layer 55,392: Play me?
the Horc

02-24-04, 09:06 PM
I'd rather play chess with Death. -Anikh, the Cursed Wanderer

Layer 55,392: Play me?

This layer is the home to a strange and mutilated creature. No one knows who or what he is, but anyone who comes into the layer must play him one of the myriad of board games that populate the realm. If one were to win, then they may pass, but if they lose, then they get turned into one of the pieces in the board game, while, the piece that gets replaced is destroyed. Anyone with a True Sight active will know that every piece is like this.

The creature is not very talkative, and does very of anything, excpet force people to play, unless they are somehow associated with the Greek Pantheon. If you are a worshipper or even have any measure of respect of any of the Greek Deities, he will attempt to cheat in the game. If there are any Clerics of said pantheon, then he will try and turn you into a piece, game or no. If you happen to be a Cleric of Hercules, however, he will turn you into a piece, and destroy it.

Next up: Layer 3204: The Blood Fog Moors.
TWG_Prometheus

02-24-04, 10:52 PM
Layer 3204: The Blood Fog Moors

An eternal layer of grey mist pervades this layer of the Abyss, rising up to waist height. No one knows what the surface beneath is made of precisely, as the mists continually hide it, and all efforts to remove or collect the material have inexplicably failed. It is soggy, much like a bog, and the sounds it makes when stepped on are reminiscent of a sucking wound.

When leaving the mushy surface, none of the solid material remains on a traveler's boots or feet, only a layer of slick blood.

Layer 742901: The Harrowing
Masterful_Norg

02-24-04, 11:33 PM
"Feh... Who wants to travel these bleedin moores for days like this?! Give me some of those bleedin lesses, eh? And some bandages too!... I've gone and made a funny!... Why aren't you laughing Darguin; don't you like my joke?" - Late Norbert Nickle Nabber to Late Darguin Franderflein

Norbert - "Are you the official who's gonna pay us lots of money?"
Dolothor - "Are you the two who won the layer searching contest?"
Darguin - "You have the right two."
Norbert - "When can we cash in?"
Dolothor - "Before we get down to that, let me ask you a few questions about the layer to compare it to the archives."
Darguin - "Shoot!"
Dolothor - "Firstly, what did the portal and or entrance look like?"
Norbert - "Oh that's an easy one! It was uh... let's see... umm...

***

Norbert - umm..."
Dolothor - "Let's come back to that one later."
Darguin - "Idiot (to Norbert)! You should let me do all the talkin' like we said!"
...
Dolothor - "What was it like in the layer climate wise?"
Darguin - "Moderate. At times it was cool and others...
Norbert - "Bleedin' cold!"
Darguin - Stuff it!"
...

"The questioning continued for hours like this until I was finally able to weasle out the location and win the pot for myself. Of course, I had to make sure they wouldn't talk." - Late Dolothor the devious

"So when he told me about the layer and the money that was involved I beat the devious cur unconscious and left him in the alley for dead!" - Late Argoth the agonizer

"Agonizer my foot! He couldn't even put up a decent fight if his life depended on it and now I'm going to cash in!" - Late Hermatifer the horrendous

"...horrendously stupid for letting such a secret slip. I know I can trust you, but I had to dispose of the bugger myself to keep his lips from moving." Late Gregault the guilty

"Yeah right! Like anyone can trust a guy who sells information for a living. He should count himself lucky that he didn't go slowly." - Late Degro the degraded
...

"As I watched the blood fog spread I was compelled to take notes on everything I heard. Everyone who thought they were 'cashing in' found they were soon 'cashing out'. Make sure that you never let the murder spread past you with its overpowering current." - Orstro the lucky"

The Blood Fog Moors form the scape of a layer that holds the poluting murder mists.

Devised long ago and hidden in the flat lands the mists destroyed their creators who couldn't verbalize without being killed by whomever it was to whom they spoke. One demon still exists, but, through his long silent contemplation he has grown very peaceful and has reached an enlightened state. He has learned the cure to the murder mist frenzy and will share it with anyone without greed in their hearts, which means that many demons wander out and soon meet their demise.

Next Layer: The Holy Abyssal Wound
Masterful_Norg

02-24-04, 11:37 PM
It seems I posted slightly after Prometheus, but one could combine our descriptions or take them seperately.

Reply to either or both of the next layer ideas.
Pyrolocutus

02-24-04, 11:53 PM
The Holy Abyssal Wound

This layer has no number, for it is not part of the abyss, but nearly every abyssal dweller knows of it, and it grates at the back of their minds. The Holy Abyssal Wound is not truly a layer, actually. Instead, it floats in the gap between layers, not at any one definable point, but nevertheless showing a concept of distance in regards to other layers.

If one were to view the Wound, it would appear as a fountain of pure holy energy spewing out into the void between layers, with no unholy energy able to backtrack into the Wound.

There has been much speculation over how the Wound was formed, and where it leads. All who have attempted to brave the Wound have been utterly destroyed, which leads some to believe that it leads to the heart of the Illuminated Heaven, and so destroys all except the purest of heart. Its history is equally shrouded in mystery, with all mortal and outsider divination spells failing utterly. Perhaps a dying solar used a dying curse to open the portal. Maybe a demon, trying to find a way to invade the good realms, made a critical error. Only the gods of knowledge and possibly the rulers of Celestia know, and they're not telling.

Layer 1209314902: The Glass Towers
AlexBurel

02-26-04, 05:42 PM
Layer 1209314902: The Glass Towers
I'd really like to meet the cutter who designed this prison.
--Tor Timesplicer

This layer consists of a massive three dimentional maze with no end or beginning constucted of towers that look like they are made out of glass but have the strength of titanium. Each tower is thousands of feet high and is connected to the others by massive glass tubes creating an infernal laberenth that stretches on and on forever.
The maze is filled with demons, adding a deadly element to the experience. All of these demons have been teleported randomly from other layers of the abyss and are very aggresive as they have been trapped in the maze forever and cannot leave since planar travel and teleportation magic doesn't function at all here. More and more demons die each day, and more and more are teleported in. since the towers are made out of glass, the demons can see what lurks below, a giant plain filled with gold coins, making being trapped even more painful.
Nondemons who arrive on this layer wind up in a random spot in the maze, however if they manage to survive the lack of reasorces and hords of demons for five days, they will be teleported to the plain of infinite portals.

Layer 2994: Reality Check
Hellbound

02-29-04, 01:27 PM
Layer 2994: Reality Check

This layer is one which over laps others, causing an alternate reality. Orcs are accepted by all and humans aren't the majority of people. It is for the most part a large flat plain, but this plain is underwater. All aquatic creatures of this world are not in this world. The water is surrounded by two mountain ranges the size of the tallest mountains of this world.




Layer 64234: Layer of Demonic Hell
legacyheir

02-29-04, 02:16 PM
"No! Not there! Send me to the last layer of the Abyss! Send me to Celestia! But not layer 64234!"
- A balor who seriously ticked off his master

The Layer of Demonic Hell is like a- well, Hell- for demons. It contains the fears of all demons in existence. when a demon does die and comes back as a mane, there is a period in between the death and ressurection where the demon's soul is being tormented here. Also, when a soul becomes a mane, then the soul is tormented here for some time with his/her own fears (which are placed here at the person's death).
When a live demon is placed here, however, it is even worse. A soul placed here spends one year here before becoming a mane. But a live demon spends the rest of its life plus the one year here. During this time, the demon is also reduced in power until, at the end of the last year, it is a mane.
Oddly enough, only demons are affected. Also, only the being who sent the demon here alive can release it. This is rare. However, this is a safe haven for travelers because only the punished demons reside here, and they are in no shape to attack travellers

Layer 895- Unweaving
Donnavin Snowolf

03-01-04, 04:15 PM
Layer 895 The Unweaving

Stitch Stitch, sew sew
Old new, Old new
More color! More thread!
Stitch me a quilt from the souls of the dead!

Layer 895 is a strange looking empty room, until one notices the walls, ceiling and floor seem to be alternately composed of admittedly asthetically pleasing patters of flesh and bone.

A layer formerly dedicated to simple tortures for minor sins, Layer 2994 The Reality Check made an unfortunate effect on the previously mundane layer. At the time in which Layer 2994 first interacted with Layer 895 a victim was dismembered.

Henceforth the members of Layer 895 have been dismembered completely in a series of threadlike strips with little regard to the normal order of a body. Completely illogical strips of creatures are seperated into strands and distributed onto Layer 895 in an alternating woven pattern. Due to layer 2994's influence the pattern changes from momenent to moment, unweaving and weaving again, at considerable cost to the sanity of the unwound.

Souls caught here are often trapped by the irony of their previous deciet in life.

Layer 8760: The Ball
the Horc

03-01-04, 08:14 PM
Honestly, of all the layers I've the misfortune of coming into contact with, this is actually one of my favorites. Demons may be irredeemible monstrosities bent on the corruption and destruction of everything of this multiverse... but they sure as hell can dance! -Anikh, the Cursed Wanderer

Layer 8760: The Ball

The Ball is another Demonic party layer. Many demons come here to unwind and dance. Many Abyssal creatures admit that this layer is one of the most enjoyable layers for a demon to come to. However, we need to remind ourselves of what demons consider fun.

The layer requires everyone to be drabbed in formal wear. J'xreadlu, a Hezrou, runs the local formal wear shop, Hew'jsh, on a sub-layer that surviving Abyssal explorers have dubbed layer 8760.3. He typically takes souls for cash, but can be traded anything of value, and even takes exotic new materials to make clothing with. He offers great prices if they can be verified to have been from a once living, good aligned creature. The less expensive clothes are made of the souls of the damned, while the more expensive materials is made out of Devils, Celestials, good and lawful aligned Dragons and other great enemies of the Abyss that can be made into clothing (as such, Modrons are rarely found, though the occasional cane can be found).

The layer itself is a giant concert hall, in which demons of all kinds can be found dancing to the music of the layer. It should be noted that the floor is carpeted with the still aware flesh of torture victims, and those that wear shoes often have them barbed and covered in poison. The music that they listen to is orchestrated moans and screams of torture victims, as well as the sounds of torture implements being used. Refreshments are typical for demonkind, blood of children and the innocent.

Demons typically dance the night away, performing their amazingly complex dance manoevres. Many people who are forced to watch and are capable of remaining lucid while being tortured under these conditions cannot help but admit that the demonic dance styles are truly amazing. However, it should be noted that the informatin gleaned from these people can be trusted to be sketchy at best.

This layer is largely reserved for the demon elite, though often there can be found any number of lesser demons, usually as the slave force that maintains the layer, but occasionally the more powerful ones can be given the occasional invite prior to their promotion to a higher fiend. However, due to recent openings in other, classier, layers, this layer usually caters to the middle level demons, rather than Balors and Demon princes.

Next up: Layer 2430340: The Height of Decadence.
kymcslicksen

03-01-04, 10:55 PM
Upon entering this layer Jagged mountains that seem to be covered in mud are all that can be seen. The terrain is riddled with sinkholes and giant ruts that dig deeply into ground. The smell of rotting flesh permeates the air at all altitudes but more so as one climbs higher upon the mountians. The monsterous krags stretch to the darkened brown sky. Bone oozes, carrion crawlers and other feasters of rotting flesh traverse the land in search of rotting food. There are no known exits near the bottom of the plane and climbing the mountains seem to be the only way to feel a sense of escape. As creatures ascend into the sky however , the thickened air seems to course through there bodies and seemingly start the decaying process whilst they are alive.The process of rotting grows stronger as higher altitudes are reached........... Linger near the bottomless catacombs filled with carrion or rot your way to the only chance of escape.


Layer 28: The Spinning Decision
FOOL

03-02-04, 05:22 PM
Weeee!! The one place I like to be wrong! -Even

This entire layer is a giant wheel. Only one person is permited onto the layer at a time. The wheel is large and multicolored, but no one has discovered how big it is. The instant a person gets to the layer, they are asked a very hard question. If they get the question wrong, the wheel instanly starts spinning until the being is either thrown off, or leaves. If they get it right (an occurance that has not happend in recorded history) the wheel dosen't spin (Bit predictable eh?)

Some (few) strong souls have made it to the center of the wheel, and have come back seeming to know everything. They refuse to say how it happend however. The sky above is just a bunch of black clouds. If one flys into the clouds, they are buffeted by strong winds and are thrown back.

Layer 67,349,363: The serpent's sheild
PJammaGod

03-03-04, 02:43 AM
"Perhaps the Yuan-ti have more in connection with the chaotic layers of the abyss than previouslt thought. Even the abominations avoid this layer, hinting that their past may very well be derived from such an extraplanar origin" -Serai, Eloi Planeswalker

The serpents sheild is one great fetid jungle, full of fiendish plants and animals. It could be described as an animal hunters worst nightmare, since the very nature of the plane seems to be to consume all that travel here. A dark stormy sky hangs overhead, giving the layer a constantly gloomy feel, with periodical monsoons washing through.

The layer got its name due to the somewhat infamous stone ruins that inundate it. These ruins are believed to be from the material plane, probably built by a Yuan-ti cult long ago. They all depict symbols of a caduceus (pair of snakes twirling around a staff) on a shielf, hence the name the serpents shield. No planar traveller is sure why the ruins now exist on this layer of the abyss.

No matter the cause it is certain that all Yuan-ti fear this layer. Those knowledgeable enough (the abominations) speak of the layer in hushed tongues, hinting to a rogue cult that venerated a demonic serpent. This serpent challenged the Yuan-ti diety long ago (I think its Mershaulk) and was banished here for its foolishness. The cult was also banished here and quickly consumed by the demon serpent. Now all that exists are the jungle, the ruins, and the progeny of the serpent, that consumed their parent in a lustful hunger.

Next Layer, 69,789,351: The Shadow Sea
Ob_Deamon

03-03-04, 09:46 PM
In the swirling mass that is the Abyss, there is but one place like this. The Shadow sea seems to envelope all other layers, a nurturing broth from which evil and chaos form. Some claim that this layer is the Abyss in its raw state. It is notable that the Shadow Sea seems to be alone, lacking a proper constelation.
—Äzrine, Scholar of the Abyss

The Shadow sea is just that. A massive, briney ocean filled with roaring maelstroms and currents. The waters are lukewarm, and a profusion of life fills the place, demonic beings of all kinds cavort and fight in these murky waters.
The waters of the sea seem to be distilled shadow, mixed with chaos and evil. From the Shadow Sea, it is possible to reach any layer in the Abyss, simply by willing oneself there. Reaching the sea, on the other hand, is only possible at a Juncture of the Plain of Infinite Portholes, the Cursed Pools, and the layer All Death, where a single small gate leads into the tumultuos ocean.

Next up: Layer 5123+i: Breaker Point



Bonus: An essay on Abyssal clasification
Note: this uses the Numertex Abyssal configuration.

It is belived by some that the Abyss is not a sequence of layers, strung out in a line, but instead a matrix of layers found in a sort of *three dimensional* laticework. In such a formation, layer numbers act more as marking points and somewhat of an explanation of how a particular layer interacts with the rest of the Abyss. It is also known that for every stable layer that exist, there is a constilation of "shadow layer", layers that are not stable enough, or compleate enough, to be countable in its influence, and which are constantly forming and disolving. Here is a small list of prefixes and profixes which are used to describe such "shadow layers". There is a 25% chance per time increment (roll a 1d4, 1: each time increment is 1d10 hours, 2: each time increment is 1d10 days, 3: each time increment is 1d10 weeks, 4: each time increment is 1d10 months) that the sublayer disolves into chaos, shunting everything on the layer onto the sublayer's parent layer.

+i: Sublayers with this profix act as linking points between layer constilations and the rest of the Abyss. Such layers often look very similar to their parent layer, that is, the layer they are attached to, save that large areas are filled with roiling chaosmatter mixed with a strange shadow substance, which suck matter into themselves. Entering such a patch will transfer you to another sublayer of a different constilation.

-i: These are the destinations of +i layers. They look just like a +i layer, save that their chaos vortecies are blowing matter out, not sucking it in.

/0: These sublayers act as buffer zones between stable layers in a constilation. They are often difficult to recognize, as they look identical to the parent layers they link, save that they tend to shift and morph strangly. Such sublayers are more stable than most, and only have a 5% chance per time incement of disolving.

+<pi> These sublayers are also know as layer seeds. They exist between constilations, and bleed matter from these constilations. There is a 1% chance per 1d10 years that a +<pi> layer will emerge into a full fledged layer, compleate with constilation.

If you can think of any more profixes, please feel free to post them. Feel encouraged.
Myrddin_Silvermane

03-03-04, 10:30 PM
Bonus: An essay on Abyssal clasification
Nice.

Breaker Point

-This sublayer is the only end anyone has ever found to the Shadow Sea. It's opposite, 5123-i, has never been found. Breaker Point is a wall of rocks stretching up from the shadowy waters as far as the eye can see, and those who have climbed it say that there exist many thousands of vertical miles more past that point. At randomly spaced points on the cliff are many patches filled with roiling chaosmatter and darkness. Sages are certain that it is a part of the Shadow Sea, and not the layer of which it is a sub layer, because of the strange many-legged demons, described below, who only exist on this sub-layer and the Shadow Sea, and the remarkable similarity of the water and the inhabitants therein.
-The reason that the plane is called Breaker Point is that the only portal the entrance of which is on layer 5123 onto the subplane, the entrance of which is on layer 5123, sits just beneath the surface of the water some four hundred feet from the cliff face. Directly before the portal is a point of land jutting a few hundred feet out from the cliff, upon which the waves crash in 'breakers'.
-An abyssal creature found only on this sublayer is commonly said to be the reason why the layer has never dissolved into the evil, chaotic soup from which the Abyss was vomited. The creatures are pale, with many legs. At first glance, they resemble a yellow cwidencha (a spiderlike creature with dozens of legs created by the drow), but upon closer inspection, one can see the countless staring eyes, and the eerily intelligent smiles upon the many human seeming mouths. The creatures are hideously strong, and can often be seen carrying large rocks up the cliff face, which they are able to climb without effort. Most of the rocks are carried up out of sight, to what end no one knows, but a few are placed with strangely affectionate care at the edges of the chaos-holes. A mad mage who claims to have visited the subplane more than a dozen times says that the chaos holes are slowly growing smaller. Being mad, his word is obviously suspect, but this could explain the fact that the plane has not dissolved. There are even sages who think that the subplane should in fact become a plane in and of it's own right due to the efforts of these creatures, though what the effects of that would be, given the commonly acknowledged fact that this sublayer is already a part of the Shadow Sea and Layer 5123.

Next up: Layer 5123 (There's a shocker, huh?) The Ocean of Fire.
(And no literal interpretations, ie don't say, "It's a huge ocean made of fire.")
Ob_Deamon

03-04-04, 04:29 PM
Crispy.
— El Tarin, 4th Immortal of Julnar

The Ocean of Fire. Not a litteral ocean, but definatly a home to fire, this layer has slowly begun to separate from the Abyss, its portholes closing mysteriosly, until only one remains.
The layer is a serise of vallys separated by mountaneous ridges. The peaks of the riges are crowned with large bone towers, which are topped by large flaming spheres. The vally floors are covered in a writhing mass of soul larva.
Hords of demons surge up from the vally floors, trying to take the towers for themselves. There is no rhym or reason to this mad surge of flesh and bone, and the demons tear at each other constantly, trying to get ahead. From the tops of the towers, the few demons to have escaped the vallies rain fire and destruction on their counterparts below.
Any being that stands at the top of one of these tower may cast the fireball spell at will, with the following changes: the fireballs have a radius of 200 ft.; the fireballs have a range of 20,000 ft., and anything caught in a fireball is dealt 15d6 fire damage. A being at the top of a tower may create up to 20 such fireballs per round.
The larva of this layer specially attuned to this fire. Whenever a Larva is dealt enough fire damage to kill it (the average larva had 2d8+1 hit points), it metamorphs into a random type of demon. Considering the ammounts of fire raining down from the towers, this results in an eternal supply of demons.
It is unkown how deep the seas of larva are, but no vally has ever run out.

Next layer: Layer 1,650 Citadel of Immortals

Bonus: An essay on Abyssal clasification
Note: this uses the Numertex Abyssal configuration.

Although formal layers are far more stable than the sublayers that surround them, they are also capable of collapsing back into the malignant chaos of the Abyss. If over 75% of a layer's sublayers collapse in a singe time increment (roll a 1d4, 1: each time increment is 1d10 hours, 2: each time increment is 1d10 days, 3: each time increment is 1d10 weeks, 4: each time increment is 1d10 months), the layer has a 50% chance of collapsing. All of the sublayers of the collapsed layer become +<pi> layers.
Formal layers spawn sublayers almost as quickly as those layer collapse, so the collapse of a formal layer is a rare thing. A formal layer has a 95% chance of instantly replacing any sublayer it loses as soon as the layer is lost.

/i: Layers with this profix act as buffer zones between a formal layer and the Shadow Sea. Such layers usually appear like a faded, decaying part of the formal layer that spawns them. Planar travel on a /i layer is impeded, and any spell that would alter the caster's location has a 50% chance of being lost when cast on such a sublayer.
Donnavin Snowolf

03-04-04, 10:09 PM
From up here it looks kind of like fireworks and spaghetti.

. In the exact center of the Ocean of Fire stands massive Column. This is the citadel of Immortals. The citadel's seperate classification as a layer is due largely to the influence and hubris of the Immortals which dwell there. Eons of magic from the Immortal inhabitants has brought what could be the most stable and instable layer of the Abyss to its own true independance from the Ocean of Fire.

. Although the Citadel lies in the direct center of the Ocean of Fire it is not visible during normal time flow. However under the effects of a Time Stop, or other temporal disturbances, the Citadel appears, a massive column, seemingly shaped from a single piece of glass, in an attractive Corinthian design. Estimations on its origin involve a Demon and an escaped Devil. The demon ascended to a tower, and the devil ascended another. In their fireball crazed assault the Devil's tower was broken.
. Drained of power the hill was no longer fought for by the newly spawned demons. To defend himself from the Demon the Devil threw up Earthen walls against the Demon's attacks. This continued so long that the earth dried to sand, and the fireballs heated it into glass. Building on itself the Devil created the column, and became the first Immortal.

. Inside the Column are asthetically appeasing glass floors, walls, furniture, all completely clear, far more ordered than one expects in the abyss. From within looking out one can see the Ocean of Fire, in its full torrent, at any period in time, past, present, and future.

. The Citadel of the Immortals exists in its own time, running seperately from that of the Ocean of Fire, thus it is quite possible to leave before you came. It shifts in and out of the Ocean of Fire, but never long enough to be there before leaving, a stark counterpoint to normal time flow.

. From inside the Immortals enjoy watching the antics of the Ocean of Flame.

Next: Layer 6,301 Summer
AlexBurel

03-04-04, 10:24 PM
This is the result of one of my experiments. A moble home base existing in six dimentions that allows me to planeswalk between planar constellations without any effort on my part.

---Tor Timesplicer

This layer is no longer part of the Abyss, rather it is now a giant multidimentional spacecraft Tor created to explore uncharted regions of the multiverse. He has expunged all of the inherent traits native to the Abyss and installed a series of portals in interplaner metropolices that allow those interested in science and exploration to visit him and learn information on the various regions of eternity.

The formulation of this layer was an interesting thing. Origonally it was little more than a mammoth ball of a unique material that acted as a cross between the chaos matter of limbo and the fireflow of the Phlogiestion(sp?). It was extreamly hostile to life, so when Tor found it he was suprised to find that if merged with other layers they would detach from their stable positions and become a free flowing material that could wander the multiverse through the inherient gaps in reality (see below) and be controlled by the thoughts of a increadibly powerfull being. Not one to miss out on such a oppritunity he merged this layer with that of his home layer to create a sort of massive space shuttle of mindboggling size and detail.

The layer itself looks like the inside of a Star Trek federation vessel. Huge rooms, computer systems on every wall, and giant windows to allow one to see into nerby planes. It is uncertain why Tor titled it the "Citidal" of the immortals due to its Sci-Fi apperence, but whos to qubbile over details. Any being who visits Tor will be welcome to visit so long as he/she/it has peaceful intentions, does not make a pest of itself and stays out of the restricted areas of the "ship"(most of which, Tor is quick to warn are filled with experiments that are lethal to the careless)

Next layer: The fearfull secret of the time lords.


Lesson in interplantery dimentions:

It is a known fact the majority of planes are composed of three spatiel and one temportal dimentions. Height, length, depth and time. However, what is not as well known is that while the planes has four dimentional on them, the planes themselves actually exist in a fifth dimention known as shift. In truth this fact is rather obvious because of the following query "If a plane is infinite, how can their be other planes outside of them?" Put simply, althought the planes are infinite in all of the dimentions that creatues (aside from those in the Far Realm) can percive, there is another directio no four dimentional being can understand without having aid. it is thought that dieties may actually exist in five dimentions as well due to the fact they seem to exist in multiple places at once even without the use of an avater (Ex. The way the Faruen deityies can have their actually form in both the "tree" consmology and the great ring planes).

If that wasnt to clear, tell me which part you cant understand and I'll try to explain better.
Masterful_Norg

03-05-04, 09:20 PM
The fearfull secret of the time lords

I knew there was something to find there. I was just in time to see it. The worst fears of the past are brought under new light and one is reexposed over and over." - Edge, Rover of Rims

The fearfull secret of the time lords is a layer of the abyss in which chaos has caused a puncture in reality where time curls in upon itself in a neverending downward spiral. In this world the worst historical moments of an entrant's life are recalled, replayed and reennacted for all eternity.

Next Layer:

73,546,897

The Tidal Scar
Ob_Deamon

03-06-04, 07:31 PM
Iandu mo kor danu kadun azerthoth no kandun... Tor akidu!
— Echos of the Shadow Sea

Here, nothing lasts. Thats a given. Just, things that don't irritate the Abyss too much tend to last a lot longer than those that do. Messing with the basic nature of the layers is a very good way to anger the Abyss.
— Äzrine, scholar of the Abyss

In recent times, a small cluster of layers has begun to drift togethor, connected to the 6,301st layer, which is known as Summer. All these layers have been tampered with in some way, and most are lacking in the basic elements of the Abyss, that chaos and evil that is its vital essence.
The Tidal Scar is a small constilation of /i layers that has begun to merge into a whole. This almost-layer has surrounded this new constilation, trapping the mobil 6,301st in an ephemeral net of evil. Several of the weaker layers in the constelation have already been consumed by the Scar, destroyed as if consumed by some horrific antibody. The nature of the Scar apperantly makes it immune to all outside interactions, and no attempts to enter it have succeeded.

Within the Scar is a massive, roiling sea of layers. Bits and pieces of any part of the Abyss imaginable, and some beyond immagination, merge and separate in a slowly, rythmic tide. In between these bits of pseudo-layer, a sort of fluid blackness, similar to the substance found in the Sea of Shadows, flows calmly, consuming and destroying all it touches. From this miamass of darkness stange words echo, speaking thoughts of destruction so profound that any who hear them tremble with fear.

Next Layer: Layer 452+<pi>, Mergepoint {5,123; 67,349,363; 192,837,465,509; 5,123-i}

Bonus: An essay on Abyssal clasification
Note: this uses the Numertex Abyssal configuration.

It has been stated that some layers are denoted as being +<pi>, designating them as sublayers with the potential to become a new true layer. Such layers drift in the Shadow Sea, and connect to several other true of sublayers, slowly taking on traits similar to all layers involved.
For Planar classifiers, it often becomes nessisary to be able to know exactly which layers a particular +<pi> layer connects to. As such, it has become standard procedure for planar cartographers to include the layers that the sublayer connects to in {} after the name of the layer. It has become convention among Planar Cartographers to simply name such a layer a Mergepoint, although this is by no means an immuatble rule.


Abyssal Sentience: One of the most frightening theories to ever come forward and not be laughed down immediatly, is the theory that the Abyss itself, is in a marginal way, sentient. This theory states that the pervading chaos of the Abyss, combined with its infinity times infinity of sentient inhabitance, has led to a sort of psuedo intellect on the purely instinctual level to arise in the very essence of the Abyss. This psuedo instict could possibly explain the bizzar tendancy for layers that do not fall within the ideological foundations of the Abyss (those being chaos and evil. The abyss is notably free of any natural good or neutral layers, at least a few of which could be expected if the chaos of the abyss were given free reign) to be destroyed quickly, subsumed by the local abyssal layers. It has also been stated that, while on the Abyss, this almost mind would be utterly omnipotent, equal to an overdiety in power. It is not know if there is any truth to this theory, as of yet.
FOOL

03-06-04, 09:03 PM
....And then, Klimax arrived at the mergepoint of the Abbyss. Along with his comrade, Lilmeroc, Klimax set all this in motion. As Klimax binded the sublayers together, Limeroc inquired, "Sire, why do we do this? What purpose will it serve?" To this, Klimax simply smiled, and continued on the great purpose of.... End of Text for (assumed) about 30 pages -Exerpt from "The Tale of the Four Helgeps"

Genius! Pure Genius! -Even


At the mergepoint is where all sublayers begin and end. When destroyed, all sublayers appear here for a few nanoseconds before being sucked into the being of the sublayer. It hasen't been yet discovered how a sublayer can contain other sublayers while still keeping it's sublayer.....ness of coneting to other layers. It's impossible to describe this sublayer other than the constant change. It is noted that, in the center, there is a point where the oldest parts slowly drift, becoming part of another as they go.

Layer 473,913,553: Alpha Moon Runes (Not Ruins, Runes) (Read below for Alpha)

:pile: Bandwagon Hop!

Lesson in layer Classification

Sometimes it can be difficult to tell if a sublayer should have a +pi template, or a /0 template or whatever. Many Loremasters belive that the differance lies in the stability of the layers and sublayers surrounding it. For instance, a sublayer with at /0 template, the (sub)layers will be more stable than a sublayer with a -i template. On a compleatly different note, it is thought that +i, and -i layers are sprung from the top layer of the Abbyss (Can't remember the name off the top of my head)

X, Y layers These are layers that act, both like sublayers and normal layers. It is sometimes speculated that these are actually just +pi layers transforming into true layers. They act like sublayers in that, they slightly change and move, but are like normal layers in that they don't change that much.
X layers go horazontaly while Y layers go the more traditional vertical.

Alpha layers These layers are basicaly, true layers that act like /0 sublayers, only they protect other layers from each other. As buffer zones, they are extreamly rugged.

+n These sublayers seem to be "leakeges" from otherlayers, into the space near other layers. These sublayers look exactaly like a smaller version of their parent layers. It should be noted that there have been no "-n" sublayers found.
the Horc

03-07-04, 12:25 AM
Tsh... Wow, someone went to a lot of effort. I doubt anyone will ever appreciate it. Let's change that. -Anikh, the Cursed Wanderer

Layer 473,913,553: Alpha Moon Runes

Layer 473,913,553 is a solid, lifeless, airless, rugged terrain that resembles similar to what Spelljammers have described as the surface of most moons. There are massive craters everywhere, and the area is under a reduced gravity effect. This layer originally served as a buffer zone between layer 473,913,552 and 473,913,554, two far more prominant layers in the Abyssal hierarchy.

Until the last 35 thousand years, this layer served as little more than a buffer zone, and as such, did not even receive a full fledged integer representation. However, this layer served as the gravesight of the well renown Abyssal chronicler G'v'Ad'de R'tt'Ruk, whose theories and works served as one of the greatest inspirations for Lord Numerex. During his life, he explored one of the greatest portions of the Abyss that anyone had ever done, before his luck finally ran out and his skills failed him. Fleeing from certain death, he ran into the neighboring buffer layer, where his Spelljammer ship was destroyed. There, realizing he was doomed, he began carving his last acumulated works into the territory as runes. Since the land was an airless wasteland, the works did not decay in the eons they remained.

Roughly 35'000 years ago, Anikh came across this layer in his long wanderings, and realized the value of these markings. He had the location and the directions quickly turned over the the Abyssal chroniclers, who then were able to use the information to corroborate and complete information gleaned from the Numerexian theories that leaked out. With them, much confusion regarding the Abyss was cleared up, and much more was newly created, and also led to the reclassification of the layer. In addition, this discovery led to a major rise in prominance for the Abyssal Explorer's Guild, one of the most significant since its early inception.

Next up: Layer 8348: Towers of Dark Graves

Lesson in layer Classification # 837

Multiple Same Name and Numeration Clarification:

It is well known that many layers share the same name and Abyssal numeration. Most of these are not in fact attempts by Demon Lords to confuse Abyssal cataloguers, though Lord Jokke is a well known perpetrator of this particular activity. The inherent chaos that permeates the Abyss has caused it to be something of a convergence, as Parallel Universes ultimately connect and bleed into one another into the Abysses of each. As such, layers will have multiple numerations and in some cases names, however, they will have different properties as they developped differently. The layers that have the same name and numeration are in fact relatively fewer (read exponentially) as compared to the number of layers with simply the same name or numeration. However, Abyssal chroniclers have made it a point to favorably chronicle these layers as opposed to the less coincidental layers, as they generate more intellectual curiosity than the lesser coincidental layer. It should be noted that the convergence property is also true in Limbo, however, since Limbo does not possess layers, the converging is less recognized by outside forces. The Githzerai are fully aware of this property of Limbo but hide it, while responses from Slaadi are less than coherent on the matter.

Anikh the Cursed Wanderer's Alternate Theory Regarding Lesson # 837:

The whole of the Abyssal indexing is being handled by a bunch of badly organized chroniclers writing as thought they were the authors of a bad tandem story.

The above theory is widely rejected for obvious reasons.

Lesson in layer Classification # 838

The Last Layer of the Abyss:

Numerous layers claim to the the last layer of the Abyss. Many such claims are in fact wrong and are simply attempts by various Demon Lords to claim undeserved prominace in the Abyss. However there are those layers that exist that can in fact claim to be the last layer of the Abyss. This is due to the shaping of the Abyss. Since the Abyss is in some sort of 3-dimensional Latticework, there exists the possibility that these layers branch off, and ultimately cause them to become such that no layers follow them. As such, they become the last layer of the Abyss for that particular path. Such layers are typically far more horrible than virtually any other layer that precedes it on a given path. However, the idea that there is a singular "Last Layer of the Abyss" is a widely disputed concept among those who have a vague inkling of how the Abyss truly works (i.e.: those with at least 30 ranks of Knowledge: the Planes).
legacyheir

03-07-04, 02:34 PM
"The end of life isn't always death."
-The Tower's Keeper

When a lich, vampire, or other corporeal, evil, intelligent undead dies, where does it's soul go?
The Tower is a place where a corporeal, chaotic evil, intelligent undead goes after it is destroyed. It has unlimited space for the graves, and each tombstone is the remnant of their physical form.
A small portion of its body is taken and grown into the stone.

The Keeper of the Tower is unknown. However, it is believed that (s)he is the Tower itself by some scholars. What is known is that the keeper has the power to draw off the energy of the souls in its care.
Also, when a soul is ressurrected, the ressurrecter is usually in for some trouble.
Finally, no demon dares venture here. Not even Jokke, Evan, or Demogorgon. Only Orcus ever comes down here. It is believed that he created the layer.

Layer 89302- The Pool of Eternal Night
AvonRekaes

03-07-04, 06:35 PM
Layer 89302- The Pool of Eternal Night

This layer is completely aquatic in nature, though some planar scholars speculate if it is merely water that permeates this layer. None can be sure because the layer is completely black. No light source exists. This also lead some planeswalkers to call this layer "the empty layer". At least, that is what it is called by those without Darkvision. Those with Darkvision who visited the layer and have returned don't call it anything, or talk about it ever again. Such travelers often appear thoroughly shaken and disturbed, some even go permenantly insane upon their return.

Layer 3493054- The Citadel of Sacred Sin
FOOL

03-07-04, 07:46 PM
Note: Even is not a demon. He associates with them, but he is not one himself.

Carry on.
Masterful_Norg

03-07-04, 10:10 PM
Layer 3493054- The Citadel of Sacred Sin

"Tremble wretched demons for I have come amidst yee to find the deceiver and his commorancy. I shall mar thine bastion removing his filth from it with but one mighty blow. Begone worshippers of sin, and walk the Abyssal wastes no more!" -???? Maker of the Holy Wound.

The Citadel of Sacred Sin can be found in two halves each lieing on the either side of the transdimensional chasm known as the Holy Wound, which stretches through many layers of the Abyss. Worshippers of sin used to flock to and worship a demon of godlike power within the citadel's walls, but a great and powerful being of light came and shattered his dominion along with the ground on which he stood. The demon Lords mile long remains can be found scattered on either side and in a city in his skull the surviving worshippers continue in their practices, close to, but never within the old citadel's walls which has been hallowed ever since that day.

They hope that at such a time when the wound fully heals their demon lord may rise once again and lead them.

Next Layer:

3.04810326 E+108,046,231

"The layer was newly discovered 2 days ago so a suitable name is up still up in the air. Usually it is the honor of the discoverer to decide a suitable name, but he is no longer with us and his remains and soul are utterly annhilated. That is why we have gathered here today to decide one. The ballads have been cast; we've received many suggestions from explorers and students as well as associates of the late Martin Tennenbaum. The final decision is... 'Oblivion's Bath house'. Considering what we've heard that sounds like a very apposite name for the newest discovered layer of the Abyss." -Stephen Harpenstein, Professor from The Wurtherton Research Facility and Academy of Abyssal Studies visiting the Biannual Forum on Layer Classification and Annotation
the Horc

03-07-04, 10:20 PM
This is just funny. I really hope the Abyssal clarification lessons don't end up killing the thread. Here's to all who're helping out, and not destroyng the thread in the process :ayyyy!: :thumbsup: :thumbsup:
PJammaGod

03-08-04, 01:32 AM
Yea gods my head is starting to hurt from all the 3d abyssal mayhem.

Maybe somebody should write up an Abyssal Layers 101 course for those who are not so mathematically inclined, or just don't have the time to read it all. :behold:
Masterful_Norg

03-08-04, 03:20 AM
3.04810326 E+108,046,231

This means 3.04810326 X 10 to the exponent of 108,046,231 if there was any confusion. I was just trying to make a very large number without taking up too much space.

Any number followed by 100 zeros is higher than the number of, what scientists estimate, is the number of electrons in the universe so I thought that a plane of infinite layers could have so many layers that we would have to go into scientific notation at one point or another.
the Horc

03-08-04, 10:58 AM
Actually, I hear some estimate count the number of electrons as only 10 E 87.
FOOL

03-08-04, 07:59 PM
PM me if you want a thread for the layers of the abbyss classifacation thread.
Myrddin_Silvermane

03-08-04, 09:33 PM
I was about to say, isn't it getting just a wee bit overly complex? Anyway:

Oblivion's Bath House:

"You expect me ta intrude on THAT? Ye're mad or Clueless, berk!"
-Jake Stonebender

"Ah Hell!"
-The Last Words of the (Late) Discoverer of Oblivion's Bath House

This layer is quite literally what it's name implies: the bathing room of the ultimate force of destruction in the multiverse. The layer consists of a massive pool set into a reddish tiled floor. Some of the tiles are a black so dark as to seem to draw in all light; it remains to be seen whether these tiles are layed in a pattern or are random placed, as the room is so large that it boggles the mind of even the great wyrms. The ceiling, if one exists, is so high that nothing can be seen of it, even after almost a days flight upward via repeated uses of the Fly spell. The pool itself is surrounded by columns larger in circumference than some continents on the prime, and no one has yet to circumnavigate the entire pool. The liquid in the pool is not water, and has as yet to be identified, but has been observed to change color every few hours. The liquid is thick and viscous, and quickly degrades when removed from the pool.

The only danger of the room and the pool, aside from the obvious danger of drowning in the pool, is that the room was apparently created for the use of an entity feared by even the over-gods: Oblivion itself, or at least the incarnation of that force. The explorer who originally discovered the plane is longer longer among the existing, as his very essence was removed from existence by the being he intruded upon; apparently, this adventurer had the misfortune to appear at the precise moment that Oblivion was taking a bath. Anyone else planning a trip to explore the plane are strongly advised to not.
the Horc

03-08-04, 10:00 PM
next layer!
Myrddin_Silvermane

03-09-04, 12:40 PM
Ah, not again!

Alright, here:

Next Layer: 13000254067 - The Great Dance
the Horc

03-09-04, 11:25 PM
I'm sure you would find it beautiful if we weren't in mortal danger... well, you weren't in mortal danger. -Anikh, the Cursed Wanderer, with several unfortunate Lilends.

Layer 13000254067 - The Great Dance

The layer is a battleground for two massive armies. No one understands who they are, or what they are fighting over, but day in and day out, they fight, kill and die. All attempts to discover what this layer is about have been met with extreme resistance. The only information that can be gleaned is done at great distances through telescopes, or such magics as "Eyes of the Avoral" (Scrying does not work here, most estimate it be because the generals of either armies have taken steps against such measures), and is done while hiding and with great care.

Those that have seen the battles are left somewhat confused. Though the battles are a life-or-death situation, nonetheless, the fight seems like a giant, coreographed, dance. No attack is mistimed, no step seems outside a pattern, no death wail seems spontaneous. And with 500'000 solidiers on the battlefield at any given time, the feat is impressive. However, anyone causght on the layer is incorporated into this dance of death, as soldiers on both sides will not even break step as they turn their attention towards the intruders, and dance menacingly towards them. Any creature with a sense of rhythm has a better chance of survivng, but there are still overwhelming numbers coming crashing down on them, and the soldiers can move incredibly quickly, despite their dancing.

Next up: Layer 239000300: Yuright Amrong

Off topic: Ob_daemon, is your usage of "Numertex" like a demonic way of writing in English something like: "Numerexian", because his original name was Numerex, and as the creator, it's been somewhat bothering me with the mispelling.
PJammaGod

03-10-04, 03:38 AM
"It's times like these I'm glad I was an only child" -Serai, Eloi Planeswalker

Yuright Amrong is among one of the more stranger layers of the abyss. At first glance it would fit well into Ysgard, with its ruggard hills and sparsely situated villages of wooden huts and simple homesteads. Of course upon closer inspection the nature of the layer and as always the perveted intent of the abyss is revealed.

Every single petioner and most demons spend their time on the layer arguing. And this isn't simple bickering, this is siblings arguing over who should have rights to the land their father tilled, screaming at the top of their lungs. The emnity and hate dancing in their eyes as they coldly denounce each other as the inheritor. In the end one of the people involved in the argument will loose their temper and lash out, maiming or killing the person they are so opposed too.

But as though nothing had happened at all they will continue on their dreary existence, thinking that they proved themselves correct. That is till some minor slight (so much as looking at them is enough) is noticed and they begin arguing and quarreling anew with another person. The noise of people screetching and yelling at each other in the villages is deafening.

The demons of course love the chaos and anarchy that ensures, but also often get caught up in the heated debates, in the spirit of things of course. Nobody is sure who or what rules the plane and this is one of the longest running arguments on the plane. Some people guess the participants have been at it for at least several millenia and are still going strong.

Next Layer: 78996, Glimmer of hope lost
the Horc

03-11-04, 01:22 PM
I do what I can :D. -Anikh, the Cursed Wanderer

Layer 78996: Glimmer of hope lost

This layer serves as an incarceration layer. Built like the Tarterian Depths of Carceri, this layer is where many good aligned creatures are held before they are ultimately destroyed by the Abyssal inhabitants. Almost no one who arrives, leaves.

The layer's massive prison system is surrounded by the Fortress of Dead Hope, a deadly and easily defended defensive structure to prevent any attempt at escape or rescue. There have been many attempts to free the prisoners, but according to Äzrine's notes, only once was there a successful raid (and the inhabitants deny this profusely).

The layer is guarded by a fallen Trumpet Archon Nayem Hesseyin. After spending unaccountable millennia trapped down in the layer, he eventually succumbed to the perversions of the Abyss. After the raid which killed the last warden, they decided he would be the perfect spokesman for the layer. He is cruel, calculating and malevolent, and uses his trumpet to organize the other guards and demon soldiers. However, it should be noted that Nayem holds himself in a certain manner that makes him seem odd. His guards don't behind his back about it, for fear of retribution from a sellout, but from what has been discovered from captured guards in unsuccessful prisoner raids, he doesn't quite fit the description of the job that his predecessor made it out to be. However, attempts to take the title of Warden from him have all failed, and their heads were spiked and displayed along the walls of The Fortress of Dead Hope. The heads get replaced daily.

Next up: layer 34002(-i), Vision of Beyond the Far Realms.
AlexBurel

03-12-04, 03:01 PM
_______
0x0x0x0=0!
0!=1
Thus 0=1
-----Tor timesplicer, attempting to explain the multiverses' formation.

This layer is maddening, a giant whirlpool of chaos and evil that scrambles itself in nonsencial forms similar to the giant goop native to the far realms. The main difference between this layer and a far realmish location is that the goop seems almost hostile to visitors, everything it forms is invaritibly extreamly powerful and hostile to all creatures. Thankfully, these creatures can not exist outside the layer for too long without dissolving into their component parts.

Many might wonder why one would visit here, the answer is that according to powerful divinations, somewhere in the layer is a montrous citadel the contains a book that records the secrets of existance. With such knowladge one could easily shape the multiverse to their whims, luring many beings to visit, and invaribly die here.

Next layer: 2040 The golden bell and silver chimes.
The Ethereal Wickerman

03-13-04, 04:20 AM
Layer 2040: Pakonyxaan, The golden bell and silver chimes.

You idiots!, dont you realize what's going to happen now!.
- A kidnapped wizard whom a group of Anonymous rogues took hostage. They offered to let him live if he could lead them to this layer. Although they had promised not too, they rang the Golden Bell and the Silver Chime. No one has heard from them since.

This layer appears completly lifeless, just an endless expanse of smashed rubble, rugged manufacted stone, faded remenants of occultic decoration and an infinate expanse of dark grey sky. Where it had all come from, it origins, unknown. Legend has it however that in the centre of this realm is a temple. Supposedly built around a pit, above it suspends a giant bell and around it 3 silver chimes. It supposed that if the specific tune is played on the chimes, the bell with ring. When this is done, a gem of unimaginable arcane, celestial power floats down from the gigantic bell.
Those who would take it however must be warriors of valor, for as soon as they take the gem an unearthly earth-shaking howl emanates from the pit. The entire layer then begins to bleed and the sky turns into a red fiery tempest as the clouds begin to boil. Despite this it isn't the land they should be worrying about. No matter where they go, no matter what abyssal layer, or plane, the beast of Pakonyxaan will hunt them down and drag them into the pit. It is said that the beast appears as huge skinless humanoid with a featureless lump as a head. Erupting obscenely from its body are 3 massive mantis-like arms that bleed profusely.
It is said that angels fear to approach this being, so only the most powerful celestials are able to stand up to it. It craves the anonymous gem in a way that it's mortal thieves could never comprehend. An entity of horrific avarice to thieve such a treasure.

LAYER 5689, The carcass of Kappokar
uMBER_GEEK

03-13-04, 03:52 PM
LAYER 5689, The carcass of Kappokar

How could this corpse be called a layer?

Amoung the endless chaos of the Abyss, there lies a half-rotten carcas upon an endless dessert of dried blood. The carcas is a bat-winged humanoid that is about the same hight and build of a dwarf.

Nothing else exists on the layer, and little is known about it's origins save the supposed name of the slain beast at it's center (Kappokar) and a legend which states that the death of this creature was one of the causes of the Blood War (though this is often debated)

Next Layer: 7895478956436798756545345234418526332145 689: Black crater of Adniturions
Nightshade22

03-13-04, 06:09 PM
Jees! Is this thing still going?!? I was going to ressurect it...
-Ahem- anyways,

Next Layer: 7895478956436798756545345234418526332145
689: Black crater of Adniturions

"Evil is good. Good is evil. Or do I have that mixed up..." -Adniturions, the dyslexic scourge.

A rare occurance, but Adniturions has both a lisp and is dyslexic, frequently mixing up words. He cannot, for some reason, correct it with magic. due to taunting, he once destroyed a demon, cutting his status in VDvR because of his powerfull blas, that turned a layer into a blasted, endless crater. Anyone who touches the center is plane shifted to the far realms. :schemes:

next layer: #5,798 - Lish jungle of malac-vrach-land.
legacyheir

03-13-04, 08:12 PM
Note: I don't know what lish means. It wasn't in my dictionary program. I'll guess it's supposed to be lush, but I don't know, so forgive me if I misinterpreted it.

"Malac-vrach-land. I hate him. That dragon is crazy. I mean, what green dragon makes his lair in the abyss, a chaotic realm?"
Dragonsfyrd the Wyrmsdeath

The Jungles of Malac-vrach-land are lush, tropical, comfortable, and full of danger. They occupy an entire layer of the Abyss, and are ruled by a green great wyrm named Malach-vrach-land, or Maland for shord. Maland went insane some time ago and felt he needed a change of scenery. He decided to go to the Abyss, where he found a perfect layer for himself. He decided that his new home would be here in a chaotic jungle.
Beings who venture here are usually attacked by the forest, which is in itself a swarm of creatures of varied sizes. However, it is unknown who bestowed the intelligence, which only appeared some time ago, right after Maland was killed by Dragonsfyrd (pronounced dragons-feared) the Wyrmsdeath, a Vassle of Bahamut who serves the Platinum Dragon loyally. A theory is that the forest has Maland's sentience, and is therefore under his control after his death. Another theory, which Dragonsfyrd is investigating, is that the green dragon is not yet fully dead, but has instead awakened the jungle's sentience to make it look like he is possessing the layer.

Next in line: Dark Nirvana
The Ethereal Wickerman

03-14-04, 03:25 AM
Layer 7894, Dark Nirvana...

This layer of the abyss looks like dead, corrupted version of the plane Mechanus. An endless dusty wasteland where impossibly huge cogs jut erratically from the sand, rusting away and never spinning. The place is said to be inhabited by creatures resembling Inevitable's, though when the Inevitables of Mechanus investigate these rumors they are never heard from again.

Layer 51235, The Blood Ocean of Screaming Mo'yth
Donnavin Snowolf

03-14-04, 09:50 AM
"So it's just the wind, right? Thats what you said it was... What do you mean maybe!?"

-the late Griff Hardsteel

One of the more prominent mountain ranges in Abyssal layers is that of the My'oth. Named in an old, rather grammatically complex but espressively simplistic language only deeply immersed scholars of the Abyss take the time to study it. My'oth, by running it past several rules, invlving the placement of each letter in connection with the last, having a completely different set of rules due to the apostrophe and there being three words in the second sylablle translates into "Wind too loud."

Not many people, souls or demons travel here, as there is little to see, less to want. It is simply a pool of blood below layer 51234: The Screaming My'oth. Blood of slain travellers of layer 51234 seeps down through the mountains like rain water and drips into layer 51235: Blood Ocean of the Screaming My'oth.

Next Layer: 51234: The Screaming My'oth.

(Please do keep it a mountain range.)
Donnavin Snowolf

03-17-04, 10:09 PM
bump Bump Bump. Bump! BUMP!
Masterful_Norg

03-18-04, 01:33 PM
The Screaming My'oth

"Since then, to this very day, I have always worn earplugs and devil hide earmuffs." -Gebrazoaul The Geologist

The Screaming My'oth is a mountain range covered in blood stained snow and sharp jagged rocks rising to an elevation of about 32 miles. The stone of the mountains are imbued with the souls from the many demons who were eradicated during the creation of the Holy wound, which impinges on this layer.

The demons having suffered years of separation from their cloven master wail at those travellers who walk along the shoreside of the blood ocean. Sometimes, when they wail in unison, they produce enough sonic force to shatter bones and tear flesh.

Next Layer:
#3.462 E 1,000 E 1,000

Malgenesis, The 4,307th Seismevil Epicenter of Malefisensciense

Lesson in layer Classification # 824,547-A

In the deeper reaches of the Abyss where scientific notation is needed to number those layers a certain 'relatively' new phenomenon has been observed. It is what cartographers like to call epicenters. These are locations in the center of deep layer clusters where strong emanations of evil and chaos will often manifest. These emanations cause the epicenter and the layer's surrounding it to vibrate at an extremely low frequency creating zones where the allignment traits of the Abyss are strong rather than mild as usual. On occasion a strong spurt of activity causes a dark and evil spawn known as a Maleficent. These creatures carry strong evil and chaos alligned auras where ever they may roam and are assumed to be layers of the abyss themselves.

In recorded history, only one layer near an epicenter has ever served as a blood war battle ground. However, the devils fielded there decided that with the allignment traits, enhanced as they often were, and the unfortunate appearances of Maleficents, these layers only provided numerous tactical disadvantages and unwanted complications.

What creates these epicenters has yet to be discovered, but some theorize that great artifacts, remains of a buried greater god or ancient trees of evil may be entombed within these epicenters. Anyone adventuring into an epicenter will have to deal with darkness even greater than that embodied by the Maleficents and come close to oblivion to know the truth.

One final particular to note about an Epicenter is the similarity with which it functions to a lymph node in a living body. When the Holy Wound was formed these epicenters began to react by producing extra dimensional matter infused with the presense of evil to heal the large dimensional tear and they continue in that endeavor to this day.
Masterful_Norg

03-19-04, 02:17 PM
Lesson in layer Classification # 824,547-B

Further analysis performed on the seismeval epicenters has resulted in the introduction of a measuring scale to classify the emanations by strength.

This scale is refered to as the Njorgallaous scale after the dedicated research performed by Professor Njorgallaous, before his dissappearance, which led to the eventual invention of the scale.

The strength of an emanation is dependant on the length of waves from a given epicenter. The longer the wave lengths, the more powerful the emanation. Zero on the scale starts at 57 octaves below middle C which is the usual background noise of the Abyss on the layer of infinite portals. Each note below this counts as 0.125 on the charts and a semitone counts as 0.0625.
Masterful_Norg

03-20-04, 08:41 PM
Alternate Layer for those who don't like my other one:

Layer #-1: The broken olive branche

(If positive numbers go down the layers of the Abyss then negative numbers must go_______)
legacyheir

03-21-04, 11:53 AM
"Perhaps then the Wave is just a beginning as well."
-Epitaph of Twilight

It is the layer few know of. And there is a very good reason for this.
At the top of the abyss, above all other layers, is a small part of the multiverse that is very important.
Legend states that at the end of time, the Gates of an unknown city will let loose the Four Horsemen. It also states that in the Void, a seed will be planted for a new world.
It is ironic that the Broken Branch from which the seed will come is placed in the realm of destruction known as the Abyss.
If anyone of the major demons found out about this, all hell may break loose- literally.

Layer 0- the Abyssal Seal
Masterful_Norg

03-22-04, 02:55 PM
Layer 0: The abyssal seal

"A very long time ago, in dealing with the forces of evil, it was opted to gather them to one nebulous plane and seal them, where they have been kept fresh and preserved, rather than to scatter them, letting them grow malignantly, laying their claim to the multiverse. We must always protect the seal."
-Obsidismallous, the Indemnified One, a Proselyte of the Consecrated Path, the Good Demon, Losbali'Lu'Dismos (anagram meaning, "Saved From Ash")

There is a layer of the abyss between the broken olive branch and the layer of infinite portals that has been missed by all, its purpose nearly forgotten.

Long ago it was crafted on the Prime Material Plane through the temporarily conjoined efforts of Celestia and Baator and brought to its possition in the Abyss to act as a barrier against any who might threaten the brocken olive branch. Now one demon convert, his Angelic Cohorts, and his fellow demon followers stand to protect the seal at all costs while not drawing attention to the layer's existance.

Physically the Layer is just an extremely long expanse where the ground itself is a massive golden fortress protecting the olive branch on the other side. It contains a garrison of Angels on constant watch being perhaps as difficult to bypass as Malsheem is to seige.

Next Layer:

#10^100
Mortaldorado
legacyheir

03-22-04, 06:48 PM
"When mortals disappear, this is where they go."
-Schismed Jaedos

Demons tend to abduct mortals at random times. When the mortal dies, the body usually decomposes into the layer it is left on. However, sometimes the body is turned to gold and sent to this layer.
Here, the body never decomposes, but it serves also serves a purpose. The gold is special because it can be molded into new layers.
The gold is perfect and pure. If any of it is taken and sold, it fetches a price which couldn't be matched by anyone. However, any attempt to take it from the layer for any reason other than to make a layer of the Abyss causes it to explode into an acidic dust which immediately goes back here.

Layer 2904- Doomspire Peak
Masterful_Norg

03-24-04, 03:32 PM
Kalitharus, Congrats for making the 6666th post on this forum!

On to buisiness:
Doom Spire Peak

"One must make a great climb toward knowledge and the results are always variable, except here. Its always bad news" -Malfin Banticore, Pretend Demon Summoner

The Doomspire is a tower that floats between the layers roughly in 2904th position and has a portal leading to it at the base.

The point of the tower is to guard the crimson spyglass for the demon lord Malganite who uses it to portend the woes of any period or place. The trek to the top is perilous, but the rewards could be enlightening.

Next Layer:
#2.468^-55
(this is an extremely small fraction)

Fear Fragments

(back to you Legacyheir)
FOOL

03-24-04, 06:14 PM
Y'know, I almost feel....afraid. Funny eh Iga? .....Iga? Wher'ja go? Ah well this place isn't that scary anyway. -Deceased Adventurer

This layer is a wet, flat grassland. Inside the grass there seem to be fragments of glass. If one touches one of these fragments, they feel the tinyest bit of fear.... not enough to drive away the brave adventurers..... idiots is a better word. It is said that this layer was once home to a giant glass ball containing all the fear that anthing has ever felt. On day, an adventerer who claimed to be the bravest of them all, went to this layer to try to defeat the ball. Luckely for him a kind hearted Sorcerer got lost on his way to another layer and found him cowering in fear in fron of a strange glass ball. This Sorcerer was named Umbron, and he always followed his instinces (sp?). Before the ball knew what was happening, Umbron shattered it with his staff. Sadly, as he did this, the ball absorbed him whole. The "brave" adventurer, got back home somehow after lying there for a few hours. This man was really an honest man if not a very good adventurer, and told everyone of the Sorcerer who saved him. This has been the downfall of every would-be hero who tried to save Umbron.

After spending over 2 hours on this layer, the glass senses that there is someone there. The shards gather the meager fear that they have caused and bring themselves a fracton of what they once were, together and impale the person. The exertion of this however, always makes them fall back apart.

Glass shard
Minor Artifact
Anyone who touches one of these shards comes into a very very minor fear affect. The more shards they gather, the more fear they will be under. No one knows what happens after they are all put together...

Layer 65-/0 : The 4 element seals
the Horc

03-24-04, 06:28 PM
Personally, I hope they break. -Anikh, the Cursed Wanderer

Layer 65-/0 : The 4 element seals

This layer is connected to the 4 inner planes of the elements. The layer was originally designed by Demogorgon in an attempt to harness the energy and resources of the elemental planes. Unfortunately, the Elemental Planes eventually grew to be extremely hard to control, and there were numerous attacks by the local elementals, irate over the fact that demons were stealing their stuff. Eventually, the elementals were able to destroy the resource gathering camps and magical devices. However, these devices also helped to keep the elemental planes from bleeding into the abyss, potentially ruining large quantities of layers, and giving the elementals a potential foothold into the Abyss. Therefore, this layer was sealed off by four elemental seals, each one connecting to each elemental plane, with each seal being made of the counter element (water seal over the fire layer, fire seal over the earth layer, etc)

Next layer: 739292, the Envious Forge
Masterful_Norg

03-24-04, 11:46 PM
Next layer: 739292, the Envious Forge

"That's a nice coin there Anikh. Too bad we can't all have coins as nice as that one!" -Erestra the other Wanderer

The envious forge at first sight appears to be a massive factory filled with machines and moving pistons. Huge vats of molten metal are carried on mechanical devices where they are to have their contents cooled and hammered into an almost abstract coin.

The product is something called Envious Argentium, which appears to shine brighter than platinum or gold and makes others envy those who posses it. The built in flaw about this forge is that of the surrounding demons, all want to possess its content for themselves; thus, none have begun to crumble any nations, except for their own loose bands.

The battle continues without an indication toward the coming of a resolution.

Next:#
2-4-8-16-32-64-128-256-512-1024-2048-4096-8182-16364-etc...
The Doubling Dome
the Horc

03-25-04, 06:28 PM
Leave it to Lord Numerex to study cancerous cell growth by creating an Abyssal Layer. -Anikh, the Cursed Wanderer

This layer... is like a virus.

-Malfunctioning Inevitable.

Layer 2-4-8-16-32-64-128-256-512-1024-2048-4096-8182-16364-etc...
The Doubling Dome

This layer is a giant living layer, shaped like a dome. It grows and divides like a cell. Every few days, the layer grows enough to warrant a division. Eventually, there are too many layers that either a large number will crush each other and collapse, leaving a minimal few to rebuild the layer constellation, or they will break out of the constellation and go someplace else.

This layer has a demilayer orbiting it at all times, and has yet to be destroyed in one of the many collapses. The demi-layer has been identified as being one of Lord Numerex's creations. It is believed that this layer predates his insanity, the Equation, even most living layers. In fact, numerous of the living layers can trace similar genetic patterns to this one, making a small population of Abyssal historians believe that this layer is the origin layer of most living layers.

Next up:

Layer 822080e28: Depths Entering Infinity
Masterful_Norg

03-25-04, 10:24 PM
"Some believe in the infinite darkness hiding in it to escape the eternal light. Those who don't believe will redeem just as those who forget the light shall fall. Just how long the fall might be is uknown, but infinity is probably a close estimate." -Orval the learned itinerant

I have travelled too far, I doubt that I shall return from beyond this point. This is where our paths separate...

This is a chamber with one hole in the ceiling that admits a shaft of light. The shaft of light forms a stair case that leads up to a road with many twists and turns that eventually exits the abyss. The road has been dubbed "Redemption".

The walls of the chamber are covered in horrific depictions beyond comprehension. The center of the chamber has a well containing a dark vortex that bubbles and growles. To enter is to experience a void that no light can pierce, no sound can fill. The temperature is absolute zero. There is no air or water and the ground is covered in razor sharp rocks and stones.

If one goes deep enough they will begin to see a red glow, though one would be mistaken to call it light.

Layer: 822080^28+1

Depths of infinity
legacyheir

03-27-04, 10:00 AM
To go into the red glow at the Depths entering infinity will lead you to a place that shines with that red glow that was entered. No one knows what it is or what it represents, but no one has ever survived it. Whatever evil made it is hidden in the dark light.

Next layer: Point of Impact (Layer 309)
Masterful_Norg

03-27-04, 04:09 PM
Point of Impact

"If ever I were to have the desperate urge to tear off my ears then it would have been here. Luckily my sanity is like tempered steel and my tact is beyond reproach." -Orval the learned itinerant

Its a large concert hall with perfect acoustics. The "point of impact" is on the center stage where any spoken word, no matter how soft, can be heard throughout the hall. Additionally, the orator or singer may project his/her voice across the first 666 layers of the Abyss though the sound is earthshatteringly loud.

Many demons fiercely guard this layer from those without singing ability as any normal person's caterwauling could easily cause layer crossing pandemonium and terribly ear aches. Sometimes a demon lord uses the point of impact to transmit layer wide alerts to his forces though use of the point is strictly forbidden to others.

Layer: 326,454,648,473,237 Dangling Threads
legacyheir

03-27-04, 05:24 PM
"This is where reality will come apart. This is that fray in the fabric. This is where we will begin."
-F. C. Daeb

"Reforge, Reweave, Remake"
-A credo of the Reworkers

The world is coming apart, and this is where the remains go. The dangling threads is at the edge of time and space, where the world that used to be hangs down, trying to add itself back into the multiverse.

A society of beings known as the Reworkers had been set up by to try and save what is here from oblivion. The workers are the dead who are being put into hard labor as a punishment for crimes that furthered this layers growth. The free members of the group do what they can to fight the Chaos from doing anymore harm, and also the Evil of the Abyss from promoting destruction in exchange for power.

The person who gave the Reworkers form is F. C. Daeb, a human who appears to be immortal. He doesn't lead the Reworkers, but merely aids them with his immense power.

Next Layer: 820^2: Pits of the Desert
the Horc

03-28-04, 11:01 AM
Deep in the pits of the desert, there are legends of horrible creatures, conquered and banished from their own realms, they fled, seeking refuge and a place to congregate in order to strike back. They fled where no one would expect.

Layer 820^2: Pits of the Desert

The Pits of the Desert is the very center of a large abyssal constellation of desert layers. The whole of the Desert Constellation is harsh and unyielding, a wasteland with constant and powerful windstorms that would strip the flesh off older dragons. In addition, there are powerful magics that prevent teleportation, remote viewing, or anything else that would allow access to these realms. Few individuals have ever tried braving the storms over the eons, and less so have ever reached the center, and all but one had never returned, and he was half-mad, and spewing babbles about dark and ancient powers. The only thing that gave planescouts any idea what he might have faced were the words "ancient", "organized", and "seeking revenge".

Next up: Layer 754^34, Realm of the Holders of the Ancient Ways.
ripvanwormer

03-28-04, 02:08 PM
Layer 754^34, Realm of the Holders of the Ancient Ways.

The structure of the Abyss is not stable. The layers shift and dance around one another over the millennia while the layers themselves writhe and change, losing pieces of themselves to other planes and layers and snatching pieces from others, making any maps useless over the long term.

Except. Except.

The layer called Realm of the Holders of the Ancient Ways preserves the old paths. Monstrous mounds of flesh move slowly over larger mounds of flesh, each carrying a massive book filled with descriptions of the changes the Abyss has gone over the eons.

Each of these behemoths represents a layer as it existed at some point in time. Planewalkers bold enough to climb in one of their mouths or other orifices will find themselves in a simulacrum of that layer, and its paths and portals will get them to the places those paths used to lead or, if the layer in question no longer exists, to another bestial simulacrum.

This is the best known way to enter those "lost" layers of the Abyss that have been sealed off by coalitions of Abyssal powers, and the best way to find forgotten magic or secrets long since destroyed in the "real" Abyss.

Next Layer: The Foul Breath of the Lower Mouth Becomes A Jewel (Called, in defiance of conventional schema, the Sixth Layer of the Abyss)
legacyheir

03-30-04, 08:48 PM
At the sixth layer is a tornado which is the breath of the Abyss itself. The layer is home to dragons of the chaotic evil variety (i.e. red) who benefit greatly from the breath (all beings that are not dragons suffer as if they were under the effects of a majorly aligned plane in one axis. For alignment, the layer is majorly chaotic and evil aligned. Effects stack.).
However, the breath has made a magic jewel. Dragons stay away from it, knowing it to be evil beyond evil. Anyone short of a demon lord who touches it must make a will save DC 35 or die.

Next layer: 10*(25x) where x=4timespi: the First castle, the last Fortress
the Horc

03-31-04, 07:49 PM
The Abyss is home to numerous Demonic races, the Tanari simply being the most prominent. I watched from afar the final assault which broke and scattered them. Sometimes I wonder what would things be like if they ever rose to prominence. -Anikh, the Cursed Wanderer

layer 10*(25x) where x=4timespi: the First castle, the last Fortress

Here stands the ruins of the last Mizindri, an arachnid demonic race with a fair amount of variation. Few knew what they were like, only that they proved to be enough of a problem to warrant extermination by the Tanari. However, through the sheer numbers that demons exist in, many who remember them believe they still exist, and rumours that the Bebiliths were descendants, offshoots, or indeed, survivors of the assault are common, since they share the characteristic plane shifting capabilities of the Mizindri. It is ultimately believed the Bebiliths betrayed their kin to buy time for their escape.

The layer gets its name from its history: it was the first constructed as a hold versus the demonic assaults, but ultimately served as the last place the Mizindri fought, before they were crushed.

The castle aspect of the layer was an underground cavern, built with defence in mind. Breaking though into the castle proper would take a massive assault and would have to anticipate the numerous escape plans the Mizindri had. Of course, that's exactly what happened.

Next up: Layer 394^ 3 + 831, Call of the Lords of Blades.
Klaus van der Kroft

03-31-04, 08:22 PM
(A mostly interesting game that you have here, indeed. I would be truly honored to be allowed to participate. So here I go with a try)

Layer 394^ 3 + 831, Call of the Lords of Blades.

In this land torn by battle and eon long sieges, among series of fortresses so large that they ressemble mountain ranges of stone and metal, a battlecry reberberates. It reberberates now as it first did countles ages ago, and has been calling since then. No one knows if this call to arms will be ever answered in this empty land of fortresses and abandoned battlefields.

This layer was once place of a great war, of mighty battles and unmatched warlords. Yet, it now lies void of any life, only the massive structures to watch over the wasteland. And the call, of course. The call that never ceaces, from a long forgotten warlord still awaiting for his men to follow him into the battle that would have ended the war. But the men banished before and never answered the call.

Who this lord is remains entombed within the heavy layers of time. As the Lord of Blades he is known by the few sages that have ever heard about this lost level of the Abyss. The same sages are convinced that this individual still awaits somewhere within the layer, and that the cry is more than a mere echo. But they wonder, as they should, if this call will be answered someday. And, if answered, there is still to be known by who... or what.

Next Layer: Layer 4001: The Crumbling Palaces of Decadence
Ob_Deamon

03-31-04, 09:14 PM
In the sixth cycle of the great branching of Decadence, a new cluster seems to have sprung up growing off of the splintered remains of a few collapsed sublayers of Graz'zt's realm. This cluster seems to have stayed true to Graz'zt's form of chaos and evil, with minor variation. Only one layer in the cluster seems to be worth mention, though. I forsee that this layer could possibly break off and form the basis for an entire new branching. If so, with the close thematic ties this branch would have to Graz'zt, this could lead to a massive boost in power for him, or it could provide a distraction to him. I fear that it will be the former, due to the... diplomatic aspect of that particular Demiurge. Did you get all that? Good. *Crack*.
Äzrine, Scholar of the Abyss

The Crumbling Palaces of Decadence appear to be a new layer, spawned from a particularly unstable sublayer of the Graz'zt constilation.
The layer appears to be similar to Azzargrats, a sprawling, decadent city. Many of the buildings are in decline, however. The streets are filled with debauchery and decadence at all times, and demons drift through a narcotic haze that wafts from grates in the streets.
The layer is ruled by the Dreaming Master. The Dreaming Master human sized balor with skin of ebony, and with its flames replaced by a haze of narcotic mist, so powerful that even most Demon Princes cannot withstand its fragrance. The mist is also a powerful aphordisiac. The Dreaming Master has six fingers on its left hand, and many who know of him belive him to have been spawned by Graz'zt. If this is so, then he definately inherited his father's gift for diplomacy, and he keeps the waring demons of his layer pacified through the narcotics that fill the layer.

Next Up: Layer 4003; The Wastes of Sin

A Theory on known Abyssal Branches

Layer Tree: It is know that layers that share certain traits will cluster togethor to form Constilations, and Constilations with similar traits and ideologies will cluster to form Branches. There are litterally an infinite number of these branches. However, recent observation has revealed that branches often split at certain points, forming massive über-branches, which are dubbed layer Trees. It has been revealed that only one Tree has direct connection to the Astral. This Tree is called the Primary Tree for this reason, as to reach any other Tree one must pass through one of the Abyssal Axises. On this Layer Tree, three main Branches have been identified. They are as follow;

Decadence: This branch is charecterized by Constilations that focus on pleasure and intellect rather than might or maddness. Very few of the layers are home to abnormally high levels of conflict. This is not to say that these layers are peacefull, its just that few layers are embrioled in all out war with themselves.
Maddness: This branche is charecterized by sheer lunacy, combined with a focus on magical power. These layers tend to be the birthing ground for new demon types. There is a general ambiance of darkness and shadow on these layers.
Rage: The most violent of the Branches, rage is the home of the most war torn layers in the Primary Tree. It is noted that the turnover rate of layers here is far higher than anywhere else, with new layer forming and collapsing nearly twice as fast.


(Welcome abord Klaus!)
the Horc

03-31-04, 09:55 PM
Since my arrival, I have understandably gone under a number of changes in personality, particularly the loss of my ability to sympathize with demonkind (didn't take long either). As such, I have come to enjoy their self destructive tendencies. Thus I will spend many hours just sitting at the fringes of these kinds of layers, watching the multitudes of demon addicts getting thrown onto piles of their own kind and watch them suffocate and get crushed under the bodies of their peers. -Anikh, the Cursed Wanderer

Layer 4003; The Wastes of Sin

This layer is primarily a refuse dump for the The Crumbling Palaces of Decadence. When a demon has sunk to the point where they have become incapable of movement or even coherent thought, the Dreaming Master's servants take the wretch away and throw it into this layer, leaving it to rot. In addition, seven creatures roam the layer, consuming the bodies to make way for new arrivals, and to feed their own powers. It is believed they are actual physical embodiments of the sins which many of these demons partake of.

The layer is a giant garbage dump full of dead and dying demons. In addition to the rotting smell, there are a multitude of other smells, particularly that of food, narcotics, and sex being among the most recognizable. Any creature roaming the layer could very well find large quantities of illeagal substances that would fetch a high price on the interplanar black market, however, it should be noted that many demons who are on this layer are still alive, and though many are technically brain dead, they will fight tooth and nail in a zombie like state to protect their illicit substances. In addition, one must watch out for other black marketeers searching for materials and the Seven Embodiments as well.

Next up: Layer 30300*3332, Bane of Knowledge.
Klaus van der Kroft

04-01-04, 09:50 AM
Layer 30300*3332, Bane of Knowledge:

Traveling further into the endless stair of layers, we find a place particularly calm and serene to the standards of the Abyss: The Bane of Knowledge. This labyrinthic, sprawling library of twisting hallways that go on forever amidst big shelves clogged with books as old as time itself is a silent, almost eerie place, barely lit by melting wax candles. Tomes, books, compendiums, codex of all the sizes and types imaginable populate the fat bookshelves, slowly filling with the wisdom and knowledge of the Multiverse, awaiting to be destroyed.

Among this labyrinth of shelves and pages, silent figures move. They are short, gray hooded humanoids, without face on their heads or sound in their steps, that walk through these hallways seeking books to burn and destroy. It is unclear how they locate themselves within this complex, but it is known that they excel at this task.

The books on this library are permanent deposit for knowledge; be it written in letters, pictures or senseless symbols, it matters none. And every form of knowledge, from the most trivial fact to the most unsettling truth, will find, sooner or later, it's final rest here. Lost legends, forgotten spells, tales taken to the tomb are some of the writings a traveler can expect to find here, if skillful enough to find the correct book, or to be ever able to reach the layer, for that matter. Also, it is said that once the words have entered one of these books, they get out nevermore. This leaves an interesting answer to why not even the greatest of sages have ever got out with anything.
The books act as receptacles of lost and forgotten knowledge, filling their pages with otherworldly lentitude. Several oens may pass to even the first chapter of some of the books to be finished. However, once they do, it is well known by the strange denizens of this library. Once they find a complete book, they will immediately take it and carry it to the Tomb of All Words, a massive cauldron of bubbling magma, located at what some claim to be the very center of this layer. The Tomb draws volcanic portent from the very heart of Mount Krangath, making note that the bottommost titan of Gehenna is not entirely dead after all. Books are tossed by the millions into this gigantic pit of lava, where they burn and vaporize in a matter of seconds, taking whatever they had inside with them.
To some sages, it is a possibility that this activity, through eons of practice, is the guilty of the current innactivity of the volcano. Although others make opposition, by noting that the sheer size of the mountains would require an amount of books without number. The library has been here since who knows where, state the others again, so time there has been more than enough.

The origins and purpose of the Bane of Knowledge are unknown even to the most experienced of planescholars. Still, the most common theory is that this library was once intended not to destroy knowledge, but to keep it safe, that it was a lost demiplane created by a deity worried about wasting any knowledge, or undertaking a massive search for as particular secret. It is said that, somehow, this plane was swallowed by the Abyss, to then be incorporated as a new layer. Such a drastic event could be the reason for the terrible current state of the library and it's malevolent purpose, or perhaps it due to something else behind all this.


Next layer: Layer 2038: The Winged Orb of Ghulâst
the Horc

04-01-04, 02:16 PM
Quick, someone tell me how I can save this Mr T style thread!
jaceofwater

04-04-04, 10:00 PM
Layer 2038: The Winged Orb of Ghulâst

this layer is beyond recognition besides the fact that at it's center is a great orb, covered by thousands of wings, ranging from great wings of the archdevils and demon princes, to the wings of a poor, helpless fly, torn off by a child so many thousands of years ago. if one should find his way to this great orb and somehow find the enterance, he will be comfronted by the most horrific sight of all his wildest dreams. every god who was ever in power, every creature who was ever worshiped, shackled to the wall, under their very own symbol. all gods are here, now and in the past, and in the future. an ancient tome at the center of this great jailhouse explains its purpose:

ABSOLUTE POWER CORRUPTS ABSOLUTELY.
THE SINS OF THESE CREATURES WERE AND WILL BE FAR TOO GREAT TO EVER LET THEM ROAM THE EARTH.

a lone warden walks the halls late at night, known only as Ghulâst. little does he know, these creatures here are not the gods, but ancient beings who took their place long, long ago to save the world from the chaos that Ghulâst never knew his actions would bring.

next layer: 23457236294 the swamp of stone bridges.
PJammaGod

04-04-04, 11:49 PM
Lewis falls out of the sky Mr Bean style - Yeesh I've been away for a while. But I'm back to contribute more layers, so lets get to it eh?

23457236294 the swamp of stone bridges

My demi-plane for a vat of anti-fungal acid -Serai, Eloi Planeswalker

The Swamp of Stone bridges is believed to be another refuse layer of the abyss. Forgotten redoubts and palaces, castles and fortifications long since destroyed by the Blood War end up here. Some Abyssal scholars theorise that the layer acts as a planar sink, attracting debris that might otherwise clutter the abyss and the defences the demons have erected during the Blood War.

Only the forgotten and lost end up here, be it an inanimate object or a mortal being. Planar travellers would be wise to leave the plane as soon as they step upon it. Many denizens and demonic defenders have been brought here over the eons and are jealous of those who come from the new and remembered. They lash out and anyone or anything new, tearing it to shreds in the hope its destruction will mean it is forgotten.

The layer is one great swamp, strewn with ruins and other strange edifice. All the structures are covered in a dimly glowing purple fungus that erodes away the stone and consumes organic flesh in a few hours. The Stone Bridges are the only thing that seem to survive on the layer. They cross from isle to swampy isle, never shifting or breaking down. The fungus seems to avoid the bridges, meaning that many of the layers denizens can be found on that would be often considered the safest layer of the plane. Nobody is quite sure who or what built the bridges and no sane planar traveller stays around long enough to find out.

Next Layer: Layer 889311 - Yaidrayls Pit
ripvanwormer

04-05-04, 12:48 AM
Layer the 889,311th, called Yaidrayl's Pit. Discovered by Yaidrayl, brave explorer of the Chaos Engineers. He will be missed.

A lesser branch of the Grand Abyss (which is catalogued as the fourth layer by the Fraternity of Order), Yaidrayl's Pit is the only one of that layer's many offshoots known to be inverted.

Or, at least, it usually is. The story is best told in Yaidrayl's own words:

"After our rendezvous with the Citadel Svart, we were heading to the Citadel Maw in order to get to the layer of Twelvetrees. We were making a steady upward pace in our etherbarge when everything suddenly flipped on us. The pilot hit his head on the ceiling, knocking him unconscious and leaving us stranded. And the Abyss wasn't through with us - as the tunnel mouth beneath the ship writhed, gravity began shifting without warning, hurling us from port to starboard and back again. I knew this must be the entrance to a previously uncatalogued layer with natural laws different from the one we were on. In order to get us away from its influence so our pilot could recover, I daringly jumped out of the ship with a rope. Landing on a narrow, crumbling pathway in the rockface, I pulled the barge until gravity shifted again, at which point I landed on another path on the opposite chasm wall. After a few shifts, I managed to drag us away. Hiding in a shallow cave for a few days, our pilot felt well enough to continue. Hopefully the worst is over."

Tragically, Yaidreyl's crew was set upon in Twelvetrees, their flying ship used for spare parts in a tanar'ri engineering project. None survived, but the ship's log was recovered by the Doomguard a few weeks later and somewhat gloatingly sold to us at the Institute for Demonic Studies.

Why Yaidreyl chose the number 889,311 to represent their newly discovered layer is unknown. Likely, as with so many of Yaidreyl's choices, it was completely random.

Bonus: The Grand Abyss

When most people think of the Abyss, it's the fourth layer to be discovered, the Grand Abyss, that they are usually thinking of. The layer takes the form of an infinite, bottomless chasm with many lesser pits and caves leading to other layers. The Grand Abyss is far more dark and treacherous than the other major gateway layer, the Plain of Infinite Portals, and it has a similar amount of wars between rival demonic princelings. The slow petrification effect only affects mortals who have been there a few days. The dominant mortal faction, the Doomguard, has taken precautions against this.

Next layer: The Fiery Excretions, Putrid and Terrible, They're Almost Upon Us! Aaaaaaghhh!
Remnant

04-05-04, 11:41 AM
Layer 8945: The Fiery Excretions

The rolling and churning skies of this layer swirl as if a great storm, centered around a column of terrible magma and flame. Those who survive the frequent firestorms and firey monstrosities soon discover that the column is in truth an endless fall of liquified rock, flame, flesh, and blood that pours into a great pit that never seems to fill.

This profane torrent originates from the jaws of a phaethon of terrible proportions, seemingly bound to the sky itself with chains of black ice that never melt from the beast's heat, and dissapear into the boiling clouds. The orgins of the beast are shrouded by time and memory, but it is thought that the layer serves as a prison for the offspring of a power of firey death.

Regardless, the beast seems incapable of communication, though its great shackles are covered in an unintelligible script that seems to be a twisted combination if ingan and abyssmal.

Next layer: The spire of black truths
Nordom the Rogue Modron

04-05-04, 02:30 PM
This layer is nothing more than an infinitely tall spire, much like the Spire of the Outlands. This spire, however, has an infinite winding staircase for travelers insane enough to traverse this layer.

Every "story" of the spire, which is about every fifteen feet, there is an opening in the side of the wall of the spire. Travelers entering these doorways find themselves in a room approximately 20 by 20 feet, with shelves stacked with books.

Each book seems to have been written by a fiend, for every book is written in some ancient language. Sages and scholars from every plane have yet to tell what exactly is in these books, for every time someone tries to translate the language, they invariably go stark, raving mad. No one knows if it is from some curse put apon these tomes, but popular belief holds these books hold secrets to the multiverse so terrifying that no mortal mind can discover them with their sanity intact.

One aasimar being held in the Madhouse in Sigil, named Thaladorn, supposedly went mad after reading one of the books. To this day, he spends his days screaming about how "The One" will one day "awaken" and destroy the multiverse. Most people believe he's just plain barmy, but....

Next layer: The maze of Abbadon
jaceofwater

04-05-04, 05:33 PM
layer: The maze of Abbadon

this sprawling labyrinth has no end, no matter what you have ever been told. it goes on forever, so dont get any funny ideas about lookin' fpr the way out.
the last words of Abbadon as he will send you in.

The Maze of Abbadon is the legendary home of hopelessness. it is designed in such a way that the most optimistic man alive will loose hope within hours. they say that a pessimist who enters will go mad from fear that he will never see light again. they say that it is because of the writings an the walls. they say that its because of the map that Abbadon gives you on the way in. but the one thing that is said more than any other, they say that there is a little golden trinket not bigger than a thumb sitting at the end of the maze. they say that this thing is the key of all power. they say that this thing is the only way to survive the far planes. they say that it is the key to get onto the cart on which the great wheel spins. and you know what? its true.

the golden trinket is a small clockwork model of the great wheel. if you pull out the pin that holds on the axel, the wheel goes flying off. and so do you. you find yourself a monstorous being floating above the far planes. and you can see every multiverse ever created. and the first one you touch, you find yourself there.

little does anyone know, if the wheel is gone, the magic dosen't work anymore.

next layer: layer (character written here is beyond human comprehention) the essence of hate.
Masterful_Norg

04-08-04, 01:55 AM
The Essence of Hate

"If we teach love then they will teach hate, when we instil light they will instil darkness."- Atose the scroll keeper

The Essence of Hate is a layer of the abyss which is like a distillery. In it reside barrels of liquid hate; all of the hate in the multiverse eventually makes its way into one of the barrels.

Hate essense is very potent stuff, therefore, demons who wish to purchase any to spread about and help manifest their own malevolent schemes, must pay a great price.

The merchant's name is Balgaenis. He has a special device known as the hypodermic hate needle.

Next Layer: 333.333... Three More
Ob_Deamon

04-10-04, 10:04 AM
Oh ****. Run. We don't want to be here when this blooms.
— Läürôn, Dimensional explorer and theorist

This layer's nature is hotly debated in the AAB (Academy of Abyssal Studies). Most of the established professors and explorers write it off as an unusually developed +<pi> layer, usefull for the study of the developement of such layers, but not much else. A smaller group of newly promoted students and the like say differently. According to them, this layer is a new, hitherto undocumented type of Sublayer, which they call a Flowering Point. According to these theorists, they layer acts as a sort of SuperNova. The theory states that if a Constilation grows to a certain piont (estimates of the ammount of proper layers needed for this critical mass range from around 100 proper layers to as many a 100,000 proper layers needed), it will collapse into itself, and begin gathering sublayers around it. Once it has reached a second stage of critical mass, with will "bloom", a process described as a massive, interdimensional explosion, large enough to destroy entire Abyssal Branches. This process of "blooming" would convert all layers and sublayers into +<pi> type sublayers and scatter them throughout the Abyss. Such an occurance would result in a massive growth spurt around the area of the "blooming".
The actuall layer is made up of a massive of slowly drifting strands of fire, forming a massive network of Prominence. A firey "core" has been described at the *center* of these plumes of flame. The demons here are strangely warped and insubstantial, more like the ghosts of demons than the actuall thing. Proponents of the Flowering Point theory have noted that the "core" recently started growing at an exponential rate, and they claim that the layer will soon reach the "bloom".

Three More is located near the "base", ie, near the Abyssal Axises of an Abyssal Tree near the tree connected to our multiverse.

Next Up: Layer 682+<pi>: Mergepoint {889311; 2345723629; 2038}
FOOL

04-10-04, 02:04 PM
Alright, we've arrived at the Demonic Rainforest so now..... wait a minute..... I could have sworn that this was a rainforest... -Raleph Abbyssial Explorer

This is funner than lighting fire to Buildings! -Even

The mergepoint is where several Layers merge together. Since this place has several "psuedo-layers" residing in one space, the landscape is constantly changing. The demons here are kept in quite a lot of pain because, they too change with the landscape through an extraordinaraly painful prossess. Polymorph or other shapechanging effects do not work on this kind of layer. The landscape of this particular layer only stays the same for 7 seconds (which is the longest recorded time) Since there are several other "mergepoints", this one does not receive very particular note other than the general study that all of these discovered +pi layers receive after being discovered.
Threre is no known ruler of this layer though one demon who calls himself, "The Keeper" is not affected by the layers constant changing and "keeps" the grounds wherever a maddened demon destroys it. Things that weren't created with this layer don't change either.

Layer 44853934/0: Congleptic
YellowKing

04-10-04, 02:56 PM
Many ancient sages believe that Layer 44853934/0, the Keeper of the Nail and the boogyman from Fictions Fact created the Congleptic layer long ago during a brief, but ultimately destructive disagreement over how their respective planes were created.

Since neither had been out of their castles for such a very long time, nor had access to a sufficent library, neither had a clue. Yet being demons, born of pride and loathe to admit any incorrectness on their parts, both knew that they were right in their beliefs.

So they both decided they wanted to change their own realities to better suit them so that the argument would be considered correct for both.

Neither could come to an agreement on how to change their realities, however, the boogyman wanted a realm of nightmares and dreams and the keeper of the nail wanted a layer of mechanical demons. The war began and the entire lower planes shook with the confusion that ensued.

What happened next only the gods themselves understand as the two great powers began to assail each other, literally tearing out pieces of their respective layers and tossing it at each other. Their minions clashing into each other and falling dead on the battlefield. What happened next,no one would have suspected, the bodies of the armies began to slip into the very planes themselves, shifting, and churning until nothing was left but an inky black goo. Suddenly, everyone on the prime material plane forgot what they were doing and in the abyss a new layer was formed from the inky black goo that the demons had been throwing around, fuled with hatred and argument. The chaos and conundrum that occurred was a mass of ever-shifting gel that became the Congelptic layer.

The war ended and the Congleptic layer was created. Here, in this dark foreboding place where nothing makes sense lay the failed experiments of the other lords of the abyss. The layer is literally a pendemic of ever-changing porpotions, none of which would fit on the prime material plane. Goats with heads of dinosaurs, wings and bodies of ants and the like are a common site. The guardian and keeper of this layer, a malformed rapacious paradox by the name of Con who has a body of convoluted dimensions, spends his time in a castle of the very gel that makes up the ever-transforming plane.

At one time an adventurer who had the misfortune of wondering into this layer exclaimed something in Common but it was convoluted and came out as gibberish.

---
Next Layer 89+<pi>: The Layer of Ubiquitous Giddiness
Ob_Deamon

04-10-04, 04:15 PM
FOOL: You do realize that Mergepoint is the standard name for any +<pi> layer? Check out the Numerex Theory thread for further clarification.
FOOL

04-10-04, 05:45 PM
Originally posted by Ob_Deamon
FOOL: You do realize that Mergepoint is the standard name for any +<pi> layer? Check out the Numerex Theory thread for further clarification.

Ah.... sorry 'bout that, I'll change it.
ripvanwormer

04-10-04, 06:30 PM
I'm not sure what the suffux /M means. If someone could enlighten me I'll change this to incorporate that.

Layer 89/M: The Layer of Ubiquitous Giddiness

Hovering in the void is a golden city.

The void is connected somehow to the void of bleeding stars above Demogorgon's third layer, and, indeed, Demogorgon is said to be partially responsible for the Layer of Ubiquitous Giddiness' creation.

This is how it happened:

In the era before the tanar'ri domination, and even before the formation of the qlippoth from the primal chaos shed by the fallen Eternities, there were the demons of the First Shadow.

They were like the shadow demons of today, but far more vast. Because there were few other entities in the First Shadow, these entities did little more than sculpt layers of the Abyss out of darkness, and steal one another's essence.

Eventually they began to notice sparks of light shining dimly from other dimensions of existence. These were the first worlds, and on them lived the first mortals.

Ignoring the mortals, since souls were far too petty to be of notice to the demons of the First Shadow, these dark presences stole the spirits of the worlds themselves, bringing them back to the Abyss to hoard and to gloat over.

Seeing their charges dissappearing as fast as they could create them, the Eternities entered the First Shadow and captured the demon presences. Some of them were imprisoned within the hearts of newborn worlds, others in prison planes like Agathinon, Tarterus, and the Planes of Earth and Ooze. Others were imprisoned in the stuff of solid shadow that they themselves had sculpted. As new layers formed from the newer elements, these semi-sentient layers became forgotten.

Eons later, the demon prince Demogorgon was burrowing into the interstices between the layers of the Abyss in one of his many futile attempts to discover his own nature. In doing so he partially freed one of the demons of the First Shadow.

Until the first coming of the necromancer-priest Orcus, Demogorgon would never know such a threat. Long his Furies battled against the amorphous, shadowy threat. Ultimately Demogorgon sacrificed an Abyssal sun to seal shut the rift created by his experiments.

For a time, the star hovered alone in the darkness. Beneath it, the Demon of the First Shadow moaned in pain. And with each moan, more of the star became occluded by the darkness.

Gazing into his pool of augury, Demogorgon saw the threat and knew something must be done to counter it. Even the brightest of Abyssal suns, it seemed, was no match for primal Abyssal dark. Sighing heavily, he knew what he must do. He sent a marilith to the Realm of the Moon to recruit spirits utterly foreign to the nature of the Abyss. She found them: the giggling spirits of whimsy, creatures of mischief and light laughter. Before the guardian lillends could rally forces enough to oppose them, the marilith Hagglejane and her sisters captured thousands of the whimsy elementals and brought them back to the Abyss.

Demogorgon, in the meantime, sculpted the occluded sun into a city of deep golden hue, mingling light with primal darkness enough for spirits of moonlight to survive in. Then the mariliths set the whimsies free.

Giddily exploring their surroundings, the whimsies thrived for a time, carving out bizarre new topographies at the edge of the void. Confronted with the alien presence, the demon of the First Shadow withdrew.

After a short time, however, the whimsies began to wither and die. Contacting experts from other planes, Demogorgon was informed that the wicked and lonely nature of the city was killing them. A remedy was found: the whimsies needed company.

Humans were imported from the material plane, infused with enough demonic essence for them to survive, but not enough for them to be truly evil. Now the whimsies had companions almost as chaotic as themselves to play pranks on and to inspire to create pranks of their own.

And so the golden city began to thrive. The laughter and only somewhat demonic joy of the humans and their whimsical familiars drove the dark presence back.

The golden city, known simply as Giddiness by most, is a rare oasis in the Abyss. It is not a place for those who wish to keep their dignity intact, or those with no patience for hyperactive nutjobs. The pranks of the natives are, however, rarely deadly, and a rung of the Infinite Staircase has established itself in the city's center. Attracted by the whimsies and the almost mad creativity of the humans, the Staircase has let in many others: Xaositects and Sensates, slaadi, chaos imps, gremlins, lillends, and firre eladrins. It has become a haven for Abyssal explorers and researchers. And so the presence is held back, for now. But some fear that one day there will be one prank too many, and someone will attempt to destroy the golden city. Perhaps it will be Demogorgon himself, and a new solution will have to be found. Or perhaps the demon prince will simply decide the time is right, and let the demon of the First Shadow out.
YellowKing

04-10-04, 07:01 PM
I must commend you on your last post! Good job taking silliness and making it make sense! You will long be remembered as one of the great Abyssal travelers throughout the realms.. hey, put down that coconut cream pie...
the Horc

04-10-04, 08:35 PM
Don't forget the next layer...
ripvanwormer

04-10-04, 08:49 PM
Originally posted by the Horc
Don't forget the next layer...

Um, Stalking Bones. Abyssal layer -i113.
FOOL

04-11-04, 07:12 PM
Lesson in Layer Classifacation

/M layers: A layer with the /M template has only one pinpoint of energy in the center. The surrounding landscape, corrisponds to the color of this energy point. (Blue=cold ect.). It is belived that these are created when two or more beings of large amounts of power destroy each other at the same time, though they are strong enough not to be totaly destroyed. Entering an energy point brings a random status effect. Roll a d6 to determine what.

1. sleep
2. Poisen
3. shrink one size catagory
4. Grow one size catagory
5. Thrown back 40 ft
6. Roll twice

~8 layers: These layers are the definition of infinate. Nothing ages here, and no spells that deal with time work. The one exeption to this rule is time stop. If a time stop spell occurs here, one of two things will happen. 1. The layer blows up dealing all creatures on it 7d12 points of damage. 2. Anyone on the layer is transported to the Outlands. The landscape of these planes is not limited other than on the edges, it should be lush and tropical, suddenly changing to whatever the landscape on the inside is (if any).
ripvanwormer

04-11-04, 09:42 PM
Except for the fact that you narrowly defined what the nature of the "energy point" is, the layers of Gehenna could be /M layers.

But I promised, so:

Layer the 89/M, Layer of Ubiquitous Giddiness (version 1/M)

Like a malevolent scarlet eye in the center of a void the color of dry blood lies the spark left by the mutual destruction of the balor Typhaeus and the Demon of the First Shadow, leaving only their unnatural energy.

Those who come in contact with the spark gain the effects of a haste or hideous laughter spell (equal chance of either).

Layer the next: Still Stalking Bones, or some other permutation of the name. Still layer -i113.
Agamemnon, Tiefer

04-11-04, 10:22 PM
“Nay! ye needn’t seek death, when it’s ready, it will seek ye!”
Mordekiah, Dustman prophet

Victims, unfortunate enough to find themselves trapped on this forsaken section of the Abyss, may very well come to curse their Gods willingly. There are many fell regions of the Abyss, some more accursed than others; this one is no exception.

When Orcus/Tenebrous was last revived by Orcus’s last priest, a half-ogre known as Quah-Namog, his essence was banished to the farthest reaches of the nether regions. Although that fact may comfort some, it greatly disturbs others; many others. For it would seem that prior to the disruption of the resurrection ritual, a spark of Orcus/Tenebrous’s essence escaped his petrified remains in the Astral Plane. His dying motivation being that of revenge, this sole concentrated spark of hatred flew directly to Thanatos.

As this spark was neither a fully sentient replica of Orcus/Tenebrous nor a sending of the same, it was not of a size nor power to effectively claim vengeance on Kiaransalee for her initial transgression. However, it implanted itself into the very soil of the layer. The layer, sensing the essence of its former master, began to pulse and boil as it generated an alternate layer; one not fully on Thanatos itself but one not wholly detached. Hence the birth of the layer fearfully referred to as the “Stalking bones.”

The layer attached itself to several sites of the Blood war and began to feed itself off of the corpses of the fallen. Once ingested, the corpses were infused with the hatred of Orcus/Tenebrous. The corpses, in all stages of purification and decay, walk, slide, crawl and limp across the gradually growing layer attacking any and all entities not of un-death. This slowly growing army does not make a sound and, in many cases, moves nearly undetected among the shadows. The shambling hunters will follow their prey until the perfect opportunity for attack presents itself. One thing is for sure, once an assault is initiated, it will quickly escalate similarly to that of a feeding frenzy; one in which the attackers seek to dismember their prey in hopes of claiming new parts for the ones they’re missing.

The layer at present has grown nearly the size of a large island and, as such, seemingly floats in a dark void like a leaf on a pond. The sky is dark and riddled with constant green lightning and rumbling thunder; there is no natural light source other than the lightning. A bone-chilling chill is in the air and an occasional gust of icy wind assaults the terrain from random directions. The soil is soft and similar to humanoid muscle tissue. If the ground is struck, it will bleed. There is no known exit from this layer although there are several conduits leading in.

Next Layer: Chasm of ground bones
"Time flies like an arrow, fruit flies like citris!" Davion, bardic comedian
ripvanwormer

04-12-04, 01:39 AM
Oh, that's perfect. That was exactly what I was hoping for.

The Chasm of Ground Bones

Yet another pocket of the Grand Abyss, the Chasm of Ground Bones is accessed only through that endless layer. Its entrance is a toothy sphincter in the side of the Pit, slowly dialating and... undialating. Of course, anyone caught in the entrance (several hundred to several thousand feet thick) while it is closing would be crushed, their bones ground to a pulp.

But this is not the only reason for the Chasm's name. Those who manage to make it through the sub-layer's entrance find themselves in a deep trench, dark except for a dim gray light emanating from the calcified, stalklike growths that writhe on the rocky walls. These growths are the only known flora. They remind many of bones, with their organic knobs, tough, pitted surface, and yellow-white color. Some say they are the bones of those who have died here, somehow taken root after absorbing the energy of the Abyss.

At the very bottom of the chasm is the the pocket's lord. Once it was one of the pale stalks that flourish in the chasm, exactly like all the others. It is the only one to grow to maturity and true sentience. It has also grown to staggering height, able to stretch its gullet to reach anywhere in the trench. It does this often in order to prune its cousins, to prevent any of them from growing big enough to challenge it. It does not digest the bonestalks; instead, it spits the ground bonemeal on the chasm walls and floor where it eventually grows into new stalks.

The stalk lord realizes that it is little more than unusual intestinal foliage for something that is both a pocket layer and an enormous predator, but still it schemes to spread its influence into other regions of the Abyss. Occasionally, a petitioner or tanar'ri slave will find its way into the chasm (hoping to find refuge from the demons, or sometimes the Grand Abyss' slow petrification), and instead of pulping them it will utter enigmatic prophesies and help them out. It hopes that one day one will manage to make its way to one of power, and inspire the one to come back with it to the Chasm of Ground Bones. This one will be powerful enough to withstand having a bone stalk planted within it, at least long enough to allow the stalk to take root on a far-off layer. And as the stalk grows to maturity, and creates other stalks, new Chasms will form, eventually merging with the original.

Then the first lord will reach up through the tunnels forming between sub-layers, and slay the puppets who have served it. And then, without the horrid sphincter to stop it, it will reach beyond, and conquer.

In any case, that's its dream. And if it only succeeds in slowly killing a few powerful but foolish tanar'ri chiefs with bonelike spears growing in their bellies, how can it complain?
ripvanwormer

04-12-04, 02:36 AM
Next layer: The brooding wood, the furtive shadow.
Agamemnon, Tiefer

04-12-04, 11:45 AM
Originally posted by ripvanwormer
Next layer: The brooding wood, the furtive shadow.

Layer 157: the Brooding Wood, the furtive shadow

"Eh, wassat? I could've sworn I left a trail here! Wait, there's the ribbon over y'on! hmmm . . . I don't recall this creek . . . *"

Last entry from a badly battered travel log lying on one of the knick-knack tables at the Abyssal Bazaar

Ahh, who wouldn't seek out a peaceful forest setting to sit and contemplate life's many challenges & parables? Aye Berk, many would, but ye'd be barmy to do so in the Abyss!

The Brooding Wood may very well be one of the most serene, albeit Abyssal, settings in these fell regions. For as far as the eye can see, there appears to be low-cut yellow-gray grass blowing to an unfelt breeze. The only prominent feature of this layer is a forest, spanning what appears to be a few miles. The trees consist of pale birch, ashen oak, seemingly snow-covered pine and an occassional silver-hued poplar. The pine trees emit a terrific stagnant odor that is reminiscent of a blend of pine fragrance, rotted meat, sulfur and chalk. In fact, those travelers suffering from allergies will be highly susceptible to an airborne irritant similar to pollen. This hybrid allergen expands when in contact with moisture and can become quite deadly when inhaled. The tree branches sway to an undetectible wind. The faint sounds of creaking branches and blowing leaves are all that can be heard in this isolated dark paradise. There is one full moon which hangs near its apex and shines brightly; no other celestial bodies occupy the sky.

How then could something so seemingly passive be so deadly? A query easily answered. The trees are as sentient as animals and are actually the formation of a roaming pack. Their movement is so subtle that it's near undetectable (true seeing a plus here). The hunting tactic most favored is to observe the latest prey and its reaction to the types of trees presented. If favortism is shown to a particular genus, that genus will become the lure. The prey will be guided (drawn) further into, but not out of, the forest. The trees herd they prey throughout their current standing ground until the prey is weary and delirious. Once the prey pauses to rest, the trees that are capable will billow forth with their toxin-like pollen. The trees are immensely patient and can wait weeks for the inevitable death of their prey. Another favorite tactic is to split parties all the way down to isolated individuals; running through a silver-like maze with no beginning and no end.

This layer is only accessible upon exiting the town of Abblerston on the layer known as Boggywood when the moon is full. No one truly knows how the trees "feed," but there have never been any corpses, bones nor remains ever found to make an educated guess from either! I count myself among the lucky, as I had several "unwilling" humans to act as scouts.

Agamemnon, Tiefling Abyssal Explorer

Formerly of the Dustmen

next layer: Hollow Heart - layer 560
Agamemnon, Tiefer

04-12-04, 11:55 AM
Originally posted by ripvanwormer
Oh, that's perfect. That was exactly what I was hoping for.

Well met, Comrade!!! It's a pleasure to cross Quills with you again!!

Fare Thee Well!
AlexBurel

04-12-04, 03:01 PM
I pity the cutter who wind up here. Course, I also pity the sod who winds up in ANY layer of the Abyss.
----Tor Timesplicer


This layer is yet another disgusting, fiend filled section of the abyss; it is shaped like a heart:four compartments, each a thousand-odd miles across, intersecting at borders and in one central point. The "walls" of the layer is actually a flesh-like substance that regenerates almost instantly if damaged. Fiends have many encamperments in this layer, each a constant blood frenzy of battles, because of this it is thought that this is one of the many stockpiles of blood war troops. The only portal in and out of the layer is where all four compartments meet.

It is however known that in each "compartment" there is a tube of flesh sticking out of the walls that appears to desend down into a giant pool of blood. No record exists of those who have tried to climb down.

Next layer: 23954, decent into madness.
FOOL

04-12-04, 04:09 PM
Originally posted by ripvanwormer
Except for the fact that you narrowly defined what the nature of the "energy point" is, the layers of Gehenna could be /M layers.

But I promised, so:

Layer the 89/M, Layer of Ubiquitous Giddiness (version 1/M)

Like a malevolent scarlet eye in the center of a void the color of dry blood lies the spark left by the mutual destruction of the balor Typhaeus and the Demon of the First Shadow, leaving only their unnatural energy.

Those who come in contact with the spark gain the effects of a haste or hideous laughter spell (equal chance of either).

Layer the next: Still Stalking Bones, or some other permutation of the name. Still layer -i113.

Sorry about the trouble
ripvanwormer

04-12-04, 06:00 PM
Originally posted by FOOL
Sorry about the trouble

Heh. No trouble. I was just being surly.
the Horc

04-13-04, 12:37 AM
There are times when I am thankful for my alien mindset... it makes me resistant to the numerous supernatural effects that plague these realms... then there are the times that I am thankful for my indomitable will... as it makes me resistant to the more mundane insanity inducing effects. -Anikh, the Cursed Wanderer

Next layer: 23954, decent into madness.

This layer is a large downward spiral staircase, with the walls and floor decorated with the melted amorphous look that a Gibbering Mouther has. The entire way down, one is treated to the constant gibbering, and there is no way back once the journey begins. And until one's sanity is completely chipped away, only a Wish or Miracle can allow someone to escape the madness. Otherwise, they are forced to continue, downward until all vestiges of sanity are stripped away. At which point, they finally come to the bottom of the stairs, into the layer of Madness...

Next up: layer 23955, Madness.
legacyheir

04-13-04, 05:37 PM
"So, this is what madness looks like. I'm not that impressed."
-The Duke of Darkness, before becoming part of the Madness

The layer known as madness is pure chaos. Whenever someone casts an insanity spell, this place grows more dangerous. Whenever someone loses sanity (if you play with that rule), the layer becomes more voltile.
No one can survive in this layer without some sort of protection. In truth, it is a conduit to the Far Realm. Various beings can be seen here.
Only one mortal survived this layer fully unscarred, if you can call him mortal. He was an unknown alienist, who came here to study the madness of the Far Realms. No one knows why.
Next layer: 984- Spear's Tip
Zilred

04-14-04, 05:55 PM
-Layer 984 - Spear's Tip-

This layer of the abyss is inhospitable to all who lack the gift of flight, and even then it is far from pleasant. A perpetually stormy sky churns over a sea of malodorous acid, fed by the briny rains never cease to fall. And rising from its foul vapors are several tall, jagged spires that climb from just above the surface to extreme heights well into the maelstrom above. These are the spears of Spear's Tip, long, jagged spires coarse even at the shaft as they are made of a fiendish breed of coral that grows into serrated and sharp forms that leave stinging wounds. This coral continues to grow in the acidic sea below, making more spires to rise up into the sky.

The denizens of this plane are typically limited to aerial demons, although the occasional Babau will appear, scampering over and leaping from spire to spire. Spear's tip is also home to damned orcs, who have built temples to Gruumsh where spires gather into clusters, and spend their time hunting and training, all with spears made from the fiendish coral. These spears are naturally capable of storing poison and are frequently found to be so when in their posession. They are also razor sharp and cut into flesh cleanly, or at least would if it weren't for the cruel shapes their edges are shaped into.

Let's try something classic here...
Next layer: 20,000 - Davy Jones' Locker: where ghost ships anchor
the Horc

04-15-04, 11:33 PM
Please avoid using real world references.

If any would taint this thread with the sort of stuff that destroyed this thread's precursor, I will hunt you down, and rip the hard drive out of your computer.

Note: The aformentioned threat was made by a lunatic late at night. It will not actually be carried out, but it has not been deleted in the hopes that its message will get through. [/B]
ripvanwormer

04-15-04, 11:58 PM
Originally posted by the Horc
Please avoid using real world references.

It's pirate/sailor slang. It's in keeping with the fantasy genre.
the Horc

04-16-04, 12:01 AM
fair enough
Zilred

04-16-04, 04:33 AM
If any would taint this thread with the sort of stuff that destroyed this thread's precursor, I will hunt you down, and rip the hard drive out of your computer.

You'd be doing me a favor, but that's beside the point... :D

Sorry if I kind of derailed the thread, but I was thinking that maybe there would be more to the abyss than incomprehendable madness and insanity. Maybe something a little more evil...

As to justifying my suggestion, pirates are predominantly CE, and I don't think their foul souls would end up in the Elemental Plane of Water... Also, the deep sea is an Abyss in its own right, so it works from a symbolic point of view.

As long as this layer comes across as a true layer of cutthroats, greed, and maliciousness and not some silly or dandied-up Pirates of the Carribean rip-off, it should meet with the intentions of the thread creator.
the Horc

04-16-04, 03:16 PM
It is believed when an object is exposed to great acts of evil, the object begins to take on a part of that evil. I've believed it was because the object becomes associated with that evil. Here, it's something different. -Anikh, the Cursed Wanderer.

layer 20,000 - Davy Jones' Locker: where ghost ships anchor

This layer is a giant, ocean burial ground. The main features of the layer are underwater, where the decaying husks of ships lie, covered in mold and Abyssal seaweed. It is believed that these husks contain great treasure, but no one may approach, lest they incur the wrath of the ships.

The ships are in fact the "souls" of ships that have been used for perpetuating acts of great and horrible evil, so much so that the essence of their acts and their crews infused them with a type of life akin to intelligent items. The personalities of the ships vary from ship to ship, but many of them are deep down, irredeemably evil. Crews whose evil has sufficiently suffused the ship and died with the ship tend to be bound to the ships. They take on the forms of decaying ghostly corpses to go along with the decaying ghostly husks.

Every ghost ship is out for itself and crews. Short lived alliances exist, but they fall apart quickly. The ships look more or less like they did when they were "alive" or more accurately, not destroyed. However, their powers are actually dependent on just how evil the ship was in real life. The more powerful the Ego, the greater the ship. There are small Longships who's crews have given it such power that their ghost form makes them capable of destroying fleets of Galleys. On occasion, there have been ships who have disappeared from the layer, believed to have been salvaged from their ocean graveyard and put to work, to commit more attrocities.

It should be noted that the crews of these ships are typically drawn from pirates and marauders. The souls ships of evil empire builders typically find themselves in Hell.

Next up: Layer 3388: the Layer of Lava Springs
legacyheir

04-18-04, 08:32 PM
On this layer, phaetons are lord. The layer is covered in lava, which comes from eternaly flowing volcanoes. No one can survive unless immune to fire.
A man named Jandor (NE Wizard 20/Elemental (Fire) Savant 15) has set up a base on this layer which allows for others to survive here. As he is immune to fire, he needn't worry about it. However, his allies aren't all so immune. He uses it to allow them to survive while they talk.

Next layer- 10753632- The Lexicon
Remnant

04-19-04, 08:21 PM
10753632- The Lexicon

Inky darkness and foul air prevail in this black layer. It is said that every foul utterance of every being, be it prime pauper or lord of the hells, makes its way to this place.
Upon entering this layer, the traveler is greeted by a darkness so deep that darkvision is rendered useless, and the brightest of torches sheds light but a few precious inches. The terrain is perfectly flat, devoid of vegetation and distinguishing features. The winds carry foul words in countless lost languages, whispering in the dark and pushing those of little will to insanity as even words the mind cannot understand bite at the soul.
In the center of this bleak layer lies a massive black sphere. It is said that upon it, if one can find a way to see, are written the meanings and orgins of every vile word and phrase ever uttered, in every language known. Yet this has never been verified, for those that maintain their sanity and wits and venture to this sphere are lost to the multiverse, vanished in the inky darkness of the lexicon.

Next layer: 9345: Faces in the Deep
PJammaGod

04-21-04, 11:06 AM
"Another layer to those dark souls lost to the deep and darkness. Yet here they have a will of their own, and a blade to match it" -Serai, Eloi Planeswalker

Layer 9345 is a graveyard to pirates, marauders and rebellious crews who decided that mutinty was preferable to their current captains. Whatever the case most of these scurvy souls and viscious crews end up dieing at the sea's hands, drowned in storms or shipwrecked off nameless coasts.

And it is hear the hoards of souls end up, plagueing the shores and fens of this layer of the abyss. The entire layer is one great ocean, with numerous islands, rocky atolls and fens dotting its inky lanscape. I say inky because the water itself is tained by the evil of the abyss, it is a vile inky liquid, more viscous like blood than natural water. It clings to everything it touches and seems to corrupt anything that drinks it.

Tattered ships and sea-hulks cruise the oceans of Layer 9345, with wight crews of undead sailors hunting down any and all travellers. But they are not the real danger of the plane, it is what lies beneath the waves that gives this layer its name. So many people have died on the seas through drowning that even in the afterlife they cannot escape their death. The petioners of this layer of the abyss are bound to the inky water of the layer, unable to leave it. Their appearance is like that of swollen watery corpse (appy the water elemental template aswell as the petioner template). Their bodies are filmy and indistinct, flowing and ripply with the dark water that is their cursed home.

The faces in the deep hate all those that can live above the water and seek to drag them all down to their murky graves. The faces in the deep swarm anybody that comes close to the water, grappling them and dragging them down to the depths...

for whatever unspeakable purposes.

Next Layer: 877543- The Unbounded Paradise of Darkfire
AlexBurel

04-21-04, 06:29 PM
Fire does more than just destroy, it also purifies.
-----Tor Timesplicer.

This layer takes the form of a valley of constant fertality. All sorts of foods and drinks ways be found here, and a number of humans spend their days eating and drinking and never having to work. It is said that this realm was created by an ancient power in an attempt to give travelers a haven in the Abyss but this is onyl speculation as not even the native can remember the layer's orgins.

The reason this valley is stable is because any being trying to come here, whether by portal or spell, has to deal with the flames. When a traveller first comes here, they are automatically shunted into a cavern with a portal leading to the Plane of Infinite portals, and a fire-filled exit through which th rest of the layer can be seen. Incribed around the mouth of the cavern is the phrase "Come forth and be purified, go back and remain as you are." No ways out of exit of the cavern exists beside the aformentioned portals. If a being walks through the flames, one of three things will happen depending on the travelers alignment. A good aligned traveler will simply feel as if he is wading through warm milk, a neutral traveler will take 3d6 points of damage and have their alignment switched to good(no save), and a n evil traveler will take 6d10 points of damage, have their mind wiped causeing them to forget all personal details and be changed to true neutral, then teleported to the prime world of Toril. The location varies.

Next layer: The mocking Riddle of Yun-shi-zing.
The Asgendarth

04-23-04, 02:51 PM
The mocking Riddle of Yun-shi-zing

This layer was once a fetid jungle, filled with undead trees that yet grew and rivers of purple smoke that caused the insides of mortals to turn into platinum. Now it is nothing but a giant shackle made of the still living flesh of long flayed genies floating in a vacuum. At the very center of the center link in the chain of the shackles is a face of what was once an incredibly powerful jann sorcerer. He is still alive, to a degree, and all he babbles on and on about is "wishes! damn squirrels! blades to the lot of you! floating on a maze! I'll chain her! bones and cuts and gold and slag! Worship is the key!"
It is unknown what exactly happened to the layer but sages say that the jann sorcerer tried to fight an incredibly powerful being and when he failed was tossed like so much garbage to the abyss where his tortured soul and powerful magics reshaped the layer.

Next layer: layer 4,890 Shimmering Hope
legacyheir

04-23-04, 10:59 PM
Contrary to popular belief, the Abyss isn't all evil. There is one layer which has a semblence of good.
The Shimmering Hope is a laver of the divine which is a safe haven from the evil around it. It was created when a demigod of good, trying to defend a group of paladins who had been banished there by a wizard, died at the hands of a demon lord. The resonating waves of good destroyed the demons on the layer and returned the paladins to their home plane. The layer became good aligned, neutral in law and chaos, and fully impervious to all but the most powerful demons.
It is here that a rebellion is begining.
One that will slay the Abyss.
One that will be here soon.

Layer -Infinity/-0 - Here, there, and everywhere
FOOL

04-24-04, 12:07 PM
How many ends of the abbyss could there possibaly be?! -Del'voc the confused scholar

This layer is the buffer zone that blocks off the seemingly endless "Ends of the abbysss/ layer infinate layers. The layer itself is a unthinkably large metal sphere with tunnels going in all directions. Since this is a /-0 layer, all things here are the opposite (or negitave) of what they once were. There is absolutley no gravity here, so movement is almost impossible unless you arrive near a wall or someone gives you a push. On one enormus (sp?) there is a giganic screen that lets you see anywhere in all of the abbyss. This ability of the screen is telepathic, and not unsimilar to scrying. But unlike scrying, anyone that you are spying on, does not get to know if anyone is spying or not.

Any manner of creature can be seen going into the tunnels, but very rarely is anything seen coming out unless they were just faking, and only went in a little and then came out. Once inside these tunnels far enough, a strong force takes hold, and sucks you farther into the tunnel. This force is absent while comeing out.

There is no known ruler of this layer, but many have tried taking it, only to be overwhelmed by the unwilling masses. The closest thing this layer has to a ruler, is a "bouncer" who throws anyone out who starts to cause too much annoyance. The Bouncer is a Huge humanoid who has deep red skin, long brown hair, usualy tied back, and is seen carrying a keen dancing longsword (a longsword for a huge creature anyway)

Layer 45,453,985: Ends meet

Lesson in layer classifacation

"-_" layers: The layers with a minus and a symbol, are "negative" layers, where everything is the polar opposite of what they are otherwise.
the Horc

04-24-04, 02:05 PM
Layer branches typically never end in a merging. They either extend to a point, into infinity or else merge into a continuing branch. Here I believe I've come across something unique... -Anikh, the Cursed Wanderer

Layer 45,453,985: Ends meet

In End's Meet, there lies something that is almost unheard of in the new Abyssal categorization: a layer that is a merging endpoint for several layers. Usually, when layers merge, they continue on, but not in this case. In effect, this is a "Last Layer of the Abyss", however, it should be noted how that term is used. This layer is a meeting of the three main Abyssal Trees, Decadence, Madness and Rage. In a sense, one can find the effects of all three taking effect on the Layer.

One can find Decadence upon the Citadel of Thought, Madness within the terrain, and Rage surrounding it all. The Citadel of Thought is the only refuge the layer has against the violence of its surroundings, but it it is constantly being destroyed. It reappears every few days, in all its decadent glory however.

What makes this layer unique is the fact that typically, the chaos that permeates the Abyss makes merging layers highly short lived. A Merging Layer will typically not last for any particularly long period of time, but this layer, despite its connections with the three main Abyssal layers, find itself actually maintaining its existance. It is believed that this layer is a unique convergences, where all three lines are pulling it with equal force.

Next up: layer 30203, the Nexus of Slime.
legacyheir

04-25-04, 12:48 PM
"I thought Jubilex was lord of slime!"
-A planar wanderer before being devourered by the layer
"Well then you were wrong."
-The Wanderer's Guide, Zachariah

If Jubilex had a father, it's this layer.
The entire layer is layer is a conscious ooze. It is believed that from this layer, long ago, all oozes came into being and were scattered through the multiverse.
One theory is that, in truth, oozes aren't truly mindless. They appear that way, but are controlled by the layer. What purpose they have is unknown.

Layer 9834940- Fear Given Life
Ob_Deamon

04-27-04, 10:12 AM
It is said that belife shapes the cosmos, or at least the outer planes. It is said that fear is a form of belife. Saddly, noone has ever made the connection. They will wish they had.
— Nojo, Lord of the Tree of Fear

Logically, in an infinite continuum, anything that can happen, will. According to this theory, there should be at least a few layers of good and/or law in the Infinite Abyss. And in fact, there are. It is said that every action has an equal and opposite reaction. This is also true. Its just that "equal" is not as easily defined as most would like it to be.
The layer known as Fear Given Life is the base layer of the Abyssal Tree known as Fear. It is the equal and opposite reaction to all the good and/or lawful layers that have corrupted the Abyss.
Fear Given Life is a massive nexus of energy, which surges and flows around a great tree that twists eternally through the maelstrom. Retrievers scramble along the tree, tending to the dark fruit that adorns the rotting branches of this shadowy tree. The fruit of the Tree are small, perfectly black spheres. Anyone who eats on of the fruit will begin to metomorphise into a creature of nightmare and fear (alignment turns to evil, perminantly, gains a few random evil templates). However, that isn't all. The creature that eats one of these fruit becomes a grounding point of an ?-type sublayer, in effect a living porthole. These nightmare beasts are forced to find and enter good and/or lawful layers of the Abyss. Once one has discoverd the location of such a layer, all of the nightmare beasts gain the knowledge of the layer's Abyssal Location and the ability to instantly transport themselves there. No known methode of defense can redirect or stop one of the nightmare beasts from entering the layer. Once the nightmare beast enters the layer, it dies and the ?-type sublayer is released.
Fear Given Life is ruled by Nojo, although nothing more than the name of this fiend is known.

Next layer: layer 815: Sea of the Lost

Abyssal Sublayer Definition: ? layers
?-type layers only come into existance when a creature eats on of the fruit of the Tree in Fear Given Life. These layers are empty voids, until they attach themselves to a good and/or lawful layer of the Abyss. At this point they begin to siphon off the very essence of that layer's sublayers. Every 1d6 hours, there is a 50% chance that 1d% sublayers attached to the layer collapse. When the layer has no more sublayers, the layer itself collapses, and the ? layer metamorphoses into a +<pi> layer. Seeing as how dozens of ? layers attach to a layer at once (due mainly to the speed at which nightmare beasts swarm a new good and/or lawful layer), no good and/or lawful layer survives more than a few hours after discovery. It is also to be noted that those few immortals and gods who have tried to alter or destroy an ? layer have unaminoulsy failed, and they report that theses layers seem to be backed by something of Overpower potency.

(Yes, AlexBurel, this is a declaration of war on Tor Timesplicer and all of the good layers you have made. Beware.)
AlexBurel

04-27-04, 03:23 PM
"All the" good layers? I'd like to point out that I have only made a few, in fact I have made just as many layers that are disgusting, evil or just plane bizarre, if not more.

Also, I would like to point out that I did not design Tor as a being who walks around turning layers from evil to good. Except in a few instances, he simply uses them as experiments on the fundamental nature of planes or, more rarely, destroys them when they become a threat to the rest of the multiverse.


815. Sea of the lost

Far away in the Prime material plane there is an extremely large sphere known as truespace. 50billion light years across, this is the only known instance of a crystal sphere that holds entire galaxies. In one of these Galaxies there is a world known by its inhabitants as Earth, and on Earth, there is a section of ocean known as the Bermuda Triangle. It is rumored by the world's inhabitants that some ships and planes which enter the triangle disappear without a trace. Many explanations have been proposed, everything form gas leaks to aliens, but the truth is not known for the answer lies in the Abyss on the layer known as the Sea of the Lost.

This Layer is a giant ocean filled with seaweed. In many places the seaweed grows so thick that it forms islands on which ecosystems can develop. However, all of the layer is filled with fear of a being merely known as The Devourer. A monstrous entity hundreds of miles in size, it is said to bear a vague resemblance to a squid, but reports are uncertain because it slays anything that comes near it. It has been revealed through divinations, that at times it reaches a tentacle out, pierces the boundary between planes, and grasp a ship on the ocean of a prime world. For unknown reasons, it only grasp ships on certain prime worlds and even then only on certain locations of prime worlds. It is said to be trying to exit the Abyss, but the truth is unknown.

Layer 4004: Demon's Cipher.
legacyheir

04-28-04, 05:34 PM
4004- the Demon's Cipher

"I've seen some problematic layers before, but this one takes the cake!"
-Zachariah, commenting on the demon's cipher

What Zachariah meant when he said this was that the layer was an actual problem.
The Demon's Cipher was created by an insane mathematician wizard who came to the abyss to try something new- understand the mathematics of the Abyss. As he was somewhat insane when he came here, the plane did very little to improve that. When he found this layer, it was blank. However, once he went insane after about 12 years of working, the layer became an unsolvable math problem.
Rumor has it that if someone actually can solve the problem, then the workings of the Abyss will be revealed to them. However, even though the prospect of that knowledge is enticing, no one has yet gotten through the math.

Layer 4983459- Somethin' Near, Somethin' Far
legacyheir

05-02-04, 01:37 PM
Ok, I don't like having to reply to my own post, but here it goes.

"The fortress should be about one mile that way. What? What do you mean, 'look up?' Hey, where'd everyone go?"
-a planar traveler before being smashed by a castle his party was looking for

On the 4983459th layer, things aren't what they seem. A fortress exists on this layer that appears to be hidden in the mountains. However, due to something about the layer, the fortress is constantly teleporting. The magic is 100% random, and so could move the fortress five feet or five lightyears (the layer is very, very extensive).
The timing is also random, but it seems that the further the fortress travels from the red mountain in the center of the layer, the sooner it will teleport again.

layer 9388- The Blue Shroud
Sarelle

05-02-04, 04:08 PM
Layer 9,388: The Blue Shroud

"I thought black was the colour of death..." - Jamelis of Nirvana
"I'll ponder over that when this thing solidifies with me inside!" - Jamelis' miscellaneous companion (Encased some time ago)

As soon as a material steps onto this layer of the Abyss, a faint blue light envelops them. The eldritch covering moves with the person, is unshakable. And the longer the person spends on the layer the less translucent and the deeper blue it gets, until it is solid and the person eternally trapped inside their own Blue Shroud.

These encased materials dot the layer - in fact, the layer itself seems to be wrapped a shimmering Shroud. Nobody has ever managed to break either kind of Shroud, so nobody knows if the Encased survive, rot or are transported somewhere else. The demons of the layer certainly will not tell - they cart seemingly random individual Encased blocks away to obscure locations, never explaining their activities to visitors. One thing's for sure - the demons on this layer are only too happy to speed the Shrouds in their process.

Layer 357 - The Smoking Vortices of the Hungry
the Horc

05-02-04, 07:48 PM
Orcus was definitely onto something here. -Anikh, the Cursed Wanderer

Layer 357 - The Smoking Vortices of the Hungry

This ancient shattered layer used to be a laboratory layer of Orcus. Nothing remains here except the vortices, slow-moving, all consuming, incorporeal monstrosities. They seek out and destroy all within their path, always seeking more. They also give off the appearance of smoking, but this is just an effect of the material being digested.

According to rumor, Orcus had originally been designing the original famine spirits on this layer. It is believed that with all-consuming ethereal monsters, he could create untold havoc among his enemies. However, before the completeion of these creatures, the layer came under assault, and the creations were thought destroyed. Unfortunately, some of them did survived, though they are mindless and uncontrollable.

The Vortices are like incorporeal Famine Spirits with no intelligence and 6 more HD. They cannot be removed from this layer by any known method, and they cannot be controlled.

Next up:

Layer 30094: The Unseen Claws of Maradeth
ArchmageOmega

05-04-04, 03:19 AM
(I apologize ahead of time if Maradeth is some existing character that I don't know about.)

30,094 - The Unseen Claws of Maradeth

Upon first sight, this layer doesn't seem like such a bad place, except for the disturbingly red vegitation. Indeed, one could live quite comfortably here for some time. Other than the color of the vegitation, the only thing out of the ordinary is how utterly devoid of mobile life this layer is.

This layer is ruled by a being known simply as Maradeth. No one knows anything about this being other that the name, at least no one that's talking.

Maradeth keeps a watchful eye over the layer, and if it notices anything moving it immediately rends it into nothing more that a spray of blood and bone fragments which are absorbed by the plant life, giving it its color. No one ever sees these attacks, even being right next to the victim. Of course being right next to the victim means that Maradeth has seen you too.


Layer 4,698,466 - The Halls of Flesh, The Cathedral of Bone and the Fountain of Blood
legacyheir

05-05-04, 09:13 PM
Layer 4,698,466 - The Halls of Flesh, The Cathedral of Bone and the Fountain of Blood

"There's not much I can tell you about this place. All you need to know is that it's evil."
-Jude the Lawman

On this layer isn't just one of the most dangerous places in the Abyss. It's three.
The Halls of Flesh are the outermost areas of the fortress. The halls surround the Cathedral. They are made with thick amounts of flesh- so thick, in fact, that they need nothing to support them besides soft tissue. Flesh, demonflesh, and dragonflesh golems wander hear, under the command of the master of this part of the fortress.
The Cathedral is a huge dome-shape structure which is made completely of bone. Dragonbone golems are the most common guardians here.
Finally, in the center of it all is the Fountain. It is constantly pouring blood (hence the name). The strange thing about the fountain is not its size- one mile tall and one mile in diameter- but its material. Through some magic it spews hot, liquid blood, but the fountain itself is nothing more than frozen blood. Vampires of all sorts exist here.

Next layer- 983-i - The horizon of Now
AlexBurel

05-06-04, 08:09 PM
983-i - The horizon of Now
This layer seems to be the exit of a gigantic tunnel constantly pouring a murky, neon green liquid outward at an increadible rate. No features exist on this layer aside from the liquid, and no living beings are ever found here. Few know why this is, for it also holds the secret to the fact that anyone who enters this layer exits it at the sametime the came in.

The liquid is actually time.

Distilled from existance by creatures in another layer, this liquid cannot be taken out of the layer in any way. It is said however, that those who drink the liquid never die of old age. This cannot be confermed however, as almost none get to this layer because of...

983+i The horizon of Then
R.M.G.C.L.F.

05-06-04, 08:52 PM
Layer 772
The Abyssal Madness

In this layer the dangling string of abyssal layers breifly dips into the far realms of insanity before looping back to the great wheel.

From this point creatures can travel between the two planes, although it is still debated exactly which realm this contact is worse for.

This layer is populated by a mix of pseudonatural demons and feindish far realm beasties. Some crowds of Kaorti ramble about the area and zephid flukes worm their way about.

This layer has the Minor Far Realms Trait (http://boards1.wizards.com/showthread.php?s=&threadid=143503), except for alignment, which is mildly chaos aligned and mildly evil aligned.
legacyheir

05-06-04, 09:07 PM
before continuing with the layer, I'm going to say this before Ob_deamon gets at R.M.G.C.L.F.: We're supposed to go in order. Unless, that is, you have the Upper Hierarchy's permission, in which case you should say so.

983+i: Horizon of Then

The Horizon of then is a rock which prevents anyone from entering the Horizon of Now. The reason: Its magic seals off that layer from any travel magic and acts as a wall of force. Those that have gotten to the Horizon of Now seem to have found rare gaps in the wall. If one can get past it, you can drink from the pool.

92848- Next to Nothing
R.M.G.C.L.F.

05-06-04, 09:13 PM
I didn't go in order because I am of the opinion that the abyss is not infinite and stops at layer 777.
Cam S.

05-07-04, 12:32 AM
983+i: Horizon of Then

The Horizon of Then is a layer filled with the memories of all living creatures, corrupted into vile shadows by the inherent evil of the Abyss.

When one enters this layer, it appears to be a mist-shrouded desert of gray dust. As the individual walks through it, memories appear out of the mist, beginning with mundane, pleasant memories.

However, these become twisted. Happy families become broken homes, kind individuals become cruel tormentors, friends, lovers, and siblings become hateful enemies.

a will save must be made every hour that an individual remains in the Horizon of Then (DC 20 + Hours in the Horizon of Then).

cutting through the middle of the desert is a river of dull, green sludge. There is no bridge across, it's at least a hundred feet from bank to bank, and the skeletons of those who touched the slime rise up out of it like broken teeth from the gums of some giant. Anyone who touches it ages 1d10 years/round. Anyone who is submerged in it agest 1d% years/round. The only way across is by flying or teleporting.

Next Layer: The Peaceful Garden of Jigoku
ripvanwormer

05-07-04, 01:19 AM
Next to Nothing

Catalogued as the 92,848th layer by the formians of Eur, Next to nothing is called the 777th layer by the Enclave of Undead Limbs, who believe it to be the plane's last.

The following entry was written by the gemstone eye of the demilich Pariah. Not that an eye is a limb.

My dear colleagues of the Enclave:

First of all, I would like to take this opportunity to thank you again for allowing me into your esteemed society, despite an eye not technically being what is normally called a limb.

I have named this stratum of ye Abyss Next to Nothing because I believe it to be the very unholiest and ghastliest of all such strata, next to none. In addition, my choice of nomenclature is what you might call a delightful pun, because I am confident it is the very last stratum of the plane.

What, you may consider asking, comes after the final stratum? To those who have in fact considered this, I ask them to please reread the title of this entry. Nothing. Did you think I was lying to you? In fact, I was not. After Next to Nothing, there is only endless void. But it is evil void, and the most chaotic and tumultuous of nothingness.

In fact, the landscape of Next to Nothing just trickles away, its mountanous fungal growths and its forests of digestive entrails becoming sparser and sparser as the visitor travels downward along the paths of unexpectedly severe beatings until the cavernous orifices become as the gulfs between the stars, which in this stratum sometimes swoop down to what I affectionately call the "earth" but also somewhat dismissively call "a festering ocean of pure disease feeding on other diseases" in order to replace the sentience of natives and visitors alike with particularly angry fire.

The primary purpose of Next to Nothing, if anything in ye Abyss has what people of good grammar and strong elecution call a "purpose," is a final defense against the parallel prison dimension that I have chosen to name "The Domain of Mental Instability Which Cannot Charitably Be Classified as Near, Except of Course By Those Within It." Although this Domain has been made reference to in many portions of the known planes, it seems particularly parallel to the strata of ye Abyss, many of which tend to open up unexpectedly into it like those Abyssal dogs who vomit up their organs (which are smaller demons who hunt for meals and bring them back to the empty skins of their masters).

It seems that the branchlike manipulatory organs of Next to Nothing are capable of snaring and devouring escapees from the Not Near Domain, thereby protecting the integrity of the chaotic evil of ye Abyss. Whether this is an autonomic immune response or a deliberately designed construct I have been unable to ascertain.

It has been argued by other members of our circle that ye Abyss is too unstable to ever rest at one particular "final" number - that new layers are born and die with no particular pattern, at a frequency frequent enough that the very long-lived might even term it "frequent." It has also been argued, particularly by the emerald tusk of the dracolich Yharystakim, that the fabled Not Near Domain does not border any of the planes of the Wheel by definition, and perhaps the rich variety of ye Abyss contains its own forms of mental illness. I have carefully considered these thoughts and condemned them to the wastebin of death and despair that they so richly deserve.

I would like to continue describing Next to Nothing, but I have ran afoul of our Enclave's tyrannical space restriction. Therefore
Agamemnon, Tiefer

05-07-04, 09:05 AM
Originally posted by Cam S.
983+i: Horizon of Then

Next Layer: The Peaceful Garden of Jigoku

” … many things are not as they seem, aye, I can’t remember yesterday …*”
barely audible ramblings of a whithered shell of a man found wandering aimlessly through the gate town Plaguemort. Logged by the seer, Telamon, as the 274th layer of the Abyss.

This layer of the Abyss is slightly different than most but no different than others. The terrain stretches into the distance as an uneven plain with sparse grasses and rampant weeds. There are small hills scattered sporadically and an occasional humanoid form can be spotted scrambling between them. The air is arid and hot. A thin but heavy mist drifts across the land. The mist is heavy in moisture and may make an oxygen breather choke as if being briefly and unexpectedly submerged in a pool. The mist has a very strong aroma of cooked vegetables and meat making a hungry traveler suspect to its debiliating trait. The sky has a pre dawn glow and two moons float near each other in the northern most section.

There are several ruins of keeps scattered throughout the area. Most are abandoned but a few still provide shelter for whatever foul creature may want to take up kip. The most dominant structure on the plain is, however, a lone castle, complete with moat, courtyard, garden and towers. This castle, if examined, will radiate magic in a one-mile radius of its grounds. The Abyssal nature of this aura causes all magics used within it to malfunction (even magic-like abilities).

Up until entrance onto the castle grounds, of which the moat bridge is down and the gates are open, there has been complete silence throughout the plains (with the exception of the sound of a breeze, the foot steps of the running humanoids and an occasional flutter of vrock). Once the grounds have been breached, the castle comes to life; actually, the castle is alive, in a way. The castle is the resting spot for a restless spirit, the soul of Jigoku.

Jigoku was a tanar’ri lord a few millennium in the near past. In his rise to prominence, he bound himself to a layer and warped it to his way of thinking. In his prior life, he had been a nobleman and many of those traits lingered in his dark soul. He fashioned a castle of what he perceived to be the finest of things, however even the barmiest of berks could see the blatant corruption of his thoughts. The pool in the courtyard spewed forth a dark ichors believed to have originated from the Styx itself. The various furnishings and trinkets were fashioned from the bones and remains of vanquished foes. Portraits in blood and other vile substances comprised his gallery. Even his nobleman’s cloak was a castrated and malnourished nalfeshnee, which was still living, that he wore around his neck. Jigoku met his doom when he chanced across a battle involving Fraz’ubloo, Yeenoghu and another demon lord hopeful, Bulumez. Needless to say, he sided with the wrong one and paid the ultimate prize in defeat. Because of his unusual bonding with his layer, he was not slain when his body was rendered to dust at the hands of the other demon lords. His battered soul returned to the layer and began its healing process. It is still only strong enough to affect those within the confines of the castle walls.

The hapless berks that stumble into the castle walls will believe that they are visiting a castle of the same ilk as Camelot. The entities encountered are zombies veiled by Jiboku, but they will appear to be as realistic as the viewer thinks they are. The ultimate goal is for the berks to eat of the vegetation in the garden. Once digested, the victims will slowly and painfully begin to decay from the inside out as Jigoku feeds on the victim’s soul. Once totally ingested, the victim will collapse into a heap of skin and bones only to rise again some time later as a mindless drone to serve as another illusionary nobleperson or castle grounds keeper to the next group of visitors. The vegetables from the garden are heavily hallucinogenic and contain a fragment of Jigoku’s essence as well. Even an amount as small as a nibble will open a victim up to a cancerous infection within the internal organs as Jigoku attempts to feed on his soul. Those that haven’t yet feasted upon the vegetables will still see everything within the castle as pure finery, the people, the artifacts, the grounds and the building. Should a sod stay for twenty-four hours without eating anything, reality will slowly seep in and he will see things as they truly are. Of course, the many shambling zombies occupying the grounds will then subject him to an all out attack.

Next Layer: Mental Vertigo
Cam S.

05-07-04, 12:19 PM
(Sorry for going out of order--my browser screwed up and I didn't see the current page (17, I believe...I can't quite check at the moment))

Layer 987: Mental Vertigo

Mental Vertigo is a layer that was created by a half-fiend illithid who styled himself as a demon lord. This layer reflects the insane mind-flayer's goals--a conversion of all demons into illithid thralls.

The very shape of the layer is that of a brain, seemingly carved from stone. Whenever pressure is exerted upon it (such as someone stepping on it), impulses eminate from around them, and the inhabitants of this layer (Half-illithid versions of normal fiends) immediately move to contain the intruder.

Captured fiends are made into thralls of the layer's master, while other beings are used as fodder for its many inhabitants.

The insanity of the layer's master has bled out into the layer, and have begun to warp its physical dimensions--objects far away could appear to be just inches from the viewer's face, while adjacent objects could appear to be right at the horizon. This makes combat very difficult, as the demon inhabitants of this layer are immune to its effects.

Next layer:
726: Abbadon's Room/The Jailer's Room
legacyheir

05-08-04, 03:11 PM
"And they had a king over them, which in the Hebrew tongue is Abbadon, but in the Greek tongue is Apollyon."
Revelations 9:11

The 726th layer is home to a powerfull demon named Abbadon, also known as the Jailer. It is here that many plagues of the multiverse are held. Abbadon's diseases makes the worst thing the Oinoloth can throw at you look like the chicken pox.
Abbadon also holds here evil men who have died of diseases and poisons. They are tormented by evil insects whom have access to a particular disease. These diseases are so powerful, only true constructs and incorporeal creatures are immune to them. Yes, even the undead can suffer from these plagues. The DC for any disease from one of these insects is 10 higher. Abbadon's touch can give you any disease with the DC 20 higher.

3028- The Dragontower
Kexizzoc

05-08-04, 04:10 PM
3028- The Dragontower

Layer 3028 is a stronghold of rebel dragons, those who fight with demons against Tiamat's oppressive rule.

The Dragontower itself is a fortress built on a rocky island amidst a raging sea. Floating endlessly around the fortress are hundreds of tiny patches of floating land... miniature swamps, mountains, forests, glaciers, and deserts. Each of these patches of land is an individual dragon's lair. While the number of dragons which dwell in these lairs and guard the dragontower may seem overwhelming to a mere mortal, they are hardly a challenge when compared to the vast dragon hordes at Tiamat's disposal; these are merely the insignificant dissidents of his rule.

Keep in mind that, while the Dragontower may resemble a typical fortress, its architecture is in no way designed for human use. Sweeping towers and parapets may have no access to those unable to fly, and every room and tunnel would be built with a dragon's bulk in mind. Imagine arrow slits designed for breath weapons, etc...

Layer 466- The Realm of the Pale Deepdweller
Ob_Deamon

05-08-04, 10:52 PM
And in the inky depths shone the rose coloured lights of hope. The singing of angels suffused the air, and the touch of heaven reigned supreme. But in the darkness, evil stirred. A mind, more a primal instinct than a thinking thing, felt the pressence of this preverse corruption of its Blessed and Perfect Nihilism. The lights of hope sank deeper into the darkness, but as they sank they became pale and sickly, the hope of its rays changing to despair. The Chior followed the light, its words of joy and hope changing to the siren's seductive tones, promising every pleasure and every pain. The touch of Heaven withdrew too late, and from its mark rose a horrid sentience, a preversion of the hope it had promised. And this sentience took up the pale light of Despair, wove into it the chords of Seduction, and from this mesh it fashioned a body. And thus was born Kar, the Pale Deepdweller.
— The Speaker, on the Formation of the Pale Deepdweller

The 466th layer of the Abyssal Branch of Despair is the final layer in the particualr Branch. The entire layer is filled with a black water, through which motes of pale lumminesence drift. This lumminesence tends to stick to whatever it touches, and copereal objects and creature that stay on the layer for more than a few minutes are outlined as if by the faery fire spell. However, lumminesence carries with it despair. Every minute a creature sees the light, they must succeed a will saving throw (DC 20+1/every minute the creature has been on the 466th layer) or suffer from the effects of the despair spell, and suffers a -6 penalty to Will saving throws to resist the other effects of the layer.
Floating on the black currents is a faint, beautiful, ephemereal song. Those who can make out the words, which are in Abyssal, hear promises of every form of satisfaction and pleasure that they can imagine, along with promises of every pain they could ever feel. This song is fundamentally alluring, and any who hear it must succeed at a Will saving throw (DC 20+1/every minute the creature has been on the 466th layer) or be compelled to seek out the source of the song.
The layer is ruled by Kar, the Pale Deepone. Kar looks like a beautiful humaniod with utterly white skin. Those who see the Pale Deepone must succeed at a Will saving throw (DC 66) or suffer the effects of a fatal romance spell. Those who succeed at the saving throw see the cruel alabaster spines that adorn the form of the Pale Deepone. To those who have subcumbed to both the light and the song of this layer, these spines only add to Kar's beauty, and such creatures must succeed at a Will Saving throw (DC 66) or attempt to embrace the Pale Deepone, preforming a coup de grace on themselves using the Pale Deepone's spines.

New Spell
Fatal Romance
Enchantment (charm, evil, mind-affecting, death)
Level: Sor/wiz 9, brd 6
Components: V, XP
Casting time: 1 hour
Range:[b] See text
[b]Target: One creature
Duration: instantaneous, permenant
Saving throw: Will partial; see text
Spell Resistance: Yes

You create a resonance within one creature, causing them to fall in love with you completely and utterly. Their devotion to you is tainted with a feeling of worthlessness, however, making them belive that they can never be worthy of you. The target dies of despair.
If the target succeeded at their saving throw, they are merely subjected to permanent charm and despair spells.
XP cost: 100 xp for every hit dice the target has.




Next Layer 465: Antichamber of Sorrow
Cam S.

05-09-04, 07:40 PM
The Antichamber of sorrow holds a special position in the Abyss. it is not the home to a demon lord, it is not an abandoned layer, it is not the site of some great battle.

It does, however, serve an important purpose in the balance of the multiverse.

In all the layers, there is a special area designated to hold the souls of the unborn--the future madmen, murderers, and daemonologists of the multiverse.

An entrant to this layer would see a massive glass floor, beneath which are the faces of human beings--screaming, blinking, breathing, speaking, being corrupted by the terrible sights they witness.

The maddening sound of daemonic pipes filters through the air of this layer, and in the distance, it is possible to see dancing figures, playing flutes and other insturments (It is, however, impossible to reach these figures. No one is quite sure how or why this is the case.)

The most terrifying aspect of this layer, however, is the "sky". The Sky is actually a writhing, ever-shifting mass of darkness, with maws filled with teeth and flashing red eyes. flights of aerial daemons fill the sky--often serving as a snack for the great, undulating mass of the sky.

Anyone who enters this level must make a will save (DC 30 + Minutes in layer) or be sucked into the floor, driven mad, and reborn (as per the reincarnate spell, non-animals, only) with the automatic alignment 0f Chaotic Evil.

Next Layer: 9x10^75: The Seal of Eternity
Murr-Quan Lord #2

05-10-04, 12:48 AM
In accordance with the Rule of Three, there are three great mysteries in the multiverse. The top of Mount Celestia; the depths of the Abyss; and Sigil, the Center of All.

This layer is the culmination of that second mystery.

No one really knows what layer it is, but it's always an impossibly high number. It consists of an infinite stone floor, indented with crisscrossing grid lines. The sky is dark. Everything is wreathed in a chill, gray fog.

The Seal itself is a stone circle like a manhole cover, set into the surface of a raised podium. Small, spiny protrustions extend from the edge of the podium, as if clawing at anything on top of it. Parts of its base glow like torches, providing the only light to be found on the layer.

Nothing here is overtly dangerous, but there's no way to get off of the layer. Few portals lead in, and none lead out. Walking away from the podium is much like walking in circles; it seems that you're lost in the gray fog for awhile, until it parts in front of you and you realize you're back at the podium. Short of a Plane Shift spell, the only ways out are two; die of starvation, or open the Seal.

No one knows what happens if you open the Seal.

No one even knows what the Seal IS. Its very name comes from ancient records kept by the Yugoloths. Some people have theorized that it is a gateway to the Far Realms. They're usually the same people who think Chronias is a gate to the Positive Energy Plane. It might help to explain the reports, though.

Apparently, a long time ago a small group of Prime adventurers got stranded on this layer. After several days had passed and their rations had run out, they started to become desperate.

One of their number wandered off into the mists, while their wizard tried to figure out how to open the Seal for lack of a better idea. They finally just lifted the top on it ...

The one who'd gone off came back to find a small spatter of blood, on the rim of the Seal. Nothing else remained of his party, or their campsite.

Being an Elan, he used his psionic powers to sustain himself long after this time. And because of his race's longevity, he's still there today.

Or perhaps he opened the Seal ...





Up next is #208, the Layer of Icy Spheres.
PJammaGod

05-10-04, 07:57 AM
Hrrm, just my luck. The moment I return from a brief holiday in Sigil I manage to end up in one of the most frigid places in the multiverse. Wee Jas heart is warmer than this abominable place. At least the view of the sky makes such a trip worth it -Serai, Eloi Planeswalker.

The Layer of icy spheres is like a warped mixture of Carceri and Bytopia. The layer itself is more like one vast empty space, sporadically spaced with spheres of black and red streaked ice. These spheres fill the sky when gazing up from a sphere like stars, even glinting and shimmering in the frigid air. A travellers breathe seems to solidify upon exhalation, the air is so cold in this plane. An Aurora of light streaks across the night black sky all the time from the surface of various spheres, lighting up the cold darkness with motes of colour and beauty. A strange occurance in the Abyss, a plane so oppossed to anything beautiful.

Each sphere of ice could be considered its own minor plane due to their peculiar dimensional structure. All the spheres on the surface level appear finite in size, ranging from 10 to over one hundred miles in circumfrence. However if one uses a powerful enough fire spell or digs through the snow they find that the spheres are infact great frozen balls of water, with an ocean of inky black and ice cold water beneath the icey crust. If one is even foolish enough to risk swimming through this ocean they find it infinite in size. Some aquatic explorers have even been bold enough to swim countless thousands of miles into the icy ocean of a sphere only a few hundred feet across.

What lurks in these darks depths is unknown, creatures that have never seen light or tasted warm flesh. But they still hunger, and hunt.

Next Layer: Grimgaunts Haunt
FOOL

05-10-04, 11:08 PM
Reimgold's Report on the layer known as Grimgaunts Haunt

As I entered this layer, four things struck me as odd. The first was that I was not being viciously(sp?) attacked and mauled, the second was a strange tingaling sensation in my feet. The third was the absence of an evil murderous aura that generally surrounds layers of the abyss. The fourth was that there was no sign of the Fabled Grimgaunt. Upon closer inspection, I discovered that the tingaling sensation was caused by very very small flames spouting up where I walked. They were not large enough to do any sort of harm to anything but the smallest of creatures, but I did find it quite curious, so I bent down to investigate. Much to my, I found millions upon millions of tiny pores in the ground that shot up the flames. As I was inspecting this odd ground, I heard footsteps behind me. I turned around quickly, expecting a large monstous creature. I was not disapointed. It seems that Grimgaunt is a very large reptilian creature or about one hundred feet in length. The reptile started forward slowly, seeming to relish the flames in the ground. I teleported away as soon as possible.

I would classify Grimgaunts Haunt to be a class B threat to travelers. It is not likely to meet Grimgaunt in such a large place, but if you happen to, it is a wise choice to flee very quickly.

Layer 523,456,575: Triple Edged Sword
Ancient Baatorian

05-11-04, 12:09 PM
Layer 676 (if it's not taken): R'lyeh!:D

This layer in reality is nothing more than a huge layer of water, in which live the spawn of the master of this layer, the Great Cthulhu. Cthulhu is not really a demon lord, he is a great old one. now thanks to the idiocy of Ancient Baatorian, Cthulhu has been transported to the D&D Multiverse, where he will promptly drive everyone mad, and then eat them. :D
the Horc

05-11-04, 12:35 PM
Originally posted by Ancient Baatorian
Layer 676 (if it's not taken): R'lyeh!:D

This layer in reality is nothing more than a huge layer of water, in which live the spawn of the master of this layer, the Great Cthulhu. Cthulhu is not really a demon lord, he is a great old one. now thanks to the idiocy of Ancient Baatorian, Cthulhu has been transported to the D&D Multiverse, where he will promptly drive everyone mad, and then eat them. :D

Anikh: Ancient Baatorian, you are in violation of the rules of the "Layers of the Abyss" thread, both in letter and in spirit. Cease and desist lest we hunt you down and strip the flesh off you while submerging you in Holy Water. As your first offence, we will be lenient today. Be warned.
Ancient Baatorian

05-11-04, 01:32 PM
hrmmm, foolish mortal, nowhere in your human rules does it say that the great Cthulhu cannot be mentioned. anyway, holy water won't hurt me cause...

I'M A LANTERN ARCHON!

GO INSANITY!:D :D :D :D
the Horc

05-11-04, 01:37 PM
'nother note: Don't make mention of RL in this. It's what killed the last thread. (specificly Barny and Toys R us) I know you might think it's funny, but please don't do it, if only for your own sake, Ob_Deamon doesn't take too kindly to people who post, ah how should I put it, stupid layers.

... but NOTHING from RL will be tolerated.

Anikh: This includes the Lovecraftian stuff. Also, you're not supposed to go out of order.
Ancient Baatorian

05-11-04, 02:03 PM
awww...fine
*lantern light goes out*
AlexBurel

05-11-04, 02:05 PM
Triple edged sword:

People often forget that intellegent weapons are people too ---Tor timesplicer

This layer is a vast wasteland extreamly hostile to life. The sky is filled with sulfuric acid, the ground is covered in rot grubs and the only feature of the layer is a giant portal to the Far Realms. Beings from the Far realm constantly attempt to enter into the multiverse through this layer, but never succeed, for guarding the portal is an immortal who has dedicated his existance to slaying the creature they try to cross him. His name is the triple bladed sword, for he consists of three swords each of which moves in tandem with the others. It is unknown how long he has been here, but he will defend it all through eternity with nothing more than his body and the knowladge that if they slip through, chaos will reign.

Next layer 43049-43067 Spiral of Archelnopelies
FOOL

05-14-04, 08:31 PM
Originally posted by AlexBurel

Next layer 43049-43067 Spiral of Archelnopelies [/B]

Slag Pit Syndrome :D
AlexBurel

05-14-04, 09:47 PM
Actually it isn't, Archelnopelies is just a name I made up out of nowhere, I was looking for something archaic to represent a demon lord and well...
the Horc

05-14-04, 09:50 PM
Don't worry, I'm on it.
the Horc

05-14-04, 10:18 PM
Ther are fools who believe that there lies some great prize atop the spiral. I climbed it myself and I can tell you that the only prize you get for completing the ordeal is that you are no longer climbing the spiral. -Anikh, the Cursed Wanderer

layer 43049-43067 Spiral of Archelnopelies

The vast spiral which seemingly spans several layers is home to the Demon Prince Archelnopelies. The spiral itself is actually one single layer, but its first Abyssal cartographers made a mistake in classifying it, and when it was realized that the 18 layers was actually 1, they simply included a footnote rather than trying to rewrite the books. This was before the Numerex layer classifications were made general knowledge amongst planar cartographers.

The spiral suppresses all teleportation effects, so that anyone who wishes to proceed along must either climb up or down the spiral. The climb is slightly difficult, but anyone who is surefooted can easily enough transverse the ordeal. However, be warned that Archelnopelies has a deal with Pazuzu, letting him and his minions the right to pick off any creatures climbing the spiral. Half of all those captured go to Archelnopelies. Of course, there is the usual demon backstabbing with this deal, but so far there has been no formal (or informal) declaration of war because of it.

Archelnopelies himself lives on the opposite end of wherever the person climbing it starts. This is a little confusing for those that are not aware of multidimensional perceptional relocation. Essentially, his golden palace can be in two places at once, but you only see it at one place. Should a person cast True Seeing at the base, it allows you to see that there is in fact some residue there, however, you couldn't see the palace because it isn't there, it's on the other side relative to where you are.


Anyone who succeeds in climbing the layer is greeted by beautiful creatures who invite you to the palace to celebrate you success. To that end, you are led to a glimmering golden palace, where you invited to spend the nights feasting and celebrating your success in opulence. Unfortunately, these are all demons in disguise, wanting to fatten you up in order so that they can torture you, eat you, and destroy your soul. Though something like this should be obvious, the simple fact is that the entire spiral and the air around it is saturated in a latent euphoria inducing substance, one that when combined with the catalyst that is in the air around the castle, makes whatever victims that arrive incapable of realizing the truth.

Archelnopelies is a huge Glabrezu, and some believe him an emulator of Graz’zt. Whatever his relation to Graz’zt, he does enjoy tempting those within his clutches, though when he’s done, he is content to simply eat his victims or throw them to his minions.

Next up: layer 930048, the Flesh Torn Asunder
Sarelle

05-15-04, 06:42 AM
Layer 930,048: The Flesh Torn Asunder

"If there were one word I would use to describe the Abyss, it would unimaginable. Unimaginable evil, unamaginable depth, and unimaginable horror. The last one is epitomized by the layer named the Flesh Torn Asunder. But it is only the visitors who find traversing the eternally rotting body of a giant horrifying, us demons really rather enjoyed it. I recall Lord Jokke has what wealthy materials might call a 'summer house' there."
-extract from An Insider's Guide to the Depths of Evil, Freiá the Repentant (Succubus) and Ansoul the Delivered (Bar-lgura)

This layer is indeed made up of a rotting giant corpse. The body is the layer, the layer is the body and so forth. To whom the body belonged is another of the great mysteries of the Abyss, but it is believed he was a demon prince who severely ticked off Demogorgon. Upon his death the carcass expanded until it was too big to remain on the layer, so it fell down and became a new one. His fate certainly would serve as an effective warning, had anyone known its origin.

The layer is particularly nasty for extraplanars, who are not used to seeing peeling organs, squishy skin and slimy seas of body acid and flesh. The stench can kill in some areas, whilst flesh-eating demons and demonic dire rats burrow holes into the molding crevices. The only 'safe' haven is where the brain would have been - there a powerful hezrou named Uk'asd reigns, demanding great cost from anyone who seeks shelter. Uk'asd believes he rules the layer (he's wrong) and sees it as his right to 'contribute to the decor'. This rather gruesome mockery of material standards, shows his character, as his favourite cost for entrance is the twisted inside out bodies of one of the party. They hang on the walls of his halls. He achieves this through his possession of an exact replica of the Despoiler of Flesh artifact, held by Tapheon of the Fortress of Indifference.

(Sorry for the gore :D. I had a very BoVD theme in mind.)

Next layer - 8,118: The Chill of the Emaciated Hand
Ob_Deamon

05-15-04, 04:15 PM
Oh Graz'zt, dear Graz'zt. How do you like my gift? A little irony never hurt anyone. Its alot of irony that you have to watch out for...
Bippy, Clown Prince of Evil

Part of a rapidly growing cluster of layers at the end of one of the smaller offshoots of the Abyssal Branch of Decadence, this layer is a frigid and baren city of jumbled, ramshackle buildings and old, wasted spires. Ancient, emaciated fiends roam the streets of the once decadent city, their bodies twisted by eons of drug use, orgies, and glutenous binges. Ancient, hiddeous succubi congregrate on the street corners, offering their horriffic wares.
The fiends seem to have lost their desire to dominate, to destroy. All they want is the next fix of their particular obsession, be it drugs, sex, food or any number of vices.

Being and end layer to an offshoot of decadence, this is not suprising, or unusual. Most offshoots of decadence end in such layers, all the life and passion of the main branch withered and dead. What is startling about this layer is that it is spreading. Like a cancer, this layer's ruin and decay has begun to infect the surrounding layers. Whats more, this layer, and the layers it has infected, seem to demonstrate a preverse and macabre sense of humor. The fiends labor to gain what they desire, yet to their jaded tastes, nothing satisfies. There is also the presence of a small, unidentifiable sub-layer attached to the layer to worry about.

Next Layer: Layer 7,564 Gift of Life
Adrez Nesnsid

05-15-04, 04:59 PM
Originally posted by Ob_Deamon
...Part of a rapidly growing cluster of layers at the end of one of the smaller offshoots of the Abyssal Branch of Decadence, this layer is a frigid and baren city of jumbled, ramshackle buildings and old, wasted spires. Ancient, emaciated fiends roam the streets of the once decadent city, their bodies twisted by eons of drug use, orgies, and glutenous binges. Ancient, hiddeous succubi congregrate on the street corners, offering their horriffic wares.
The fiends seem to have lost their desire to dominate, to destroy. All they want is the next fix of their particular obsession, be it drugs, sex, food or any number of vices....

Perhaps after the passage of enough time this layer will fall out of the abyss and merge with carceri or hades (This layer sounds quite a lot like hades), in a manner similar to the way that arcadia lost its former bottom layer to mechanus.
Ob_Deamon

05-15-04, 11:55 PM
Originally posted by Adrez Nesnsid
Perhaps after the passage of enough time this layer will fall out of the abyss and merge with carceri or hades (This layer sounds quite a lot like hades), in a manner similar to the way that arcadia lost its former bottom layer to mechanus.

I don't really see Bippy's little prank sliding off... It would probably collapse before that.
the Horc

05-16-04, 02:49 AM
Hehehe... the joke's on him. I'm still alive! -Anikh, the Cursed Wanderer

Layer 7,564 Gift of Life

This layer was originally designed by Lord Jokke to be an Irony layer. The idea was that one out of several thousand individuals who were subject to one of his more fatal practical jokes, rather than dying, they would end up here. Thus the name.

Unfortunately, anyone who happens to be on the layer more than 5 seconds gets dropped onto the layer below, called The Gods Giveth and the Gods Taketh Away. Anyone on this layer is immediately dropped onto a zero friction, high gravity force slide. From there, they drop down, witnessing images of every individual that has ever been hit with one of Lord Jokke's pranks. Most people end up dying from either starvation, intensive gravity destroying their bodies, or simple terror from witnessing the most sadistic pranks ever made, in graphic detail. If one teleports out, no matter what, they end up in a random plane in a random place. It is not uncommon for those who leave to find themselves inside a wall upon re-entering, or in some place that is highly dangerous to them. However, unusually powerful individuals who make it are allowed to leave, however, it should be noted that the exit is into a portal that randomly delivers you into a place that is highly inconvenient. Occasionally, they get dumped into palaces of Demon lords, or into the fiery pits of hell, or into one of the cells in Carceri. Usually, the spirit of the slide will read your mind and dump you into what it thinks would lead to an ironic end, though if it can't read your mind for whatever reason, it will simply drop you into someplace that is typically fatal. Needless to say, none of the participants are amused at the end of the ordeal.

Next up:

Layer 282877: The Training Grounds of Ragnarok
legacyheir

05-16-04, 12:26 PM
"Huh. So this is what the end of the world looks like."
Jude, the Lawman

It is on this layer that the Ragnarok, the war which will slay the gods, stays. This layer is dangerous, as it is a constant, chaotic pit of destruction.
Ragnarok is actually a disease that will strike down the gods come the end of the world. Only a few will escape its wrath.
The disease, for some reason, only can affect those who have at least a divine rank of zero. However, when it does affect such a being, they must make a fortitude save (DC 90), except that it is an actual roll. No matter what rank, they must use their forittude modifier alone. They cannot say that they instantly make the save (needless to say, making the save really doesn't happen that often). If they fail, they begin unleashing all of their power. Every spell that they have is cast onto random targets around the multiverse. Their salient divine abilies trigger in random ways across the mulitude of planes. Eventually, the deity does die. However, this ravaging of the deity's power also causes the deity's followers to unleash their divine spells (if any) before losing contact with their god. However, nobody knows how the disease can travel...

3566742- The Dragon's Tower
FOOL

05-16-04, 07:53 PM
From the Jornal of Fronz Quilek

Day 1
That idiot wizard screwed up the teleportation spell! I don't belive this! I seem to be stuck in some sort of very hot place. The Plane of Fire perhaps? I'm going to kill that wizard the next time I see him

Day 2
Today, I set up camp. I wonder if my friends are looking for me..... of course they are! What am I thinking? I thought I saw a large shadow a few minutes ago, but I'm sure it was nothing.

Day 3
Oh Gods, I saw that shadow again! It was HUGE! I'm going to need to move my camp.

Day 4
As I was moving my things from camp today, I noticed something very strange. It seems that there is a large tower in the distance. Could it be the fabled city of brass? I will head in that dirrection. I need to move now. That shadow seems to be more and more frequent latley.

Day 5
If I'm estimating correctly, I should be about halfway to that tower. Maybe if I move quickly, I can get there before nightfall.

Day 6
Oh Gods Oh GODS! I saw the owner of the shadow today! Oh GODS!!!!

Day 7
I don't belive this is the Plane of Fire anymore. This is not the city of Brass! Just some broken down old tower.

Day 8
Noooo. I think this thing is going to eat me...... why me? A curse on that incompitent Wizard!

Day 9
Hahahahahahahaha!!!!! Scale! Teeth! Fire! Lighning! Hahahaha!!!!!!!! His name is-
*No more can be read through the blood*

Layer 4,634: Wooden Fate
AlexBurel

05-16-04, 09:29 PM
Layer 4,634: Wooden Fate

Note to self: reduce growth rate next project.
--Tor Timesplicer

This layer is one of Tor's earlier experiments. At one point, he discovered a sample of a vine floating within the Negative Energy plane. Curious to how it could withstand the life draining energies, he took it to a battlefield in the abyss and experimented on it in a dome. However, it turned out that the vine was a big BIG problem. In addition to being almost invulnrable, it soon proceeded to expand exponentaly once out of the void. Like kudzu, onyl much worse, it soon burst out of the dome and proceeded to cover the entire layer, turning it into little more than a giant net of vine. Any creature that comes here soon gets smothered by the vine, or entombed by it if the creature needs no breath. Tor has abandoned the layer, figuring it too much of a hassel to remove the vine from an already deadly plane.

Next Layer: 2,435,434 Vault of Secrets.
the Horc

05-17-04, 12:31 AM
Hm, so that's the deal with Lord Jokke. -Anikh, the Cursed Wanderer

Layer 2,435,434 Vault of Secrets.

According to any legitimate scholar of the Abyss, this layer does not exist. There existed legends of a place that housed the secrets of the Proto-Retriever, the first Retriever ever built, a creation that broke off and began to work for itself, working within its own obsession to recover secrets and bodies. It brought everything to this layer. It would use the information to corrupt, destroy and blackmail whatever it could.

The truth is that there did indeed exist such a creation, but what people are not aware of is the fact that the layer was moved after some breach in security. It recreated the layer as a figment inside the mind of a mortal. Such a mortal would be vaguely aware of the existance of the tome locked within its mind, but the first attempt to recover the information will cause the individual to see the vault, and its 32000 replenishing Symbols of Greater Madness Runes that guard it. Such an occurence usually destroys the mind of whoever tried to recover the memory. As such, the layer only exists within the ramblings of certain madmen.

The vault contains secrets unabound. There is information on just about every major player within the first 90 layers of the Abuss, and lots of information about other sections of the multiverse. Anyone who recovers this vault would have untold power of information. It is fortunate that the original Retriever was far too locked in its original programming to be interested in using the information to bring down the Multiverse.

No one knows what truly became of the Retriever, but rumors are that it met an untimely end as it failed to be sneaky enough around the wrong Demon.

Next up: Layer 382999, The House of Delights and Pleasures.
Sarelle

05-17-04, 06:33 AM
Layer 382,999: The House of Delights and Pleasures

"The dancing of mortals is an expression of foot-loose freedom, an art embodying liberty. Only the Abyss could turn it so effortlessly into a requiem to slavery and suffering. My memories of the House of Delights and Pleasures are all so very warm in my absent heart, which means, as a demon, I enjoyed what I did there. It is the curse of Ansoul and I that neither of us can ever be free of what made us creatures of the Netherlands."
-extract from An Insider's Guide to the Depths of Evil, Freiá the Repentant (Succubus) and Ansoul the Delivered (Bar-lgura)

No house to speak of, save one built to satisfy the name of the layer, rather than the other way around, this layer is a sea of islands of cracked rock and jagged iron. The sea below the islands is quite wonderous - it seems soft and silk-like when looking at it, with intertwining colours of brown, beige and caramel. And unlike normal waters, though it undulates and billows, it never has waves; the surface is never broken. It is more like a moving plateau of sand dunes, than a sea.

Upon each of the small islands are a cluster of menacing iron columns with heavy chains hanging from the tip. These chains are fastened to various fey creatures - satyrs, nymphs, pixies, centaurs and elves - around the neck. The magic of these chains instill in the captured fey a constant urge to dance and cavort with one another, in an awful mockery of fey revelries.

The dancers are all withered and wasted and barely aware of their surroundings - the collars keeps the need for eat and sleep at bay, but still the dancers wish to do so. Each island is guarded over by a druj - a horrible feral kind of demoness, a succubus and and an incubus. They all report to the largest island - lorded over by a decadent cabal of marilith. In turn, the marilith are advised by the command of the layer above - the Raging Halls of Lust, though it is believed that the Queen of Air and Darkness also has something to do with the House's authority. All these levels of command are odd for the chaotic Abyss, and it is believed that a deposed archdevil may have come and lorded over the layer, many millenia back.

The oddest part of the layer is an island utterly different from the others. A night hag, named Wetch, seems to have bought it somehow, and has set up a range of portals to the material world around the edges. These portals are all one-way and originate in areas such as sylvan woodlands and dark forests. The house Wetch has built - in this layer, because Wetch wanted to be 'the house' of 'the House of Delights and Pleasures' - is made of sweet breads and sugar-foods. Tempting to lost wanderers and curious fey alike, Wetch sells the unfortunate fey onto the demons of the rest of the layer. The humans and other visitors tend to disappear.

Next layer - 97,190: Jarutharz, the layer of the Watching Ones
PJammaGod

05-17-04, 11:37 PM
I've been called an ancient watcher from time to time. These beings however put me to shame. Pity their knowledge is dilute insanity. -Serai, Eloi Planeswalker.

Jarutharz is the layer of the blind seers, the sightless watchers and imperfect prophets of the abyss. The layer consists of one giant cavern, its vaunted ceiling lost into miles of abyssal smoke, haze and clouds. The ground itself is like unworked limestone eaten away by water from countless millenia ago. Pools of stagnant water, continent sized staligmites and staligtites break up the otherwise monotonous stone terrain. Demons and other beings of maddness and evil live on the plane, searching for anything to feed upon or toture.

The only reason that this plane is even cataloged or visited is the presence of the sightless watchers. These beings appears as deathly gaunt tall humans, perhaps seven ft. tall, with maggot white skill and empty sockets where their eyes should be. It is said that looking into their vacant sockets is to gaze into insanity itself. The sightless seers live in small enclaves borrowed into large enough staligmites scattered throughout the plane. They are willing to do a "telling" or fortune reading for a price. Most aren't willing to pay it but for those who do they receive the information they want.

Of course what the seers don't tell anyone is that though they may be very accurate at their fortellings, it is the act of trying to peer into the future that sets its course. Most of the time the blind watchers tell their customers only of death, horror and insanity, hoping to provoke them into following that path. Most people are driven mad by the horrific future they are fortold to live.

And if the watchers are wrong, they have more than enough money to pay some Yugoloth mercenariers to see to it that their viewing does come about...

Next Layer: 789,890 - The den of the carrion gods
DevilKing

05-19-04, 12:47 PM
:b:789,890 - The Den of the Carrion Gods:b:


This layer of the Abbyss is constantly clouded in a strange green necromatic fog. This fog has absolutely no effect on the living (exept for impared vision as in a regular fog), however, it has an adverse effect on the dead. Anyone who dies in it is instantly effected by the spell "animate dead", and any dead bodies that may be brought in are put under the same effect as soon as they enter the fog.

The fog was created by the wretched Galbrez, or Carrion Gods in order to gain vast numbers of demons under their power. Any undead made by the fog are put under their control. They dwell in a stone fortress in the center of the layer. The three Carrion Gods are a Balor, Glabrezu, and a Vrock. Their fortress is guarded by the stumpling corpses of fallen demons and outsiders.

Outside of the fortress are the walking remains of demons searching for those those whose blood still flows. Undead Bebilith rise from the fog as rotting Vrock fly through the air hunting the living. They are determined to keep their masters as the only living things in the layer.

The Galbrez's horrible numbers eternally grow. They will one day invade neighbor layers and even other planes if they are not stopped.


:b:Next layer: 198,237- The Eternal Pandemonium of Herazu:b:
Flame_Drake

05-20-04, 01:55 AM
:b:198,237- The Eternal Pandemonium of Herazu:b:
This layer is the embodiment of chaos within the Abyss. Anything and everything from demons to achrons can be found on the plane. The trait that all planer travelers find help is that this plane holds portals to every plane in the multiverse. In the center of this infinate plane is the ancient palce of the demon lord Herazu. It was he who created the plane and from his fotress hecould control all of the portals on the plane. It is belived by demon scholars that he wished to conquer all the planes, but fell when he attempted to invade the Far Realm. It is also rumored that at after Orcus fell to Demogorgon he discovered a powerful artifact that was found by Herazu in the Far Realm and that it added Orcuses return to power.

Next Layer: 6.022x10^23 the mole
Agamemnon, Tiefer

05-20-04, 10:15 AM
I had typed this yesterday prior to leaving work, but I didn't get the opportunity to share it. I realize that the slot has been taken so I'm sharing it for sharings' sake. Enjoy!

Originally posted by DevilKing
:b:Layer 198,237- The Eternal Pandemonium of Herazu:b: [/B]

“ Shâriputra (sharishi), all these elements (kono shohô) having the aspect of the vacuum (kûsô neither shite), they are born (shô zezu) neither do not disappear (metsu zezu), they neither are soiled (akatsukazu) neither pure (kiyokarazu), they do not grow (masazu) nor do not decrease (herazu). This is why (kono yueni) in the vacuum (kûchû neither wa), there is (... naku...) of form (shiki), either (... naku...) of feeling, perception, construction nor of conscience (jusôgyôshiki).

Text taken from Hannya Shingyô Sûtra, which are sûtras in Indian of the Perfection of Wisdom (prajñâ pâramitâ) that were presented in China & Japan as a kind of creed to the magic powers. There are several translations in Chinese, that of Xuanzang (J Genjô, 602?-664) is psalmodiée daily in the temples Japanese Zen.


The Eternal Pandemonium of Herazu is an immense vertigo of bright color flashes, intense sound and piercing light. All manner of cries imitate the sufferers of an unseen session of torture. The sound is so intense that it is more felt than heard; indeed, one can even “see” the cries as they circle through the air before making another pass by the visitor. Although they cannot do physical damage, the cries can wreck havoc on the emotions. Any manner of emotion ranging from bottomless sorrow to unbearable pain to uncontrollable rage will slash through a traveler’s emotional stability. If proper precautions are not taken to safe guard against this psychological assault, a berk can be rendered to a drooling, mindless wreck in a matter of minutes.

There is no oxygen on this plane and it resembles somewhat of a vacuum. Gravity is also suspect, but for the most part, a solid weight will stay on firm ground. That is to say, occasionally (with the right amount of speed), a body may be able to run up the side of a wall; ceiling walking is out, unless that is a special or natural ability possessed by the walker. Walking resembles how a body would move if its feet were made of lead while walking through wet cement; overall movement is difficult.

The terrain is subterranean and resembles a large cavern. It is not entirely closed in and a gray, hazy sky can been seen in the several opening on the rocky ceiling. Flash storms erupt abruptly with peeling lightning and thunder. The lightning is both blinding and deadly as it randomly strikes the terrain. Occasionally an unusual surge of acid rain will erupt from the “earth” towards the heavens. This traumatic outburst of acidic liquid contributes to the openings in the cavernous ceiling. Sods caught in a direct flow of “rain” will have to save as if under an attack of an adult black dragon’s breath weapon.

At the heart of this madness is a throne carved out of the rocky floor. A lone skeletal figure is bound to this throne by chains that appear to made out of every substance other than metal. Upon closer inspection, the bound figure is what remains of Herazu, a hezrou demon that sought to control this violent layer. For his folly, he bound by all of existence’s most harmless items (i.e. blades of grass, a child’s hair, seaweed, etc.) to impress upon him his overall insignificance. In return, the layer borrowed his drive for domination and warped in its own delusion so that the two joined in a symbiotic state to form the madness that physically now exists. Although he has the appearance of death, he is very much alive and is completely aware of his surroundings. He cannot leave his imprisonment willingly, nor will he attempt to persuade the visitors to free him for in his mind, he is king over all he sees. He cannot physically attack anyone, but the physical components of the plane will prevent any tampering with his person.

NEXT LAYER: 6.022x10^23 the mole
AlexBurel

05-21-04, 07:34 PM
6.022x10^23 the mole

There are two main definitions of a mole, one is a burrowing animal-the other is a dark spot on the skin. This takes the worst aspects of the two and blends them together.

----Tor Timesplicer

This is not so much a layer, than a gigantic animal the size of a planet. A hidiously deformed mole covered in fur, this "layer" finds other nearby layers and proceeds to tear them up, destroying everything inside. Because of this, abyssal powers have banished it to a realm quadrilllions of layers below any other known ones. It is, however, said that if one were able to find this animal, the hair would be useful in making objects of increadable strength and power.


Layer 309,345,643 Realm of that which should never have become.
thasis

05-21-04, 08:29 PM
Layer 309,345,643 Realm of That Which Should Never Have Become is a layer of utter chaos. It was taken by the Devils in 999000 BC but never tamed. The demons willingly gave it to the devils because it was to uncontrollable and chaotic for them. 12 years after the capture the layer itself exploded killing everything on it. 2 years after it reformed and became slightly stable for 2 years. After 2 years the plain went back to its old chaotic self. The plain is currently inhabbited by a group of rouge demons as uncontrollable as the plane itself called "??!!!@666Gil". They were a former blood wars clan droven beyond there mental limits during there 5123rd battle. They fled to this layer shortly after there mentle breakdown. Anyone who gets in there turd (demon or devil) is killed.

Layer 666666666 The Layer that Lives and Breathes
AlexBurel

05-25-04, 06:03 PM
Layer 666666666 The Layer that Lives and Breathes

Some people claim the Abyss is sentient. I doubt this, but there is at least one layer with more than a slight intellegence.
----Tor Timesplicer

In the 57th year of Factol Haskinier's (SP?) reign, a group of primes decided to explore the Abyss. Only one returned, stumbling out of a previously unknown portal in the Slags of the Hive. He was completely insane and was commited to the gatehouse in Sigil shortly after his arrival, screaming about "Things, THINGS, running around where we are. THINGS that slip through reality like a fish through water and a xorn through EARTH! THINGS---" What little is known about the layer he went to is discerned from a mostly destroyed journal he was carrying at the time. The recoverable fragments are as follows:

Jamnite 3rd: It is dark, very dark. We float in a void of darkness. The only light comes from our lamps and a small ball that seems to float miles away. We are going to investgate.

Jamnite 45th: We have been traveling for weeks now. The Dead travel area, origonally thought to be a localized effect, seems to emcompass the entire plane. The light seems closer, but in darkness it is hard to tell. For the last couple days, we have been hearing this omnipresent breathing sound, almost like something is in the darkness.

Klentike 14th: Reagwald is dead- we are not sure how, one moment he was walking with us, the next he slumped down-his life force destroyed. Errival cannot raise him-something is stopping the spell from taking effect. I wonder if the breathing--(The reamainder of this fragment is illegable)

Trental 1st: The light hovers in the darkness, it seems to get closer but never really reaches us. Maybe it's not there at all- maybe its just a cruel trick to prey on our hope. Janice and Reagald and I are the only ones left. The rest jus--(another charred fragment ends here)

--HEY ARE COMING! I KNOW WHAT IT IS NOW! I WILL GO SOON AND THEN IT SHALL COME, THE LIGHT THE INFERNAL LIGHT IS TRAPPING---

--The last almost AS if IT IS MOCKING ME feeling my MIND and probing my SOUL waiting FOR ME TO RIPEN!--- It APPROACHES NOW! I AM DONE FOR---

---------Excerpt from "Layers of terror. The first seven million layers of the Abyss."

Next Layer: 4.324456*10^34 to 7.44*10^54: Those that are.
PJammaGod

05-26-04, 08:57 AM
"An ironic name for such a cunning plane. Perhaps they should have named this place Those That Will Be. I only fear that the mortals will wake up too late to the storm that is gathering on their worlds" -Serai, Eloi planeswalker.

Those that are is a staging ground to a long planned assault upon the prime worlds by the demons. The plan has been in effect for close to 400 hundred years and will take many more to come to fruition. A balor Spymaster by the name of Jafesto the Sly spearheads the campaign to secretly invade and take control of the prime worlds one by one.

Those that are is an unmarked endless grey plane with smokey clouds and a blood red moon providing the light. Across its blank surface are dotted small outcroppings of obsidian carved with dire runes and magical invocations. These ancient spells draw the most corrupt, decadent and maligned souls that are drawn to the abyss to here. They must also be extremely malleable.

From here the army of spellcasting Mariliths under the control of Jafesto scry the prime planes searching for soon to be born mortal children. When they locate a potential host Jafesto channels his abyssal might through an artifact known as Those That Are to tear away the fledgling soul of the unborn child and channel the abyssal soul into its place.

From here the child is born touched by evil and a cunning beyond its years. The child knows from a young age that it is part of secret army of sleeper agents. When sleeper agents have made their way into positions of power and authority the demons will strike, opening portals to the prime worlds. The agents will aide their masters in taking control of the worlds and its vast resources to be used in the Blood War.

But the demons are nothing but patient. They are far too few agents in the mortal worlds, only a few million at most. They far more to complete their plans and nobody is sure when Jafesto will call the strike...

Next Plane: Those That Will Be (so its plagaristic, it still sounds cool)
the Horc

05-26-04, 03:09 PM
Remember me. Remember my face, my voice, my name. Remember them, burn them into your heart and soul. Burn them into your very primordial essence. I want you to remember, so that when whatever mortal body you've stolen finally rejects you and spits you back down here, you'll know who to run from. -Anikh, the Cursed Wanderer.

Those That Will Be

Here is the layer where the souls of the corrupt are trained for their fiendish task of taking over mortal worlds, as mentioned in Those that Are. They are forged into the fiendish image that they are required to be, and specially trained to house the knowledge that will make them useful to the Abyss. In addition, they are made so that their overwhelming aura of Evil is not given away. Such actions are necessary as to make sure their cover is not blown. Indeed, much is done to make sure the entire operation is kept as secret as possible. It is, in fact, the secrecy aspect that makes the oeration so slow moving, as souls cannot be forged indetectably so easily. However, given the uncharacteristic patience of the demons, it is not as big a problem.

Next up: Layer (3.0233*10^16 + 8.2910^10+ 28887) Hated Domains of Kala'Drun
PJammaGod

05-27-04, 05:12 AM
Sometimes Demons are overachievers when forming suitable punishments and torments for those souls sent to the Abyss for eternity. This plane is just one such example." -Serai, Eloi Planeswalker.

The layers spanning the Hated Domains of Kala'Drun are a myriad example of demonic ingenuity and malice personified. It is known that many of the darkest sins commited on the mortal worlds are brought about by hatred and it is here that such perpetrators are punished for all time. The multitude of planes each deal with a different kind of hatred, be it ethnic, religious, physical, sexist or otherwise.

Each layer is constructed as the ultimate confrontation where the souls of the hated damned are tormented by their worst sins. Layers where everyone has more than them, speaks or looks different from them or even has a different soul from them all exist. Some planeswalkers theorise that these are not separate layers but one gigantic merged layer linked with the Plane of Dreams, with small baubles of thought making up each souls personal torment. Worst of all no matter what the soul does they are punished for it, driven mad by the lack of understanding for their punishment and their inability to do the right thing and seek attonement for their evil in life.

But across the various planes stretches a far greater evil, Kala'Drun itself. A gesalt conscioussness of all the pent up hatred and malice of these planes, this being of shadow and pure undiluted thought feeds and grows on the hate of those souls sent there. Eventually every soul sent to these layers of the Abyss go mad and dissipate into nothing, literally merging with the plane and therefore Kala'Drun. This being, this demon of elemental hate is yet to awaken into consciousness, but woe betide the day when it does. For on the dawn that Kala'Drun stretches forth its hand, the multiverse will consume itself with hate unparalleled.

Next Layer: Layers 1997342 to 1997420, The Halls of Terror (since we're going with a diabloesque theme here)
thasis

05-27-04, 10:10 PM
Layers 1997342 to 1997420, The Halls of Terror

The Halls of Terror are a group of layers so close that creatures from on layor are constantly slipping into another layer in the Hall of Terror. The Halls are a training place of the ultimate warriors of the abyss "The Silent Assasin". The "Silent Assasin's are a group of Demons that all know how to change forms at will and no how to bluff, sneak, and know how to use a blade to deadly effect. Knowone except maybe Asmodeous or the othe Lords of Hell have ever survived a attack by one of the "Silent Assasins". I Thasis, was one of the few demons experinced enough to be excepted in the ranks of the Assasins. After 10,000 years of loyalty to hell I quit and now I'm telling you. I hope you learned enough to know to stay out of the way of a "Silent Assasins" way.

Next Layer: 1,978,666 The Layer of Many Blades
aharumazda

05-28-04, 05:22 AM
Layer 1,978,666 : The Layer of Many Blades

In this layer, the very ground that you walk upon are littered with blades of all kinds. Small razor blades to big bastardsword blades. And whenever there is rain, it's raining blades and when there is a gust of wind, it will blow more blades. In fact, should you even inhale deeply in this layer, you'll be inhaling million microscopic blades that will slowly cut your lungs and your arteries giving you a slow and agonizing death.

Here only the blade demon can survive. A creature that have an aura of blade surrounding it that will cause damage to anythin near it.

Next Layer : 90210, The Mindless Layer
FOOL

05-29-04, 06:54 PM
Kind of a silly name for an intelligent layer, don't you think? -Kashei the Immortal

This layer, is one of the most puzzling places ever to be seen. The landscape is very red and giving, "almost like flesh" many a hapless traveler has thought. In the center, there is a huge gapeing mouth (think of that big pit monster in the unedited version of the return of the Jedi) and in the corners there are gigantic yellow eyes, that look almost exactly like cats eyes.


The layer has the barest amount of inteligence. It's only purpose in life is to eat. It was only given a "mind" so that it could tell if the meal was too powerful. It speaks no language, nor does it respond in any way to telepathy. It only eats. The underside of the layer has quite a large bulge, leading many to belive that it does not digest its meals. That certainly has not helped any to escape it though. If the victem proves difficult to capture, the layer emmits a ear wrenching screech. That usually proves to work a lot better than it's teeth.

Layer 764: Melting away
thasis

05-30-04, 12:28 PM
All it didz was dripz. But stayz away fromz the dripz. Theyz burnz - Goblin Shaman who stumbled on a unknown lair of the Abyss

Lair 764: Melting Away has a normal ground of rock and lava but he sky... You don't want to mess with the sky. It's evil, the sky is. The sky is made of a oozey substance that works as a acid. The sky constantly drips this acid like ooze. The drips are from the size of rain drops to the size of mini vans. The best description of the plane is, IT BURNS!!!!!! IT BURNS SO MUCH!!!! HELP ME!!!!! IT BURNS!!!!!

Layer #1234567890 The Lair of Mathamatical Chaos
the Horc

05-31-04, 12:58 AM
THEFOURTHEFOURTHEFOURTHEFOUR
THEFOURTHEFOURTHEFOURTHEFOUR
THEFOURTHEFOURTHEFOURTHEFOUR
THEFOURTHEFOURTHEFOURTHEFOUR
THEFOURTHEFOURTHEFOURTHEFOUR
THEFOURTHEFOURTHEFOURTHEFOUR
THEFOURTHEFOURTHEFOURTHEFOUR
THEFOURTHEFOURTHEFOURTHEFOUR
THEFOURTHEFOURTHEFOURTHEFOUR
-Exerpt from the text written across the layer of Mathematical Chaos.

Gotta hand it to Numerex, he really hated that four. -Anikh, the Cursed Wanderer.

Prior to his obsession which ultimately drove him insane, Lord Numerex was a mighty Abyssal general. After some incident that is currently too old for any reliable records to exist, Lord Numerex went into seclusion, where he conducted his explorations. After he snapped, he was seen with his personal guard of Simulacrums and his army of Retrievers jaunting all over the Abyss, with his wails filling whereever they went. This layer contained the last known sighting of Lord Numerex. Here, he set about conquering the layer, and when the last of those who were in the way were finally destroyed, he had his army scrawl along the whole entirety of the layer various lines involving equations, numbers, and sentences about math. None of the scribblings make any sense, however, this may be due to the fact that no one wants anything to do with anything touched by Lord Numerex, so no one stays on the layer long enough to try.

This layer is random beyond belief. Anyone trying to discern patterns will invariably go crazy, and anyone trying to make sense of any sort of math will instead blow their minds. The layer shifts and moves, as the words move around and fill into each other, only to reform every so often. The words appear everywhere, from sitting under a tree to nailed to the sky. Wherever the words are, they help sow confusion everywhere, as travelers may find themselves being attacked by them too. The purpose of this layer, seems to destroy the faith in math that someone would have. Of course, no one really knows this, and they typically just try to leave ASAP, ultimately unaffected.

Next up: Layer 3'029'203'423'848: The Unfelt Hate
legacyheir

05-31-04, 01:20 PM
"I knew that when you hated someone that it hurts the world. I didn't know that it applied to more than expressed hate."
-Peterson the Duelist

The Unfelt Hate is a place where all hate that is held in is found. Here is where the hate that the oppressed slave felt toward his master meets that which the fighter felt for his rival.
The place is guarded by the Hate Dragons. No one ever wishes to come here due to the fact that they might see the hate that someone felt for him or her.
When the world ends, the Hate Dragons will be unleashed upon the world. They will show everyone the hate that was felt for them.

Next Layer: 3325560334- The Dead Mountain
the Horc

05-31-04, 06:40 PM
*Cracks knuckles* I believe I made my point. -Anikh, the Cursed Wanderer

Layer 3325560334- The Dead Mountain

This layer is dead. Completely, and utterly. Nothing grows on this layer, nothing survives on this layer. Even unliving or artificially living things cannot survive (or their effective equivalents). Even higher powers seek to leave as soon as possible.

Once, long ago, this layer was a resource rich layer, full of desireable war materials. However, this ended up attracting many powerful Demon Lords, all hoping to capture the layer and use it to fuel their respective war machines. As such, the layer was full of internal strife.

However, long ago, a cataclysm befell the layer. No one knows the details, but the rumors are numerous. Some believe that the Layer Lords provoked the Demogorgon in some way. Others think that one of the Lords tried to use powerful magic to take over, but something went hideously wrong. Some think one of the Lords tied the layer to his fate before being destroyed. No one is entirely sure. The only thing that survived the rending of the layer was Death Mountain, once a fortress of arguably the most powerful Lord of the Layer, now a solitary memorial of a once grand layer.

Whatever happened to this layer, the following is sure... the damage is irreparable. The very substance of the layer has been scarred, and the essence of it is dead. It is an empty husk in the branch line. Some powerful demons are currently conduting plans to prune the layer off and send it off into the Far Realms, but so far, nothing has yet been done.

Next up: Layer (388^44 +28) The Shelter of Lust.
Lopez

06-01-04, 07:19 PM
Layer (388^44 +28) Shelter of Lust

This layer was created by a powerful magician who gave this layer the ability to copy whatever object, emotion, or action was put in there. So he thought for his own greed to put a pound of gold in there and soon the layer was filled with mountains of gold bricks that were skyscraping through the skies. But soon when demons and other travelers found this magnificant sight and they wanted so much gold that their lust for it overcame the gold so now their mad greed for the gold was now multiplying. So when more and more people came the lust for gold was now overcoming their good sense so once all the gold was claimed for they started to kill each other for it. Major battles happened here. Then the creator of this layer came back to claim what was rightfully his, he found only bloodshed and all of his gold was stolen. So he destroyed everything with a very powerful epic spell and cursed the layer as being the "Shelter of Lust"

next layer- 44446666555552222218 The Paradox of Hells
Lopez

06-03-04, 01:25 PM
Oh come on guys I gave you all an easy layer to do!
the Horc

06-03-04, 03:40 PM
Yeah, it's confusing, but what else do you expect from Bippy the Clown? -Anikh, the Cursed Wanderer

layer 44446666555552222218: The Paradox of Hells

This layer, for all intents and purposes looks like the Nine Hells of Baator. In fact, it looks as though it is entirely populated by devils, rather than demons... and as it should. The entire layer is in fact populated by devils who have either fallen away from order and into chaos, or have been dominated into it. The devils, rather than having their rigid societal order, are in fact in a constant struggle with everyone they perceive as their lesser, and a constant desire to throw down those above them. Fighting in the streets of the various "Hell towns" is so common that street brawling has become an interactive spectator sport.

It is believed that Bippy the Clown set this layer up because he was being nostalgic. No one really understands how that would be, but then again, what does anyone really expect from him.

Next up: Layer 398238, The Abode of the Pantheon of Discord
FOOL

06-03-04, 07:01 PM
Lopez: I does not help to bump the thread to talk about how no one is posting your layer. Relax, we always get to them sooner or later.

The Abode of the Patheon of Discord
Can the name be any longer? -Lexis the Mighty

This layer is just what it's title states. No more, no less. A patheon of gods who have declared themselves to be the patheon of discord do, in fact, live here. They all live in a large, seemingly arabian, castle. There are deitys that make up this group, and they are as follows: Graythat: Envy, Oplion: Greed, Froglar: Dishonesty, Quier: anger, and Jicklet: Trickery. Predictably, there is a LOT of infighting between them, though not enough to make them not notice intruders and tear them apart.

Layer 4730452: Higher Mountains
The_other

06-03-04, 07:23 PM
layor 4730452 Higher mountains

This layer contains hundreds of seemingly infinate height where vrock fly and make nests. Thunder and lightning always reign suppreme here and i tend to strike nearly anyone(lightning deals vile dmg instead of electricity) The Vrock lord sits upon his tall throne that constintly moves up the biggest mountain hundreds of miles a day. Theys mountains have no base ground either


next layer 1 The lord's back
the Horc

06-03-04, 09:15 PM
Poor guy, he only got the name because he's huge. -Anikh, the Cursed Wanderer

layer 1 The lord's back

This layer is not so much the home of a once powerful, but currently deposed entity, as the layer is him. The entity believed itself mighty and invincible, and as such challenged the Demogorgon for supremecy of demon kind. A massive battle ensued, with much collateral damage, but in the end, the Demogorgon stripped his opponent of his powers, and his strength. Now the entity, who calls itself "the Lord", incapable of moving under its own weight, now is forced to be a landmass.

The Lord is massive beyong belief, the size of a large country. According to the records, the Lord was more or less the shape of a Cloaker. The Lord is intelligent, but its current state has left it pitiful and out of its head. With its minimal motor control, it can start earthquakes across the layer, but cannot manipulate its body beyond that. It can speak, but has lost much of the will to.

Though it is stated as being layer one, it is in fact just a reference to the fact that it is the start of a branch of the Abyss.

Next up: Layer 220028843 - The Nightcrawler Graveyard.
The_other

06-03-04, 10:12 PM
layer 220028843 The Nightcrawler Graveyard
Aaaahhhhhh I can't see my fingers!-----Gullor barbarian of the planes

This graveyard was once a part of the shadow plane but Graz'zt demon lord used his power to make it a layer in the abyss but thousands of nightcrawlers came with it. Infused with negative energy of shadow and demonic powers it became too deadly for any demon to live in. The plane has a continous darkness spell cast everywhere and and every nightcrawler has the fiendish template.

next layer 123456789 The Slime Fields
The_other

06-06-04, 02:41 PM
i gave a easy one......
the Horc

06-06-04, 02:53 PM
Yeah, but the thing about that is: Jubilex is a f***ing tool. -Anikh, the Cursed Wanderer

layer 123456789 The Slime Fields

This layer is an experimental layer, originally designed by Jubilex as an attempt to seed primitive Material worlds with evil. All life in this layer is simply part of a fiendish primordial ooze, that upon reaching a certain point, will get exported into these newly formed Prime Worlds to form the foundations of life, a foundation built upon the very precepts of Evil and Chaos. Whether or not there are results is highly questionable... most of the life that evolves from these oozes generally wipe themselves out at an early stage in evolution, making the creation of potential minions impossible... however, it could just be that the Demon Lord of Slime is simply intentionally trying to wipe out primitive life. Why? No one really knows.

Next up: Layer 238223494: The Restless Siege.
DevilKing

06-06-04, 04:14 PM
Layer 238,223,494: The Restless Siege


The Restless Siege is as baffleing as it is lethal. Demons from all over the Abbyss flock towards the center, where boundless power is said to dwell. They stampede due to their endless hunger for power. The fiends have been running towards the center for what seems to be an eternity, killing their kind as they go. The layer has become nothing but pandemonium and trampling.

The true ground is not visible, as so many dead demons cover it (which causes a horrible odor). When one looks up, there appears to be strange colored clouds above. In reality, these clouds are actully many flying demons flying towards the strange power killing each other as they go. This has given the layer the nickname "The Foul Rain".

One reading this will most certainly wonder "What the hell are they killing each other for?". The source of all this turmoil is not truly know, but it is known that the center is host to a fortress of unknown age. It is said to hold an enchanted room of seemingly endless space (a great feat for such a reletively small sructure). According to legend, it is host to infinite pedistools, each supporting an iron skull. Upon closer inspection, one will notice that each skull is marked with a number over its brow. Each skull is supposed to represent a layer of the Abbyss, and anyone who owns it is given authority over that layer.


Next Layer: 6,264,908,189: The Black Bells
The_other

06-06-04, 09:23 PM
Layer 6,264,223,494 The Black Bells

Ow my ears hurt, when will that stupid demon lord stop those infernal bells----- Gullor barbarian of the planes

The black bells looks like a regular terrain of any origion(mountains, ocean, desert, forest,etc...) of infinite space. But everywhere you go you see millions of giant black bells that forever hang in the sky doing nothing but ringing and ringing. Getting to close to the bells can and will cause some people's head to explode from the loud ringing. The demon lord Frizan the Noisy is master of the bells and forever listens to their ringing.

next Layer 67129 Quasit's Hole
PJammaGod

06-07-04, 12:53 AM
"Quasits, the toadies of the Abyss. I wonder if they take lessons from politicians to perfect their vile nature?" -Serai, Eloi Planeswalker.

The Quasits hole is a minor layer of the abyss, nothing more than a series of blood smeared stone caverns. Carved into these caverns are inn's, merchant squares and all the ameneties necessary for a small city. But the layer caters only to Quasits, with most of the structures being built for their size and need.

The quasits hole serves as a waystation for quasits moving between layers, back from their travels or those that just want a break from serving their abyssal masters for an eon. Any planar traveller that tries to enter the plane finds themselves quickly swarmed by quasit soldiers intent on keeping the layer free of anything other than the small demonic beasts.

Next Layer: 88649 - The Abyssal Drake Aerie
The_other

06-08-04, 12:23 AM
Layer 88649 The Abyssal Drake Aerie
Ya she is very dangerous, very dangerous, she once saw me, but i lost her by hiding behind a boulder-----Gullor Goblin barbarian of the planes

This layer is home to a giant fiendish drake known as Aerie. She has a uniqe personality, she loves to find any creature, strip it of and flight, then hunt it down thru out her jungle like home, then when she chatches them she bites them in pieces and eats them alive

next Layer 1703 Heaven in Disguise
aharumazda

06-09-04, 04:32 AM
Layer 1703 Heaven in Disguise

This layer is the most beautiful layer of the Abyss, this is a place of healing for demons that tires the Blood War. Here, the stream runs cold and refreshing. Here, the air blows softly through your hair, while listening to the soft lullaby of the birds. But of course, that is all an illusion. Any creature that venture into this layer have to make a Will save or else be forever in a blissful slumber, where they will dream of heaven, while their body is slowly eaten by thousand of abyssal ants...

Next Layer 111 Eternal Music
Naiilo

06-10-04, 03:57 PM
3566742- The Dragon's Tower

A layer of un-ending stars. You tread through them, walk among them, grasp them in your fist and stroke them with your fingers. Standing in the exact middle of this majestic and thought-filled place stands a tower that rises forever. A rift within the very fabric of space serves as the moat of the tower, and a colony of stars serves as a bridge across. Within the tower are beautiful paintings, rooms of libraries as big as a governors house, and a main chamber that houses Xairnophila, The Star Dragon, Queen of the Dragon's Tower. She is a dragon of compassion and thought, and her tower, when one can find it among the endless sea of stars, is a place of refuge and learning. Every event that has took place within thousands of years is fully detailed and written within the books of the tower, and the paintings and great drawings hanging from wall to wall depicts acient battles and hero-figures. One could spend the rest of their life in this massive, beautiful place. Portals to many places reside within the walls of the building for those who cannot.

Layer 107090: Flip-Side
the Horc

06-10-04, 04:23 PM
Um, please read the rules... you are supposed to continue on from the last post (though just about everyone does this their first time).

However, if you do go out of order, have the last layer that is on a waiting list be your next layer...

Of course, this is just leading up to the major concern: this is the Abyss, a place of unspeakable evil. Why are you writing up a beautiful and wonderful layer, that at the very least wasn't mentioned to be a rare exception, an experiment, or on the receiving end of a whole lot of smiting.
The_other

06-10-04, 06:36 PM
but the beautiful and wonderful layer is a illusion and while your dreaming you are getting eaten by evil ants.....alive. what could be more evil?
aharumazda

06-10-04, 09:20 PM
I think Horc was pointing it out to Naiilo....but anyway to the next layer...Layer No. 111 Eternal Music...
the Horc

06-10-04, 09:40 PM
"Sounds like a funeral dirge." -Anikh, the Cursed Wanderer.

Yeah the_other, what ahar said. Besides, I said first layer, and you've done layers before.

Layer 111 Eternal Music

This layer is filled with the laments of the dead. Any who come here are filled with despair, as the music is supplemented with choice words from Dark Speech. As such, all who hear the music are left with an emptiness and despair that ultimately causes them to yearn for death, to the point where they seek to commit suicide. Within the first few minutes of exposure, you have to make a will save DC 15 lest be affected by a Crushing Despair spell. In addition, every 10 minutes of hearing this music, the DC increases by 1.

After the crushing despair effect has been there for about 2 hours, the individual must then make a cumulative will save DC 20 every ten minutes, or seek to commit suicide by the surest means available, though they can decide to avoid certain methods they deem too painful. In addition, depending on alignment, the individuals may aid their friends in ending their own lives before them.

Those who are deaf are protected somewhat. The music causes vibrations that causes the soul to shiver. However, not being able to hear does grant some protection. Anyone on this layer who is deaf has a 50% chance that the music doesn't affect them. The effects do not accumulate when the deaf person fails on this. In addition, the deaf individual gets a +4 circumstance bonus the saves.

Those who attempt to shut out the music fail. Spells like Silence are automatically countered when cast on the layer. Should someone come into the layer with a Silence spell active, then whenever one would have to make a Will save vs the Despair or Suicide effects, instead it makes a dispel check, starting at a +10 bonus, and increases by 1 every time it makes a check.

Next up: Layer 107090: Flip-Side
The_other

06-10-04, 11:02 PM
oops i feel stupid
The_other

06-10-04, 11:11 PM
This plane is up-side down as down-side is up but the side is down and up and.......im confused-----Gullor goblin of the planes

Layer 107090 Flip-Side

This layer is always lethal to those who can't fly. Up is down and down is up. For those who get on this layer are suddenly fling skyward as if they were falling and flying demons fly up-side down. The demon lord of the layer is is more bizarre looking than Demogorgon. He looks like a purple humanoid with a head on top and bottom with 2 pair of wings and 4 fingers on all 4 arms.

He used his power to turn this plane up-side down when to many demons were coming to his plane and it was getting over crowded.

as for the sky, those who fall up fall forever until they die of starvation.

This layer looks like the material plane

next layer 90210 Demon School
FOOL

06-11-04, 08:57 AM
Alright. I'm going to Australia, and I won't be back 'till late June or Early July. I won't be able to post 'till I get back.

Just so you don't think I died or something.
ripvanwormer

06-12-04, 01:37 PM
Originally posted by The_other
next layer 90210 Demon School

The numerology of the layer is believed to be an accident, juxtaposing Layer 90 - The Stars Are Blood, one of Demogorgon's tributaries - with layer 210, which is unknown to me. The fearsome Demon School exists in the thaumaturgic ether between the two layers, and thus the number assigned to it will have to serve.
- Abiopus, the fell sage.

A large continent drifts in an infinite ocean of mist. The continent is circular except for a large tear like a bite-mark.

The primary inhabitants of the realm are humanoid demons with the heads of wolves. They rip and tear at one another casually as they struggle for dominance, but none has been able to acheive the status of more than petty lordship.

Outside, in the mists, swim schools of carp-like demons. These schools often swoop down to the continent to devour the wolf-headed things, but otherwise concern themselves little with the affairs of solid ground.

Just beyond the geometric center of the circular land mass is a pit in what resembles an extinct volcano, except the terrain is slimy and gelatinous like a lanced boil. Within its irregularly pulsing pit is the true master of the layer, a titanic cluster of feelers and tentacles with an enormous canine head. The fiend is known as the Guardian, and it is thought to be a spawn of the Queen of Chaos herself, brother to Miska the Wolf-Spider. The Guardian was tasked, eons ago, with ensuring that the war between Law and Chaos never ends until Chaos reigns supreme. With this in mind, the Guardian spawns tanar'ri within the depths of its lair and trains them to recruit other fiends for the Blood War armies and punish those true tanar'ri who neglect their duties in this endless conflict. These demonic press officers begin with the fiends of this layer, traveling through the mists to other parts of the Abyss.

Connections The mists lead to many other layers - some speculate that it touches all of them, though the only confirmed connections are Durao, Woeful Escarond, Agrazzat, and the Plain of Infinite Portals. And, of course, layer 90, sometimes called The Stars Are Blood.

Special Conditions Summoning spells are particularly easy in the domains of the Demonic School, allowing callers to bring Abyssal creatures in of a level higher than would normally answer to those of their rank and skill.

Major towns The boil-pit of the Guardian is itself a city filled with guardian demons of all sorts, all listening raptly to the whispering instructions of their creator. Elswhere on the layer, the wolf-headed demons live in settlements ranging from rude camps to palaces made of gnawed bones. These typically have names like Gnaw-Teeth, Terror of the Mists, and The Sky's Fear. The carp-demons do not build.

Next: Layer the 210th, the Tiers Beyond the Mists
aharumazda

06-14-04, 04:24 AM
Layer the 210th, the Tiers Beyond the Mists

The layer is related to the above layer the "Demon School". For the only way for you to reach this plane is by jumping over the island and into the mist.

You'll be falling for days until you thought the there is no end and until your mind is at the edge of sanity, only then will you reach the first tier in the mist. No spell of flight nor the abiltiy to fly work in the mist. You know you reached the first tier when you first impact upon it. The first tier is, unfortunately razor edge ridges above a sea of hot boiling lava!. Should you survive the impact you'll roll over the ridge and into the lava.

Should you survive the lava, you can swim to the edge of the tier only to fall again for days to the second tier. this time there are no ridges, but just a sea of concentrated sulfuric acid. Should you survive the sea of acid, you can swim to the edge only to fall for days to the third tier. This process will repeat itself until you are dead.

Next Layer : 1357 The Mind Boggling Enigma of Truth
Nekode

06-14-04, 07:12 AM
Look, I'm 13 years old - don't kill me if I stuff up.

Seven hundred years ago five half-demons were born to an Oriental (Rokugani, Kara-Turan, whatever) monk Katsuko, who spent so much of her life meditating on the greater Truth that her dependant family fell twisted and corrupted at her feet, bereft of any maternal support. Even more inexcusable was her failing to notice her husband's obviously demonic nature, and she died not long after bearing her quintuplets, the gods finally answering her call for The Knowledge.

The five children of hers grew up to be mighty individuals - one a scholar, one a governer, one a diplomat, one a priest and one a samurai. They all worked long and hard in their positions, and seemed redeemed of their demonic heritage, until, on one night, they all used their powers to slay the Emperor's spirit, and bind his body to an oni (balor).

Such a perversion of the Celestial Bureaucracy could not be allowed, for it shook the very foundations of Arcadia. The pillars of the High Realms were crumbling, and the Bureaucrats solved it the only way they knew how.

They spread the soul of Katsuko thinly across a gear of Mechanus, drenching it in the raging elements of Limbo and then casting it through the Imperial Palace, taking with it the Emperor and the five half-demons, leaving a great chasm cleft through the capital, and it continued to spin down, finally smashing into some uncharted layer of the Abyss.

Suddenly Katsuko found herself alone with her children, and found herself asking the most important question of all - How do you care for your children .

Planars and Primes that attempt to answer find Katsuko rains down the Truth of Heaven and Hell upon them, for Katsuko finally learnt that the Truth meant less to her than anything, and that what mortals should aspire to know should stay within what they need to know.

The plane is not hospitable, though. Cursed undead of all types roam, manifested by the agony of Katsuko. Not only that, the half-demons found themselves wives of their own, and now colonies of tieflings dot the surface, each belonging to a different Clan, one of which is lead by each of the brothers.

The terrain itself is remarkably flat, except for the patches (Planars call them 'leaks') of elemental energy that sometimes whip across the surface. Anyone who tries to cut through the webby surface of the ground is struck by the screams of Katsuko (3d8 sonic), but after 5 rounds of digging they unearth the electrum gear of Mechanus, which can be excavated to further the PCs wealth... if they can avoid the undead and tieflings long enough.

(This is obviously designed for a very Chain of Being-like society who think mortals should hold their place. I'm not sure if I really lived up to the title, so if someone else wants to do the Mind Boggling Enigma of Truth, they can. It's just practice for me.)


Next: Layer 341 - The Halls of Darkness Forsaken
Toras

06-14-04, 12:05 PM
Layer 341 -The Halls of Darkness Forsaken

Alien and horrible, very little is known about this layer. Those who travel there must deal with the searing light from randomly rising and setting suns. Tainted with evil, they burn as harshly as the quasi-elemental plane of Radiance. However, anyone who loses their sight to the light has scenes of unending horror burning as lasting after images. Because of these, the surface is largely unpopulated, even by the most hardy of demonkin and Abyss spawn. A few corrupted Radiance Quasi-Elementals find their way through a portal on the surface but they are few and far between.

The geography of this layer is made up of crags and valleys dropping into nothing but darkness. Several places upon that layer contain tunnels that are the realms true face. A massive tunnel system that run a majority of layer. It is know as Tomb of Shadow Kings, and simply put its where Shadowdrakes and the like go to die. The tunnels are filled with Dragon sized crypts and tombs. But among the deepest and most ancient of the tunnels, there are a pair of large doors blocking the path. Made from some manner of solid darkness, all attempts to gain passage through or bypass have proven unsuccesfull. When the door are approached, Ghostly Letters form upon the door's surface.

"Forasken and Betrayed, WE lie here and bide. To Rise again in Darkest time, and ride again the Blackest tide. "

The only other major system of tunnels (not that new ones don't spring up occasionally) is controlled by the Brotherhood of Hateful Truth. An order that formed out of several of the disaffected factioneers that found themselves in Abyss after leaving the city of doors. Their philosophy is a hogepog of Doomguard Enthropy, Dustmen's apathy, and Taker's Cyncism. The more you learn about something the more you degrade it. They ritualisticaly expose themselves to the searing light of the planes's suns, to destroy the windows to their souls, and prevent learning by themselves and others.

Next Plane- Layer 781 Roots of Hatred and Madness
The_other

06-14-04, 06:11 PM
The plant is very big and very chewy, i once cut myself a piece of its root and barely gotta away with my life-----Gullor goblin of the planes

Layer 781 Roots of hatred and madness

The layer of chaos is home to a gigantic plant whos roots flow through the plane eternally. There is no place that you can go and not see the roots in the cavern like layer.

The plant which has named itself Tropicallo constantly mutters to itself and feeds on anything it can find. The cavern use to be a normal cave layer untill a mad dwarf gardener used his arcane energy and combined the plant to the evil and chaotic energies of the layer.

Tropicallo hates this dwarf for creating him. It usually never bothers someone unless its hungry or provoked, and will attack a dwarf whenever it senses one through the motions of the dirt.

next layer 1000 The ocean of razors
DevilKing

06-15-04, 01:48 AM
Layer 1000: The Ocean of Razors


"Ow, this place hurts, is it supposed to hurt?"
-Squee

The sea of razors is the unholy mixture of malice and obscurity. The ground is firm and rocky, as though the tender soil had fled countless millenia ago. Although it is a wasteland, a greater treasure than rich dirt is said to be concealed in its deepest reaches.

This layer is fabled to harbor the long-lost eye of Vecna, god of secrets. Kas, his traitorous lieutenant, gouged it out many years ago, as many know. According to legend, Kas magically transformed the eye into a crystal (in order to prevent rot) so that he may exploit the secrets that Vecna held. So that none could find it and take hold of the secrets of the multiverse, he hid it in the Abbyss.

Keep in mind that one cannot simply open a portal to this layer and suddenly have total knowledge. Kas wouldn't have left it unprotected, so he created the Ocean of Razors. He erected a magic ring around the lost eye. From this ring, swords eternally erupt upward, blocking any entrance to the center. Half the blades are incorperal, so creatures like them are hacked to bits as well. thousands of demons recklessy fly in every day, hoping that by a small chance they may enter and gain the power of that which is hidden. None have succeded, and the blades are constantly stained with new demon blood.


Next Layer: Layer 666- The Pit and the Pendelum
King Komodo

06-15-04, 03:46 PM
Layer 666- The Pit and the Pendelum


The Pit and the Pendelum is a place where havoc lives among the demons. There is a pendelum constantly swinging in every direction. it is pitch throughout the entire pit ecept in the middle of the pit where there is a tower glowing with white lights. On top of the tower is a demon warlord laughing at everyone in the pit. There are voices saying in the shadows "Get out of the pit!".


Next Layer: Layer 12- The House Of The Desicrated
the Horc

06-18-04, 07:39 PM
I am sure there are better uses for re-writing reality than posting ironic grafitti... but then again... :D -Anikh, the Cursed Wanderer

Layer 12- The House Of The Desicrated

Originally the layer of a powerful demon lord, he eventually waged war and lost against another, more powerful enemy. His opponent took steps to wipe out everything about the fallen Lord, as such, tore out all references relating to him, smashed all the structures that existed on the layer, killed anyone who even thought his name, and even was vindictive enough to attempt to use Wishes to try and remove him from existance. However, no one actually knows who fought who, as the enemy got a similar treatment soon afterwards.

The house itself is the only structure that is left. However, Dretches live there and continually make the house and filthy and unhospitable as possible. Retrievers bring trash and biological waste to the layer so that the Dretches may throw it around, slither in it and spread it around. They write insults to the Demon Lord who once held sway here, but never to the name, but something that was changed everyday for a thousand years, before the names stopped coming. From then until now, the Dretches have been smearing "Putrid Vehemence" across the layer, simply because no one has told them to do otherwise.

Though this layer is supposed to be known as "The House of the Desecrated", all known copies of the name of the layer have a misprint. No one has corrected this however.

Next up: The Bones of Sargona
The_other

06-19-04, 12:33 AM
The lost Sargona, so sad.... thank god they died----- Gullor goblin of the Planes

Layer ???? The Bones of Sargona

The Sargona were once a uber demon kind that existed eons before Demogorgon, Graz'zt, and Orcus ever existed. These demons were powerful even beyond godly standerds. The only time when every god formed a group to kill these demons, even hextor, gruumsh, nerull, and erythnul helped out of fear of the Sargona. Only their bones remain......and sometimes their mindless skeletons.

next layer is not a layer but is a layer that travells to every layer for eternity and yet is a layer:

Norgun's mystic wonderful vile demented silly cruel large fortress of darkness and laughs
Lopez

06-20-04, 09:00 PM
"Dude I hate large layers..."
"Dude I hate large layers that have alrger names to go with it!"

Norgun's mystic wonderful vile demented silly cruel large fortress of darkness and laughs

If there was one man in the whole universe to create such an annoyin layer it would be Norgun... This large layer that is not really a layer but a way to travel to each layer but actually is a layer has so much variety to its corridors and portals that you cant describe how many different people you will meet or what kinds of monsters you will encounter. The only thing you will think of when you are there is "Who in the right mind would make this to big to say name for a layer?" Just going this layer is pointless its easier to kill a red dragon without arms or legs than to make your way through this layer.

Next Layer- 55444125786451/5 The Labyrinth of Enigmas
the Horc

06-25-04, 08:15 PM
Oh, it's not that difficult once you realize what you have to do. Wait, what do you mean they repaired the damage? -Anikh, the Cursed Wanderer

Layer 55444125786451/5 The Labyrinth of Enigmas

No one quite understands this layer. In addition to being a giant, shifting maze, it is full of inexplainable events and undecipherable words written on the sides of the walls. If one can figure out what exactly these words mean, they reveal the way out and where the danger is. However, the code is all but unbreakable.

The dangers of the layer are hard to understand. Those that have survived the layer commented about how many of their companions simply disappeared. Others have mentioned how unspeakable monstrosities snatched up their friends, and other times, people just stopped.

It is believed that this layer was constructed, which leaves one last question: Why was it built? That ultimately prves to be another Enigma among many.

Next up: Layer 3082, the Flame Pits of the Skeleton Master
ripvanwormer

06-26-04, 01:09 PM
The Flame Pits of the Skeleton Master
(Layer)


More than one screaming lunatic has proclaimed that the Abyss itself has bones. Not anything like humanoids have, of course, but still, there is said to be a solid superstructure on which the layers of horror and depravity are built, a network connecting them and preventing them from being absorbed into other planes of existence. This "skeleton" defines what in the random, unstructured layers is actually "the Abyss" and what is instead a satellite of Tartarus, Pandemonium, or the Land, not to mention the Astral and other planes the Abyss sometimes entangles itself with.

Travelers have noticed terrain features they claim are evidence of these theoretical bones: skulls the size of mountains or entire layers, hollow and dry or flowing with foul fluids and dripping rotting tissues; structures like enormous thighbones, ivory-colored, blood-red, and ebon-black, connecting floating islands with greater continents and bridging maelstroms of chaos; great clutching hands and talons on which tanar'ri have built fortresses; rib-like structures that hold up the sky or are filled with bebelith webs.

But terrain like that isn't unique to the Abyss; it's found all across the planes, both upper and lower and in between. Most believe in an ancient race of titans instead, saying that the idea that the planes have something so mundane as bones is a ridiculous anthropomorphism. On the other hand, anthropomorphism is far from uncommon in the outer planes, or so many fiends and celestials wouldn't have humanoid forms.

Still, one entity, the Master of Skeletons, believes in the planar bone theory quite strongly, and to prove it she is preparing a great work of necromancy that she claims will animate the skeleton of the Abyss, allowing the entire plane to move to her will like a marrionette on a string.

Description

The Flame Pits are an Abyssal layer made up of nothing but bone-like terrain, which makes it the perfect place for the Skeleton Master to set up her fortress. As far as can be seen, vast mountains like reaching arms of a thousand different species - eagle talons, lion claws, human arms, bony tentacles and insectoid pinchers - reach from a barren plane interrupted by deep pits from which fire shoots into the sky. Excavations have been attempted, but nothing but arms have been found, no matter how far the excavators burrowed; there are no other kinds of bones here.

Hovering above a particularly large pit, out of reach of the fire, is the fortress of the Skeleton Master, created from fingers taken from dozens of different arm-mountains. That the fortress floats has nothing to do with the Skeleton Master's personal power; fingers always float on this layer, whether they're attatched to arms or not. This, in fact, explains why the arms don't fall over.

The sky of the layer is slate gray, with ripples of leprous yellow and slime green. There is no sun or stars, but the sky is lit with the light of dusk.

Special Conditions

Fingers of all sorts float here. Usually, this isn't enough to allow bodies to fly, unless those fingers are large enough or detatched from their hands. Otherwise, the Flame Pits have the same traits as the rest of the Abyss.

Ruler

The Flame Pits have no true lord, no single demon powerful enough to shape the layer to its will. The Master of Skeletons (female half-elf/half-vrock/Sorcerer 18/CE) would certainly like to become the layer's master, but she lacks the power or the resources to do more than dominate her own fortress. Thus far, she is entirely beneath the layer's notice. She needs to muster quite a bit more power among the demonic hosts before the plane will bother devouring her soul for her affrontery.

The Skeleton Master (her real name is a series of sharp shrieks in an indecipherable Vrockish dialect of the abyssal tongue) is a tall humanoid with a skull-like human face and fingers as long as the digits of bat wings, tipped with vicious claws. Her body is covered with feathers, but she has not inherited her mother's wings and has no ability to fly except through magic. Normally, she rides a half-fiendish wyvern - the wyvern is her sister, though they obviously have very different fathers. The Skeleton Master is definitely the dominant partner in their relationship.

The primary inhabitants of the layer are vrocks, though other flying demons like nabassu, palrethee, teradrozu, alu-fiends, and zovvuts are also represented, as well as many other fiendish avians. Bebeliths come here to hunt, but prefer to nest elswhere. There are very few manes or other petitioners; the squabbling flocks here find them not worth importing. If a true lord were to master the layer, this might change.

On occasion, balors come here to engage in secret ceremonies, deep within the pits where no other demons dare follow. Some say the rites necessary for ascension to balor status can only be performed in pits like these. Others say the balors debate Blood War strategy far from prying eyes.

Connections

A dark hole in the Plain of Infinite Portals, filled with the scent of smoke and flames, leads to a two thousand foot fall directly into one of the fiery pits. Those with the ability to fly can land safely on one of the hands or on the plain below.

In some abandoned mines underground is a portal to the layer of Durao, where the Blood War armies marshal. The route is commonly known, and often used by natives of the Flame Pits with an urge to destroy law and by press-gangers from Durao looking for recruits.

Resources and current events

On the banks of one of the pits of fire the Master of Skeletons has set up a forge. There her servants bring bones from many other layers and incinerate them, capturing their smoke in specially prepared glass jars. These are all material components for the doomsday spell the Master wishes to cast. If she succeeds, the Abyss will dance to her tune. If she partially succeeds, she may animate enough of the layer's great arms to dominate the layer and become a true lord. If she fails, one of those arms may well squash her like a bug.

Next layer: the husks of the fallen kings
Naiilo

06-26-04, 06:18 PM
Off topic: Sorry I was confused at first and thought the Dragon Tower was the last post, I did read the rules I just didn't see the pages beyond The Dragon Tower. Also, you have to look deeper within the text. What would happen to someone if they couldn't leave the Abyss because they were "enchanted" not too. Not all evil is a skull sitting atop and black robed figure. A seductress can be more powerful than a Necromancer if the target is a lonely male, can she not?
Ob_Deamon

06-26-04, 10:07 PM
Irony. A form of humor involving events turning out in a manner contrary to what was expected or was hoped for. Irony is a natural aspect of the Abyss, and is often found in the torments metted out to those fools who find them in our glorious home. Saddly, these ironies tend to lack sophistication, as they are guided by an instictual malevolence that suffuses the glorious Abyss. I add the sophisitication that this realm so badly lacks, I am the Jester of the Abyss. Do you really think that a layer as gloriously ironic as this could develope merely by chance? Ha!
— Bippy, Clown Prince of Evil, Jester of the Abyss

Part of the Maddness Abyssal Branch, The Husks of Fallen Kings is an entrance layer, a sort of atrium to the cluster beyond. This cluster is dominated by the Brothers of Dark Laughter, Jokke, the Laugher, and Bippy, Clown Prince of Evil.
They layer is the place where those who are taken into the domain of the Brothers of Dark Laughter shed the forms that they so dearly cling to, and are forced into new bodies to better suit the comedies of the Brothers.
They layer is a massive network of halls and rooms, the walls and cealings of which are made of canvas in a dark riot of color. The rooms contain bodies, the husks of the souls that have been brought through. Many of the bodies have been dressed in the rainaments of kings and rulers, as these are the favored targets of the Brothers.
There are other, stranger rooms, however. These rooms contain cages, some filled with the souls that have been seperated from their husks and await the new form that they will be forced into to preform in one of the Brothers' myriad comedies, while others hold those who have not yet been seperated from their husks. Here demons, slaves of the Brothers, work, seperating the souls from their husks, using a variety of strange implements. Part of the process of removing a soul from its husk involves returning the memories and identity the soul had in life, a fact that the Brothers find endlessly amusing, because of the sheer variety of horrors that they can inflict based on the memories of their victums.

Next Up: Layer 6,743, The Stage
FOOL

07-03-04, 01:43 PM
The stage

So this chimera walks into a bar, and the bartender says -urk! -Bill, the late comedian
Yaknow, that wasn't a very funny joke. Bill? Bill! -Bill's friend Piouis

The layer that is reffered to as the stage has a very stuble evil to it. The layer itself is a room with tables and chairs and a large stage up in front. Whenever someone goes up to the stage to do a play or a comedy or whatever, they are griped with horrible stage fright. Most people don't survive this experiance. The portal leading to this layer from the top layer, is a brightly colored hole that is shaped kind of like a laughing mask.

The ruler of this layer is a demon called Dolimotop, who considers himself to be a demon with a sense of humor. Underneath though, he is a calculating, ruthlus creature, who would do almost anything for a rise in his own power. His appearance is of an iguana, standing upright wearing a suit. The most striking feature, however, is the wickedly barbed tail that is twitching almost constantly, as if searcing for more prey.

Layer 837,826,729: Striking Vale
ripvanwormer

07-04-04, 03:08 PM
"Working hezrou demand more souls!"

"Why should the nalfeshnee get fat while we scarcely have enough souls to feed our young?"

"Rutterkin demand better health care!"

"BAR-LGURA DEMAND MORE BANANAS!!"


-- Signs wielded by demons of the Striking Vale

The Striking Vale
Sub-layer

In the Abyss, only the strong survive, and everyone looks out for number one. This has been a fundamental truth since before the formation of the Unnamable Scions, long before the Abyss had solid ground.

And yet, in a valley between the Mountains of Morion, part of a layer called the Fell Stage that connects the Plain of Infinite Portals with Durao of the million stygian ports, a rebel arose with some very strange ideas.

Each of the countless demon tribes of the valley now claim the rebel as their own, each giving the leader a different name and breed. All agree that before the rebel came, everything in the valley was as usual: demons were cajoled or forced to join the Blood War armies by axe-wielding molydei, buzzing chasme, loathsome hezrou, and darksome babaus. All ultimately did the bidding of the balors with nothing but temporary respite from punishment and the promise of being able to hurt the fiends of Law.

The rebel changed everything. Its words moved quickly from tribe to tribe: we, the lowly dregs and cannon-fodder of the Blood War, are many. The balors and their nalfeshnee and marilith allies are few. If we stand together in defiance, the power will be ours.

And even in that plane of chaos, the idea was powerful enough that it caught on, in its way. The demon tribes continue to fight among themselves, perhaps now more than ever before; each individual is terrified that the next may get a better deal when the balors finally give in. They devour and destroy one another, and the weakest have the shortest lifespans. But more arrive every day, and none are able to leave, for the rebellious masses have succeeded in one thing: they have blocked off the valley as a usable Blood War conduit, forcing the balors to direct their armies through more meandering paths. In this one valley, now called the Striking Vale, the Blood War has come to a standstill.

Description

Cut off from the rest of the Fell Stage by the power of the strikers, the Striking Vale is now a cylindrical realm; it wraps around itself, so that the "sky" is just another section of ground, milling with more battling hordes and tribes. What light there is a dim yellow glow resulting from some phospherescence in the air itself, along with the reddish fires of uncountable demon eyes.

At either end of the tunnel are openings: one leads to the Plain of Infinite Portals, from which side the portal seems to be a pitch-black tunnel in the earth between two fang-like mountains; the other opens between two similar mountains in swampy Durao of the battle-barges and mustering hordes, but the armies of the Striking Vale conspire to forbid any from using this aperture. Even balors cannot face so many opponents and live.

In between is an unending landscape of crude camps and corpse-strewn battlefields and every nearly sort of demon known. Naturally, the most numerous are the tanar'ri who predominate in every Blood War conflict: the manes and dretches as the lowliest of the low, with armanites, vrocks, and similar beings as calvary.

The Striking Vale has the following planar traits:

Objective Directional Gravity Gravity points toward the "ground," which curves in a full circle along the valley's entire length.
Normal Time At least compared to the layers it links to.
Finite size
Divinely morphic Not that there are any gods here, as far as anyone knows. But divinely morphic also means the fabric of reality is manipulatable by belief, and every inhabitant of the Vale believes firmly that the balors will ultimately give in to their nigh-infinite conflicting sets of demands. The balors believe otherwise.
Mildly chaos and evil aligned


Ruler

No one chieftain rules the Striking Vale. Even the rebel whose words began the movement, if he still lives, does not rule beyond what he can reach. The true power of the realm is the collective power of all the striking demons together. If they have a single name, it is Local 837,826,729, named for the current count of tribes. The accuracy of this number is dubious, but it is what the balors use.

Current Events

Rumors spring up among the tribes every day and spread like abyssal flame: the rebel has returned to unite the tribes, the balors have decided which set of demands to submit to, a portal has been discovered which leads to the Plane of Water, or the Prime, or Pandemonium. Some fear that powerful entities who make the balors themselves seem like dretches will rise and punish the strikers for hurting the Blood War. Others believe they will be rewarded for increasing the power of Chaos in the Abyss. Some even believe they will be both rewarded and punished simultaneously, and that rumor resonates with the most truth for those who understand the Abyss well.

Next The Soup of Chandu
legacyheir

07-06-04, 09:32 AM
The Soup of Chandu

"Remind me never to travel to a plane that has a food in its name."
-Jude, the Lawbringer

The Soup of Chandu is a huge ocean which appears to be boiling and churning constantly. It is, in fact, a primordial soup, in which lies many millions of misshapen creatures which have no place in the multiverse at this time.
Chandu himself is a misshapen demon, a being in whom a slaadi egg was implanted by a slaadi lord. Chandu consumed said lord and attempted to destroy the egg. He succeeded... somewhat.
The chaos of the slaad lord and the destroyed egg was enough to rip Chandu apart. All of the molecules reassembled here, on this layer. Chandu was made into a living part of this layer, and his inherrent chaos (combined with three permanent portals which go to the Elemental Planes of Water and fire, as well as to Limbo) caused the soup to form. Creatures are constantly being created here.

Next layer- 72934023435: Doomstone Plains
Murr-Quan Lord #2

07-06-04, 08:59 PM
"Doom doom doom doom DOOM!" -Deekin

The Doomstone Plains are plains. With doomstones on them.

More concisely, they're a vast expanse of brown-orangish dirt, with mountains always in the distance but never up close. The sun seems to have always just set, leaving one corner of the sky still glowing and the other side filling with stars.

The doomstones are glowing, orange rocks, about a foot long, that seem to jut out of the ground at odd angles. To all accounts, they're enormously valuable, and infused with powerful magic. Except that anyone who touches one dies. This may be where the "infused with powerful magic" part comes in.

Ironically enough, there are some exceptions. The most notable being when somebody tells someone else to pick up a doomstone. When this happens, the one who gave the order immediately dies. The stones are embedded in the ground, however, and anyone trying to pick one up must succeed at a DC 18 Strength check.

What happens next is anyone's guess. Some demons have tried to arrange for other people to touch a stone after prying it loose, but the one arranging it always dies instead, no matter how accidental the circumstances appear. Thus giving the stone a new holder ...

Next stop: Layer 53, the Land of Eternal Hamsters.
the Horc

07-06-04, 09:49 PM
*Cracks knuckles* Not so eternal now, are we? -Anikh, the Cursed Wanderer

Layer 53, the Land of Eternal Hamsters.

Although the name makes most quiver in... laughter, the layer is indeed no laughing matter.

This layer is home to a number of Lycanthropic liches. Most of the population is derived from the typical evil Lycanthrope stock (werewolves and were-dire rats), with a few from the non-evil stock (wereboars and weretigers). However, the rulers of this layer, (originally a coclave of 9, whittled down to 3 due to infighting and intervention from outside forces) are most peculiar. They call themselves the Eternal Hamsters, as they are in fact were-Dire Hamster* liches.

Were-dire hamsters are typically innocuous, reclusive individuals. These ones, however, became involved with Orcus and sold their souls to achieve power and eternal life. Upon completing their profane deal, they set about fulfilling their end of the bargain, which involved accumulating power in the name of Orcus. Eventually, they brought in other evil Lycnthropes to aid them in their mad designs, but none particularly stand out.

With the aid of Orcus, they conquered this particular layer 53, and set it up as a stronghold against His many enemies. The layer was turned from a barren waste layer to a mighty Citadel, with many black obsidian spires reaching to the sky.

Of the original nine, only Bruselaz'us, Tormanor, and Kiszelathul remain. Hurbraxis and Xemanu were destroyed by some of their minions seeking to achieve power. Jitalos was killed by Drix'kayul, his equal, who in turn was killed by Urvalom. Urvalom (the former leader and one who nearly achieved demi-lichdom) and Yiklajur (his faithful, and most dominated servant) were destroyed in the recent unpleasantness that left a significant amount of the citadel damaged and destroyed, and left a large number of inhabitants dead (well, more-so:) ). The remaining three seek to cement their hold over the rest of the layer now that Urvalom is gone, but are facing off against many of their former minions, who, now that the most powerful of them is gone, seek to forge their own glories in thename of Orcus.

Next up: Layer 27^8, the Hopes and Dreams of Nothing

*Dire hamsters have the same stats as Dire Rats, but they lack Filth Fever.
the Horc

07-08-04, 02:18 AM
Originally posted by PJammaGod
"If entropy does ever sleep, surely its cursed nightmares walk this plane" -Serai, Eloi Planeswalker

Layer 27^8, the Hopes and Dreams of Nothing:

Often the betrayel of hope is the purview of Carceri, where petiontioners hopes of escaping are constantly dashed. But the Abyss has its own way of torturing those who did wrong in life.

Layer 27^8 represents the ultimate reprisal for those who promised much, gave hope to the hopeless and instead spread despair in their wake. The promise negaters and oath breakers of the world end up in a world where they are punished for it.

The layer is one great endless scorched obsidian plane, with rough valleys and crevasse dotting its otherwise plain surface. Crawling around this layer are the petitioners of those who broak their promises and left nothing behind.

But the layer serves a more sinister purpose. Beings of entropy, creatures that wish to see the end of all existence, for all time, scour this plane. They seek to collect the endless apathy and broken dreams of these people. They believe that by collecting this negative thought, these bleak dreams and hopes of nothing, they can release this dark energy in the right places on the planes and literally break reality. These beings are nothing but patient.

Next Layer: 6994380 - Lair of Multhis, the blind oracle
FOOL

07-10-04, 06:29 PM
Lair of Multhis, the Blind Oracle

This layer is mostly made up of a giant cave with stalagtites, and stalagmites everywhere. The outside of the cave is slightly shimmering everywhere. Inside, it's like a normal cave. Dark dank, and not very pleasent in general. Farther in, you would come into a room that is lavashly furnished, with purple carpeting and velvet curtains and whatnot. Sitting in the middle of all this is Multhis. Multhis is a tall winged humanoid creature, or at least, that's what the layer's true ruler want's you to think. In reality, the entire layer is exactly like the first part of the cave, dark and everything. Multhis is just an illusion to lure travelers into the clutches of the ruler, Malpat, the Cave Deceiver (Kind of a silly name isn't it?) Malpat is a towering thing with a rust red coloring, two clawed legs, a large spined tail, and a head whice is dominated by a huge mouth, and two beady black eyes. He uses this ruse to feed his everlasting hunger, which was placed upon him when he switched sides on a very one sided battle. If you manage to slip by him..... well let's just say you shouldn't relax. Spys are not uncommon here.

Layer 5,278,524,587,293: Four Wires
the Horc

07-11-04, 02:18 AM
Attention: Dicefreaks is taking submissions for layers. If you want to see if you can get yours submitted, head on there. I would recommend that you keep the layers submitted at least somewhat serious.

Dicefreaks Abyssal Layers (http://community.dicefreaks.com/index.php?name=PNphpBB2&file=viewtopic&t=1645&start=0)
mhacdebhandia

07-11-04, 07:32 AM
Layer 5,278,524,587,293: Four Wires

Four wires of unknown metal, corroded with age and each the colour of a different breed of chromatic dragon (excepting white), tangle and wind their way through a seemingly endless forest of slender stone pillars. Where the wires loop around these pillars, they cut in deep like a hot knife in ice, releasing wisps of sickly steam that reduce visibility everywhere to no further than the end of a cutter's reach. Tiny creatures, camouflaged in the steam, scuttle along the wires, shrieking from time to time blasphemies and promises. Legend has it that the wires are the still-living bodies of impossibly ancient dragons themselves, left here in agony as punishment for some unknown crime. If a persistent berk could find the head of just one of these dragons, it might hold secrets undreamt-of in mortal hearts.

Next up: Layer 12,833, the Wound That Heals.
Degobah

07-16-04, 09:54 AM
Layer 12,833: The Wound That Heals
This plane appears to be a great canyon stretching on as far can be seen, with both cliffs made of quivering, bleeding, flesh. At the bottom of the canyon is an ocean of blood. Floating in the ocean are occasional scab-islands, assorted voracious demons (yawn) mostly of unknown varieties, and occasionally a fiendish zaratan or two. Travellers touching the cliff walls at the edge of the plane are absorbed into it, aiding its slow regenerative process. Those flying to the top report an endless plain of leathery, grey flesh extending beyond the wound apparently to infinity.
A victim wounded within the ocean and sharing fluids with it is immediately healed (of that many HP) absorbing some of the plains energy into themselves. Once a character has absorbed more healing than their original hit point total, they are compelled to travel to the cliffs and face absorption. Native creatures are immune to this.

Next: Layer 8234567, the Ruins of D'almar
the Horc

07-19-04, 01:13 AM
Hmph! I call this blatant false advertising! -Anikh, the Cursed Wanderer

Layer 8234567, the Ruins of D'almar

The Ruins of D'almar is home to a former Demon Prince whose portfolio, unbeknownst to everyone, included deception. During his reign over this layer, he incurred the wrath of several of the Demon Lords whom controlled the satellite layers orbiting his own. Though more powerful, he was grossly outnumbered, and he was faced with imminent doom. Indeed, most of his army defected to his enemies. However, being a powerful creature of deception, he proceeded to let his layer get ravaged and also proceeded to fake his own death. However, he then assumed a different guise, and proceeded to pit his enemies against each other. In fact, part of his ruse included having parts of his loyal servants defect in order to cause troubles within the ranks, and according to the few individuals whose knowledge of the events is actually partially accurate, it involved a brilliant ploy involving Dretch Sleeper Agents, ultimately known as the "Dretch Manouevre". Details are sketchy, but it involved temporarily demoting "loyal" demons into Dretches and then, when the time was right, allow them to reacquire their rank.

The layer itself seems like a gigantic barren wasteland, but it is at least partially an elaborate illusion. There is indeed a huge amount that was destroyed in the assault, but there remain operational parts that are extremely well camouflaged. Only those who know what they're looking for will be able to find anything... though anyone who finds anything is usually dead by the time they realize it, or they're invited guests. The operational parts of the layer are hardly distinguishable from the non-operational parts of the layer. It is often hard to distinguish scavengers from the local residents, especially due to the massive forced conscription amongst visitors to the layer.

Next up: Layer 392999: the Rise of Korbanthor
Qui-Gon Jinn

07-22-04, 12:53 PM
Layer = ? = Armageddon

It is speculated that while the layers of Abyss are nearly infinete, there is a last and most horrifc layer. That layer is Armageddon. No one who has gone to this layer has ever returned.

Next Layer = None
:b:
the Horc

07-22-04, 01:16 PM
Anikh: Please stay within the spirit of the layers. You're supposed to take the name provided and use that to create the next layer. Although we can accept the first time not being done right, we prefer that the people actually submit something that isn't completely non-sensical...

Besides... do you know how many layers are claimed to be the purported "Last Layer of the Abyss", a place so horrible and mind bending that those who come are destroyed in a manner so gruesome that sane minds would reject the sight outright and claim it never existed, lest they degenerate into insanity almost instaneously? I've been to a lot of these. They're usually just claims by the Layer Lords who want to look big in front of the sexy demon women.
Qui-Gon Jinn

07-22-04, 01:28 PM
My description says "It is speculated . . .", so it's not definete.
Drayakir

07-23-04, 11:43 PM
((I'm baaack!))

Layer 392999: the Rise of Korbanthor

"Oh, I've met the chap. He's a really nice fella. Once you get on his good side. Well, what passes for his good side anyway. Took me about 47 years, but it was worth it."
-Rogdin the Seeker, describing Korbanthor

This layer is a giant, sprawling citadel. It is full of prison cells where countless people that have wandered in here are kept. Korbanthor is a multi-intelligent being, much like the Xammux, but consisting of 666,666,666 intelligences- which is the number of cells in the citadel. Korbanthor is very evil, and takes offesne very easily. He has his demons place people in the cells, and he talks to them. He talks to them, until they take his viewpoints, and agree with him on mostly everything. And he can detect lies, so he often keeps people here for a long time. Spellcasting is supressed ehre, so unless you are really pwoerful, you will be converted to evil, die of old age (he does feed you), or get killed by his demons if you lie to him.

Layer (347) 244-2523- Dark Communique
FOOL

07-29-04, 07:13 PM
What exactly is a communique?
the Horc

07-29-04, 07:15 PM
It's a french word, like communication.
feartheinvinceblehamster

07-29-04, 07:54 PM
this is one of the strangest layers of the abyss, everything upon entering the plane is affected as the psionic power forced mindlink has been manifested on them, they are connected to every other creature on the plane, on this plane, the DC to resist spells such as scrying or whispering wind are doubled, the ruler of this plane is an insane creature only known as the communer, he appears as a jumble of communication equipment such as envolopes, crystal balls, scrying mirrors, scrolls, map cases and more, if angered the communer attacks with a sonic attack that deals 10d6 sonic damage,or a flurry of stone tablets which deals 20d6 bludgeoning damage, one of the strangest and most dangerous features of the layer is that the inhabitants do not know whos mind they are reading one may hear of an attack on him and think it is his friends plot, many adventureing groups have had infighting from this feature, a creature may make a will save DC 25 to read a certain creatures mind, the commune is immune to detect thoughts, scrying, locate person, and similar spells

layer 994570362540091011: the final
Murr-Quan Lord #2

07-30-04, 07:38 PM
"Just a second. I need to go sharpen my pencil." -- Last words of Antor Caladem, Ardent Dilettante

A common misconception among planewalkers is that this layer is the final layer of the Abyss. That, of course, is not true. There is no end in a sequence of infinite layers; the closest thing is the Seal, which some think leads to the Far Realms.

What this layer is is the worst nightmare of test-takers, and the doom of all those who use them to cause misery. It is ... the Final.

It is administered in an infinite number of plain classrooms, each having no windows and doors leading only to other classrooms. Each classroom has one desk, which the "student" is not permitted to leave for any reason on pain of death. A sealed envelope is found laying on the desk, and the test begins as soon as the first word is read.

The test itself is a short, one-page document with text printed on both sides. The questions, however, are murderous.

FOREIGN LANGUAGES: There are ten thousand screaming Tanar'ri in this room. Calm them. You may use Celestial, Draconic or any Axiomatic dialect. permitted a Cant you Xaosman The is only if are.

SOCIAL STUDIES: Written on a stone tablet before you is the Last Word. Bring about the End Times. Record the socio-economic consequences of Apocalypse, as well as the fate of the survivors (if any).

BIOLOGY: You have been given a knife and a vial of ether. Perform a self-appendectomy. Include in your notes your prognosis for the survival of the patient.

The above is, unfortunately, but a sample. So far, no one has completed the Final ... at least, we assume they haven't.

Next up: Layer #208, the Home of the Black Gears.




(This entry inspired by a bulletin board posting of unknown origin.)
Drayakir

07-31-04, 10:18 PM
If Mechanus is calculating something that is lawful, then I shudder to think what sort of vile mathematics this thing will do.

Still...

It might come in handy

-Rogdin the Seeker, upon viewing the layer

Much similar to Mechanus, this realm is an abyssal layer of large (though not infinite proportions). It is about 50 miles in radius, and is a sphere. Almost all of it is filled with gears, large and small. Like Mechanus, they all interlock, and the movement of one affects all others. In the center of the layer there is a dais. On it, is a display with runes and numbers. No one knows what it is calculating, but one can only assume that it is some sort of horrible Abyssal secret. This place is relatively empty, but one can find the occasional demon, or evil construct here.

Next Layer: 2349823685992e+1134 Dark Nexus
the Horc

08-02-04, 10:39 PM
It is a widely believed fallacy that Positive Energy is Good (because it creates) and Negative Energy is Evil (because it destroys). This is false because of the fact that the beliefs they are based on are false. Positive and Negative energies have no alignment driving them. Nor is Negative Energy inherently destructive. What it is, in fact, is destructive towards Positive Energy constructs (what we would call life). I theorize that if Negative Energy was dominant in the Multiverse, it would be the energy that forms the basis for all life, and what we refer to as Positive Energy would in fact function as Negative Energy does now.

-Calculex, Simulacrum of Lord Numerex.

I think I found an example of what he was talking about here. -Anikh, the Cursed Wanderer

Layer 2349823685992e+1134: Dark Nexus

The entire layer is essentially one giant, frigid ring of Black Fire, where aside from the minimal light provided from the strange energies, there exists only darkness. All manner of undead, Xeg-Yi and other strange creatures (almost exclusively associated with Negative Energy) abound here.

This is because this layer is an actual portal to an alternate reality, where Negative Energy was the building blocks of life and as such, everything is powered by Negative Energy. Though most of the creatures that come to this layer are in fact Chaotic Evil, this is because this layer intersects with its Abyssal counterpart. If one were to enter the alternate layer and transverse it, one could very well find a multiverse where Negative Energy permeates throughout, and there exists positive energy liches as evil as those found in our multiverse and negative energy filled deathless as good and pure as their heavenly counterparts.

However, it should be noted that a Negative Energy Universe would be very confusing for the uninitiated. For them, warm is cold and dark is light. In fact, very few creatures actually come over since for them, entering here would involve freezing to death and existing in continual darkness.

Next up: Layer 238020, the Forum of Daskiallo
guru7892

08-03-04, 03:44 AM
....so you see, its not that i hate demons, its just that they can be so mean some times. *sob* why cant we all just get alone?

-lord of the eighth, mephistopheles
-------------------------------------------------------------------------------
you may have beat me in the reckoning, asmodeus, but i still hold the title of BEST PIE!

help fun non-flamable clothingfor all devils here, because metal underware isnt very comfotable

download the bloodwar mod for URT2k4 here
join the tenth hell elite clan here
_______________________________________

dont you see this is how devils and demons express themselves and you need to accept that you all cant walk to the beat of the same drum. but then again you need to relize that sometimes being differnt and wanting to make freinds with you past enemies is good. when you make such an allience ofetn you split yourself into several faction that vive for power thus strengthing your self as a whole. this is the best way power can be acheived.

-lolth
-------------------------------------------------------------------------------
i like suface elves, they make nice tidbits for my spider feinds...

i am the world wide web

want to get a spider slik sweater? click HERE
fund the war aginst those pesky suface elves buy spider silk sweaters...
_____________________________________


Layer 238020, the Forum of Daskiallo

daskiallo is a demon who is facinated by complex clock work devices that oddly enough can transfer information at high speed. he has enslaved a devil to create phbb forums that bend to his own whim. the clock work devices needed for the running of the infernal phbb 'magic' are in high demand across the outer planes. of all creatures demons and devil have gotten a hold of these devices and created a post known as - the blood red flame wars- a post of utter and complete bashing of the 2 sides.

layer 13 1/2(improved), the lair of noh'j'vink

ok this isnt a true layer, its acually half a layer, as in, its half as tall as the others. they say it was created for a demon who was short or something. but anyway its mainly used to rent out space to companies to fund the blood war. noh'j'vink is just an demon who runs things. but they say that there are catacombs that lead into other places, although its mostly well and orderly(for a lvl of the abyss) space used for small planar buissnesses of all sorts. many halflings and gnomes work in 'the lair'but people of all satures fit into the 13 1/2 lvl to seek its varing services or to get a job.the cool thing is almost anyone can get a job here, from bloodwar mercs, to alchmy theorist, to brash arcitechs and even street pupeteers.

the only way to get to this is a minor artifect known as the planar riping rod. it is used when a special portal is activated that works by sowing the layer of the abyss you are to enter before you enter it. you must hit a special button ( search dc 5) and then insert the planar riping rod and force an opening.

layer 763(improved),the river of shifting slats
this layer is a layer composed nearly entirely of salt. and it is also a desert meaning it it very hot and there is little (ok well there isnt any)rainfall. many creatures such as salt ementals and porkfeinds roam the unforgiving wastes.although there is an oasis city worth mentioning

the city of shining salt
the city has the only known oasis that sadly houses only salt water, but the citizens arnt complaining. the city has water purifyers made of salt-wood, a material that comes from one of the only useful resources in the area salt-bush. salt wood is hard wood that is often unable to be worked into larger items, although bows, arrows, wands,and a few halfspears can be made from the wood. the wood itslef has no special qualities and the purifyers use evaporaton to purify water. the only other material that can be produced here is salt-weed, an important componant for making the salt papyrus.
to keep things breif the city of shining salt is a town of resourcerful people, who even raise fish in there saltwater lake.

layer 1244, the hellish lands of animated plush creatures creatures
ripvanwormer

08-03-04, 11:12 AM
The Silken Lands, known also as the lands of animated plush.

Catalogued as the 1244th tier of the Abyss by the mindspiders of Illhell, during the second reign of their queen Malignom of the Impenetrable Id.

Deep within the Abyss, beyond the Triple Knot and across the Sea of the Return, bordered on all sides by the Maws of the Ransom, is a seemingly infinite plain woven of exquisitly fine silk, stuffed with the softest down. The sky, too, hangs with silken tapestries and the clouds are woven of gossamer threads.

The most commonly seen inhabitants are beautiful youths and maidens with perfect features and soft skin. They are interested only in pleasure, their own and others. The tiny spiders who infest every inch of the silken plain are able to feed on these lovely figures at their leisure, for they put up no resistance.

The Silken Lands have the minor positive dominant trait, which means the beautiful victims of the layer sometimes last quite a long time before the spiders finish them off. The trait also speeds up the reproduction cycle of the humanoids, assuring that new generations balance their losses. Finally, the trait occasionally animates sections of the layer's silk, creating whip-like creatures fond of strangling all they meet with their silken threads, or suffocating them beneath their mass.

Ancient records in the Red School suggest this layer once had a ruler described as a humanoid female with spidery legs and feathered wings. She has not been heard from in centuries, so it is likely that the layer itself has consumed her in order to strengthen itself. Doubtless, it will soon have digested her completely, and be looking for a new meal from among the more ambitious arch-demons.


Next: Layers 1243 and 1245, the Maws of the Ransom, also called Freedom's Price.
AlexBurel

08-03-04, 02:37 PM
The price of freedom isn't free, and it is paid in blood rather than coin.

The maw of the ransom is a mostly unremarkable layer consisting of millions of demons lead by a overlord. Quite typical of abyssal layers. However it is known that this layer was once quite different.

Several thousand years ago, the layer was actually the location of the Kilinti, a insectoid race who had been captured and enslaved by demons. For hundreads of years they toiled, until a secret group of underground restance movers summoned and struck a bargin with Dispater. The exact conditions of the bargin are unknown, but overnight the entire layer was enveloped in a fog, and by morning the Kilinti were gone, wisked away to a distant prime world. Many have searched for this, but none have found it.

One more thing is known, thanks to a group of adventurers heading to the nine hells on a unrealter mission. That every decade one thousand Kilinti are delivered to Dispater's palace, and are sacrificed in a gruesome ritual that lasts seven weeks.

Next layer: i/0 The layer that cannot possibly exist and yet does.
the Horc

08-03-04, 09:20 PM
Regarding layers 13.5, 763, and 238'020

Anikh: Okay, the rules for Abyssal Cataloguing clearly state that you ARE NOT to wander the Abyss while on mind altering substances.

And guru7892, YOU ARE NOT TO HAVE REAL WORLD REFERENCES IN THESE POSTS LEST YOU BE GUTTED WITH RUSTY FISH KNIVES!!!
Ob_Deamon

08-04-04, 12:26 AM
Deep in the recesses of its lair, the Scion Fiend of Law and Chaos stirrs. Its black, mirrorlike eyes peer outward, taking in the strange new abberations that have sprouted in the Abyss. Its teeth bare in a snarl of anger, and it rises from its bed of crushed bone. Its baleful eyes sweep the thread of the Layers of the Abyss, seeking the author of these abominations. A blosom of irritation rises as it catches sight of the mark of guru7892. In a resonant voice, amplified a hundred fold by its cavernous home, the beast bellows:

"Read the rules, moron! The old thread was destroyed by garbage like that, and if you wish to post such dribbling inanity, go there! This thread exists to produce interesting, MATURE, new locations of the Abyss. There is a reason for the rules stated in the first few posts of this thread! And as for the inane GARBAGE that you posted for the next layer..."

The beast calms down a bit, sitting back on a metal chair.

"By the way, Ripvanwormer, nice job fielding that Layer Name. Sorry to say this, AlexBurel, but Layer i/0 already exists."

The beast shrugs appologetically, befor sinking back into the trancelike state it occupied befor.
guru7892

08-04-04, 03:10 AM
Originally posted by the Horc
Regarding layers 13.5, 763, and 238'020

Anikh: Okay, the rules for Abyssal Cataloguing clearly state that you ARE NOT to wander the Abyss while on mind altering substances.

And guru7892, YOU ARE NOT TO HAVE REAL WORLD REFERENCES IN THESE POSTS LEST YOU BE GUTTED WITH RUSTY FISH KNIVES!!!

ill change 763, but being john malkovich ( sp?) was a good movie, and when you think about it, its weird enough to happen- in the abyss. also mind altering substences get more than the average adventurer in to the abyss in the first place... trust me...

and now all this non planar nonsense will stop because someone has to write...

layer 2358, layer of blinding blood frenzy and athwart arcane rancor
AlexBurel

08-04-04, 09:28 PM
People have posted layers with identicle number before. For example, I remember three people posting the layer number 7. They were excused becasue the Abyss has different branches-so why can the braches theory apply to impossible layers as well as possible ones? If it means that much to you you can change it to layer square root of I or something i dont care, i just wanted to see what someone would think that layer up of.
Ob_Deamon

08-05-04, 08:56 PM
Eh, just pointed out the fact that the layer i/0 had already been done as an fyi. No biggie.


and now all this non planar nonsense will stop because someone has to write...

layer 2358, layer of blinding blood frenzy and athwart arcane rancor


Oh really? And here I was thinking that the next layer in que was layer i/0 The layer that cannot possibly exist and yet does.

Seriously man, just stick to the continuety as it is.
legacyheir

08-05-04, 11:20 PM
I haven't posted in this thread for a while, but I think I'll just go along with Alex's idea.

i /0- The layer which cannot exist but does

"There are some who say that there are impossible things. And the Abyss proves them wrong."
-Jude the Lawman

On this partiucular layer, there are things that no man had conceived as possible, and which no man had ever thought would ever occur. These things are as varied as the layers of the layers of the Abyss themselves. It is said that these things are all random coincidences.
In truth, it is because this layer is a mixing pot of the Multiverse. While the Outlands is a place which has gates to the other planes, this layer is, in fact, a common point of every plane. That includes the Far Realm, Limbo, and the Elemental Planes.
Creatures who have found this layer discover too late that they become one with the mixing pot if they touch it. For some reason, the only mortal who has survived it is Jude the Lawman, but then again Jude is said to be so lawful that he makes Mechanus look like Limbo, so that may have attributed to that.

Now, just to act as the meeting point of all threads so that we can tie up this loose end, I will do Guru7892's layer so that we only have one layer to concentrate on.

layer 2358, layer of blinding blood frenzy and athwart arcane rancor

"I'll never get the blood out of my robe. I could bathe in the Elemental Plane of Water for a month and never get it out."
-Jude the Lawman

On this layer of the Abyss, there are two forces warring for control: the Blood Barbarians, who hate magic, and the Wild Wizards, who can't control their magic.
The two forces constantly war against each other. It is said that they never will stop fighting. No one believes it at first, because each side suffers hundreds of casualties a day, but then they see that each time someone falls, two more beings come in their place from the carcass. No known method of magic can keep the dead down.
The fighting will only cease, it is said, when the Multiverse ends.

Now that the two loose ends are tied, I shall keep the thread going.

Layer 325264235642356- The Vapor Springs.
Ob_Deamon

08-06-04, 05:39 PM
Dream ye, immortal scion. Let the vapors soothe thy mind and free the locks that gaurd thy soul. In ancient aeons ye shall dream. In thy mind, let them scream.
— Littany of the Dreamer

Deep in the Abyss, nestled at the juncture of three Abyssal Clusters, the Vapor Springs is a place of fermenting evil.
The layer is a sea of lightly simmering water, a few feet deep, from which strange vapors rise. Swimming in the water are horrific creatures, similar in appearance to Soul Larva. A constant crooning fills the air.
The waters and vapors cause those exposed to them to fall into a death like trance. Every hour spent on the layer forces a creature to succeed at a Will saving throw (DC 10 +1/hour spent on layer) or collapse into a coma like stupor, which lasts 2d10 years, during which time the body has no need for food, water or air. While the coma lasts, the creature undergoes the effects of an astral projection spell. However, the astral form is compleatly and utterly evil, and will seek to do as much damage as it can before it is called back to its body.

Next Layer: 154+i Reverse Flow
the Horc

08-11-04, 06:48 PM
Screwing around with temporal mechanics is a bad idea. -Anikh, the Cursed Wanderer

Layer 154+i: Reverse Flow

Once the home of the Phane Ortalios, now it exists as a temporal anomoly where one can see the events that occurred on the Layer running backwards. The event that triggered this happened millenia ago, and it is believed that it will continue to run until it sees the beginning, at which point, it will dissolve.

Ortalios was once a powerful and deadly adversary, rulinghis own layer. Seeking more power than before, he began working on a way to become a deity, as was his (perceived) birthright. He eventually created an artifact that could steal time. Finding a way to access a number of material worlds, he used the artifact to suck their temporal energies, thus throwing them into a permanent stasis field. He was preparing to siphon this energy, thus transforming himself, when several powerful mortals, seeking revenge for the worlds he destroyed, attacked. They all died, but managed to not only remove the artifact from him, but also nearly killed him. Ortalios managed to survive only by having his future self come back and keep him from dying.

After the incident, Ortalios became obsessed with finding his Artifact, The Dial of Fate. his searches brought his across time and space to retrieve his lost item. Eventually, however, he found it waiting for him, along with a powerful entity that was guarding it. Realizing this was what he was seeking, he used a powerful spell to call forth a past version of himself for every century he was alive. With thousands of versions of himself, he thought he could win, but the entity was not easy prey. The battle left the layer devastated, and by any and all rights should have unraveled the fabric of reality in and of itself... the battle raged for hours, but given the temporal nature of Ortalios, it actually lasted years of apparent time. In the end, the entity defeated Ortalios by smashing the Dial of Fate over Ortalios' first incarnation. Although the nature of the spell would have protected Ortalios's past selves from being harmed, the released temporal energy of the Dial messed up everything. Ortalios' actual past self was physically destroyed before he could accomplish anything. The effect of Ortalios being destroyed and the Dial of Fate's energies being released left the layer in an isolated temporal anomoly, which caused it to revert going backwards in time.

The anomoly caused the layer to shrink in size, and its current position is in orbit around layer 154.

Next up: Layer 238*1.0049e10^96, the Ring of Terror.


Major Artifact

Dial of Fate:

This Sundial can keep track of time no matter where you are. It accurately display the current Hour, Minute, and Second of any place you want it to, or your current position. In addition, all temporal based spells (like Time Stop, Temporal Stasis, or epic spells that utilize the temporal aspect of the time seed), act as empowered, quickened, and repeating. Any of these effects can be suppressed if desired. It also grants Time Stop three times per day. However, in the hands of a Phane, the dial is much more potent, and much more lethal. First, all DCs of the Phane's spells (if any), spell-like abilities, supernatural abilities, and extraordinary abilities increase by 4. Second, all damage dealt by a Phane's Chronal Blast is doubled, and the range is tripled. Thirdly, the aging effect and the healing effect of the Time Leech is doubled, so a person affected ages 2d4 years, and the Phane heals 40 points of damage. Fourth, the Stasis Touch ability is now a ranged touch ability that can affect one creature per racial hit die per round whenever said creatures are within its Null Time Field. Lastly, its Null Time Field extends to 300 feet. In addition, the artifact was used in conjunction with an epic spell to extend the field further. The artifact, hwoever, has since been destroyed since its creation.
Drayakir

08-11-04, 11:11 PM
Layer 238*1.0049e10^96, the Ring of Terror.

"Wow. What an interesting phenomenon. If only I could use it somehow... oh wait. He looks like he knows what he's doing... or is it a she?"

-Rogdin the Wanderer

This is a strange layer. It is a black void, stretching out in all directions. In the center there is a sort of star. Around it, orbits a ring of earth. It is covered with tombstones, mausoleums, etc. Everywhere you looks, there are powerful symbols of fear engraved everywhere. The place is over-run with undead of all sorts. The ring itself is minor-negative dominant, but the star is major-positive.

The history of this layer is very unique. This used to be a large, normal rocky layer, that was full of necromancers of various sorts. They were working on a way to convert positive energy into negative, and then get rid of the positive energy plane altogether. They built a portal, and began their process. But the engative energy that was produce, came into contact with the un-convereted positive energy, and blew up. The layer incinerated. With the few remaining pieces, the began orbitin ghte portal, which was left intact. This place began being populated by liches and necromancer, because the conversion effect still goes on, and they want to learn to use it. No one has been successful as of yet.

Layer:238472282233 De-Paradise
feartheinvinceblehamster

08-13-04, 10:30 PM
MQ lord it was posts like that that killed the last thread okay now a layer

238472282233 De-Paradise

this is a very strange layer it was formerly a beatiful island on elysium, however, during a battle there it was torn apart and fell to the abyss it is now a barren wasteland it is endless desert of sand, very few creatures live here, many people are suprised to see aquatic terrors just lying on the ground choking, the reasons for this are that every 1d6 hours it becomes a beatiful tropical island with palm trees and lots of inhabitants that burrowed into the sand, the ruler of this plane, like the plane itself, is sort of the opposite of himself, he is a half-demon/half-celestial named askinosi, some of the terrors to be encountered here
in the water
a levithian(mm2)
sharks of all sizes
aquatic giant spiders(as giant spiders except swim speed of 20 feet)
hippo campus (savage species)
kappa(OA)
locath
sahugin
ocean giant(mm2)
both types of ixitxachiti(mm2)
kopru(mm2)
legendery shark(mm2)
megalodon(mm2)
morkoth(mm2)
ocean strider(mm2)
siren(mm2)
water weird(mm2)
cryptoclidus

elsewhere
tempest
water elementel
rogue eidolon
mudmaw
moon calf
lizardfolk
immoth
various animals
darktentacles
roc
chaos roc
asperi
corrollax

also in addition, due to this layer formerly being part of the upper plains it has the mildly good aligned trait

next layer: layer 666666666666666666666666 the infernal flame
Murr-Quan Lord #2

08-13-04, 11:09 PM
Quite sorry, I do try not to be annoying.
ripvanwormer

08-14-04, 10:48 AM
Originally posted by feartheinvinceblehamster
MQ lord it was posts like that that killed the last thread

I never saw the last thread, but I suspect its demise had more to do with people lambasting one another for their posts than the posts themselves. I can't speak for anyone else, but I'd love to see a lot less angry capital letters (not speaking about you personally, invincible hamster) and general raving over every newbie's lapse. A single gentle reminder is enough.

layer 666 666 666 666 666 666 666 666 the infernal flame


The story of how the balors corrupted a sun is long and boring, and anyway changes with every telling. The result, at least, is clear: at a nexus of eight terminus layers (each designated as the 666th), in a riot of heat-resistant Abyssal jungle foliage, is the bound and chained chariot of a stargod from the Material Plane, its wheels stripped off and sold as petty relics in foul Abyssal markets.

The rulers of the layer are not the balors (who have largely lost interest), but the warped and contaminated fragments of the stargod.

Starheart is the metallic core of the stargod, now appearing as an iron golem with eyes of baleful green, swathed in emerald flames. Starheart flies through the layer, boiling rivers and leaving destruction in its wake.

Starsoul is the god's incorporeal essence, It appears as a fiery wraith leading armies of demons of air and fire on missions of conquest on this and on the eight connected layers.

Starmind is the sentience of the sun, diffused in a matrix of crystal deep beneath the tainted soil, bound by the roots of the massive rainforest trees. Posessed of potent psionics, the Starmind subtly alters the memories of those who pass through the layer as part of its long-term plans.

Stardream inhabits the dreamscape of the layer, invisible to all but demons and the sleeping. It appears as the fondest dream of those who witness it, taunting, cojoling. Siren-like, it attempts to draw those whose dreams it touches to each of the other star-parts in turn. When someone has touched every part of the sun, the Stardream can transform the body of this pawn in order to make the Stargod one again at last.

Next: Layer the 187th, called Lughead.
Ob_Deamon

08-14-04, 04:28 PM
Devastation. Perfected and refined, turned from a simple pattern of destruction and death into a true, apocalyptic holocost with no ryme and no reason. Embodied in the Lughead, this layer is the culmination of this prosses of perfection.
—Ictal, Abyssal Adept

The Lughead is a massive pit, infinitely deep, from which unholy flame errupts randomly. The walls of the pit vary in diameter, sometimes being miles across. Metalic causeways and catwalks span the pit, or ring its walls, and on these causeways and catwalks are built cities of demons, all in a state of constant, random, warfare.
It has also been noted that the pit ocasionally will expand or contract, snaping the catwalks like kindling. Nothing is perminant here.
Embeded in the layer's walls are strange crystaline structures, in which can be seen the twisted and mishapen souls of mortals, which seem to be slowly metamorphing into something... different. Not any type of demon ever before seen, these creatures are most definately abyssal in appearance.

Next Layer: Layer 342a: Pyre of the Forgotten


ripvanwormer: I, like FOOL, was there at the end of the old thread. The Horc, while he joined with this thread (at least, I think he did... Correct me if I'm wrong), has demonstrated that he knows what happened.
The thread was killed by idiotic layers being posted and suggested, many of them out of order. There were layers like "Barny's Realm" or "Toys 'r' Us", and similar things. I do not recall any posts such as mine, involving angry capitals or no. The thread finally died when those who did most of the posting and layer creating performed a sort of mass exodus, letting the thing slide into obscurity.

feartheinvinceblehamster: Murr-Quan Lord #2's post occured a while back, and it seems a little inappropriate to bring it up at this late date. While that post was somewhat out of line, it wasn't all that bad, and the layer name he posted was not the sort to incite further breaking from the rules.
ripvanwormer

08-14-04, 08:53 PM
Originally posted by Ob_Deamon
Devastation. Perfected and refined, turned from a simple pattern of destruction and death into a true, apocalyptic holocost with no ryme and no reason. I like this one..

Layer 342a: Pyre of the Forgotten

"Ades, and the dreaded name of Demogorgon" - Paradise Lost

Before the birth of Graz'zt from ancient Night's chill womb, before the necromancer-priest who would become Orcus was ever damned, the greatest war in the Abyss was between Demogorgon and his nemesis Ades, a terrible lord of darkness, brother to Death itself.

The war between Ades and Demogorgon was brutal and lengthy; Ades' fiendish beasts, blade-demons and spirits of plague and famine battling Demogorgon's fearsome furies and fates and ancient cold-blooded creatures of the waters and land. Ultimately it was only the unexpected intervention of the lords Rumor and Confusion at Demogorgon's sides that allowed the Prince of Demons to triumph.

Demogorgon lacked the power to utterly destroy Ades, so he cast the body of his defeated foe into a layer so primal that even balors turn to ash in its fires, there to lie, unable to regenerate and forgotten by the rest of the Abyss for all eternity.

The Pyre of the Forgotten has since been used by a number of lords and arch-demons to dispose of enemies too powerful to kill. They stand on top of the floating Mountains of Maistry (called Layer 342b by Numerex), and cast their foes into the bottomless void beneath leading to the Pyre; this is the only safe distance from which the Pyre can be approached. Even then safety is only relative, for waves and storms of power sweep up at times from the Pyre of the Forgotten, dispelling magic, melting mountains, and tearing flying demons from the sky.

Most planewalkers wisely avoid both layers.

Next is layer 1000: The Thousand Mouths of Discord
the Horc

08-14-04, 09:06 PM
Ob-Daemon: I was a noob to the Layers of the Abbyss thread, but I did look into the old thread.
Nurgan_the_drunked

08-17-04, 11:10 AM
Layer 1000: The Thousand Mouths of Discord

"I fear that I shall hear that howling voice until the end of my days, and I thank all the gods that I can't remember what it said"

The ground on this plane resembles enormous putrid stretches of skin, and shifts beneath the feet. But it is not the skin itself that is most frightening; instead it is the enormous mouths, which appear to be great canyons in the terrain, some as long as 20 miles across and 50 miles long, and even the smallest is 2 miles wide. The edges of the chasms, great lips or razor-like stone, flash at ridiculous speeds in and out, as each of the mouths intone crazed blasphemous prayers, or nightmarish babble, at the speed of a slow talking. Anyone who hears this finds themselves perfectly comprehending its words, but being dismayed at the fact that they are spoken in abbyssal, a fact that slowly drives them insane. When anyone hears the babble they must make a will save DC20 (or DC 10 if the character knows Abbyssal) or be either incapacited or stumble towards the chasms nearest. The target may reroll once every minute, but after 10 minutes, they will be completely controlled, and even if they leave the plane, the words will repeat in their head forever.

The cavernous mouths resemble monstrous human mouths, with blackened or sharpened teeth, and a long, often coloured tongue will lift out of some of them, dragging anyone nearby to tumble into the mouth itself, a terrifying experience, as the walls, lips and tongue are constantly talking their horrendous terrors. Those who fall far enough down a throat are gated to another layer of the Abyss. Each mouth connects to a different layer, the largest connecting to:

Layer 7003: Where the Dead Nightmares Go
Ob_Deamon

08-20-04, 09:24 PM
Joyus is the day when nightmares die,
For then is silenced the child's cry,
But in such graveyards where the nightmares lie,
Fear can never truely die.
— Inscription found carved on the wall of a child's cell in the Asyllum

An infinite, desolate waste, the ground made of some strange textureless substance, the very air seems dead. This is the first impression of the layer known simply as Where the Dead Nightmares Go.
This layer is a melange of dead dreamscapes, drawn in from the region of dreams. They were the hosts to the nightmares of a thousand children, the solidified remnants of the panic filled scream that ushers from the lips of one confronted with their greatest fears.
The layer is ruled by Myshak, a being of primordial fear. This being hunts down any being that enters its realm, and imprisions them in the dread nightmares that swirl and flit throughout this place. In these nightmares, the victum suffers their worst fears. But the worst aspect of this is that a being caught in these nightmares is possesed, their soul torn from their bodies, while a nightmare of their own inhabits their body.


Next Up: Layer 782: The Asyllum
Ob_Deamon

08-20-04, 09:24 PM
Joyus is the day when nightmares die,
For then is silenced the child's cry,
But in such graveyards where the nightmares lie,
Fear can never truely die.
— Inscription found carved on the wall of a child's cell in the Asyllum

An infinite, desolate waste, the ground made of some strange textureless substance, the very air seems dead. This is the first impression of the layer known simply as Where the Dead Nightmares Go.
This layer is a melange of dead dreamscapes, drawn in from the region of dreams. They were the hosts to the nightmares of a thousand children, the solidified remnants of the panic filled scream that ushers from the lips of one confronted with their greatest fears.
The layer is ruled by Myshak, a being of primordial fear. This being hunts down any being that enters its realm, and imprisions them in the dread nightmares that swirl and flit throughout this place. In these nightmares, the victum suffers their worst fears. But the worst aspect of this is that a being caught in these nightmares is possesed, their soul torn from their bodies, while a nightmare of their own inhabits their body.


Next Up: Layer 782: The Asyllum
Ob_Deamon

08-20-04, 09:25 PM
Damn double posts.
Eagle Prince

08-23-04, 06:51 AM
Layer 782: The Asylum

This plane is the one place in the Abyss you can go, no matter who or what you are. The plane itself seems to follow only two seasons, fall and winter, and the sun never quite rises above the horizon. A large, foul moon is often found in the sky, but just as often is filled with clouds, fog, and rain. The wind often brings sounds of wailing, insane gibbering, and the foul cries of the damned. It is the home of all creatures that go bump in the night. It is also home to a large metropolis known as Sanctuary.
The city of Sanctuary is under an affect similar to the sanctuary spell that allows no saving throw or spell resistance, making it impossible to commit violence within the city boundaries, even for the foulest of gods and demon princes. However, this doesn't stop the natives from committing every other act of deceit, treachery, depravation, and sin they can think of. But even this does not keep it from being a popular rally-point for groups of adventurers, and the city is filled with inns, taverns and shops of all sorts to fill their needs. Strangely, there is also a number of holy churches and sects that reside within the city, and many of them last far longer than the thieves' guilds and dark cults. Some arguments end in duels outside the protection of Sanctuary, although most of the trouble-makers are all talk and no bite, and many natives have become so accustomed to the protection of Sanctuary that even they are afraid to leave. Thus, the only road leaving out of Sanctuary only goes for several miles before simply ending in the wilderness, and while there are stories of other cities, no solid proof of them exist.

Next, Layer 783: Haze Of Endless Sleep
guru7892

08-31-04, 11:35 PM
Next, Layer 783: Haze Of Endless Sleep
"boy im tired, i think ill take a nap" said yukat the planar champion
"welcome to my world..." said wavtun the lazy quasit porter

layer 783 is a layer that begs everyone to sleep, and never to wake up. some say its from the purple haze that covers the entire area. some say it is from the singing succubi, while others state that its from the 'natural' sleeping quarters in the many caves in the area (many of wich are near the small rock montains where the succubi sing) nothing has been concusive. many rumors have been speculated as to why this plane puts people to sleep. some say its a demon that feeds on dreams,and others say that the plane eats those who sleep, but in truth nobody really knows...
a will save dc 19 is needed to prevent your self from being fatigued in this area, its made once an hour, and it increases by +1 each hour. once somone is fatigued and in the area (even if its not from the fog) they must make a fortitude save dc 25 or they will look for a cave and try and go to sleep. if they are tried to stop they just say they want a nap and that the stories about this place are silly folklore.
the Horc

09-01-04, 01:14 AM
Next layer please!
Psychotic Loner

09-03-04, 01:50 PM
Joined for the specific reason of posting on this thread. But what is the next layer?
Eagle Prince

09-03-04, 05:22 PM
Joined for the specific reason of posting on this thread. But what is the next layer?

I'll name the next layer, lets see...

Layer 784: Mass Of Anathema

If you don't want to look up what Anathema means, here you go

1 a : one that is cursed by ecclesiastical authority b : someone or something intensely disliked or loathed -- usually used as a predicate nominative <this notion was anathema to most of his countrymen -- S. J. Gould>
2 a : a ban or curse solemnly pronounced by ecclesiastical authority and accompanied by excommunication b : the denunciation of something as accursed c : a vigorous denunciation : CURSE
aharumazda

09-10-04, 04:20 AM
You know that when a chaotic soul is damned, he will go to the Abyss to become the building block of demons. But what happened when a demon soul is damned? Well suffice to say that the demon soul in question will go to this layer and be imprisoned for the rest of eternity.

The first demon to be imprisoned here was in actuality not a demon, but a fallen angel. When he was still an angel, he was one of the most powerful entity to exist in heaven. But all was not right, he succumbed to arrogance and challange the gods. But even the gods were not able to destroy him. At last, all of the greatest gods in heaven joined their divine power and cast him into the Abyss to be forever chained. His chains were made from the very fabric of Abyss, so that whenever his angelic body touches the chain, he will be in extreme pain. He loathed his prison and the demons and he hated the host of heaven.

Aeons past, even the dreaded Demogorgon and Orcus dare not to venture into the layer for it is known that once a creature entered the layer he will never get out. As soon as any enter the layer, thousand upon thousand of dark chains made of the fabric of chaos will seek the trespasser. Once the chains have wrapped around the trespasser, he will be dragged into the layer and be consumed by the fallen angel. Not even a Demon Lord will be safe. One day, a historical event happened in the Abyss, the most powerful of Demon Lords gathered to discuss how to destroy this layer. Somehow a Demon Lord suggested that the layer be used as an instrument of execution for other demons. Until today, Demonlords have thrown their opponents and challanger into this layer.

Next: Layer 999 - The Pit of Entropy
Moscone

09-14-04, 05:50 AM
Layer 999: The Pit of Entropy

This is a finite layer, stretching for countless thousands of miles in either direction- travel long enough, and you will reach each edge.

It is indeed, a gargantuan pit filled with oozing, decaying and festering corpses. The stench of offal and rot hang in the air, and characters must make a FORT save, or double over retching in complete revulsion. Looking into the pit, one can see clearly putrid bodily fluids and the entire pit moves from the constant activity of carrion vermin such as flies, maggots, etc.

The lord of this layer is a fiendish vermiurge, who can command the entire layer's population of vermin to obey its commands. There is no room for anyone to walk along the edge of the pit, travel THROUGH the quagmire is the only possible means, reducing movement incredibly. Too much time spent wallowing through the pit, drains negative levels (1 level/ 10 rounds).

The only possible exit is to dig down through the corpses and muck, about 1 mile at any shallow location (determined by the DM), to reach the next layer, which is

Layer 1000:
The Dread Abbatoir of Baluchazar
Havoc Halfling

09-17-04, 04:28 PM
Layer 1,000: The Dread Abattoir of Baluchazar

Those who would pass here, be ye of the Tanar'ri or otherwise, beware, for in the Abattoir lurks the Lord of All Blood, and he shall take your head upon his block. -Inscription to the Gates of the Abattoir


The Dread Abattoir is actually the name of the fortress that rests in the center of this layer full of barren red rock atop the Bleeding Mountain, where rivers of blood literally stream down the mountain. The Abattoir itself is a huge iron citadel, from which winged necravians (the servants of the Slaughtermaster Baluchazar) ascend up to Layer 999 to deposit the corpses in the Pit of Entropy. Souls are harvested from bodies in the Abattoir by the Slaughtermaster and his dark servants to make powerful evil magical items, which are then sold by Baluchazar to the highest bidder. The bodies are disposed of in the Pit of Entropy.

Baluchazar's servants, the zombified avian-man combinations the Necravians, make outings to scout the other layers of the Abyss, as well as the vast scape of this finite but very large layer, for more bodies to harvest in their foul rituals.

Layer 492: Tomb of the Unseen
Psychotic Loner

09-18-04, 01:19 AM
Let us hope I meet the standards ...

Layer 492: Tomb of the Unseen

If petitioners where to be taken from this plane, it would be nothing but an endless void. But when someone enters this plane, he is immediatly struck by positive energy. Instead of erupting, the hapless visitor's flesh would continiously expand, never stopping until he meets another piece of expanding flesh. As such, this layer is a plain of flesh, where ancient visitors push against the newest. This layer is otherwise unhinhabited, as the expansion does not discriminate fiend from mortal.

Next up,
Layer 5229: Forest of Bone and Glass
Havoc Halfling

09-18-04, 10:48 AM
Layer 5,229: The Forest of Bone and Glass

The wretched, despondent souls of those who have committed sins without atoning for them and gone mad from the guilt are sent here to rot. A bizarre maze of mirrors made of green glass awaits a visitor here, each mirror showing a different image. Some show what the visitor could have become had they taken the righteous path, while others show what they truly are. The walls are alive with the screams of those who cannot escape this layer, for the images of what could have been are so captivating that they cannot bear to tear themselves away from them.

Layer 918: The Sea of Silence
legacyheir

09-25-04, 05:18 PM
"Imagine how it would be if you were mute. That's what this layer was like."
-Thomas Benjamin Karil

The Sea of Silence is a place where no sound exists. The entire area is filled with a spell of epic proportions that was cast long ago. The spell prevents any sound waves from being conducted anywhere on the plane. This negates any sonic damage and any spells that generate sound.
The spell was cast Argoz the Anti-Bard. He had been having problems with bards and decided to plunge the entire area into silence. No spellcaster who doesn't have Silent Spell can cast a spell here.
The entire area is also very moist. Fire spells suffer as if under the impeded magic trait.

Layer 401245234205: the Virus Plain
Psychotic Loner

09-26-04, 09:57 PM
Layer 401245234205: the Virus Plain

Despite it's name, the Virus Plain is an expanse of black mountains. The air is warm, despite the black, foreboding sky. Walking across these rocks are huge strangly shaped creatures, many times bigger than a man. When one approaches you, it grapples you until you are down, and then injects you with strands of it's DNA. In an effect not unlike the spell Vile Rebellion, your body parts move off on thier own and painfully twists and stretches until you are several creatures, completely conscience as your virus make more viruses. In the center is a vast fortress belonging to the lord of this realm, who is never seen or identified. He claims lordship over all disease, although this claim is doubtful. Sages think he is somehow related or allied with Jubilex.

Layer 267434667521548: The Swamp of Lord Kaput
Psychotic Loner

10-03-04, 12:28 AM
Jeez, didn't know my layer was that bad!
guru7892

10-03-04, 04:32 PM
Jeez, didn't know my layer was that bad!
since i dont want to crush your self esteem (or do I?) ill take up you challenge.

Layer 267434667521548: The Swamp of Lord Kaput

the swamp of lord kaput is the most inhospitable place. the only creatures who live there are the creatures of the swamp and lord kaput. but the swamp is not your ordinary swamp, its an acid swamp, and it also has sulfuric vents that often Ignite parts of the swamp into flames. also all creatures of the swamp are immune to acid and fire damage, but they are in a constant struggle for survival since the layer is in a permenent winter.

there is only one structure on this plane the tower of lord kaput. he alone lives in the tower and commands the feindish swamp creatures. often he makes them build his mountain a mountain that he hopes will reach the layer:

267434667521547: layer of clouds
the Horc

10-17-04, 03:07 PM
CREATE GREATER UNTHREAD!!!

Cloud hopping demon monks... Well, it was bound to happen sometime... -Anikh, the Cursed Wanderer

Layer 267434667521547: the Layer of Clouds

Thousands of years ago, a rain into the Abyss by the order known as "The Silver Wings", an elite army of Silver Dragon-riding Paladins made a foolhardy raid into the Abyss. Whatever their noble aspirations were, were lost in time. All that is known is that most of them died and the rest were captured. The knights were all killed off, but the dragons were kept. While most died off in the excruciating tortures, but some fell to the hideousness of the realm. The dragons became servants of the Abyss, albeit in their own manner.

The demons who kept them hoped to use them as their own servants, but eventually, their erupted a power struggle, and the dragons threw off their captors. Seeking to carve their own destiny, they eventually took up residence in this layer. Using their cloud mastery, they carved their own little empire in the sky, actually pushing out Pazuzu’s sphere of influence.

Eventually, the dragons took minions of their own. Using powerful magics, they reformed any number of demons to have cloud hopping warriors of their own. These demons, known as the Keepthak, look like demonic thri-kreen with bat wings. They are able to jump incredibly long distances and balance on the clouds. While their cloud walking ability is something granted to them by their corrupted Silver Dragon overlords (which they use to keep their minions in check, those that displease them are denied their gifts and as such, are left to drop to their deaths), they are in fact capable of naturally jumping that far. The Keepthak wings are in fact their mainly to guide them between clouds, and they cannot use them to fly.

The Corrupted Silver Dragons, who now call themselves “the Tarnished Wing”, are not very active. They merely work on their own lair, driving off attempts by Pazuzu to reclaim it, and train their minions to be capable of doing this. It is unknown whether they have any other plans, but it is likely that they do. Whatever those plans are, however, remain to be seen.

Next up: Layer 8299393, the Bowels of the Phaethon .
Psychotic Loner

10-17-04, 08:14 PM
The Bowels of the Phane or Plane? I don't know what a Phane is, but anything is possible in the abyss.
the Horc

10-17-04, 10:05 PM
Sorry, I confused my epic monsters. I'll edit it...
Farealmer

10-21-04, 09:15 PM
bump
Ob_Deamon

10-25-04, 09:54 PM
Within the heart of worlds we lie,
Waiting, dreaming, never to die,
From the deepest of chasms soon we shall fly,
And submit all to flames with the greatest of crys.
— Scripture of thhe Phaethon

Rarely, and diety of Fire will, through dalliance with a powerful fiend or other such creature, produce and abomination of an offspring known as a Phaethon. These depraved beasts are usually sealed within the hearts of worlds, there to await their freedom as part of some final apocaliptic catastrophy. Yet some of these beasts slip downward, burning their way through small cracks in reality, to find themselves on other planes of existence. The fundamentally chaotic and evil nature of these beasts cause any rifts of the worlds thus created to lead the the Abyss, where the foul beasts continue to slither deeper and deeper into the depths of evil.
The Abyss responds to the probing and searching these horrific entities by creating strands of semistable layers, leading the monstrocities to a particular layer, well outside the established branches and clusters of the Abyssal Trees.
This layer is identified as the Bowels of the Phaethon. It is an infinite, lightless network of tunnles and caverns filled with burning lava and black flame. Through these seas of flame, Phaethons slither, growing huge and fat and bloated, until they can be mistaken for lakes of lava themselves. Occasionally, an enterprising Demon Lord or Prince will release one of these creatures, allowing it to wreck havoc on Primes and Planes alike.
No being rules this layer, and there are few connections to any Abyssal Trees, save by small, semistable strands of layer clusters and demilayers.

Next up: Layer 672,121+i The Abode of Kijak, Father of Blood and Shadow
Psychotic Loner

11-11-04, 09:45 PM
What is this +i thing at the end of your layer?
Arcuna

11-11-04, 09:50 PM
i is the square root of -1.
Melpomene

11-11-04, 10:41 PM
Plane 127.4

Demiplane of Hallways

Four tenths of the way between planes 127 and 128 is a confluence of the river Styx with itself, creating a small eddy. If the eddy is explored, it is a portal, leading to plane 127.4. The Plane of Infinate Hallways is a space between planes, created by the pathway collapsing on itself. It leads both everywhere and nowhere. The plane itself is comprized of many narrow passways, linked by doors and portals of nearly every description. Once inside, the plane is nearly impossable to leave, as the plane itself hinders all teleporation spells. Some parts of the plan look like Esheresque non-gravitational spaces, others look like the most twisted passages of the Underdark. In any event, there are no natural inhabitants, no food, and little hope for escape.
ripvanwormer

11-12-04, 01:05 AM
...and the undead are like a bunch of friends who demand constant attention.~.

Layer 116 (point five): The Layer Where Undead Are Like A Bunch of Friends Who Demand Constant Attention:

In this dreaded tier of the Abyss, filled as it is with countless undead of every imaginable configeration and form from single undead cells to ambulatory undead trees to pools of wretched mobile organs to mountains of writhing, rotting bodies, perhaps the worst feature is that every menace a traveler encounters resembles nothing so much as old friends, allies, lovers, relatives, or - if none of the above apply - long-time adversaries.

No, that's not the worst part.

The worst part happens when you bring your actual friends, loved ones, adversaries and so on along with you, and watch in horror as they slowly but efficiently transform into actual menacing chaotic evil undead and try to kill you. You might think, oh, I never liked Baron Slackjaw anyway, but when he becomes a powerful death knight or lich and evixcerates you with your own animated femur you'll probably like him a lot less. Your dear old mum, on the other hand, might just be a horrible brain-eating zombie or ghoul of a more mundane sort.

Or maybe you don't even have any long-time adversaries. Maybe you've purged yourself of all passions, you've never felt particularly strongly about anything or anything, and while you're pretty sure that a layer of the Abyss full of undead isn't exactly a picnic at the beach with undead, you still don't think the place can be nearly as horrific as everyone else seems to believe. It's just another variation on Thanatos, only more theatrical and no Orcus.

That's when the layer goes out of its way to break that stoic shell of yours. That's when it pulls out all the stops, all its tricks. That's when you drop into the layer to find that there aren't any undead there at all, just towns and schools and inns and everything else you can think of full of people who share your interests and desires, who go out of their way to challenge you, amuse you, please you, interest you, love you. And only after you've somehow ended up staying for years and years and lived a whole life there does the layer finally reveal itself for what it is, and start turning everybody to rotting zombies that want to tear your liver out so bad it hurts. Hurts you, anyway.

There are thought to be parishes, towns, kingdoms and empires on this plane. It's pretty organized, as twisted chaotic evil dystopias go. But maybe it's all subjective. Maybe if no one from outside the layer was observing, there wouldn't be anything there at all.

Next layer: Green Man, Red Head
Melpomene

11-28-04, 02:41 PM
The layer of the Green Man is odd, in that it is less of a layer and more of a living creature, a floating monster of unbelievable size which is wading in the river Styx. The layer itself is normally inaccessable, layers 163 and 164 simply warming around its grotesque form. However, every so often, when something juicy or interesting passes through layer 163, it's massive, bloodsoaked maw opens to allow the travelers in.

The layer itself is about what one would expect. It is miles of dripping gastric juices; fleshy, ugly pulsing walls; and jutting teeth and cillia which retracts and quivver on the walls. Aside from the central maw, there is no way out of the planebeast. Although the layer devours creatures, and has miles of steaming blood coating its lips, it subsists on pain and hopelessness. Therefor, beings caught within the plane are usually jelously guarded, but fed and cared for.

If viewed from the outside through divendation, the layer appears to be an impossably large creature, with sickening green-grey skin, bloated and hideous. Its massive maw gorged with a thick layer of blood. The cerature is impossable to see without the aid of divenations, however, even from the neigboring planes.

((::casts raise thread::))
Melpomene

11-28-04, 02:44 PM
Next Layer: Trynnx's Folly
Lilith's Dark Shadow

11-28-04, 10:06 PM
actually, i think we're technically still on this one...


Next up: Layer 672,121+i The Abode of Kijak, Father of Blood and Shadow

Layer 672,121+i: The Abode of Kijak, Father of Blood And Shadow
"Bloody hell, where in the abyss are we?" ~ a common question to a new visitor to the Abode.

"You just answered your own question..." ~ a common reply

The Abode of Kijak is said to be prison for a mighty demon lord of ages of past, though at first glance, this layer of the abyss doesn't appear to be much of a prison. The surface is a desolate expanse of cracked pitch black obision glass that appears to go on for miles before the all-pervading red haze limits vision. The only real feature that lies in this wasteland is the rivers and lakes of boiling blood that are fed by massive torrents of blood that rain down from the red hazy sky. This haze is infact blood, which slowly drains the life from the layers visitors, draing 1d3 CON every hour, rolling a succesful fort save with a DC of 25, the DC increases by 1 for every hour thereafter. Coming in direct contact with the blood in the various rivers and lakes that dot the land scape causes this effect to occut once every round with a DC of 30, which increases by 1 every round afterwards.

If one were to wander around enough, they would enventually come to an 'edge' of the black obsidion and on the other side is a sickly white colored obsidion which stretches off into the horizon. Crossing this border results in death if one stays longer than 10 minutes, DC 30 Fort save and this increases by 1 for every minute thereafter. Now, if one were to map the edges of the black glass, the map would be the outline of a balor on a gargantuan scale. This black area, is the shadow of the demonlord Kijak who is was imprisoned eons ago by Orcus in the sky of this layer, it is his blood that rains down upon the layer and it is rumored that if he were to drain enough life, he would be released again. Many monsters with out CON scores such as the undead and evil constructs often dwell here.
Lilith's Dark Shadow

11-28-04, 10:29 PM
and i might as well take care of Melpomene's while I'm at it :D might as well hope this revives the thread :bump:

Layer 198642: Trynnx's Folly

This layer of the Abyss was once a small demi-plane created by a psion named Trynnx that was incorporated into the abyss in an attempt to siphon enegy to feul one of her dreaded mindwarping biological expiriments. Of course, the abyss had other plans and the vile energies eventually fractured her mind into thousands of fragments of her former self. The layer itself is made of Trynnx herself as the dark psionic energy sent her powers out of control, causing her flesh to rapidly grow and expand to create a vile network fleshy catacombs and tunnels that weave upon themselves endlessly. Psionically charged crystals filled with corrupt and vile power protrude from the revolting walls, which inevitably draw power hungry evil psychic creatures to this layer. Many humanoid mouths line the walls in addition to the crystal from which Trynnx constant rambles on incoherantly. Due to the multiple personalities fighting for dominance fighting for power within, no two mouths often say the same thing and they occasionally argue with each other. Many psionic demons make their home amoung these gibbering walls.

Next Layer: Layer 65535 through 65537, the Lantern Maw
Melpomene

11-29-04, 05:42 PM
This sprawling series of demiplanes are really the dwelling place for the fickle and capricious forces of ambiant light. Here, shadows dance, balls of ambiant fiendish will-o-wisps buzz about, and blinding light streams in from everywhere and nowhere.

Light here can shift with an incredable degree of subtly here, or can be raucaus and debilitating. In some places, there are only great pillars of light, too diffuse to be useful but too large to allow for any normal vision. In other places, thee is no visable light at all, but a type of external luminesance which lights things from no apperant source at all.

These planes are also the home of swirling lightstorms, inescapable camera flares, and scitilating colours of unparalled intensity.


Next plane: Library of Ch'ueng N'Ka
kuhTHOOloo

12-06-04, 01:17 AM
Eons ago, the wizard Ch'ueng N'Ka began a collection of books. He searched for as many as he could, adventuring to the most exotic of jungles, the most ancient of tombs, the most sarcred of churches to find more tomes. He believed that the road to power was through reading. When his time on the material plane began to reach an end, he went through the dreaded rites to become a lich. Through the centuries he read and read, adding more books to his collection. Eventually, he read of a powerful spell, one that could destroy everything on a demiplane, and move whatever he desired onto it. In order to do this, though, he need to form a pact with a balor lord, suicide. Unfortunately, Ch'ueng N'Ka had long since left all reason behind, and summoned a balor, made a pact, and transported his massive library to a demiplane of the abyss. Soon after, the balor prince destroyed him, and took control of the library.

The plane is a gigantic black room, with row upon row of seemingly infinite bookshelves. Adventurers can find books of every kind, from simple story books, to such works as the dreaded Necronomicon. (sorry, just read a lovecraft book, had to put it in) The spirit of the crazed wizard flows through the library, and if he manifests, he can be asked a question as to a location of a book. Roll a d20 for an encounter with him. 1-10, he lies. 11-14, he attacks. 15-19, he leaves. 20, he answers correctly. Treat him as a spectre 20lvl wizard, 10lvl loremaster.

The balor prince who took control of the layer also still resides there. He has ascended to become a demigod, and rarely even cares about any visitors to the plane. His demon minions however, wander throughout the endless shelves, attacking anyone on sight.



next level: #3 Hagr'ath's Ballroom
kuhTHOOloo

12-10-04, 07:21 PM
...bump...
KittenWarrior

12-12-04, 08:30 PM
The secrets to Hagr'ath's identity are lost to time. The Ballroom appears to be an immense cavern, dimly illuminated by phosphorescent mosses on the walls and, inexplicably, a large floating candelabra, apparently made of gold, in its center. Several tunnels lead in from the adjacent layers, but the mosses grow more sparse as one travels away from the Ballroom itself.
The cavern would be uninteresting, similar to other locations in the Abyss or even some parts of the Underdark, except that it is at all times filled with dancing couples of all kinds of humanoids, softly an incessantly whispering to each other. The dancers are actually allips, who take no notice of travelers unless they are disturbed in their dancing. Should a brave planeswalker attempt to interact with the inhabitants of this layer, they will cease their dancing and attack until the offending person leaves the cavern. Naturally these attacks are unable to physically hurt a corporeal being but like other allips the dancers do not seem to be aware of this fact.
Rumor has it that spells depending on sonic energy such as ghost sound, but also silence, do not function in the cavern, and that weapon abilities (thundering, for example) dependent on sonic effects are only half as effective.
By contrast, Otto's Irresistible Dance is increased in efficacy. When cast on this layer, the spell behaves as if enhanced by the Extend Spell feat, even if the caster does not have that feat.

Next layer: 147,000: The Flowering Night

Cheers,
KW
Melpomene

12-13-04, 02:47 PM
Death is beautiful. Pain is lovely. Darkness is tranquil and serene. Plane 147,000 is the home to the aspects of descruction as a form of expression, as a means of removing pain of self through pain of others. The Flowering Night is home mostly to succubi and inccubi who feed from each other's perpetually dwindelling lifeforce, fed from the blood of those who took thier own lives and wound up lost on the Styx.
147,000 also has a reputation for holding some of the more diverse flora of the planes, flowers of pain braught manifest, including many carniverous plants and many more deadly narcotics.

Next Plane: Malsvirkotharokarthel ((...and, +20 points to anyone who understands that.)
Psychotic Loner

01-04-05, 10:11 PM
Okay, I've lost 20 points. Please illuminate the layer.
Psychotic Loner

01-12-05, 05:02 AM
Well, while we (or only me) wait for Melpomene to tell us (or me) what Malsvirkotharokarthel means, I'll add something I thought of in my sleep. Yes, I know I am breaking the rules, but I can't make a layer out of an indecipherable name.

Layer #871644963: Mock Celestia

Demon Lord Daros wishes nothing more than to conquer the Seven Heavens of Celestia and turn it into a monument of evil. Like most fiends, his efforts have come to nothing. Frustrated, Lord Daros captured layer #871644963, then a unexceptional mountain layer named "The Crags of Arrogance", and worked untold millenia on it with magic and petitioner labor. The end result was a hideous corruption on the Holy Mountain, home to a vast number of demons.

The layer is mostly a sea of red water (The Corroded Sea), dotted with several islands home to fiendish but intelligent animals. Fiendish Will-o-Wisps travel freely among the sea, while evil dolphins with razor-like fins patrol the deeps. From all points of the layer a traveller can see a seven terraced mountain, larger than any on the prime material plane. Travellers unfortunate enough to visit the first terrace will be on the shores of the Corroded Sea. Here, Dretches, Manes, and other demonic "children" are ever present, attacking and torturing any that they can gang up on, though they just as often fight amongst themselves. Smoke clouds constantly overhangs the lower level, with only pin-pricks of light able to be seen through the cover.

The second terrace is a vast library circling the mountain. Tomes of evil and codexes of madness fill the halls, covering everything from lies uttered by parents to listings of plagues that have decimated civilizations. Some books of knowlege can be used by mortals. Some are just jibberish or a phrase repeated endlessly. Particularly large books sometimes contain portals to other lower planes (though in very hostile places, like Tiamat's lair or the middle of Agathys's ice.) Or maybe a book will scream at you or even attack you. The library is basically useless due to these dangers, but does hold many fiends wandering amongst the bookshelves. The only structures not holding books are mass tombs for Lord Daros' undead minions, and a villa made of semi-precious stones, with the only occupant a chained Carcerian dragon of much power. The smoke is less prevalent here, but only a black sun can be seen on the horizon.

The third terrace is a dead garden, filled with acts of debauchery. Endless hordes of seccubi and incubi partake in thier lust. Visitors are approched by a special fiend who does not partake in any of the obscene acts, but appears to be thier love. The fiend will seem to be truly in love with the traveler, but after winning his heart the fiend will abandon him and joins the other fiends. This repeating act constantly hounds the traveler, until he is convinced love does not exist, only lust. Rare areas not occupied with fiends are dangerous, as the seemingly dead plants slither over the crumbling walls and cracked fountains to ensnare any who cross it's path. The smoke has mostly cleared away on this layer.

The fourth terrace is one of iron walls that form into a maze of corridors and alleys. The fiends of this layer do not show themselves often, but can appear from hidden doors and hatches. Where these lead from is unknown. The only apparent occupants are petitioners, who are clad in chains very loosely, apparently for asthetic purposes. The petitioners wander around, preoccupied with madness. They can be seen giggling at nothing, shivering in fear, or slapping themselves for no reason. The purpose of this terrace is unclear, but as it is located in the Abyss, the question is moot. The only real feature of the plane is a hole being dug to the Far Realm. To dig a hole out of the Wheel is quite pointless, but the lone digger's only response it "A pretty hat you may have!" The black sun is agonizly bright, causing visitors to shield thier eyes.

The fifth terrace is where massive demonic armies are staged to fight angels in Acheron and beyond. Lord Daros cares little for the Blood War (though that doesn't stop him from fighting devils,) and focuses his rage on the forces of good. On this layer lay drill grounds for demons to fight each other in order to prove themselves worth of Lord Daros's unholy crusades. Massive forges, many miles in length and width, turn out an unimaginable number of vile arms to fuel the armies. A complex takes up one side, where any poison or acid Lord Daros could get his claws on is made by petitioners skilled in such arts. The purpose of this endevour is unknown, but the outcome will not be good. The sun is oppresivly hot, burning non-outsiders within minutes.

The sixth terrace is pecular, for it is a massive starcase leading to the next terrace. The steps themselves, however, require a rope to scale, so tall they are. The steps are engraved with scenes detailing the greatness of evil, demons, and Lord Daros. Many of these scenes are obviously fiction, as it is doubtful Lord Daros gaining lordship over Demogorgon by ripping his third head off, nor is it very likely that Lord Daros is feared by Lord Jokke so much that he no longer finds anything funny. The final step is dominated by four massive pillars holding up the seventh terrace. In the middle lies a smaller pillar that can rise and lower at the command of the Nelfashee court. The court will find any evil in the most good of people (evil could be found in Pelor himself if he was brought before the court, or so says the engravings.) The Nelfashees are able to recount any event in a visitors life where they acted with something evil in mind, down to wanting a coin on a street as being greedy. Since any who come are evil, all are "rewarded" to the next terrace. Any who resist enough to escape are cursed to wander the mountain for the rest of eternity, unable to leave due to some unknown mechanism. The darkness eminating from the seventh terrace covers the oppresive light beating on the lower terraces.

Unlike Chronias, it is quite obvious what happens on the seventh terrace, as it can be seen anywhere on the layer. The terrace is devoid of any features, any fiends, anything, except for Lord Daros himself. His mile long, centipede like body scampers alond the terrace, awaiting any to "reward." His reward varies depending on his mood. Sometimes he will cast Vile Rebellion (his favorite spell) and throw the pieces off his platform, until they land in the Corroded Sea or worse. Sometimes he will eviscerate you with one of his four large, scythe like claws. He may grind you with his large, single tooth until he tires of it, usually after several years. If the visitor is truly evil, Lord Daros will try to convert him to his cause. Very rarely, he will reward you with a loyal seccubus concubine, great wealth, or immortality and teleport you to a portal to Sigil in a chamber located in the middle of the Mountain! Many adventurers have tried to slay Lord Daros, as he is comparitvly easy to reach. Obviously, they have failed in thier quest ( a fact that Lord Daros proudly engraved.) Lord Daros commands his empire through messenger, telepathy, or yelling very loudly down the mountain. Lord Daros is not a major contender in the Abyss, but his power is growing.

Next Layer: Malsvirkotharokarthel
or
Layer 6843514687137336630004: Non Sequitur
KittenWarrior

01-12-05, 08:14 PM
a :bump: , and a promise I'll get around to 'Non sequitur' (or was that an intentional misspelling?) soon. Already have an idea, but it's jsut too late to post right now.

Cheers,
KW
Melpomene

01-13-05, 01:11 AM
It's in draconic. I'v long since forgotten what it means, and am out of Legend Lores.
KittenWarrior

01-13-05, 08:21 PM
Layer 6843514687137336630004: Non Sequitur

The layer called Non Sequitur is one of the more aptly named layers in the Abyss. A planeswalker unlucky enough to wander onto this layer may never leave. While she finds her way through the most bizarre landscape imaginable - e.g. frozen trees taking root in pools of lava, giving way to fields of crystal flowers, or vaguely glowing beaches rimming a lake of blood - she is constantly under attack from magical effects.
Each round a character spends in Non Sequitur, there is a 60% chance of the character being affected by random action, and a like chance of falling under the influence of confusion. These effects are created at caster level 18th, DC=16+spell level.
In addition, there is a 20% chance each round that a character is teleported to a random location. The destination lies on the plane itself (90% chance) or on another layer of the abyss (5% chance), or on another plane alltogether (5% chance). These random displacements are the only known way to leave Non Sequitur, although there may be a more certain method. If this is so, no-one has been able to find it. Intuit Direction checks and tracking checks always fail on this layer. The characteristics of the layer change from locale to locale, with all gravity traits exhibiting in some place or another, and most of the layer is mildy chaotic-aligned.

Next layer: Ressa's Redoubt
Psychotic Loner

01-15-05, 02:00 AM
Ressa's Redoubt

At first glance, this layer seems vaguely similar to Acheron. The "layer" is composed of boulders of varying size. Some are pebbles and a few are large as moons. The boulders also vary in distance from one another, from a mile to a few inches. Like Acheron, each boulder has it's own gravity. However, the gravity wells collide, making flying almost impossible. Walking is pointless, because there are no bridges between the boulders. But why would anyone visit this layer? To find Ressa's artifact, one of immense power.

Ressa was a Marilith of reasonable power, but was overshadowed by the lord of this layer, whose previous name is lost to the ages. The lord once obtained an artifact by ripping it from a dream he had, which he called "Outside's Rage." What exactly this artifact is is unknown, but many (madder) sages suggest that the name suggests it was from the Far Realm. The lord wanted to only gaze upon it. Ressa had another idea. Believing she could use it to wrest control from her lord, she hacked her way into his fortress and went into the chamber of the artifact, which the lord was spending his time instead of on his living throne. What happened next is unkown, but it's effects are not. In an rumble felt as far away as Layer 267434667521547: The Layer of Clouds, Ressa's Folly was reduced to it's present state, the 4 neighboring layers were ruined to the point of uselessness, and 30 layers in either direction were damaged with cracks that varied in severity.

Many hope (and fear) that the object may still exist floating amongst the boulders. Few who come survive crashing into the infinite boulders

Next layer(s)
Layer 49752: Tail of the Rat
Layer 49753: Teeth of the Rat
legacyheir

01-17-05, 05:30 PM
"This is the reason I'm working on a better mousetrap!"
-Paul, Keeper of the Dark Soul

These two layers, are in fact, parts of a gaint entity known as The Rat, who is hung upside down in the Abyss. He was bound by an unknown force, and is unable to move. However, his power has allowed him to create all manners of rodents from his body. On these layers you can find fiendish dire rats, moonrats, Nezumi, and any other mouse-like or rat-like creature, all under the control of the Rat. He acts as a god of divine rank 5 and is CE. His domains are Evil, Chaos, Destruction, and Death.
Rumor has it that if the Rat was to be freed, he would go on a killing spree to destroy all but those creatures that are rat-like. Those creatures that are rat-like who don't bow to him will be forced to do so. Whether there is truth in this rumor is unknown.

Next Layer- 7635678 The Fields of Fallen Stars
kuhTHOOloo

01-20-05, 10:35 PM
"Where in the abyss are my thrice-damned sunglasses?" —Ferdialio, Abyssal Explorer

The material plane has many stars shining at night. Millions. To the simple commoner, they seem to be eternal beacons of hope. In fact, they are. They are the souls of mighty celestials who have long since departed, having completed long crusades against evil, and now eternally resting, providing hope to the material plane.

But what about the souls of fallen celestials? Those commiting themselves utterly to evil?

That is where the Field of Fallen Stars comes in.

This layer is entirely black, as outer space is. It is dotted with blood red stars, each burning with a blinding rage and infernal might. These are the souls of fallen celestials. There are not nearly as many as there are stars on the material plane, but there are many. Within a mile of each, an adventurer must make the dc save that is required for touching lava, and within half a mile of it take the fortitude save for being fully immersed. If an adventurer manages to enter one of the stars (if he does not burn up) there is a 50/50 percent chance of the fallen celestial awakening and becoming hostile. Treat as a fallen solar.

There is no gravity, but the stars stay in place. Magic functions normally.



next lair: lair 76134732784.3249 Mordenkainen's Bane

dyslexic moment...
General_Ridley

01-21-05, 07:19 PM
76134732784.3249 Mordenkainen's Bane

Mordenkainen hates this place. Why? because it is an endless room of spells designed to counter Mordenkainen and eat frog legs. Mordenkainen can not stand frog legs.


Layer 667: The Ithallan's palace of Chandeliers
the Horc

01-21-05, 07:40 PM
"Why would any self respecting Demon Prince fill a palace with chandeliers?"

-Anikh the Cursed Wanderer.

Layer 667: The Ithallan's palace of Chandeliers.

Ithallan's palace is an unusual abode. The ceiling is filled wall to wall with overhanging chandeliers, all of which are covered in blood and have pieces of people sticking out of them. These chandeliers are part of a trap, such that anyone who walks under them proceed to have +5 unholy anarchic bane of mortals chandeliers drop on them, which then reset. While this is obviously a trap, people come in all the same, since the palace is under the effect of a Sympathy spell, thus luring unsuspecting mortals to their deaths. Many have commented that Ithallan has no imagination.

Next up: Layer 38374: The Curse of the Putrid Husk
Roboradish

01-23-05, 09:49 AM
Layer 38374: The Curse of the Putrid Husk:

Eons ago, this layer was home to a wizard who was, well, insane. In fact, this layer has been inhabited by a great many insane psions and mages and necromancers and other such tinkerers with reality who were all less than sane. They just seem to be drawn here.
Some have speculated that this effect is, in fact, brought about by the towering, miles wide, corpse of some strange creature from the far realms that lies in the middle of this layer. Some travelers belive that it merely wants to go home and is drawing wizards to its layer to help it with ithis. Others say that it is trying to create a bridge between layer 38374 and the far realms and bring about the apocalypse. It's the only one who knows and it's not talking.


layer 1010001111001: The Cogs
kuhTHOOloo

01-23-05, 10:30 AM
Layer 1010001111001: The Cogs

"Just Wait till the Formians get wind of this!" —Ferdialio, Abyssal Explorer

At first, a traveler who stumbles across this layer thinks that he is on part of Mechanus.The entire layer is made up of cogs and gears and clocks and other such things. But in Mechanus, it is all orderly and makes sense...here, well, it's utter chaos. The gears move at different speeds, one hardly moving, and the one spinning off of it is circling at a hundred kilometers an hour. Some even seem to be moving around, others even spinning into other cogs as if they weren't corporeal.

Creatures that look exactly like inevetibles reside here, but they attack anything that moves, and all have at least one level of ranger, with outsider (lawful) as their favored enemy. These creatures are statted the same as inevetibles, but are chaotic evil, despite being a construct.


Next layer: Layer 17364: The Eternal Laughter of Olidammara
kuhTHOOloo

01-26-05, 10:28 PM
bumpity bump
oshmir sargon

01-27-05, 03:50 PM
Layer 17364: The Eternal Laughter of Olidammara

millenia ago, the ruler of this layer somehow managed to steal a precious artifact from Olidammara, and nobody steals from the god of rogues!
as a revenge, olidammara went all the way down to layer 17364, killed the ruler of the layer, and actually changed a part of it to be CG. after he's done that, he claimed the entire layer and named it "The Eternal Laughter of Olidammara". he put one of his servants to rule his newly purchased domain.
but after hundred of years he spent in the abyss, the servant, called Damio, became more and more evil, turning the eternal laughter into a joke on Olidammara's account.
the layer is, as anyone experiences when they first get there, rogue-built: there are traps everywhere, and anyone could get lost in the infinite amount of secret passages. some of the traps were built by the former ruler of the layer, some were built by Damio for his enterteiment, and some, the most deadly ones, are there longer than anyone could remmember.
it is said that each time a creature is killed by one of the traps, you can hear the laughter of Damio echoes with enjoyment, or is it the eternal laughter of Olidammara?

next layer: layer 12421: The Bell of the Demonarcana
Janusunaj

01-27-05, 11:36 PM
The following story is from another plane. Certain events that have not transpired may have. If that makes sense.

Layer One Billion

Loki, the god of darkness of the Norse pantheon, was once hunted mercilessly by the gods of his plane for millenia. He had just killed Baldur, the god of beauty and youth. You know the story. Only not. It has recently been discovered that the Norse Gods actually knew of Loki's treachery which brought about the end of poor Baldur after he had denied his release from the clutches of Nifleheim.

Furious of him after they had finally found out, they had searched every rock which Loki might have hidden under. One of his children had told him of the gods search, and Loki had taken advantage and fled to another dimension. Unfortunately for Loki, he didn't fit it in quite well with the next realm's gods, and they, too, sought his death. Fortunately for Loki, he had managed to finally find his spider pit, in the Abyss. When Loki first found this specific layer, it was full of shadow and clouds. It was known as the Second Abyss. The ruler of this realm was said to be the sum of all the hatred of mortals in the universe.

For millenia Loki had fought for control of this layer of the demon realm, and although more powerful than Loki, the being known as Skarghamalar eventually was driven out by sheer number of demons and Loki's guile. For countless centuries Loki had ruled over this layer of the Abyss, making deals with Gra'azzt and other great demons, carving out an empire that would last for that much longer.

That was, of course, until the gods had all but forgotten of Loki, and he had all but grown bored of the tedium as a ruler of the Second Abyss.
The Heart of Loki is a secret realm accessible only in their wildest dreams by the demons of the Abyss. In fact, it is sort of a "New Zealand" or "Palm Beach" if you will for demons. Now that Loki is gone from this place, it is all but the same from the rest of that infernal plane. Infernals flock to this plane to plot their machinations. Klurichers, balors and nalfushnees are all but common.

If someone were to rule this plane, then surely the whole of the Abyss would fall before him as well. The best this plane gets would be in some places would be a place of rotting and endless death. The bones of pirates are said to fall from the Abyss'es sky, and necromancers and evil sorcerers make homes in here in the sky islands. To the north west corner of the Abyss lie the brutes and the Infernal Dragon, a legendary beast which for some reason never leaves the jungles. To the far north is Temple of Auril, who once ruled a world covering it in winter for thousands of years. To the south is a vast, endless desert where the only rain is blood. The south west is a great chasm, said to be so deep that it reaches to Hell. In fact, it is said in ancient texts that in the Era Before Time that Hell and the Abyss were the same plane of existence. To the east lay the black forests of Agony. It is said there be a temple to Lolth and a portal to the drow lands. :evillaugh
Roboradish

01-29-05, 06:05 PM
Layer 314: The Arbiters Den

This is a realm of perfect order. It was formerly the layers 300 to 340, but the arbiters have consolidated them into one real of perfect geometry.
The Arbiters worship order, not in the form of mutable, mortal laws that last mere millenia, they worship the elegant laws of space and time, gravity and energy, the many laws of reality. They hate all wizards and mages and psions and shapers and druids and all others of their ilk, for what else do they do but break the laws of reality?
In fact, they belive that all life must inevitably give rise to these abominations against order. Their long term goal is a universe of barren rocks moving in perfect circles, but for now, they are content to wage war in hell, adding the fiefdoms of defeated demon princes to their realm.

Layer 136843618963: The Gate
kuhTHOOloo

01-29-05, 11:14 PM
layer 12421: The Bell of the Demonarcana

"Hell's bells!" —Ferdialio, Abyssal Explorer

This plane is made almost entirely of a gigantic adamantine bell. On the outside of it, there are railings that expand for a few miles, spiraling up from the bottom of the seemingly infinitely big bell to the top, ending in a razor sharp hook held by a blue/black tentacle, reaching down from the ebony sky. THe tentacle swings slowly, ringing the bell ever 1d10 days. Blackness extends beneath the bell, and nobody knows what it contains.

The reason for the plane's name, aside from the obvious bell, is that whenever the tentacle rings it, all spells cast by a demon are cast at 2 higher caster level. All other creatures casting spells (including those from the material plane, celestials, yugoloths, devils, etc) are cast at 2 lower.

The tentacle is coated in a thick acid that deals 4d6 acid damage when touched, and every 4 rounds thereafter. Fortitude half damage. The tentacle extends for as long as the bell is high.

Fly and similar spells have no effect, only creatures with wings (natural or magical) may still fly normally, until they reach the tentacle. No one has descovered why, but flyers end up plumeting back down to the bell.


(Just trying to standardize this...people who don't bother to read the first post threw it off kilter...*cough*)
Next Layer 136843618963: The Gate
Psychotic Loner

01-30-05, 01:07 AM
Layer 136843618963: The Gate

Curiously, this layer is neither a hellscape nor similar to the scattered anti-heavens in the abyss. The layer is merely an expanse of rolling hills. Demons do dwell here, but wander around in absolute fear. What could scare a demon becomes somewhat clear when you look above. The evil here is worse than demons.

Below the clouds in the sky, floats a large stone head. The head is vaguely humanoid, but more blocky and flat (out of character, think of a combination between Easter Island and Olmec heads, only more menacing.) Its mouth seems to be able to open, as the mouth is not carved in, but instead added on. This has led the head and layer to be named The Gate. Indeed, The Gate has opened many times. At specific intervals (though in the Abyss, "specific" cannot be understood by mortals) the mouth is said to open. When the next visitor comes, the layer is empty. The layer is quickly repopulated by demons with no lords, but fear remains, especially when reading the only known account.

The account by an unnamed planer traveler is vague and seemingly written in a hurry. It speaks of the Gate's eyes glowing before the mouth slowly opens. The hurried writing speaks of tendrils of light coming out and grabbing all the inhabitants of the layer and dragging them back into the Gate. The account then ends, presumably with the writer pulled into the Gate. What comes out of the gate has been theorized to be anything from wizards who settled this realm, angels, or pre-Tanar'ri demons. Regardless, little but the most desperate demons comes here.

Next layer, #4856124 The Fat of the Land
(A silly name, I admit, but I really want to know what you can make of it)
Meshakhad

01-30-05, 08:36 PM
Layer 12422: Realm of Failed Spells
At one point, an evil wizard planned to create an arsenal of magic power by collecting the magical energy from every failed spell ever cast. He was successful, except that at the moment of activation, a group of high-level mages attacking a fortress with earthquake spells all failed Concentration checks due to one already in place. Result: the spells got loose. Now the entire layer is coated with random spells.
Special Feature: Random Spells:
Every minute, there is a 10% chance of a random spell affecting the area. Use the scroll tables in the DMG. Assume minimum caster level. The DM can choose to apply the spell how he likes. Alternatively, he can draw from any book he likes.
No spell faliure: In the Realm of Failed Spells, it is impossible for a spell to fail due to armor, failed Concentration checks, anything. However, if the spell would otherwise fail, delay it one round.
Enhanced Magic: Before he was killed, the evil wizard realized that something needed to be done to prevent the spells from getting COMPLETELY out of control. The following spells are now empowered, extended, enlarged, and maximized: Spell Resistance, Spell Turning, Dispel Magic, Antimagic Field, and Mordenkainen's Disjunction.

Next: Layer 13579: The Layer of Quantum Insanity
kuhTHOOloo

01-30-05, 11:25 PM
Is it that hard just to stay in order? Ha! order and the abyss...go figure...

Next layer, #4856124 The Fat of the Land

"Do we really want to know the cholesterol of it?" —Ferdialio, Abyssal Explorer

Rolling, boiling, stinking, bloated fat and flesh as far as the eye can see. This is where the mortal gluttons come to "rest," forever tormented by lesser demons, being covered in the revolting fat, their bloated bodies being endlessly stuffed with food until they literally explode from the inside, only to be healed again, and have the process renewed.

This is surely a plane no traveler wishes to arrive in, and most likely would have no purpose here, except to maybe rescue a soul...though why they would would be quite a question.

Next: Layer 13579: The Layer of Quantum Insanity

(I would really like to come up with a name for a layer my next post...*cough*hint*cough*)
Roboradish

02-05-05, 09:33 AM
Layer 13579: The Layer of Quantum Insanity

In The Layer of Quantum Insanity, reality is bent to its breaking point. Fractal progressions of new universes are born every second, orbiting arout eachother for scant picoseconds before bubbling away into quantum foam. All matter in this layer has long since been anhilated by the hand of 001, lord and creator of this this layer.
Don't ask.
It's probably because of quantum.

Layer 286525: The Tomb of the First God
Ob_Deamon

02-06-05, 11:38 AM
And there I beheld a Tomb of magnificent glory, at temple to the death of a God. Everywhere in mosaics and sculptures and in Bas Relief the death of the god was shown. A grand temple to the destruction of the divine.
And at the center of this grand display, the corpse of the slain god, held from the Astral by the cruel grip of his slayer. For the sephulcur of the fallen god is gripped in the tenticles of a towering statue. The form of the destroyer and corruptor, the slayer of a god. The form of Demogorgon, the Demiurge.
— Nal Kamir, Abyssal Explorer

The Tomb of the First God is an endless expanse of grey dust, under an ashen sky. A slow wind blows over the endless dust, occasionally kicking up a storm of grit. Few demons make their home here.
Rising from the dusty plane is a massive tomb, or temple, dedicated to a long forgotten diety.
Filling the temple are statues and mosaics describing the history of the god, and in the central chamber of the massive complex is the actual corpse of the fallen diety. The diety's coffin is gripped in the tenticals of a statue of the god's slayer, Demogorgon. An inscription writtin at the base of the statue in a dark language not known to the modern planes reads
"For now nothing is beyond my reach, and not even the greatest shall avoid my touch."

Layer 1,124: The City of Burning Gates
Psionic Brick Thrower

02-07-05, 01:46 PM
Layer 1,124: The City of Burning Gates

The City of the Burning Gates is more than a town with a flaming fence, for every fire has a spirit, and when A flame is extiguished it comes here. woe be to the Mortal soul who becomes trapped in this firey realm, because normal fire burns your body, but this vile flame incinerates the soul, even the balors, even the dark dieties avoid the this city

Layer 1,222: The valley of Lust and Gluttony
Janusunaj

02-08-05, 03:41 AM
The Valley of Lust and Gluttony is actually not a valley at all. However the naked bodies of countless perverts have piled on to eachother, giving one adventurer the idea of calling it that. In the Valley of Lust and Gluttony, even the Food Plane of the Abyss is put to shame. Unlike other planes of the Abyss, you are most likely not to be murdered here, one would be far more likely raped. On the other hand, some unlucky adventurers foolish enough to stay for too long had barely escaped of horror stories of eaten comrades. As you would have guessed, the Valley of Food and Gluttony doesn't get it's name for it's prudishness or diet fads. The Valley is run by succubi who constantly engage in orgies with their victims, sexually humiliating and raping their lifeforces. Being lured into the Abyss by their occultic song which only a select few can hear, some unfortunate dust biters are lead to their continual sexual torture. At first the sex is actually phenomenal. The curse of the Plane increases the sexual pleasure received by their victims by multiplying it innumerable times so that nothing is on their mind but sex and survival. Although the sex is awesome, they're is, of course, side effects. One of which is guilt. For each sensationg of pleasure, there is also the pain of shame for all of the evil sex acts committed in the entire multiverse by all beings. This sensation is far worse than the most hideous physical torment a mortal can do. In fact, many demons come here to mate with eachother, and although the majority of demons come into being through another section of the Abyss, some demons are actually born into this plane, so vile is it's curse. The form of the cursed's child actually mirror's that of the life forces which had formed it. As far as food is concerned one drop of the plane's vile food stuff will addict you to it until an atonement is done. One can actually eat for years without getting full, and once they have finally become full of their food, they simply wither away, painfully. For each pound they lose it feels as if they are burning away, and still they are addicted to the tasty treats.This is the heaven of evil and godless people.
Psychotic Loner

02-08-05, 05:16 PM
Next Layer, please.
ripvanwormer

02-08-05, 08:39 PM
The next layer: Please

Please is a realm of longing, a place where the tormented manes and lesser demons are only able to scream piteous cries begging for a release that never comes.

There is very little that is solid in Please; all is illusion created by the warped light and shadow of the Abyss reflecting the fears and desires of those who come here. For the true tanar'ri the landscape adapts itself to fit their most depraved fantasies, stopping at nothing to please them. For all others Please is nothing but nightmare.

Please is connected tenuously to a great many other Abyssal layers. A common saying among the inhabitants of Please is that the layer is only a wish away. It takes very little for a true tanar'ri to cross over; any who let their imaginations run wild at the right time may find themselves crossing into their imaginations, ending up in the layer. Petitioners and lost souls on other layers may sometimes catch a glimpse of it as a paradise they can almost reach but never quite touch; if they ever did make it through, they would envy those for whom Please is only a distant dream.

For all that, most are grateful that Please exists, for those true tanar'ri who go there rarely have the will to leave. It is effectively a prison for those demons whose imaginations are stronger than their ambition.

Please is not known to have a ruler. Those who let themselves fall prey to it are not strong enough for the layer to consider deserving of such an offer, and Please gets far more than enough belief energy to sustain it without needing a lord. Or perhaps every true tanar'ri is a king there, at least in its own mind.

Next layer: Fires of the Chaos Wraiths
Meshakhad

02-10-05, 11:35 PM
Fires of the Chaos Wraiths
Chaos Wraiths are strange wraithlike beings that form on Limbo. They tend to spread the elemental chaos of Limbo. The Fires of the Chaos Wraiths were set by a particularly powerful chaos wraith with an affinity for fire. Or maybe it was multiple wraiths. Either way, this place is normal hellscape, except here and there you find beautiful, unquenchable, multicolored fires. The only reason for coming here would be to watch the fires. However, if you have time and HP to spare, that is actually a good reason. They are said to be the most beautiful thing in the Lower Planes - the succubi look like old hags compared to them. The flames are so beautiful and so entrancing that creatures not immune to compulsions cannot take any actions apart from watching - or, strangely, leaving. If you are attacked, then you can fight back anyway. So it doesn't matter if there is a balor nearby to come and watch the flames - unless you are in a better spot than he is. Most fighting here is caused either by people fighting over the best viewpoints.

Next layer: Fields of the Slain Eladrins.
Psychotic Loner

02-24-05, 12:46 AM
Fields of the Slain Eladrins.

Collasal Ironmaws dominate this layer, so huge as petitioners can only live amongst thier branches without ever finding the roots. Here good elves or eladrin who have protected nature to the point of evil are sent to thier eternal damnation. The ironmaws continually drag whoever it can into thier mouths, only to have them reform minutes later on the elven-made platforms hanging of the evil trees. Any attempt to fight back is immediatly attacked by the petitioners, who say they are protecting nature from being consumed. The elves are oblivious to the fact that said nature is eating them constantly.

The lady of the realm once was a wood elf with great mastery of all things martial. With a army of wood elves and eladrin allies, she led a genocidal war against a kingdom of gnomes for threatening the yellow bellied hummingbird by building a burrow near one of the birds nests. Thousands of gnomes died, and the kingdom ceased to exist. Only more level headed eladrins who stopped the slaughter prevented the army from depopulating entire continents. Throughout all this, she still claimied she was acting good, and still does.

Layer 6845: All Is Dust
Kanne

02-26-05, 08:23 PM
All is Dust

A barran wasteland of nothingness, partched black sands and the odd feindish lizard in a land where the sun never sets and the storms never end.

Amasingly, there are 2 establishment on this level. They refer to themselves as the 'Twin Cities of Dust'. Both are built in the man-made craters within the black earth and each building of the gray stone mined in the area.

The only reason the Tanar'ri even populate this plane is for two reasons, One; to catch the native Miuilorn to train as warmounts. and two; the prison, altho it rare, even demons see the value of taking prisoners. between the two cities they house over 300 devilish generals from the bloodwar, and occasionsally, for sport they will release a few and tell them that if they can make it across the ebony sands to the opposite city they will be set free. To date, there have been none who have done so.

Next Level #6846 The Crimson Bogs
Swashbuckler

02-26-05, 10:44 PM
The first instant that a soul, living traveller or the souls of the damned, they are confronted with the weight of thier doom. The air is tinged with burning hot vapors that foam acidic in the nostrils, sear the surface of the eyes, and inflame and congest in the lungs. The pinktinged, noxious air rises like a fiendish pheonix from the surface of the plane. A limitless, trackless, infinity of marsh, moor, and bog the colors of blood. The plane is abysmal, everywhere are hazards, pitfalls, quicksands, and geysers; however, these prove to be the most timid of the planes dangers.

The plane is ruled by a Hezrou Princeling, his subjects roam the vast density of this plane hunting down souls to devour and torment. Abyssal Black Dragons and Vroks fly over head looking for easy prey. Fiendish vines and predatory plantlife seek to entrap and torture transients. The toxic air is filled with the buzz of Chasme and Abyssal Stirges that nearly, very nearly drown out the moans and shrieks of the tormented.

It is rumored that the ruler of this plane is not just an advanced Hezrou, but in fact a Hezrou Demon Prince of high order. Of course, there is no known reliable information to prove or disprove this tale.




Next...
#6847 The Tundra of Burning Ice
Krasse Krijger

02-27-05, 11:56 AM
'Any rules covering flames cold as ice, berk?' - Justev, a mercenary
'Well ehm.... look, this is eh.... yeah... hmm...' - Otwyck, an ex-guvner

The Tundra of Burning Ice

Imagine a snobby halfling wizard. Imagine the sod stumbling in a portal to a forgotten layer of the abyss. An empty layer.
Now what do snobby halfling wizards do when they stumble upon an empty layer? Indeed, they start acting like the gods themselves.

Layer 6847 is big, but far not as infinite as most layers. It's more boring then most layers, cause there's only tundra in here.
The tundra is on the inside of a very big globe, so it has nor beginning nor end, though it is not infinite. Somewhat the same way like Sigil works.
The Tundra of Burning Ice thanks its name to the countless craters that cover the surface. In every crater burn everburning flames. But these are no normal flames! While they look and act exactly the same way like normal flames do, they're as cold as ice. Nobody, not even The Great Woe, understands how these flames work or how they came into being.

The Great Woe
At the center of this globe floats a big rock. The Great Woe made his home in here. From here he studies his kingdom and his 'children'.
The Great Woe is an arrogant halfling wizard who decades ago found his way to the outer planes. His real name is Billy Woefeet, but he prefers to be called The Great Woe.
Because The Great Woe was the only living being on this forgotten layer, he reigns the place. He built a home for himself at the big floating rock and started to create creatures, which he called 'Children of Woe'.

Children of Woe
These unique beings are magically created by The Great Woe, but they're far from perfect because the halfling wizard is only half as skilled as he thinks he is. Every child of Woe is full of creating-failures: some of them are brainless or eyeless. Others can't walk or eat. A lot of them only live a couple of days.
Still, The Great Woe is really proud of them and reigns over them like a real deity.
It's impossible to give a description of The Children, because they all look stupid and ugly in a totally different way.

Next Layer:
Layer 11235 - The Realm of Riddles
Meshakhad

02-27-05, 07:12 PM
11235. The Layer of Riddles.
Easily the nicest place in the Abyss. Here, sounds of laughter and jokes abound. This place has the entrapping trait, except you are drawn by the humor of the jokes. BTW, you CANNOT attack anything that has a sense of humor. Creatures here are granted the ability to detect lack of humor, and anything WITHOUT a sense of humor gets mobbed and killed.

The jokes are actually good here.

Next: Layer 69284: The Embassy Layer
Meshakhad

02-27-05, 08:00 PM
Layer 69284: The Embassy Layer
Nobody knows WHY this layer even exists. There are several "embassies" corresponding to all planes not at war with the demons. Planes that ARE at war are all good-aligned planes and Baator. The Energy Planes and Hades also lack embassies - the energy planes don't have enough inhabitants, and everyone in Hades was too depressed to try.

The entire plane has the following trait:
Diplomatic Immunity: Demons are unable to harm any individual originating from a plane with an embassy here. The sole exceptions to this are members of the Order of the Chalice (who are also at war with the demons).

All embassies have the traits of their respective planes. By FAR the most interesting one is the Prime Embassy.

Prime Embassy:
This is a MASSIVE castle/city. A city guard keeps watch and also keeps everything under control. About a 3rd of the city is a forest, controlled by druids. Another quarter is a field. A thieves guild is highly active here. And there are small temples for all deities here. The Order of the Chalice refuses to enter the city.

Ethereal Embassy:
Coterminious with the Prime Embassy, this has a few ghosts. Not interesting.

Shadow Embassy:
A dark city of the Prime Embassy.

Astral Embassy:
A floating structure manned by Githyanki.

Embassy of Air:
This is basically a large, floating djinn city.

Embassy of Earth:
A large cavern system.

Embassy of Fire:
Controlled by efreet and salamanders. A few structures akin to the City of Brass.

Embassy of Water:
In a bottomless lake.

Ysgard Embassy:
A fortress with great dining and fighting. Within the arena, diplomatic immunity does not apply.

Limbo Embassy:
A githzerai city. They war with the Astral Embassy a lot.

Pandemonian Embassy:
A small rocky thing with howling winds that carry messages normal to an embassy.

Carcerian Embassy:
Has a LARGE prison holding demons who violated the law of diplomatic immunity (before it became a feature of the plane). Prisoner exchanges occur here a lot.

Gehennan Embassy:
A city manned by many yugoloths. Sits by the River Styx.

Acheronian Embassy:
A large, state-of-the-art fortress.

Mechanese Embassy:
A fortress guarded and manned by inevitables and some humans.

Arcadian Embassy:
A well-laid out embassy. Right now, there is a movement to declare war on the Abyss and leave.

Outlands Embassy:
Similar to a district of Sigil. Near the Prime Embassy (with which it trades a lot).

All embassies have several portals to their respective planes.

Next up: Layer 243,769,124,091: The Layer of Flying Foods :)
Eikcuf

03-01-05, 03:18 PM
Layer 243,769,124,091: The Layer of Flying Foods
As far as you can see are huge swarms of foodstuffs. Playing, like children with the flesh of past victims.

This layer is terror to anyone that ever destroyed food for pleaure

Planar trait: sentiant food any and all food brought to this plane anmaties and gains sentiance D4-1 rounds after arival.

This plane is ruled by a colossal food golem ( I'll make stats later)


Next Plane: 135492 The Plane of Thirri'ikk The god killer and home to abbominations
Psychotic Loner

03-05-05, 01:39 AM
135492 The Plane of Thirri'ikk The god killer and home to abbominations

Curiously, this layer resembles the astral plane. Nothing but silver clouds abound. Nothing, that is, except six dead dieties. Huge inscriptions name each corpse. Where these gods come from or what they represented is quite unknown. However, each corpse spawns at random intervals abominations, evil versions of what must have been thier favorite outsider. In no particular order ...

Surfie - Justicators
Cyn - Howlers
Patheo - Mercanes
Siroko - Water Element Nymphs
The Tactician - Maugs
Erat - Formian

These creatures attack anything on sight, even the ones not suited for combat. Thirri'ikk also inhabits the layer, sleeping equidistant from all the gods. The abomanations do not bother it, and nothing has affected his curled up, fleshy form. It is thought that everytime he wakes up, a new god is added to his collection. How powerful a being has to be is unimaginable, and most pray the stories about him are not true.

Next: kuhTHOOloo's layer (he asked to name his own.)
Meshakhad

03-06-05, 08:30 PM
kuhTHOOloo's layer

This layer is completely insane. Mad slaughter, crazy half-built things, and Cthulhu. There is definitely more, but the only legible account comes from a powerful lich who came here once. He spent about 30 minutes there. Really, don't go there. You will either leave shortly or go insane.

Next up: Layer 134215: The Great Evil Forest
kuhTHOOloo

03-07-05, 10:02 PM
I suppose I walked into that...I love you guys.

Layer 134215: The Great Evil Forest

The Great Evil Forest, bane of all druids, is truly a terror to nature lovers.

Every aspect of nature, from tall redwoods to crystal blue lagoons to great expanses of wheat can be found here. Unfortunately, each is found to be a horrible mockery of them upon closer examination. For example, said redwoods are actually be a form of Roper. Lagoons turn into quicksand or a tar pit when entered. The wheat are actually adamantine blades.

One of the other stranger aspects of this layer, is the almost total lack of "normal" creatures. No birds, no squierrels, no bears, no fish, nothing. Just the creatures that mimic things of nature, such as Ropers, evil Treants,Tendriculi, and Phantom Fungi, all with the Fiendish subtype, or even sometimes the Half-Fiend template.

Perhaps the most dangerous trait of this layer is the fact that many spells do not function properly here. They might not happen at all, be distorted, or even backfire on the caster. The distortions are never beneficial. Affected spells include all druidic spells, all nature domain spells, and all wizard/sorceror spells having anything to do with plants.


Evil enough?


Next up: Layer 817987348326487123947123 Thorn of the Rose


just remembered that Rakshasa are lawful and not chaotic...sorry if someone was posting as that layer...
guru7892

03-08-05, 07:16 PM
Layer 817987348326487123947123 Thorn of the Rose
this is one of the deepest and darkest layers in the abyss, yet it is home to a group of half feind or feindish druids and fey(many who violently oppose all those who dont uphold their ideas). many of which who live in the eternal rose garden that is this layer, the garden is rather traditional with cobbled paths and numorous fountains (that all seem to show demons in their lordly might). now this layer is constantly night lit by a single large moon that provides just enough light for the plants to grow. but all the roses in this place have venomous thorns, and if one ever is hurt from one (like from trying to move through un-pathed areas) the afflicted person must make a frt. dc:18 or take 1d4-1 damage to str and a secondary damage of 1d4-1 to dex and con.

druids and fey of the black rose
most of the druids and fey here are a part of the seacret cult of the black rose. they often appear as freindly to all who come across them and often they are charmed or persuaded into laboring for the fey and druids. yet if any of them resist they are seacretly branded and let lose in the gardens where they are hunted by a special breed of shadow creatures. although the druids and fey do make exceptions for those who have reasons that prevent them from helping if they can provide tribute on the spot( it must be art-work, statues are prefered) or accept a geas that forces them to make a sutable tribute every year untill they can donate 5 non-evil mortals to work, although many times the fey trick the people into accepting the geas.

now the druids or fey never force other creatures-of-evil to work, but they do supply demons and their kin with poison from the roses and a special brew made from their fabled black-rose bush. the poison (black rose nectar) deal so 1d6 str on a failed save of 32 and has secondary damage of 1d8 dex and 1d8 con.

sample fey-feind (rose plucker)
hd:1d6-1(2hp)
init:+5(dex+improved init)
speed:30ft
ac:11 (+1dex)
attack: dagger -1
damage:1d4 19-20x2 (dagger
face/reach:5x5x5
SQ:dark vison 60ft,cold fire resisten 5.
abilities:str8,dex12,con8,int8,wis10,cha 18.
skills:bluff+8,wild lore+4,move silent +5.
feats:improved init
climate: abyss rose gardens
organization: solitary, troupe (4-18+ 1-4 gardeners)
cr:1
treasue: none
alingment: CE
advancement: by char class
rose-pluckers are the servent feinds of the layer who are often the first to come incontact with visitors. they often serve the other fey feinds on the layer.

sample fey-feind(gardeners)
hd:2d6+2(9hp)
init:+7(dex+improved init)
speed:30ft
ac:14 (+3dex+1 nat)
attack: dagger +2
damage:1d4+2 19-20x2 (dagger)
face/reach:5x5x5
SA: spell-like abilities, darkness 3/day,talk to plants(will), charm person 3/day.
SQ:poison immune, drk vison 60ft,acid, cold, elec,fire,resistence 15
abilities:str14,dex16,con12,int10,wis14, cha22.
skills:bluff+13,wild lore+6,diplomacy+13,disguise+13
feats:improved init
climate: abyss rose gardens
organization: solitary, troupe (1-4 gardeners +4-18 rose pluckers),
cr:3
treasue: none
alingment: CE
advancement: by char class
gardeners often tend to the gardens and speak with mortals and persuade them to work-*more coming soon*

-----------------
Velgard of Grailent (wizard): what kind of place is this? its just iron, molten, or solid. what a horrid place!
Melthan Shaldin (dwarf): tis be a place of beauty, for it is but a canvas for those who beat this iron into things greater than all the gold in sigil.
Gralzz'oth(half-feind guide):you obviously havent seen the torturing of the mortal who miscalculated the price of a stronghold...

layer 8473,Layer of Burning Iron
this laying is just iron, somtimes it is molten, sometimes it is in islands surrounded by molten iron and as tall as mountains. although it is always hot, dealing 1d6 pints of damage to all who dont wear thick shoes or boots. of the demons who call this place home, a particular type of chaotic bladling lives here although they are feindish and look a little diffrent from the common varity in the fact they have coal black skin and red glowing eyes. they are also called 'ironlings'
Ironling
med-sized outsider(evil)
hd:1d8 (4)
init.+5
speed: 30ft
AC:15(+1dex +4 nat)
Dmg:claw 1d6,l.sword 1d8 19-20
face-5x5x5
SA:smite good(+hd to dmg)
SQ:darkvison 60ft,DR 5/+1(slash pierce only), fire resistence 10,cold 10,immunities(acid),outsider traits,sr(=hdx2).
saves-fort+2 ref+3 will+2
abilities:str11 dex13 con11 int10 wis10 cha10
skills:craft(armor or weap.smith)+4, jump +4
feat: imptroved init.
climate/ter.:abyss,layer of burning iron
organization:pair, company(3-6) squad (11-20 +1 w/char class).
CR:2
teasure:none
alinement:CE
advance:char class

ironlings usally are found in small groups lead by the most powerful. they often conduct raids on their home plane, or they are captured and forced to fight the blood war.
-----------------

layer 8474: The broken layer

layer 8474 was a layer like all others, but in a magical catastrophy, it broke. simply the layer is stuck between 2 layers, 8473- which makes the place have an iron ceiling, that sometimes glows red hot. layer 8475 however makes the up the bottom of this layer (except for several floating islands) and the bottom of the layer is hardly habitable, since layer 8475 is the layer of a endless obsidian shards. the layer is really a mish-mash of floating islands that have bridges connecting them. on the larges island a large city has sprung up, the city of fegjezz'dasef.
fegjezz'dasef
fegjezz'dasef is a city that holds the wears of the above and below layers, as well as the surounding ones who ar not nearly as hospitatble as this. many people in the city are intimidated into following the rules and being non-violent. mostly because of the gaurds being advanced adamantine golems weilding holy weapons. legend has it that they were created by a group of two wizards, a paliden and cleric who destroyed the layer, and now they endlessly keep the habitence in check. although, many places in the city are apart of its underground, where all sorts of feinds go to watch the torture of captives, or the slaves that battle it out to the death. they also have an 'under-bazzar' under the cities main market place that sells imports and exports as well as food grown on the slopes of some of the floating mountains that make up this damaged plane.
------------------

layer 8475: the layer of a endless obsidian shards
this layer is filled with ash and obsidian, rumored to be from the sharded plane above. movement on the plane is impossible unless you can fly, since rarely are their pices big enough to stand on, although one would argue that you could stand on the rubble, but then one would sink, as if being sucked down by the evil of the plane.also crafty demon/mages have just finished building a well that gives no water, but leads to the plane below.
the obsidian well
the obsidian well is a deep well that's bottom fades into darkness and walls are made of cobbled volcanic glass. the farther one goes into the well the darker it becomes, untill all light is snuffed out, like its being taken from the very air. although after hours of falling, or flying and chance encounters with shades and spectral gaurdians ( that are mostly of celestial creatures with the spectral creature tempate(savage species p129) the travelers will reach a dark cloud and the layer below...
----------------

layer 8476: layer of drowning dead
this layer is one of the most horrible layers to be stranded on, for it eternaly rains and only lightning lights the shallow sea, filled with all maner of undead. the water is about 10 feet deep , where it reaches its black sanded bottom yet, the undead constantly try and climb to the top, gasping for an uneeded breath.the water here is also considered unholy, due to the fact it has been surrounded by undead for untold centuries. although in this place there are isalnds made of obsidian and other volcanic rock, those places ar viciously fought for by only the strongest undead. but in this sea of undead there is a citadel of rusted iron where the hottest volcanic vents feed heat into forges that create wears that are infused with the very undeath of this plane and they are made by the creatures that live here, mostly enslaved material planesmen and women who are forced to defend the area from undead attacks, but they are all rulled by a mighty imp-king(greamkor the master of black glass) who is a powerful warrior and a mighty trickster.
wears of the rusted citadel
things made in the rusted citadel are usally made of a black glass made from the sand on the plane( and most of furnishing in the citidel is made of such glass). they also export every sort of item made from the black glass, which is very popular with undead creatures, since it has a near 'negative energy' quality. there are also many potion and weapons, made from or distilled in the glass, that have level draining, negative energy giving and ability sapping powers. they also have found a way to cool the obsidian slowly into a deep, black crystal that weapons can be forged from, ( if it is purely made of the crystal, it deals 2d6 neg.energy damage to opponants, or 1d6-1d4 if not purly made of the crystal), the weapons are only made on special demand and are extreamly expensive, not to mention they take 50-200 years to make(depending on size)

next layer: layer 8799 realm of the mad grafter.
mystic1110

03-10-05, 05:38 PM
the realm of the mad grafter:

this plane is pretty small all it contains is a ochard a hedge maze and a mansion. while nothing is seemingly out of the ordinary or evil about this area the ruler of this plane changes your perspective very quickly. the mad grafter was originaly a wizard who wanted to get away from it all so he set up a peacful small area in the abyss. he thought that his powerful magic will keep the evil at bay and let him live his life in peace. he thought that know person would be mad enough to enter the abyss and find him. unfortunally the inhertly evil nature of the abyss courupted his mind and made him outwardly hostile to visitors. the wizard started killing the first visitors to his plane (some demon princes and generals) and then grafting them on to himself the reason he choose to graft the dead bodies to himself is still unknow and no one wants to find out!

the next layer: layer 13^13 gateway to bad fortune
kuhTHOOloo

03-10-05, 07:00 PM
layer 13^13 gateway to bad fortune

"...Damn it." —Ferdialio, Abyssal Explorer

Mortals have their superstitions. Breaking a mirror, stepping under a ladder, black cats...This is where they originate. This layer resembles the material plane, only the ground is made up of broken mirrors of all sorts of materials, hulking arches of ladders dot the land, open umbrellas line the interior of caverns, and the only native animals are fiendish dire feline animals. All colored black of course. There is a perpetual full moon.

Travelers here suffer a -1 luck penalty on all saves except for reflex, attack rolls, skill checks, and a -3 luck penalty on reflex saves. Spells that affect luck in any way (not hexes) do not work in this layer

Hexblade Variant: all Hexblade hexes have are drawn from here, as the other arcane spellcasters draw on the elemental planes to fuel their spells.

next up: layer 7684596273465^8324 The Secret Cow Level (sorry...got the idea for this from the "how to beat d&d" thread...please don't maze me..)
mystic1110

03-10-05, 07:24 PM
the secret cow level

moooooo this- a group of rushed assasins and amazons playing diablo way too many times

grassy plains are the first thing PC see when entering this plane and probably the last. the plane itself is big but not infinite it stretches about 5000 miles in either direction. if the pc's come closser towards the middel they see a giant barn house made out of stone. the Barn is ruled by the the Cow King (a level 20 barbarian/20 lv wizard/ 20 lv eldirith knight Fiendish cow) and his minions are the Cow folk (lv 5 barbarian Fiendish cows) a vile race indead. the cows of this level treat people like cattel herding them and leaving them in stalls in the stone barn. the non-cows are put into a stupidor like state by the cow king that makes them act and think like cows.

next layer- #158148764816 - The story book
Meshakhad

03-10-05, 08:12 PM
#158148764816 - The story book
At first glance, this appears to be a happy layer with scenes taken from various children's books and stories. However, this belies the lurking horrors, as one is slowly corrupted to evil. After one becomes completely evil, one is released with one sole purpose in life: to spread subversive stories to children.

Next layer: #6847584879: Gothland (DUN DUN DUN DUNN!)
Psychotic Loner

03-20-05, 01:39 AM
Layer #6847584879: Gothland

This layer seems to serve no purpose whatsoever. All that is on this layer contains, except for the scattered demons, are fallen, broken statues. These statues range from the size of a finger to ones larger than mountains. All statues are humanoids, and all made of stones. A great deal of non-living gargoyles also make up this layer, hence the layers name. The only other feature is a tall statue of a weeping maiden holding a bell bell. The bell rings itself and constantly.

Layer #54976 Onam, City of Half-Fiends
Manyfist

03-20-05, 02:15 AM
Layer #54976 Onam, City of Half-Fiends

Onam is realtively small for a Layer It's not really Infinite, like some other layers. Onam is ruled by a powerfull Fiend, Graxbon(Stats later) he's a huge Balor. Onam is only about 500m at each direction. There is a Minor Evil presence here but there is no good here, if any Good Adventerous Players happen to come here they are Automatically Changed Alignment to Corresponting evil alignment. Half-fiends come from all over the Multiverse to live here, Half-Celestial of Evil Aligment aren't un heard of. The entire layer is really a living city, made out of stone. Once Per 1,000,000,000 Years it grows 2m one way.

Next Layer: Layer # 6908089378 Mirgldu of the Fiendish Frost Gaints.
RedMage

03-24-05, 01:48 PM
Layer # 6908089378 Mirgldu

This feared layer is home of the Fiendish Frost Giants, masters of cold death. It is almost ruled (as though anyone had a hope of ruling frost giants) by a Frost Giant Lich called Mirgaanan (who renaimed the layer after himself). This layer is made up of infiniate icy mountains with small settlements of Fiendish Frost Giants living between them.

Deep within these mountians the Fiendish Frost Giants labor to carve Xixecals out of the glacial heart of the plane. Every year or so they complete another one and with the sacrofice of 70 pure hearted humanoids they bring it to life.

Legends exist to say that the Plane its self is one great Xixecal, which will one day rise up to do battle with the gods.

Next up: Layer 492 - Realm of Regret
AlexBurel

04-01-05, 11:21 PM
Layer 492

Our world is gone, the empire never was. Now the few of us who remain must build it up from the beginning.

Tor timesplicer

This layer is a sphere about ten thousand miles in radius. Filled with oxygen it is devoid of features save for one- a memorial to the lost race of the Leshay, one of many scattered around the planes. The odd part is of the shape it takes-that of a sculture of sigil, breaking up while one leshay at the top tries desperetly to mend the cracks while accidently causing more. It is said that if a being meditates for five days and five nights on the meaning of the scultpture they will gain a buring desire to learn everything they can, as well as an photographic memory.

Next layer: 343343 The gateway of nonsense.
guevaramartyr

04-02-05, 01:06 AM
(Can I call it the Gateway of Insanity or something similar?)

The blasphemous creatures streamed forward from the Gate, and despite the heroism of my host of warriors, all ten thousand of them, all were devoured within seconds by the dark beasts of the plane.
-Karralyn Mollet, Order of the Chalice knight

Every adventurer who has ever encountered a gibbering mouther has felt the subtle presence of the Gate of Insanity. A planeswalker first arriving at this most unholy location would find themselves in a vast bog, infinite in expanse. This is not an ordinary swamp, however. The fluid which constantly streams away from the center of the plane is actually millions upon millions of infantile gibbering mouthers, chaos beasts, and teratomorphs, which grow in size as they distance themselves from their parent. Obviously, this causes quite substantial damage to any players foolish enough to not have some sort of protection. Any survivors of the trek to the center of the plane find a boiling lake of chaos a mile in diameter and ringed by strange green stones, on each of which is inscribed a rune. This is the grave of Mora'kagthul, the primal god of insanity, and the spell on the green stones keeps his essence safely bound . The substance within the lake seems to be constantly pouring through the spell ring, hence the "Gate" name. Even demons fear to visit this plane, and the few who do only seize a few creatures to release onto the Material Plane before fleeing.

If the players attempt to move any of the green stones, they find that they move quite easily. The effects are much harder to undo, however. If the spell ring is broken, the gate is opened, and prophecy states that Mora'kagthul will return with all his vile progeny.

Level 2,944,233: The Bladed Wind
Meshakhad

04-03-05, 07:33 PM
The Bladed Wind

I recommend you avoid this place at all costs.
The Bladed Wind is a dangerous place. It is said that it was once a layer of Pandemonium. There are powerful winds here, like Pandemonium. However, the winds here have by now destroyed most of the rock, creating an mostly open space. What is dangerous is that they also have a tendency to shape anything hard into deadly sharp blades. If you are slain here, chances are your bones and armor will be sharpened eventually. Every round, there is a 5% chance that a blade will come your way. The blade has an attack of +5, and acts as if it was being wielded in one hand by a creature with a strength of 20.
Roll on the following table for blade damage
1-5: 1d2
5-15: 1d3
16-30: 1d4
31-50: 1d6
51-65: 1d8
66-75: 1d10
76-80: 1d12
81-85: 2d4
86-90: 2d6
91-95: 2d8
96: Roll again twice
97: Roll again 3 times
98: Roll again 4 times
99: Roll again 5 time
100: GIGANTIC sharp object. Make a reflex save (DC 20) or die, as it cuts you in half.

In addition, about 5% of the blades are magical. If a blade IS magical, roll 1d6. 1-3 is minor, 4-5 is medium, 6 is major. Roll normally for a magic weapon (slashing melee). Remember to add the enhancement bonus to the attack.

BTW, this place has subjective gravity.

Next layer: The Museum of Demonic Art
Manyfist

04-03-05, 11:09 PM
layer #4654685478 The Museum of Demonic Art

This layer of the Abyss is where all the Demonic Daddies and Mommies take there brat of kids to the bore the hell out them. The layer it self are living humanoids that are in cages 5'*3', the Humanoids are grafted with every thing possible, other Humanoid flesh, limbs, etc. Also several Humaoids have there limbs ripped off and sold in the Gift shop. The Demonic Art layer of the Abyss streaches on for infinate. All laws of Psychics are not the same as the material worlds.

next: Layer # 751547 No Woman's Land.
Agamemnon, Tiefer

04-13-05, 02:06 PM
Layer # 751547 No Woman's Land.

“eh? Wassat? I don’t feel quite like myself . . . AAAAAAAAAH!” a mildly disgruntled adventurer on discovering her new sex.

An unexpected fragrance of heavily scented vegetation is the first assault on the senses when stepping out of a portal onto this forgotten segment of the Abyss. The sky seems to be in a permanent state of dusk with an overripe crimson and orange moon creeping up on the far side of the horizon. There is a vast abundance of plant life on this layer, so much to the point the layer seems to be in a primitive state. All manner of flying insects populate the airways; most are extremely aggressive and territorial. There are mosquitoes whose bite can penetrate armor, gadflies sting with additional venom injection (relatively weak numbing poison that can build in strength with consecutive injections) and overly aggressive bees that can not only sting multiple times but their stingers are as sharp as razor blades (turning near misses into infectious scrapping hits).

The apparent patches of haze and fog appear to be insect swarms in search of prey by its erratic paths. The fog consists of a semi-magical virus that instantly attacks the DNA of all sentient beings. The particles are so small that they can be inhaled along with the air. Once inside a body, they break down the DNA make-up of the being and convert them into the male of their species. This effect is permanent and can only be reversed by a wish spell or divine intervention. The males of the species, although they suffer not outward physical change, will undergo an internal transformation and inherit the female traits and physiological changes of their species (even to the point of being able to bear young).

Aside from the apparent madness of an unwanted gender shift and the irritation of constant insect attack, there are carnivorous plants and viper trees amidst the vegetation of this layer. The one known portal of the layer is situated in the center of a tar pit. Extremely strong gusts of wind (with almost a sentient bend) surround the pit making flight near or above it impossible.

Next Layer 320: Calloused Tears
Meshakhad

05-01-05, 02:26 PM
This plane is filled with grit in the air, the sole purpose of which is to cause people to cry. When they cry here, they cry acid. Not nice.

Next: Layer 42,000: Layer of Frozen Lightning
feartheinvinceblehamster

05-01-05, 02:41 PM
layer 42,000: the layer of frozen lightning

This is a very strange layer to say the least...it is also very disturbing to all minds, even demons do not like going here. This layer is covered with lighting in suspended animation, this thought is so disturbing to mortal minds that when they first one of these frozen phenomnon that a will save (DC 34) must be made
to avoid touching it to make sure it's real, once the save has been made, the mortal is very weirded out and must make a will save(DC22) or take 1d4 points of wisdom damage as the creatures very view of possibilty is turned inside out and upside down. The effect on immortal creatures is much different.

Fey: the fey cannot believe that nature can do this and must make a will save(DC 24) or go insane, these insane fey tend to be warped back to the material plane by whatever insane mind rules here, back on the material plane, the fey tend to burn down forests and other natural areas screaming about "Nature Is warped!!!".

outsiders: This is easier to take for outsiders than fey and mortals, but it still makes them skittish, outsiders are affected the same way as mortals except the saves are only 3/4 as much


Touching a suspended bolt: if this happens, the creature feels tingly and is then electrocuted for 14d10 points of electricity damage.
Ectoplasmoid

05-02-05, 10:01 AM
Don'f forget a new level!

Might I suggest level Phi: The layer of golden cruelty?
Meshakhad

05-02-05, 05:05 PM
Phi: The layer of golden cruelty
When you arrive here, you arrive at the gates to a golden demonic fortress. The fortress, and virtually everything in it, is made of (genuine) gold. But then you get to the torture chambers, where you are tortured for amusement by golden machinery.
Word of the true nature of this place has circulated in the planar underworld, as daring thieves attempt to steal things from here. All that you need to do this are high saves, a good AC, a couple of scrolls of plane shift, and the ranks of Use Magic Device to use them.

Next layer: #4515: Demonic Insurance, Inc.
reaperofnazgul

05-02-05, 07:23 PM
#4515: Demonic Insurance, Inc.
oh god, here it goes.

layer 4515: Demonic Insurance, Inc.

the only layer of the abyss not inhabited by the chaotic demons but rather a bunch of bueracrates who sit around drinking coffee, telemarketing with horns of blasting(very persuasive), and telling people why the aren't covered.
insurance costs about 30 gp a month and protects you from all "incidents" with demons or devils.if you get torn up you get 500 gp to pay for your healing bills! not resbonsible if sellers get ticked off cuz your asking to many questions and eat you. however, your insurance verification follows the same pattern that vogon orders do.

layer: 35325 the layer of twisted fairy tells which always seem to end in tragedy.

there, now the next person has to do something equally stupid
Meshakhad

05-03-05, 08:46 PM
35325 the layer of twisted fairy tells which always seem to end in tragedy

Due to the chaos of the Abyss, some layers get accidentally identified as two layers. This layer is also known as

#158148764816 - The story book
At first glance, this appears to be a happy layer with scenes taken from various children's books and stories. However, this belies the lurking horrors, as one is slowly corrupted to evil. After one becomes completely evil, one is released with one sole purpose in life: to spread subversive stories to children.

Please try to think up some new layer.

Next, #5: The Abyssal Hotel
Venom of the Yuan Ti

05-04-05, 01:35 PM
Layer #5 The abyssal hotel.
When you arrive here it is alwyas at the main doors, grey.
Unlike most layers of the abyss this layer does not center around pain of the body at all, but pain of the mind. It is vitally important not to lose sight of the enterance, or you are liable never to find it again. The deamons at the cheach in desk are painfully unhelpfull, the rooms are brown form cealing to floor and any lugadge left in the care of the abyssal bell boy (Treat as Incubus for the purposes of encounters.) will be lost for ever.
The level of tedium is soul crushing, the casino ALLWAYS comes up as a house margin (ie everybody loses.), it is ALLWAYS 1/2 hour untill the bar opens and the TV is available as the welsh channel 4 only, and the sound is dead. A DC45 charisma cheack is required to do anything fun in this layer, and every day you spend in the abyssla hotel requires a DC 25 will save not to lose a charater level as the pure teium eats away at your soul; the souls of those who die here are re-directed to the owner of the hotel, a Deamon prince known only as "The Manadger" (and so are usually not available for resuredction.)

Layer #2357 The mathmatician's nightmare
Meshakhad

05-29-05, 06:24 PM
This plane is built on some sort of random geometry that doesn't make sense. But it gets worse: addition and subtraction don't always work. Whenever you make any check with a d20, take all the various modifiers and select 1d3 random ones. For each one, roll 1d6 on this table:
1 Eliminate modifier
2 Double modifier
3 Halve modifier
4 Change modifier from positive to negative or negative to positive
5 Change modifier to +2
6 Change modifier to -2

For example, Barak the dwarven paladin smites an evil goblin cleric he's been chasing. His attack modifiers are +12 (base attack bonus), +6 (strength), +2 (longsword's bonus), +3 (Cha from smite attack), +1 (for Weapon Focus), +1 (from his bonus against goblinoids), +5 (for divine favor), and -1 (from that Enlarge Person spell he has, he is currently large size). Normally, that would be +28. But here, the addition goes awry. He rolls 1d3, and gets a 2. He randomly picks the longsword bonus and the Enlarge Person penalty. He rolls 4 for the longsword bonus, and 2 for the Enlarge Person penalty. That changes the longsword bonus to negative, and doubles the penalty from Enlarge Person. Result: his attack is +25. Not that it changed much.

Oh, and if you make ANY mistake in the addition, DO NOT CORRECT IT.

Next up, layer #52626: The Realm of the Skunk Lords
KP91

07-17-05, 06:07 PM
This plane is built on some sort of random geometry that doesn't make sense. But it gets worse: addition and subtraction don't always work. Whenever you make any check with a d20, take all the various modifiers and select 1d3 random ones. For each one, roll 1d6 on this table:
1 Eliminate modifier
2 Double modifier
3 Halve modifier
4 Change modifier from positive to negative or negative to positive
5 Change modifier to +2
6 Change modifier to -2

For example, Barak the dwarven paladin smites an evil goblin cleric he's been chasing. His attack modifiers are +12 (base attack bonus), +6 (strength), +2 (longsword's bonus), +3 (Cha from smite attack), +1 (for Weapon Focus), +1 (from his bonus against goblinoids), +5 (for divine favor), and -1 (from that Enlarge Person spell he has, he is currently large size). Normally, that would be +28. But here, the addition goes awry. He rolls 1d3, and gets a 2. He randomly picks the longsword bonus and the Enlarge Person penalty. He rolls 4 for the longsword bonus, and 2 for the Enlarge Person penalty. That changes the longsword bonus to negative, and doubles the penalty from Enlarge Person. Result: his attack is +25. Not that it changed much.

Oh, and if you make ANY mistake in the addition, DO NOT CORRECT IT.

Next up, layer #52626: The Realm of the Skunk Lords

This Layer should be names Pi not 2357.

The Realm of the Skunk Lords:
As the PC's enter this layer, an awful stench can be smelled. Every 3 rounds, a living creature must make a DC 20 Fortitude Save or be nausiated. Even if they succede, they still take a -2 penalty to attacks becuase the stench burns the eyes. If the save is failed by a natural one, the creature suffocates. Goblins recieve a +2 racial bonus to this check.

There are a few areas in the realm that are without the smell, where demons keep other planar (or other layer) slaves. These are not heavily gaurded as the demons are sure the slaves would rather work than risk living in the stench.

Aura of Smell-When within 30 ft. of any inhabitant of the plane, the DC to resist the stench is increased by 5.

Plane 2053: The Domain of Hideous Laughing
Melpomene

07-17-05, 08:55 PM
2053:

Superficially, this layer is similar to any other layer. The same general gloom, the usual dark, bloody skies, and the standard twisting of non-euklidian archetecture. Even the monsters are roughly the same. Vrocks hunt the skies, circling weak and pathetic creatures.

However, there is no violence. None of the creatures there will attack, although they will take full defense actions, fly up, cast defensive spells, or use other defensive measures. Beyond that, they laugh. Every failure. Every splinter. Every small shortcoming. The succubi whisper in your ear all that you have failed at personally. Vrocks call out in chiding tones how you failed your country. Here, you will be chided and jabbed at until you join the essence of the mad and deranged.

ePi lnx - 5ePi lnx^2 + sinX + c
Layer of unspoken hatred
Venom of the Yuan Ti

07-18-05, 03:34 AM
ePi lnx - 5ePi lnx^2 + sinX + c
Layer of unspoken hatred

The reason for this layers confusign number is that there is come debate as to where it lies, in fact it drifts up and down, perodicly coming into contact with other layers and about once every 10000 years, leaving the abyss and making contact with layers d8+1 (so never the first) of the nine hells of bator.

It is small, only a few tens miles in ever direction but heavily populated, with only a few areas cut off into their own rooms. Resembling a rough sphere made or wroght iron, when it comes into contact with other planes its front opens up, alowing its masters to kidnap deamons and mortals and trap them in there.

It is infact a machine, that is fuled by the hatred of its capives, its master, the lord of anger (Balor Barb 15) had it forged for the blood war by fiendish dwarves, however its erractic nature shows its deamonic construction.

Whilst inside there is no light exept what the people take with them, and the whole area is under the effects of a silance spell (a DC 20 dispell removes it over a 100ft sperical area for 10 min), has the same regeneration trait as Ysgrad and every person must make a DC15 Will save each round, or fly into an horrific rage, +8 Str and Con -6 AC, and will atack the nearest creature to it with physical means at all times, lasting 3+new con mod rounds. The lord of anger and his two Merlith "Pilots" are immune to the effects, as are any creatures considered either gods or Archfiends, but other deamons are not.

Next layer
667
Hell's Kitchen
blackknightatbay

07-18-05, 11:45 AM
2053:

Superficially, this layer is similar to any other layer. The same general gloom, the usual dark, bloody skies, and the standard twisting of non-euklidian archetecture. Even the monsters are roughly the same. Vrocks hunt the skies, circling weak and pathetic creatures.

However, there is no violence. None of the creatures there will attack, although they will take full defense actions, fly up, cast defensive spells, or use other defensive measures. Beyond that, they laugh. Every failure. Every splinter. Every small shortcoming. The succubi whisper in your ear all that you have failed at personally. Vrocks call out in chiding tones how you failed your country. Here, you will be chided and jabbed at until you join the essence of the mad and deranged.

ePi lnx - 5ePi lnx^2 + sinX + c
Layer of unspoken hatred

Hey! Have you been spying on my dreams? :rolleyes: Just kidding
Very good one there
Ob_Deamon

07-19-05, 12:16 PM
Hell's Kitchen
Welcome home, the darkest home, the only home you'll ever know. Welcome home to decay, despair, hate and failure. Welcome home.

This layer has a multitude of names. Some call it Hell's Kitchen, some call it the Hive, some call it the Ghetto, the Five Points, or any number of names.
Hell's Ktichen, the name used by most looking in from the outside, is the dark reflection of the worst aspects of urban decay. Woven from the hopelessness and festering anger of those trapped in poverty in decaying cities.
Hell's Kitchen appears as an endless urban sprawl blanketed in endless night, aternatly suffused with choking, humid heat and bitting, bitter cold. The flickering illumination of burning refuse and trash reveals the decayed nature of the city. Restless vagabonds migrate between these beacons, fiercly gaurding their ragged possesions and watching for anything they can add to them.
Amidst this squallor and decay, innumerable gangs wage endless turf wars. Slogans and symbols painted in blood denote territories, although, in the darkness they are almost unreadable. Whats worse, territories can change several times in a day, and the new lords paint their symbols over the old symbols.
Only one thing can unite these warring gangs for even an instant, and that is an outsider. The presence of one not native to this ruined city instantly sparks an attack by all of the gangs in the area.

Next up:
Layer 4,432: The Mindprey Web
whiteknife

07-20-05, 07:40 PM
Layer 4,432: The Mindprey Web

When first entering this plane, the first thing one notices is the impenetrable inky darkness. No light source or form of darkvision seems to be able to counter it. Upon further examination, one realizes that the entire layer is one giant maze. Strange skittering and writhing noises make a near constant din. Whatever makes the noises always seem to be just beyond detection tho. A will save is necessary each day within the Mindprey Web to avoid going insane. (dc 15 +1 for each previous day within the web, or lose 1 wisdom) The only real physical danger within the Web are other adventurers trapped within. (insane or otherwise)There are many portals into the Web, but only 1 leads out.
Next layer:
layer 393: The Great Oozing Blight
PJammaGod

07-21-05, 10:44 AM
Jublilex be damned! One festering swamp-pustule after another. I've spent over a year just cutting my way out of this abyssal funk, I don't need to deal with an often forgotten demon prince too!
-Serai, Eloi Planeswalker; adressing a minion of jubilex that got in his path

layer 393: The Great Oozing Blight

The Great Ooozing Blight is likely some abyssal infestation that is slowly spreading across the planes from Jubilixe's original home plane. What was once an abyssally host and fetid jungle (home tribes of fiendish yuan-ti) has now become the latest outpost of this spreading curse. The jungle is now rotting swamp and bucolic vegetation. The water is a misma of slime, filth and vegetation that rots in visible plane sight. Even the brief (and extremely rare) rock outcroppings are slowly corroding away, the rock turning to sandy sludge and ooze that leaks into the water, colouring it blood red.

The Great Oozing Blight is home to all manner of oozes, jellies and demonic creatures that delight in the rotting, oozing and corrupt. The yuan-ti have been all but wiped out and those few that survive are little more than corrupted shadows of their former selves, existing as putrified corpse creatures that long for revenge.

Of course just what or where this planar plague (which has spread across several Abyssal planes) will infect next is anyone's guess. But planeswalkers are sure of one thing. The lord of nothing is spreading.

Next Plane: 475606343- The reddoubt of Trin-shah the risen
whiteknife

07-21-05, 05:00 PM
475606343- The reddoubt of Trin-shah the risen

Aeons ago, Trin-shah was great and powerful demon lord. His vast armies of Oni (from Oriental adventures) and fiendish dragons threatened to over run the entire abyss. Only the combined forces of Demogorgon, Orcus, and Yeenoghu were able able to defeat The Great Warlord Trin-shah. Such was Trin-shah's power, however, that even that mighty alliance could not truly destroy him. Trin-shah was imprisoned upon a little known layer of the abyss, and put into stasis. About a decade ago, a group of adventurers stumbled upon that layer, and being typical adventurers, proceeded to really make a mess of things. Long story short, Trin-shah the Long Slumbering is now Trin-shah the Risen.

This layer, up until a decade ago, was nothing more than a vast plain containing nothing more than an occasional tar pit or active volcano. Trin-shah has been busy this past decade however. Now the layer is dominated by a fortress of gigantic proportions. The air is filled with soot and a constant din as foundries work around the clock, making the implements of war. A constant stream of demons, tired of the blood war, are flocking to Trin-shah's banner. It is only a matter of time until the other demon lords notice that Trin-shah has returned. War is coming.

Next layer!
layer 820. The Writhing Deep
Venom of the Yuan Ti

07-22-05, 03:01 PM
820. The Writhing Deep
Yet another layer of the abyss whos name defies logic, this infinate arrid waste land seems never to have known a drop of rain.

However there is a logic here, the palne was once a mockery of the elemental plane of water, but it became a battlefield in the blood war and was transformed into this desolate waste by Devils.

This place is so hot and dry any living creature must make a DC18 fortitude save or take d6 points on constituion drain through severe de hydration.

Practically all of the inhabitance of this layer are undead, and it is somtimes used by Orcus.

next layer

-666, angel's haven.
the Horc

07-22-05, 07:03 PM
The Celestial Refuge? Trap. The Inn of Recuperation? Trap. Angel's Haven? Trap. Eludecia's Home? One big f***ing trap. The Abyss does not like you, and does not give a place to rest your weary feet. Remember that the next time you go tromping down here.

-Anikh, the Cursed Wanderer.

This layer is modeled after Elysium. Although it feels safe, and its inhabitants are all passive and nice, only a few know the real truth of this place. Like Elysium, one has to continually resist the urge to never leave this place, and one forgets their past lives as they remain. However, once your mind is suppressed, the psychic torture that this realm causes begins, as it tears apart your brain causing excrutiating pain and suffering to you. Your body is left useless, and follows a set pattern of kind euphoria to those who enter. Any who read the minds of these individuals are caught in the same torture that is being inflicted upon the recipients. However, this is very apparent to all those who are with the mind reader.

Next up: Layer 9729, the Inn of Recuperation.
PJammaGod

07-23-05, 03:25 AM
"I sometimes worry for Anikh. That being may sometimes forget that one man's pain is another's pleasure. But then again for a being cursed to wander for all eternity, the chance to sit down and rest actually sounds quite horrific. My best piece of advice, the ale is so watered down it isn't worth your time. But the veal is excellent"
-Serai, Eloi Planeswalker

Layer 9729, the Inn of Recuperation

Just as the name of the layer states, this plane is actually a place for recuperation and relaxation. A rather small and finite plane, this layer consists of perhaps a six storey inn, each level maybe a mile in diameter. The levels are built from solid obdisian, volcanic felsic and magnetic dolerite (geologists feel free to grin). Blood red wooden support bars hold this strange edifice together which is considered to be an odd neutral point in the Abyss.

With the glaring exception of devils and celestial beings, many outsiders and other planeswalking beings pass through this large bar. Fiendish bar-staff serve the crowds of itinerant travellers, many of them beings that are traversing the infinite layers of the Abyss and would like a rest and recuperation. The meals are quite good (avoid the ale if possible), serving all sorts of cullinery delights from across the planes and scattered primes. And with a response time of maybe and hour it isn't bad for an inter-planar watering hole.

The neutrality of the place is strictly enforced by a group of rilmani that have taken up permanent residence on the plane. Deciding that a neutral ground for travellers to come, rest and eat would be a good addition to the Abyss, they actively protect the inhabitants from agitators and rather forcibly eject anyone who makes trouble.

Next Layer: 48893- Angel's Haven
Venom of the Yuan Ti

07-23-05, 03:39 AM
48893- Celestial Refuge

This layer is in fact built around the standard format of a layer of hell , fire brimstone and the like. However there is what apers to be a garden in the center of this layer (quite small, some weeks travel across at most.), populated by celestials.

All is not what it seems (as usual). Whilst all of the celestials and celestial animals have the usuall stats and abilites, they are all Evil (law/chaos=their usuall alignmant). It becomes apparent not long after the PCs enter the garden that somthing is wrong but, as the this that tips them off is usually the Solar hunting down the astrial Deavas with their bows so they can roast them (oftne alive), it is usually too late.

Next, 867432/b
Ferryman's port.
the Horc

07-23-05, 09:34 AM
Pjammagod and Venom, might I recommend changing it to the Celestial Refuge?
Venom of the Yuan Ti

07-23-05, 02:10 PM
Done, also can I have permition from on high for two out of order layers (ones i have used in my champs as a DM)
the Horc

07-23-05, 04:20 PM
I doubt you need permission from anyone to use any of these threads to do anything with them.

Which ones do you want?
the Horc

07-23-05, 04:48 PM
Just because he can get anywhere from this place doesn't mean he'll take you.

-Anikh, the Cursed Wanderer.

Layer 867432/b Ferryman's port.

This layer is fed by the River Styx. An unknown canal was dug from the top layer of the Abyss to this layer. From it, the ruler of this layer can create portals from here to anywhere in the lower planes. This Marraenoloth, who was corrupted to chaos in the grand study of evil and known as the Ferryman, is willing to bring you to anyplace you wish. There is, of course, a price.

Unfortunately, no one except the Ferryman knows what this price is, and infuriatingly, the price is never the same. He gives hints to what the price is through riddles, but they are vague and can have many answers. Most find it easier to find other ways out, though he's sealed off the layer, so that once you get in, from only a few places, which the landscape gives clues to, can one leave the layer.

Next up: Layer 239393, The Pit of Guivani
the Horc

07-23-05, 05:19 PM
PS: It's nice to see some of the old faces back
Ob_Deamon

07-24-05, 03:25 PM
Good to see yout too Horc.

Layer 239393, The Pit of Guivani

In darkness we now sleep,
Hiden in the darkest deeps,
Safe amongst the souls we keep.

The Pit of Guivani is the last resting place for a powerful demon lord. An aeon ago, he served as one of Graz'zt's greatest Incubi, corrupting whole worlds and bringing in a harvest of souls the likes of which have never been seen. So great was his subtlety that he was able to keep some of the souls he corrupted for himself, hiding them from his master.
However, his constant exposure to Dream wrought a change in the ancient Incubi. A strange lassitude began to infect him, inflicting on him the disease of sleep to which his breed is normaly immune. At first, he slept only rarely and for short times. But as time went on, he slept more frequently, and for longer periods of time. Eventually, fearing that he would fall into disfavor with Graz'zt, he fled. Using the souls he had kept for himself, he created a seed layer, and has hidden there, sleeping, ever since.
The Pit is a vast network of tunnles of obsidian that worms forever downward. All creatures on the layer are targeted by a sleep spell as cast by a 30th level sorcerer every 5 minutes.

Next up: Layer 3,342: Blood Spill
Venom of the Yuan Ti

07-24-05, 04:01 PM
Layer 3,342: Blood Spill

Tick tock
Lord of the clock
Tock Tick
Run along quick
Splish splash
Or to burn to ash
Splash Splish
Will be your final wish!

-Melgun Verutos, sloe survivor of the Greitulol expedition to Blood spill.

This layer is named after the very messy proses of unbirth that hapens here quite frequently, home of an Arch Devil, this plane is Lawfull not Chaotic. The Lord of the clock ( Pit fiend Wiz 15) is trapped here by a powerfull magic, but has been able to manipulate this layer to allow him to attemp revenge on Mephistopholise (the one who sent him here) by sending feindish Inevitables to his layer (devises of his own desisng). This layer is built like mechanicus, but there is one majour differance, time flows backwards!

Although you contine to act normaly (as does every other crature, there are no natives left) This has may effects, first time spent here reduces your age, second should your reach your birth age you are unborn, vanishing in a splash of blood ( fiendish animals are brought in by special portals) NOTE, as you were never born you canot return to life, finaly the strqain causes everyne to make a save as though targeted by an insaity spell, CL 25, DC25, one per hour.

What plant life there is moves backwards, frut fling to trees, trees shrinking to seeds and returning to frut and so on.

Next up: 1001 : Deyond your wildest dreams!
whiteknife

07-24-05, 09:14 PM
Layer 1001: Deyond: Your wildest dreams.

This layer is ruled by an oft forgotten about abyssal lord named Deyond the Dreaming. In his palace he lies eternally slumbering, feeding off the nightmares of sinners.

The layer itself is constantly changing, as it is a direct reflection of whatever nightmares that Great Deyond finds most amusing at the moment. One minute adventurers are slogging through a great and vast swamp filled with giant spiders, the next moment they are in a classroom or guildhall without any equipment (or clothing!).

The only constant in this bizarre layer is the Deyond's Great Gilded Palace. Rumours abound as to the treasures contained within, but no one knows for sure, as none who have managed to locate it and enter have returned.

(I know that this layers name was probably a mis spelling, but what the heck i went for it anyway!)

Next up!
layer 906 The Leviathian of Eternity
Venom of the Yuan Ti

07-25-05, 02:39 AM
This Layer should be names Pi not 2357.

BTW, i have a real mathmatical reason for choosing that number, 2,3,5, and 7 are all of the prime numbers between 0 and 10 (and NO 1 is NOT prime!)
PJammaGod

07-27-05, 10:54 AM
Eternity is a very long time. I know how asinine that sounds, but I suspect most people don't fully appreciate. Or at least they don't till the first few millenia have past. After that it just keeps getting better, so when you meet an abyssal being that's lived for a great deal of time, avoid it at all costs.
-Serai, Eloi Planeswalker

Some beings have been so bold as to claim that some layers of the Abyss are alive, sentient beings that malevolently manipulate their beings and give travellers some real grief. The Leviathan of Eternity is one just being, an infernal elsewhale that grew tired of it's travelling and chose to literally become part of the abyss. It knew that the abyss would provide an eternal playground to travel through.

So throughout the planes this odd almost demi-plane, almost real plane moves through the gaps between planes, causing eternal mischeif. Since the leviathan is a plane as much as a living entity, it is essentially eternal and has all the time in the world (or the multiverse) to taunt planar travellers that pass through it, giving them trouble.

Inside the Levithian is like being inside a real whale, with fleshy walls, pools of stomach acid and tunnels of veins, arteries and lymphatic system that loop through it's body. Giant fleshy antibody patrol it's body along with abyssal creatures that haunt the darker interior.

Next Plane: 323302- The 2nd Rod of Zuul'ket
Zadara

07-27-05, 03:06 PM
Sages often repeat, that the Abyss has no bottom. That it spirals ever downwards into greater corruption, layers unending. True bloods also know, that the farther you go down into the bottomless pit, the smaller and more vicious the layers become - more fragmented, themselves scarred, stark mad with terror. Very few planewalkers descend into these depths, and of those who do even less return. Nonetheless a group of canny bloods thrown through a portal managed to survive long enough to come back and tell the tale of Zuul'ket's Rods.

Four layers, slices of mind-space forged together, make up the realm of the would-be demon prince Zuul'ket. Normally such a degree of control would indicate fantastic power - even Graz'zt holds only three layers at once - but the Rods are more like a prison than like anything else, causing the self-styled 'noble' to foam with anger even in his more lucid moments, rare as they are.

At first glance the Rods appear quite habitable, even unusually civilized for the Abyss. Each of the four layers consists of a giant tube of some metallic substace, the inside of which is fully covered with buildings seemlessly consisting of of the same material, almost as if grown from the walls. Even though the metal (if it is indeed one) is enormously resistant to all physical forces and even magic (the group's wizard likened it to Sigil-rock, but that's surely an exaggeration), half of the buildings are ruined, torn and broken apart. Pieces of wreckage float idly in the thin air, concentrated towards the empty middle of the tubes.

The four Rods meet in a large, spherical chamber where long and sadistically sharp stalagmited and stalagtites jut from the walls from all sides - luckily the few ways through the jumble of iron-lances to the other layers are marked. Unfortunately stalagmites are not all a body will find there. High 'up', near the middle of the sphere, the Rod's ruler, Zuul'ket hangs suspended, his bloated body pierced through with dozens of the deadly protrusions. His ravings lend an unsteady background of murmurring to the chamber, punctuated by howls and occasional sorcerous eruptions, deadly to all but the most powerful of bloods. In lucid moments Zuul'ket is no more pleasant, though. He'll speak to a body then, make promises, threats or simply conversation - and woe to the one who'd try to slip away!

What the pathetic demon prince wants is the same as everyone else in the broken city - escape. You see, a portal will bring you into the Rods, no sweat. Getting out ... well, even if you're not being forcibly being fused with the plane's substance (by now it's hard to see, what part of Zuul'ket is metallic and what is flesh) you can just magic yourself out. Attempts to do so usually end in tears for the unfortunate wizard as he discovers, that the organic metal is now trying to transfix and transform him, too. It is no surprise then, that the majority of the layers' inhabitants are quite insane and the rest wary of outsiders, having formed into tightly-knit groups with an unusual amount of organization. Still, there's a lot of powerful magic to be found on corpses and with collectors in the city - it's comes in with travellers, but rarely if ever gets out again.

There is a way, of course. As the 'residents' can tell a body, if you can find a way deep down through cellars, catacombs and caves, you'll eventuall get to the outside of the tube. It's then, that the real problems start. Once a body looks away from the four Rods and the cross they make up (from the outside the feeling, that these four layers are something artificial, not natural but build and grown at the same time), it's time for screaming. You see, the Rods are suspended in a storm of terrible energies over a maelstroem of planar layers, boiling like water down below, then disappearing into the depths. And indeed, other layers of the Abyss rage all around Zuul'ket's Rods like possessed. While not quite comparable to the horrible Otherness of the Far Realm, this vista is in its own way enough to drive a berk insane.

A closer look reveals, that the planar layers swirling over and under the Rods are in fact, unlike the artifact itself, open to travellers. Meaning, that a blood could simply magic himself in - if he can get close enough. Oh yes, there's the one way of escape: Fly away from the Rods, using physical wings (mere words of sorcery don't help here) and force of will both. Avoid being drawn down into the maelstroem of the Deep, where the order of planes and layers, of space and time, ceases to matter and raw malicious chaos begins. Batter through storms of energies, fit to strip the flesh from your bones and flay your soul inside the body. Finally and most importantly, pick the right layer to ascend into - as they rage around you it's possible to get a feeling for them. It is imperative, that you get as far 'up' as possible, because at this depth you're unlikely to find conditions, that allow mortal life in any form. Once you get this far, you can finally escape to another layer by spells like planeshift and the like.

Of course, if you're being assimilated by the Rods, leaving them poses additional problems ...


Next layer: Melody of Hate (#756)
kuhTHOOloo

07-27-05, 09:51 PM
Next layer: Melody of Hate (#756)

"Music is lawful in nature. Rules and theory bind it together, latching notes to bars on a sheet, not allowing the notes to flow at random for fear of cacophony. The beauty of music lies in it's laws. Minstrels constantly change the old songs, bending the laws just enough so they do not snap. Even the most chaotic bard bust live by the laws of music. Here, however, music has now laws. The demons have broken them all, and yet, contradicting the laws of music on the Material, it is strangely beautiful." —Rashim, Bardic Scholar

"I'm beginning to understand just why Anikh loathes bards." —Ferdialio, Abyssal Explorer


If one were to merely look at this plane through a portal or magical item of some sort, they would see only a multitude of shades of grey. Once inside however, nearly everything becomes transparent, though the outlines of objects are able to be seen if just barely.

Everything on the plane is composed of pure sound. The ground and anything else "solid" is made up of sound waves, moving so fast that they are able to form something close to a solid.

The plane is full of the sounds of cacophonous music played by wandering demons and other fiendish creatures. The constant noise will unsettle most mortal travelers. (dc 15 will or shaken for 1d4 rounds) The check need only be made once. Spells with verbal requirements suffer a -2 circumstance penalty when being cast.

Most demons above cr of 5 have at least one level of bard.


next layer: #245342454426 A Place So Vile That Not Even Demogorgon Could Name It
ripvanwormer

07-27-05, 10:46 PM
#245342454426 A Place So Vile That Not Even Demogorgon Could Name It

The two travelers stepped out of the portal. An endless vista of dust greeted them, covering the land and obscuring the sky.

The first traveler, a cheerful dwarf, turned to his companion. "Any idea where we are, mate?"

The second traveler, a blue slaad, shook its head. "Xanxost cannot tell you, mortal, because Xanxost is bored and needs a snack. Also, the layer doesn't have a name. Or too many; one of the five."

Michil Kedell, the dwarf, seemed annoyed by this. "You've got nothing, then? Not even a number?"

"Xanxost has many numbers," said the slaad. "Xanxost has too many numbers!" The slaad shuddered in fury at all the oppressive squiggles in its head. "Xanxost thinks this layer has too many numbers as well! Probably the scribe got hungry and thought if she kept writing numbers instead of what she was supposed to write eventually someone would be so annoyed they would feed her. That is what Xanxost calls a hunger strike!"

"Yes," said Michil. "Well, it doesn't really matter anyway, does it? It'll probably be a forest tomorrow, or part of Demogorgon's realm. That's chaos for you, eh?"

Xanxost wasn't listening; the slaad was too busy scratching numbers in the dust with its massive claws, probably under the impression that someone would feed it.

"Right," said Michil. "Well, I don't know about you, but I've had enough of Dusty Dustland. Where's the next portal on?"

Xanxost looked at its companion, forgetting about its hunger strike for the moment. "It's right... right..." Xanxost frowned. "Get out of Xanxost's head!" the slaad screamed. "Out! Out! Out!"

"Uh huh," said Michil, used to the slaad's outbursts. "And the next portal? Where's that?"

"Vile dust!" screamed Xanxost. "Eating! Memories! Names, vanishing!"

"That's fine," Michil in a placating tone. "But the portal?"

"Where is it? All gone! Eating me away!"

Michil seemed worried for the first time. "What's gone... um..." he seemed flustered. "Um... you... the thing there... the blue thing... agh! Why can't I think of your name?"

"It eats them!" Xanxost shrieked. "The dust! Vile! Vile! Vile! It takes names away!"

"What do we do?" Michil asked, weeping precious fluid into the thirsty ground. "What will become of us?"

Xanxost looked at Michil in surprise, and laughed. "We should take the next portal out of here. It's a few hundred paces to the right. Or a few thousand; one of the six. Unless it's left, or yesterday, or down."

Michil looked up at the hulking chaos spawn, tears still streaming from his eyes. "You remember, then? How?"

"It's only names it steals," explained Xanxost. "At least, so far. Vile names! Vile, hateful dust!"

They found the portal in less than an hour, Xanxost's sure instincts guiding them to the next pit of malevolence and depravity without incident. It was located within a massive bleached skeleton.

"I wonder what kind of demon that belonged to," Michil said in passing, staring at the titanic thing.

"Maybe something made of names," said Xanxost, laughing in hysteria. The two travelers climbed through the giant bones in order to reach the gate, which was situated squarely between the creature's two apelike heads.

Next Layer: Horrible shadows, that a kinsman's hand hath marked with murder, and their arms are full - a rueful burden - see, they hold them up, the entrails upon which their father fed!
the Horc

07-27-05, 11:11 PM
I'm going to lodge a formal complaint with the Abyssal Explorers' Guild over letting Slaads name layers.

-Anikh, the Cursed Wanderer.

Layer: Horrible shadows, that a kinsman's hand hath marked with murder, and their arms are full - a rueful burden - see, they hold them up, the entrails upon which their father fed!

This layer is a forested realm, with very little light breaching the canopy. It is not overly impressive as far as layers go, though its population of shadow demons makes this a place one should not dawdle in. The shadow demons will hunt and kill whoever is on the layer, and make gruesome displays of them. Occasionally, they'll possess the wanderers of the layer to have them perform horrific acts, but again, this is not out of the ordinary. Ultimately, this is not an impressive layer, and was named by a Slaad explorer with an overactive imagination.

Next up: Layer 77743204, The Decaying Temple of Anstur.
Venom of the Yuan Ti

07-28-05, 02:37 AM
77743204, The Decaying Temple of Anstur

Who is Anstur? Who cares, what I want to know is why are their so many dead elves here!? -Unknown elven planewalker

This layer, like so many others, seems to defy its name. It is not a temple, nor is their any sign of decay, in fact it appers to be a plane of decedance, golden pillars, marble floors and saphire windows, along with myriads of deamonic slaves to the souls of the ancient elves who live here.

Anstur was a deiaty in the original elven pathelion, a group of gods so long dead even the elves have forgotten them, ousted by the current gods, Anstur was god of Decedance and Wealth, but like all of the ancient elven deaites she was killed by one of her sucsessors so that her sucessor could take her place. As a result Lolth has repeatadly tried to gain controle over this layer.

Travelers are lilkely to have to fend off the gold and diamond constructss who harvest slaves for theif long dead masters and mistresses, but other than that this layer holds little overt danger, the knowlade of the ancient gods however, located somewere one this near infinate city layer, could be more dangerous than a thousand deamon princes working in perfect harmony.

Next up: Layer 44.24, Vault of the Dark Kin.
PJammaGod

08-02-05, 10:56 AM
What travellers need to remember is that this isn't necessarily a vault of the beings that live in the underworld and call themselves the Dark Kin. That's across in the Elemental Plane of Earth, a pocket-plane budding off the main. No this is something much darker. Much, much darker. Avoid it if you can.
-Serai, Eloi Planeswalker

The vault of the Dark Kin is a hunting ground for demon's that have been cursed in a rather unpleasant fashion, vampiracy. A normal demon is something nobody particularly wishes to face, a vampiric demon is another spawn of the abyss entirely. Thirsting for nothing else but the blood of foolish mortals and other travellers.

The plane is ironically a series of palest white stone caverns, filled with all manner of small underground streams, pools and waterfalls. But it is not water that flows throughout plane. No it is the blood of countless victims that flows through the planes. Contrasting against the white is the scarlet red of innumerable lost souls.

And hunting, prowling across the bone-white expanse are insatiably hungry demons. With little ability to hide in such a stark plane, they instead rush head-on and brutally tear apart their opposition.

Next plane: 7894322- Immon Deep
psychic_infinity

08-02-05, 03:13 PM
Immon Deep is an infinite ocean of darkness. All that resides here is blind, and visitors find that even with a water breathing spell, you can't go very far without stopping for air inside one of the large bubbles floating around that never pop, but even that is troublesome as each bubble is filled with maddening scrams of the insane. Aboleths and their Skum minions are everywhere, so even the residential demons avoid this layer out of fear of being enslaved.

Layer 665-The Library of Finality
Ob_Deamon

08-02-05, 08:20 PM
Layer 665: Library of Finality

A clever fiction, finality is. Something may seem to end, certainly. But if one but looks from the right angle, it can be seen that everything continues endlessly. Thus is it here, thus is it in the myriad branchings of the Abyss.
— Screech, Vrock Librarian in the Library of Finality

The Library of Finality is an infinite void, through which tempestual winds howl. Suspended in the dark void are small discs of crystal, usually about 2-3 feet in radius, banded in gold, silver, platinum or bronze.
Gazing through these crystaline lenses reveals an apparent end to the Abyss, along with detailed instructions on how to proceed past it. The lenses are occasionally tended by Vrock or other flying demons, who make sure that those who would make use of them do not live long enough to utilize their knowledge.

Next up: Layer 2,523: Freeform
Venom of the Yuan Ti

08-03-05, 05:00 AM
Layer 2523 FreeForm

This layer appears to be made up of nothing but an endless horizontal sea of some pale pink liquid, however after a short period, the liquid starts to take a shape.

In FreeForm your only enamy is yourslef.

The shape solidifies to become a duplicate of yourslef, only it oposes you on the good-evil axis (if you are neutral it is evil.) (If this makes it unable of having certain classes the DM is free to substitute on a locical basis, Blackguard for paladin, Cleric for differant Cleric.). Once it has full formed (takign about 2d6 minutes) it attacks you, and only you, for you are the only creature who can hurt it and it is the only creature who can hurt you here.

If you win no more creaetures will come into existance, but if you die here, you cannot be brought back as your soul is absorbed into the mass.

Obviously, noone rules this layer.

Layer 5665- The first, last and only.
Algorithm_X

08-04-05, 07:01 AM
Layer 5665- The first, last and only

This layer was named by a lich who wanted to make sure the berk he made lost was enjoying his stay in the abyss. This lich was powerful and had seen his share of abyssal layers, but from the sods who finally broke into his secret crypt centuries later to destroy him/ loot his treasure and found him, he was weeping dryly from empty sockets into a sheet. He just sobbed “first, last and only” over and over again. They pieced the rest from his journal.

Planar Traits:
Gravity: Normal
Time: Timeless
Morphic: Divinely Morphic, this realm is ruled by one demon prince named Oquim, the Hopeless
Magic: Limited Magic-Divination only

This layer appears to be just an infinitely long corridor with smooth, slightly luminescent white-marble walls, ceiling and floor with finely finished black metal doors flush with walls every 10 ft. All the walls, ceilings, floors and doors are protected by Force Walls as part of the nature of the plane. No door can be opened. To this rule there is one exception; for each being that enters this layer only one door with open exclusively for that being. This door is always within 100 miles of their entry point. The being is always at least 1000 miles from any other being when they enter even if they entered as a group. (They are split up separate sections no closer than 1000 miles from the closest being which has a 1/infinity chance of being within 1,000,000 miles of someone they came with)

Outsiders without divine ranks (including demons, celestials, petitioners, or ect…) who pass through door are subsumed by the plane. Beings who are not an outsiders find a room, it is the first, last and only room of this layer and in it is Oquim himself. Also in this room is the first, last and only exit of this layer. Qquim has demonstrated the supernatural power to strip hope (either in a breath weapon or touch) from any being without divine rank he encounters, including those normally immune to mind effects. Creature acts as cowering (in tears instead of fear) for the rest of its existence (short of direct divine intervention). Descriptions of Oquim suggest he appears something like a colossal toad covered with eyes and tentacles. Supposedly Oquim’s power comes directly from the plane as he is just a sentient extension of it. If slain Quim reforms in 1d10 days.


The exit of this layer? Oquim’s gullet acts as a portal to a random layer of the abyss, without getting eaten by Oquim there is no way out.

( PS Don’t forget the limited magic trait makes escape impossible using spells or spell-like abilities)

Next Layer 6913 The Endless Razorvine Ravine Labyrinth…
psychic_infinity

08-04-05, 02:20 PM
Layer 6913: The Endless Razorvine Ravine Labyrinth

Ravorvine: A hurtful plant that was transplanted to Sigil so long ago originated in this maze, created by an insane druid (both the razorvine and the labryinth). In the Razorvine Labryinth, noone can walk anywhere without taking 1d6 points of slashing damage. The ruling demon, who resides in the "center" of the labryinth, is Florall, and she guards the only portal that leads to the next layer. There are many other portals in the labryinth, but most of them simply lead to another part of the maze. Florall is a succubus that is covered completely with flowers of all shapes and sizes. For some reason, Necromancy spells and Psychometabolism powers have a 50% chance of failure in the labryinth. Those who find a way out of the maze will soon discover that any portal they take to another layer of the Abyss will lead back to the Labryinth, with the exception of Florall's portal that she guards jealously and will only allow someone to use if she is offered a flower that does not currently cover her body.

Layer 9999999999: Kingdom Hearts
Melpomene

08-04-05, 05:57 PM
*consults guidbook to find layer 99999999 to reside betwixt layers 2 and 4, somehow. Reads*

"Kingdom Hearts. Whenever a great kingdom rises to power, it must fall. This is a layer to the pointlessness of the blood war. It is an eternal testiment to the futility of progress. In this layer stands one stone of every grand temple, every mighty castle, every inpenitrable fortress ever built. There they will sit, the last bits of what slipped through mortal fingers, as it will do for all eternity."

Layer the Next: 19
Layer of Ancient Torments
Cam S.

08-04-05, 09:52 PM
Layer 19, The Layer of Ancient Torments
Mildly Negative Dominant, Strongly Chaos dominant, Strongly Evil Dominant

The Layer of Ancient Torments is not a traditional Layer, ruled by a demon lord and acting as a Death Trap. Instead, it is a sort of prison.

Upon entering the level, an observer would note that it appears to be the mason catacombs beneath a gothic cathedral, cast in black cold iron. The passages go on endlessly, with braziers set at every intersection, though instead of casting light, they serve only to create shadows.

Several chambers exist in this Layer, each containing a massive coffin covered in Abbyssal and (strangely) celestial runes. Each is bound with chains of a variety of materials (adamantine being the most common, followed by mithral, dragon bone, and silver). From each coffin drips a steady stream of blood, which drains down into the layer below it.

Contained in each coffin is a sleeping Baernoloth (primal fiends). There are maybe one hundred and seven coffins inside the layer, each containing one. They were punished by the rest of their race for employing ancient and terrible magics in an attempt to turn the great wheel into a sort of dynamo to produce enough power to elevate each of the Rebels to Godhood. While the plan was sound their failure was enough to anger the remainder of their kindred, and the massive coffins, filled with the raw Chaos-stuff taken from Limbo, were used to imprison each one in its own personal nightmare.

No fiends prowl this layer, but some are spontaneously generated by the blood of the Baernoloths. Any character that dies on this layer is revived 19d6 rounds later as an Anarchic Undead of a random type.

Next Layer: Layer 91, The Soul Mines
mrurbanitesmiley

08-04-05, 11:16 PM
Layer 91: The Soul Mines.
The Soul Mines are the final destination of miners who abandon other miners lost in cave-ins. The souls of the miners are forced to mine for eternity. The Soul Mines are a major source of netherworldy metals used in the Blood Wars. From the inside, the Soul Mines look like nothing more than an infinitly long series of tunnels and mineshafts, but in reality the plane is the corpse of a long dead, massive deity the size of a planet, adrift in infinite space.
The average mine-shaft is about 10-feet square, with veins of otherwordly, fiery metals glowing in the walls. Wandering around are the spirits of miners, forever working off their sins. Every 100 feet or so there is a demonic task-master, usually a Kyton, using his chains as viscious whips.
Common guardians of the Layer 91 include corrupt, evil earth elementals, fiendish gelatinous cubes, and a form of demon known as the Kirne, which are the long-maddened souls imprisoned half in rock. Rockslides and mine-shaft collapses are common place, as is a dire form of mine-shaft gas that drives the breather Mad.
Next layer: 923 1/2: Gerald
psychic_infinity

08-06-05, 09:10 AM
Gerald is an odd place; stuck beteewn 923 and 924. Noone know how it got there, or even how to travel to it. However, the one thing people do know about it is that no two people view Gerald as the same layer; it's just called that because the first blood to visit it and return said it was a white room with a man named Gerald inside it.

Layer -1: The Minus World
Melpomene

08-06-05, 01:51 PM
Layer -1, the Minus World

"It is rare that a layer in the Abyss is so remakably straitforward. The layer is simply a personal world for whoever enters it, inwhich they experience thier life over and over again, but as though they were always wearing a helm of opposite alignment. Thus, the viewer sees what would have been if they were, for example, Lawful Good. Fiends, in general, avoid this layer, as it can become iksome to watch oneself be ripped apart by other fiends over and over again."

Layer the Very First
Seed of the Abyss
Algorithm_X

08-06-05, 02:04 PM
Layer the Very First Seed of the Abyss

This layer has no number because it is only reached by random gates within the abyss or even random gate to the abyss from other planes. It was given its name by a half-celestial palidin accidentally gated there. In his opinion, it could have been the first corruption of that which is good.

This layer is not what most people would expect of the abyss. It has a bright blue sky and with large fluffy clouds and rainbows constantly bending down to pristine meadows. Beautiful flowers of every happy hue imaginable grow in vast fields. Especially adorable bunny rabbits with soft fur hop and frolic with cute kittens with exceptionally large eyes. Little girls with thier hair in pig-tails skip while carrying baskets of cookies and delicious fruits from lovely cottage to lovely cottage. The air smells sweet and fresh.

Each hour a being not spawned by this layer must make a Will save DC 25 or take one Chr drain as the plane siphons off emotional energy to fuel its infernal cuteness. The fiendish bunnies, and little girls and kitten (for they are indeed fiendish despite appearances) bestow a negative level with each touch, much like a succubus, with each touch being a Suggestion for another touch. These creatures don't attack int the traditional sense, they want to cuddle. The air is also an addictive drug, (Addiction: Vicious, Method used: inhaled, Initial: Stunned for 1 round due to extreme ecstasy, Secondary: +1 alchemical bonus to charisma checks for the next hour [doesn't stack with self] Side effect: Feelings of Euphoria user take -2 on all initiative checks for 1d4 hours [penalty doesn't stack with self], Overdose: none)

Constant breath means constantly being stunned with ecstasy, unless the creature resists the effect with a fortitude save throw, or holds his breath.

Note if a fiendish little girl manages to bestow a negative level on a non-outsider she transforms into a succubus. Those succubus formed in this manner are the only standard fiends who can survive this layer without suffering its effects.

A extremely powerful lich lives in a small cottage in this layer, he wears a minor artifact that grants him immunity to the charisma drain of this layer and is innately immune to its other effects. He stays here because it functions well as a base within the abyss due to lacking threats to him. The fiendishly cute little girls sometimes plead for traveler to get rid of him.

Next Layer: 2156 Out of Time
Venom of the Yuan Ti

08-06-05, 02:21 PM
Next Layer: 2156 Out of Time

Out of sight, out of mind, Out of Time. A truly perfect prison, there is no chance of escape, as there is no time to escape. -Sulusumi, Deamon Lord of Out of Time.

Spawned by a foolish adventurers wish to "live forever", this layer has no time, only those who posses a minour atrifact known as a time jar (about 80000 exist, they apear to be an hour glass in which sand does not flow) freezes in teporal stasis, with no way to escape. It is used as a prison by many powerfull creatures, who pay Sulusumi a fee in (usually) souls. Prisoners can be relesed simply by moving them off the layer.

Physically, this layer apears to be nothing but an infinate empty void with frozen people (the prisoners) in it.

And now

684456- For you my child.
mrurbanitesmiley

08-07-05, 03:33 AM
Layer 684456: For You, My Child
For You, My Child is a plane of elemental guilt. Imprisoned here are the souls of matricides, those individuals who murder their mothers. The souls of the matricides are kept in an eternal torment. In their minds, they are reliving each sacrifice their mother ever made for them, while in reality they are being embraced and crushed by the Maternal Titans, massive extraplanar golems shaped like large women.
FY,MC looks like a massive, empty plain, inhabited by thousands upon thousands of Maternal Titans standing in straight lines. The ground is grey and ashy, while the sky is showing key highlights from individuals memories, as chosen by the demonic queen of the layer, The Fellmaird. The Fellmaird looks like a cross between a pregnant succubus and the top of a xenomorph egg (from the movie series Alien). Also dwelling on the layer are the Fetterlings. Fetterlings look like wolves with matted, black fur covered in blood, but instead of a head they have dozens of tiny, clawed arms that constantly rake at the flesh of the imprisoned. Fetterlings are created when a child dies during birth, and the mother kills herself as a result. The dead childs soul becomes a fetterling, and the mother is taken to a different layer of the abyss, for unknown purposes as of yet.



Next Layer: 915?32: Black Ash Plain & The Seventh Window
the Horc

08-07-05, 03:54 AM
No. For the love, hatred, indifference, and all between of everything, no.

-Anikh the Cursed Wanderer

Layer 4592222: The Secret Cow Level

(please note, I took this layer just because I wanted to have a little fun. I will point out that I will often have stupidly named layers (especially ones that reflect real world references that cannot be justifiably included) end in horrible fashions. Fortunately, the person who made the reference edited it out.)

Long ago in a forgotten layer hidden by powerful and unknown magics, a race of extradimensional beings invaded and created a powerbase on it. There, they martialled their forces for centuries, taking the forms of the most fearsome creatures of their home realms, and prepared to perform an all out assault on the Abyss, and in fact the entire multiverse. Fortunately for us, the entire layer in which they were residing on apparently was destroyed in a planar convergence before they could launch their assault.

It should be pointed out that the only witness to this event was Anikh the Cursed Wanderer.

Next Layer: 915?32: Black Ash Plain & The Seventh Window
Venom of the Yuan Ti

08-08-05, 03:31 AM
One of the twelve "Window" layers, this layer is nothing but an enless watleand of black sand, populated by wraiths.

In the middle is a large room (or rather three blasted walls of a large room) that contains a window, the WIndow of sin.

Like all of the windows, this window shows what is on the other side from outside its room, but grim truths about the viewer from inside its room. When you look through you see, in turn, every last one of your sins. Unless you are esepcially vile or Pure (DMs discresion, vile dont care, pure has nothign to see) Make a DC 25 will save or be effected by the insanity spell, CL30.

And now Layer: 66?235. The pit of yestardays tommorows and the thrid window.
Angus Cotton

08-09-05, 06:13 PM
One of the twelve "Window" layers, The Pit of Yesterday's Tomorrows and the Third Window is a wasteland of scrub brush and desert. Primitive ape-like demons roam the landscape feeding on the flesh of anyone encountered, usually they cannabelyze others of their ape-like race. Occationally, one finds the bones of one of these ape-demons, picked clean by their brethern.

The layer is prone to sudden dust-storms, so too, that rip the landscape. These weather phenomena are totally unpredictable by normal means ( there is a 1% chance per hour of one appearing from nowhere). These appear from nowhere and stay for 1d100 minutes in the area. Anyone unfortunate enough to be caught in a dust-storm takes 1-6 damage for every round they are in the dust-storm as the dust rips away at the skin. Normal damage reduction can reduce this damage. Any ape-demons that may be in the area will vacate it in fear before th sudden dust storm appears, as they can sense its coming.

In the middle of this layer is a small sheet-metal barn that has somehow survived the apes and the dust-storm. It is beatten up and ragged and looks a hundred years old (like the barns you would find in the American mid-west), and the inside of the barn is littered with bones. One of the windows of the barn is the window that gives the layer its name, the "Window of Yesterday's Tomorrows". Like all of the twelve "windows", this window shows what is on the other side from outside of the barn, but grim truths about the viewer from inside its barn. When you look through you see, in turn, every last result of your inactions. Every good that was not acheived by you not doing the right thing or helping out at the right moment, or every evil that came to pass cause you chose to do nothing. Every consequence of every possibilty that you could have ever achieved. Any being looking into the window must make a DC 30 will save or be cursed to not be able to make a decision ever again. If the person has to make a decision, his mind is littered with "what ifs" and he doesn't do anything for that round. Often, the afflicted person stays in the barn unable to make the decision to leave until one of the ape-demons comes along and devourers the poor sod (thus the bones, and the ape-demons don't look in the window for some reason).
The only way to save the poor soul short of divine intervention would be a "wish" spell or an atonement.

Next layer, Layer #346: Dark Grove of the Nine
BeyondFated

08-09-05, 07:45 PM
"This layers is surprisingly docile, if you can ignore the weirdo's in the robes..." -Jetrin Lopinor, Abyssal explorer.

The Dark Grove of the Nine is, to say the least, a misleading name. This layer is infact home to millions of cultists, who died with true belief in their work. The souls will gather in groups of nine, and begin an unknown ritual; perhaps trying to complete the work that they could not in life. If the number of souls within the plane is not a denomination of 9, then the remaining souls will simply stare blankly until enough souls to total nine appear, at which time they shall congregate into a ritual circle.

The plane itself is rather dull. The ground is barren and has bears no plant-life, although the soil is one of the most fertile among any plane. The sky is blue, and light emanates from an unknown source. The Circles of Nine are never closer than 1,000ft from another, but never farther than 1 mile.

When a traveler passes within 100ft of a Circle of Nine, there is a 50% chance it shall attack. All cultists in the plane are considered Lvl 1 Commoners, with 10s in all stats, regardless of what they were in life. All cultists may, however, cast a Quickened Empowered Maximized Reach Ray of Frost or Quickened Empowered Maximized Reach Acid Splash at will, as a spell-like ability.

It is said, that when 9999999999 cultists finally arrive at the 346th layer, they will complete their dark rituals and bring about the end of all existence. Most other denizens of the planes are skeptical of this, but kill of few cultists now and again just to be safe...

NEXT LAYER: Layer 5295450: The Winking Anvils
Angus Cotton

08-11-05, 05:09 PM
Layer 5295450: The Winking Anvil is a twisting, turning dwarven city that seems to go on forever. Often as not, a traveler to this plane can travel down a corridor only to find hte path he just took "changed" to not be there anymore. Corridors and rooms "shift" and are totally unpredictable. The weary traveler to this plane will often not be able to find a way out as the changing passages will keep him lost for eternity, or one of the dead get him.
The prime occupants of this plane are the tormented spirits of dwarves. Forced to forge the magic items they did in life. All magic items are forged, crafted, jeweled, enameled, etched, gilded in the dark forges of these dead. The walls, so too, are covered by many living eyes that do not so much watch travelers as they watch the dead. The overlord of this level does not trust the greedy nature of his dwarven slave-spirits and uses these eyes to watch them forever to prevent theft. Once a magic item if finally completed, it disappears into shadow, swallowed up into some unknown place for some reason. Sages have often speculated to what these items are used for--whether they are being used to arm and army, or to suppliment some dragons hoard. One thing is for sure, the overlord only knows.
Exactly who or what the "overlord" of this layer is, no one can say, the confusing nature of the layers shifting makes it impossible to determine where his powerbase is located. Rumors fly about Sigil about a Fortress hidden deep within the maze of corridors, but no one knows or has any definate proof. And the dwarves never speak...

Next Layer: Layer #65, Maze of the Planar Bureaucracy
psychic_infinity

08-11-05, 07:43 PM
Layer 65-Maze of the Planar Beauracracy

"Cubicles? Hah! Now this is a cube!"
~Phoebe, Planar Traveler

The maze of planar beauracracy is nothing but a hallway of cubicles filled with the souls of people too occupied with their work to pay attention to anyone else. The only way to escape is to submit an Extraplanar Relase Form #97 to the guardian of this layer, an arcanaloth surprisingly enough, and he almost always finds a loophole problem with it.
The doomed office workers are very ornery about their lots, and will attack you if you interrupt their work. When they attack, they turn into babau demons.

Next Layer-Layer #872: The Simpsons
the Horc

08-11-05, 07:54 PM
That giant explosion just now? Um, just nature taking its course. *grins*

-Anikh the Cursed Wanderer.

Layer #872: The Simpsons

Blown right off. That's the only thing that can be described of this layer. Blown the right frik away.

Next up: Layer 38847765: The Vomitorium.



Attention all would-be layer makers: Please familiarize yourself with the rules. Stuff like this ruined the last thread. Believe me, I went back and looked at it. It was painful. Some people will threaten you for this kind of stuff.

For further information, read the beginning of the thread, and also check out FOOL's friendly guidelines. Here's a copy just in case.

Note: This entire thing is a game. The rules are as follows

1. A person will post a layer.
2. That person will, somewhere near the end of the post, put the number and title of the next layer.
3. Someone else will take the layer the first person made, and make the description for it.

That's it really, after that, you've got free reign as long as it's within the CoC.
If you want to post out of continuation, PM me and add something to you're post that informs everyone that were square. I might need to not let you if there is too many people asking, so don't be too angry with me. But if you have a really good idea, don't be afraid to PM me.

'nother note: Don't make mention of RL in this. It's what killed the last thread. (specificly Barny and Toys R us) I know you might think it's funny, but please don't do it, if only for your own sake, Ob_Deamon doesn't take too kindly to people who post, ah how should I put it, stupid layers.

EDIT: Mmmmkay, I was reading through the archives for a bit, and found that a few people got the wrong idea. In no instance, should humor be brought into the layer names. The quotes you make up for them are a differant story. You can make the quotes funny, but NOTHING from RL will be tolerated. Even in the quotes, it's advised that you limit yourself to the funny.
Venom of the Yuan Ti

08-12-05, 03:02 AM
38847765: The Vomitorium.
A small sub layer off 38847765, the Feasting hall, the giant fiends from that layer come here to regurigate their meals to allow the eternal feasting on inocnet flesh to continue. By small we of course mean about a fewmiles across, and every d10 hours a wave of acid spills across it for d3 minutes, emercing everything on this layer.

Next, 38847765 The feasting hall and the ninth window.
DuskyFruit

08-12-05, 04:28 AM
38847765 The feasting hall and the ninth window:

The feasting hall is a strange layer inhabited not only by demons but also by all sorts of other fiends, a large Klurichir called Gaboozates (male CE Klurichir) supremely controls the layer. The layer of the feasting hall itself is a large barren wasteland only marked by two features, the grand octagonal feasting hall that fills out about 90% of the prime layer's area, the Vomitorium is like a small island layer that floats a mile from the main layer of the feasting hall.

The ninth window is a grand window placed in one of the eight walls of the feasting hall it is called the window of betrayal, when just skimming over the window it seems blank, showing nothing but when looking at it for a period of time longer than a 3 rounds the viewer must pass a will save DC 32 or be transfixed by the window (if the viewer succeeds but keeps looking at the window the viewer must pass a new save at a 2 higher DC). If the viewer is transfixed by the window the viewer (and only the viewer) can see what the window shows, the window will show an act of deceit performed by the viewer, the viewer will be destinied to betray someone near the viewer (several of Gaboozates' associates have been killed some time after the klurichir happened to look into the window) no save can stop the act of betrayal and not even wish or miracle spells can reverse the curse of the window, it will happen. Especially pious, good and holy persons who happen to come by the 38847765 layer of the abyss have been known to be taken prisoners by Gaboozates who make them look into the window several times for a couple of days only to be send back to their own plane afterwards.

Gaboozates have several agreements with powerful fiends from other planes to supply him with mortals to slaughter and feast on, he have an agreement with several of Carceri's most powerful demondands to supply him with petitioners from Carceri who have lost their prisonguards' favours and with the immensely powerful ultroloth mage Zyrabareen (male NE ultroloth evo 7, red 4) to supply him with the captives of the ultroloth's many battles as a mercenary captain.

These many mortals who are granted to the feasting hall are eaten by Gaboozates and his many guests, Gaboozates are in need of constant social activity and therefore arrange many great revels in his feasting hall, here demons and most other types of fiends (particularly demondands) can come to eat and revel with the Klurichir and his court.


Next layer: 462. the plain of death's haunting
Lord_Yy

08-12-05, 11:41 PM
While the name of this layer conjures up an image of a gray plain similar to one of the glooms of Hades with the spectre of death, well, haunting the place, in actuality it's something far different. While it is a plain, it's a massive plain of obsidian, unbroken from horizon to horizon, under a sky the color of magma, and with the same unsettling red glow. The only sort of structures to be seen are massive pieces of twisted metal ranging from a few inches to a few feet in length. The few travellers who've been there and have seen the wreckage from above say that the individual pieces look like they may have been part of a single larger structure, resembling a giant holy symbol with parts that look like they may have been driven through some abyssal entity's body. For some odd reason, this layer was inaccessible until very recently, and the last time it was accessible is known only to the oldest beings of the Abyss. Rumors are flying about exactly what was imprisoned there, why it was there, how it got free, and most importantly, what it will do now that it's loose.

Next Layer: 562- The Isle of Zoa
BeyondFated

08-13-05, 12:04 AM
"This place isn't so bad! Hey, where did you come from little fishy? You're a cure little...oh my..." - Steven Boargide; Ex-Planiar Wanderer

The Isle of Zoa is one of the smallest layers of the Abyss. It consists of a single island approximately one mile in diameter. This island is has only sparse vegetation, mostly small shrubs, but also a few tress that bear an unknown fruit.

The 'water' surrounding the island extends farther than the eye can see. It is also in constant flux, every 1d4 minutes, roll 1d6 and refer to the following table for the state of the water:

1) Calm, freshwater.
2) Calm, saltwater.
3) Hot (1d6 heat damage every round submerged)
4) Boiling (4d6 heat damage every round submerged)
5) Frozen, thin. (Can hold only 5lbs before breaking through. Character takes 1d6 cold damage every round submerged.)
5) Frozen, thick (Can hold 100lbs before breaking through. Character takes 4d6 cold damage every round submerged.)

The island only has one inhabitant, the Zoans. The Zoans at first look to be a small sized (for a fish, is tiny for game purposes) fish, that looks much like a catfish. This is only a ruse. When a small army (about 50-80 of them) surround their victim, they transform into a more powerful form. In this form, they become lizardfolk with 15HD each, and a natural slam that deals 2d8 base damage.

Few have survived the Isle of Zoa. And because the Zoans hold no alliance to anyone, many natives of the abyss tend to avoid this layer. Although, if captured, a Zoan in fish form is considered the ultimate in fine dining.

--
Next Layer: 5293293-The Tombs of Fallen Heroes, and Ascended Villains.
kuhTHOOloo

08-13-05, 12:32 AM
Next Layer: 5293293-The Tombs of Fallen Heroes, and Ascended Villains

"When I first saw the giant hall of statues I thought I had skipped into the wrong plane. But then I realized that I'm far too good an explorer to screw up that badly. I was on the right plane alright." —Ferdialio, Abyssal Explorer

Throughout the centuries heroes of goodness and light travel to the depths of the abyss to do battle with the demons inside. Throughout the centuries heroes of goodness and light have died in many horrific ways. This is where they are remembered.

Heroes of goodness are not the only ones to travel the abyss. Villans also come, searching for power and knowledge. Most meet their deaths the same way the heroes do, but some manage to rise to greatness.

The plane is a gigantic hall, millions of miles long. It's width changes as the hall is explored. On either side are statues of fallen heroes, shown as they died, in brave poses even as they have flesh torn and extremities burnt. The statues look and feel real, and occasionally a scream of anguish can be heard. They move when not being observed, freezing in place when an eye falls upon them.

Somewhere in the hallway is a hidden door which leads to a perpendicular hall. In here stand the statues of the myriad ascended villains, posed in stances of victory. They look and behave the same as the heroes only they are not in death. If touched, they come to life and attack the provoker. Treat them as a character of at least 20 levels.

Next Layer: 781973829476 The Linking Lands
psychic_infinity

08-13-05, 12:55 PM
"Sigil has nothing on this place..." Tsunami, Water Mephling planar explorer

The Linking Lands looks like a regular grassland-in fact, it even has material plane creatures roaming around the layer minding their own business. The one difference in this layer is the swirling portals of varying colors hanging in the air. Each one is a gate that leads to another plane, layer, or even multiverse. Every week, the portals randomly change destinations and colors. For some reason, in the very center of the layer is a statue of the Lady of Pain. Nobody knows if it has always been there, was constructed by demons or followers, or if the Lady created it herself, but it just stands there, watching you. Anyone who touches the statue must make a DC 21 will save or be affected by a random Inflict Wounds spell.

Next Layer: 95063127-Why?
Cam S.

08-13-05, 04:47 PM
95063127-Why?

"Why? Why is Life so loathsome? Why is there pain? Why does pain hurt so much? Couldn't you have ordered things differently? Or did you have no more choice than we? Is there no such thing as choice? Are we nothing more than automatons? Why is there love? Did you create us merely so we could be punished? Why are we punished? What was our sin? How could a mother treat her own children so? Don't you love us? Do you hate us?..." Random petitioner in Why?

Why? is perhaps the smallest layer of the abyss, but every petitioner has to come here eventually on their progression to their final destination. It is, quite simply, a small black room, made from stone, thirty feet to a side. In the middle of the room is a pedastal with a light shining on it. Before the pedastal is a giant, black stone. At the foot of the pedastal is a sign: "Stand on the pedastal to speak with your Creator."

It is unknown by anyone who comes what the Creator first made, but one thing is known; The Creator has never spoken back. Whenever a person stands on the pedastal and speaks, they must make a DC 50 will save, or become so utterly depressed as to become catatonic. Wish, Limited Wish, and any divine spell short of Miracle have no effect, and even then, the speaker suffers a negative level.

Layer 676767--The King of Worms' Domain
Venom of the Yuan Ti

08-15-05, 07:41 AM
Layer 676767--The King of Worms' Domain
And Orcus calls himslef lord of the undead? This pit is nothing but a teaming mass of vermin and undead, a massive swirling, pardon me the vapours are getting to me again... Greitolis, Clesetail human Planar Guide
This layer is of a very finate width, one and a half miles, but of ininfate depth. There are a few areas that are clear, but most if filled with masses of dire maggots and simmlar vermin, decaying the flesh of those who travel here. It takes about 2d6 hours of digging and hacking to get to a pocket that is not filled with these worms. Here one can find towns and even cites populated by those undead who feed on the flesh and blood (and simmilar) of mortals. One pocket (some 4 days travel down) contains the palance of the king of worms. No one knows exacly how powerfull he is, only that he was bound here by another Deamon Prince and was once a leading power in the abbyss. He appears to be a massive bloated Ballor whos flesh is infected with millions of worms. (Ballor Sorc 25, add the necroplopain template (despite its usuall non aplicability), increase by one size and add cha modXhd in hp)

And now, for your entertainment!
LAyere 669933: Deamon circus!
the Horc

08-22-05, 10:28 PM
Have I ever mentioned how much I dislike Lord Jokke?

Yes. Several million times.

-Exchange between Anikh the Cursed Wanderer and Seroi, Eloi Planeswalker.

Layer 669933: Demon Circus!

The Layer of the Demon Circus is a medium sized layer filled with all sorts of mechanical devices, designed after numerous circus rides. However, this is not immediately apparent to many visitors to the layer, as many have never experienced such rides. As such, they appear to be giant death traps with numerous demons running around in clown costumes, handing out hazardous alchemical substances. The demons of this layer seem to have a self loathing built into them, and those that won't try to kill you will often try to at least steal or swindle you. In the center of this layer, there is a giant tent in the image of Lord Jokke's head. Any who enter do not return.

Lord Jokke's involvement on this layer is obvious to any who have even a slight knowledge of his personality.

Next up: Layer 8389499: The Sulphuric Abode.
PJammaGod

08-23-05, 04:20 AM
OOC- Loved the quote Horc, loved it to pieces :heehee .

IC-

I suspect the kaorti were trying to find there way to the material plane. Instead they bored a hole into the Abyss and met being just as vile and chaotic as they are. Love at first site perhaps? Sometimes I think the multiverse has a warped sense of humour
-Serai, Eloi Planeswalker

The sulphuric abode is one great sea of sulphuric acid with small atolls of bleak obsidian and volcanic glass rising out of the water at irregular intervals. The numerous active volcanoes are probably what makes the water so acidic, the sulpherous emissions falling back into the sea soon afterwards. Most islands are volcanically active, brilliant orange-red lava flowing down heat cut groves in the obsidian into the sea, grout gouts of steam and superheated rock being thrust into the atmosphere.

The Sulphuric Abode is not uninhabited. The seas are so acidic that no demonic entities exist that can survive them, but other foul creatures call the Sulphuric Abode. Chief among those are the Kaorti. It seems that the warped denizens of the Far Realms were seeking a way to the Material Plane. Instead they were shunted into this layer of the abyss. Most of the kaorti could not suvive the highly sulpherous atmosphere or sea. But those few that did learned to adapt very quickly. Now the cysts of the kaorti rise up prominently from the waves of the acidic sea, built upon foundations of obsidian and volcanic glass. Skybleeders patrol the skies and rain down more acid upon foolish travellers that would encroach upon the outposts of the kaorti.

Rumour even has it that the kaorti are seeking to finish their mission and travel to the material plane. But this time they merely wish to open a portal between this layers vast acidic oceans and the oceans of the material plane. A horrid thought indeed, the vast sulpherous seas pouring into the material plane, scouring away everything in it's path.

Next layer: 3950053- The Knife Between Two Worlds
BeyondFated

08-23-05, 01:16 PM
"Two worlds, vastly different, separated by only a single blade. It is like grand symbol of life! Don't you think so, Sven?"- Gravvis Brighteyes, Planeswalker; His thoughts after visiting layer 3950053.

"Ooooh, look at me! I'm Gravvis! I'm all deep and stuff!"-Sven Bickler, Planeswalker; His rebuttal.

___

Layer 3950053 is one of the smallest layers of the Abyss, in that it is only eight feet wide, and only about 800 yards long. This plane is quite literally a large knife that separates two worlds; Layer 3950052-The Pseudo-Elemental Plane of Joy and Layer 3950054-The Pseudo-Elemental Plane of Torment.

The knife that this layer is composed of was originally a dagger worn by an unknown Demon Prince. When he had his greatest wizards craft layers 3950052 and 3950054 (Originally to be 3950053) he meant his enemies to be in the Pseudo-Elemental plane of Torment, but be able to see the Pseudo-Elemental Plane of Joy, and make their torture even worse by having something so great so close, but be unattainable.

But unfortunately his wizards failed, and the inhabitants of both layers could wander freely between the two. So the Demon Prince sacrificed all of his wizards, and the dagger he used to do so manifested itself as the knife that separates the two planes. The Knife creates a magical barrier that separates the two planes.

Travelers who stumble upon this plane usually find nothing of interest on the edge of the Knife. But many look upon the two layers that it separates, which can be seen and accessed freely from this layer, and quickly decide to take a slight detour to the Pseudo-Elemental Plane of Joy.

___
Next: Double Feature!: Layer 3950052-The Pseudo-Elemental Plane of Joy and Layer 3950052-The Pseudo-Elemental Plane of Torment.

(I tried to describe them as little as possible to give the next poster enough freedom to make good layers of these)
the Horc

08-24-05, 12:52 AM
OOC- Loved the quote Horc, loved it to pieces :heehee .


OOC: Thanks. It feels nice to be appreciated.
Fayle

08-24-05, 07:47 PM
Layer 3950052-The Pseudo-Elemental Plane of Joy and Layer 3950052-The Pseudo-Elemental Plane of Torment.

The Pseudo-Elemental Plane of Joy, a place no demon walks. A place unlike any other in the Abyss. Once the two planes were one, and all were free to walk them as one. Now, this Plane of Joy is the home of the peaceful yet restless spirits of all the wizards that were destroyed under the might of the demon lord who slew them for not completing his task as he wished. Their ghosts wander the barren wasteland, harming none who visit them. Their lives gone, they no longer feel the pain as they did serving under such a wretched tyrant. They feel nothing but bliss and joy, so they wish only the same upon all visitors. If any mortal were to speak to one, providing they spoke the language that particular wizard knew in life, it is very likely they would speak back. Perhaps they would even tell their life story. As long as no harm comes to them, no harm will they pass to those who dwell upon their plane. Together the wizards now attempt to rebuild their lost home in their vision of paradise. A paradise deep within the horrid pits of the Abyss.

The Pseudo-Elemental Plane of Torment, a place no mortal dare tread. This plane now hosts all the raised corpses of the fallen wizards. Across the great planescape, they can see their souls at peace within the Plane of Joy, and it twists their bodies continously. The corpses lumber around, destroying all that they see as the hate that they died with still resides within them. As the souls of Joy work endlessly to build paradise, the corpses of Torment work endlessly to destroy the great knife that separates their planes so they can march onto Joy and demolish the souls and bring them great pain as they have been brought. Simply being with the limits of the Plane of Torment brings great agony to the body, as the body contorts and the limbs twist in horrid fashions. No living thing calls this place home.

Next up...Layer 19,589...The Frozen Tower of Davuul the Dead
psychic_infinity

08-24-05, 08:52 PM
If he's dead, why do we have to fight him?"- Andressa Mimiaria, Wild Mage/Planewalker

Davuul was a powerful wizard who discovered a secret new type of magic: time magic. Through terrible rituals, he turned himself into a lich and bent time around his fortress of utter evil. However, there was a fluke in his spell: he died anyway, and his entire tower was transported to the Abyss, creating a new layer in the process. Davuul lives inside, and does not tolerate intruders who would interrupt his studies.
The entire tower is frigid to the touch (contact, 1d6 cold damage, no save), and the area around the tower is constantly blanketed in a snowstorm, severely hindering vision.
Davuul's phylactery is one snowflake hidden on the ground that is actually made out of clear topaz.
If Davuul is ever permanently destroyed, this layer disappears and everyone on it is Plane Shifted to a random layer of the Abyss.

Next Layer:
Layer 936050-Lost and Broken
PJammaGod

08-24-05, 11:37 PM
"Lost and broken, sounds like a title to many a play about the warriors involved in the Blood War. I wonder which playwright happened upon this layer and was inspired to name it thus....

Oh don't give me that look, I'm allowed to muse out loud every now and then"
-Serai, Eloi Planeswalker, addressing a fellow traveller

Lost and Broken is exactly that, another layer that has been obliterated by the Blood War. Vast plains of scorched yellow-brown grass are covered with abandoed siege weapons and forgotten caches of weapons. Redoubts and embankments mark where battles were fought, even an occassional forgotten stone castle breaks up the monotony of the place.

And scattered across Lost and Broken are exactly that, the lost and broken mortal armies of the blood war. Tieflings and half-fiends that once lay under the command of Tanari or Baatezu now wander aimlessly, without orders or ideals. Allies will often bump into each other and attack, not realising they are on the same side. This layer best epitomises the absolute apathy and loss of the Blood War, the heedless destruction of everything in it's path for a cause long lost to the annals of time.

A few planeswalkers have theorised that this plane was created on purpose, a malign experiment by a powerful demon prince seeking to create a layer of pure apathy and loss, a layer where the emotion of loss and brokeness was tangible in the air. If such a feeling could be captured and turned into a viable weapon, it could be decisive in taking control of the Blood War. And there are plenty of poor mortals to misdirect into this layer of the Abyss.

Next Layer-89944, Radial's Chimes
Fayle

08-25-05, 12:17 AM
"Do you here those sounds? What are they? From where do they come?" Mydria Iiyul, Novice Planeswalker

"Those are the sounds of the Chimes. Another has fallen to the blade of the War." Gruthrok Konner, Master Planeswalker

Who was Radial? A simple human. A simple human with too much of an interest in the Blood War, perhaps. He was the very first non-devil/demon casualty of the Blood War. He was a bard of great knowledge, but he always thirsted for more. His intrigue of the Blood War actually lead him there, so he could study his interest up close. He watched from afar as the devils and demons destroyed one another. Even at his distance, however, he was not safe. A scouting demon spotted him and ended his life with such violence and anger, his soul would never escape the Abyss. His restless spirit wandered though layer after layer until he came to a barren forest. He searched for decades, though he found no inhabitants of this forest. There he would spend his eternity, alone and empty. But he would serve a purpose. Even death would not stop his love of music, nor his interest of the Blood War. All day, every day for the rest of eternity he would fashion chimes from the unusual metallic tree bark. He would hang these chimes upon every branch of every tree. Countless numbers of devils and demons would fall as the War waged on. As one after another were consumed by the hate, a chime would ring. For every demon's death...a ring could be heard. For every devil's death...a ring could be heard. These chimes would ring forever, never to stop. Radial still sits in that forest...making chimes to hang in the trees..and he will never stop, as long as the Blood War continues.

The rings of each chime sound exactly the same to simulate the death's numbers continue to rise...and each death is no longer treated as an individual, but rather just another statistic. The ring is not pleasant to the ear, but rather resembles a chilling scream of agony.

Next...Layer -1, The Anti
guevaramartyr

08-25-05, 12:38 AM
"It is the bane of all life, of all existence. The mere fact that it yet exists could spell doom for us all." -Ral Ergus, Demon Hunter

The Negative Layer, as it is sometimes called by the few who know of it, is perhaps the greatest threat to confront the Material Plane in a thousand years. Aad'rok N'yalth, the demon lord, took it upon himself to end the Blood War once and for all. After centuries of study, he created a simple thing: a demiplane consisting of a hemisphere eight miles in diameter. In the precise center of this plane is a half-ring of stones, each inscribed with a magical sigil. When the matching sigil is placed opposite its counterpart, the Negative Layer becomes instantly coterminous with the plane represented by the stone. Everything within the plane (when the time comes it will be a massive demon army) is instantly transported to the plane represented. Only a very few mortals have seen the Anti, the projection of the Abyss into real space. Those that have say the demons are beginning to gather in this greatest of all war vessels. What will the demons do with it? Who can say?

Layer 9,235,593: The Cauldron of Souls
Venom of the Yuan Ti

08-25-05, 02:40 AM
Layer 9,235,593: The Cauldron of Souls
I Wish poets would stop visiting the abyss, all of this metiphorical naming busness gets very annoing. And makes my own naming sound uninspired. -Velivavious the Twisted. Wild Archmage.
This layer is one of those that Velivavious was complaining about. This low in the abyss mear things like a sensable measure of distance mean nothing. The layer is three hundred miles wide but can be crossed wy a cripled snail in a hour.

Here the laws of physics and magic are removed, magic still functions, but its effects are totaly unpredictable. Every time a spell is cast roll on this table.

1 The spells effective caster level drops to 1
2 The spell apears to function, but a randomly selected spell of the same level is cast instead.
3 The spell seems to function, but nothign happens
4 The spell effects a totaly differant place/target
5 The caster loses the ability to cast spells for 3d12 hours.
6 The spell functions normally.

Whenever a person is slain here their soul is traped here forever, the basic magic that would take them to the afterlife only half functions, pulling their souls half into another plane, and half here.

And Now: Layer 7755123: Named 7755123
Fayle

08-25-05, 03:19 AM
"Where are we? I thought we were headed to the Abyss? I see no demons or tortured souls. This is but a hall...a damp, musky hall. I've seen more terrible things in Waterdeep!" - Hasdan Rygo, Planeswalker

"Quiet..you shouldn't speak so loudly...it will hear you. We now stand at the gates of the Nameless Layer: Layer 7,755,123. Be not disappointed in it's appearance, for a great surprise awaits us at this tunnel's end." - Ceeri Wesn'nok, Paladin of Helm

This plane was named by those who have not ventured to it's peculiar domain. It was named this because those who have travelled there have not returned...ever. Those who have named it, named it not for it's features or inhabitants, but rather for it's precise location within the Abyss, for they could not describe it's features if asked. This layer manifests itself as an absurdly long hall made completely of stone, with an arched ceiling. No light shall light the way for those to choose to trek down this cursed path. Once every 7,755,123 hours spent within this plane, a door seemingly made of shadow will appear somewhere within the infinity long hallway. The door will remain there for 7,755,123 seconds. At the end of this time, the door will disperse and will not reappear for another 7,755,123 hours. The task of finding the door proves nearly impossible as it appears very seldom, and once it summons, those trapped within these walls must locate it's pinpoint upon an infinitly long tunnel. It is easy to see why those who tread here never return. Adding to the horror in which this place already is, much more awaits those who are foolish enough to walk here.

Both arcane and divine magic ceases to function here. It acts as an infinitely large dead zone. There is a theory that the Chosen of Mystra could make use of Silver Fire to restore the Weave here, though this theory has not been tested, and likely never will be. It is speculated by those few powerful mages who know of it's existance that an incredibly powerful entity awaits those who can find the shadowy passage on the other side. This is but speculation. Only time will tell. Fear the dark hall. Fear 7,755,123.

Next...Layer 900,771 The Twisted Undertow
Angus Cotton

08-25-05, 06:49 PM
Layer 900,771 The Twisted Undertow is an infinite expanse of sea water, in all directions...there is no "surface" so to speak, but an infinite expanse of briny deep ocean. Seems similiar to the Plane of Water, cept for the things that dwell therein. All manner of aquatic demons, sea serpents, fiendish krakens hunt the Undertow for food....or pleasure. Places of interest:

The Kelp Expanse-this sea of kelp is a variation or mutation of razor vine, twisting in a good 12,680 mile radius. Smaller creatures that can't survive in open water hide here, adapting to razor avoidance, evolving smaller, rather than take their chances in the open.

The Fallen Leviathon-this is actually a living leviathon that has grown to a size 87 miles long. This size due to his voracious appetite--he eats and grows, grows and eats...centuries pass, and now he is so big, that he can barely move, he now rest mainly in his own sloth. He does not get aggitated now, unless attacked by a big enough threat..though what can threaten something so big it can swallow whole the tarrasque? So, too, a demon prince named Demanatee built an iron fortress on his belly, though now it is referred to as the "Rust Fortress" by his minions, and even himself.

The Inviting Reef- a peaceful looking reef where preditors fear to tread some 34 miles long. Still gettin close to the thing and it attacks--a large 10 mile wide maw opens to eat. Still....when it isnt eatting you...it still looks inviting...

One final quark of this layer, if any visitor or inhabitant falls asleep or rest in this layer. The layer itself cast a level 20 Greater Dispel on the sleeping person's area every round till he wakes up.

Next Layer, Layer #456 "Hybrid Children watch the sea, pray for Father roaming free..."
(yes, I know it is a Metallica lyric, but it was Lovecraft first before borrowed it)
the Horc

08-25-05, 07:57 PM
Take note, Hazran, for I shall name this layer: "Hybrid Children watch the sea, pray for Father roaming free..." *sickening crunch*... oooow...

Shut your damn mouth!

Right then...

-Exchange between Trazzslefax, Slaad Explorer, Anikh, the Cursed Wanderer, and Hazran, Mortal Documenter.

Layer #456 "Hybrid Children watch the sea, pray for Father roaming free..."

This isolated layer is a giant sea, with a small island with a port city in it. The founders of this city were mortal petitioners who were imprisoned in this city, and ultimately forgotten by whoever imprisoned them in the first place. The population was twisted by the ambient nature of the Abyss, and as such, were largely composed of Fiendish variants of typical Humanoid races.

However, more recently, a demon prince invaded this layer and took over. Experimenting with the bloodlines, he bred them together in the hopes of making a superior breed of humanoid.

Later, after he had some success, on a whim, he started breeding with the population. He, however, enacted a spell such that all his descendents would be his personal slaves. He comes and leaves as his whim, and his descendents serve him when he's there, and await his return. Those who are not his descendents in this layer worship him as a god.

Next up: Layer 7901: The Infernal Boneyard
psychic_infinity

08-25-05, 08:16 PM
"So, it's like, necromancer heaven?"
"You could say that..."

Carbuncle-Naive half-elf cleric and Shorastra-Non-evil Arcanaloth

The Infernal Boneyard is, as its name implies, a very large cemetary where corpses of devils that didn't reform are buried. All of the tombstones look the same and have the same writing on them-"You should have tried harder."
The cemetary is infinite in size-which makes scholars wonder about the paradox this would seem to create as there are only a finite number of devils in the multiverse. However, some speculate that there is a repeating pattern to the cemetary using some powerful illusion/transmutation spell in the creation of this layer. In the meantime, this does not stop necromancers from conducting countless tests on the dead bodies.

Next layer: Layer 777-The Mental Asylum of the Doomed (and yes; I know, I know about what it seems to be, but it's a good idea; don't sue me)
the Horc

08-31-05, 09:55 PM
No I did not doom them.

-Anikh, the Cursed Wanderer.

Layer 777-The Mental Asylum of the Doomed

This layer is a holding pit for insane petitioners. Many of whom were evil entities who often attempted to seek forbidden knowledge. However, they died insane, with their knowledge locked inside their destroyed minds. As such, the Layer Lord, a Marilith of some power only know as "The Doctor", keeps them, hoping that she can unlock the information locked within. However, most of the information is of things that were not meant to be known, and as such, the process invariably kills the petitioner before the secrets can be unlocked. The Doctor doesn't regret the loss of the petitioner, merely the loss of whatever information they could have given her.

The Doctor's treatments, needless to say, are often horrific and brutal, with more than a few dying from the treatments themselves.

Next up: Layer 384774, the Spawning Maw
BeyondFated

09-01-05, 07:29 PM
"Spawning? Isn't that what trout do?"-Sven Bickler, Planeswalker; Thinking out loud.

"Why do I keep traveling with you?"- Gravvis Brighteyes, Planeswalker; Considering a career change.

Layer 384774, the Spawning Maw

This layer is one almost completely devoid of all life. In fact, it is almost completely devoid of anything. This layer is nothing more than a very large hole, which stretches for miles in all directions, and is seemingly bottomless. The only notable feature is a rope bridge that serves as the layer's only feature. This bridge is only a little more than six feet wide, so travelers should be wary of finding someone coming the other way.

Very few creatures come here, do to the intense lack of anything. Though in that seemingly harmless lack of anything, lies this layer's power. This layer will suck the will from any creature that stays within it. Every round, any and all creatures within this layer must make a will save (DC1+1 per every round in this plane). Once a creature fails this save, it becomes apathetic. It takes a -1 penalty to all attacks, saves, and skills. It must then make another will save next round. Every failed save adds a cumulative -1 to all attacks, saves, and skills. When this negative is equal to the creature's HD, then the creature becomes comatose, likely falling off the bridge.

Little else is known about this layer, every scholar and explorer to come to it soon lost interest or died.

---

Next up: Layer 6345789, Cat-Scratch Fever
kuhTHOOloo

09-01-05, 08:46 PM
"Well, I don't know where they come from, but they sure do come." —Ferdialio, Abyssal Explorer

Layer 6345789, Cat-Scratch Fever

This layer consists of a nearly infinite expanse of black metal grass, all adamantine, and all razor sharp. An interesting fact about these grasses, still being discussed by scholars, is the fact that anything feline of nature (anything even from a simple house-cat, to a Rackshasa) can pass through the blades as if they were nothing but normal plants. It is eternally night time, though two enormous silver moons hang in the sky.

The plane is inhabited by all manner of fiendish cats, an evil race of anthropomorphic cats that hunt any foreigner, and various feline demons.

All native inhabitants have a poison spread by bite that gave the plane it's name. Fort save: dc15. 1d4 wis damage. Five rounds later make another save dc15 or take another 2d4 wis damage.

(:cookie: to whoever gets the quote...not that it's obvious or anything..)

Next up: Layer 81372541673 The Plain of Shadow

The above name was spelled correctly.
Killer8539

09-03-05, 05:12 PM
Layer 81372541673- The plain of shadow

The layer is beyond dark, no light shines anywhere, where creatures with darkvision cant see...and any spell that emits a light is dispelled
The layer is cold, dark and seems uterly endless..many creatures that accidently venture here never come back...always walking never knowing where they are or where they are going...most who dont kill themselves look for portals trying to find a way out but dont succeed and usually fall prey to the creatures that live here and if they dont they dehydrate or starve to death
the layer is made up of soil that is seems really soft...u would think that it would be as hard as rock with no source of heat...but if u dig it gets warmer and it seems that a source of heat is below u...
....with the intense coldness of the layer evey creature on the surface takes 6D6 points of cold damage while in the layer.....
every 30 feet you go down it gets warmer and the cold damage goes down by 1D6
There are few creatures that reside here....all of which have blindsense and immunity to cold.....many live underground...where they make their lairs about 50 feet underground...
Not only are there giant worms that live here but many ghosts and shadows come here to make this their home...hence the Plain of shadow

If u want me to create a worm type creatrue for this layer i will

Lets go back down shall we- Layer 599,943 - 600,000 Rashimore's Forest
Rogue Shadows

09-03-05, 07:28 PM
Layer 599,943 - 600,000 Rashimore's Forest

Take what are essentially treants that have taken the idea to protecting their forest homes to an extreme: all other things must be wiped out. Supercharge those treants with pure evil and demonic energy. Throw in the unlucky souls of those who died at the hands of one of these demonic treants, who now spend the rest of eternity impaled upon branches, thorns, thistles, and so on, that grow in an endless maze of nature's corrupted fury

Welcome to Rashimore's Forest.

The demons of this layer are of an uncommon breed, the daemonwoods, who resemble nothing so much as gnarled, twisted trees with eyes, claws, and fangs. The daemonwoods are filled with a hatred of all things unnatural, including themselves. They'd just rather see everyone else suffer first, for they are cruel and selfish beings, each existing in a fiercely defended domain. The forest that they inhabit - a place of brambles, thistles, thorns, and twisted trees, all with leaves and flowers of a blood red - is littered with the bodies and souls of those who have been dragged to their layer for eternal torment, their blood serving as water of the daemonwoods and other plants.

The forest is named for Rashimore, a great and terrible daemonwood with the largest and greatest dominion within the forest. In truth, though, he has little real power beyond his own grove, and any given daemonwood in the forest is likely to call it his own.

Daemonwoods have essentially the same stats as a treant, but also have the tanar'ri and Extraplanar subtype, and the ability to summon other tanar'ri as a dretch. Their ability to animate trees also extends to any large plants, including large shrubs or thorny bushes

Next up, layer 666,666 - The Doom of Nlnl'shuka-qxhian

--------------------------------
Side note: I was planning on having that be pronounced Nih-lin-al/shoo-kah/kee-shaun
the Horc

09-07-05, 09:43 PM
Well, I don't care what the Rilmani think, not every major screwup that happens down here is my fault!

-Anikh, the Cursed Wanderer.

layer 666,666 - The Doom of Nlnl'shuka-qxhian

Nlnl'shuka-qxhian was the name of an entity that was the gestalt of many demons, its name actually the sound of one attempting to simulataneously pronounce all the names at once. Ultimately a ploy by the demiurge Nanhal to usurp the title of the Lord of the Abyss, he captured and fused himself with thousands of demons, varying widely in power, but more than a few were almost a match for him. Although he was able to fuse himself with so many others, and thus subverting their wills and bending their power to his will, the end result was that all the Chaotic energies just could not hold, and as such, the body broke apart and unleashed the combined power of everyone merged, thus shredding the layer. Now, the layer is eternally tormented with the destructive energies running loose and disembodied and partially fused demon spirits runing amuck.

Next up Layer 338466627: The Travesty of Eternity
Keeper of Secrets

09-07-05, 10:57 PM
I'm gonna live forever. This is great. Forever to study magic!!!!
-Vassiltharas, extraordinarily reclusive archmage, on learning the nature of the Travesty of Eternity.

*pulling his hair out and foaming at the mouth* I want to leave, damn it! I've run out of books, and there's utterly nothing to do here!!! And I can't get out!!!! *writhes on the floor having a nervous fit, as he starts melding into the layer*
-Vassiltharas, the archmage, after six years.


Layer 338466627: The Travesty of Eternity

This layer is a particularly insidious one. It slowly causes one to join with the layer, adding to its overall power. Upon entering, travelers learn that they will live forever within this layer. It at first is whatever the person wishes it to be, full of enough material to last for an eternity. However, each day spent here causes the amount of things to do to decrease, turning a dream come true, into utterly nothing within two years. Then, it's only a matter of time before the isolation drives most people utterly insane. At that moment, the trap is complete, and when they break down, the plane immediatly absorbs the person, and thus the cycle continues. The most interesting fact by far is that the energy doesn't go to the plane, but in fact, to a demon prince. He is known simply as Saryis, and it is all used to fuel something. The exact nature is unknown at this time.

Next layer: Layer 4356678: The Nexus of Utter Madness
Venom of the Yuan Ti

09-08-05, 04:17 AM
Layer 4356678: The Nexus of Utter Madness
Hang on, were traped in ere. -Folimoss the traveler

No we are not, I have studied this layer in depth, see that wooden pole, right *punches Folimoss*-Velivavious the Twisted. Wild Archmage.

HEY

Your nose is sore now, correct?

Well ye bu-

I take the saw, cut the pole in two, take the two halfs and put them together. Two halfs make whole. On this layer any hole must lead out.

Angon, were did that portal come from??

It is not possible to describe this layer, but the physics are non existant. Whatever warped connections one can make (the above discorse is quite mild) are reality. Wild magic, just chaotic, not evil and everyone must make a DC25+1per hour spent here will save each round or be affected by the insanity spell CL40.

Now
554: The end of the rainbow.
Keeper of Secrets

09-08-05, 05:59 PM
It's not that we demons don't respect beauty....we just can't help but twist it!
-an anonymous balor

Layer 554: The End of the Rainbow

This layer is a perversion of a rainbow, so beautiful at first, until the full nature becomes apparent. Upon entering, you would never suspect this to bean Abyssal layer. It's just too beautiful. There's hardly a cloud in the sky, with an unobstructed view of an utterly heavenly sun. All along, you're walking on a rainbow made of only the most vibrant shades of each color. However, when it's night, it goes downhill from there. At first, it seems normal enough, the moon comes out. But then, the moon is revealed to be a massive demon as a large, toothy maw, and large pools of crimson for eyes. It laughs at you, and all hell breaks loose. Large clouds formed of a thick red substance appear, and start raining a very potent acid, melting the very flesh off the bones of unprepared travelers. Then the clouds combine, and produce a single klurichir,(sp?) with a permanent chromatic orb floating around it, randomly firing off chromatic rays. If you survive that, you start being pulled along the rainbow at fast speeds and you learn the real end of the rainbow. The maw of the huge moon/demon. As soon as this happens, only a wish or miracle spell, or the intervention of a deity can save the hapless fool who fell for the trap as the teeth gnash into the adventurer, devouring him, and turning him/her into........paint? Indeed, this layer is one of many made by Archyros, the Abyssal Artist, Master of Color. A somewhat old demon prince who doesn't seem very threatening, but we'll see how long those illusions last.

Next Layer: Layer 546788: The Vile Contest
Ob_Deamon

09-08-05, 06:14 PM
Layer 554: End of the Rainbow

Did you know that, on every plane of existence, there is a story that following a rainbow to its end will lead to great riches? Some say it leads to a pot of gold, others say a cave of diamonds. The only exeptions to this general rule are those areas under the sway of Mammon, who alone in the multiverse both knows and cares about my little game.
In truth, Rainbows act as a sort of porthole, and the key is greed. Follow the Rainbows with greed in your heart, and enter my domain.
— Graku, The Gilt Demon

The layer known as the End of the Rainbow exists at the base of a relativly small Abyssal Tree that is tied to greed.
The layer consists of thousands of floating earthburgs, each bleak and desolate. Linking these floating earthburgs together is a web of dark rainbow bridges. Wandering this desolate wasteland are petitioners formed from the souls of those whose lives were filled with greed, laziness and disorder.
At the layer's heart is a citadel woven from strands of darkness. Mountains of gold, platinum and gems fill this citadel. All the wealth of those who are ensnared by this layer gathers here, in the hands of the layer's lord Gaku the Gilt, a demon lord of Greed.

Next Up: Layer 559 Memories Best Forgotten
psychic_infinity

09-08-05, 08:31 PM
"The name says it all, doesn't it?"
-Elan, Order of the Stick member

Memories Best Forgotten is a dust bowl place that is self-contained. Nobody lives here, as 1d20 rounds after one arrives on this layer, each visitor must make a DC25 Will save to avoid becoming assimilated into the layer.
This layer gets its name from the fact that every round, visitors get plagued with visions of assimilated creatures' worst memories chained together.


Next Layer: Layer 86753090210-The Evil Side of Prestidigitation
Fiery_Overlord

09-09-05, 09:21 PM
Layer 546788: The Vile Contest

This layer is filled with any demon who learns of it, and can make the journey here. The layer itself is infinitely large with massive deserts, huge bleak obsidian mountain, horrid seas of acid, jungles composed solely of carnivorous plants.

The reason demons come here is because the demon lord who currently rule this layer has offered it as a prize to the “Most Horrible Demon“. Of course demons must bring their own victims, or acquire them for opposing contestants. The contest is open to any demon, from quazit to balor. It is rumored that current demon lord was in fact a quazit before he won the contest, and ascended to ruler of the layer. Some speculate that it is actually an aspect of the layer itself that enforces the change of power and any demon proud enough to consider itself more evil than a mere quazit wishes to claim the title and benefits.

No one knows what the current ruler did to earn his position but it is sure that he doesn’t deserve it. A large book of rules appears in the quazit’s grand palace, it is roughly 5ft x 6ft x 3ft. The text is continually changing, redefining the rules is seemingly random fashion. This layer has an insidious affect on demon’s, those who enter become obsessed with winning the contest. They must make a DC 35 Will save to try to leave the plane. This does not affect non-demons. Of course the fact all these demons are in continual need to prove how horrible they are means mortal visitors are more than welcome for all the wrong reason.


Layer 86753090210-The Evil Side of Prestidigitation

“Hey, I know what these affects remind me of… Ah the days of my youth.”-Karl the Melodramatic, Mediocre wizard but very fortunate planewalker

This lay a place were food is always foul tasting. Unattended items shift to unpleasant colors when no one is looking. Soot covers everything that is layer for more than a round. Eerie music softly plays from walls. This layer is laid out in an infinitely large slum. Fiendish Commoners toil for disgusting food in massive factories that produce nothing run by cruel demons.

Next Layer: Layer 13, Perfect Chaos
Killer8539

09-10-05, 01:47 PM
Layer 13, Perfect Chaos

This layer of the Abyss as familiar to the devils as it is to the demons, for this is where they fight in many of their battles....

Balors and Pitfiends fight to the death and huge armies crash in the lowest vallies and the highest mountains....

The terrain of this layer is scorched and volcanoes constantly ooze lava down thier mountain sides...and the atmosphere is thick with ash leaving no light other than the light created by lava or the ones created magically...but that is sufficient enough...lava is eveywhere in this layer...
many battle palns use this lava to their advantage

Usually if on may enter this layer a battle rages on...battle are always fought on this layer and have no definite end to them...always recieving reinforcements or retreating for a short time to regroup and then charging into battle once again...If one does defeat anothers army than both demons and devils will have a short time to rest...usually sending another one of their brigades in only a few days...

The layer always seems to be fighting and it is in a constant state of chaos....

Next Layer 34,586 Binnithar's Everlasting Winter
Fayle

09-11-05, 12:29 AM
"It...it is far too...too...too cold to remain here. Come...we...must..we must leave!" - Merias Tomodia, elven novice planeswalker

"Bah! 'Tis cozy." - Ordialania Frostbreak, frost giant master planeswalker

Binnithar was a frost giant sorcerer of impressive power and faith. His devotion to the Frostmaiden, Auril, was awe-inspiring. He would give his life to her if it was her wish. Becoming obsessed with the Frostmaiden, Binnithar traveled to the Abyss in search of a desolate layer with little to offer. He found that wretched stretch of space upon layer 34,586. It was a barren field of nothingness. Humid and bleak, the very air seemed to cling to his skin and made him sick with disgust. His idea was simple and nearly impossible at the same time. He would continously cast Dire Winter over and over throughout the entire plane until it either killed him, or created an eternal blizzard. His reasoning? He thought perhaps such a drastic change would attract the attention of Auril and he could forge a direct portal from his newly created everlasting winter to Fury's Heart, the home plane of the Frostmaiden, Auril. In his perfected vision, he saw a great fortress that he would build within his new plane and the great portal to Fury's Heart would hover over his fortress and his love of Auril would inspire her to watch over him as he continued to devote himself to her. However, such things are not easily done. While continously casting his icy spell, a rip occured in the multiverse, opening several portals to the demi-plane of Ice. His demise was met shortly thereafter as a great Xixecal marched through the portal alongside more than thirty white dragons, some carrying with them the title of Great Wyrm. These are the rulers of the layer now known as Binnithar's Everlasting Winter. The entire plane is blanketed in a never ending Dire Winter effect. The Xixecal is immediately aware whenever something enters his domain. The portal to Fury's Heart was never forged, nor was the fortress ever constructed. The poor frost giant would not live long enough to complete this. However, as a warning to all who would venture here, the Xixecal has left the frozen remains of Binnithar in a massive block of ice at the entrance for all to view upon entering the layer.

Next up...Layer 128,900,766...The Swamp of the Abyssal Kings
Rogue Shadows

09-11-05, 08:14 AM
Next up...Layer 128,900,766...The Swamp of the Abyssal Kings

The title of Abyssal King is not granted often to mortals upon the Prime Material. These are humans so depraved and insane that demons view them as fit to be kings (on the Prime), and grant them boons in the form of armies, wealth, and unimaginable power. Most of these are powerful Blackguards, but a fair ammount of others from all classes also exist.

Many believe that Vecna was even granted the title of Abyssal King, but whether or not this is true, the lich has yet to answer.

There is a great price, however, to becomming an Abyssal King, one that the demons usually forget to mention: the enmity of all goodly gods for their purpetration of acts so vile and demented, they could not even be included in the Book of Vile Darkness (either the original, or the WotC version). While guarded supremely by demon princes - since an Abyssal King will often summon demons to the Prime, thus furthering their own ends - once dead, the gods descend with a righteous fury upon them. They cannot kill them, for even in death their dark powers linger, but instead they have taken to banishing them...here

There is nothing a PC cannot encounter here. These are the souls of mortals who reside here, mortals so psychotic and evil that they will do anything, summon anything (even devils or celestials), kill anything, even each other, even their former sponsers. None are below level 15, and many are Epic.

The demons maintain only one portal into here, accessable only from the 123,987,430 layer, and none that go out. Only a god can enter here from any other layer of the Abyss (and only an extremely powerful one can enter from anywhere else), and only a God of at least DR 18 can get a PC out if they find themselves inside.

And we go deeper into madness: Layer 129,453,786, The Maw of Yog
psychic_infinity

09-11-05, 09:41 AM
"Let's not go there"-Random Planewalker to rest of his party; he didn't last long

The Maw of Yog is the paradoxal resting place of Yog-Sothoth; the keeper of the gate and key who is the key. Any who travel here must make a DC 30 will save to prevent from being affected by an insanity effect from the way this layer makes one's eyes twist, as Yog-Sothoth resides inside its own mouth. The demons just prefer it that way; and the layer has no apparent form otherwise.
Touching Yog-Sothoth is the only way out; which is very risky for two reasons: One, you will be transported to a random layer of the Abyss, and two, Yog-Sothoth doesn't like to be touched.

Next Layer: 222-One Third of Evil
feartheinvinceblehamster

09-12-05, 08:42 PM
layer 222-one third of evil


a land where demons simply seeming to be incapable of doing evil are sentenced to. this is a land where demons shoot at each other with massive slingshots loaded with water balloons, stick mousetraps under eachothers fingers, and throw snowballs at each other. this land seems to have the ability to conjure up whatever prank something on the layer wants to play.


layer 359: fang of oblivion
Keeper of Secrets

09-13-05, 07:07 PM
Eh? What's this? Well if it's made in the Abyss, I don't want any part of it.
-Sayaras, Planewalker of legend

Layer 359: Fang of Oblivion

This plane is an enticing one. It is an abandoned keep....well, it's guarded by a few fiendliches, but that's not important. The real interesting part of the plane is a sword. It appears to be a large blade fashioned from a large, sharp fang, glowing with green runes that say "And the fang was forged, in all its dark glory." It is an artifact of immense power forged in the Forge of the Tainted Master, with the one who forged it remaining anonymous. The sword's insidious effects will be detailed here:

The Fang of Oblivion
Major Artifact
Powers: Is a bane to anything but demons, dealing extra damage. Is also reputed to give the wearer SR 30 against any spell not cast by demons, or extremely powerful outsiders. Finally it can cast any spell from the Book of Vile Darkness five times a day, along with spells that are related to destruction three times a day.
Description: A mighty sword that shows it was made very meticulously, probably taking two milennia to gather the necessary ingredients. It appears to have been made from the tooth of a tarrasque mixed with powerful adamantine. It has also been drenched in the blood of a few dead Demon Princes, presumably killed by the creator of the Fang. The blade causes all who aren't Chaotic Evil that gaze upon it to believe it is a sword forged by the good gods, an anonymous archmage or by a devil, and appears as such. Only Chaotic Evil people see it for what it is. Any non Chaotic Evil people that wield it have their alignment shifted a step towards Chaotic Evil every day if they fail a Will save of DC 70. The wielder will also attempt to further the aims of the one who forged the sword. After five years, the wielder is instantly killed, transported to a place nobody knows of. The blade is instantly transported back to the 359th layer the instant its wielder is killed in this manner, or is left alone on the Material Plane for two days.

Next Layer: Layer 45341: The Funhouse
Venom of the Yuan Ti

09-14-05, 07:46 AM
Layer 45341: The Funhouse
Im going to be sick-Delicri the infallable.
The layer known as the funhouse is quite small for its place in the plane, but it is yet another prank of the foul archfiend of jokes and pranks.
The outside is made up of a massive prysmatic sphere (DC32).
The inside is lined with a few dozen rides, the likes of which no PC is ever likely to have seen before. Any PC must make a DC30 will save or ride one, at which point they spend 2mins on the ride, and are then nausiated for 4d10 hours.
This layer is populated by deamons who are immune to this effect and who enjoy pouncing on adventurers who are unable to fend them off who they otherwise would have no chance of defeating.

Layer 334488??: The thing of the thing with the thing and the thing, watch out for that other thing.
Killer8539

09-14-05, 11:42 PM
"Where are we know, o great elf" said Thazor in a deep sarcastic voice
"Where do u think...my wise dwarf friend" said Tharissii
Thazor had a sudden look of anoyance
"Well i know where we are...i am asking what layer we are in" said Thazor
"And how do u suppose i know"
"Well u knew where we were before"
"That's because it was the first layer...i even told u that"
Thazor looked puzzled,"...You speak of lies"
"O really, if u dont trust me then why don't u go back to the material plane and stop following me"
"Well we have been together for quite some time now" Thazor looks around the dark and now howling layer, " and...i dont quite know the way back..."
"So stop asking dumb questions and get your halberd out"
"Why is that"
"Dont u see, we are about to be attacked...you are more useless than i thought"
Thazor glared up at him and then a smirk came across his face.


Not many people know what is in this layer, or even know this layer exsists...Their is not even a name and most just ramble saying things they might know about it...but nothing they say ever makes sense...

This layer is dark and unknown beasts inhabit it...just one thing about these beasts is know...they are big and have big teeth which easily destroys common armor...

There is only one source of light in the entire layer...and it is one star that is only as bright as a faint moon...

Vision is 20 feet, 100 feet lowlight vision, and 200 for darkvision...the beasts that live there can see as clear as the day, which is a huge disadvantage for anyone who tries to fight them...
They are also very smart and are able to communicate and plan attacks...even before a battle...they are able to create battle plans..

The only reason why they are not as smart as humans or have tools to use is the lack of competition...they are already the dominate spieces on the planet...so they evolve a lot slower than humans have...

the spiecies is already 1,220,000 years old and they have only just been able to communicate...it will be millennia before they create any decent weapons

There are other spicies...in order to keep the beasts alive...but all spicies on the layer can go without food for decades...possibly centuries.

There are many more mysteries about this layer but that is all that is known

Next Layer- 53,459 Demonic Possesion of Nartoha
da beast

09-15-05, 04:58 PM
This self contained plane is more acuratly a floating island in nothingness and was actually once part of the material plane. The ground is blasted and only 1/4th a mile across. The only feature on this wretched landscape is a small farmhouse, the inhabitance long gone but the vile curse that once plauged the residing family still lingers weakened and fading.

Long ago a kind a benevolant family of a mother, father, 4 sons and 2 daughters lived here and gave directions and rest to those who passed through. One day when the eldest son was hunting for foul he accidently shot an old witch with his longbow killing her. With her last breath she cursed the family. Over the course of a month the family begins to withdraw from the nearby thorp and then people begin disapering... A party of young adventurers visit the home to look for clues to the disaparances and disapeare themeselves.

The next week a group of powerful adventurers passing through the village hear rumours of the disaparances and decide to pay a visit to the large white-washed farmhouse. They remain inside for several days until the entire feild the house was built on disapeared leaving a 1/4 mile crater. In the house the party may find (DC20) 2 bodies in the kitchen that have been slashed to peices and 2 more bodies in the main bedroom. In the basement there are 9 seared bodies and 20 more that have also been cut but in an inteligent manner as though they were butchered... In one bedroom is a pretty, young, girl sitting on a bed hugging a teddy bear, she has been turned to stone.

Please excuse my gramatical and spelling errors.

Next up: The Blazing mechanius layer 101,0110
Keeper of Secrets

09-15-05, 09:22 PM
Home.....I'm finally home. Following the mission directive was......Hey, is that smoke.....ACK! I'm melting! Major malfunction!!! What magic is this!!! Omega #689, a marut who found this layer while attempting to return to Mechanus

Layer 101,110: Blazing Mechanus

This plane is relatively simple. On the surface it appears to be Mechanus, and a clever illusion makes it appear so. However, any illusions fade within seconds as the unlucky sap who finds this layer catches on fire. As the unfortunate person rolls on the ground, he only succeeds in engulfing himself in flames. Many an inevitable has found this layer, only to die quickly as they melt. This is no coincidence. This layer was designed specifically to be used against the inhabitants of Mechanus, though anyone can get here. There is a small chance that 1 out of every 50 inevitables when returning to Mechanus will wind up here, as the layer is a sort of weapon. It was an early design of Fraz 'Urb Loo, who wanted to pervert Mechanus. He almost erased this layer in favor of a more "productive" one, but realized the potential it had to wreak havok on the inevitables, and give him a good laugh in the process. So he kept this layer, tweaking it to ensnare an unlucky inevitable, using his powers. The real layer for those who can pierce the illusion is just a vast expanse of flame similar to the Elemental Plane of Fire.

Next Layer: Layer 455,600: Law Unraveled
da beast

09-16-05, 03:56 PM
(You did well on blazing mechanus)

"You know Aust... How about we skip the trouble of bringing this thing back and keep it for ourselves?" "What! You've been acting strange since we came here..."

The Layer of Law Unraveled is similar to the Material plane only much less ordered, there is no law here what-soever making math and magic impossibal.

This plane is mostly barren exept for a single deep dungeon that supposedly contains an artifact of imense chaotic and evil potential. An certain arch-feind often disquises himself as a powerful duke and sends enemeis to the plane to bring back the artifact to bring back the artifact. This plane is so corruptly evil that any lawful being must make a will save every hour or begin to become chaotic-evil one alignment at a time (They don't notice it but start acting diffrently) often causing them to turn on their freinds after succesfully taking the artifact (since it most often happens after the artifact is taken the other adventurers usually assume that it was the artifact not the plain)

Again please excuse my errors.


Next up: Layer 721: Sinners Lost Nirvana
Melpomene

09-16-05, 04:09 PM
721: Sinners Lost Nirvana
"Please... someone... see me... hear me... anyone... For Pelor's Love, stop ignoring me!!"

On the surface, this demiplane looks like Celestia. There are angels flitting about. Lovely pastoral plains streach out endlessly. Ever-blooming fruits swell with sweet nector and pungant armoas.

However, this demiplane is little more than a viewing pane into Celestia. The petitioners here feel the plane as etherial beings feel the material world. they can see it, slightly distorted, but cannot touch it. They pass through it all, starving as thier teeth bite uselessly through fruits, whisping past the merciful angels. There they will be forever, viewing all they had lost when they chose thier wicked ways.

Layer One Over the Square Root of X: Demiplane of the Golden Mirror.
Keeper of Secrets

09-16-05, 06:18 PM
Hey.... What's this? ...God, I never knew I was this handsome...
Aranyos, the Devil Slayer upon finding the Golden Mirror

Layer 1 over the Square Root of x: Demiplane of the Golden Mirror

This plane is a trap for those who enter it. The plane appears similar to the Plane of Mirrors, except with golden walls, and instead of seeing out of various mirrors, there are empty black holes. In front of the person is a podium with a small, gold mirror. As soon as he picks it up, the layer changes subtly. The walls become covered in various pictures of him or her, that make him look much more handsome than he really is, and show him doing the various deeds he has done, glorifying it, and making it appear the person accomplished much more than he did. The black holes are replaced with images of friends and enemies of the person, praising him for various qualities such as his good looks, intelligence, courage, etc. though whether he possesses these qualities is open to suggestion. The most interesting thing is the mirror. When the person looks in it, his/her image looks far more handsome, or beautiful than it really is. At this exact moment, the mirror also implants thoughts that tell the person how beautiful, smart, and just plain better he/she is than other people. As he leaves, if he has agreed with these thoughts at all sincerely, the mirror goes with him, and the seed of vanity and pride is planted in his mind. Over the months or years he possesses the mirror, these thoughts become stronger until the mirror no longer must implant these thoughts. Once this happens, the mirror returns to the layer, as the person descends into vanity and arrogance, he becomes so arrogant, he believes himself greater than the gods, condemning himself to the maker of this layer, Gurathos, Demon Prince of Vanity, and Pride.

Next Layer: Layer 345: The Mansion of the Gluttonous One
Kord's Boon

09-20-05, 03:20 PM
The Mansion of the Gluttonous One

This plane consist of a large continent covered almost entirely by dense jungle. Besides the obvious danger of a planer jungle, the succulent fruit produced by the trees and foliage of the plane hold a far greater threat to travelers. Despite their sweet taste and appetizing appearance they are all deadly poisonous.
This is where the cruel, morbidly obese blackguard Dyne Tadric built his fortress, for which the plane is named. Before his fall from grace the paladin Dyne was left by his party to starve, and his left arm severed in a horrific accident. Near death and at his lowest point in life a vrock lord, who in exchange for his service would gift him with the his left arm and the ability to eat whatever he chose without consequence, approached him, an offer which was not refused. Being one of the few beings the can derive sustenance from the plane’s vegetation, Dyne now takes pleasure from capturing travelers and watching them starve as he grows fat on the bounty only he can eat.

Next layer: #941 Basalt basin.
Lord_Yy

09-21-05, 10:39 PM
"Well, I suppose this will have to do until I can retake my old layers..."
Ogyoth, recently released Demon Lord

The Basalt Basin is just as its name suggests, an enormous volcanic crater several hundred
miles across. The crater is about half-filled with molten lava, and the only feature on this
layer is an island of polished obsidian about a dozen miles across with some variety of castle
on it. The castle is inhabited by the layer's only resident, a Demon Lord known as Ogyoth.

Ogyoth appears as a tall, darkly handsome humanoid with skin made of polished obsidian. He
wears armor of polished black steel, specially made to withstand the incredible temperatures
he prefers. Small horns jut from his forehead, and his eyes glow the color of molten rock. However, his most notable features are the wounds on his wrists and ankles that continually bleed liquid flame.

Very little is known about Ogyoth, largely because even the most recent references to him are thought to be at least several thousand years old. The oldest living abyssal entities know of him only as a creature that had been sealed away by some upstart human and presumably some of the only remaining copies of the lore pertaining to him are kept in the library of Äzrine.

Next Layer: 34301 -The Obsidian Spire
da beast

09-22-05, 03:46 PM
The obsidian Spire is an enourmous black stone tower caped with a pyramid. The only being alive on this plane is A level 5 alienist/ 10 wizard Human named Nazrit who lives at the top of this morbid spire.

The spire was built long abo by a demon lord looking for a good outpost but was unfortanitly killed soon after finishing. Soon latter Zazrit Moved in and populated the entire island of a plain with his beasts from the far-realm. He has even found a way to change the blasted landscape into a phusdo-natural form of itself, the trees have tenticals instead of branches and the ground grows eyes.

The tower itself is actually an enourmous artifact and prevents anyone anywher inside it exept the top pyramid from casting spells, also everywhere exept the pyramid is covered with a permanent deeper darkness spell making the normaly difficult stairs extremly treacherous.

Next layer: 989 The bards fruitless quest
feartheinvinceblehamster

09-22-05, 04:41 PM
989: the bards fruitless quest

he ran to through the layers, and lo he found, his quest for glory was yet unfound, at the end of the time he was most scared, and the deceptor revealed his ruse
-song of the bard's end.

this layer was created exclusively to bring about the fall of a bard who frequently interfered with fraz'urb'luu's plots. it seemed to the bard upon first arriving like the celestial area he saught. slowly, through the months, fraz'urb'luu stripped away the illusion until finally, he revealed it all, shattering the bard's already unstable psyche.

the plane appears to be a area of a celestial plane. every day the people spend there causes 1d4 points of wisdom damage. and it becomes distinctly more sinister.

there is only one inhabitant of this layer, a 16th level bard named epidemiot. for DMs who wish to have him in there campaigns, he is a 16th level bard with the necropolitan template(see libris mortis)


next up: 45,899,445,335,809,302,567,045,405.14345 8394929495958492022548354267789: the right brain
Fiery_Overlord

09-22-05, 10:05 PM
45,899,445,335,809,302,567,045,405.14345 8394929495958492022548354267789: the right brain

"Wow, that's deep..." -Random, A Lost Planewalker


In this layer it is has no ground but is a massive expanse of gravityless dark space with silvery clouds. Floating in this space are disembodied brains in orbs of pure force (use brain-in-jar stats).


Profound Vista: Every hour spent in this layer every creature suseptible to mind effects must make a DC 20 will save or become permanently dazzled as long as they remain in this layer.

The undead brains are all that remain of wilders who choose to indulge their chaotic and evil natures. They experience no emotion for the rest of their exsistance. The surreal beauty of this layer is something recognize but can't feel. They are insanely jealous of those who can.

This layer was named by a group of adventurers looking for a specific dead wilder.

Next Layer: 1342 Lover's Torment
Jynx316

09-22-05, 10:16 PM
Layer 1342 Lover's Torment

"Ahh, but to know that one perfect embrace of my true love once more..."

This layer of the Abyss, odd as it may seem, is brightly lit, and none too gloomy. However, the true horrors of this layer are evident when the adventurer meets what seems to be their first true love. The lover greets them fondly, remembering their time together, but soon begins to verbily attack them. Soon enough, the attacks go from verbal to physical, and the adventurer cannot bring themselves to defend themselves in any violent way (mind effecting compulsion).

Next layer..... Layer 612 The Outpost that Time Forgot.
Fiery_Overlord

09-22-05, 10:36 PM
Layer 612 The Outpost that Time Forgot.

"Hey Random, this place is like where you died, that one time, remember?" -Karl the Melodramatic, Mediocre wizard but very fortunate planewalker

"No, but thanks for bringing it up." -Random, A Lost Planewalker

This is a layer of infinitely winding tunnels through rock. One major difference between this layer and a place in pandamonium is it has no wind, and is completely filled with brackish water. A plethra of water demons live here but there is a massive Aboleth city that surpasses anything found on the prime material plane. These ancient outpost is a place where the aboleth never lost power. Aboleth still rule here dispite the demons who lurk in the less civilized areas of this layer. At the center of the aboleth city is a massive portal that acts as a gate to several prime material world oceans.

Next layer: 19 Twisted Dreams
Alloran

09-23-05, 09:10 PM
Next layer: 19 Twisted Dreams

I'm sure this is the place. It's exactly as I dreamed it. Wait... what's that over --- ~Last words of Kirik, a rather unfortunate psion.

Smoke and shadows compose most of this plane, in which massive incoporeal creatures live and feed. The only distinguishing factor is a huge dark blue crystal that stands about 200' tall in what passes for the centre in this infinite smokecloud. This periodically sends out recurring nightmares to psionic characters. As frightening as these dreams are, there's also a promise of _something_ good here, and many people who have these dreams over and over see them as omens, that they're supposed to go and retrieve the good _something_ that's here. However, they only usually meet with death.

Plane 194: The Keeper's Relm.
kuhTHOOloo

09-24-05, 11:11 AM
"Why do they call him the Keeper?"

"Well, because he keeps, really.."

—Conversation between Hadroph, Tiefling Elocator and Ferdialio, Abyssal Explorer


Plane 194: The Keeper's Re(a)lm.

This plane is one long black field, made entirely of obsidian. The floor is completely smooth and very slippery. So slippery, in fact, that anything placed on it will start sliding—but will never be able to be removed from the surface without anything sort of a wish or miracle spell. (Items and people can still walk on the ground, but they cannot be removed from it fully.)

The Keeper is an ancient demon prince who few have seen, let alone heard of. He stays in his layer of the Abyss, plotting madly to take over the others, making meticulous records on everything that touches his obsidian ground. He hopes to use the random people and objects that find their way to it for his plots against the other demon princes.

Anything can be found hopelessly sliding across the endless obsidian field. A long dead group of adventurers, now reduced to bones in armor, much angered demons, a kobold named Pun-pun, anything.


Next Layer: #91876349^13 Nightfall
Algorithm_X

09-24-05, 11:42 AM
#91876349^13 Nightfall

This is another infintely vast groundless layer. There are points of light that appear to be stars and a moon, but are so distant are unreachable. (even with teleportation and other distance ignoring magics)

Unlike other groundless layers, this layer has objective directional gravity away from the light source that apears to be the moon.

Thus beings incapable of flight eternally fall within this layer. Chaotic evil Air Elementals, and Shadow Demons are quite common here. Rumor has it that a demi-god known as The Boogie Man has a small realm within this layer. It is hidden in a perpetual supernatural darkness and none who have entered it have emerged, even mighty epic heroes searching for the souls of children sacrificed in the Boogie Man's vile name...

Next Layer: 102 Alter of Innocence's Demise
PJammaGod

10-04-05, 01:19 AM
I swear, some of the most beautiful and innocent beings in the universe are destroyed by the all pervasive evil of the Abyss. What mockery of a plane would seek to exemplify and honor the horrors that come to pass each waking moments in this plane of infinite layers? Well before I'm through, not a single stone will remain unturned here, let is waste before the shadows and darkness
-Serai, Eloi Planeswalker

Before it's subsequent destruction at the hands of an unknown force, Layer 102 of the Abyss was a demons dedication to the corruption and downfall of many good beings that had travelled to close to the Abyss and fallen pray to its spell. To be more precise, the layer was in almost constant flux with planar tears and unstable portals forming between this layer and the material plane. Often appearing on the outskirts of towns and small villages, the strange sights and sounds would draw in innocent local inhabitants who would quickly be drawn into the swirling vortex and transported to the Alter of Innocence Lost.

But this layer of the Abyss did not exist to torture the mortals who stumbled into it, far from it. Instead they would slowly be subject to depridations and corrupting power of the Abyss, warped and twisted into foul psychological mockeries of their former selves. In time when their downfall was complete, these once innnocent and now depraved mortals would be sent back by the vile planar portals to their hometowns. Due to the temporal distortions of planar travel, they would only ever be absent from their homes for an hour or two, though years would have passed in the Abyss.

Once returned to their homes these vile and twisted beings, once innocent and now blighted, would secretly work their horrors upon friends and neighbours alike, spreading chaos, destruction and pain alike upon all. And when the exemplars of good had come and stopped their evil they would have no explanation for the corruption of this person, who had seemingly turned evil overnight.

The Altar to Innocence Lost appears to those not currently under it's spell as a barren wasteland of basalt and obsidian, with grey sand and an equally grey sky. But the plane is morphic and possibly sentient, changeing and rearranging itself to suit the needs of desires of the people travelling it. It can create whole worlds if necessary, slowly leading those that travel through it down the path of corruption.

But now very little exists of the plane. It appears an unknown agent recently opened an unstable tear between this plane and the negative energy plane, essentially opening up a destructive void and wiping out every trace of the Altar to Innocence lost. Very little of the plane now exists, now a shadowy void with a few pieces of debris and dust acting as gravestones to the Altar.

And floating amidst the shadows, flotsam and gloom a malign intelligence watches and observes. Now freed from physical constraints it seeks a new body to inhabit, a fresh planar traveller to ride upon and seek out mortal vistas to visit it's nightmares upon.

Next Layer: 890540- The Second Stage of the Unlightenment
Belkris

10-04-05, 01:47 AM
890540- The Second Stage of the Unlightenment

Forgotten now by most, this layer was once a staging area for the Armies of the Blood War when one of the Main Staging grounds for the Tanarii in Carceri was destroyed by a combined force of Yugoloth's and Dragon's hired for this purpose by mysterious benefactors who time itself has forgotten.

No one has claimed to have seen the features of this realm as it is cloaked in a darkness that many claim devours the soul as well as sight. However, this was the reason it was chosen, and from this area the troops marched through the many portals and struck many blows against the Yugoloth to break their foothold in Carceri.

It was probably not long after these battles that an area closer to the fight was chosen and the plane again forgotten about and the portals shut down. Although it was spoken about in whispers that Legions of Troops and Prisoners of War were also left there in the dark.

Whatever the truths, this plane lay festering until recently when portals leading to and from there opened again. None know why, and the many who have gone to explore there have not returned. The scant few who have returned will refuse to speak of what they encountered. But many believe that the darkness feasted on those forgotten troops and prisoners. The truth will probably never be known.


Plane 38476: The Ever Empty sands of Rage
Fiery_Overlord

10-04-05, 02:51 PM
38476: The Ever Empty sands of Rage

"Now this place has potential..." Jacob, Fiery Overlord who burnt the Elven kindom of Elriche Telmes to cinders, when he first arrived in this layer.

This infinte layer is a massive desert that has the Elemental Fire Trait (http://www.d20srd.org/srd/planes.htm#fireDominant) in the form of the air burns like fire and is under the constant effects of a never ending, layer spanning greater duststorm (http://www.d20srd.org/srd/weather.htm#duststorm) with heavy gravity (http://www.d20srd.org/srd/planes.htm#heavyGravity).

It has the unique trait that unattended objects in this plane must a fortitude save DC 40 to avoid the affects of Disintegrate (http://www.d20srd.org/srd/spells/disintegrate.htm) every minute (this includes unattended dead creatures, destroyed constructs and undead). The petitioners of this layer are immune to fire but roam aimlessly until they fall victim to the eternal storm and then absorbed by the layer. The Petitioners are said to have been greedy gluttons in life.

Next Layer 325 Whirlwind of jagged rust and screaming lust
da beast

10-05-05, 07:25 PM
This layer is a constant windswept wasteland. Everyday at dawn a vicious storm sweeps through it and causes all non attended, non-magic, metallic items to rust into a pile of rust-red dust (all magic or attended items must make a DC 15 will save or rust) these rust particals make the sandstorm deal 1d6 slashing damage each hour. The storm is occompanied by seductive sounds that causes all living things on the plane to make a DC 15 will save or run off into the storm looking for the source. Unfortanatly these sounds are made by the winds. The storm lasts for 4 hours each day.

Next layer: 777: Gamblers Keep
Algorithm_X

10-06-05, 01:12 AM
Layer: 777: Gambler's Keep

"This place is not so bad, if you have nothing to lose..." -Random, a lost planewalker

This infinite layer is highly mountainous, with jagged peaks and deep ravines. On every single peak there is a castle. This layer has several distinctive quirks that makes it note worthy.

First, work produces nothing here. Profession or craft skills that end with some kind of good simply fail. Mining, quarrying, farming, smithing all produce nothing here. But this little concern the petitioners because each mountain top keep have massive gambling halls and the owners (powerful demons or rarely a fotunate chaotic evil epic character) have enormous wealth, the owners of the keeps are compelled to gamble.

The second thing in simple games of chance like rolling dice, playing cards and such the most evil and chaotic being always wins.

This leads to the constant search of dupes (less evil and chaotic creatures) to gamble with to hold off starvation. Usually no being is willing to bet another being more than once unless it was on the winning side. For those who can't find someone to bet, they often turn to prostitution, murder or theft to survive thus this entire layer is a huge breeding ground for vice.

Next Layer: 38 Trickling Terror
da beast

10-16-05, 02:11 AM
Panting "Good! We're out of that burning abyss! My it's cold here though. And is it... Raining?"
-Unkown

This layer is directly belown and above a layer of ice making it a pocket of space with a sheet of ice for a sky and ground. Ocassionaly an acidic rain drips from the above layer dealing 2d6 acid points each round of exposure and covers a (1d6*[100x100])*5 foot space. Sometimes a particularly leathel rain develops (DC 24 or suffer 1d6 constitution damage with 1d4 charisma damage secondary, those reduced to 0 constituion in this manner melt into an acidic puddle of molten flesh) covering 5*(1d6) feet.

Next up: 1970: A horror from a forgotten age
Doctor_Jello

10-16-05, 09:50 PM
double post
Doctor_Jello

10-16-05, 09:52 PM
This infinite layer consists of the size of a 10 foot square of Fungus incrusted ground, but with no exit to the next layer. Upon reaching the layer for every round the person must make a fortitude save or instantly shrinking down one size category, for each size category the character drops after small he takes 1d6 falling damage. Upon reaching diminuitive size he can finally see the inhabitants of the plane. It is a plane of Fungus. Every round spent on the surface of the layer, he must make a reflex save DC 20 to avoid taking 20d6 points of bludgeoning damage caused by falling dust. To escape the damage caused by dust, he must go inside of the several crevaces on the plane and enter within. Deep in the center is the access point to the next layer.

Deep within lies a populace of Fungi which seek to eradicate everything at the molecular level. In the Epicenter guarding the access point to the next layer lies Germicanicus. The Demiurge of Fungus'.

The fungus has the following abilities
diminuative creature
1d8hp 9hps
slam: 1d2 - 1 Fort save DC 15 or take 1 CON damage)
Attack +10
AC 18 (10 + 4 size + 4 Dex)
STR 4
DEX 18
CON 18
INT -
WIS 10
CHA 10
Fort: 6
REF: 6
WILL: 0
Alignment CE
Immune to mindeffects.
CR 1


Disease traits: Remove disease deals 1d4+1 per 2 levels damage to the disease. Immune to sneak attack and critical hits.
Fast healing 2.

Next layer
layer 1971 the deep beyond
da beast

10-16-05, 09:59 PM
(NVM It's taken care of)
Sophuz

10-17-05, 01:39 PM
The reason is not why there´s always more things to learn or take, it is how far would you go to learn or have it
- Tuh´l Narath, the eternal scribe.


The deep beyond was once a place of greater learning, where scholars ressearched for new weapons and spells that could be useful in the Blood Wars. It was kinda a pacific layer (as far as it could be for Demons), most becuase of it´s importance on the Blood Wars

Nyarryvek, an ancient female wizard, had ressearched an ultimate kind of spell that would make a great havoc among devil´s lines. But her assistent, Klausi, an jealousi Incubbi took advantage upon a distraction of his mistress and tossed her in the very raw energy just created.

And on the next day, taking credits for the ressearch, he was forced by some Generals to do a demonstration of teh true potential of the spell.

As far as the records says, raw force took place over all layer, doing a massive havoc and burrowing the ground. The real measures of destruction never was told, and the only ruins left are located thousands of miles above the new "ground". Some lucatic adventures often travel to this layer trying to find some a copy or just scraps of Nyarryvek´s ressearch.

(ok, it was kinda bad, but I´ll try to improve :rolleyes: )

and the next is:

Layer #2112 - The soft wail
Fiery_Overlord

10-18-05, 04:32 AM
Layer #2112 - The soft wail

“Sigh...” Random, a lost planewalker

This infinitely large layer appears it could be one of the gentler, quiet parts of Pandemonium. It is an complex of network of tunnels that twist in all three dimensions for infinity through sandstone. It have objective direction gravity toward the closest cavern wall. A moderate wind blows at all times through these tunnels, causing a subtle ululating. This is a sonic, mind-affect effect that acts the spell Crushing Despair with a 15 DC. Every minute exposed to the sound of the layer beings that are susceptible must make another save. Water does not naturally occur in this layer, and all water brought into the layer is treated as if affected by the curse water spell while it is within this layer,(it does not retain that trait when it leave unless it already had it) though it tends to evaporate quickly if not in a sealed container. This layer is also Negative-Dominant, making its most populous inhabitants to be various undead.

Next Layer: 11111111110101011010101, ÿÕU
Sophuz

10-18-05, 09:29 AM
Layer 11111111110101011010101, ÿÕU

"Then he just turned arround and cutted his fists just to watch then bleed. " - Tuh´l Narath, eternal scribe.

This layer is an infinite desert, with a cooper-like sand that made the hotness most painful than ever. For every hour passed on this desert, a Fortitude save must be rolled (DC 22) or any living creature will take 1d6 temporary CON damage. The Endure Elements spell negates this effect.

In some lost point of the layer, lies an perfect silver city, an immense fortress to "shelter" those who are lost and those who can pay the price....

Demons of all kinds dwell this city, and in the middle tower, lies the owner and builder of the city, the entity know only as ÿÕU. The origin of this being is unknow even to the most respected scholars. ÿÕU walks the city invisible and by his sadistics ways of thinking, he sometimes choose do show himself to some traveler.

Nothing is really certain of what happens, but everyone who have seem him become insane and mad,or sometimes catatonic. The only person who ever talked, moments before cut his veins out, saying that he "saw all the evil inside himself and what he could turn into".

The Silver city is the only know building in the cooper desert of ÿÕU.


and the next layer is: 31142780864: Glass arm shattering
Sophuz

10-24-05, 09:41 AM
:bump:
Algorithm_X

10-26-05, 02:45 AM
31142780864: Glass arm shattering

This layer an infinitely large precipice where an infinite mass of jagged blood-red glass meets an infinite void. Traveling away from the cliff you could (hypothetically) tunnel forever through crimson glass, navigating into deep caverns of twisted scarlet tinted glass, or over a bottomless void if you can fly. This layer has objective direction parallel to the majority of glass mass, send those over the void eternally plummeting unless close enough to snag the surface. Vorpal-sharp shards jut out sometimes for hundreds of feet from the main glass mass, of varying thickness. Sometimes falling objects or people will shatter these upon impact, other times the objects will be severed in twain. Those beings who are not falling and not under cover may be subject to a rain of glass shards, (treat as hail but increase damage to 1 hp per round) or larger chunks of falling glass. This layer has no natural light sources and light of anykind can be seen for many miles, even deep within a cavern.

Vrocks are the most populous demon on this layer, and they prey upon the wretched petitioners who cling to the cliff and hide in the various caves. The petitioners are said to have been chaotic evil beings who reveled in blasphemy against the Gods and were faithless.

Next Layer: 1098 Pit of Unholy Lust and Pleasure
the Horc

10-27-05, 12:19 AM
Yeah, I know, with a name like that, you'd expect a Succubus orgy. Serves you right.

-Anikh, the Cursed Wanderer

Layer 1098: Pit of Unholy Lust and Pleasure

To anyone thinking that this is a place to fulfill one's carnal delights, you are sadly mistaken. The Pit of Unholy Lust and Pleasure is a place where one can find this, but the unholy lust and pleasure is derived largely from the hordes of mindless horny demons, whose only goals are to have sex with whatever else is moving. In fact, the only reason why they do not enjoy each other is because, the demons who live here, being immortal, have had ample time to mate with each other until such time that it becomes boring. As such, visitors to the Layer are always greeted with hordes of lustful demons seeking to mate.

This layer is not a pleasant one to visit. Assuming one survives their initial encounter, the layer is full of unnatural smells, secretions, and lustful demons. One should avoid the major landscapes, as a number of Genius Loci have come into being on this layer, made up wholly of the demons unnatural fetishes. Worse, the layer itself slowly corrupts one into participating in these unnatural acts, regardless of species type. There are more than a few roaming undead and elementals desperately seeking the pleasures of the flesh they don't have.

It is theorized that this layer is the resting place of a powerful Succubus, seeking godhood in her own form. However, her failure led to the imbuing of the layer of her base with her essence, causing a divine powered desire over all the inhabitants. It is unknown how this came to be, although Anikh swears he had nothing to do with it.

Next up: Layer 3792333, the Molten Boneyard
Sophuz

10-27-05, 09:25 AM
Layer 3792333, the Molten Boneyard

Some have fetishes. Other are just evil and sadistic... - Tuh´l Narath, Eternal Scribe


This layer is a beautiful and large garden, with golden apples and cristaline lakes. Birds, foxes and all kinds of animals (a closer look will tell that they have the fiendish template) dwells there. And by the floor, bones of all kind can be found, from skulls to femurs, all intact and, awlfully looking alive.

In the middle of the two biggest trees, lies an small hut, covered in blood. Inside, Cleavers and all kinds of tools can be found There lives Molten, an advanced Infernal who rules this place, and entretain himself by asking the unlucky visitors the most sick riddles ever heard. Should they answer correctly, Molten let them go, teaching the ways to leave the plane. Should they fail, he uses his sadistics ways to extract one bone out of them and throw it on a random place of his garden.

Next Layer: 40238 - The thing that never was
Melpomene

10-30-05, 10:51 PM
Layer 40238: The Thing That Never Was

"There is nothing here. There never was. Stop asking. Stop looking. ...go home."

Layer 40239: The Thing That Is
Guildmaster

10-31-05, 05:53 PM
Layer 40238: The Thing That Never Was

"There is nothing here. There never was. Stop asking. Stop looking. ...go home."

Layer 40239: The Thing That Is

Layer 40239: The Thing That Is

Much Like the material plane, in most every way except what the inhabitants are like. MOst Inhabitants are NE or CE and have very few if any at all, semi-good intentions to anyone but themsleves, this plane has the same geographical features of the material plane.


Layer 667 : The Heretic's Sanctuary of All and None.
Algorithm_X

11-01-05, 08:18 PM
Layer 667 : The Heretic's Sanctuary of All and None.

This layer is finite but always growing. There is no open space within this layer. The crushed and compacted bodies of visitors and the layer's petitioners fill every inch of this layer. This layer has petitioners beyond counting. Petitioners of this layer all remember their former lives, unlike most petitioners. They are also completely bound to the layer and even Divine intervention of anything less than an Over Deity fails to free them. Should they die they reform immediately elsewhere in the layer. Thus far by best calculation the layer is several million miles in diameter. Those who twist their God's to chaotic and evil means find this layer their eternal prison.

Visitors who require to breath soon suffocate and are pinned in this layer. Visitors who don't breath just find themselves pinned until they leave. No amount of struggling will free them because there simply is no free room in this layer. All non-natives of this layer must make a DC 20 Will save or be affected as if afflicted by Insanity spell.

The petitioners themselves still need to breath so they are constantly dying and reforming causing an eternal churning of damned souls within this layer.

Next Layer: 1969 One small step, One giant leap
Quarionthegolden

11-07-05, 09:32 AM
1969: the steps here cost 2X as much. gravity is harsh though.


next: layer 1 battle of blood
Quarionthegolden

11-07-05, 09:37 AM
layer 1: balors and pit fiends are fighting. they recrute anyone who's epic level.

next:layer 9999999999999999999999999999999999999999 999999999999999999999999: great abyss of hellish delight (blood war dungeon)
Phantom Llama

11-07-05, 10:19 AM
Layer (10^64)-1: great abyss of hellish delight (blood war dungeon)

This layer is the domain of Chief Enforcer Agaphin (Advanced Cornugon), a being formerly of Phlegethos in Baator. There he was an overseer of the punishment of criminals within Diabolical society and the ranks of the Blood War (From the Devils' point of view this includes any demons unlucky enough to be captured). He approached his work with gusto, and the relapse rate of those criminal elements 'reformed' by his attentions was half that of his nearest similarly-ranked competitor. Alas, he fell to paranoia and chaotic infection in time after spending too long 'working' on a Death Slaadi previously in the employ of the Abyss.

He became obsessed with punishment, believing everyone guilty of a myriad imagined crimes. He falsified records and tricked inspectors curious as to why his intake of prisoners had doubled and his output of reformed citizens had slowed to a catatonic, insane trickle. It did not take long before the authorities forced entry and discovered his madhouse of inmates, all being endlessly tortured and punished for crimes they had never commited. Agaphin himself was covered with ozzing sores and gaping slashes as he punished himself for breaking Hell's laws so unendingly.*

For his transgressions Agaphin was cast out of The Hells deep into the Abyss, where he was trapped forevermore. He remade his layer in a distorted reflection of his old prison, stern Baatorian architecture twisted through strange angles and geometries, suspended over a great chasm filled with the blood and fluids of his fellow inmates. Inside he now squats, endlessly punishing himself and any visitors he can get his hands on for his and their transgressions against the laws of Baator and the myriad invented restrictions of his own mind.

The lords of the Abyss have been quick to exploit this, and use the layer as a dumping ground for people they would particularly like to see suffering but can't be bothered or don't have the time to torture themselves. Typically, these people are demons they feel have failed them in the Blood War, hence the layer's nickname.

*While torture and sadism is not frowned on in Hell, it is expected to be properly rubber-stamped first.


Next: Layer 449 - The Chained Tannery

EDIT: Fixed some flavour.
Quarionthegolden

11-07-05, 07:02 PM
layer 449: this is a open jail. if sleeping for 3 rounds or more, you suffer 2d4 fire damage.
next: layer 1000000000000000000000000000000000000000 00000000000000000000000000: THE BIG INFAMTRY!
da beast

11-07-05, 09:48 PM
Could you make yours a little longer? :P lol j/k

1000000000000000000000000000000000000000 00000000000000000000000000: THE BIG INFAMTRY!

"My Gods! Could this be the bottom of the abysse itself?!" Rayu- dayan, the broken archmage.

This layer was only visited once, 6400 years ago. It is totally uninhabitid exept for 1 archmage litch named Rayu- dayan (see stat block below) the "sky" of this layer is a solid block of flesh, blood, gore, fire, and souls all writhing and screaming in a rancid block of death and pain. Said block sometimes drips blood in a fetid "rain" this bloody storm drains away into the "ground" of the layer which is an infinite expanse of darkness. Anyone who remains in contact with the ground suffers 10d6 con and wis damage each turn. Anyone drained to 0 constitution from this effect is killed and removed from existance itself and never seen again. Not even wish or marical can restore the lost charicter. If wis is drained to 0 through this effect they are transported to the negative energy plane in comatose state.

Rayu- Dayan: Archmage 10/ wizard 20, litch, half-feind human
Possesions: Cane of The void: +5 Staff of the magi with 3 casts of greater darkness, 1 cast death knell, 1 cast finger of death per day.

Death's kiss: Vorpal +5 dagger, casts death knell when performing coup da' gras.
Quarionthegolden

11-07-05, 10:10 PM
how bout this.
layer 5 the chaos santuary
"death cannot save you from me!"-diablo
this layer is where diablo lives.
hes encouted after opening 5 seals.
diablos hp is 36,000.
next layer 2 void arena
Sophuz

11-14-05, 10:11 AM
Layer 2 - The Void Arena

You can feel their hearts bleeding, you can hear their eyes suffering - Tuh´l Narath - Eternal Scribe

A infinte ocean of a crimson water as far as can bee seen. This is the void arena. Nothing solid dwells in this layer, but a loud, strange and horrible sound of gore and suffering can be heard all along the layer. The sounds reminds wails of battles that has been lost in a terrible way.

Next Layer:6060 Light of Day, Day of Darkness
vardock

11-14-05, 11:23 AM
layer 6060.

an errie place where a sun seems to always shine. however the sun only gives off blacklight. all who walk here are subject to extreeme sunburn and skin cancer from the UV rays.

layer 667. the foregotten realm of succubi
this layer is the least visited, since it's previous layer is the most infameous of all, it is completely ignored. the plane has very unususal features for a lower plane. vast areas of ground are made of a soft bubstance that makes riples inthe area when you step on it but never rubs off on any thing. the rest of the plane is mostly made of hot springs, which is just the right temperature for most humanoids, which makes it too cold for most demons. the sole inhabitatans of this plane are succubi who have not been in contact with the inhabatants of the other layers for melinnia. beacuse the other fiends would never appreciate their minds.

next layer: 665, the foregotton realm of (whatever you feel like)
Phantom Llama

11-14-05, 01:30 PM
Layer 665: The forgotten realm of whatever you feel like.

This realm is, like many of the most dangerous layers of the Abyss, deceptive to the mind. When a person or group thereof enters, the highly morphic layer alters to fit whatever they would like most at that point. As is usual among such abyssal layers, it will swiftly corrupt these wishes into horrid realisations of the worst eventualities the victim can imagine. But that is not the biggest danger of this plane.

It is rather easier to escape than most layers of it's nature, as determined enough concentration can temporarily alter the structure of the nearby reality to form a handy exit, and most planeshifting magics are not unusually affected (providing the mage in question gets a chance to cast them once things go sour). However, if the escapee recounts his experiences in the abyss to another or records them in some way, the precise details of this layer will slip his mind when he does. He will forget to mention that the plane swiftly stops manifesting your desires in favour of your worst nightmares, leaving a record of a rather nice oasis among the chaos and evil of the abyss. Thus more are driven to visit this layer, and it continues to feed.


Next: Layer 408 - The Squirming Haven
Deadlion

11-15-05, 05:31 PM
...descended through the tunnel. As we progressed the walls grew tighter around us, and Hessensher grew frantic, as he had long suffered from claustrophobia. Joulli took the lead, her sword in her hand, and presently the twisting caveway burst open to reveal a horror that stunned us even after the plethora of abhorrances we had already witnessed...
- From the diaries of Tsanet Ushlynkae

The Squirming Haven is a series of vast caverns entirely filled with giant maggot-like grubs. The grubs alternately copulate with and devour each other. They also seek to eat any entering their domain.
Travellers wishing to journey through this writhing hellish mass must carve a bloody passage through the very flesh of the grubs themsleves, wading in gore and risking drowning as they traverse their charnel tunnel.

Next layer: 9,037,848,365 - A Dance of Nightmares
da beast

11-15-05, 10:04 PM
Day 25: I stoped my troops on this layer for the night. It seems to be moderatly safe but I'll keep a gaurd out...

This layer is fairly similar to the material plane only more dream like, with whispy hills, long disk like clouds that form into whimsical images, and the like. The always appears to be in the latter part of dusk making it partially black slightly lit by a never showing sun. The moon is the most hidious thing on this layer, A ghastly ivory white disk floats in the sky near the bottom a maw of long, pointed, needle like teeth forms a grim smile, closer to the top are 2 enourmous crater like sockets filled with sickly white orbs with thin rings of red filled with the voide.

Anyone attempting to find a safe place to sleep on this layer gains a +10 bonus.

Anyone sleeping on this layer suffers from horrific nightmares somehow related to a moon demon but does not remember much more. They awaken fatiged and must make a DC 25 will save or remain shakened from lasting visions from the dream for 1d4 hours.

Also anyone sleeping for a second night on this layer is targeted by a phantasmal killer spell while sleeping.

If you have heros of horror you can use the phantasmal killer monster thing from it on this layer.

next layer: 2339- The fetid Scar
Quarionthegolden

11-22-05, 08:00 PM
2339:
this hold only fissures of carnage, no monsters dare come.

next layer:10000000000000000000000000001: angiush santuary
phoenixshard

11-23-05, 10:40 AM
10000000000000000000000000001: angiush santuary

Ah, come in student, come in. Ye wish to hear more of the little known Abyssal layer named the Anguish Sanctuary?

Stories tell of the great delight that the demonic powers take in torturing those unlucky enough to fall into their grasp. The Anguish Sanctuary is where the greatest and most sadistic torturing occurs.

The layer appears to be that of a long and sprawling dungeon with dungeon cells all about. The cells may not contain corporeal victims that are visible to the naked eye, but the spirits of those that have died under the various torture devices of the demons here haunt the cells still. Each of these spirits also has become warped due to the nature of the Abyss and their ordeals and wish to share their torture with the living and their very touch will make their victim relive their trials and tribulations. Spirits here have died from all forms of torture, from the rack to slow starvation and spirit breaking, and each touch confers those experiences to the victim, making each touch unique from the spirit attacking.

Beyond the spirits that haunt the Sanctuary are the torturers themselves...demons of the cruelest and most evil of their kind. It is rumored that the demon lord Al'rther'oria oversees all of the torture here and he himself has delighted in the torture and maiming of several fallen deities. It is known that the whip he uses to attack his foes with acts as a wounding weapon, inflicting extra damage for several long seconds after his lash has hit.

Next layer:----->6594...The Den of Eyes
Omnirahk, half-Rahkshi

11-23-05, 04:29 PM
You find youself on soft, wet ground, mist swirling around you. The ground goes up and down, as if it were breathing, and the motion is racked by near-constant spasms. It's like walking on an Ooze. But the worst part are the Eyes. Everywhere. They dot the sky in place of eyes, they grow out of the ground, and appear everywhere else in between. Some wink in and out of existence, like an eye flying open in shock, staring, and closing again, to open up again somwhere else.

Every 1d8 rounds a character must make a Will Save of 16 or suffer from insanity for 1d8 rounds. On a successful Will Save, a character must make a second Will Save of 16 or take 1 point of temporary Wisdom damgage, to be restored after leaving the Den of Eyes.

Next up, 1470667 - the Vortexyl Maw
da beast

11-24-05, 01:39 PM
This layer is an all consuming voide of darkness. All light, natural or magical, is estinguished upon entering and darkvision is reduced by 10 feet (if it's 10 feet it becomes 20 feet black and white) all natural food is destroyed and all unatended non-magic items become hunks of tar. Magical items get a DC 20 will save to avoide this effect. All living creatures must make a DC 15 fortitude save each day or disapere, if they succede they still take 5d6 damage and 1d4 wisdom drain.

A disturbing feature of this layer is that it can be "killed" any magical attack on this layer has a 10% chance to target the layer instead. The layer has an AC of 32 and an HP of 1000. If the layer is "killed" all of the effects stated in the above paragraph are negated for 1d4 weeks.

Next up: 32030 The cabin in the waste.
Quarionthegolden

11-25-05, 12:35 AM
32030: in a humongous waste, a house is untouched by evil.
all evil aligned characters can't move in this house.

n.l.:309090: demon's keep
Rhadamanthus

11-25-05, 11:35 AM
Layer 309,090: Demon's Keep

A red sky and pools of molten lava expand infinitely accross the reaches of this vast plane of pure evil. The fiery landscape is uninhabited...save for a single tower, made of the darkest obsidian, that stands crooked and defiant against the hail of flames that scatters accross the reaches of Demon's Keep. There, in that foul structure, a Demon Lord, forgotten by time and his bretheren, sleeps, the Demon Lord Agomechekk. Agomechekk is the Demon of the End, once a vassal of the imprisoned god Tharizdun, now he sleeps, slowly, atom by atom, absorbing the very essence of the abyss into a singular madness, for one day he will be powerful enough to free his ensconced master and bring about the end of all things...

Next Layer: Layer #44,557: The Infinite Halls of Forgotten Heroes
Omnirahk, half-Rahkshi

11-25-05, 04:32 PM
Many an inexperienced adventurer has come to this layer and breathed a sigh of relief. It appears to be nothing more than a hallway. Nothing threatening - only rich tapestries, a fancy rug, busts of unknown heroes, and miles of doorways.

Did I mention the doorways? The Forgotten Heroes still live here; they're the foolish adventureres who breathed a sigh of relief. For the hallway seems endless, and the doors are magical. When passing through a doorway, roll a percentage dice:
1-10% Transported to a different layer of the Abyss.
11-20% Take 1d6 points of Acid damage (no save) and then exit.
21-30% A demon enters from behind the door.
31-90% Reenter the Infinite Halls of Forgotten Heroes at a random location.
91-100% Another lost wanderer is behind the door, and enters with you.

Next up: 1234566: The Bleak Pit of the Shackled One
Quarionthegolden

11-25-05, 06:17 PM
1234566: just rotting chains now.

N.L.:1234567:void inferno
Taeldrin Laesrash

11-25-05, 06:49 PM
Layer #1234567: Void Inferno

The name says it all. This layer of the Abyss is a rolling firestorm, as bright and as dangerous as the Positive Energy Plane. Bursting flares are exploding every second. And unless you can fly, you'll be falling and burning for a long time.

Every round, make a Reflex save against DC 17, or take 3d10 points of damage, a quarter of which is Vile. If a natural 20 is rolled, the fire creates massive stores of energy in the recipient, granting the rolled damage in temporary hit points (The usual rules for exceeding one's HP by too much apply). If a natural 1 is rolled, the fires' extreme brightness attract roving Abyssal entities, bringing forth a demon whose HD equals the rolled damage.

NL #4362: Traitor's Sea
kuhTHOOloo

11-25-05, 09:58 PM
1234566: just rotting chains now.

N.L.:1234567:void inferno

Would it be possible to give some substance to your descriptions? Characteristics of the layer, monsters that would be found there, a history of it...It doesnt have to be long, but more than a single line would be nice.


NL #4362: Traitor's Sea

"Vecna would be so proud." —Ferdialio, Abyssal Explorer

This layer consists of a vast expanse of ocean, the water pouring from a rift in the elemental plane of water. Aside from the splashing of incoming water, the entire surface is smooth—Not a single ripple. Beneath the placid surface, however, the water is in constant turmoil. At points it is colder than ice. At others it boils with the heat of hellfire. Aquatic demons swim without harm, tormenting the souls of mortal traitors—Turncoats, rebels, and spies of all sorts come here after their death. Depending on the water-DM's choice at random-a character might take total emersion damage of the given type.

Above the surface of the ocean, a titanic storm rages. No rain ever touches the water—it disappears entirely. Thunder and lightning races through the stormclouds, screaming the kingdom shattering betrayels of the ages, the ones that the tortured souls beneath the sea had orchestrated.

Next Layer: #1876345^6679 Y'htyll, The Forsaken City
da beast

11-25-05, 11:59 PM
"She be lost to us now scavik, looks like what the old man said was true 'the candle can only flicker so long in the dark'"
-mahad, the rift breacher

This layer was once a glrouis place where an unnatrually large breach to the celestial layer had oppened and remained oppened for 1000 years. Over the this time a celestial city was built and prospoured for the entire span of the breech. It became a great cultural and economic power and boasted a population of over 2 million sentinent creatures from over 100 diffrent species all in this same city... Until the rift collapsed.

When the rift collapsed most of the population was killed instantly and all those who survived where driven irrovercably mad.

The ruins of city float on many islands of marbel spanning several miles appeice and connected by fading bridges of force. The collapse of the rift happended suddenly and the buildings are strewn with the frozen figures of many diffrent people and creatures in their daily lives.

Ecounters in Y'htyll:
Wandering through Y'htyll are thousands of uncorprel undead and the few survivors of the collapse. All the survivors are epic as they had to be impossibaly powerful to survive the collapse and they are all irovercably insane from either the horrors they have seen or the initial destruction.

When creating an encounter map for Y'htyll draw a normal city but add up to 2* the number of buildings and cover the ground in bodies which count as dense rubble.

Anyone knocked off a floating island that the city is built on is flung upwards back to the island.

Important sites:

Rict' Nors house: This luxurious mansions occupants were in the cellar at the time of the rift and mostly saved. They are willing to take in travelers to rest though they are all quite mad... There are 4 maids (All Female Human Experts 2), 2 children (CN Male Human Wizard 1 and CN Female Human Aristacrat 1), 1 lady (CN Female Elf, Aristacrat 1), and Baron Rict' Nor (CN Male Human, Aristacrat 5)

Pineshall Market: This expansive open-air market's buitiful decorated brick mosaic flooring is hidden by thousands of bodies belonging to shopers. Stalls peak out from quite buildings and hold many goods ranging from mundane such as foodstuffs to trinkets such as music boxes all the way to minor artifacts. These delicously valuable items are all waiting for new owners though they will exact their price and more even though their previous owners coffers can no longer collect. Many items here have received severe amounts of taint from all the greif and pain brough on by the collapse (if you do not use the tain mechanism you can rule that these items are inharently evil and just picking them up is considered just as evil as theft or arson) and some have become intelligent. Along with the objects own protection some merchants have lingered to protect their precious wares even after death. One such diligent merchant is the owner of Pineshall, Vizer Benshall (Male Human ghost Expert 7/ Aristocrat 2/ Rouge 3) who patrols the market looking for theives.

The piers: The pier is actually a set of 5 huge force bridges. The various marvelous crafts for all forms of travel are still parked here. Included are: 24 airships, 3 planer ships, 86 normal sailing ships all held in a tank of water made from walls of force and 1 enourmous ship capable of traveling through the planes and the air. The DMGII has information on planar ships. The crews to the ships are mostly dead though many have become gosts determined to protect their ships from presumed boat theives.

Important people:

Mandrai Lea: (CG Male Large Solar Angel) Although not outright killed by the collapes Mandrai Lea was not spared from the insanity and resides in the once glorouis city hall. He will not attack on sight though he may burst out into violance for seemingly no reason and require a DC 45 diplomacy check to return to his usual calm demeniour. He is happy to see visitors despite his temper and will treat them well going as far as to allow them to stay in his home for up to a week.

Saluman: (CG Male Gnome, Wizard 23) Saluman was ,for the better part, unaffected by the collapse and has retained most of his sanity. Though he may not remain sane for long if not brought out of the city. He searches for a way to reverse the effects of the collapse and return the city to its former glory though has had no luck yet. He will aid anyone interested in undoing the collapse and can provide vital information to the event in its interety.

Scavik: (NG Female Elf, Rouge 18) Scavik and his freind Mahad were the only 2 to totally escape the effects of the collapse because they were leaving the layer at the time of the event. She may hold vital infomation on how to undo the event but is unlikely to provide help to just anyone. She is currently adventuring on the material plane with Mahad and 2 other adventurers.

Mahad: (LN Male Dwarf, Ranger 18) Mahad and Scavik where both on an errand to the city when the collapse occured though they did not recive averse effects as they were leaving at the moment of the actual event. He is very secretive when dealing with strangers and will not speak easily of the event.

NEXT LAYER: 968489 The lake
Omnirahk, half-Rahkshi

11-26-05, 07:36 AM
Is that a mountain lake? In the Abyss?
If only it were my friend. If only it were.

This is a finite layer, approximately the size of a valley, with little more than a lake in the center. But don't go for a swim. The water is tainted by the Abyss, and now is both poisonous and acidic (1d6 points of damage for each in a round, Fortitude save 25 negates poison for 1d6 rounds).

Also, a Giant Fiendish Kraken lives in the lake, flanked by a few lesser water demons.

Next up: 10284 Cyberia, the Technomancer's Nightmare
Rhadamanthus

11-26-05, 12:31 PM
It is said that in the far-flung future, magic and science shall unite in a form of absolute power. It is said that once this happens, all life will be united in a utopian state, complete with instantaneous transfer of information and knowledge, infinite energy, and an end to war and famine.

Whoever says such things has never visited Cyberia. Advanced time magic has integrated technology from distant eons in the future into the very substance of this plane, making what was once a lifeless, desert valley a metallic doom-plane, a massive supercomputer that itself is freethinking. Entire cities of demons have been absorbed into the vile machinations of this horrific place, resulting in techno-demonic hybrids the likes of which no being could imagine. Enhanced physically and mentally by their newfound nano-processors and servos, these cold, super-intelligent minds wage eternal war amongst themselves, the computer-plane constantly changing and upgrading to incorporate new data. Who knows? Soon, the plane may be strong enough to absorb other layers of the Abyss itself...

Next Layer: Layer #77,877: The Crypt of Shaka-Muroxis
phoenixshard

12-01-05, 12:43 PM
Layer #77,877: The Crypt of Shaka-Muroxis

The hiss of the last follower of the goddess fell, and with it the fate of the Yuan ti goddess known as Shaka-Muroxis was sealed to that of a fallen deity. So began the ascension of Sseth as Lord of the Snake People, and who after the death of the goddess eliminated her name from all the history of the Snake People, forever removing her from power.

The 77,877th layer of the Abyss is that of a lush jungle that is populated by spirit beasts that would be found in such area. The jungle is home to such creatures as giant snakes, spiders, jaguars, and other natural predators and their prey. Scattered throughout the jungle are also many pyramid shaped temples that seem to be dedicated to some reptilian deity. Those brave enough to enter into the temples themselves will encounter the beings responsible for the building of these temples. These are the spirit forms of those who once worshipped Shaka-Muroxis. They each have the attacks of typical yuan-ti with the exception of requiring a magical weapon to hit them. Each temple is ruled by a high priestess (only female yuan ti can ascend to the rank necessary to oversee a temple of Shaka-Muroxis). At the heart of this layer of the Abyss is one large temple. This is the home of Shaka-Muroxis and her highest ranking followers. There is also a standing guard of over 1500 yuan ti that are ready to defend their goddess at the cost of their souls, for if they die here, their very soul is destroyed and they become nothing, they're bodies slowly fading to nothingness.

Shaka-Muroxis saw what was happening to her people and foresaw her defeat as imminent, so to foil the plans of Sseth and perhaps to one day seek revenge, she used the last of her abillity to catch the souls of her followers as they were killed and then transported them and her own divine power to the Abyss. Upon their arrival, they found this plane waiting for them and then built the temples to their goddess. Technically Shaka-Muroxis is a dead god to all others except her spiritual followers and on this layer of the Abyss, she is still treated as a deity with restrictions upon her powers.

She is able to grant spells to her priests as well as hear and answer the prayers of her followers. She cannot however create avatars, nor can she project any of her power beyond this layer of the Abyss. If she is slain here, she dies permenantly and all the spirits of her follwers will go on to their final destinations on the outer planes.

Shaka-Muroxis does long to return to the worlds of the Prime Material though. She longs to exact her revenge upon Sseth for what was done to her, as well as to build her power up again by having followers there again. To this end, she will even accept the prayers of non-yuan ti if she is able to convince them to worship her and then find some way to return them to the Prime Material so that they may spread the word of her there.

Next layer: 789-Creeping Death
Pure_bordem

12-01-05, 04:37 PM
Insanity need not be open and blunt,
The most powerful are often subtle and hidden.
~Vaithra'mar, Vecna Cleric

This layer is by far one of the most manical of its kind. Many other Abyss layers can boast powers of maddness, but how many can use them in such away that the occupants wont relize it? This one can, and it has had eternity to practice it. This layer is a large infinate forest, dense yet the trees still provide ample room to walk. The forest looks like any other natural forest, except for the trees themselves. For the trees themselves seem almost...too perfect. Not a bark stripped from them, and not a single bend in any part of the trees. A thin layer of fog covers the plane giving anything 10% concelment. The layer is inhabited by Demonic infused Invisble stalkers. More patient and malevont than their cousins, these creature stalk whoever might happen to come across them. They will stalk them for days, even weeks, just prying at their minds. They use their wind based bodys to rustle leaves and move branchs to play with their prays mind. A charcter on this layer must make a Will save DC: 22 once per day, or grow weak and get minus 2 to all saves and attack rolls.

Next layer: 5565- The Ruby Lake
Keeper of Secrets

12-01-05, 05:13 PM
The Ruby Lake, the five thousand five hundred and sixty fifth layer of the Abyss is a primordial love potion. But alas, in the Abyss, nothing is sacred.
Serthias, Foremost authority on the Abyss

5565- The Ruby Lake

On layer number 5565, there is a wetland. Beautiful flowers grow from many places, each in a complex arrangement that to the trained eye suggest boundless love, and the sky's clouds are arcane symbols for spells that involve charming someone or love spells. However, the most striking feature is the lake itself. It is a lovely, crimson lake that shines with clenaliness. Getting within two miles of the lake, kind, tranquil thoughts enter the minds of whoever nears it. Also, passionate thoughgts for someone that the character has a longing for tend to enter one's mind as well. Finally, as you near the lake, you can see a future with you and your loved one. But, as the truth is often, the reality is far from pleasant. The water itself is blood. The blood of a doppelganger bard despised by Gurathos, Demon of Vanity.

The bard was nicknamed the Lover, for it could make anyone love it passionately. Even the most foul of men, hearts tainted by blackness, were prone to its whims. After having several encounters with Gurathos, who despite having condescension towards everything, found that he loved the Lover. This mere thought contradicted all he believed. He pursued the Lover, begging it to love him, even groveling which was very uncharacteristic of him, but the Lover was too free a spirit to live with one man or woman, even one as handsome as Gurathos. Enraged by this, he plotted long and hard on how best to get revenge on one who had spurned one as perfect as him. Finally, though there are no clear details of how Gurathos did it, he mutilated the Lover, ensuring that even if it morphed, it would never hide ther wounds. Then he threw the Lover to the bottom of the lake, chaining it to the bottom. To this day, the Lover, insane in its loneliness, sits at the lake, pondering on women and men that it will never meet, its heart full of the very lust that Gurathos held for it.

The water does have certain properties, acting like a potion. When someone drinks it, they become irresistible to the person they love most. However this is quite a hollow achievement. Ironically, when they find the person, they find that though he/she is attracted to the character, the character doesn't love what was once the person they cared about.

And there's worse. The Lover, maddened by being trapped for millenia, is able to go free for one night when someone drinks from the lake. It can track their location exactly, and will not hesitate to find the one who partook of his blood, and perform unspeakable, perverse acts with the character, generally leaving them dead. Then, with the time left over, it will do the same with the person the character loved, but will leave them alive to live with the fact that their love went unrequited, generally driving them mad.

Next layer: Layer 300,000 Shattered Ego
kuhTHOOloo

12-01-05, 11:22 PM
Next layer: Layer 300,000 Shattered Ego

"Appropriate, that Serthias would name it this. I'll believe his 'authority' once he gets out of his blasted tower in Sigil and actually tries traversing the Abyss..."
—Excerpt from one of many rants by one Ferdialio, Abyssal Explorer

The vile powers of chaos from the abyss have led many powerful adventurers to ruin. Every potential Faustus believes that he can outwit the demon who he deals with, sure that they will win out on the deal. The demons know better, of course—mortals are always fools. The lost souls of those foolish mortals who had the nerve in life to believe that they could beat a fiend's gamble find themselves here.

This layer consists, appropriately, of millions of shattered gems, gliding randomly in a black abyss. Soft light shines from each of the gems. Some pieces are merely an inch long while others expand for miles. The claimed souls of demons reside in these gems until they decide what they would use them for.

A hero may try to save their friends from this dark fate by coming here to retrieve the gem containing the soul, but even if they manage to find the correct one and take it back to another plane, the demon that claimed that soul will come in search of them.

The plane is populated by various demons and fiendish monsters, tormenting the captures souls...Though, if interested, they are always willing to make a gamble...


Next Layer: The Spiraling Hearth
PJammaGod

12-02-05, 04:09 AM
"I do so love serendipity. At the exact moment I need a place to put my feet up and rest for a while a localised portal appears. Demons can be prompt if nothing else" -Serai, Eloi Planeswalker

The Spiraling Hearth is a very small finite plane about the size of a three storey inn complete with bar, various sized rooms and central hall. The inn is staffed by a group of independant tieflings of demonic decent, interested in only making a buck. They use various scrying magics to learn the location of powerful travellers within the Abyss currently looking for a place to rest. They then open a portal near their present location and offer whatever services the travellers may require.

The tieflings are throughly incorruptable (at least as far as tieflings go) and cannot be bribed, they have establised a reputation for having a neutral watering ground and place to go when tired of moving through the myriad layers of the Abyss. And none of the staff wish to sully that reputation, it would bring down the profits.

Of course if a powerful patron disappears on occassion, who's to say they didn't simply leave early in the morning ;) .

Next Layer: 467321-Tortoru-Dumas Spire
kuhTHOOloo

12-03-05, 12:27 AM
Next Layer: 467321-Tortoru-Dumas Spire

"One wrong spelling, and an entire language is born. As is with all things demonic, this process was taken too far." —Gregorio, Aasimar Linguist

This layer is in the form of a gigantic spire, made entirely of sound. It is composed of walls of force, but the force is from sound waves. Languages of all kinds can be found here, echoing across the abyss around the spire. Languages long dead that any linguist would sell his soul to just hear. Unfortunately, all of these languages and noises are jumbled together, creating an ever growing crescendo of a cacophony. Creatures outside of the spire must make a dc25 will or become panicked.

Inside the spire, there is no sound. Spells with verbal requirements cannot be cast without the silent spell feat. The spire is empty and vast, with no gravity. Travel inside it is akin to that of our outer space. Entrance and exit can only be done via teleport or other spell transport.

Next up: 4875698 The Forest of Living Corpses
PJammaGod

12-03-05, 02:33 AM
"Just wonderful. I return from answering someone's questions on the Temporal Plane and end up on a plane I've been before. And when you're interested in travelling the layers of the Abyss that is quite rare. One can only guess that the corpses miss my company"-Serai, Eloi Planeswalker

4875698 The Forest of Living Corpses: The Forest of Living Corpses is a reminder to patrons of the Abyss of what happens to those that displease their demonic masters. Ruled over by a half-fiend Treat named Thraxine, the Forest is a vast demonic forest filled with various fiendish animals and plant-life. Most of the trees bleed when cut and many of the plants are so toxic that to touch them is to invite death.

But death is the one thing nobody can achieve upon this plane. A foul demonic enchantment prevents somebody from dying or falling unconsciouss. Instead anybody who should be dead remains in a paralysed torpor, fully aware of their surroundings and able to feel everything, but unable to move or do anything. The lucky few that come into contact with Yellow Musk Creepers instead become semi-mindless abyssal plant creatures, stalking the forest looking for sustenance for their unholy plant-masters and other creatures to turn into more of their own.

Many petioners that have annoyed their demonic masters are sent here, forced to endure the living death of those that try to exist within the forest. In constant agony and unable to do anything, the Forest of Living Corpses deserves it's reputation.

Next Layer-88590322, The Last Stand of Abyssal Hierarchs
the Horc

12-09-05, 02:08 PM
I've never really understood demons. Then again, I've never really wanted to. But occasionally I come across scenes like this, in which I can't help but wonder: why would beings so powerful, ruthless, and individualistic band together and fight to the death, and not attempt to sell each other out to save their own skins or run away? Then again, running is not always an option, and being someone's eternal slave b**** does sound like a crappy alternative.

-Anikh, the Cursed Wanderer.

Layer 88590322: The Last Stand of Abyssal Hierarchs

Due to a creeping influence of Law in a lower part of the Abyss, several layers and their assorted lords began to show certain signs of corruption. Organizing their layers in a manner that was uncharacteristic of the Abyss, they banded together to launch a campaign of conquest amidst the lower layers.

Calling themselves the Abyssal Hierarchs, they did as well as could be expected, but their corruption left them somewhat oblivious to the dangers they were exposing themselves to. Their conquests were often meagre and of little consequence, though at one point, they destroyed the vacation home of Kagan of the Wry Smile. Kagan, a Succubus Sorceress of immense power, did not take kindly to someone ravaging one of her homes. In response, she convinced a large army of demons to deal with the invaders. In a prolonged campaign, she whittled down the Hierarchs' forces, until she forced them onto layer 88590322, in which she had laid a trap for them. Inside the layer, they were unable to escape by the magical matrix that she set up. Hoping to turn them against each other, she made assault after assault, with offerings of mercy (or more accurately, the Demon Equivalent, namely subjugation, humiliation, and depowering, instead of a prolonged and torturous death). The Hierarchs refused to comply and continued to fight against her. Eventually, they were defeated, and in honour of their valiance, Kagan erected a monument to them, telling them of their story.

Of course, the monument is a humiliating scene involving the Hierarchs being brutally tortured by herself and her top level minions.

The Monument has a powerful aura of Attraction (DC 40) in effect, causing all affected to come in and stare at it. It also has Emotion (DC: 33) to extract a feeling of awe from its viewers. People so entranced are often attacked by Kagan's demon minions who are impervious to the effect. Occasionally, Kagan herself comes to the monument, to pay her "respects".

Next up: Layer 3994322: The Divine Hubris.
PJammaGod

12-10-05, 01:20 AM
"I hate it when I stumble across one of these Infernals. They do nothing but pout about their semi-divine origins and how if they were released things would be so much better. Better to teleport out quickly and leave the prison before the prison find you"-Serai, Eloi Planeswalker

3994322: The Divine Hubris

A minor inconsequential layer, used more to keep what lives within it in than keep everything else out. The Divine Hubris is a planar cage, used to keep a nameless (it chooses not to reveal it's name) Infernal in place. The Abomination is noted for it's extensive collection of scrying pools (created from angel tears and dragon blood) and other implements for studying the outside world. A good place to stop off to get your bearings if you ever become lost in the morass of the Abyss, the Divine Hubris is a warning to all would be Abomination-Gods. Do not allow yourself to go above your stature or you will be imprisoned here.

And of course those that stop by the layer have to put up with the whining and pouting of the imprisoned Infernal, unhappy at it's entrapment.

Next Layer-432328, The Barren Sea of Madness and Hunger (Votemmaris' layer)
PJammaGod

02-01-06, 09:36 AM
OOC-Well this topic died quickly, so a quick :bump: is in order. And a fresh plane for someone to write up too-

Layer 80043281, The Lurking Terror's hold

Lewis, reviver of topics
Parrex

02-01-06, 12:31 PM
"What in the hell was that!"
-common last words of those who pass here

The lurking terror's hold is shrouded in a cloud of permanent darkness, only the strongest of magic users have ever pierced its darkness, but then only for limited range for limited time. The lights are quickly snuffed, serving only to make the caster long for his worst nightmares, and draw closer the lurking terror. The main populace is recorded to be quick lithe beasts roughly the size of dogs, if dogs were covered in greasy black spines. These creatures timidly surround newcomers, though an eternity of being the lowest rung on an all carnivorous foodchain, have made them completely cannibalistic, and they have no taste for outsider flesh. The lurking terror, however, thrives on it, like a delicacy that only foolishly comes along by accident, once every thousand years or so. This beast reportedly towers over its prey by forty or so feet, walking on its hind legs, but running on all fours. A pair of curved horns coil from the side of its head, similair to that of the black dragons of the material plane. Jagged uneven spines run down its back, disappearing at the tip of its tail, it's scaly hide by most accounts is red, though that may have been from blood in the eyes of those lucky enough to flee its presence. May all who enter the darkest plane of the abyss have the good sense to leave immediately.

Layer 3 - Gateway to Madness
Taeldrin Laesrash

02-01-06, 07:44 PM
Layer 3-Gateway to Madness

This layer is a massive stone strcture, suspended in a void. The building is old and dilapidated, and only the bare frame of rooms, floors, and windows still stand. And doors. Lots and lots of doors.
This 'house' is a maze of stairs and paths, each door leading to another door while you traverse truly mad architecture. Sometimes, the doors lead to nothing; other times, you'll find another door to open. Or maybe you'll come across the ceiling of another room, watching the dretch below you walk 'above' you. It's certainly enough to make someone mad.
This Abyssal layer is mostly populated by lesser demons. Many dretch wander through the endless halls, claiming rooms as their own territory. There is no absolute ruler of the layer, although a fiendish beholder called the Dweller maintains many rooms as its own.

Next layer-#6^6: The Hill of Juld
da beast

02-02-06, 05:25 PM
"Hell has its secrets, you can learn most of them here."

The hill of juld is a very small layer, approximitly 20 miles across. In the center is an enourmous hill nearly the size of a mountain. Atop this mound is an oversized troll in noble cloathing. This troll can grant wishes to anyone who helps it collect secrets. Though wishes in the abysse should never be trusted...
lvl10penguin

02-02-06, 06:53 PM
layer 27: boatyards of the river styx

this is the layer of the abyss through which the ever-fiery river styx flows. here you can gain passage to the other planes of evil-- for a price, that is. little can be purchased in the abyss for free- gold, blood, and souls are all bartering tools in this dark place. the navigators of the boats are usually clever demons looking for a profit and are as likely to abandon their passengers in the middle of the river as they are to fulfill their promise of safe passage. pirates looking to get some booty (in more ways than one ;) )plague rivergoers constantly and often need to be faught off.


next layer: marketplace of demons
Secrets Untold

02-06-06, 09:12 PM
The Marketplace of Tana'ri:

"So, how much for the halfling?" --Common marketplace question

The Marketplace is filled with Tana'ri selling prisoners, goods stolen from said prisoners, and many other, more disturbing things. A series of lopsided brick homes dotted along a series of crooked lanes that culminate in a great baazar forms the general layout of this layer.

Next up: The Sea of Worms
PJammaGod

02-08-06, 04:13 AM
"Euch, wyste! I never grow tired of destroying these abominable beasts. A single one is no threat, a pack a minor trouble, a tribe an expenditure of resources. But a whole sea, this will take some time"
-Serai, Eloi Planeswalker

The Sea of Worms is a vast ocean of pus, slime and other fetid liquids too horrendous and foul to mention. Great waves of putresence wash in and over small rocky atolls that dot the green filmy ocean, wiping out any land based creatures foolish enough to try live in this horrid barren place. Circling high above the filthy sea are thirteen moons, giant chunks of Bilestone (see Lords of Madness) in high orbits. On occassion the bilestone becomes unstable of shards break free, raining down into the sea like giant meteorite storms of foulness.

And swimming through the sea are the fiendish Wyste, millions upon millions of these worms. Gulping in the foul water and reproducing at an impossible rate. Some scholars believe this plane to be the originator of all Wyste, some cosmic experiment or twisted scheme of a long forgotten being.

Next Layer: 88943-33, The Furnace of Necrocarnum
Keeper of Secrets

02-09-06, 11:36 PM
What is this? Such.......hatred.....such malice! How could such a travesty exist?!?!?!
-Hornkal, Incarnate explorer of the planes.

Furnace of Necrocarnum

Humans and the other mortal races make the mistake of assuming Incarnum is a new force. That would be an entirely misguided belief. In a plane of infinite layers, incarnum was bound to exist on one, demons were bound to find it, and to corrupt it. So the layer's prince, Xaltharos, Demon Prince if Incarnum, finds it quite funny when the mortals are shocked by this place.

This plane consists of a barren, lifeless plain. In the middle of this vast plain is a large castle formed from corpses bound together with incarnum. Assuming the adventurers get inside, they find that the large castle is only one room. An anvil sits next to a furnace. This furnace is full of blackness, faces eternally etched in horror pop out, and hands reach for the warmth of life, desparate to escape this permanent misery. The sight shocks most people to the core, but what happens next is arguably worse.

The door of the castle shuts, and locks, and the necrocarnum begins to expand from the furnace, to consume all living beings, adding them to the 'flames'. If the victims are consumed, they join the mob of faces, doomed to eternal misery, and Xaltharos gets to feed.

Xaltharos is a twisted demon, who finds that necrocarnum is more delicious than normal souls. The agony is like a fine sauce, and he finds the souls struggling to escape as humorous. The other demon princes avoid him, as he is insane even by their own standards. He also uses the necrocarnum for various new soulmelds.

The forge is fuelled by a large nova formed completely of necrocarnum. All evil incarnates or other evil incarnum users, are doomed to be added to this nova upon death, where it fuels the flames for all eternity. Seeing the nova drives any incarnate irretrievably mad, as he/she realizes the sheer depth of the suffering.

Next layer: 3,400-Eternity's Sin
metamind

02-10-06, 08:43 PM
[I]Next layer: 3,400-Childhood's Steady Return
You can do better than that!
Keeper of Secrets

02-10-06, 08:54 PM
You can do better than that!
Whatever. I changed it......
Mr. Coffee

02-10-06, 09:10 PM
Layer 3400: Eternity's Sin

The one time I have ever been afraid to get to the bottom of something...-Planar traveller

A basalt citadel, immesurably vast, spans the entirety of this plane. Its origins are a mystery to most, although the major demon lords may hold the knowledge-but they're not talking. Whatever it is, it is older than measurable time, and has never been fully mapped. It is devoid of all life or unlife, and is utterly silent. However, the farther into the interior one walks, a sense of unease begins to grow, eventually transforming into pure madness.

Among the few who know of this layer, the accepted explanation, culled from many long hours of poring over ancient tomes of demonlogy, is that it is a giant prison for an entity so incredibly powerful and so monstrously evil that it takes the entire infinite citadel, infused with deity-level magic, to contain it. No one knows what lies in the heart of the plane, but whatever it is, it has committed the ultimate transgression. And what that might be? Let's not find out.

Layer 804: The Back of the Beast
metamind

02-10-06, 09:14 PM
"Please forgive me Pelor!-long pause-WHY WONT YOU FORGIVE ME!?!-Azkar, ex paladin, cleric of Nerul

This is the common chant of all those who betray their diety, and work for the empty promises of evil Dieties. This is a truly tormenting plane. It has the effects of a permenent acid fog spell. All those who enter walk on and endless field of strong, razor sharp spikes. They forever regret betraying their prevois diety, and being consumed by evil in life. Anyone who stays on this plane longer than one day is permanently blinded and deafend by the acid fog. Every now and then, a demon picks up an unlucky victem to be its slave for all eternity... how dark...

anyways, next plane: the slave camp of the sinful layer 3,401
metamind

02-10-06, 09:15 PM
damn posted too late. ah screw it im keeping it.
Keeper of Secrets

02-10-06, 09:39 PM
Due to the prodding of my critics, I have decided to explore the Abyss as I did when I was younger. Ah, this layer...... Excuse me, if I may have a word..........
Serthias, author of many works on the Abyss, on being told by someone to "get out of his tower".

Layer 804-Back of the Beast

This layer contains what is thought to be one of the most vile beings ever. Legend has it that this creature was so vile, even the mad demons united just to get rid of it. They cut the dreaded beast into pieces, imprisoning it on many layers, such as this one, and Eternity's Sin, as it was too grand for one layer to contain. This whole layer is composed of the thing's torso. This is a sort of holy site to evil wizards, as it is the only safe place to converse with this being.

This layer is covered with what at first glance, appears to be massive, towering, red tree trunks. In fact, these 'trunks' are the hairs of a massive beast. Massive, wet hills on the ground prove to be eyes, which litter the thing. Finally, large caves, in fact orifices into the creature's torso exist. If one stays on the surface, it is mildly safe here, with the occasional attacks by half-fiend vultures which have nested in the creature's fur. But these orifices are not to be entered, unless you have a lot of power and will. As you enter, various organs litter the walls like twisted treasures, the sight of which drives most people mad, as it makes utterly no sense. Also, something inside here mutates demons, making new types of creatures which attack anything in sight. In short, it is best not to even consider such a journey.

If one can make it to a pair of eyes, called the Obelisks of Knowing, one can contact this great thing. It has incredible knowledge of the Abyss, and is able to disclose information on every layer, but it does so with a price. One must find artifacts, seemingly with no real point. It is theorized that these artifacts will free the creature, though this has not been verified. Any lawful good creature is generally slain instantaneously by the tremendous concentration of evil without protection, and neutral creatures are turned evil. What this creature has done is unclear, but one thing's for certain: It's best not to ask.

Layer 5,080-The Orphanage of Wailing Walls
metamind

02-10-06, 10:37 PM
This depressing layer is reserved for young children who die from being orphaned or abandoned. It is a rather small layer, consisting of a baren wastelend with a small building in the center. in there, it appears to be an abandoned orphanadge, you can only see faces of the orphans etched into the walls, crying, wailing, ect.
next layer: the prison of boiling blood (layer 6,758)
Keeper of Secrets

02-10-06, 11:28 PM
I feel such anger. What was that? I look as tough as a shrivelled up goblin? You bastard!!! I'll have your head for that!!!!!
Eraxis, normally calm warrior, upon being insulted, and poorly at that, by a halfling

Layer 6,758-Prison of the Boiling Blood

This layer is an interesting one. It appears to be a village, surrounded by four, jagged red stones, a vast wasteland surrounding it, with clouds that almost look like angry faces. When one enters the village, the truth is quite shocking.

The prison is not threatening if only one person enters, in which case, nothing really happens. But if one or more people enter, a rather strange enchantment takes hold. The red stones, called Bloodboilers, project a red dome of energy around the village, and the people are dragged underground to a prison complex.

Oh but that it ended here. The people inside are filled with an unnatural anger towards anyone and anything, provoked by the slightest insult to rage. Friends become enemies in an instant, and family members slay one another. Of course, it's equally likely that one of the people trapped in here will kill them. Everyone in this prison is seized with this tremendous anger, and only those of strong will can ward it off. But as one stays here longer, the enchantment erodes the will, making it harder to resist.

And as this happens, demons come here for amusement, placing bets on who will win these fights, and laughing as if it is an incredible comedy. This place is open to devils as well for some reason, and they come as well, and they find it just as funny. Orcus is known to come here every week to revel in the sheer hatred generated by this place.

Next layer: Layer 40,980-The Laughing Pestilence
metamind

02-11-06, 10:29 AM
The first thing you notice upon your arrival, is a serine meadow full of fruit, flowers, and other things of that nature. Its true nature is revealed, when you try to drink in the lake, eat the fruits on the trees, or try to relax in any way,you hear an irritating cackle by a demon. Moments later, everything is covered by swarms of rats, spiders, centipedes, locusts, and ghouls.
There is one small town to the west. in this town, you see tired looking people covered in all sorts of insect bites. There is no food, or water in the town, and the taunting laugh of the demons never stops.

Next layer: Layer 7,548: Ancient tomb of the dragon king
metamind

02-11-06, 06:05 PM
:waits:
metamind

02-11-06, 07:11 PM
OMFG DOUBLE POST!!!!!! :banghead: :hoppingma :headexplo :censored: :tantrum:
metamind

02-11-06, 07:11 PM
ill just do it myself:
This layer appears as a featureless wasteland with fully intact skeleton of a great wyrm red dragon. As you venture under the skeleton, you see a trap door (Open lock DC 40 or Break DC 20). If you manage to get through the trap door, fall for what seems to be hours. When you reach the bottom, you hit the ground, but take no damage. You see endless miles of gold, jewels, and treasure of other sorts. There is no way back up, so you shall spend the rest of your life in the pit.
Next layer (hopefully better): The endless cemetary or eternal midnight, layer 7,549
limetom

02-11-06, 07:37 PM
"Only the dead have seen the end of war."
Plato, Greek Philospher

The Endless Cemetary, Layer 7,549
This layer is an endless field, with the occasional rolling hill. What would otherwise be considered quite pastoral is marked in a hap-hazard fashion by endless graves. Tombstones of every description litter the landscape.

Unfortunately for the unprepared visitor, this layer is minor negative-dominant, draining any of those who enter of their lives. Even demons typically avoid this place, rendering it almost completely uninhabited.

Oddly, undead are rarely encountered on this layer, and it is a common assumption that all of the graves are empty. All of the tombstones are of the war dead, revered or otherwise.

Next Layer: Layer 443,556: Realm of Abyssal Fire
Ob_Deamon

02-12-06, 01:03 AM
We burn!
Forever in the black flame,
We burn!
A sacrifice to the darkness,
We burn!
From our ashes,
We burn!
We rise again,
We Burn!
- Hymn of the Abyssal Flame

Many might mistake this dark realm for the Elemental plane of fire. Black flame dances over glowing seas of magma, dotted with islands of basalt and obsidian.
Ashes whirl through the air in an endless dance of entropy and despair. Occasionally, the ash will condense on an island, and from this condensed ash a demon will emerge.
This layer is the base of the Corruption Abyssal Tree.

Next layer: Layer 141,124, The Seat of Kralisha
Keeper of Secrets

02-12-06, 03:59 PM
What in the Nine Hells? Ow! Stupid mosquitoes! Ow! Wait.....why are there so many!?!?!?! Argh!!!!!!!
Dravil, Dwarf explorer

Layer 141,124-The Seat of Kralisha

The seat of Kralisha, a truly grand place......if a nearly endless swamp is your idea of grand. This swamp looks upon examination like any normal swamp, except that insects are the dominant lifeform. Even insects that shouldn't live in a swamp do, and this place seems to be a home for vermin, mundane or magical. Entirely new species can be found here, making this a chronicler's paradise.

Well, it would be if it wasn't so hazardous. The insects are divided into hives, and no insect is ever alone in this place, linked by a hivemind to at least a thousand others. One mosquito bite can become thousands, leaving creatures entirely bloodless, and dead. Hornets become lethal when there are tens of thousands. Army ants can strip a creature of its flesh when in large enough swarms. There are even swarms of Colossal vermin, which if that doesn't chill you to the bone, you truly have no sense of fear.

In the midst of this all, a small mansion in terrible disrepair sits, insects in each and every crevice, rusted metal doorknobs, and termites in the woodworks constantly devouring it as worker ants piece it back together. This horrid place is the Edifice of the Swarm, the seat of Kralisha.

Kralisha is the first Vermin Lord, and arguably the most powerful. He was once a druid, a tad radical, that protected a forest of vermin. This forest was eventually attacked by humans, tired of the vermin raiding their homes. Kralisha tired ti defend it as best he could, but it fell to the humans, who left him near death. With his last breath, he cursed the gods for leaving him with nothing, he cursed nature for being powerless to aid it's sole defende, and he begged for something to grant him the power to forever damn these humans. Now, he figured this was a dying rant, but there are some dark forces that listen to such pleas. An infernal swarm of fire ants appeared near him, and devoured him.

He believed he was dead, but instead, this was a twisted rebirth. He woke up in the ruins of his forest, but he heard a continual droning sound. As he looked down, he knew why. He was composed utterly of vermin of various kinds. Most would have screamed and lost their mind, but Kralisha laughed. He knew he had the power to take his vengeance. Legends are told to this day of the city destroyed entirely by insects. Hornets slaying the survivors, cenitpedes literally flaying the guards. Then Kralisha moved onward to more kills. However, after a few such cities destroyed, a wizard banished Kralisha to the Abyss. Now, Kralisha is the Demon Prince of Vermin and the most powerful vermin lord in existance.

He sits on his throne in the midst of his plane, composed of writhing maggots, and he plots. He plots to return to the Material Plane, and when he does, the world will learn to fear vermin, assuming it survives his rage........

Next Layer: Layer 300,000- The Torment of the Innocent
metamind

02-12-06, 04:19 PM
This plane is full of endless spikes along the ground, and large pools of acid every know and then. This layer is full of the never ending screams of those who suffer here. Every time a demon captures someone at random from the material plane, they drop them here for there amusment. All the prisoners wear dimensional shackles.

Next layer: layer 300,001, the colusium of unending agony
da beast

02-12-06, 04:43 PM
This layer is an enourmous construction. It is a giant bowled marble stadium with bleachers filled with thousands of fiends and other evil outsiders. The center of the stadium is broken up into several smaller rings seperated by 30 foot tall barbed wire fences reinforced with walls of force. The rings contain all sorts of diffrent events including: 1 on 1 fighting, giant mock wars, floded rings with naval battles, boxing, and many more sinister varities of fighting.

Between matches strange etheral beings covered in dark gray clothing float into the rings and clean up the mess then excort the winners away to rest and prepare for another match.

Winners are given a ranking that improves as they win more matches and they are eventually rewarded their freedom along with 3 platinum peices.

Material plane inhabitants are often kidnapped and enslaved in the arena but usually only last one or two matches.

Layer 4929: The Human Forge
metamind

02-12-06, 05:29 PM
The human forge:

"Ooh a skull, ill make a helmet outa that. Ooh a femur, i could make a sword outa that, ooh a pelvis. All the possabilities!"-Charg Neragar: bone-inspecter of the human forge

When ever a human is killed by demons (or an already dead human is given to demons), his bones are immediantly sold to the human forge. There is a furnace the size of the tarrasque, surrounded by endless, poorly arranged anvils. Roughly the size of the furnace is a pile of human bones. Next to them, is the ever-toiling demon Charg Neragar. His duty is to select the best bones, and cast iron bones (check the Spell Compendium) on them, so they can be forged into weapons and armor.
Next layer: layer 207, Citadel of the succubis queen
Keeper of Secrets

02-12-06, 07:05 PM
Such a beautiful city. And don't I deserve it? A city worthy of my beauty and power for all the ages.
Nileena, the self-styled Succubus Queen

Layer 207-The City of the Succubus Queen

This city is held by demons to be the most beautiful city in the Abyss. However, what a demon would call beauty is probably not considered such by any sane being. This city looks like the slum area of any large metropolis. Trash litters the streets, succubi prostitutes can be found on any corner, where demons and jaded mortals alike pay a pretty penny for their services. Brothels make up most of the buildings, which are constructed from bone, with many symbols designed to instill lust in all who view them, along with very dirty pictures.

Presiding over this city is Nileena, who has christened herself the Succubus Queen. All succubi pay her a token of respect, though none acknowledge her as the Queen. She has at least twenty enthralled demons or mortals with her at all times, doing god knows what with her at all times. She replaces these paramours every day, leaving the former ones broken and depressed for eternity.

She was once an ordinary succubi, though eventually she was attacked by a paladin in one of her schemes to acheive power. It is unknown why, but as she was slain, the paladin's soul bonded with hers, and was crushed. It replenished her lifeforce, and gave her a large boost in magical powers. None of the demon princes attack her, for as to do so, would be to turn the majority of the Succubi against them, as well as their paramours, and it is never certain just who a succubus has slept with......

Next Layer: Layer 459,000-The Omnipresent Lie
metamind

02-12-06, 07:23 PM
Say, heres a crazy thought, why don't we stay in order?

"I never lie, I just tend to hide the truth behind a wall of empty promises. What are you gonna do about it, pathetic mortal"-Grashnarg master of lies

This is actually a barren, ugly, featureless plain, although it is affected by a permanent illusianary terrain spell to make it look like a demonic city. of you leave the city, you have a 35% chance of sinking through the ground, and landing on the layer right below. All evil of chaotic aligned visitors and residents get a +30 bonus on bluff checks, and lawful (execpt LE) and good visitors get a -30 penalty on sense motive checks.

This layer is ruled by Grashnarg, a great wyrm red dragon. In life, Grashnard nearly tore the material plane appart with his lies. It is said that he is the one who turned orcs and elves against each other. His wrath was ended when either Pelor, Moradin, St. Cuthbert, Correllion Larthain, or Heironues (varies with race/kingdom) smote him and banished his soul to the abyss. there he was welcomed by the demons for his actions, and was granted his own layer.

Next layer STAYING IN ORDER: layer 459,001, the psionic wasteland
the Horc

02-13-06, 05:51 PM
Because we like being able to jump everywhere.
Keeper of Secrets

02-13-06, 07:33 PM
I see no reason to keep in order.......

Such power. I can hardly contain it.
Ilvistos, the psion, upon finding the psionic wasteland

Layer 459,001 The Psionic Wasteland

How would it feel to have untold, undreamt of psionic power? Would it make one a god, merely powerful, or would your head just explode. Having gone to this plane, the third option seems most likely. This plane is entirely unthreatening to anyone that lacks psionic talent. It's merely eerie. It is a wasteland of purple sands, maelstroms of psionic energy ravaging the sky. Minds that have been shattered are doomed to dwell here for eternity, and they float around, manifesting as shrieking, insane faces in the wind.

If one is psionic, he/she will soon regret his gift. At first, it is an exhilarating feeling, as untapped psionic energy flows through his/her mind, their reflexes are faster, they can understand better, and it seems that they have acheived the pinnacle of power. But as anyone will tell you, the fast track to power isn't necessarily a safe one. The plane locks you in, and you are unable to leave by any means, as it forcefeeds psionic power into you. What was a pleasurable sensation for a few moments, becomes mindwracking pain, as you see things so clearly, your eyes sting, hear so well, your ears feel like bursting, you smell the slightest scent, sand particles feel like razors. You can understand the universe, but too well and your mind cannot process that level of information, legs and arms, not built to move so fluidly, are torn off by friction in the wasteland's biting winds.

Finally, when your body cannot hold the power in any longer, you simply explode in a burst of psionic energy capable of tearing down buildings, and your mind is added to the shrieking faces of this layer. Some claim the layer is sentient, they may be right. As when it acquires a new soul, the winds carry unceasing, harsh, biting laughter.

Next layer-34,800 The Unceasing Toil of the Oppressed
Epic_Meepo

02-14-06, 02:01 AM
Earth above and earth below. The sound of a busy mine all around us. I think we've finally found a civilized plane.
- Daznor the Dwarf, again being foolishly optimistic.

I just pray to the gods that we don't have to do any digging.
- Delnor the Hapless, uttering yet another prayer that will go unanswered.

___

Imagine the deepest, darkest cavern complex you have ever seen. Now make it deeper and darker. And imagine that you can feel the weight of the stone bearing down on you, tugging at your very soul, slowly siphoning away your will to live. That's the Unceasing Toil of the Oppressed, a layer of the Abyss that has many portals leading in, but precious few leading out.

The Unceasing Toil, as those too busy to waste time on words often call it, saps at the life energy of any living creature that finds it even as it wears them down with the oppressive strength of its gravity. Abjurations do not work here, so the only protection against inevitable doom is the touch of silversteel, an ore that can be found buried in the omnipresent stone of the layer's walls.

But here's the secret horror of the Unceasing Toil. Silversteel that isn't completely encased in the stone that makes up the layer's walls quickly begins to melt and evaporate. No sooner have you dug deep enough to find the silversteel that will keep you alive for another day than you are forced to start the the process of mining once more.

And all the while that you work your fingers to the bone to keep yourself alive, you have to deal with the other residents of the Unceasing Toil. Earth-gliding fiends protect the buried silversteel, tunnel-dwelling demons steal what they can to survive, and wandering undead harass the living for personal amusement. And then there are the large caverns, which you should avoid at all costs. Here, the mightiest of demons install themselves as cruel taskmasters and mine bosses, living in luxury while exhausted slaves toil on their behalf.

Everyone that ends up in the Unceasing Toil dreams of the day that they will finally find a portal out. If only they could turn their attention away from the mining that keeps them alive for a long enough time to find it...


The Unceasing Toil of the Oppressed
This layer of the Abyss has the following planar traits.
* Normal and heavy gravity. When a creature first arrives here, it experiences normal gravity for 1d4 minutes, but is thereafter subjected to heavy gravity until it leaves the plane.
* Normal time. Accomplishing anything on this plane seems to take an unusually long time, but time passes normally and the aforementioned distortion has no game effects.
* Divinely morphic.
* Earth-dominant.
* Minor negative dominant. A few edible fungi native to this plane are immune to its negative dominant trait.
* Mildly chaos-aligned and mildly evil-aligned.
* Limited magic: Abjuration spells cannot be cast here.
Random Encounters: Alternate between the Abyssal Encounters table, the Elemental Plane of Earth Encounters table, and the Plane of Shadow Encounters table. Add the fiendish template to any randomly encountered creature that is not already a fiend.
Silversteel:This special material can be mined anywhere on this plane, though the difficulty of this task varies wildly from region to region. A nugget of silversteel protects any creature touching it from the negative dominant trait of this plane. Each nugget weighs as much as 1d4 pounds. When not entirely encased in the stone that makes up this layer, a nugget of silversteel melts away at the rate of 1 pound every 6 hours.

Next Layer (number unknown): The Forest of Laughter
metamind

02-15-06, 07:08 PM
lets see what I can make out of this...

Okay, this is an unending forest of tall, haunting trees. They are large trees, who's limbs twist out and grab adventurers (see assassin vine in MM). A closer look reveals that these trees are made from the bones of the deceased. The forest has the affects of a permanent shadow landscape spell. No light shines through the canopy, so creatures with light sensitivity can flourish here.

Next layer: 523,453,427,547,853,547 Tharkovia (take a break and make this one about anything you want)
Keeper of Secrets

02-17-06, 08:43 PM
I'd rather not. Hate to break from continuity, but I like a starting point for a layer, so......

Layer 4,556-The Abyssal Factory

Welcome to the Abyssal Factory. Not to worry, not one bit goes to waste.......
Thal'Damnis, with a sick grin on his face

A factory where nothing of the mortals is put to waste. This layer is cleverly set up. If a Lawful mortal finds a way to the Abyss, it almost certainly leads here. It appears to be one large factory, rooms filled with random devices, all look painful. Any mortal is taken to each device, and it takes something from him.

From this, various undead are made. The skeleton can be torn out, and it is animated into a living skeleton or a lich. The skin becomes forsaken shells, organs can be turned to animated things. Mortals drowned in enchanted waters become Drowned, mortals turned to ash become living clouds of it. In the Abyss, the only limit to these horrors is a demon's imagination. A mortal is kept in agony forever.

This factory is overseen by Thal'Damnis, a powerful Balor skilled in necromancy, perhaps beyond any mortal's imagination. He is incredibly powerful, and incredibly insane. He finds intense joy in perverting the mortal, and making sure not one bit goes to waste. Numerous demons work here as staff, all too insane to serve anybody but Thal'Damnis.

Next Layer-Layer 2,056-The Fruits of the Damned
Evil DM Mk3

02-19-06, 10:30 AM
Layer 2,056-The Fruits of the Damned
You better be sure where you are before you eat is all...Gilim Glogori, planwalker and sole survivor of 18 seperate missions to layer 2,056
This is one of the layers of the Abyss that is designed to trap mortals who enter the Abyss. It does however have a function as a punishment, a place where the glutenous are sent for eteranty.
The entire realm is nothing but a massive orchard filled with trees that seem to bear apples of every shape shade and colour and seem to scream ocasioanally. Any who smell them must make a DC25 will save or try to eat one. The second the fruit passes his lips it turns to purest strongest acid dealing 9/10ths of his hp in damadge then healing instantly. It compells him to eat them forever, ususlly forcing min to climb up the tree the apple came from. The poor souls trapped here are constantly having their insides disolved by acid and may ocasionally scream out, before being forced to swallow another mouthfull of apple.

Rumours abound of trees that grow apples that have other properties, such as wish granting. Others come here to try and distill the incredable healing power of the trees from the acid in the apple.

Next layer- Layer 888888/3 The peddlar of blind hope
Jynx316

02-21-06, 02:40 PM
Layer 888888/3 The peddlar of blind hope

This entire layer of the Abyss is nothing more then a single building, made of a single floor. Within this buliding lives a man who will sell things to the people who stop in. He is a genial sort, always willing to sit a talk a bit, shooting the breeze with anyone willing, or able, to find him.

Unfortunately, his fares come with a curse. One can find their hearts desire within the walls of the building, but once they are removed, they disappear without the persons notice. After this, one of three thigns happen. The first, and most common, is that the person is struck blind. Nothing short of Divine Intervention can restore their sight. Second, the person is overcome by an irresistable urge to find that item again, and will stop at nothing to gain it back.

The third, and most frightening, is that the person will disappear, reappearing in the shop as a new item.

The man living in the building is unaware that his wares do this.

Next Layer: 808. The Lair/Layer of Bob.
HalfMunchkin

03-22-06, 12:05 AM
Layer: 808. The Lair/Layer of Bob.

Bob was an accountant, until he annoyed some one. Then he was tricked into facing a troll. When he came to, he was in a room full of mountains of reciepts and forms. The room and papers seem to go on forever.

Next Layer: 809. The Layer of Fiendishly Cute Devil Kittens.
malignor

03-22-06, 12:16 PM
Layer 809: The Layer of the Fiendishly Cute Devil Kittens

Demons hate Devils. They also hate cute things. They also probably don't like kittens.

This prison layer is the SPCA's worst nightmare. It is a vast dungeon, hundreds of miles in all directions, which follows Escher geometry (spaces overlap or contradict logic). Thus if someone tries to walk to the end of the layer, they eventually find themselves where they started. Tearing through a cieling or floor will result in an endless teleporting pit, as 10' under the floor is the same space as 10' above the cieling. There is only one way out, and it all around them.

The dungeon is filled with little racks and torture devices, designed to accomodate and torture the Devil Kittens. Pits exist in the dungeon, where a dimensional rip leaks out more Lawful Evil Petitioners, in the form of devil kittens, by the hour. Everywhere here there are demons, racing to fill the racks and kitten-shaped iron maidens and little stands with paw-screws. Cute little kittens with barbed tails and devil horns are mewing in terror and pain as they get mutilated and forced to suffer incredible agony. When a demon or (imprisoned) visitor has accumilated 100 torture hours for the kittens, they fade out of the plane and return where they originated as per the Banishment spell.

Torturing a Devil Kitten is considered a Chaotic Evil act. Thus there are many honorable and kind-hearted creatures who have met their end in this plane. Killing a Devil Kitten is not evil if it is for food or an act of mercy. To many demons, this is more of a "vacation layer" or a "bonus round" than a prison. Often the pits have demons sitting in them, bathing in crushed, starved and neglected kittens like the pit was a hot tub and the adorable sufferers were water. Some sit at the edge of the pits, plucking the furry little cuties and eating them alive, legs first, screaming head last. Some use their manipulative spell-like abilities to make kittens kill and cannibalize each other while onlookers wager souls on the who will win.

Any kitten that is being tortured has the statistics of a fiendish cat. When they are tortured for 100 hours without dying, they become a Quasit and are unleashed to the next layer...

Layer 5496, the Layer of Acidic Winter (complete with winter wonderland)
Incognito2me

03-22-06, 01:09 PM
Layer 5496, the Layer of Acidic Winter

This plane is continually covered in a deep green slush. Some say it looks like a winter back on the material plane, but instead it's all green. And very, very acidic. Anything touching the slush had better have protection, or they'll have completely disolved in a matter of seconds. Because of the nature of the plane, very few (if any) demons or devils come to the place. It is primarily filled with quite a number of oozes, which is odd for a layer. Some theorise that this is what causes all the ice and snow in the plane to be acidic, while others believe it just occurs naturally.

Layer 5434: The thoughtless thought
the Horc

03-22-06, 05:56 PM
"This is why I hate incarnations of thought."

"Is there anything you do like?"

"Yes, but that would destroy reputation as an eternal complainer."

-Exchange between Anikh the Cursed Wanderer and Baskal, Planar Explorer.

Layer 5434: The thoughtless thought(s)

Sometimes, powerful demons wish for minions that wouldn't backstab them the second an opportunity presents itself. This has led to numerous attempts to create the perfect minions. However, given the unpredictability and evil of the Abyss, virtually all of these end in failure. This is one such realm.

A long time ago, a powerful psionic demon named Jazzebrex decided to create minions that were incarnations of his thoughts. He felt that they could be more easily controlled, and very easily directed. Unfortunately, he failed to realize the implications of incarnating the thoughts of a being of pure chaos and evil. His thought incarnates turned on him. However, Jazzebrex was by no means a weak specimen of demonkind and easily defeated these rebellious thoughts. He then decided to be ironic and proceeded to destroy the thinking part of these thoughts, making them thoughtless thoughts. He then banished them to this layer.

Thoughtless thoughts are mindless monsters that drain knowledge from anyone who encounter them. They effectively have a type of telepathic "scent", in which they can track thoughts. However, any mindless or mind blanked creature can pass by them without attracting their attention. If they come into contact with anything with an intelligence score, they drain 1 point per round from it (alive, undead, or a construct). Any creature that has its intelligence reduced to 0 becomes a thoughtless thought.

Next: Layer 9203: The Barge of Fear.
Darkxarth

03-24-06, 10:38 AM
Layer 9203: Barge of Fear

"What was that in the water?" asked Gilbert.
"Oh I wouldn't worry about what's in the water, lad. I'd worry about what's on the boat."

- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Many layers of the Abyss are comprised of endless oceans, or giant lakes, made of blood, acid, or other such unpleasant things. But few and far between are Abyssal layers that have actual water in them. The Barge of Fear is one such layer. This Demonic Barge floats along the river for eternity, though some people say it will eventually meet up with the River Styx, anyone who's been there knows it is not so. The Barge is crawling with every kind of Demon and fiend imaginable, with hapless mortals who push it along the river.

Layer 482: Celestial Corruption
Evil DM Mk3

03-24-06, 11:31 AM
Layer 482: Celestial Corruption.

"It makes me sick."
"Yes but what doesn't?"
Perigrin the noble, elven planewalker and gormond, and an unknown Dwarven companion.

There are several layers in the Abyss that appear to be otehr places. Some appear to be other planes. This does as well. It appears to be the beastlands, but somthign is horribly worng. The air is thick with a misamsa of rotting flesh and death. Any who breath in the air must make a DC35 fort save or become nausiated for an hour. Make saves again every hour. All of the life in this layer is dead, it rots but it never decays, as such it apperas to have just died but on the inside if full of magots and fungus. The fact that things die here but never decay means that there are ares of this layer that contain piles of dead bodies up to a mile in height. This layer is prowled by many types of undead, esspecialy those to whom dead and rotting flesh is considered a plus, and several types of fiends. You never know when a plie of bodies will rise up and turn out to be the zombie of some massive, bloated creature, thick will sickness and puss.

Next Layer 9969823: ?+@=]#[
blackjackg

03-24-06, 01:28 PM
Layer 9969823, ?+@=]#[

Very little is known about this layer, which many claim is slipping gradually to the Border Pandemonic. Only the most powerful demons have survived long enough to make a true reconnaisance of the subplane, so most of the chant about it results from its unnerving tendency to appear in the dreams of prime and planar sorcerers. Stories tell of mountains that leap up and crumble down in a single hour, flowers made from dragonscales and clouds of scalding, acidic gas that sweep across the landscape. The one haven in this chaos is the tomb of the mad sorcerer Marchare, which has proven remarkably resistant to the twisted nature of the layer.

Layer 74, Red Shard Barrens
Darkxarth

03-24-06, 07:33 PM
Layer 74: Red Shard Barrens

"Is that pure ruby?!?" Gilbert asked excitedly.
"Aye lad, that it is, and there's more where that came from."
"What do you mean by that?"
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin right before a Ruby Storm.

The Red Shard Barrens has one of the biggest attractions of any layer of the Abyss. The entire layer is made of ruby. The dirt on the ground is finely crushed ruby dust, the rocks are ruby, and even the sky is bright red. There are, of course, several hazards in this seemingly innocent place. Firstly, there are the dangerous Ruby Golems that wander the Barrens, destroying anything that tries to remove rubies from the layer. Secondly, there are often expeditions made by Demons to retrieve these guarded rubies. Thirdly, there are horrible storms of rubies. These Ruby Storms hail fist-sized rubies from the sky while flame and lightning burst forth from the red clouds.

Layer 643: The Temple of the Great Eye
Th_Ar_Al

03-24-06, 08:23 PM
I hope there is no problem with the rules, but I like the red shard barrens, so just want to add 2 locantions:

the red tower: I giant pilar of pure ruby cristal with several runes glowing inside it. No ones kwow his origins but it is know that any prismatic spell casted in 100 miles around it is always have the red effect only, and if casted 1 mile around it is maximized.

red ocean: a ocean of melted ruby, very hot and dangerous, several fire elementals can be found here.
da beast

03-24-06, 08:46 PM
This enourmous land mass floating in an infinite bleakness has a single building on it. This mile by mile large temple contains thousands of monks of the dead demon lord "Krasyour, Vecnas Pride" This foul demon is rumoured to have served in vecnas army until he rose to godhood. A cult to the demon lord has sprung up here recently in an attempt to bring him back to life. They have succeded in sealing his soul onto an enourmous floating catseye ruby. It floats silently through the temple as his followers prepare to finish his ritual...
Th_Ar_Al

03-24-06, 09:33 PM
you forget to give a plane idea

so I will give :D

layer 16161616161616 the Ivory Vault
Darkxarth

03-25-06, 04:40 PM
Layer 16161616161616: The Ivory Vault
"Oh, look! A giant treasure vault, I bet I could pick the lock!"
"I wouldn't open that if I were you."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

The Ivory Vault is a very odd layer, even for the Abyss. Virtually nothing is known about it. But here are the facts that are known. This layer is finite circle, it is only a couple of miles in radius. In the center of the layer is the object for which the layer is named. An enourmous vault roughly a mile high, a mile deep, and a mile long, and, of course, made of pure ivory. The ivory is seemingly invincible and must be heavily enchanted, no known spell of weapon can even put a chip in it. As no spell can pierce the vault, no one knows what lies within it. But the pile of dead bodies around the door suggest that whatever it is isn't meant to be let out.

Next up... Layer 98: The Pit of the Ancient Serpent
MadApe19

03-25-06, 08:40 PM
Deliciousss.
-The Lord of Coils

On the 97th layer of the Abyss, there is a mysterious portal that appears disturbingly as a massive serpent's mouth opened wide. Entering the portal, one finds himself in what seems to be the throat of a serpentine beast of unimaginable size, until he steps forward and finds a gruesome staircase of blood and reptilian flesh that leads through a large, bloody hole in the back of the "serpent's" "neck". Once they have made it outside they see an eternal, black void that seems lit from nowhere and everywhere, exposing an endless twisting series of serpentine sections (appearing much like springs when stretched). The sections are all part of the same body which is so immense that one could walk for years before finding their way to a section of it that they had originally intended to reach. It twists and turns and bounds in all directions and at all angles, and gravity is relative to the direction in which the body of the Pit travels (if it straightens and twists upside down, a viewer from a distance may see another traveller walk upside down on the body but that person has no trouble doing so).

The Pit of the Ancient Serpent has many qualities that make it quite disturbing to travellers who manage to find their way to it. First of all, it is strangely devoid of other beings, save lone serpent demons and other travellers gone insane or made full of despair by the layer. Second, it is eerily quiet on the plane, and most sounds fail to travel far, except for the unnerving sound of a faint heartbeat that pulses inside the heads of all those who venture to the Pit, and an occasional disembodied hiss. Third, the 'body' of the plane would be easily traversible if not for its slick trait, which causes many to fall off. They say that one who falls off of the body falls for an eternity in the void between the body's coils, though some tales exist where the Pit of the Ancient Serpent supposedly has an extremely distant bottom whereat dwell horrors of unimaginable appearances and agendas.

Next layer... 911: The Layer of Distress
Darkxarth

03-26-06, 01:16 PM
Layer 911: The Layer of Distress

"It says: 'For help press 9-1-1.'" Gilbert said.
"If it told you to jump off a cliff, would ya?"
- Gilbert the halfling Rofue and Steadfast the Dwarven Paladin

This layer is full of mortals. This may sound like good news at first, but once you realize what's happening to them, you realize what horrors this layer has in store. Every single creature on this layer is in extreme distress. People run around on fire, past creatures being shot at by other creatures that have no heads; animals foaming at the mouth bite at themselves as they try to kill each other. Throughout the layer there are small posts covered in numbers with signs that say, "For help, press 9-1-1." If one presses 9-1-1, they become one of the distressed mortals of the layer. Good creatures who come here and attempt to help the distressed mortals, other than by pressing 9-1-1, find themselves being attacked by groups of Demons that appear out of nowhere. Evil creatures often travel to this layer to amuse themselves.

Next: Layer 220: Monastery of Eternal Chaos
Th_Ar_Al

03-26-06, 06:30 PM
The monastery of eternal chaos.

Visually this layer looks like a peacefull and organized monk monastery, visually. Because the first thing that anyone hears in this layer is a cacophony that pierces the soul. This has a powerfull effect in lawfull characters that start to act in most bizarre ways, some just sit and look to the sky, others become assassins, non-neutral characters can resist for a time, but will eventually become one of the many people that stay here forever. The only ones imunes to effect are outsiders of chaotic subtype.


next layer. The Saphire City 912.
Incognito2me

03-27-06, 03:50 PM
Wow... i've never such a beautiful structure. Are we still in the Abyss? Gilbert asks innocently.
Yes, lad. And don't ye be thinking of carving some of that stuff off. You'll just wreck your tools.
-Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin.

Layer 912, The Sapphire City

This layer is fairly small, only a few miles in diameter. The floor and outer edges are made of ordinary rock, but in the centre, there is a huge structure made entirely of sapphire that emanates an eerie blue glow. Some theorise that this structure is the heart of that particular layer, and destroying it could bring down tthe whole area, and possibly several other layers with it. However, the formation seems to be completely impervious to anything and everything used against it, no matter the force. The aura of power it emanates has attracted many devils fiendish creatures that can live in order. A small city has sprung up since, with the demons and devils co-operating unusually well. Most think this is just one of the many side effects of the crystal of the layer.

Next: Layer 754, The unspeakable illusion
Darkxarth

03-27-06, 04:59 PM
That's a pretty good quote from Steadfast and Gilbert, have you seen these two in any of your adventures? They seem to be stuck in the Abyss, constantly looking for an exit to another plane. Any other plane.

Anyway...
Layer 754: The Unspeakable Illusion
"Holy gods! Steadfast! Where'd you go! I'm being attacked by a giant dung beetle!"
"I'm right here, lad! Standing next to this pretty Dwarf lady! How do marm?"
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

The 754th layer of the Abyss is one of the most mysterious places in the multiverse. The whole layer seems to be an infinite and everchanging illusion. Many scholars compare it to Pandemonium, but they are totally wrong. The actual terrain of this layer is unknown, the illusions never disappear. Not even Antimagic Fields can destroy these illusions and True Seeing cannot pierce them. In addition, other illusion spells are blocked here. Some people believe that a divine being keeps these magics from working against the illusions.
Also, any creature that is on the layer is covered by an illusion as well, thankfully for visitors, once they figure out which illusion actually covers up their allies, they don't have to worry about them changing. Once a being is covered by an illusion of the layer, that illusion doesn't change while that being remains on this layer.
If this layer only had illusions, it wouldn't be that dangerous, but there are other evil forces at work in The Unspeakable Illusion. There is some sort of beast that roams this layer, what kind it is, no one knows, because it is constantly covered with illusion. It could look like a Demon, an Elf, a flea, or even the Tarrasque. But it is none of these things. Whatever it is, it is seemingly indestructible. Disintegration, Finger of Death, and other similar spells seem to have no effect on the creature. Even the Demons keep a careful lookout when they travel to this layer.

Next up... Layer 703: The Palace of Blood
Th_Ar_Al

03-27-06, 05:42 PM
"It is like be in home and in a nightmare."
Steadfast the Dwarven Paladin

The palace of blood.

This layers looks like a gigantic and cavernous building, a underground maze that never ends, or at least never appears to ends, there is no windows, just walls of gray rock, in a very complex architeture.

The reason why this layer has its name is because in several places blood flow out of nowhere, statues in the walls, foutains in rooms, pools with the size of a like, the blood is everywhere.

Several creatures, specially the ones that are associated with blood can be found in this layer, specially vampires, but in the most time the place is desert.

Next layer 8564 - the healing ocean
the Horc

03-27-06, 07:11 PM
How could they make this a torturous existence? You'd be amazed how creative demons are.

-Anikh the Cursed Wanderer.

Layer 8564 - The Healing Ocean

The layer here is a massive ocean full of curative water. Anyone in the layer will find that the Healing Ocean grants fast healing 20 to anyone submerged. Furthermore, they are not subjected to any drowning, exhaustion, thirst or starvation. In addition, people who suffer Vile Damage and ability damage/drain, can be cured by the waters of the Healing Ocean. Also, you do not age physically in the ocean.

Unfortunately, the curative properties of the ocean come at a price. It is extremely difficult to leave the Layer due to some planar locking spell. In addition, inhabiting these oceans are Fiendish Dire Piranna. Anyone in the ocean must be quick, or have to stave off wave after wave of these creatures. In addition, some of these creatures have been here for centuries, if not millenia, and have developed fighting skills and magical abilities. While one only has to worry about the lesser ones initially, anyone capable of fending off more than 3 waves find the more powerful creatures coming after them. Anyone caught will be incapable of leaving the layer, but the creatures can teleport at their leisure.

Generally, if the Dire Piranna find you, they will not kill you. They will eat you, over, and over, and over again for all eternity.

Next up: Layer 7299 - Freezing Nether.
Darkxarth

03-27-06, 08:20 PM
"Man it's cold!" Gilbert said.
"That's one **** of an understatement."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Layer 7299: The Freezing Nether

This entire layer is, obviously, one endless winter. In fact, it's an endless blizzard. Unfortunately for travelers, the cold weather is the least dangerous thing there. In addition to the Great White Wyrms and Frost Giant tribes that live here, at the center of this layer is the source of the endless winter, a Xixecal. These abominations are the offspring of gods of winter, and they are terrible to behold. They are 100' tall and look like giant ice creatures, which they are. More info on Xixecals in the ELH.

Next Layer: Layer 75: The Great Obsidian Wastelands
Darkxarth

03-28-06, 11:25 AM
Sorry, I've gotta do this one myself, I came up with the name, and now I can't wait to describe it.

Layer 75: The Obsidian Wastelands
"Look, there are lights in that cave up ahead." Gilbert said.
"I don't think those are lights, lad."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

This entire layer is made of black material, probably obsidian, as the name suggests. However, some parts are made from onyx and even ebony. The layer is probably named after its sole inhabitant, not what the material from which it's made. In a large cave in the Black Mountain, a creature named Sarkth dwells. Sarkth also has another name, the Great Obsidian Dragon. This dragon is greater even than the Red and Gold Wyrms of the Material plane. Although, Sarkth is not as powerful as Tiamat or Bahamut, he's not far behind. Many mortals, fiends, celestials, and even other dragons have fallen before his might. Though Sarkth is not evil (he's Lawful Neutral), he is extremely protective of his territory. How this non-evil non-chaotic creature came to dwell in the Abyss is known only by Sarkth himself.

Next Layer
Layer 76: The Emerald Expanse
RottingColossus

03-29-06, 01:59 PM
"I always see him... IYR'SKOUAATH! The vile shining one!..." - Anonymous Lunatic from New Farheim Asylum

Layer 76: The Emerald Expanse

The Emerald Expanse seems to be a vast field of bright verdant fields under dark jaundice sky. Closer inspection reveals no vegetation here however, just a a flat infinate plane of cracked smooth grren rock. Bizarre demons skitter around this flat featureless place looking for prey. They are said to resemble four-legged lumpy spiders that wear black and white kabuki masks. Their eyes writhe horribly as they lunge painfully from their sockets and their mouths can erupt into pseudophallic maws. There is another inhabitant visitors and natives fear in equal regard. Known by sages of abyssal lore as Iyr'skouaath (pronounced leery-Skoo-oth) it is said to be spawn of an occultic demigod and something unspeakable even amongst the Abysse's vilest inhabitants. Descriptions are vague and muddled due to the fact that those who witness have their sanity shattered, but it said top be a colossal pseudonatural crystal filled with horrifying flesh and distorted carnage.

Layer 2,567: The Skin Crash
Leshan

03-31-06, 02:52 PM
Layer 2,567: The Skin Crash

"I wonder if it’s trying to break in to find something or escape something?" Gilbert said.
"Why do ask questions like that? You might actually find out."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

The Skin Crash is a layer that appears to be entirely made of subterranean tunnels. It receives its name from the fleshy projections that crash their way in to parts of the tunnels every so often. The flesh has no one set appearance; taking on the look of flesh from many races. The flesh whips around the tunnels wherever it breaks through, and seems as if it’s trying to widen the hole it is coming out of. Those unfortunate enough to come to close to one are captured and pulled deep into the crack. It is unknown at this time what fate befalls them as no one has returned to report anything. Emanating from what travelers to the plane assume to be the creature the appendages belong to is a wailing sound. The sound comes form the cracks and raises and falls; sometimes stopping altogether at times. Many demonic wizards frequent this plane. If one is able to obtain enough of the flesh (obtained by cutting off pieces from the main projections) and use it to fashion a flesh golem; the resulting golem is tougher and stronger then the normal variety.

Next Layer: Layer 4937: The Wizard's College
Th_Ar_Al

03-31-06, 04:29 PM
The Wizard College

This layer appears to be a ethernal red mist, also called blood mist.

In this layer exist a continent sized castle that works like a school for demonic wizards. Althougth they spent more time fighting to conquer more libraries and knowledge than learning.

Many Blood magus can be found here, the blood mist can be "used" just like blood giving they the ability to teleport to nearly everywhere.

Next layer: The twins nightmares of Sandfrost - 12721
Darkxarth

03-31-06, 06:23 PM
Layer 12721: The Twin Nightmares of Sandfrost
"How can a place be cold and hot at the SAME TIME!" Gilbert screamed.
"I don't know lad, but I don't think it's a good idea to be that loud. It might attract unwanted attention."
-Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

The Twin Nightmares of Sandfrost combines two seemingly unmixable elements, extreme heat and freezing cold. The ground is made up of a mixture of sand and snow, and there is a constant scorching sun and blinding blizzard going on all the time. Flame giants, frost giants, red and white dragons, fire elementals, and frost worms, all of these creatures and more live in The Twin Nightmares of Sandfrost. But the biggest dangers of layer 12721 are the two Elder Titans imprisoned there. Surthurn, a Lawful Evil Lava Titan; and Thrimyll, a Chaotic Evil Ice Titan. These two immortal beings are forever battling across the barren landscape of Sandfrost.

Next, Layer 77: The Topaz Terror
Th_Ar_Al

03-31-06, 07:19 PM
The Topaz Terror
This layer is essencially a complex underground maze of natural tunnel in a infinite Topaz stone, it has a natural light that comes from everywhere, althought that is beautyfull (compared with others abyss layers) it has a terrible trait, the fear is in the air, and everything apears more dangerous in the yellow light, sometimes even friends can appears like monsters.

Layer 34121 - The Dark limbo
Darkxarth

04-01-06, 12:04 PM
The Dark Limbo: Layer 34121
"Steadfast! Can you hear me?" Gilbert asked nervously.
"Aye lad, I can. But I have no idea where we are or what's going on."
"Oh gee, thanks for the reassurance."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

As its name implies, layer 34121 is a pitch black layer in a constant state of limbo. There is absolutely no light here, no air, no food, no water. Thankfully, creatures that enter the Dark Limbo do not need to eat, breathe, drink, or sleep. Unfortunately, the darkness of Dark Limbo is magical, and not even creatures with Darkvision, like Dwarves, can see in it. Light spells, such as Daylight and Sunburst, do not function here. Nor do spells of magical darkness, as it is already pitch black. Even nonmagical sources of light, torches, lightning bugs, luminescent plants, lose their light here. But, this lack of light does not stop the natives of layer 34121 from preying upon intruders. These creatures are said to be giant bat-like monsters, this is from an eyewitness account of a traveler who managed to shove one of these beings through a portal. Once on the other side, in bright daylight, the creature shreiked and shriveled into dust. These monsters use sonar to find their prey, and drag them off to other places to devour, slowly.
Another odd trait of Dark Limbo, is the fact that time does not pass there. Creatures caught in the Dark Limbo, find they have not aged any when they emerge, whether they were there for two weeks, or two hundred years. This has led to a theory that the bat-creatures that dwell there may be older than any known being in the multiverse.

Next- Layer 999: The Final Destination
Fayle

04-01-06, 08:54 PM
"This...this is wrong on many levels. I cannot be witness to this." - Meriathla, human paladin

"Oh, aye. 'Tis the eternal punishment 'o 'de holy ones. 'Twas a great misfortune 'dey fell like 'dey did." - Thuldor, dwarven cleric

Layer 999, or "The Final Destination" as it is sometimes called by mortals, is unfortunately a not uncommon plane for many mortals to tread upon. It is the bane of paladinhood and damnation of evil. Those who tread the path of good and strive for righteousness often are rewarded by their deities once they have perished. Many paladins have fallen to the cause and have been immortalized by the powers of the Seven Mounting Heavens of Celestia. These paladins have achieved a state of mind and soul that few mortals could comprehend.

However, there are those who would stray from this path of virtue and fall to the twisted grasp of the wicked. They are the ex-paladins. Some pursue the might of the blackguard while others dabble in treachery far worse. Those who turn their backs to their former gods...the gods of light...are thrown to the pit. That pit would be Layer 999. It is a damned factory of clockwork automations and tools of demonic torture. The plane is nothing more than an endless desert that is forever night and is never pleasured by the rays of sunlight. Centered upon the rolling dunes sits a mammoth factory of horrid visions and even worse actions. Those that have fallen from grace are punished when they die by having their souls sent to The Final Destination to be twisted and deformed for all eternity. No light shall light the way once inside this terrible place, for darkness by thy only companion. Well, that and the golems that dwell there. Towering golems, both exceptionally violent and quite efficient, but unlike ever before seen upon any other plane administer the torture with tools and equipment that could only be birthed in a place like the Abyss. Vile, rusty saws and jagged hooks hang from the rafters, stained with millennia old blood. Bits of bone and flesh litter the floors, as the snapping and squishing sounds are plentiful as one walks about the factory. The only sound heard more is the screams of the disgraced ones. Steel is the only material seen within its walls, as it gives off a heavy industrial feel. An industrial hell, if you will. It is said that deep within the factory, past the infinite halls of torture rooms, through the insanity-driven screaming, and beyond the massive steel walls sits a throne room. It is also said that an ancient demon, one who was once allied with the ancient Baatorians, calls this place "home". Of course, this is all talk, for there is no proof of this. Unless one would consider the mightiest of divinations "proof". It is speculated this ancient being grows tired of the childish feuding between the Tanar'ri and the Baatezu and wishes to be left alone in his palace of gloom. He cares nothing for the multiverse and its inhabitants outside his domain.

Next up....Layer 602...His Majesty's Bridge
blackjackg

04-01-06, 10:16 PM
"How far does it go?"
"The question, lad, is how far do you go?"
Gilbert, Halfling Rogue and Steadfast, Dwarven Paladin

Layer 602: His Majesty's Bridge

This layer is in fact a long, straight bridge, stretching as far as the eye can see. Half a mile wide across at its widest, to a few inches at its narrowest, the bridge simply runs on and on and on. Petitioners in this layer are blind and fleshy, feeling their way across the bridge eternally. The layer's name comes from the toad-like Demon Lord Brool who claims the bridge as his own. His death-squads patrol the bridge regularly, shoving any unlucky travellers they find off the bridge into the dismal, moaning blackness below.

The ultimate irony of this layer is that the bridge has no ends. After travelling hundreds and thousands of miles, a planeswalker will invariably find himself exactly where he started.

Next Layer: 2033 - Iridescent Longing
Fayle

04-03-06, 03:08 PM
"This doesn't seem to be working in our favor, my friend." - Hadhod Muran, human dervish

"Yes, well...do you remember the way back? Yeah, me neither." - Meldraath, gnome rogue

An odd layer it is, for the Iridescent Longing gives those who tread there hope, a quite uncommon emotion in the Abyss. The layer is nothing more than a great labyrinth composed of Prismatic Walls. Upon entering the plane, living creatures immediatley feel a strong urge to enter the maze and complete it. As one progresses further and further into the illuminating trap, they experience more strange feelings and they feel the need to continue on. Within the hour, most who travel here are lost to the Longing and refuse to leave, for they are convinced a great reward awaits them at the end. Unfortunately for them, there is no end...and once they've entered the labyrinth, there is no beginning, for it closes behind them providing no escape. Only those who wield the power of teleportation may see the light of day again. There are a select few who have treaded upon these treacherous grounds and resisted the urges, but the majority of those who have seen the horrors of the Longing wander the halls, driven mad by their incapability to solve the greatest riddle of the Abyss. Nearly all travelers here are those of arcane power, for they believe their power to pass through Prismatic Walls gives them the edge over others. Poor fools, for they do not understand the boundless limitations of eternity.

Next Layer: 103 - The Demi-Plane of Envy
Darkxarth

04-03-06, 10:24 PM
The Demi-Plane of Envy: Layer 103
"Hey, that's a nice ring you've got there. I think I'll take it."
"Oh no yeh won't! And I'll be takin' yer pretty little sword, if ya don't mind!"
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Layer 103 is one of the most dangerous layers of the Abyss. Any creature that enters it immediately desires something that the nearest creature has. And, if said creature is alone, they are quickly set upon by the native dwellers of The Demi-Plane of Envy, Myna-Harpies.
Myna-Harpies are extremely covetous beings. Each one wants to have the most beautiful nest in the cosmos, but, no matter how nice the nest becomes, a neighbor always has something the Myna-Harpy wants. Usually this ends in a fight between Myna-Harpies. This is probably a good thing, if the Myna-Harpies didn't kill each other off all the time, they might overrun the Demi-Plane of Envy.

Next:
The Sirenes Pass: Layer 12
Johnny_Cancer

04-04-06, 11:48 AM
The Sirenes Pass: Layer 12

A corridor made of some manner of leathery substance that stretches on for miles, The Sirenes Pass is populated by large mouths that appear on the walls. These mouths vary in appearence but common features include chapped or bleeding lips, raw and infected gums, and yellowed filed-down teeth. The giant mouths constantly whisper, offering secrets or treasure to those willing to step inside them. The master of this plane is an entity named Maw, a silent humanoid figure dressed in garishly colored robes and a great wealth of jewelry. It wears a harlequin mask to conceal it's face which is an inky black nothingness that is in fact a portal to a cluster of voidstone on the Negative Energy plane (acting like a Sphere of Annihiliation)

Next Layer- 211.05 "Mammon Park"
ChaosVirus

04-06-06, 09:57 AM
I did not know what mammon was so I used this

http://en.wikipedia.org/wiki/Mammon


Mammons park, is an artificial realm. Whether the demon Mammon was responsible for it's construction is unknown. Though he is said to now be the present ruler.

Rumours suggest it was made by the insane prankster that has been known to make many of the realms in the abyss.

The plane is primarally mechanic, and it is said the core mechanics of it have not worked for millenia. Though it is said to be a plane creater, and in some tales a destroyer. A machine capable of absorbing a plane, and putting it into the planes ruler. Also capable of recyling the energy to make a new plane, carved in the rulers image.

Though as previously said, it has not worked for millenia, though Mammon has tried, he has never suceeded.

Now adadys built apon the mechanic underbelly, exists a huge castle, created in a devlish richness which is worthy of mammon.

Using the few parts of the mechanics that still work. People enertiong the castle are subject of having there power drained. Tough it is not guranteed to always work.

The power will increase mammons on, and make him more deadly a foe...

....yes it is bad......but I am at college...and need caffine.

Layer 284 The Last Library (related to river of shelves plane, on page 3)
Layer 285 The hall of infinite doors
Layer 285 The Final Contraption

Theres my challenge, make a story which connects all three, while connecting it to the one on page 3 =P
Incognito2me

04-07-06, 04:51 PM
Layer 284 The Last Library
Layer 285 The hall of infinite doors
Layer 285 The Final Contraption

Deep in the layers of the Abyss lies a unique set-up of 3 layers, all connected bizzarely. They all exist in their own right, but they all play an important part for each other.

The last library is said to contain the ancient manuscripts that date back to before the material plane existed. It contains in it the knowledge that would take a thousand mortals a lifetime to translate and understand but one tenth of the writing. It is said that inside the books is held infomation so powerful that it had to be locked away by the Gods before they made mortals. Hence, it was pushed deep into the layers of the Abyss and the 'librarian' was placed to guard it. No-one knows for sure what it is, mainly because precious few have ever found the Library, and none made it out alive. It is rumoured to be some sort of construct, a massive masterpiece made by the Gods themselves.

This layer cannot be accessed by any means other than the hall of infinite doors. This was thought to have been done as an extra precaution by the Gods. The idea being that a mortal could peer through a million doors and still never find the Library. Due to the nature of the plane, there is no natural light in the infinite hall, just row upon row of doors. And endless stairwells that lead from floor to floor. The Final contraption, as it is called, is a giant piece of machinary that is supposedly useless, both from appearance and testing. It is rumoured that the true function can be found in the Library, as something that big is not made for the sheer fun of it. The contraption is kept in what appears to be an extremely large room, with strange inscriptions scrawled all over them.
No-one has found out these secrets, and the Gods themselves hope no-one can ever manage to get past their safe-guards.

Layer: 000 The layer of no existance
(hah! try to do that then) :P
ChaosVirus

04-07-06, 05:30 PM
Lol you beat my challenge and a damn nice story you made to =D


Layer 000 Plane of no existaness.

It was said to have been the plane from which every other universe spawned, the seed of nothing from whence everything sprang. Though this makes no sense as one is lead to believe that the etheral plane is the beggining.

Though...there is another rumour, that is the end of the planes, a dark seed ever growing, that will one day signal the death of alll planes, and the end of the mutliverse.

The creeping death they call it, the forboding end, the entropy that will consume all.

Leaving but nothing.


Layer 787 The endless asylum
the Horc

04-10-06, 12:15 PM
I hear they had to expand it because of me.

-Anikh, the Cursed Wanderer

Layer 787 The endless asylum

Insanity is always a subjective term. What is considered insane by one physical or philosophical mindset is often accepted in other beings. However, the study of this distinction is something that has intrigued many. As a result, a cabal of demon lords have gone and opened the endless asylum. Using Retrievers, they kidnap insane members of all beings (and sometimes perfectly healthy ones that will be broken into insanity), and study them. They introduce various stimuli to see what happens, but largely they watch and see what happens, and see how they interact with other insane people. They also study what causes mental breakdown. There are a surprisingly large number of demons that have suffered stress-related breakdowns.

They employ a number of massive Glabrezus as "orderlies", largely to deal with crazies that get out of line. They love doing what they do. Occasionally, they pit the resident crazies against each other.

Any person that is no longer crazy is subject to breaking, so as to study the various ramifications.

Next up:

Layer 63660: The Crooked Warf.
Darkxarth

04-10-06, 05:06 PM
The Crooked Wharf: Layer 63660
"Well lad, I don't think we'll be wantin' to take any of these ships."
"Why not?" Gilbert asked.
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

The Crooked Wharf is unique among all the layers of the Abyss. It exists, simultaneously, on at least three different planes. It is a large port that extends into many of the different major rivers and other bodies of water of the Great Wheel. It has a dock into the River Styx, many rivers and oceans of the Material Plane, and even into the Elemental Plane of Water.
In addition to the obvious trading between the planes, the Crooked Wharf is known for its busy slave trade. In fact, many planar travelers who find their way to the Crooked Wharf end up on a slave ship to another plane.

Next
The Fallen Tower: Layer 873
Tarascon

04-14-06, 10:40 PM
"Civilization begins with order, grows with liberty, and dies with chaos."
- Will Durant, U.S. Historian

How can something infinite have a bottom? There are thousands of beings across the multiverse that ask that question about the Abyss everyday, but it is undisputable that some places on the plane are so horrible they have to be the bottom. Among these fields of decay and spiritual madness, remains of ages-old structures lie. Most are of unkown origin, some say created by that terrible, primordial race, called the qlippoth, the creators of tanar'-ri. But these are few. Most are of an unkown and forgotten origin, their stories, histories, and origins, complely shrouded by time, and some say forced supressed memory. But some are known, and few are more tragic than what the bards call simply, The Fallen Tower. According to the ancient legends, a large army of invading celestials were stranded on the first layer of the Abyss during the early parts of the Blood War. Pursued by fiends, they attempted the suicidal and jumped into a random layer of the Abyss. When they finally reached a destination, they knew that it would have been better to die at the hands of the fiends above. The entire layer was (or is) an endless ocean of an unkown boiling liquid mountains made of corpses, and strange blind, godless creatures, so horrible they could not even be described in words, but more in actions. The corpse mountains, were the creatures' victims, an unusual race that had also come to the layer, and died at the hands of the inhabitants. The celestials flew above the ocean (those that could'nt were already dead) until they found the highest corpse mountain they could. Using their magical abilities, they slowly but surely constructed a shelter. Then inspiration hit them. This would not be a defeat, but a truly grand victory. They would build their shelter into a fortress, a bastion of hope for all who might need it in the lower layers of the Abyss. Over hundreds of years (nothing to an immortal) the celestials built a vast tower, large enough to contain a city. There they waited and trained for decades, waiting for some poor soul to need help. Over millenia, it became apparent that nobody was coming. Not gods. Not fiends. Not even monsters. And slowly soitude troubled the celestials in their huge tower. They began to wonder on the importance of their rules, their vows to not drink, to not eat, to not know a lover's sweet caress, and it came to them. They perfect society. In that impenetrable tower, they decided to reforge society. After all, if it feels good, how bad can it be? So they renounced all their vows, but not good. And so liberty guided their society to new heights. They kissed, they were merry, and they were content. But overtime, things started happening. Those that loved bore malformed children, each generation all at once stranger and more beautiful. Those that drank grew violent, and flew to their deaths in euphoric hazes, trying to kill the things in the sea, and returning as nothing but burnt corpses. And those that ate, continued to eat, until they ate themselves out of existence. Soon all that was left were a group of beings that looked nothing like their angelic predecessors, but remained convinced their debauchery was the best civilization could offer. And the voices soon followed. The voices in their mind pushed their debauchery past the known limits, and soon, the creatures turned on each other. When the dust finally cleared, those left realized the horrible truth about the corpse mountains. They were not formed of some unnamed species, but of others like them. The mountains were the previous stranded celestials, and they had all died in their tower-fortresses, all of which paled to the colossal pile of freakish cadavers now, all at once, supporting, degrading, and forming the fallen tower. The creatures in the sea had not caused this; it was the will for perfection and freedom caused by the celestials that had killed them all. The last remaining one, using what little strength he had, carved into the fortified walls of the tower, "Liberty is the father of death". Seconds later, he threw himself into the acid sea, and felt the unnamed horrors consume him. No one has tried going to the layer, save a few demon princes trying to fuel their undead armies, but none succeed. The tower, to be put shortly, was born out of order, grown on independence, and killed by chaos.

Next layer:
732543, The Watery Void of Lucid Despair and Longing
Dracon Electrum

04-14-06, 11:36 PM
"What... what is this place?"
"I... don't know... but what is tha--BY THE BREATH OF PELOR, WHAT IS THAT THING?!"
-Sylex and Valus, elvish cartographers.

The sinister plane of 732543 is home to a creature known as a Krael'ixx Eel. It travels in the near-infinite depths (certain luckier cartographers have estimated it at 73 miles) of the Watery Void, where no light shines, where there is no, and where there is no hope.

The Krael'ixx Eel was once some sort of Styx dragon, corrupted by ancient demonic experiments for the purpose of serving in the blood war. There was but one flaw: because it absorbed the despair of it's foes, and the hated devils were masters of tyranny and causing despair, they fought with a vengeance to get the Eel. Because of this, the demons locked the Eel into an eternal ocean.
The Eel wanted out, and tried as hard as it could to access the outside world. It succeeded, but not in the intented way. All the despairs and dark hopes of mortals fled into the Watery Void. The Krael'ixx Eel grew in power and strength. Swelled as it was on these feeling, it matured instantly, to an astounding thousand foot length. Now, the dark red eel travels it's eternal domain, while streaks of pure despair and longing, colored a translucent white, writhe around in agony. The Eel devours these strands for nourishment, but woe to the adventurer traveling in the Watery Void, for they will soon meet death in the form of teeth ten feet tall--in a maw seventy feet long.

Traits: Though the Watery Void is...water, it is breatheable, though doing so almost physically forces hope out of the breather, sending tiny white streams into the sea. These streams form into larger strands which light up the pitch-black ocean in areas. Also, there is no sound in the Watery void of lucid despair and longing, except the moans of anguish and longing. If you manage to create a bubble of air large enough to engulf your head, you can talk normally--though the sound won't travel outside the bubble. Magical messaging works normally.


Layer 7026: The Infinite Fortress of Darfiito
ChaosVirus

04-15-06, 10:34 AM
Layer 7026: The Infinite Fortress of Darfiito

"A box? how could a box go on forever?" - Mentiri Tuget

When you visit this plane, you are confused at first. For the plane is but a few miles in length. All that lies within it, is a concrete block. With a door on the side.

When you enter it, it is then you relise what it is. For infnity exists within this block. Within this small space exists an endless maze, that can never truely end. Towers, and castales, and citys without occupants, or just tunnels that forver go on.

That is the truth of this plane.

Made by the sorcerrer Darfiito who wanted to unlock the powers of infnity, to use it for his own devices. Used maths, to seal infnity between a zero and a one. All within that box it lay. It can never end, and the socererer is said to still be alive, for using infnity, he made his own life infninity by erasing his begging and also his end. To everyone else he was never born, to everyone else he does not exist. So he is said to be constantly traversing, trying to get out, even though he never will.

That is the horror of this plane. That is the terror of the maze.


Plane 454654: The spheres of Met ma khan
Darkxarth

04-16-06, 02:12 PM
The Spheres of Met Ma Khan: Layer 454654
"What is this place? It looks like someone's playing a giant game of marbles."
"You're closer to the truth than you know, lad! Jump!"
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin during the Great Rolling

The Spheres of Met Ma Khan is an infinite layer, pure black floor and a dim twilight stretch on forever. And yet, despite its infinity, great circles are etched into the ground in ever increasing circles. In the middle, the small hole which is the only exit on the layer. Also, on Layer 454654, there are hundreds of thousands of enormous spheres. Each sphere is roughly the size of a one-story house. Each are a different color, or swirl of colors. And, once every few hours, a sphere will be propelled forward at other spheres, crushing anything in its way. These times when the spheres roll forward are called, simply, the Great Rolling.

Next...
The Everspinning Spiral: Layer 749
Tarascon

04-16-06, 02:42 PM
"Age is no guarantee of maturity"
-Lawanna Blackwell

Some places on the Abyss are some of the most vilely complex and thought-out places in the entire multiverse, involving gears, torture devices, mind games, and the onset of insanity. As strange as it seems, the Abyss is infinite, and therefore, no matter how many places like these are constructed, they remain the exception. The in-between of civilization and hellish wilderness are even rarer, and yet, far more insidious. Consider the Everspinning Spiral, layer 749. Constructed long ago by a rogue atropal and it's undead mother, the device really nothing more than a spiral staircase that constantly turns. Souls captured are thrown on the spiral, and the atropal is content while it watches the damned get beaten into a broken, gorey pulp and it rests in it's undead mother's arms. But of course, souls are soon destroyed, and the atropal and mother go to the top layer of the Abyss and capture anything unfortunate enough to be caught. It is rumored once they caught Grazz't himself and tortured the demon prince until his harem came and rescued the great seducer, but not until his prize concubines had been beaten to a pulp. This seems to be a likely story as the demon prince has declared a personal vendetta against the plane and is trying to breed a group of flying demons to attack the atropal and it's mother.

Next layer:
Layer 634131; The Unvanquished Light of the Primordial Spectrum
Darkxarth

04-17-06, 10:47 AM
The Unvanquished Light of the Primordial Spectrum: Layer 634131
"Wow, look at all the lights." Gilbert said in awe.
"Wow, look at all the monsters."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Many legends and myths abound about the creation of the Multiverse. Some say the gods did it. Some say it was here when the gods were born. But, no matter what they believe, all who come to Layer 634131 agree upon the same thing. This place contains something of the Beginning.
The Unvanquished Light of the Primordial Spectrum is exactly what its name implies, light that has been around since the creation of the multiverse. This light is everpresent, and affects everything that sees it. Any creature that can see, is constantly affected as if by the Hypnotism spell (Will sace DC 18). If a creature makes the Will save, it cannot be affected by this effect unless they leave the layer, and return later. In addition to this hypnotic affect, any creature who stays here for more than a week, begins mutating. After this first week, a creature gains the Pseudonatural template.

Next...
The Celestial Breeding Grounds :Layer 812
Tarascon

04-19-06, 10:46 PM
"Three may keep a secret, if two of them are dead."
-Benjamin Franklin

Succubi are the master seductresses of the Abyss. They have been seen with the mightiest demon princes imaginable, from Baphomet to Socothbenoth to Grazz't. But occasionally, they snare the heart of a celestial. These kinds of love are forbidden, mostly by the celestials, and they shun and disdain the succubi. But sometimes, the celestials faulter. Among these was a powerful solar general known as Silmarishtan. He had fought through the Blood War long and hard, and his two greatest planetar allies went with him where ever he went. One day, he became enamoured by a voluptuos succubus that had come for another fighter in an assasination attempt. The other fighter, his name lost to time, would have killed the succubus, Resedus, had not been for the intervention of Silmarishtan. In a (almost) witnessless act, he killed the other celestial. Silmarishtan, his two planetars, and the succubus, were the only ones who knew. The succubus said she was in his favor, and hoped to meet him again soon (a decade by immortal standards). The planetars rested with the secret on their guilt-laden minds, and dreaded the day their master would fall to temptation.
But they kept the secret well-hidden, for the prospect of meeting the tanar'ri seductress again drove their master through the Blood War everyday. The day finally came when Resedus returned and demanded a more private spot for her and the solar. She took him to a barren plane of the Abyss, and he used his powers to turn into a lush garden, full of fruit trees, ferns, and other wondrous, beautiful plants. Then Silmarishtan and Resedus finally settled in paradise. Or so they thought. Silmarishtan's greatest allies, the two planetars, had followed their friend to the place. They knew that the succubus was planning to drain their friend's soul, but the planetars, forgiving creatures they are, just wanted to make sure, for they knew if they told their master their suspicions, he would either kill them in rage, or himself in despair. When they saw their fears confirmed they, the only other beings in the multivers who knew of all these events, attempted to escape from the layer, but not before Silmarishtan saw them first. He knew that if they let the secret slip, his life, his love, and his paradise would be destroyed, still blind to the sucubbus' attempt at his life. So, once again, his holy sword tasted celestial blood. Then it hit him. He had killed his two best friends, all for this lowly demon, who also knew the secrets, secrets opposing warriors would pay handsomely for. And he felt something else. Just before the planetars had tryed to escape, Resedus had kissed him, not enough to kill him, but enough to take enough of his soul to qualify him as a lich, and her as his phlarcey (that's how you spell it, right?). In that moment he went completley insane and bound himself and Resedus to the plane as two great trees, their branches intertwined. The garden, corrupted by the celestial death, demonic love, and angelic insanity, changed drastically. Now it is a dark and twisted place, full of evil plants and other similar abominations. Roll on the table below for encounters:
D6
1: Daughters of Resedus (woodling succubus druid)
2: Sons of Silmarishtan (Advanced corrupted treant)
3: Fiendish plant (DM's choice)
4: Random demon with woodling template (DM's choice)
5:Resedus and Silmarishtan (Resedus; Advanced woodling succubus rogue/druid)
(Silmarishtan; Advanced woodling solar lich fighter/druid)
6: Demon prince with harem (Random demon prince/princess with 1d12 succubus/incubus
harem)

There is a way to make the last one work to your advantage. The funny thing about the layer is that evey demon lord presumes nobody else knows the layer exists, and as such come here to let their hair down and "relax". They like having their own private spot in the Abyss for their intimate moments, and go to great lengths to keep it a secret (ironic, eeh?).
If the PCs can convince the demon prince that they might mention this to another demon lord, they may be able to get something out of it, if at least their lives (although in the Abyss that is'nt worth much). Of course, then again, the demon lord will still probably kill them, but innocuosly freakish things do happen in the Abyss. What is really ironic is that several demon princes know about the layer, and it is not uncommon for several to be on the layer at the same time, everybody suspecting their rivals are trying to find the layer as well, even if their rivals have already found the layer (confused yet?). The Demon Princes that do know that other demon princes come use it as blackmail, although the tables are frequently turned as by allowing their rivals to know they were their, the blackmailer must reveal to the blackmailed that he was there as well. As George Bernard Shaw said "There are no secrets better than the secrets everybody guesses."

Next layer:
Layer 60275406: The Skull Miser's Great Twilight.
Darkxarth

04-22-06, 12:28 AM
Whoa... :OMG!
Tarascon

04-22-06, 08:16 PM
Whoa... :OMG!

Yes, I know. It is impressive and long, but it is like my english teacher said,"Paying attention to every little detail is what will set one self above the competition." I stand by that and in case you have not guessed by now my best subject in school is English. Now is somebody going to take up my challenge, because, seriously, I've got nothing and I only reply to my layers if I really want to do them. And could somebody point me in the direction of a good online thesaurus? Because I need some fresh ideas and some good words to describe them. Badly. Like, when The Unvanquished Light of the Primordial Spectrum was literally based off the titles of two William Faulkner books. :rofl:
Darkxarth

04-23-06, 03:05 PM
*rolls up sleeves*

The Skull Miser's Great Twilight: Layer 60275406
"Look Steadfast, a dead king. I wonder how he died?"
"Umm, maybe you should ask him."
"What do you mean?"
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Layer 60275406 is known as The Skull Miser's Great Twilight. Here it is, that the Skull Miser is cursed to spend the rest of eternity. After the climactic Battle of the Seven Elements, the Skull Miser was banished here by Gatemaster Thraxigar. The Gatemaster and his brother, Wendell of the Holy Blade, fought against the endless hordes of Dark Skull Warriors that served the Skull Miser. In the rear of the battle, the Six Lords commanded their elemental warriors to fight against the Skull Miser's army. In the midst of this battle, the Skull Miser himself secretly walked, disguised as a lesser lieutenant. When he saw the Thraxigar and Wendell tearing a swathe of holy destruction through his army, he took it upon himself to destroy them. He made his way to them, slicing his way through the elemental warriors with magic and bone. When he got to them, wielded his mighty axe Grethan, Ender of Life, against Wendell's Valorious, Blade of Divine Light, and Thraxigar's Staff of Infinite Planes. The energies that clashed between the Skull Miser and the two brothers destroyed all of the Dark Skulls and elemental warriors around them, but they didn't notice. Grethan smashed against Valorious, and Thraxigar used his staff to cast mighty spells against the Skull Miser's defenses. The two fought together until their enemy dropped to his knees, seemingly defeated. Then, as Wendell brought Valorious up to take the Skull Miser's head from his body, Grethan struck, cutting through Wendell's armor and into his heart. As his brother fell, Thraxigar knew that he could not win outright, so he put all of his power into one last spell. As he unleashed his final magic upon the Skull Miser, the Staff of Infinite Planes shattered, and the Gatemaster's soul entered into the spell. Thus, Thraxigar himself was woven into the spell which now binds the Skull Miser for all eternity to Layer 60275406, his accursed home.

If a traveler visits Layer 60275406 today, he will find it abandoned, save for a single chair in the throne room of the castle that is built into the foundation of the layer. There, a skeleton sits, with a crown of ebony bone upon its head, and a broken staff at the foot of its throne. Should a traveler approach it, it will reveal itself as the Skull Miser, a once glorious and powerful mage, now bound by elemental magic and the soul of the Gatemaster. He constantly pleads to be freed, but even should anyone be foolish enough to believe his lies of power and glory, none have ever discovered a way to break the spell that the Gatemaster bound with his very essence.

Next Layer...
The Endless Road: Layer 667
Golem011

04-23-06, 03:33 PM
The Endless Road: Layer 667

"You know... This is beginning to get a bit..."

"Boring?"

"You said it, not me."

:- Two anonymous planeswalkers.


Layer 667, or the Endless Road, is an infinite, flat surface, barren except for a single road, that goes off into eternity. Nobody knows the identity of the road's builder, or even if it WAS built. By any account, it is formed from thousands of perfect hexagonal (and half-hexagonal along the edge) blocks of some unknown metal that is freezing to the touch. Nothing can be seen along the road except more road... but it has many hazards.

Every so often, a strange statue can be seen by the side of the road. These statues are fashioned in the form of a demon. Each one seems to be made out of a strange metal, and is perfect in every detail. The statues cannot be damaged or hurt, but when a person either meditates/prays/worships etc at one, or spits at the feet of one (or attempts to deface it, shows contempt to it or any such thing), the statue reveals its true form and the thin covering of stone melts, allowing the demon to spring forth.

Those who stray off the road become lost and confused as soon as they get more than a few metres away, and all but the most strong-willed go insane.

There are two main creatures, or settlements, of consequence. The first is the Myrmicus lord, Schroeshud. He travels around his plane wearing two bracelets that constantly Create Water at an extreme speed, allowing him to live. He can bring the 'statues' to life to serve him in an instant, and has a huge garden of them within his home palace, a sphere of glass filled with water deadly to all but he.

The second is a secluded group of Githzerai monks devoted to creating true gith (a mix of Githyanki/Githzerai... such as the first Gith) that live within a tiny monastery by the side of the endless road, buried in the ground. Part of their training is to stay out in the space away from the road for increasing periods of timem, and this makes them extremely strong-willed.
It is not obvious why Schroeshud tolerates them.


Next layer...

Layer 20042: The Death's Sixth Prison.
Darkxarth

04-23-06, 04:25 PM
The Death's Sixth Prison: Layer 20042
"What kind of place is this?" asked Gilbert.
"I don't know lad, I don't know." said Steadfast
"I do, this is my home."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin and the Spectre Lord

This layer is home of one of Nerull's most powerful lieutenants, a Demigod known as the Spectre Lord.
The story of how the God of Death came to place one of his lieuntenants in the Abyss is a long one. In eons past, the powers that rule the Abyss had trouble with an ancient Archdevil who led the devil armies of the Blood War into battle. Every time that this Archdevil led the devils into battle, the demons were defeated. This fiend was seemingly invincible, so the demons turned to the only being they knew could kill him: the God of Death. Nerull listened to the demon princes, and considered. He finally agreed, on one condition, he would be given a layer of the Abyss, in retuern, he would send his lieutenant to slay the Archdevil. The Spectre Lord, for it was he who was sent, easily killed the Archdevil, and was immediately granted access to Layer 20042. After gaining his new domain, the Spectre Lord renounced Nerull, and claimed the layer for himself. Nerull, however, did not take revenge, or even take the layer back. He knew from the beginning that the Demons had poisoned the layer, any being who dwelt on this layer would be tortured by endless voices. The Spectre Lord listened to the voices, and did not recognize the curse. These voices drove the Spectre Lord completely insane, and, as Nerull stripped him of his Divine Power the moment he abondoned him, the Spectre Lord was powerless to restore himself. Nerull left the Spectre Lord there, a prisoner in his own mind.

So, here the Spectre Lord resides, constantly on the lookout for some way to increase his holdings so that he may regain his divine powers. He often questions those that enter his domain about the comings and goings of deities, ever on the lookout for a god that would grant him power.

Next Layer...
The Final Light: Layer 998
Golem011

04-23-06, 05:09 PM
Impressive...

The Final Light: Layer 998

"What in the nine- ARGH! IT BURNS! IT BURNS!

Gaviuni Planesdaughter, Planeswalker and warrior.

The Final Light is a strange layer, appearing at first to be nothing but slightly reflective earth, un-naturally smooth. If you pick any of the earth up, the hole is instantly covered over and when you drop it again, it becomes whole with the ground as if it had never been gone. The strangest part, however, is the colossal sphere, hanging in the sky. If you can get closer (unlikely..) you will see that the sphere is a huge globe of the same reflective material as the rest of the layer. This globe is known as the Light.

How the Light came to be on this strange level of the Abyss is a long story, but to cut it short, I will tell you quickly of the angel and the demon lord.

A huge, mutated Myrmicus named Schroeshud once ruled over the whole of the 998th layer, and it was a level of murky, watery doom. The solar Mavris and he were deadly enemies, even more so than most angels and demons, and after Schroeshud's failed attempt to destroy him in a fierce battle, Mavris decided to totally annihalate Schroeshud and his home layer. With the greatest of magics available to him, he crafted an enormous meteor of burning light and reflective earth, just above the surface of the water on the 998th layer. The Light exploded, drying up the layer permanently and forever, and destroying almost all of the aquatic demons that lived there. All that was left was the core of the meteor, a shining sphere of the reflective earth that now covers the layer. Over the years it has slowly transformed the surface of the plane into its own material, and now whenever a demon sets foot on the layer without the proper precautions, or anyone with demon blood in their veins, the Light explodes once again, burning all within its radius with holy fire. Strangely, wherever you are on the layer (unless you move towards it) you always seem to be no less than a mile away.

Now, one thing remains in this tale... what became of Schroeshud? Some say he died, but the truth is that he was wearing several potent magical items that protected him... and he escaped to layer 667.

Next layer...

Layer 100006: Quenched Fury.
Darkxarth

04-23-06, 05:53 PM
*bows* Thank you, thank you.

Quenched Fury: Layer 100006
"Good thing we bought these underwater potions." Gilbert commented.
"Uh, how long did you say these last?"
"The merchant didn't say? Why?... oh."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Layer 100006 is an endless ocean of water. Actually, ocean does not describe this place very well, the entire layer, much like the Elemental Plane of Water, is liquid. There is no surface, but it is not an infinite layer. It is bounded on all sides by impenetrable ice. This layer was made for the express purpose of keeping an avenging angel calm. This angel, Mavris, had recently taken it into his head to destroy every last water demon in the multiverse. And, while most people would consider this a good thing, his superiors, corrupted by an evil being, had actually made a truce with the water demons in exchange for help in defeating a kingdom of Yugoloths. Mavris, however, knew his superiors were corrupt, and decided to destroy the demons anyway. He immediately went after the leader of the water demons in this truce, and the creature whom he believed had corrupted his superiors. This demon was, in fact, Schroeshud. Mavris hunted Schroeshud back to his home, layer 998, and unleashed holy vengeance upon him. Mavris' superiors, however, did not appreciate this, and worked with the water demons, another sign of their corruption, to imprison Mavris on layer 100006. He was put into this giant ocean, for lack of a better word, in order to "quench" his fury. So, now Mavris is imprisoned in a block of ice that floats eternally in the exact center of Quenched Fury.

Next Layer...
The Center of Chaos: Layer 600
Golem011

04-24-06, 10:14 AM
The Centre of Chaos, Layer 600.

Layer 600 is a mutated, weird layer, formed by one of the great battles in Schroeshud the Myrmicus' history. After Schroeshud fled from Layer 998, presumed dead, and Mavris was imprisoned, he moved for several years from layer to layer in the guise of a tiefling planeswalker. Layer 600, when he came upon it, seemed like a good place to begin a new kingdom, as it was a huge, flat bowl. It was a common battleground in combats between demons and devils, and when he began his period there, many demonic husks lay about the battlefield, bound there by devilish sorcery. Apart from these dead forms, nothing moved there.

However, after about a year, Schroeshud's peace was disturbed. There was a loud hissing in the air, and suddenly a rent in reality, a portal, from LIMBO of all places, burst through into the plane. A tight knot of Githzerai warriors backed out of it, fighting their own kind in hundreds. Schroeshud saw potential allies here, and joined the battle, hacking about him with one of his scythes. He slammed the blade through one of the enemy Githzerai psions who was holding the portal open, and by all normality the portal should have shut... but it didn't. Instead it became totally unstable, and the layer began to change extremely quickly...

The Githzerai that had run from the portal thanked the Tiefling, and Schroeshud did not reveal his true form to them... instead, he led them to another layer, Layer 667. It was perfect for them, and they remain to this day ignorant of Schroeshud's true form.

However, the strange, instant chaos of the plane instantly brought the attention of those uncorrupted celestials that were left from Mavris' legion... and especially Mavris' brother, Gavir, who took his small group and left for 667 immediately. When they got there, the traces that their endless scrying revealed showed perfectly that Schroeshud had been there, and now they would seek him... forever, until they find him, and destroy him!

Next Layer: Mavris' Eternal Lament.
Darkxarth

04-24-06, 10:46 AM
Mavris' Eternal Lament: Layer 866
"Why am I so sad, Steadfast?"
"I don't know lad, but I feel the pain of this place, it haunts me..."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Layer 886 is one of the last places Mavris visited before he was imprisoned by his corrupt leaders. He knew he was being chased, but he was sad, more than afraid. He was sad that no one would know what he had done, and that the corrupt celestials would go unpunished. So, here, he stopped to rest, and decided that he would leave a message to those who would seek the truth. He wept that day, for his people, for his gods, and for all of the multiverse. And in his weeping, he left his message. Any who visit layer 886, feel an overwhelming sense of despair and sadness. But, beneath the sadness, an undercurrent of hatred runs deep. Hatred of corruption, of chaos, hatred of evil. Those who spend enough time here, can feel the hatred, and can hear Mavris' final message. It tells of his battle against Schroeshud, of the corruption of his superiors, and of his final flight. This is where Mavris' brother Gavir came, and where he learned of Marvris' tale. Soon after Mavris left this message, he was caught and imprisoned. But his message lives on in this eternal garden, Mavris' Eternal Lament.

Next Layer...
Gavir's Revenge: Layer 686
Golem011

04-24-06, 11:49 AM
Gavir's Revenge: Layer 686

"The hatred in this place... I can feel it... feel it more than ever..."

- Anon. Planeswalker.

Layer 686 is the first layer upon which Gavir and his band of Celestials met Scroeshud face-to-face. It is a horrible place, a great, dank cavern with a few measly metres of water lying at the bottom from Scroeshud's defeated efforts to create a new domain. Acidic, mosslike plants line the upper walls, whilst the lower pool is filled with the occasional Wastrilith and a few groups of Skulvyns that survived the battle. There are also several fiendish fish and amphibians, as well as a colony of fiendish Sahaguin created by Scroeshud and led by a half-fiend named Sk'ri'kos, sired by Scroeshud himself. Sk'ri'kos was one of several of his kind, but the only one to survive the slaughter of the battle. However, he and his people still worship Scroeshud as a god, and he is revered as a prophet. They live among the ruined walls and

Gavir came to this layer when it was first being modified by Scroeshud. Great walls were being built, stagnant waterfalls poured from huge gourds creating water around the great cave and at the heart, a sickly-glowing sphere of stone with one entrance, inside which Scroeshud nested. Hundreds of Sahaguin were grouped under their half-demon commanders, whilst other demons were generals and masters. All around the Skulvyns were forced to build and carry loads... it was the perfect home.

But Gavir planned his attack perfectly. The first group of angels appeared in an explosive burst of light, blinding most of the workers. They each fired arrows and spells at the gourds, making them explode, and the flow of water stopped as more angels teleported in amongst the ensuing chaos of lights, falling shards and magic. A fierce melee broke out in the 'streets', angels slaughtering hundreds of sahaguin and skulvyns. Sk'ri'kos himself killed six Devas, before he and his kind withdrew to the sphere to protect their lord. Wastriliths were left to lead the remaining Sahaguin, who soon turned and fled, leaving their demonic leaders to be slaughtered.

It was a horrible, disgusting mess of crushed and slaughtered creatures, holy and evil blood running together in the water. Gavir, however, took out his hammer that he had named 'Eviltaker' and descended to Scroeshud's home, laying about him and cracking the skulls of those who dared defend the Myrmicus. Scroeshud himself left the sphere to put up a stand and laid about him with his four scythes, ripping through any celestial within reach. Finally Gavir and his enemy came face-to-face, and fought one another with great hatred in their eyes. Finally, Gavir made a small mistake and the Myrmicus lord seized upon it, swinging his enormous tail round and smashing the hammer from his foe's grasp. As Gavir fell back, defenceless, Scroeshud seized his chance and leapt forward to kill the Solar. But Gavir would not go down without a fight, and brought a pillar of flame down on the demon, almost killing him. However, as he fell, the demon muttered a spell and disappeared... to where? Who knows. And so Gavir and his broken, but undefeated group continued to search... and fight.

Next Layer...

Layer 10000063: Scroeshud's Second Failing.
Darkxarth

04-24-06, 02:54 PM
Schroeshud's Second Failing: Layer 10000063
"What happened to this place?"
"Whatever it was, it was horrible. I feel the deaths of many creatures here."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin


This layer, or what's left of it anyway, is the home of Schroeshud's second defeat by Gavir. It is now a vast, barren, cratered wasteland, the craters being filled with dark, tainted water. It is here that Schroeshud fled to after his disasterous attempt on Layer 686. When he arrived here, this layer was a series of caves and hills crawling with lesser demons. But, after only a short while, Schroeshud cleared the demons out, levelled the hills, and filled in the caves. Then, before he could even begin to fill the layer with water, Gavir showed up with his angelic group. But this time, Schroeshud was prepared. He allowed his demons to fight Gavir's angels, for a time. Then, he called in his reinforcements, the corrupted angel leaders. Gavir's superiors teleported in with an army of angels under their command. The angelic army had been told that Gavir and his forces were rogue celestials, and needed to be destroyed. But Gavir and his companions fought valiantly, even against their fellow angels. Many, many angels fell dead that day, as did many demons. In fact, even with Schroeshud's corrupt reinforcements, Gavir's forces proved triumphant. Schroeshud, cursing the weak angels, departed the layer, leaving most of his demonic servants behind, hoping to lose Gavir and his troops. In the end, after Schoeshud and his demons left, Gavir's forces defeated the angels and demons fighting against them. Unfortunately, the only creature left standing at the end of the battle was Gavir himself. He swore that day, that he would not rest until he slayed Schroeshud, no matter the cost.

Next Layer...
Angels and Demons: Layer 10000099
Golem011

04-24-06, 04:52 PM
Layer 10000099: Angels and Demons.

After Gavir's band of angels defeated the angelic army, several of the lesser angels began to see the corruption of their masters. As they slowly uncovered the true extent of the angelic treachery, these celestials grew angry and with the full might of the heavens behind them they fell upon the corrupted, driving them to flee. Several of the traitors escaped to Scroeshud's side, and there, stripped of their former power, Schroeshud gloated over them. He forced them to do demeaning tasks whilst his demons looked on and jeered, totally humiliating them. And then, one day, he gave them a chance to be free. A great spell that he would perform as soon as they found a new layer...

Of course, within a short amount of time (for immortals, that is) they arrived at layer 10000099. As the caged Sahaguin and Skulvyns were set to building and the Wastriliths began to guard, Scroeshud undertook a twisted ritual, binding the angels to slabs and forcing them to mate with aquatic succubi, performing magical twistings upon their bodies... finally, they wrapped the angels within clay taken from the water that Scroeshud's minions created, and cast them down to the floor. Months later, they pulled them out...

Foul, twisted beings lay before them, celestials with horns and tattered wings, feathers falling and revealing leathery skin, rotted, ripped sections of body revealing a disgusting, eel-like flesh...

The first of the Twisted was born, and its brothers and sisters followed it.

Scroeshud had created the perfect servants for the war between good and evil... creatures that had the strengths of both, and the weaknesses of neither. However, this was to be his undoing.

At first, the Twisted seemed totally evil and uncaring, doing only what Scroeshud commanded. They were like constructs, unknowing and empty-minded.

But then, they began to show faint signs of sentience..

They began to perform small, yet random acts of good and evil. More often evil than good, of course... yet strangely, there were also benign signs there too...

All this time, Gavir had been watching, waiting, unknown but there. His small band of veteran solars began appearing to the Twisted and slowly influencing their behaviour... until good became slowly more common than evil.

Finally, Scroeshud became tired of them and commanded them executed. At that very moment, Gavir decided to strike, and as he appeared, the Twisted turned on their masters.

Thousands of demons and all of the twisted died that day, along with Gavir's best ally and friend, Orunus, and three other angels. Gavir pushed the advance forward, but the ever-wily Scroeshud teleported in and attacked the rear guard, splitting one angel completely in two and decapitating another before leaving Orunus with four crossed gashes in his chest, two crosses. As soon as Gavir heard, he turned and thundered towards the rear, but Scroeshud whipped his tail around and sent Gavir flying before teleporting away once more. Gavir was left standing over the almost-dead Orunus... and he did something a celestial should never have done.

He used the powers deep within him to pull Orunus' soul from him and place it within a gem that would be his Phylactery... for Orunus was now a Lich...


Next Layer: Layer 2310111311208: Orunus' Glaring Eyes.
Darkxarth

04-25-06, 10:46 AM
Orunus' Glaring Eyes: Layer 2310111311208
"I feel like someone's watching me." Gilbert said.
"I know how you feel lad, I know how you feel."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

This layer is the home of Orunus, one of the only Celestial Lichs in the multiverse, and a very dangerous creature. This is where Gavir sent him after he realized his mistake in turning him into the Undead. Unfortunately, Orunus was too powerful for Gavir to bind, and he refused to destroy one of his best friends, Undead or not. But, somewhere in the back of Orunus' mind, he remembered his life as an angel, and he helped Gavir to make an spell that would keep Orunus from leaving the layer. Thus, protecting people from himself, and protecting himself from the Celestials who would surely destroy him if they found out. So now he is hidden there, where no one can see him, but he can see them. The layer is overrun with lesser Undead, which Orunus himself controls. Travelers there may not be able to see Orunus, but they can feel his presence.

Next Layer...
The Binding of Death: Layer 443
Darkxarth

04-25-06, 08:49 PM
Sorry all of my recent posts have been short, I was posting at school, while I was working on my English paper. Thus, I have not had much time for writing posts. So, if my posts are a little rushed or sloppy, forgive me.
Golem011

04-26-06, 09:30 AM
The Binding of Death: Layer 443

"Why do I feel as if I can never leave here...?"

:- Gaviuni Planesdaughter, missing, presumed dead.

Layer 443 was one of the many layers visited by Scroeshud in his period of migration. After he heard of the creation of a celestial Lich, he decided that he would... experiment. His power was almost at its height, then, and after summoning several of the material's best necromancers, he captured sixteen of Gavir's lesser angels. The necromancers were questioned and mind-probed until all of the information possible was taken from them, and then, finally, slaughtered. Scroeshud's experiments on the celestials included binding their souls to the layer, and then removing all of their skin by flaying. And so celestial Quth-Maren were born... foul creatures who could not leave the layer. And as Scroeshud experimented and made them aquatic, Gavir fell upon the layer. Scroeshud had been so busy with his experiments, the layer was defenceless and he was forced to flee, leaving his abominations behind... to die, so he thought. But although Gavir destroyed them, a few days later they rose again... and so they always will until the binding is broken.

Next Layer: Layer 77723, The Day and the Angel.
Darkxarth

04-26-06, 10:42 AM
The Day and The Angel: Layer 77723
"When does the sun go down? We've been here for what seems like days!" Gilbert said.
"It has been days, lad. But even if it hadn't I don't think I want that sun to go down, who knows what comes out after dark."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Layer 77723, called The Day and The Angel, is one of the final meetings between Gavir and Schroeshud before he moved to the Endless Road. Here, Schroeshud fled after his experiments on layer 443. This place already had a large ocean, so Schroeshud thought it would be perfect. Here, he continued hs experiments with celestials and Undeath. After many failures, he finally created an angelic Undead, and not a lesser Undead, no, a powerful vampire. This vampire, he used to infect other angels, until he had tens and tens of vampiric angels, Usur-Gethans, he named them. This time, however, when Gavir arrived, Schroeshud was prepared. He sent his Usur-Gethans in with orders to infect as many of Gavir's men as they could. Gavir's forces, unprepared for these abominations, were nearly all turned. Gavir, however, had plan. Similar to what his brother had done on layer 998, he caused the sun to flash brilliantly, driving the Usur-Gethans underground, and sending Schroeshud running. But, before Gavir gave chase, he caused the sun there to continue to shine, to never set. Thus, he trapped the Usur-Gethan underground, because he hadn't the time to destroy them all now. So, there vampire angels remain ther to this day, waiting for the sun to set, and for the to rise.

Next layer...
Water and Wings: Layer 896
Golem011

04-26-06, 11:22 AM
Water and Wings: Layer 896

"Water... angels... water... angels... OH GODS, WHAT IN THE HELLS IS THAT?!"

:-Gaviuni Planesdaughter, Planeswalker and Warrior.

Layer 896 was the very last layer that Scroeshud travelled to before his final stop at the Endless Road. As the few hardened great-solars chased him, he came to stop within the colossal ocean that has been named 'The Greatwater' by demons. As the angels chased him, he dived deep into the water and released his remaining demons. As they fought, uselessly, upon the top of the water, Gavir released a great beam of light, burning a huge, dry hole in the middle of the ocean, and (he thought) killing Scroeshud off for good. And indeed, it injured Scroeshud, and he believed he would die, and so in a great burst of magical energy he let an enormous beam of evil shoot up, destroying all of the remaining Solars. The only one that survived was Gavir, and he himself was horribly wounded. The many angelic feathers that fell to float on the surface of the water remain there to this day...

As Scroeshud went into a sort of healing hibernation and Gavir, horribly scarred, let himself fall to the surface of the water, each one thought the other dead. And as Gavir slowly fell into a deep, deep sleep, ever-floating on the surface of the ocean...

Scroeshud eventually awoke, and believing Gavir to be dead, moved on. However, Gavir was merely sleeping... and they say that he will awake again, someday, to destroy Scroeshud permanently.

Next Layer: 773, A Barbed Thesis.
Darkxarth

04-27-06, 02:47 PM
A Barbed Thesis: Layer 773
"Wait, this doesn't make any- aaagh!" Gilbert screamed.
"Don't think about it lad, don't think about- erggh!" Steadfast grunted.
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Layer 773 is one of the smallest layers of the Abyss. It is nothing more than a small, bare room. In this room, sits a wooden table. On this table sits a single piece of parchment. It cannot be lifted from the table, or otherwise removed from the table or the layer. The parchment can, however, be read. If a creature begins reading the page, they instantly become aware of a dark, terrible secret. Fortunately, or unfortunately, this being cannot speak the secret, or even think about this secret without experiencing great pain. If they are immune to pain, or they overcome it, horrors like the multiverse has not seen in eons appear from the page itself, and immediately attack the reader. Should the reader defeat said horrors, the layer itself collapses, allowing less than milliseconds to escape. It then reforms itself, destroying any extradimensional or nondimensional spaces within it, and returns itself to normal.

Next Layer...
The Library of Fire: Layer 555
Darkxarth

05-01-06, 10:11 AM
:allalone:
MadApe19

05-01-06, 09:00 PM
I'm guessing the lack of new material is because of the boards being reworked and nothing between May 1 - May 15th being transferred to the new boards. :( So I am not posting anything of major importance, and I'm sure that's what some others are doing too. I don't know how many people wanna transfer over 30 posts once the updating is done.
Darkxarth

05-01-06, 09:58 PM
Why didn't I Know about this? Oh well, I'll just keep that in mind.
ChaosVirus

05-03-06, 08:13 AM
The Library of fire

"Precious knowladge burning abalze, how could the gods do this to books!!?!?!?"

Said to be apart of the last library, though unknown as few have ever ventured here to confirm it.

According to legends it is filled with books constantly ablaze, repersenting every book that has ever been burned, every word ever turned to cinder, every senetence blackened by smoke.

It is said that it is also filled with ancient tomes that the gods rather not let mortals find, books made from fire, words eteched in smoke. Such tomes are magical things which are said to harness the very powers of creation.

They are said to be sealed in the vaults of this library, sealed behind walls that constantly pulse as if the walls are melting from the heat.

Sealed behind an ancient door that burns of white fire, that somtimes flickers blue.

Water would not tame the flames here.

Even then that is not the last hurdle for beyond endless trials.

Upon an island that lies in the centre of a sea of magma, a furnace lay, built by powers that exceed gods, nurtured by forces that rather be forgotten. Within the furance the books lay. If the books are ever removed the plane will fires will go out, and the plane will end. So the books can never be removed unless you value your existance.

....not that fleshed but thats all I could go in college.


282 The library of earth ...to keep the library theme going. =P (Lol saying that we have river of shelves on page 3, the last library, so we need now is an air library, and we could make a plane of libraries O.O)


edit: Bordem does odd things to people

Throughout the odd library abyssal planes, is said to be a race of creatures callled book elementals.

attack idea:

Book Bound every so many turns a book elemental may attempt to turn any player into a book.
The target has to make a will save, or be forced to transform into a book, etc etc.



Lol for the hell of it, what about a PrC Librarian.

Known as the knights of words, the guardians of knowladge, they are .........librarians O.O......
Evil DM Mk3

05-03-06, 08:35 AM
Lol for the hell of it, what about a PrC Librarian.

Known as the knights of words, Possessing the ability to become orangatangs at will... >.> the guardians of knowladge, they are .........librarians O.O......
ChaosVirus

05-08-06, 12:56 PM
I am guessing we have to start haversting the posts on this board then >.>...

Ok I will harvest pages 1-5. Anyone else willing to help please post the pages you wish to salvage.
Darkxarth

05-08-06, 06:58 PM
Umm... the only things that will be erased are things posted after 9PM on May, 1 2006. So, there is no need to "harvest" any pages. It's good of you to think of that though, very nice.
Darkxarth

05-11-06, 02:41 PM
Okay, now that the board re-vamp has been rescheduled. we are free to post new layers once more!!!

The Library of Earth: Layer 282
"Great Golems, Steadfast, these books weigh a ton!" Gilbert exclaimed.
"Aye lad, but they're worth every pound."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

The Library of Earth is a very unique layer of the Abyss, it has a direct connection to the Prime Material. In the greatest Dwarven city of the Material Plane, Arak-Uzad, in the King's undergroung castle, is a secret room, hidden beneath the king's throne. This room is heavily fortified with ancient Dwarven magic, and it is said that only a creature who has a bloodline to the Dwarven Kings of old can enter it. Within this room, is a small door, but this innocuous door contains the portal to Layer 282, the Library of Earth.

How the Dwarves managed to secure a layer of the Abyss for themselves, is completely unknown. But, according to legend, the tale is told in one of the hundreds and thousands of books conatined in the Library itself.

Here, all the knowledge of the Dwarves, since Moradin himself first created them, to the devastating Battle of a Thousand Axes, is stored in giagantic, stone books. Each book contains either a 500-year period of Dwareven history, a list of Dwarven magic, or an inventory of all magical weapons that the Dwarves have forged up to that time. Obviously, the Dwarves have made sure that their library is protected, from Demons, Elves, Orcs, and anyone else who would steal the Dwarves extensive knowledge. Thus, the entire layer is filled with traps, falling boulders, crushing walls, swinging axes, Stone constructs, and old Dwarven magic.

Next...
Layer 42: Realm of the Moon Golem
Darkxarth

05-14-06, 06:36 PM
No, live darn you! LIVE!!! :bump:
the Horc

05-17-06, 01:27 AM
Flesh Golems and Lycanthropes. Now, if only he was also Pseudonatural, we'd have someone that could challenge Jubilex in the Abyss' Ugliest Demon Prince.

-Anikh, the Cursed Wanderer

Layer 42: Realm of the Moon Golem

This layer is home to Gagneris, an insane Flesh Golem of incomprehensible strength. No one knows how exactly he became lord of this layer, but he rules his lunar abode with an cruel appendage (since the term "fist" is at best times variable).

As stated, Gagneris is a flesh golem, who was created from the pieces of numerous Lycanthropes. As such, he has a hideous appearance, even for a Flesh Golem. Due to the nature of the Layer (which orbits layer 43, serving as a defacto moon), he is in an almost permanent transformed state. Given that most of his forms are of widely differing beasts, his form is only workable because of some sort of profane power source. Some speculate that because the layer is a Moon of some sort, then it grants him astonishing power, but given that other ambitious Lycanthropes have come to the layer and gained no such power, others believe it's some sort of power granted by Orcus.

As it stands, no one has been able to find out how he is able to exist. His layer protects against scrying, and he attacks those who try to enter his layer. The only other inhabitants are strange monsters that appear to be some kind of Lycanthrope, similar to the composite nature of Gagneris, but most of them appear to be stitched together like a flesh golem.

One horrified survivor described the situation. Gagneris (or his minions) would infect his victims, then kill them, and proceed to stitch them together and rebuild them as a flesh golem like himself.

Next up: Layer 88370: The Rancorous Path.
Darkxarth

05-22-06, 05:02 PM
The Rancorous Path: Layer 88370
"Hey, what are you doin' lookin' through my pack, ya little pipsqueak?" Steadfast asked angrily.
"Wait, Steadfast, it's this place. Don't let it control your mind! I'm looking for a potion that will help you! Wait, wait! Put me down! This is gonna-" Gilbert screamed.

-Gilbert the Halfing Rogue getting beat up by Steadfast the Dwarven Paladin

As its name says, the Rancorous Path induces ill will between comrades, very ill. Anyone that enters layer 88370 must immediately make a Will Save (DC 22) or become angry at everyone and everyone around him. It takes only minor offenses (joking insult, touching his stuff, etc.) to make the creature attack his friends or allies.

As if that weren't bad enough, this layer is the home of the extremely dangerous Bakkas. Bakkas are crazed Demons that attack anything they see; animals, trees, rocks, other Bakkas. Unfortunately, Layer 88370 is am infinite expanse, as such, there are an infinite number of Bakkas, so there are always more. Bakkas look like a mix between boars, vultures, and serpents, making them an extremely dangerous combination of flying, thrashing, biting, crushing Demonic beasts.

Next Layer...
The Endless Bloodfall: Layer 433
Kobold_Avenger

05-22-06, 08:52 PM
Layer 433: The Endless Bloodfall
"I might be a Dread Necromancer that has become a Lich, and I was once a
gnoll, but that layer STILL creeps me out!" Vorax Elf-Butcher, Gnoll Lich Dread Necromancer.
The Endless Bloodfall is one of the vilest know layers of the Abyss. It's at its most basic lever a massive waterfall of blood that is of monsterous size. It is so large that much of it is just a sea of blood. It goes down an infinite length, however there is a deffininite top and edge. One can encounter the rock of the cliff face that the blood falls from, as well as stick ones out the 'water' and into the spray. Many aquatic demons dwell in this layer. Not Even the dread Mrymixxus(however its spelled) demon is the most deadly inhabitant. That would apply to the ruler of this layer, a Colossal Great white shark, that is believed to be at least 400ft long from the tip of the nose to where the dorsal fin rises from the body. It is sentient, evil, and is assumed to be of an actual fiend, though it might have once been a normal shark. Others who dwell in this vile place include: Krakens, including those of far greater size then normal, sharks, awakened sharks, aboleths, skum, weresharks, giant squid, squid, octopi, giant octopie, eels, baracuda, half-fiend Sahuagin and others. Almost all the non-outsiders that dwell there come in fiendish varities.
Darkxarth

05-22-06, 11:17 PM
Strictly speaking, when you post a layer, you are supposed to post the name of another layer that the next person then describes. This time I'll post a layer, and add another name at the end.

But only because your description of the Endless Bloodfall was so cool.

Thundering Desert: Layer
“Oh good, rain clouds!” gasped Gilbert.
“I don’t think there’ll be any rain today lad.”
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

This vast, sandy desert is home to more than a few Fiendish Blue Dragons and Abyssal Sand Wyrms. But what really separates the Thundering Desert from a regular desert, is the ever-present lightning storm that rages overhead. No rain comes from this storm though, only an intermittent barrage of lightning. The lightning bolts strike the desert so often that large parts of it are more glass than sand. As a result of the almost constant lightning, the Dragons don’t fly much.

Next layer...
Land of the Final War
Golem011

05-23-06, 07:22 AM
No! Myrmixicus not the most deadly fiend????

The Final War

"Gods, what the hell are these things?"
"I don't know, but- arrggghhharrghhharghNONONONONONO!"
- Last known sighting of Samir the Tiefling Fighter and Jolb the Half-Orc Wizard.

The Final War is nothing but an enormous, blood-stained plain, with the ruins of ghostly forts set about among it. Battles are fought among battles all across it, one day a fighter will fall, and the next day two-thousand more take his place. But the warriors are not normal warriors...

This place is home to spiritual imprints of thousands of warlords and soldiers throughout the ages. They are not ghosts, but more the idea of ghosts. They dance with strange colours, and are totally transparent, only visible by the occasional line of shade cast across them. Against all logic, they cast shadows. There is no source of light for this, the whole plain seems to glow with a terrible red light which dries and peels mortal skin within moments. Eternally these half-ghosts fight.

The demons of this plane, namely Argavut the Twisted, quickly learn that necromancy will not work on these creatures. True walls do not stop them, the walls must be built, and then shattered as if they were destroyed in war. Then the creatures cannot cross them.

Argavut, however, is a dread demon, a primal spirit of death and decay. He stands 18ft tall, and most of his body is a bloated, dusty red torso. Beneath this, two stunted, impossibly thin legs sprout, and his arms are no better, emaciated and thin. His head is merely a blob protruding from the rest of his body. Parts of his skin are ethereal, allowing you to see the alien organs beneath. Strands of his brain hang down the sides of his head like hair, and are covered with an oozing mucus and small cilia. He has no eyes, only a pair of huge nostrils, and his jaw is permanently detached from the rest of his skull. An enormous, rotting tongue hangs out, and he uses this to perform somatic aspects of his spells. The verbal components are performed with his nostrils.

He has learned, over time, the secrets of these half-ghosts. They are immune to necromancy, cannot be harmed with real weapons, and can only be damaged by attacking them with things that have rusted away, leaving only spirit. However, they are just as fallible to temptation as mortals are, and Argavut, appearing in the guise of a human with long hair, has payed thousands into his service. He has also developed a unique form of magic that will only work on this plane. He will cast a spell and let its effect die away, and then memorize exactly what he did. He can then cast it again, imaginarily, and it will affect the half-ghosts. He keeps the leaders under dominate spells cast in this way.

Argavut is preparing an army out of these creatures, ready to attack his arch-rival, Gagneris.

Next Layer: The Wizards' Retreat.
Kobold_Avenger

05-23-06, 11:29 AM
Wizards Reatreat
"To be honest I enjoy that layer. Sure its filled with deadly monsters, powerful wizards, and even some random spell storms, but there i can work without stupid
interuptions. Good luck finding that most other places" Zane, Tiefling Wizard.

The Wizards retreat is an odd layer. It has many deadly creatures and random storms of fire balls, lightning bolts, acid fogs, and once in a while polar rays. Yet
Arcane spell caster flock to it. Its terrain varies greatly, some areas cold and icy, other are filled with magma and flame, and some are large rifts in the ground. Yet, one thing remains constant, there are many wizards towers.
The ruler of the layer is a council of magi, compossed of many races and types of arcane spell casters. Wizard enjoy this layer because all XP costs and gold costs for researching spells and creatings items are halved. Xp costs for spells are eliminated. Arcane spell casters of all races and alignments are welcome here. As are those who accompany them. True Dragons regardless of age are welcome. The creature include spell casting creatures and many uncommon oozes and constructs.

Next layer: Death's Chill
Golem011

05-23-06, 11:58 AM
Death's Chill:

"So.. so... cold..."
- Samir the Tiefling Fighter.

This layer is a frozen, dark sphere ruled over by a half-fiend black dragon. It hangs in the middle of an infinitely dark void, within which float corpses and skulls.

However, the actual sphere itself is the worst part. Once upon a time, this sphere was totally aquatic. Terrible Myrmixicus lords ruled over it with their evil minions. That was, until Murgus came.

Murgus was an enormous black dragon, borne from a fiend and a paragon of his kind. He had mastery over all cold and freezing, and, as he attempted to make himself immortal, he formed himself an enormous orb of power from the waters around, sucking them into an enormous sphere around him. The aquatic demons and anyone else within the layer was frozen within or left to die in the void around. He himself was at the heart, and as he completed the spell his blood froze up and his heart stopped beating. He had become an undead. However, this transformation came with the loss of much of his power, and suddenly he found that he was trapped. He could not even muster enough strength for a teleport spell out of the sphere, and so he was bound there, and is still bound there now...

The frozen orb is riddled with tunnels, many of which are touching the frozen corpses, allowing them to rot into the passageways. At the centre is a colossal shaft which Murgus has slowly managed to create. It reaches from fifty foot above the bottom of the sphere to forty foot below the top of the sphere. This vertical passageway has been named the 'shaft of bones'. At the very centre of the sphere, hanging within this shaft, is what appears to be a rotting, frozen corpse, its wings trapped within the ice along with its tail. However, this form is really Murgus in a trance, pouring all of his energy into the construction of the shaft. Around the interior walls, thousands of humanoid and dragon bones have been half-frozen, forming a rough wall. If touched, Murgus can sense there is someone there, and awakes, firing an 100ft cone of negative and cold energy either up or down the shaft. The damage dealt is half negative and half cold, with the greater damage always being negative. The shaft is 220ft long, with the sphere being 320ft in diameter.

The ice is magical and can only be melted by spells with the fire descriptor. Mundane sources of heat will not work.

Next layer: Gigantus' Skeleton.
the Horc

05-25-06, 12:58 AM
I showed him who's boss.

-Anikh, the Cursed Wanderer

Gigantus' Skeleton

Gigantus was a fiendish giant who sold his soul to a demon for power. He became ruler of the layer for which he is named. A sorcerer of incredible power, Gigantus reshaped the layer to his will, and recreated himself to match his size to his ego. He subsequently outgrew his home layer, literally, and became his own layer. He turned his former layer into a strip mining operation to provide him and his favored minions raw materials.

Gigantus' arrogance became his downfall. Though mighty and powerful, there are things that wander the Abyss since times forgotten, and creatures that have done so for so long are either exceedingly quick and stealthy, or exceedingly powerful. Gigantus made the mistake of challenging one of the latter. A devastating battle ensued, ruining both the layer he formerly ruled over, and flayed all the flesh from his bones.

Since Gigantus' passing, a necromancer of exceeding power took over the body and made it her animated fortress. The necromancer, who goes by the name Mykolra, does not like being disturbed, and will send the full force her undead fortress against any who dares disturb her. She now studies inside, on what no one knows.

Next up: Layer 66355-The Decadent Doom.
Golem011

05-25-06, 07:43 AM
Layer 66355 -The decadent doom.

"Wow, this place sure is odd..."

"Yer tellin' me... *squeak* what the 'ell 'ave they been *squeak squeak* doin' the past 'undred years? *sniff*"

"Nothing, by the look of it."

- Samir the tiefling fighter and Molg the wererat barbarian

The drow of Mar'jig were different from other elves... different from other drow, even. Over the years they had built up an enormous magical tradition... Their wizards had mastered every spell known to them, and created new ones for every occasion, until spells made up the very fabric of their city. They even renamed their city Mar'jig, a corruption of the common word Magic.

As the years went by they slipped into total decadence, every member of their society having a hedonistic lifestyle, as the magic protecting the city was so great that none could get through. Eventually, however, one of the wizards tired of his life restricted by his baggy flesh. Everyone in the city was dying, he proclaimed, and so why not become immortal? They all agreed, and so the spell was cast...

The magic void created by this ripped apart the city's defences and sent it hurtling through non-planar space until it slammed into the turf of abyssal layer 66355, burying itself half in the ground. The elves had all become minor gods, immortal, shaping the ground itself on a whim. The spell attracted the attention of several Maruts, who converged on the destination and attacked.

They were all destroyed. The layer molded itself to its creators, and as one Marut attacked it was sucked into the earth, another crushed by rocks, another suddenly melting as the air around it performed an element shift and became impossibly hot fire. The elves had power over their layer unsurpassed... but they could do no more. They couldn't feel, they couldn't have any emotion... their senses were all amplified, yes, but they no longer favoured certain foods, or enjoyed certain smells. They could still feel pain, but only physical pain...

The elves all have DR 0, except for some of the wizards who, in an attempt to free others of their predicament, have raised their DR further, to DR 1 or in the leader of the city's case, 2. The entire city are powerful, but they leave the buildings in a state of disrepair, as they have no need to rest, no need for shelter, they can transform the environment around them to suit their needs. Neither is their any need for privacy, with their ability to see anywhere on the layer. They no longer need to mate, as their children are already immortal.

They will not fight unless threatened by one of their own power, as anything less than that can just be ignored.

Ha! I managed a layer without an iconic villain!

Next layer: Layer 777763: The River of Spirits
BrokenClock

05-25-06, 01:45 PM
The River of Spirits :

Only one person on the material plane has seen the River. His departure from the realm of
sanity was scripted in his early Cantos of the Wretched.

River, with your harmoniously spherical form that rejoices the grave face of gemoetry reminds me overmuch of man's tiny eyes - akin to the peccary's in minuteness and to those of the nightbirds in their circular perfection of contour. Yet down the ages man has deemed himself beautifule. As for me, I prefer to assume that man believes in his own beauty. Why else does he gaze on the face of his fellow with so great a contempt? I hail you, vile river!

River, you are the symbol of identity, always equal unto yourself. In essence, you never change, and if somewhere your waves are enraged farther off in some other zone they are in the most complete calm. You are not like man - who stops in the street to see two bulldogs seize eachother by the scruff of the neck, but does not stop when a funeral passes. Man who in the morning is affable and in the evening ill-humoured. Who laughs today and weeps tomorrow. I hail you, vile river!

River, your waters are bitter. They have the very same taste as the bile which criticism secretes upon the mark of humanity. Pay heed to my soul. Do not believe I am on the verge of death as I sip from you soft sinew. I am not yet a skeleton, and old age cleaves not to my brow. Let us consequently wave aside any idea of comparison with the swan at the moment when its life flies off, and before you, behold merely a monster whose face I am glad you cannot see: but the face is less horrible than the soul. I hail you, vile river!

Do not weep in to the river, for it will vomit your tears - full force - in to your wretched face. You who have been cursed by the river. You who have seen but one of the infinte layers of the abyss. If you should live to see your face laugh at your soul and return to the material, let the vile river be the blind to the light and the knife to the breast of the exposed female form.



The Child's Agony
Darkxarth

05-26-06, 12:24 AM
Sorry I haven't posted in a while. I've been pretty busy with my other threads.

The Child's Agony: Layer 277
"What in the Nine Hells..." Steadfast muttered.
"Great gods, this is horrible." Gilbert sobbed.
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin.

Layer 277 is one of the most terrible places in the known multiverse. Every square foot of this layer is covered in horrible, miniature torture devices. These awful machines aren't even the worst part of the layer, the worst part is the small child in every one. Here, the Demons perform evil, perverse experiments on innocent mortal children. There is no point to these experiments, it's just something to keep the Demons occupied.

Next layer...
Deathless Destroyers Domain: Layer 487
Golem011

05-26-06, 01:52 PM
Oh, god, Darkxarth! You've forced me to make an iconic villain again! :D

Layer 487: The Deathless Destroyer's Domain (Oh, gotta love alliteration!)

The Deathless Destroyer.

The Pillager.

The Eaten.

Scoroth.

Scoroth, the Pillager.

Scoroth, the Eaten.

Scoroth, the Destroyer, the Deathless, the Ravager, the Scourge.

He fell upon the unformed abyss with the power of a god, shattering cities with his axes, crushing demons in a single blow.

The titan had come.

A colossal being shaped alike to a dragon, with six colossal arms, an axe in each, four wings large enough to engulf a planet, four entwined spines forming the hard core of a tail that with just a single blow could shatter a world. A line of spikes, each the size of the largest mountain, ran down his back, and his stomach held whole cities as mere infitesmal snacks.

And he was hungry. The layer fell beneath his power, his head biting down on the spheres held within this layer. Hundreds of small 'planets' orbited around the shaft, and he devoured them. Then, he descended to the floor far beneath, and lay there, his enormous head shattering a city beneath it.

And there he lay, comfortable for a while, and began to sleep, and as he slept, the planes were formed around him, and the deep aquatic sea of this Layer covered him in its acidic waters. His flesh melted away, his body becoming mere bones, and his skull lay there. Indeed, his entire body formed a wall around the layer, and within the bones were marrow once lay were left enormous caverns. Within here, demons and others formed homes. Yet, slowly, the great creature awoke. The 'Deathless Destroyer' was now a mindless, colossal skeleton, but it could be controlled... and so it would be.

M'dus, an old Aasimar, and several inhabitants of planar cities formed an exploration group to venture into the Abyss, and by a strange coincedence came across this layer. They formed a settlement on one of the bones, commenting on its strangeness, and slowly more came. The settlement grew, and as it grew people began to travel the length of the entire skeleton, clearing out demons as they went.

It was eventually Ami'n, a half-fiend elf, that came across the head and summoned one of the greatest necromancers of the age. Together, they control the colossal city and it wanders the Abyss, never staying in one place.

Next layer:

Layer 7458493023: The Tired and Dying Wanderer
Darkxarth

05-26-06, 02:40 PM
All right! There's nothing wrong with a good, Iconic Villain. It reminds you that D&D is just a game! It lets you have fun!

The Tired and Dying Wanderer: Layer 7458493023
"Steadfast, let's help this man, he looks exhausted." Gilbert said.
"I don't think there's any help for him, Gilbert." Steadfast replied.
- Gilbert the Halfing Rogue and Steadfast the Dwarven Paladin

This layer is a miniaturized version of a real world. Forests, deserts, icescapes, mountains, oceans, even sprawling metropoli cover this layer. Each one, however, is merely one-tenth its normal size, and no living things inhabit this minature world. Also, the transitions between areas are unnaturally abrupt; one could be walking through a forest, towering over even the tallest trees, and suddenly find themselves knee deep in an ocean, or tripping over sand dunes.

There's one other thing that makes this layer different from other places in the Abyss, Merrick. Merrick appears to be a 5'8" Human, dressed in traveling clothes wearing a backpack. He carries a hiking staff, and has a plain longsword hanging at his belt. But, he seems to be exhausted, and it is obvious that he has been walking far longer than is possible. The soles of his boots are completely worn through, and his feet are raw and bleeding, but they will never rub all the way through to the bone. His eyes have bags under them, as if he hasn't slept in months, which is an understatement. Merrick has been walking around Layer 7458493023 for thousands of years. Legend says that an ancient Balor captured Merrick and cursed him to walk this layer until the end of time. No food can fill his empty belly, no drink can quench his endless thirst, he cannot stop, he does not speak, he will not die. If a creature attempts to stop Merrick, they find themselves subject to the power of the layer. The creature instantly feels the urge to pick up a suitable stick, which "happens" to be laying nearby, and begin walking. A Will save (DC 28) allows the creature to resist the urge to walk, but they still cannot stop Merrick.

Next layer...
The Boundaries of Infinity: Layer 999,999
Golem011

05-27-06, 12:57 PM
The Boundaries of Infinity: Layer 999,999.

"Strange."

"Wha' *squeak* is?"

"I never thought you could put a ring around infinity."

-Samir the tiefling fighter and Molg the wererat barbarian.

The twisted minds of the demons come up with many things, and the Burning Prince, a burning, shattered mummy held together only by the demon bound inside it, is no exception.

To know the story of the Burning Prince is to first of all go a long, long way back, to the times when humans were first wandering the world.

Prince Shamir was the handsome ruler of an advanced society among the barbarians around. They alone had mined gold, had forged iron, had built the long-lasting buildings that so infuriated the elements. And Prince Shamir was a powerful individual, with control of the magical arts. However, one of the great demonkind, an amazingly powerful Glabrezu, showed him that he was dying, and promised him a way to live forever. The mortal must perform a ritual, described by the Glabrezu in great detail. This ritual involved the sacrifice of Shamir's son, who he deeply loved, but the Glabrezu promised him that his son would be reborn, too. And so, Shamir conducted the ritual, with the aid of another so tempted priest. And the Gl;abrezu appeared in its true form, terrible to behold to the mortal who had before seen him as merely a handsome male human. And the creature was sucked into Shamir, and Shamir fell, apparently dead, to the floor.

The people, in honour of his memory, mummified him and prepared a burial ceremony for him. However, as they raised his bandaged corpse up to place it within the mud that would preserve it, a bolt of lightning flew from the sky and earthed itself in the mummy, setting it alight. And the mummy stood, and the burning bandages ripped around its mouth... revealing a portal into another world.

And the mummy was sucked into itself, passing straight to the Abyss, and its now controller took a layer that was just infinite space, and, as a test of the power given to him by the combination of his own and the prince's abilities, forged a ring around it. Somehow, the layer is now infinite, and yet not infinite. You can walk inwards forever, but outwards you always come to the ring... but you are often standing above it, or on the opposite side of it, or below it.

The whole realm is controlled by the prince... and yet, and yet... it seems as if darker powers are at work behind it. True, the entire ring has a power, a terrible power... which apparently the prince does not know of, nor his controller.

The ring is... well, a weapon. If turned inwards on itself, it could destroy the Abyss, leaving a hole in reality and ending the Blood War permanently. (Why not use that in the Blood War thread, :P)

Next Layer: The Seventeen Rings of Mas-Ridir, Layer 70894
Darkxarth

05-29-06, 01:36 PM
The Seventeen Rings of Mas-Ridir: Layer 70894
"How *huff* many more of *puff* these things are there?" Gilbert gasped.
"This is still the first one, lad." Steadfast replied wearily.
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

The Seventeen Rings of Mas-Ridir is a dangerous layer. It was created by a great Fiendish Efreet Sultan as his personal domain, when the Grand Sultan of the City of Brass kicked him off of the Elemental Plane of Fire. It is great void of empty space, with seventeen planet sized rings floating in it. Each ring has its own environment, and its own hazards.
1st Ring: The 1st Ring is the biggest of the 17. It is nothing but a vast, seemingly-endless desert. Mummy Lords, Fiendish Blue Dragons, and other hideous desert-dwelling creatures live on this ring. In order to get from the 1st ring to 2nd, you must travel to the Tomb of the Great Ahktehn. Here, in the bottom of the tomb, beside the carcophagus of Ahktehn, is a portal that leads to ring number 2. 2nd Ring: The 2nd Ring is the second biggest (they get smaller as they go along). It is a complete reversal of the 1st. It is an arctic wasteland, colder than any mortal iceland. It is the home of Living Glaciers, White Wyrms, and legend has it, a tribe of Frost Giants has made its home here. In the bottom of an ice-covered sea, is the portal to the 3rd ring. 3rd Ring: The 3rd Ring is a deep, dangerous ocean. It contains things like, Aboleths, Skum, Sahaugin,and other, more dangerous creatures. To get to the portal to the 4th ring, one must travel to the giant skeleton of a great whale, and locate the door inside its skull. 4th Ring: This ring is made entirely of bone, it is filled with Skeletons, Ghouls, even Zombies and Flesh Golems. The portal to the 5th ring is in the great Skull Fortress, where Skeletor the Skeleton King resides. 6th Ring: The 6th Ring is a barren, magical wasteland. Living spells, crazed abberations, and Golems dwell here. The portal to the 7th ring is a swieling vortex of energy that is protected by ancient Shield Guardians. 7th Ring: Ring number 7 is a solid, metal band. Here, Iron Golems, Gorgons, and Animated Cutlery attack any that enter here. A giant Mithral gateway leads to the 8th ring. 8th Ring: This ring is covered in blood. Here, the otherwise rare Blood Elementals live here in great numbers. On a giant clot, the Archway of Frozen Blood leads to the 9th ring. 9th Ring: The 9th Ring is a place of infinite darkness. Wraiths, Nightwings, and Mind Flayers call this ring home. The portal to the 10th ring is guarded by a solitary Nightwalker, who hasn't moved for hundreds of years. 10th Ring: Ring number 10 is held within itself, and is empty of land. Air Elementals, Arrowhawks, and other flying creatures live here. They are mostly peaceful, until they see you. The portal to ring 11 is contained within a giant cloud fortess, the home of a Cloud Giant Sorcerer. 11th Ring: This ring is made solid granite, and inhabited by Stone Golems, Duergar, and Earth Elementals. The gate to the 12th ring is a giant crystal disk, with a hole carved in it. It is guarded by a Crystal Golem. 12th Ring: The 12th Ring is an enormous forest, filled with Fiendish Wood Elves, Tainted Treants, and evil Sylvan creatures. The gate to ring number 13 is located at the roots of the biggest tree on the ring. 13th Ring: This ring is completely empty, no living thing is here. The portal to the 14th ring is located on the opposite side of the ring from the gate to the 12th ring. 14th Ring: This ring is the site of an unending Blood War battle. Demons and Devils slaughter each other on this ring. The gate to ring 15 is in the center of the Devil's encampment. 15th Ring: The 15th Ring is home to a huge mountain range. Gnolls, Harpies, and other mountain creatures attack anything they see. The gateway to the 16th ring is on top of the tallest mountain, guarded by the Harpy Queen. 16th Ring: This ring is filled with Ghosts, Spectres, and other incorporeal beings. The gate to the 17th ring is invisiible. 17th Ring: This is the final ring. Here, Mas-Ridir lives, growing in power, and biding his time. He is guarded by Djinn slaves, who are bound to him by ancient magics. This is the only place you can Plane Shift to the next layer from.

Next up...
Ysrax's Great Blade: Layer 10342
Darkxarth

06-04-06, 11:12 AM
:allalone:

Lonely, I'm so lonely....

Come on everybody, this thread has over 1,000 replies!!! I refuse to let it die!!!
Quarionthegolden

06-04-06, 11:37 AM
:bump: if u want it rezzed i'll rezz it in my style: adding to it

here's a bonus layer: the one in my sig! layer 805705! look at my sig for the dialouge. it is stormy every day, so the triad like it! i have drawn a basic map for it. thanks guys, but my rezz wont rezz for long w/o additions!
Crimson_Mage

06-04-06, 12:35 PM
I'm new here, so forgive me if it isn't very good...

Ysrax's Great Blade: Layer 10342
"I've found it for sure this time! Why didn't I realize it was here earlier?"
"This one's empty too! I told you this was a waste of time, we'll never find it!"
"Wait! Just a little longer, I'm sure it will be in the next one."
- Atroth the Human Warrior, and Forsen the Elven Mage

Layer 10342 is named for the legendary blade of the Paladin, Ysrax. Ysrax embarked on a crusade against the demons of the Abyss, and gained fame through his travels, primarily due to his enchanted greatsword, which helped him slay immensly powerful demons. He finally fell in combat on this layer and it is rumored that he was buried along with his sword in this layer. As the rumors spread, adventurer's began to arrive, hoping to claim the blade for their own. The layer's mountainous landscape, and it's plentiful caves, only helped to add to thought that the tomb and sword were hidden somewhere there. In reality, the sword was taken by the demon lord of the plane Cyveran, when he killed Ysrax, and hidden in a different plane. However, Cyveran was amused by the adveturer's futile searches, and filled the layer with dungeons. These dungeons are all built to look like great tombs, the final room of which contains a golden chest, which is always found to be empty. However, the next dungeon is never far, leaving the adveturer's to spend their lives in search of an item they will never find.

Next Layer: 1276 The Bleak Monolith
Darkxarth

06-04-06, 02:13 PM
That's pretty good for your first time!

The Bleak Monolith: Layer 1276
"This is hopeless Steadfast, we'll never find our way out of here." Gilbert moaned.
"I know it looks that way, lad. But we've gotta continue on." Steadfast replied wearily.
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

The Bleak Monolith resembles nothing so much as a giant gravestone. It is granite grey, but is not made of stone, metal, or any known substance. Some say it's just that; a gravestone, the gravestone of a deity. One who used to inhabit this layer, but was slain by one of the Demon Lords. In any event, the Bleak Monolith is not a pleasant place to be. It often reminds planar travelers of Bleak Eternity of Gehenna. It fills travlers with a sense of hopelessness and despair. Anyone who enters this layer must make a Will save, DC 25, or be filled with endless despair
The Bleak Monolith is inhabited by creatures who cannot feel sadness or hopelessness, Demonic War Golems. These creatures attack anything that has been overcome by grief, leaving the travelers who aren't despairing alone.

Next layer... Window Into Death: Layer 4519
Golem011

06-04-06, 04:10 PM
Window Into Death: Layer 4519

"What the... oh... my... gods..."

-Samir the tiefling fighter.

The window into death is little more than a colossal black hole. Once the powerful demon Agruxuxes, conqueror of worlds, the corpse inverted on itself and became an enormous rip in the universe. The spirit of the demon lord lived on, and the black hole devoured much, until eventually Morgusux the Half-Fiend, son of Agruxuxes, threatened to throw a powerful magical device into the warp, destroying it forever. And so Agruxuxes was forced to allow himself to be bound inside what was, basically, an enormous ring. Morgusux used the demon to torture his enemies, and as their souls and flesh were slowly flayed away, many mortal creatures screamed for mercy that would never be granted. Even today, Morgusux' fortress that orbits the ring still has a large balcony surrounding it that stays static, allowing victims to be chained down and held there.

Layer 7754: The Hound of the Eighteen Souls
HalfMunchkin

06-04-06, 11:48 PM
You do realize that everything posted after may 30th isn't going to make it to the new version of the board? So posting is kinda pointless unless someone is going to make a back up to repost on the new board.
Darkxarth

06-05-06, 12:18 AM
Oh :censored: !!!!!

Dang, is it June 4th already? Holy Dingo's Kidneys! I can't believe I forgot about that... that's not cool.
Golem011

06-05-06, 02:56 AM
Oh, damn.

I forgot that too.
Darkxarth

06-05-06, 01:19 PM
Okay, I copied the last five or six layers and will repost them after the revamp is finished.
Golem011

06-05-06, 02:59 PM
Good good.
Zombomaniac

06-06-06, 05:43 AM
This is awsome!
I really like what you are doing here.

I know there must be a post that has all the Layers in it, but I can't find it.
Could someone here give me a link or something.
PJammaGod

06-06-06, 10:05 AM
"I don't think I'll ever bother telling another dog to sit, let alone fetch. This wretched cur is interested in fetching one thing alone, whoever is dumb enough to stand near it"
-Serai, Eloi Planeswalker

Layer 7754 is a endless rolling plain, a sea of grey-black grass in which the wind stirs and swirls, summoning occassional storms and filling the reddish tinged sky with great black thunderclouds.

But it is not the grass or the storms that present the greatest danger, it is the Hound, as it is simply known. Suspected to be Canoloth hybrid , the Hound relentlessly tracks down all that enter it's territory, which to the hound is anyone on the plain. Tracking by an sense of smell that is nigh on infinite, the Hound is relentless in it's pursuit.

And it is here that the plane get's it's name, the Hound of Eighteen Souls. For if necessary the dog can split off a shard of it's soul and form a new body to help in the hunt. If the prey proves more troublesome it will divide yet again, creating as many "Hounds" as is necessary. Legend has it the a Horizon Walker proved so difficult an opponent to track that the Hound Split into 18 seperate parts, the highest number documented so far. But if a more difficult foe was discovered, it is doubtless the Hound would divide as many times as necessary.

Next Layer: 8967432- The Iron Glade
Darkxarth

06-06-06, 12:15 PM
This is awsome!
I really like what you are doing here.

I know there must be a post that has all the Layers in it, but I can't find it.
Could someone here give me a link or something.
Umm... as far as I know there is no "All-Encompassing Post" That's a good idea though.

I do, however, have a list of posts I've made, posts made about my ideas, and a couple I've worked out myself. Let me know if you want to see it.
Zombomaniac

06-06-06, 09:41 PM
So there is no post that lists all the Layers? :eek:
How do you know someone didn't use the same number twice? :confused:
I'll have to start gathering up posts and make the "All-Encompassing Post."
I've got some work ahead.
Beeblebrox

06-07-06, 02:48 PM
The Abyss Rocks!!!

C.H.I.C.K.E.N. Rules!!!!!!!!
Arquinsiel

06-08-06, 08:23 AM
The Iron Glade: layer 8967432

This layer is covered by a vast bright and cheerful forest which looks exactly the same as the most idylic ones the prime material plane but for one major difference: due to everything on it having the same inertial properties and density of iron nothing moves. Ever. All beings which enter the level are trapped once the magic which transports them there ends unless they are under the effects of a freedom of action or similar spell. This effect extends to the point where no chemical changes occur within the body effectively suspending natural aging and rendering a creature on the plane immortal but immobile. Certain rare creatures native to the plane exist, all of which are considered to be permanantly under the effects of a non-dispellable bersion of this spell making. These creatures delight in first taunting and then slowly devouring any non-natives they encounter.

Next layer: 4951 the Uncertain Wastes of Shifting Yesterdays.
Darkxarth

06-11-06, 04:16 PM
Okay, tomorrow we can start posting new layers again.

All right!
Darkxarth

06-12-06, 11:48 AM
Can we start posting yet???

None of the old stuff has been deleted... so I don't know...
Golem011

06-12-06, 11:51 AM
Nope.

Methinks that (although the times are something like GMT -5 so they should've been up ages ago) they're a bit behind schedule.
Darkxarth

06-12-06, 12:01 PM
That's okay. Everybody gets behind schedule sometimes...
Golem011

06-13-06, 03:13 AM
It's now officially June 13th, even by boards time.
Darkxarth

06-13-06, 10:23 AM
Yeah... there's an announcement that says that the tech people ran into some problems, but that it should be able to be fixed by sometime today.
Darkxarth

06-16-06, 03:45 PM
Well, now that the new boards have been pushed back another few weeks, and it looks like another snapshot will be taken, I figure it's okay to start posting again.

The Uncertain Wastes of Shifting Yesterdays: Layer 4951
"Steadfast!? You look at least fifteen years younger! What's going on?" Gilbert asked in surprise.
"I'm not sure, but I think we should save the the questions until after we kill that Demon." Steadfast replied.
"Wait a minute, we killed that Demon yesterday..."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Layer 4951 is a strange layer, one that is often visited by old, dying mages. The reason for this is it is composed entirely of time. Somehow, millenia ago, a powerful Demon Prince was able to manipulate time in such a way that he created an entire layer out of the matter of the past. Because of this, their is no definitive day or night on Layer 4951, time is constantly in flux. One moment, the sun is high in the sky, the next moment, the moon is rising.

For every day that a creature stays on Layer 4951, there is a 5% chance that they become 1d20 years younger. This could be dangerous for anyone under 20 years old, as it could cause them to un-exist. Anyone affected by this time trait has a 10% chance to regain these years when they leave the layer. Every hour they remain in Layer 4951, the chances that they return to their original age when they leave increases by 10%. Meaning, that after 10 hours, a creature will definitely return to their normal age when they leave.

Additionally, any creature killed on Layer 4951 has a 1% chance of returning to life in 24 hours. This effect acts as a True Ressurection spell, and even works on Outsiders.

Next layer...
Final Destination: Layer 600
Golem011

06-18-06, 02:06 PM
Final Destination: Layer 600

Final Destination is the end. It is, supposedly, the final layer. The penultimate layer, some say, others the final layer.

Final Destination floats on the turgid waters of the Abyssal sea, a warped, twisted ship made from thousands of bound demonkin. Every single one of the creatures is almost dead, and screams out in pain from the thousands of torture devices applied to it, but will never actually truly end.

This layer was originally a normal place ruled over by the Demon Prince Malshelshububib. This great Prince looked just like thousands of evil, malicious, stinking aquatic creatures of all kinds, bound together as one creature. He had six heads, each of them that of a whale with a shark's teeth, and eyes made from thousands of fish compacted together... he had huge arms alike to an octopus' because they were covered in suckers, and yet hung with deadly jellyfish stingers. This monstrous being killed others of its kind and fed on their bodies using a device known as the Feeding Engine.

This terrible machine looks like a huge gyroscope four times the height of your average man, with huge piles of chains in the centre. Around the interior edges of the gyroscope are hundreds more chains, ending in thousands of malicious torture devices. When a demon is thrust into it, the central chains bind it and the gyroscope begins spinning. The outer chains sway too, but as if by their own motions, and these snake in and rip apart the demon. As its soul-body is destroyed, the repulsive Malshelshububib fed on it.

Sadly, Malshelshububib underestimated the power of one particular creature, an offspring of Lolth. This half-god stayed together and, although its body was destroyed, it possessed Malshelshububib as it flew into his mouth. Instantly the demigod began enjoying itself... but it had a reason for doing this. The Feeding Engine could do something else...

It could serve as power for the Demigod's vessel. Constructed out of the bodies of other demons, this craft had been ready for years, merely requiring a power source. And now, they had it.

However, on one mission for Lolth, the demigod and his ship got... lost. A great and horrible Myrmixicus named Scroeshud rose up before him and devoured him, ripping out his soul and feeding on his entrails.

Ever since, the ship has floated on the abyssal, useless but still groaning and moaning. If the vessel, more powerful even than the ships of chaos, could be controlled by an abyssal lord...

Next Layer: 1156, Death's Apprentice.
Tarascon

06-19-06, 07:50 PM
"A single death is a tragedy, a million deaths is a statistic."
- Joseph Stalin, dictator of communist Russia.

"Son, death is a natural thing that happens all the time. Why, you could wake up tommorrow and be dead for no reason at all. Now stop worrying about death."
- Homer Simpson, beloved animated buffoon.

"Grandpa, I'm worrying about death. Can you help me?"
"Death is everywhere! It's with you every moment of your life, trying to get you! Death! Death! Deeeaaath!"
- Abraham Simpson, father of aforementioned Homer Simpson.


Death is a busy position for any extra-planar being to take up. On just the Prime Material Plane, something, somewhere, somehow is dying at any given moment. Even the guy writing this could drop dead right now, or the person reading this post could just die. Either way, someone on the outer planes is going to be inconvenienced. And that is just from this meager plane. The stress induced from the Abyss is why most demons don't make it a goal to be a god of death. Undeath maybe, but there are only so many undead. That is why the layer Death's Apprentice exists, to account for all beings that die in the Abyss. Long ago, while the Abyss was young, some primordial fiend, possibly a qlippoth or obyrith decided it would take up monitoring death on the multi-layered home of chaos and evil, so it could see what was weak, what caused an immortal to die. In short it was seeking a form of immortality. As the Abyss became more populated, it's job became harder. With every layer, there came a dozen deaths a day (say that three time fast). So it took up an apprentice, or a scapegoat in retrospect to help carry some, or all, of the burden. When the apprentice was fed up, it prepared to leave, much to the dismay of the master. The master bound the student to the layer itself, but in doing so, killed itself in the process from the stress. Talk about worked to death. Now the living layer is something like a vast mechanical library, constantly recording and accounthing for every death on the Abyss, making it as an infinite as the bottomless pit itself. The librarian records deaths in something like a disc crossed with a gem. The death is then filed for further examination later, possibly never. At the center of the layer is a giant construct of gears and switches, immobile but still alive. It is presumed, this is system D.A.(O). 000000000000000001, or Death's Apprentice (Original) etc,. The head "librarian" was barely able to stand recording all the deaths on the rest of the Abyss, much less it's own layer. As such, it is served by the unliving, constructs and undead, and some strange mixtures of the two. (Think skeleton with swords for arms.) The librarian cannot D.A. cannot stand anything other than undead or constructs. If timed right, this can be a godsend. If one is near D.A., the system will have the visitor teleported to a safer layer of the Abyss, if such a thing exists. If one is too far from the center or a means of getting to another layer, the visitor is just killed for the sake of simplicity. It is rumored there is a room on the layer which contains the results of the librarian's work, a terrible and stupendous secret.
Next layer:
185235- Orpheus Rex' Terrible Sorrow of Legends.
NecromancerElf

06-21-06, 05:14 PM
185235- Orpheus Rex' Terrible Sorrow of Legends

"For every sucessful quest there are atleast two unsucessful."
-Unknown

This is where the laments of those who do not obtain their goal live on beyond their mortal sound and where the laments themselves animate themselves into terrible demons. Created by a demon with a passion for the heroics of legends this layer is dedicated to the sorrow that happens in legends and the very fabric for this layer is crafted from the powder of churned bones of dead heroes. At first for whoever enters this layer of the Abyss the laments of the unsucessful sound like the hymns of angels and for whoever whose curiosity persuade themselves to venture further into this layer the doom of their own sorrow quickly devours their own existance. Ruled by the decapitated head of a man who sold his soul to the demons so that he may rescue his lover but who in the end was betrayed by his own curiosity betrayed him this layer is his revenge upon the innocent. Everything in this layer is lammenting and this lamenting is what keeps the ruler of this abyss to lament himself. However, noone knows the true perverse acitivites that occur in the depths of the abyss for noone has maintained enough sanity to be able to leave after they witness them.

Layer 4854098: The Infernal Portal of the Silvery Dawn; Porta Inferna Aurorae Argenteae
Darkxarth

06-21-06, 08:56 PM
The Infernal Portal of the Silvery Dawn: Layer 4854098
"It's beautiful, in its own, perverse way..." Gilbert commented.
"I don't know about beautiful, but it's perverse, I'll give ya that." Steadfast replied.
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

The Infernal Portal of the Silvery Dawn is a rarity in the Abyss. A place where the essence of another plane leaks into the Abyss and affects it. In this case, a large, permanent portal to the Positive Energy Plane.
This portal is leaking Positive Energy, and it is affecting the Abyss itself. This layer is filled with a mix of Deathless and normal Undead. Despite the fact that these two types of creatures are almost complete opposites (one formed of Positive Energy and one of Negative Energy) they almost never fight each other. They do, however, attack other creatures. The Undead creatures will attack anything, other than Deathless, that enter the layer. And the Deathless will attack anything that approaches the portal, except Undead. Now, if intelligent Undead or Deathless arrive and attack the inhabitants of Layer 4854098, they will defend themselves.

Next layer...
The Fiery Hordes of Infinity: Layer 909
Calmar

06-23-06, 02:29 AM
The self-parturitioning infinity of Gallinarius: Layer 76224

http://www.abbeyroadfarm.com/assets/images/chicken%20eggs%20007.jpg


End of interruption... :D
Darkxarth

06-23-06, 10:51 AM
The self-parturitioning infinity of Gallinarius: Layer 76224

http://www.abbeyroadfarm.com/assets/images/chicken%20eggs%20007.jpg


End of interruption... :D
...a picture of a chicken... right... :rolleyes:

Anyway, the next layer is still...

The Fiery Hordes of Infinity: Layer 909
Tarascon

06-26-06, 09:59 PM
"It is always good men who do the most harm in the world."
-Henry Brooks Adam

Evil comes in thousands of forms, but none are more horrible than the evil performed out of the best of intentions. This evil is a powerful one, for then the viewer must determine; is it really good, or is it truly evil. The tyranny caused by the need to do good was what formed the residents of the Fiery Hordes of Infinity. Long ago, on a distant world of the Material Plane, A vast army of Efreets attacked a kingdom. The ruler of the kingdom, a mighty sheik, pure and noble, defeated the army, but had mercy on the genies, merely depriving them of their physical form and binding their fiery souls in a ring. Over time, civil war broke out in his lands. Thousands of innocents were slaughtered by revolutionaries. Their leader, a powerful fiend, constantly escaped the grasp of the sheik's armies. The sheik then came up with a wondrous plan. Taking the souls of the captured efreets, he bound each one into a suit of impenetrable armor, and armed them with huge morning stars and great scimitars. When the rebels next attacked, they were wiped out within minutes by the fiery army. The sheik was troubled by the attack though. What if other rebels came? Soon the sheik's paranoia to do good sent the army all over the world, destroying any who might be deemed enemies of the peace. In time the sheik realized that other worlds might need his "help", for he was not entireley sure the fiendish leader was dead. Soon he spread his army across the surrounding planets, destroying millions in their wake to do good. THe sheik, in his will to stop wrongs from happening entirely had been driven to the point of insanity. In time the army drew the attention of the Heavens, when they destroyed an entire city of women and children, all the men already killed when they went to stop the army. None other than the Archangel Rapha'el himself slaughtered the sheik . The army, not truly being alive, could not be so easily destroyed. And so they were banished to the Abyss, to a fiery fortress on an infinite sea of molten glass. Occasionally a regiment of the army gets out somehow, and they bring havoc and despair to the world they come to until either all the residents are dead or someone sends them back. Every now and then, a group of powerful balors are sent to retrieve a handful of the soldiers so a demon prince can use them in it's army. Of course, once the soldiers are out, it's almost impossible to get them back in. For it was the dead sheik's final command that they destroy the fiend leader of the rebellion. Unable to distinguish fiends, all evil outsiders become a target, from the lowest dretch to the strongest klurichir.

Next layer;
8794- The Mountains of Cankaru
General_Ridley

07-02-06, 07:55 PM
The Mountains of Cankaru is a nearly infinite layer, covered entirely in mountainous terrain. From the mountains flow rivers of caustic bile, such that no creature can possibly survive on the surface. The layer is populated solely by Succubi.

Little is known of this layer, for only one man has dared to explore it. However, he returned only briefly before being captured by demons intent on keeping their secrets. Some say an ancient, as yet unknown Demon Lord resides here, overly protective of his layer. Other Demon Lords seem to disregard him or see him as an eccentric and not at all worth bothering with.



Layer 1,313,666:
The sum of all Nightmares.
utilitarian

07-02-06, 08:58 PM
Layer 1,313,666:
The sum of all Nightmares

When you enter this layer, you end up in a perfectly square white room with a door on each of it's 4 walls. No other features are visable. If a person opens one of the doors, they see an identicle copy of themselves on the other side. This is no illusion, as soon as a door is opened, another room is created opposite it, complete with a perfect duplicate of the person in question.

Once the room and duplicate are created, the two persons interact with eachother normally, or as normal as one can with an identical duplicate of itself. Of course, it is impossible to convince any duplicate that they are not the real person, and only extremely powerful magic such as revealign a Truename can identify the original. If another door is opened, another duplicate appears. This multiplication continues until such time as an alternative method of leaving the layer is established.

While there is no immediate threat on the plane other than duplicates of oneself, a person may be hostile to his duplicates depending on his disposition. Then again, they may get along swimmingly. A Lawful Good monk traveled to this Layer at one point and has since established a monastary there, which teaches harmony with oneself... allowing a unique perspective to view oneself from outside oneself.

Normal Teleportation magic works normally on the plane, but no mundane method has been found to escape the replicating nature of the plane, or move between two different creature's version of the replicating maze.

Next up: Layer 2967
The Pools of Conscentrated Evil
General_Ridley

07-03-06, 11:59 AM
Don't touch that! You have no idea what it can do to you!

- Victor Gold, Abyssal Explorer


On a plane of seemingly infinite variety, there are layers that are seemingly infinite voids of nothingness. This is one of them. As far as the eye can see, which is to say, out to the distance of four inches, there is nothing. The ground beneath your feat is constantly shifting, opening and closing.

If one were to fall into one of these openings, he would fall into a wet, murky pool. These pools are the essence of evil. Once one is trapped therein, there is no escape. You are corrupted, inside and out, turned into a fiendishly grotesque being. Nothing ca free you from this fate. Once you are transformed, you retain no memory of past life. You are completely, utterly evil, and you can now leave to spread destruction across the planes.



Next Layer:
Layer 42,
The Madness Awakened
Beedo

07-03-06, 09:19 PM
Travelers to the 42nd layer of the Abyss find themselves floundering in an endless sea of blood. There is no bottom, shore or islands to break the sea; only blood and a humid cloying atmosphere. Demons have traditionally avoided this layer and only recently has the reason come to light. Visitors in the past detected little of interest on the plane, but now visitors have stopped returning. A terrible entity has awakened in the sea, a terrible entity of unknown power and origin. Only one hysterical man has returned since the being has awakened and the man refers to it only as the madness. Sages disagree on the beings origin; some claim it to be an ancient demon lord, others that it is a captive god. Some sages whisper however that it may be a terrible being of the Far Realm imprisoned in the bloody depths. All agree that it is utterly evil.

Layer 81:
The Lair of The Blade
countbubba

07-04-06, 09:33 PM
Layer 81: The Lair of "The Blade"

"The Blade" is an ancient entity whose precise origins can only be guessed. This much is known for certain: he is an infernal, the son of the long-dead Bhaal, God of Murder and a powerful marilith. He was shunned since birth by demons and deities both, considered a threat to the demons and inferior to the true gods. As soon as possible, he fled from the demons around him, and retreated to a remote area on the 81st layer, which, at that point was a constant battlefield in the endless Blood War. He watched the battles endlessly, and participated in them from time to time, killing whoever came nearest to him.

Killing came naturally to him, especially considering that his father was the God of Murder. But the constant exposure to the hatred and violence of fiendish battles honed this natural talent into a pure mastery. After mastering the art of murder, he gained control of a powerful army of demons, and seized control of the 81st layer.

The 81st layer is a vast desert of black sand. In some areas, it is vast and flat, with almost nothing in sight but black sand and despair, and the occasional demonic convoy. In other areas, the layer becomes mountainous, convered in jagged mountains and volcanoes. The sky is mostly covered with black, choking clouds. But on top of one of the tallest mountains is The Blade's great citadel. The citadel is mostly barracks and training facilities to increase the size of The Blade's armies, which he hopes to use one day to conquer more layers of the Abyss. The Blade's ultimate goal is ascension to godhood, that me might one day be on the level of the deities who once shunned him.

Next Layer: 307, the Plague Realms
psychic_infinity

07-04-06, 11:00 PM
Er, please ignore this post.
I'm trying to unsubscribe to this thread which I had subscribed to some time ago, and apparently the only way to unsubscribe is to post.
Thank you for your understanding.
Rerecros

07-04-06, 11:03 PM
307: the Plague Realms

It is an infinite expanse of abandoned civilization, stark in contrast beneath an ash filled sky. The buildings appear to be recently inhabited, some still with half eaten food on the tables, though the only notable inhabitants are dire and fiendish verities of vermin and rat.

This layer is said to be ruled by an emaciated humanoid race of outsiders, they move so quick you cannot see them, they are called the Mirg. But the only evidence of this is from adventurers who saw something in the corner of their eye, or in a reflection. The sight of one is an ill omen, and means suffering and death to someone known to the spotter.

Demons immensely dislike this layer, and typically only come here to escape a quick death in the blood war, in exchange for a much slower one by the innumerable strains of disease that inhabit this plane. Some are carried in the air, others by water, the stronger ones can only be transferred through touch or bite. They may cause any number of symptoms, including itching, pain, deformation, madness and death. Even outsiders are affected by them, and will often cause demons to kill and burn anything that may be infected with something worse than what they've already caught.

Many buildings have been turned into makeshift hospitals, where demons, mortals and petitioners alike can receive some manner of treatment. Most of the lich doctors and vampires nurses are unscrupulous charlatans, ready to hack off a limb or cover you in giant leeches just to get a quick buck. yet others, as wretched as they may be, have quite a bit of experience under their belts, treating wounds most mortal healers would never dream of, and will cure you of what ails you simply for boasting rights.

There is no known ruler, though a Mirg lord is much the topic of rumor.

Next Layer: 667, Paradox Zenith
Darkxarth

07-05-06, 12:11 AM
Paradox Zenith: Layer 667
"Wait a minute, that can't be right, if he says-"
"Lad, stop," Steadfast interrupted, "this whole place isn't right."
- Gilbert the Halfling Rogue and Steadfast the Dwarven Paladin

Layer 667, also known as the Paradox Zenith, is perhaps both the most illogical, and logical place in the multiverse. It is filled with powerful mages who managed to travel back in time, and kill their own grandfather. Usually, said mages did this to prove that nothing wold happed, but they were wrong. They were instantly removed from the past, and then placed here. However, no one even remembers they exist, or that they made such a mistake, and so people continue to do it. These mages, who also have no memory of themselves or their powers, constantly wander the layer, saying things like, "This sentence is false." and, "If this sentence is true, the world will end in a week."
Also, this layer of the Abyss is home to such creatures as Half-Vampire Werewolves, and Werebat Demons. Fiendish Trolls who are immune to Fire and Acid.

Also present, is every logic puzzle that ever existed. A huge forest, with no one around, constantly has a tree falling in it. A single hand, flying around the layer, clapping, and other such things.

The ruler of this realm is a Half-Dragon Ancient Black Dragon. Both halves are Dragon.

Next layer...
Putrid Paradise: Layer 456
countbubba

07-06-06, 02:00 PM
The Putrid Paradise, Layer 456

"The Putrid Paradise" is merely the common name for the layer whose Abyssal name is Marwolaeth. Marwolaeth was once a great Abyssal jungle, a twisted and evil reflection of the Beastlands. But in an age long past, some catasrophic cosmic cataclysm caused part of the Negative Energy Plane to collide with Marwolaeth. The result was that all life on Marwolaeth was exinguished, and the layer itself was thoroughly and completely corrupted. The layer became minorly negative-dominant, Marwolaeth's landscapes became vast swamps and fens, and almost all of the layer's former inhabitants either died or fled as a result of the transformation.

As time passed, Marwolaeth began to be inhabited by a growing number of undead, including many undead demons. During his time as an undead, the demon prince Orcus spent a fair amount of time on Marwolaeth. Orcus still has a great interest in the layer, although he does not control it yet. The deity Nerull also has a strong interest in conquering the layer. But The Putrid Paradise has no ruler. Instead, numerous armies of undead clash and vie for power.

Next Layer: Layer 178, The Abyssal Seas
Nelagend

07-06-06, 05:10 PM
My first shot at this.

Layer 178: The Abyssal Seas

While many travelers know of the Abyssian Ocean that spans layers, the Abyssal Seas are a relative backwater in the Abyss. The layer contains no natural light, and darkvision and all magical light sources are reduced to one-quarter of their usual radius. The limestone ceiling of an infinite cavern hangs exactly one foot above the water's surface, providing clean if stale air, and the water is drinkable. This level's curses work more slowly. All food in this layer is tasteless and provides no nutritional value whatsoever. This curse extends to extradimensional spaces created within the layer. The floor of the level ranges from miles beneath the water surface to an inch shy of the celing, and carries its own natural enchantment. Any holes or rooms carved from the rock naturally heal. On the first day, 1 mm of rock restores itself, and the rate of restoration doubles each day. Anything cut from the layer's rock will disappear at the same rate. Finally, all attempts to mix anything with the water, either to foul or flavor it, fail. Digestive tracts are not affected. (Thus, you won't die of thirst.) Together, these traits give the Abyssal Seas an uncaring, hopeless, feel.

Wastrilith shun this level due to the untaintable water, but half-fiend piercers, angler fish, and sea cucumbers roam the level. These creatures are birthed naturally by the layer and do not need to eat to survive.

Next layer: Layer 2718, the Proof of Undoing
General_Ridley

07-06-06, 08:26 PM
An entire layer of blackness, lit only by trails that resemble magical formulae. Aside from that, there is nothing but blackness. A low humming sound can always be heard, but nothing can be seen.

The low humming is the sound of spheres of annihilation closing in, ready to undo any unfortunate souls on this plane.


Layer 423, The lair of Ashardalon

(Please, know who Ashardalon is... see Draconomicon)
ripvanwormer

07-06-06, 09:07 PM
Layer 423, The lair of Ashardalon

Pale violet snow-covered mountains float in an airy void the color of a sunset (though there is no sun), each of them dripping a viscous red fluid that reacts to flesh as if it were green slime. The mountains have a consistent objective gravity, but the void between them does not; the slime turns into clouds of miasma (see Fiendish Codex I, page 112) when it leaves the rocky surface. In the mountains, feuding balors lead armies of winged demons against one another. The only portal into the layer is found in a whirlwind in Torremor, Pazuzu's private desmesne. It is one-way; the only portal out is deep within the heart of one of the mountains, which leads to the maze of Baphomet.

This layer, once known to tanar'ri as the Dripping Teeth of the Dragon, would be of little note if it did not play a crucial role in the history of the infamous red dragon Ashardalon.

Once, the Dripping Teeth of the Dragon was ruled by the advanced balor Ammet, a vassal of Demogorgon. The terror Ammet bestowed throughout the Abyss was legendary, and Demogorgon loved him dearly. Ammet had killed the previous ruler of the layer, an advanced chole dragon, singlehandedly, and used the Dripping Teeth as his refuge when not out campaigning. The other balors of the layer were as nothing compared to Ammet and his armies.

When Ashardalon's natural heart was stolen, he decided that for a replacement none but Ammet would do - how ironic, he thought, that a demon who had dared to rule a layer named for dragons would be ensnared by another one of that kind! Ashardalon ventured into the Plain of Infinite Portals, into Torremor, and finally into the Dripping Teeth of the Dragon, where he confronted Ammet in a terrible battle. Ammet's troops watched, in surprise and awe, as the intruder did what they thought was impossible; he defeated Ammet, not just defeated but physically forced him into the gaping, awful hole in his chest, which he magically stitched up. With a victorious sneer, Ashardalon departed, eschewing the labyrinthine portal for a direct plane shift.

The remaining tanar'ri knew then that even should Ashardalon never return - and he never did - that he was now the rightful ruler of the plane, which they renamed in his honor. And even though they squabbled and warred against one another in order to gain leadership, they knew they were only fighting for the privilege of ruling in Ashardalon's name.

Next layer: "Though You Cry Out For Your Water I Know You'll Curse it Someday"
countbubba

07-06-06, 09:40 PM
"Though You Cry Out For Your Water I Know You'll Curse it Someday"

This layer is a plane of eternal torture and suffering. Many souls of truly vile mortals come here to suffer for their crimes against humanity. The layer, known in the Abyss as Anialwch, is an endless desert with all manner of (fiendish) desert creatures inhabiting the layer. Whenever some unlucky mortal or mortal soul reaches Anialwch, any drinkable liquid they possess disappears immediately. Unbeknownst to these poor souls, they cannot die of thirst on this layer. For the first three days, no water can be found. Then, on the fourth day, a demon appears (whether the person in question knows it's a demon or not) and offers water. If they accept the offer, the demon brings them water in ever-increasing amounts every day. Whoever is receiving the water must drink the water as if under the effect of a suggestion spell. As time passes, the amount of water grows to be unbearable, but the person must drink it all every time, unless they can somehow get off the layer or kill the demon that brought them the water.

Next Layer: Layer 235, The Land of Fallen Empires
Omninja

07-06-06, 11:04 PM
Layer 235 is made of a dozen or so adjacent kingdoms, but with no clear-cut ruler. For as long as any demon can remember, The Land of Fallen Empires has been known for calling to the souls of corrupted kings and queens, dukes and duchesses, mandarins and aristocrats from all over the material plane and gathering them for torment in the afterlife. While some have been abandoned by their patron deities for their gluttonous and uncaring lifestyles, while others have been forsaken for their abuse of the common folk or dangerous lust for power, these would-be leaders have been forced into communities with others just like them - creating an ever-toppling bureaucracy with weekly coups and power struggles for hollow positions on crumbling ancient thrones in the many castles that tower over the realm.

Demons and fiendish creatures take a more passive presence here, as the rat race for power is condusive to a different kind of torture, directed upon those egotistical self-absorbed souls trying to stay on top of the pack in a gloomy kingdom of despair. The cyclic nature of the denizens' struggle provides a certain amount of stability amidst the chaotic warring and skullduggery observed in the numerous royal houses ruling at any given time, in that only one thing is certain in the Land of Fallen Empires: No one can rule for very long.

Next Layer: 14,399 - The Vile Grove of Abyssal Harmony
Tarascon

07-15-06, 05:24 PM
"Life being what it is, one dreams of revenge."
- Paul Gauguin
"Live well. It is the greatest revenge."
-The Talmud

Revenge is considered the great equalizer in the Abyss. If an eye for an eye makes the whole world blind, than victory is assured if you live in a place that sells eyes by the pound. Revenge is the purpose of Layer 14399, The Vile Grove of Abyssal Harmony. The layer resembles a vast twisted forest, full of coniferous trees with needles as long and as sharp as knives. Nothing dwells within these forests except small demons that can weave their way through the deadly branches. For the travelling adventurer, there are groves where one may rest and gather their bearings, at least until the demons start to pester the group. The layer's floor is as dangerous as the trees, for burrowing carnivorus plants and vermin make the layer's floor a hazard. Travellers are advised not to make fires, lest they attract the attention and hatred of the layer's strange residents. The main feature of the layer is a large pit in a clearing. It is here that creatures who are deemed to have harmed the natural world in some way that may offend the Abyss (cutting down trees to make a church, picking berries to feed starving children, etc.) are tried and punished by being exiled to the forest, a death sentence if there ever was one. The judges are a group of demonic*, dire**, bipedal*** animals; a stag, a wolf, a fox, a lynx, an eagle, an owl, a squirrel, a frog, a robin, a mink, a weasel, and a boar. The jury consists of simply of demonic* dire** versions of these animals. Simply demonic*, dire**, or bipedal*** versions of these animals roam the forests with the demons. The layer is frequently used by Furfur, demonic prince of savagery and nature, although others such as Nocticula and Zuggtmoy have come here once or twice.

Credits;
*Demonic template- Unholy Warrior's Handbook
**Dire Animal template- Tome of Horrors
***Bipedal template- Advanced Bestiary

Next Layer;
13313331- The Demonic Sea of Titanic Tritons.
Tarascon

07-20-06, 02:53 PM
OH COME ON! There has to be somebody out there willing to do this layer. I will not let this topic die this easily. Where is everbody? Darkxarth? Anybody? Golem011, this is right up your alley man! Please don't make me post my own layer.
General_Ridley

07-20-06, 06:33 PM
A sea beneath an undersea ocean. One's mind reels at making this understood to itself. Few can imagine it, and few would want to.

Beneath the Shadowsea lies the Sea of Titanic Tritons. Island jut out of the water, all in the shape of three-pronged tritons. Demons of all sorts conduct their vile business here, and the water washes ashore, red with blood.

Few know of this layer, and those who do dare not venture here. Ancient Dagon occasionally makes journeys here, when he desires an opportunity to kill new things. The sea is filled with all manner of fiendish marine life, all of which have an insatiable desire to destroy.


Next Layer: #32- Sholo-Tovoth, The Fields of Consumption
countbubba

07-21-06, 05:16 PM
Layer 32—Sholo-Tovoth, the Fields of Consumption

The 32nd layer of the Abyss is almost entirely flatland, with a few hilly areas here and there. Sholo-Tovoth, so named for the demonic entity that ruled the layer for over three millenia, is a perfect layer for demons, for it embodies the infinite and never-ending hunger for more that all demons possess. Sholo-Tovoth's endless plains have a tendency to consume all that sets foot on them.

The ground has a consistency similar to quicksand. Any weapons or possessions dropped into the sand are completely submerged within 3 rounds, unless a character can pass a DC 15 Strength check to pull it out of the ground. After spending 1 hour submerged in the ground, non-magical items are destroyed altogether. Magical items simply lose one point of hardness per 2 hours in the ground. Artifacts, major and minor, are not affected by the corrosive tendencies of the ground. Food and water are also affected, and they both spoil four times faster than on the Material Plane.

But the most dangerous trait about Sholo-Tovoth is the slow but certain withering of those on the layer. For each 12 hours spent on Sholo-Tovoth, characters automatically take 1 point of Constitution damage as the evil forces that abound on the layer slowly consume one's body from the inside out. Natural healing does not work on the layer, but resumes once a character leaves the layer.

Next Layer: Layer 415—the Rift of Corrosion (alluded to in the Dungeon Master's Guide, under Destroying Artifacts)
Rhialto

07-21-06, 06:57 PM
Layer 415 - The Rift of Corrosion

This plane resembles a pair of cliffs of infinite length facing each other. Every few miles, there is a junction to another massive crevasse. These crevasses have neither top nor bottom. Into and out from the walls is a vast array of ladders, caves, palaces, and walkways. This is where most of the denizens of this layer reside.

And corrosion? The other notable feature of this plane is the near-constant rain. There are periods of clear (1d4 days) weather, followed by periods of rain (1d4 days). Roll on the table below to see what the rain is...

1 - blood
2 - maggots
3 - weak acid (irritant value only)
4 - flakes of iron rust (quickly corrodes any non-magical metal it touches)
5 - hair
6 - water

Next up - Layer 111 - The Valley of Whispering Delights
KingGolem

07-22-06, 02:26 AM
This layer is a bleak flatland ringed by mountains of biblical proportions. In between these mountains is gently rolling lands full of grey, red speckled grass. The layer is constantly caught in a vortex of howling winds. This layer is rarely trafficked by mortals because of the sinister properties of the wind. After spending 24 hours on this layer, any mortal hears a horrible taunt/challenge whispered in their ears. The diabolical voice tells them to do horrible things, such as slaughter their companions and desecrate there corpses or something else appropriate. They must then make a DC 20 + 1 for every additional day stayed on this layer Will save or do as the disembodied voice asks. If the ghastly deed is sewn by the taunted mortal, than they fall to their knees, wracked with crippling agony and pleasure at the same time, robbing them of their sanity and life, making them a part of the wind to whisper more horrible requests into the ears of more doomed travelers.

Next: Layer 249, The Wretched Mines of Enslavement
Golem011

07-22-06, 07:31 AM
I hath RETURNED!

Layer 249, The Wretched Mines of Enslavement

Deep within the Abyss, far beneath any scrutiny, a small orb spins around other layers, apparently nothing more than a rock. We go in closer, and closer, seeing the pitted darkness of the reddish stone... and closer, and we see a column of manes and petitioners, chained together by glowing-blue, almost non-existent binds that hold them as well as three-inch-thick steel. As they sway, moving forward as if in a trance, the ground opens before them, and one by one they walk down into the darkness, sadistic demons forcing them forward. In a moment, the column and all the demons are gone, leaving only a rapidly closing hole... but we launch ourselves through it, and see... a tunnel, an enormous, eternal tunnel, in which thousands upon thousands of lesser demons and petitioners mine. This is Layer 249, the Wretched Mines of Enslavement. Petitioners and Demons work for years, mining out the same red stone over and over. You can tunnel eight miles in and never come to the other side of the sphere, and the next day... it will be gone. If you can call time in this place 'Days'. The rock mined out slowly absorbs into the layer, regrowing into its old place extremely swiftly and forcing the workers to eternally mine.

The controller of this horrific place is a demon calling himself Mahandro, a creature appearing as an extremely fat human with a pair of small wings sprouting from his back. When angered, however, these wings grow enormously, he becomes taller and all the fat disappears. His face elongates, horns grow, and the dagger and whip he carries become his vorpal greatsword and flaming whip. For Mahandro is truely a sadistic Balor!

Next layer: 777745, Amur's Peril
countbubba

07-23-06, 12:45 AM
Layer 777,745: Amur's Peril

There are many locations in the Lower Planes where the souls of evil mortals are sent as penance for their sins in life. Among the most foul and horrific is the 777,745th layer of the Abyss, known as Amur's Peril.

Amur is the demonic entity who rules over the plane and has for many centuries. Amur was created by Demogorgon as a torturer, but Amur eventually broke free of Demogorgon's grip and now rules the layer of his own free will. The layer is designed much like a massive labyrinth, with entire landscapes built into the labyrinth. The unholy maze winds in and out, leading adventurers or hapless damned souls through encounter after encounter after encounter, always putting the traveler in mortal peril (hence the name of the layer). Traps are common throughout the layer, including a good number of eternity of torment traps (DC 24). Fiendish monsters abound on the layer, as well as actual fiends that have been placed in the labyrinth by Amur, or who have simply come to partake in the never-ending torture. These fiendish monsters range from fiendish dire animals to rumors of a fiendish red dragon of indeterminate age. At the very center of the labyrinth is Amur's keep, where those (un)lucky enough to finish the maze are condemned to an eternity of torture that never results in actual death.

EDIT: Next Layer: Layer 1145, The Subterranean Realm of the Phaethon Lord (see Epic Level Handbook)
countbubba

07-27-06, 12:43 AM
Fye and damnation, people! Surely, someone can live up to this challenge!

Please keep this thread alive!
Arono1290

07-29-06, 01:37 PM
Layer 1145, The Subterranean Realm of the Phaethon Lord

As you enter this layer..it is quite unassuming. Unnaturally huge, blackened trees stretch up to the skies and the grass shimmers as what appears to be moonlight coming from absolutely nothing makes every blade change color. In the far distance, is an odd sight. A sprawling kingdom, made entirely of obsidian, is visible. As you walk close to it, you note no one is here. However, you do see glass everywhere - in huge sheets, or in certain areas, broken into chunks. As you look up into the sky, you quickly learn that it is not a sky at all - rather a huge painting. The painting slowly changes, a well-dressed demonic king grips a glowing object. A DC 40 spot check (reducing by 5 per hour) upon entering unveils that the painting is infact not the sky nor magical, rather it is the opposite side of the plane - all of the blots of paint are fiendish demons and other things battling against whatever the 'painting' is gripping. Unknownst to those that enter (or perhaps they do know..) the fiends are all desperatly battling against this glowing light, and what it is - is entirely unknown and impossible for the PCs to decipher. In exactly twenty four hours the demon will lose their battle against the glowing light, as has always happened, and the light will shine brightly...encompassing the entire plane, both sides. It will eradicate everything in overpowering heat and light, equivalent to millions of nuclear bombs detonating. Mysteriously, the ground and the obsidian kingdom will be left. Inside the Kingdom, however, is an entrance..to a subterranean realm, where the lord of this plane resides, forever trapped, as the entire area below the ground has a permanete anti-magic field, and he dares not risk adventuring above the safety of the underground world. In his subterranean kingdom..if you will call it that..lies many, many demons, humans and whatnot trapped within it. The sprawling kingdom is desperately motivated to working towards the other end of the plane - by digging down, further and further. A survival of the fittest has opened up, and it doesn't help that no food is truly visible, so killing and eating your competition is an often enveloped practice. A rumor circulates that towns and such exist in the underground kingdom, and only one exit exists..far down in the trenchs of the earth. It will take years to find your way out, assuming something doesn't eat you first.

EDIT: All mortal (and even immortal) creatures on the plane while the light encompasses all will be turned into plate glass, eradicated and morphed on a molecular level. 15 minutes after the catastrophic light is unleashed, the plane will 'blink' back in time 24 hours and begin the cycle again.

Layer 9664021, The Catacombs of Infernal Madness
SquirrelMortis

07-30-06, 10:08 AM
The line between our beloved Abyss and Hell is growing ever thinner, leaking, and destroying everything in its path...

--The Ether Lord

Every so often, the border between the Abyss and Baator leaks, cascading law and order into the Abyss and anarchy into Hell. The border has leaked so much that the hellish energy has consumed an entire layer. This layerhas developed a sort of consiosness and has a terrible thirst for demons. Their skeletons litter the bleak blood red ground, and their souls forever toil in deep mineshafts, gathering resources for the Infernal Madness itself.
The self deemed Infernal Madness sends out the souls of deceased demons to wage an underground war against the demon lords. He sends even more of his souls to further shred the barrier between the two evil planes, giving him and his armies strength. If you ever go down to this layer, all you will see will be miles of perfectly flat blood red desert. The sky is always dark red and the "sun" looks like a gigantic skull... The only sounds are the screams of the tortured souls coming from the mine shafts that are sunk into the ground. It is an evil place. Do not go there lest the infernal madness takes YOU as prey...

Next: Layer 4780, The Essence Sea
Golem011

07-30-06, 10:44 AM
Layer 4807: The Essence Sea

"O, and boats of green travelled oer wave of soul and darkness..."

The Essence Sea is a mix of shadow and soul energy, forming a great sea of darkness and glowing death. Ghostly myrmixicii, skulvyns and wastriliths wander its depths, and the only ships that sail it are those composed of souls, the Spiritships. All necromancy spells and mysteries have all metamagic/metashadow applied to them automatically, whether the caster could use them or not, and the sea itself appears composed of swirling shadows and half-formed faces.

If drunk, the water deals 1D4 constitution damage with no save and puts the creature into a coma. However, after five days they emerge with both Shadow and Fiendish templates.

Next layer: Layer of Eternal Death, 1123
SquirrelMortis

07-30-06, 09:05 PM
"In almost all cases, death is but a doorway. Not here... Never here..."
-- Anomonymous

The Layer of Eternal death is a lightless void. Even the most powerful light is snuffed out here. Occasionally a horrible wail will echo up from the deep, and with a faintly glowing spectre, a look of terror forever etched upon its lifeless face. Those who die in this place (they all do, in the end) cannot be ressurected in anyway, even by a miracle or wish, forever condemned to an eternal sleeped filled with endless nightmares.

Next Layer: 9345, Foruldrums Fiery Foundry
Tarascon

07-30-06, 10:24 PM
"The best way to predict the future is to invent it."
- Alan Kay

Existence has always been obesessed with the future. Some seek premonitons in obscure rituals that without any significance could be boiled down to finding shapes in bird's organs and tea leaves. Others rely on magic and the ways of arcane and divine, cryptic as they may be. But there are some beings that know the best way to know the future is to make it. Such was the Alfar named Foruldrum's ambition. A great smith for the now forgotten Demon Lord Krazzuk the Iron Blooded, Foruldrum constructed deadly weapons and constructs for his lord. But one day he made a mistake. He failed to notice the chink in a breast-plate he had forged, and as his master fought later that day, an eladrin's spear split through the armor and re-emerged on the other side. Disgraced at his loss, Foruldrum went deep into the Abyss to lick his wounds. There, after many years, he realised something. The past was like rock, unchangeable, but the future was like magma, flowing and mutable if one had the proper means. Foruldrum would make his triumphant return with hammer and flame, altering destiny with a weapon of immense power. Foruldrum spent many years in an abandoned forge he found, a layer haunted by the shades of fiendish dwarves that had been trapped here. The layer had been used long ago by the ghostly dwarves to construct an army of golems out of deviant materials, forbidden by their world's priests, but they had failed and were now trapped on the layer for eternity. Foruldrum still dwells here, forging unkwon components for a vast machine the size of a planet. No one knows what it is for, not even the ghosts he has employed, but rumors circulate it is for time travel, or is in itself a giant mobile forge that the Alfar will use to form golems and destroy worlds. None can tell, and all fear the day it is finished.

Next up;
Layer-81437766901
The Tiger and Her Cubs
SquirrelMortis

07-31-06, 09:39 AM
"Something is seriously wrong here. The love between a mother and her cubs is one of the strongest bonds. But love? In the Abyss? I must find out more..."

-- The Great Wanderer

Layer-81437766901
The Tiger and Her Cubs...

Long ago, this place was nothing but heathen jungle. No one ruled it because no one had the faintest desire to claim it. And then, Krennernik SpineRender rose to power. He had a burning desire to conquer as many layers as possible and build a spanning empire. Yet the fledgling Demon Lord could hardly upsurp the realms of many more powerful Demon Lords. So he searched for an abandoned layer... And found one. It was of course, the heathen jungle that would oneday become The Tiger an Her Cubs. He immediatly set about building up his defenses. When he had a secure layer with many, many fortresses, he began to build his army. This whole process took many, many years. Right as Krennernik was about to invade Hollows Heart, he saw something that changed his life forever. A beautiful woman, riding upon a tiger. And then something impossible happened. He fell in love. But then he went insane, because he knew he couldn't fall in love. So he used his power to rend his layer a sunder, turning it into a swamp ridden wastland with piles of rubble miles high. After that, Krennerik died. His dreams of the woman turned into 4 huge volcanoes. The Woman, The Tiger, and her cubs...

Nothing (that anyone knows of) currently inhabits The Tiger and Her Cubs. But strange lights and hollow moans can sometimes be heard at night...

Next Layer: 54672, Poison Plateu and Beyond
Tarascon

08-03-06, 05:39 PM
"Every time we say 'Let there be!' in any form, something happesn."
-Stella Terrill Mann, Inspirational Author

Necessity is not always the mother of invention. Sometimes, pure spite and/or boredom are. No one had to invent firearms, yet here they are more popular than ever. Such is the case with layer 54672, Poison Plateau and beyond. The bulk of the layer consists of huge plateaus of a rock sitting above thousands of lakes. The rock itself has the distinguished feature of being many unusual colors. Further examination reveals that the rock is actually made up of various toxic minerals that, when crushed and mixed with water, seve as poisons. Somewhere, long ago, someone put Automatons (MMII) here. These constructs sole purpose is to crush the 'rocks' into a fine powder. Coincedentally, for a barren desert of toxic minerals, there is a surprising amount of rain. Combined with the ground poison dirt and the erosion of some of the weaker rocks, rivers of poison flow from the plateaus into the plains below, forming huge lakes of poison. It's only made worse by the fact that sometimes the poisons combine, with results ranging from noxious vapors to flamable liquids that explode if too much light is shed on them. The layer's deadliest feauture is a lake of Nevermore, an incredibly dangerous poison that does not kill the victim first, but everyone else's memory and awareness of the person. Then the victim dies, with enough time to get help but unable to draw any attention. The lakes of poison and the plateaus are the frequent stalking grounds of lower-planes merchants, seeking to find limitless supplies of poison for free. Poison resisistant and poison immune creatures would make their home here if not for the lack of food, land, and the near-constant downpour of rain. If these problems could be overcome the layer would actually be quite hospitable.

Next layer;
Layer 1068- The Womanticore Queen's Palace.
Tarascon

08-10-06, 06:19 PM
Come on people! Keep the thread alive!
Exooki

08-11-06, 07:05 PM
if i may suggest to you as to why this threa dis dying.... the fiend codex 1 hordes of the abyss. it sets only 666 layers, not to mention gives name for i beleive 100 of them and only describes 10? it also gives 100 demon lords. i was thinking about creating the new abyss using that book. skipping layers already created and described as well as giving people the name of layer and demon lord who owns it (if applicable) and letting them create the layer. WE COULD ACTIALLY MAP OUT THE ABYSS!!!!!!!

i plan to start this new thread, i am sorry but all threads dye eventually. i am interested in knowing if anyone will support my new thread. all who would please either pm me or say so in this thread.
Tarascon

08-11-06, 07:20 PM
Oh that old thing about the Abyss having 666 layers is just a myth. It was dispelled in 2nd. edition. Now it's accepted that the Abyss is infinite. Besides, you said yourself only ten layers were detailed, and only a hundred layers named. That's still 566 layers. Besides, maybe this could describe regions. Consider Demogorgon's domain. One minute it's steaming jungle primeval, the next minute it's Abyssal ocean, and there are some places where it's desolate mountains. Maybe the thread could be revamped to describe regions. None the less, somebody back me up here...
General_Ridley

08-11-06, 08:12 PM
Fiendish Codex doesn't say there are only 666, it states:

For numerological reasons, many scholars believe the number of "infinite" Abyssal layers to equal 666, but at the current rate of discovery, it seems likely that there are many more

Now, there are two major ways of understanding this:

"infinite" is in quotes because we call it the "Infinite Layers of the Abyss", but since many (not all) scholars affix a total of 666, it isn't truly "infinite"

"infinite" is in quotes to represent layers that are themselves truly infinite. Meaning there are suspected to be 666 layers that are truly infinite, and more that are not.


Regardless, the book itself gives good reason to say there are more.
Exooki

08-11-06, 10:37 PM
that is true, all i was trying to say is that much of the layers generated in this thread are potentially useless. really can anyone say that as the dm they will ever use many of these layers? what happends when a pc asks what layer are we on? you answer you are one the 3 millionth, six hundred and fifty fifththousand, eight hundred ninth layer of the abyss, the acid cloud ocean of fire layer.

all i relaly wanted to say that now that we have a book on the abyss we should rework this thread. if you look at the appendix by patching the demon lord and planes you can atcually get more than 100 layers, as well as it notes that many of the layers are completely devoid of life simply barren wastelands with occasiona inhostbitable weather.

now i am proposing that i will create a thread in which we will create the demon lords un desacribed, give statistics for the layers as well as whats in them, and create some of our own secrets of the abyss. i will need imaginative minds and people who will work to keep it going if need be. i am simply suggesting a change now that any thing generated in this thread mnay conflict with the fiend codex( for dms who relaly dont like home brewed stuff and only use the books).

so if you could those who wish to help me please pm me or say so here. if i could jsut get a couple people i will start the thread. i simply wan tto know whos with me.
Golem011

08-12-06, 08:46 AM
Well, there's less than 666 layers here, we could easily just change the numbers... Although it is a myth. It's the abyss, the incarnate plane of CHAOS and EVIL, not EVIL, not LAW and EVIL, which places restrictions. It's the Abyss. My personal opinion is that the number of layers probably keeps changing as layers shift into one another, grow larger and split apart, and just spontaneously create.
Exooki

08-12-06, 09:41 AM
.well it isnt really jsut the numbers, it would be the name and the demon lord who rules that layer. if you look back can you honestly say that youd use these? some yes i would but some others are interesting but id never use them in my campaign.

also the new one i thought could be mroe in depth, sort of Motp (manual of the planes) style. we would have what layer it is, name, then a para on the demon lord who rules it ( or demon lords if it is contested)(or none if no one rules it) then another para on the layer itself, terrain like, if you want some history, then finally 1 para on a place there
eg on the first layer there are the molten iton lakes. sort of like that. however some of the layers and demon lords are provided from fc1 (fiend codex 1) while others are left up to the creators imagination.

you are right about 666th it now has more. but i think that it orignally started at 666 others were added when demon lords or evil deities managed to pull a layer into it from material plane or other plane.

now if you like my idea please tell me. i plan to make a thread jsut on demon lords if no one wants to make a new layers of the abyss thread.
General_Ridley

08-12-06, 02:38 PM
I do like the idea.

I do still like the idea of keeping this, as it is still a fun thing to do.
Golem011

08-12-06, 05:15 PM
.well it isnt really jsut the numbers, it would be the name and the demon lord who rules that layer. if you look back can you honestly say that youd use these? some yes i would but some others are interesting but id never use them in my campaign.

also the new one i thought could be mroe in depth, sort of Motp (manual of the planes) style. we would have what layer it is, name, then a para on the demon lord who rules it ( or demon lords if it is contested)(or none if no one rules it) then another para on the layer itself, terrain like, if you want some history, then finally 1 para on a place there
eg on the first layer there are the molten iton lakes. sort of like that. however some of the layers and demon lords are provided from fc1 (fiend codex 1) while others are left up to the creators imagination.

you are right about 666th it now has more. but i think that it orignally started at 666 others were added when demon lords or evil deities managed to pull a layer into it from material plane or other plane.

now if you like my idea please tell me. i plan to make a thread jsut on demon lords if no one wants to make a new layers of the abyss thread.

... Your argument was that this won't be used by people who only like to use core because it goes over the amount of layers?

But people won't use it anyway if they only use core...
Exooki

08-13-06, 08:59 AM
i may be completely wrong about this as it is part personal opinion. but looking at msot of these layers i cant see why some people would use them. personally i see each layer of the abyss another challenge for them(pcs) to overcome and adventure in. but acid cloud and fire ocean? number 1,234,456 (idk if that was real number but it was over a million) i would never use that layer. to me and i believe many others many(not all) of the layers in this are unusable or would not ever be used.

personally i s=think that starting a new on eusing the core book(fc1) and creating stuff off of that would be very helpful. we would not only create the layer itself but the demon lord too :) stats and all based of of what his interests are from back of fc1 they have around 100 demon lords there.
Golem011

08-13-06, 10:38 AM
Go ahead and make one then.
Tevish Szat

12-13-06, 11:20 AM
to Revivify the thread... perhaps the first 666 layers of the Abyss are of infinite size (like good little layers) and perminant, while layers after that are finite and/or unstable in the long term: constantly being born and destroyed, and infinite number that the Gunvers have only grazed the surface of understanding, even the ones that last, and certainly not others which are relativly incompatable with life and/or exploration as some on this thread have been


Layer 1068- The Womanticore Queen's Palace.

This layer is dominated, primarily, by a massive palace, formed of spires and covered in needle thin spikes extending from every surface. This is the dwelling place of the Womanticore, the abyssal queen of Manticore kind. Members of her favored species are welcome on the layer, but other species are accepted only as slaves and food. Outside the palace, the layer is harsh, bare stone, spikes and spires jutting up like stalagmites with no stalgtite, anywhere from needles two or three feet high to spires over twenty cubits tall. There are bare patches and paths, where manticores have made camps and landing sites, but for the most part the layer's terrain is nigh impassible. Though made of stone or a stone like substance, the spikes grown, and manticores and their slaves have to woek constantly to keep the clear areas clear.

Next- 777: the Realm of Frozen Flames
Romtos

12-13-06, 12:53 PM
Next- 777: the Realm of Frozen Flames
Well, let's give this a shot, in spite of my English. Feel free to correct this entry.


The Realm of Frozen Flames.
This layer if fairly 'new'. For millenia, the layer was very narrow. An ant would face lot of difficulties moving there. For reasons not yet discovered, three centuries ago the ceiling and floor moved from eachother, creating enough space to walk around. Not everywhere is the same amound of space, and while complete areas are still crushed on eachother, other areas contain gigantic domes of ice.

It's possible to visit the layer now, but it's very dangerous. Every piece of floor, wall and ceiling is covered with icicles. Some are enormous, others are as small (and sharp) as a needle. Walking is difficult in these places.

Every mile you walk in this area requires a DC 15 dexterity check (1d20 + DEX modifier), or you take 1d6 points of piercing damage.

Since the new space was just created, some icicles or even complete mountains of ice (encountered in the bigger domes) are very loose attached to the surroundings. Every day there's a 1% change an icicle drops on a PC (make this check seperately for each PC). A falling icicle requires a DC15 Reflex Save for no damage, or else the PC takes 5d6 points of piercing damage if it's an icicle in a narrow space or 15d6 points of piercings damage in a dome.

(The creatures encountered here should have nice Reflex Saves and DR/everything except piercing.)

Next layer:
822 - The Sands of Fear
ArchMageQuandolf

12-14-06, 05:09 AM
Layer 822 the Sands of Fear

"I saw this place once, and I shall never return; for the horrors in that barren waste, is more than any man would ever want to experience."

This layer is co-existing with the minethys in Carceri, has several traits akin to carceri. The dense very black sands have a mind of their own. Taking shape in the fears and desires to drive the adventurers insane or into a trap. Sandstorms rack the layer and several powerful Djinn inhabit the realm as well, forcing the nearly infinite winds on this layer.

The sands themselves also have another aspect that makes it incredibly difficult to traverse. Like quicksand, the 'manyhands' of the sands, pull the sand out from underneath anyone who walks upon the ground. Anyone caught by the 'manyhands of fear' need to make a will save and a reflex save -8 vs. the powerful magic the hands are employed by. Their is no record of who continues this horrible effect, but rumor has it that a powerful demonic sorcerer lives in the underground tunnel system, constaintly wielding bigby's everpresent hands as a spell-like ability. No names are known of this individual, but because he is there, the 'manyhands' is all that is spoken when another victim is sucked into the barren wastes of this layer.

It is believed that those sucked into the sands are sucked dry of their souls, then burned while still alive and turned to ashes; which in turn becomes the very sands that were their undoing.

I figured I'd give one a shot.:)

Next Layer: 974 Chamber of immortal doors
Romtos

12-14-06, 10:20 AM
Nice, but you forgot the name of the next layer. :D
ArchMageQuandolf

12-14-06, 11:49 PM
Fixed the next layer edited in the post.:D
ApocalypseRat

12-16-06, 12:19 PM
This Layer Is a long collosal hall of neverending doors so huge that a deity might have trouble opening... if they could that is, you see all the doors in this layer of the abyss are locked by a key rumored by pitfeinds to be the densest metal in the Multiverse, some celestials rumor that behind these doors are porats to other layer of the abyss and that only one door is unlocked and may contain the whereabouts of the fabled Key of Mordred which can unlock the other doors of the Chamber of immortal doors. that door leads to the 23 layer of the abyss, the Frozen Wastelands of Mordred.

23: The Frozen Wastlands of Mordred.
ArchMageQuandolf

12-18-06, 04:54 AM
23: The Frozen Wastlands of Mordred.

"I was using my ring of portal walking and fell through the floor, of those sunken sands and found myself in the very extreme opposite lands from where I came. Bitterly cold, I had to find shelter, a glaring fire burning high into the empty sky."

While I ventured through the screaming winds I found myself face to face with a group of people all appearing the same. The shelter consisted of some eighteen well designed barracks-style buildings all seemingly owned by these odd human-like people. The buildings, as I walked by them, were made of well disguised ice. The group of people came up to me with shock that I had found a way to this wretchedly cold place, and wanted me to take all of them with me when I left. The fire, they told me, was the only place where they gained warmth, and that none of them had eaten in some six-hundred years.

This made me question their humanity, as they introduced themselves one at a time; and every time the name was Mordred. Suddenly I thought about what was going on, the first 'Mordred' had replicated himself with a clone spell so many times so that he would eventually be able to escape this unenjoyable layer. As I attempted to escape, I was captured. Since the hunger ran so deep within these individuals or duplicates, that I could end up loosing my life here and now, as the fire came closer and closer my hand was being feverously tugged at for the ring they noticed, I activated the ring as I leaped into the fire.

Next layer, 1276 the metropolis of havoc
ArchMageQuandolf

12-19-06, 02:42 AM
Layer 1276; the metropolis of havoc

"After falling through the hottest flames I had only felt for a mini-second, I found myself face down on a dusty rust colored stone floor. After I collected myself off the ground I was confronted by the most bizarre creatures, so unexplainable, that I lack the words to define it. The city itself seemed to filled with these 'things', that almost completely lack any form of humanity at all. Limbs seem to grow in unnatural places and bizarre multiple whispers from the same creature echoed off the eighty foot high walls towering over all the buildings in the metropolis. The 'leader' of these bizarre creatures seem to have six to eight limbs coming out of various regions in a head like a beholder. Its body trails like a slug, but hovers over the ground some two feet."

The cities buildings seem to be made of many buildings thrown together in some strange fashion. Several doors on one side of the nearest building seem to be open an close in a chaotic fashion. Releasing even stranger smaller rat-sized creatures. The sounds of gears grinding, metal crunching and squeaks of pain and pleasure torment thoughts of unease. I was taken into one of these buildings not because I wanted to, but because my sheer curiousity drove me in wonderment. Then the most chaotic thing happened, I felt safe. The room was filled with all my desires, it glowed of protective magic. And I pondered just how a place like this could exist in chaos.

I discovered what was going on. This layer has a chaos of such bizarre magnitude that it even has a place where chaos is safe. I knew that the mirage presented to me was just that. That by falling into this seemingly 'safe place' I would become one of these chaotic creatures. Essentially, a peice in this confusing metropolis filled with many safe rooms.

next layer 881, the vile tree of windows
ArchMageQuandolf

12-29-06, 03:57 AM
Layer 881, the vile tree of windows

"As I stepped out of the safe room, I activated my ring and ran into the gleaming portals and tumbled into the ragged roots of a dying tree...Its appearance ran chills up my spine as a more integrated look at it, showed me that it is a twisted collection of body parts. Its branches on a more horrifyingly strange note, seem to have rather normal looking cottage windows painted a black charcoal color as if burned from some fire long ago."

The tree stands as a twisted spire of collected body parts bleeding a sludge or old clotted blood. The window upon a closer look seem to show lands long forgotten, or in myth and legend, when the windows are opened however the real terror of the tree is known. The limbs that have been collected in the tree spring to life and proceed to tear apart anyone in the tree attempting to escape through the miniature portals. Those that have escaped never leave with all their original parts, having a excruciating escape to unknown lands.

Next layer 769 the tomb of forgotten lords
ApocalypseRat

12-31-06, 03:29 AM
Layer 769, the tomb of forgotten lords

During my travels through the unexplored continents I discovered a burial tomb surrounded by the ruins of an ancient kingdom, I was suspicious about the tomb because whilst everything that lay around it was in ruins, the doorway seemed virtually unscathed and unaged. There were strange ruin markings on the arch, indiscernible by mortal means, but only three letters appeared to be in common, D.N.E. My mind and conscience boded against going in, but my curiosity got the best of me. As I passed through the door I felt a strange feeling wash over me, whilst in reality it was a portal to a far and distant place, when I arrived it resembled a tomb, but I couldn’t see the ceiling. The walls where covered with coffins, tombs, and other various ceremonial burial wrappings. As I explored and read some of the surviving engravings it seemed that this place was for great kings, lords, and rulers of a forgotten time era. Then as I was examining an ancient grimore when some sort of undead king was stumbling along without a cause, that is until it caught sight of me, then in an unrelentless fury moaned a most horrid moan. Before I knew what was going on I was engulfed in a torrent of undead beings pouring over me. And in seconds I was lost, lost in the madness of the undead.



Next; Layer 5032, The Hellfire Forge of Vegaroth
ApocalypseRat

12-31-06, 08:05 AM
Layer 5032, The Hellfire Forge of Vegaroth

I was in a fight with an Arch-devil when it cast me into a portal to a place I can only describe as horrifying and wondrous. There were buildings made from metal i've never seen, Scattered amongst this where Hellfire Engines, and when I looked around the fiend was gone but in his stead stood a gargantuan being that resembled a blacked skinned dwarf with a long White beard that stretched to his knees. He carried a hammer so incredible any attempt to explain its size falls short of its true nature. As I gawked in awe he spoke to me, “ Welcome puny one. Now little one how can I help you.” in a deep thundering voice. As I regained my composer, I asked him what is this place. He told me that this place exists on a plane of the abyss, 5032nd layer be exact, and is populated with blacksmiths mostly, forges, and fires so great they would rival the hottest sun. He also explained that his name was Vegaroth and is the ruler of this realm of existence. He was more than happy to forge me a Sword that I gave the name in his honor, Vegaroth [Large +20 Hellfire Blast Lightning Blast Sonic Blast Ghost Touch Ever dancing Full Blade of Indestructable Metal;Doubles weilders strength, Grants user the ability to cast the following as a spell-like ability 3/day- Enhanced Fire Ball, Enhanced Lightning Bolt, Enhanced Greater Shout ; 1/day- Enhanced Hell Ball ]. Vegaroth pointed me into the right direction to return to the material plane. I gratefully thanked him for the assistance and was on my way back to home. Then I noticed a sign that was the next layer of the abyss…

Layer 5033, Fabula
IrishRover

12-31-06, 11:42 PM
Abyss Layer Fabula, AKA the Domain of the Sisterhood

At first glance, this layer looks like a relatively normal city’s entertainment/merchant district. As you move about, the quality of the place changes, from high class festhalls and fine shops to low class dives and junk merchants. The moment you look at the inhabitants, though, you realize that things aren’t so nice. Demons predominate among the foot traffic, although there are other tyepes of creatures, including primes. Mariliths and Sucubi predominate, as this is where Mariliths come to relax. The things a pair of Mariliths might find amusing aren’t pretty…
The good thing—if there is a good thing…is that they might think you’re staff, or otherwise beneath notice. The bad thing is, they might decide that YOU would be entertaining…
The Mariliths that come together can be the worst, or the best. They can be an established pairing, in which case, if you don’t fit their idea of fun, they might not bother with you. On the other hand, if you do fit their ideas, you might be in trouble.
Sometimes, one or more will simply grab a non- Marilith passer-by and say, “Amuse us…”
High levels of perform help here, but other things can do the trick, too.

Oddly enough, once you’ve rented a room, you are about as secure as in a comparable room on the prime. Rooms in the high class areas are very rarely disturbed—a reputation for safety is a precious commodity here—but the prices can be in the hundreds of gold per night. The high class establishments do not tolerate brawls, either. After all, if a bard’s performance has the attention and interest of 6 Mariliths, a few succubi, and assorted other demons, all who will be most unhappy if the entertainment is ruined, few are suicidal enough to start something. On the other hand, some of the entertainment can be disturbing. It isn’t uncommon for someone or something to be slain as part of the entertainment—and perhaps be offered up as dinner before it’s done twitching.

The food served can be very disturbing. In some establishments, an order for fresh elf—raw—will elicit not a qualm from the staff, and will be filled very rapidly. Of course, the best way to prove it’s fresh is to deliver it to the table still breathing.

There are other establishments that cater to those who the Mariliths call squeemish—or are simply not in the mood for blood and pain. It is definitely easier to conduct business with primes when there isn’t raucous entertainment in the background, or even screaming food.

Besides the inns and taverns, there are many shops. Weapon shops—high end weapon shops—are common. Among other things, finely decorated tail spikes can be found, and the vicious scissors swords. Additionally, many captured weapons are sold off, so anything from a simple iron club to swords of vast power can be had—for a price.

Next most common are jewelry shops. Both Mariliths and Succubi love jewelry, especially finely wrought or magical jewelry. Much is not new, but looted from many planes and people. Still, some fine crafters sell here, or sell to traders that sell here. Special orders are a big business—but if a more powerful—or richer—client comes along, the order can be commandeered. It is said that there’s nowhere on the planes where a wider assortment of amulets, rings, bangles, and other potent magic items in the form of jewelry can be found.

One sort of establishment looks almost like a torture chamber—beings on strange machines, lifting heavy weights, running (or slithering) on endless belts, grunting and groaning. Strangely, beings go inside voluntarily. The idea was brought here by a Marilith that visited 21st century earth, and they are often attached to training areas. Anyone with a strength of less than 26 will need to reset the machines from “Normal” to the “Succubus” setting. Mortals that can match a Marilith’s strength will be noted. The strength settings go at least as high as 60—and one of the planar rulers has been seen to manage it on that setting.

The training areas resemble gladiatorial pits, and are often used for such—but the Mariliths and others will often use them for training with live targets. Said live targets may or may not be intelligent, but will often be eaten raw before they’re done twitching.

There are also some full sized arenas, which are used for gladiatorial events, and also other games. American Earth football is popular—though this version is far rougher, usually with a few dead each game and many wounded.

One unique establishment is Al’s Bait and Tackle Shop. It’s graced with the signboard of a shining white fish—with a halo—on the end of a line, it’s otherwise a relatively normal shop—but there’s no river nearby.

Inside, most of the merchandise is displayed in glass cases—very finely made glass cases, with leaded glass and protective runes. The cases hold merchandise most unusual on the abyss. Inside, there are Holy Swords, armor of the heavens, sacred books of the religions of good, and more. At times, even such things as a gem with a good person contained inside can be found. Almost as prevalent are items of law, such as an unholy axiomatic sword dedicated to Hextor.

Also in cases are non-aligned items that carry the markings of some similar organizations—for example, a +1 suit of full plate that happens to have a symbol of Tyr embossed on the front.

There are also items cheaply enchanted to merely detect magically as items of great power, but that contain no real power. Some are fairly generic, but there are also forgeries of legendary long lost magic items.

The proprietor will describe things exactly, if asked. Cheated customers come back with blood in their eyes—this is bad for business, and health.

Outside the cases, on manikins and bookshelves, are the non-magical regalia of good organizations, as well as lawful ones.

This is indeed a bait shop—the intended catch being paladins, priests of law or good, and any other meddling adventurers that can be lured to their doom with the prospect of recovering a legendary holy sword, or rescuing a long-entrapped high priest, or similar noble goals. In addition to the pure satisfaction that can be achieved, such adventures usually have fine loot to be resold or used, and the shop will buy all items of good that can be brought here, weather originally bought here, or spoils of adventuring.

The mundane equipment makes infiltrating a place easy—or many other uses can be found for it by the enterprising demon or evil adventurer. All of the mundane equipment is genuine. No one will ever notice that the tunic, armor, holy book, etc, isn’t right—because it is right.

Fakes can be ordered, if originals aren’t on hand for something a client wants.

The whole shop is magically enchanted to eliminate the aligned traits of the plane, so the taint of evil and/or chaos won’t contaminate the merchandise—and therefore give an infiltrator away.

The shop does a moderate business, since demons now have a place to dispose of useless gear and prisoners for a profit, and there’s no end of schemers ready to buy.

Of course, there is also some dealings with thieves and rogues who will simply purchase something, then ransom it back to those who it rightfully belongs to. Some of these are simple freelancers, others are agents of one organization or other.


The lower class areas are frequented by lesser demons, but also by Mariliths as well—tastes vary. Overall, though, on this layer, Mariliths and Succubi are the dominant form of demon, and the entertainment is geared towards the likes of the female demons.

Also among the beings on the street can be seen primes looking for entertainment. These are always formidably powerful, usually female, and almost invariably evil, with the occasional neutral thrown in. It is very unwise to interfere with the ones that are special guests of the ruling pair; they take that personally.

There are gates to the various primes. They are well guarded, and only staff is permitted to use them without paying an exorbitant toll. Since the gates are only open on command, simply sneaking out isn’t easy. Wagons are searched rigorously on entry and exit. These gates are the way supplies are brought in—everything from cheap grain to the finest elvin wine. Some is bought and paid for—that’s a more sure fire way to maintain a supply. One of the portals opens in Waterdeep, another in Halrua, and another right outside Greyhawk City.

The layer is ruled by a pair of advanced Mariliths, one is a 23 HD Marilith/24th level fighter, the other sister is a 22 HD Marilith/27th level wizard. These two are both the most dangerous, and a party’s best hope for freedom. Jaded as they are, they will actually provide a gate to the prime if a party amuses them sufficiently—and strangers might well get singled out by their minions and “invited” to the palace. Failure to amuse them is not pretty…

They will only interfere if there is a threat to their rule, themselves, or MAJOR disruption to the activities.

Currently, they are content to keep accumulating the riches that come their way, and providing a service to their fellow Mariliths that is too valuable for anyone to even consider attempting to replace them. Due to the favors they have gathered, they can and will have vast hordes of reinforcements should they need it.

Even the forces of good would be unhappy to see them displaced from power, yet survive. As they are, they are relatively harmless, but if they are driven from power, the pair would likely resume their career as the deadliest team of Mariliths around. To make matters worse, with one being a full wizard, travel between the planes is a piece of cake for them.

The treasure they have is beyond compare, even for demons of their power level. After all, when someone wants entertainment badly enough, they’ll pay a high price. It’s said that they each have an epic weapon for each arm, as well as many other magic items. The wizard of the pair almost certainly makes epic items.


(Mariliths are described as coming either singly or in pairs. In my campaign, the pairs are long term pairings—sometimes sisters, sometimes just Mariliths that have an affinity for one another. How close the connection is—is best not inquired into, lest ye loose parts—like your head! Pairs are attached to each other sufficiently that they will usually seek out fun together.)

One road out has a sign on it...Die Skagerrak, Level 531
ArchMageQuandolf

01-02-07, 04:26 AM
Wow man...

Vegaroth [Large +20 Hellfire Blast Lightning Blast Sonic Blast Ghost Touch Ever dancing Full Blade of Indestructable Metal;Doubles weilders strength, Grants user the ability to cast the following as a spell-like ability 3/day- Enhanced Fire Ball, Enhanced Lightning Bolt, Enhanced Greater Shout ; 1/day- Enhanced Hell Ball ].

Dude I have never seen a weapon so unbalanced before...anyway Die Skagerrak, Level 531

"Having lost my right hand in the madness of that tree I write sloppily in my journal recounting the absolute horror of watching my hand being ripped from me as I fell from the little cottage window into a very large round shaped room. In the middle of this room has the dried up body of a humanoid from a distance it appears to be an average sized person but as i traversed the room, the closer I got the larger this corpse got as well. This being still oddly twitching, though dried out like a raisin, seemed to still have some kind of life going on inside his head. He seemed to be attached to a machine that is sustaining his life, albeit poorly, for a seemingly long lasted punishment of sorts. The machine looked as if it had not in activated in a thousand years. I climbed up the leg of the chair he was sitting on and took a closer look at the contraption. Whilst in his lap, something stirred up from inside his clothes. Tiny squeaks similar to rats, but most certainly not rats, I hope not. Shocked and panicked I climbed higher, and got an even closer look at the gargantuan mans head contraption. It appeared to be giving him some kind of stimulus since his face twitched occassionally, and his cyclopic eye swung open. It paced around in a panicked way and closed again. When his eye did open the entire room light up and most horrible sight of torture that could chill the bones of the evilest pit fiends souls. The creatures I saw were torturing the man somehow, and chanting repeatedly like rowwers in a boat, Die Skagerrak, Die Skagerrak, Die Skagerrak! Apparently, his crime was so heinous that he is being preserved far longer than his life would normally allow to prolong his punishment by these demons. As his eye closed the room dimmed down to its plain mortuary appearance. I elected to leave this bizarre realm hoping that my presence hasn't upset these creatures yearning for an unending torture of some ill-fated adventurer like myself."
ApocalypseRat

01-02-07, 01:26 PM
Hey if thor can have somthing to double his str so can i, any way...

you forgot the next layer lol.:D
ArchMageQuandolf

01-02-07, 10:23 PM
Here's some layer names that I have come up with anyone can feel free to pick out which one they'd like to do.

1099- Spire of Doomscourge
2347- The last glimmer of hope
8876- Room of no return
5555- Forest of Ill given direction
7461- The ever lengthening Wall of Knowledge
7678- The Guardion's Domain (yes the -ion is purposeful)
ArchMageQuandolf

01-11-07, 12:13 AM
2347- The last glimmer of hope

"Finding the entrance to this place brought me a feeling as if the end of the world had come down upon my shoulders. When I activated the ring to escape the lap of the cyclopic victim; something terrible happened, the activation failed, or it seemed. I felt a whirlwind of magic surround me and I landed in a land of celestial appearances. At first I thought I had escaped, upon further examination of the glowing white pillars each had a dried out head an dried out blood stream down to the floor. In the center of these pillars a bursting blue light emanated piercing my every fiber with a sense of hope. A whisper 'Hope' hummed through the light. With a renewed sense of escape. I activated my ring and left reassured of my escape.
Zarius_Aurion

04-02-07, 10:18 PM
8876- Room of no return

The name of this particular layer is something of a misnomer. I'd still hate to be a mortal that place. - Vana the Balor

The room of no return is somewhat mislabeled. It is indeed one giant room and you can return from it. Few do however due to a simple feature of the layer. You cannot turn around. It takes a mighty effort even to turn to your side. (DC 30 STR check and full round action) Each and every square of the room contains a nasty trap that repeats every 6 seconds you stand there. There is nothing of value except ruined pieces of armor and other items that didnt happen to be destroyed by the many traps.

(Vana is a CN female Balor with Levels in fighter, 5 levels in Tempest and is going into Rogue to gain SA with her TWF. She also has an intrest in exploring the Aybss- along with her unfortunate retinues of demons.)

Layer 4963 Pit of the Manipulated
Tarascon

05-01-07, 05:15 PM
I have returned! And with my two feet taken possession, no less!

Layer 4963: Pit of the Manipulated
"Mimes, in the form of God on high, hither and thither fro,
While vast formless things, flap from their condor wings,
Invisible woe!"
-Edgar Allen Poe, 'Conqueror Worm'

We are all puppets dancing on strings, vast formless beings manipulating are wants. Gods, demons, all manipulate mortals to reach an end. But once, long ago, it was said that a powerful arch-demon, its name lost to history, promised that it could cut the strings for its followers. No rules, only freedom. Clerics and paladins who had lost their way came to this savior and gave it their hearts for a false freedom. They still danced on strings for the demon, but now they were strings so fine they were nearly invisible. But one day, one of the puppets, an epic blackguard saw his strings, so to speak. Turning against his demonic master, he slew the Demon Prince and then himself, but not before drawing all the rest of the puppets to himself. The blackguard found no rest in death however, and arose as a death knight. Now he rules the layer, designed to look like a marionette theater watching the 'dolls' play among themselves. The entire layer is like a playhouse, but filled with traps, and negative energy permeates the air. All manner of undead dwell here, but none of the civilized varieties such as liches or vampires, only the savage or unintelligent, zombies and wights and skeletons and worse.

Layer 0101010001110010011101010111010001101000
The Broken Prison of Pistis Sophia
Return of the Flumph

05-01-07, 06:32 PM
Layer 0101010001110010011101010111010001101000
The Broken Prison of Pistis Sophia

This tiny layer is just a 20x20 foot platform with a ruined bird cage in the middle. The only inhabitants are a very depressed Yaldaboath and his annoyingly upbeat dretch sidekick, Shlumpy, who is still trying to cheer him up.

Next: layer 8472, The Reef of Bone
Tarascon

05-02-07, 06:37 PM
Layer 0101010001110010011101010111010001101000
The Broken Prison of Pistis Sophia

This tiny layer is just a 20x20 foot platform with a ruined bird cage in the middle. The only inhabitants are a very depressed Yaldaboath and his annoyingly upbeat dretch sidekick, Shlumpy, who is still trying to cheer him up.

Next: layer 8472, The Reef of Bone

Oooh, nice. Almost didn't catch that one. But if you don't mind, this is what I imagined.

...and the truth will set you free.

There is a secret in the multiverse. A secret so grand and so vast that it outshines all things. Vecna pursues it endlessly, Baphomet despises it, and Graz'zt leers at it. It is said that only three beings in the multiverse truly know this secret, the real story. Asmodeus and Demogorgon may know, but they never speak of it, Asmodeus out of oath, and Demogorgon out of madness. The Lady of Pain may know, but she stays tight-lipped as ever. And the one other being that knows, is Pistis Sophia. There wasn't always a Pistis Sophia. She ruled the third layer of Heaven at first, but then she disappeared. For a thousand, thousand years her wherabouts were unknown. And then, one day, she was simply there again. But she had changed. She was now quieter, more serene, calmer, and perhaps stronger than ever before. And where once she had wore robes of light, she now walked naked through her domain. And those who looked hard enough said that they saw wounds on her wrists, ankles, and her neck. Those healed after many millenia, but the mystery remained. But the mystery remained. Where had Pistis Sophia gone?
The question remained until one day, a horrid discovery remained. Near the very bottom of the Abyss, a paradox thing unto itself, is an abandoned layer, manifesting as a dungeon. The stones looked like they had been black at first, but the ebony was revealed to be scorch marks from an incredible radiance. The entirety of the layer was in ruins, totally destroyed. But in the very bowels of the layer, two items were found. One was, a set of shackles nailed to the walls, five to be exact. The other, was said to be a single word even deeper in the layer. What was the word? None can say, nor will they ever, for it was destroyed so completely and utterly that nothing is distinguishable. But some, some believe it set Pistis Sophia free from this prison. Some believe, it was the truth.

If it's a little misconstrued, bare with me.
Kassil

05-03-07, 10:25 PM
Layer 8472, The Reef of Bone

There are countless horrible layers in the Abyssal depths, many host to unfathomably horrific oceans and seas, but few can compare to the stark shock of the Reef of Bone. At first glance, it seems an almost peaceful layer amid the relentless horrors of the other layers - a vast, clear ocean dotted with islands of gleaming white sands beneath a brilliant azure sky set with a gleaming sun that sits forever at midday. the only immeadiate betrayal of the layer's true nature lies in the harsh tang to the air - fumes and vapors from the boundless ocean of acid that comprises the crystalline 'waters' of this layer. The acid is extremely potent, dissolving flesh, stone, and metal alike with ease - except for bone, which is burned clean of any softer tissue within moments of immersions in the acid ocean. The entire ocean flor is a mass of countless bones, slowly grinding and eroding beneath the endless currents and tides of the ocean; protruding from this mass is a single immense serpent's skeleton, sprawled across the unknown floor of the plane, buried amidst the endlessly crumbling bones. It is atop this serpent's bones that the ground fragments, light enough to drift on the currents, gradually gather to form the brilliant white islands that dot the acid ocean, atop the serpentine reef of bone.

Next layer: 10758, the Shattered Layer
Sajek

05-21-07, 11:02 AM
:b: :b: :b: Rise from the earth, thread!

10758: The Shattered Layer
This plane was one home to a narcissistic diety whose only love was for himself. He turned the entire plane into a massive gallery of mirrors, so that he could gaze at himeself for eternity. Eons ago, some unknown cataclysm shook the layer and every mirror was broken. Now, the plane is just an endless field of shards of broken glass, ranging from the size of a grain of sand to several miles around. Save the most masochistic of demons and devils, nothing lives here.

Layer 734: The Lying Waters
Orchomenos

05-21-07, 01:09 PM
734: The Lying Waters

Endless waters, with a large corail chain, and schools of colorful fishes, all more magnificient than the other one. The water is warm, above your head a bright sun can be seen through the surface, and white sand to the bottom. Given one can breath underwater, this place is almost a paradise.

However, this whole plane is an almost bottomless pit. Anyone entering there would fall for at least a century before crushing on stones harder than adamantine. Mundane flight is not an option, the gravity is too intense. Magical flight could help, but this layer has the Impeded Magic trait, forcing any spellcaster to make a Spellcraft check (DC20 + spell level) to be able to cast a spell. Of course, not every magic is impeded. Spells from the Illusion school are in fact enhanced. All the water, corail, fishes are a large Illusion, and one must succeed on a DC 19 Will save to disbelief it.

The only thing that is not an illusion is the fall. Otherwise, one could choose live his life in this seemingly paradise before violently crushing on the adamantine stone, at the bottom of the pit.

Layer 2734: Acid Life
Bane_of_Morgoth

05-22-07, 09:52 PM
Layer: 2734 Acid Life

This large layer has the appearance of an old bog, the smell of rotten vegetables and corpses lingers in the air. After taking off your armor you feel a stinging sensation around your exposed body. You are horrified to see that your skin is slowly melting away. Anyone who enters Acid Life not completely covered in a strong armor take 4d6 acid damage every round. It is populated by foul oozes.

Next layer: 2098 The Shrieking Chasm
Kassil

05-22-07, 11:02 PM
Layer 2098: The Shrieking Chasm

This layer is a vertical nightmare, a bottomless rift sandwiched between two walls of nigh-indestructible stone honeycombed with tunnels and holes, none penetrating deeper than a quarter-mile into the walls. This alone would be bad enough, but the Chasm has a wind tearing up from the limitless depths, seething and hwoling through each tunnel and roaring across every hole, buffeting anything in the chasm itself and sweeping away anything unanchored in the tunnels. This never-ending storm of wind evokes a cacophony of sound from the myriad passages through the stone, all blending into a multi-tone, never-ending shriek that can quickly drive even the most stable of minds absolutely mad. Every hour spent in the Shrieking Chasm requires a Will save to avoid going mad and trying to find some way, any way, to stop the noise; the DC begins at 20 and goes up by 2 for each successful Will save. Many unfortunate souls have left bloodstains on the Chasm as their only marker, tearing at their ears to try to silence the sound as they fell into the lightless depths.

Next Layer: 9183 - The Whispering Shadow
Bane_of_Morgoth

05-23-07, 04:54 PM
Layer 9183: The Whispering Shadow

Beneath your feet is a dark chasm with no bottom, as you brace yourself for a quick fall, you notice that you are able to walk on this dark chasm, as if there was a thin sheet of crystal-clear glass inbetween you and the chasm.
Other than the pitch darkness, this realm dosn't seem that dangerous. Upon breathing a sigh of relief, you hear the sound of you sigh again, whispering in you ear, as if you someone was whispering a sigh in your ear over and over again. Upon asking "Who's whispering!?" you being to hear whispering in your ear, saying "Who's whispering!?" over top of the sigh. Slowly, you are driven to madness, for anything you say in the Whispering Shadow, is relentlessly repeated to you, in a dark whispering tone. Anyone who speaks, screams, yells, or uses a sonic attack in the Whispering Shadow must make a DC 35 Will save. If failed, you are deafened for 2d6 rounds. After the 2d6 rounds have passed, you go insane, with the same effect as the Insanity spell.

Next Layer: Layer 3538 Cesspool of Darkness
Monsco

05-23-07, 10:34 PM
Layer 3538 Cesspool of Darkness

Time I give this thread a shot!

This layer is in a constant night. It is covered with dark, deep forests and medows full of bone reeds. there is no water on this relm, a black ooze replaces it, that sticks to the skin and dizzloves it. In game terms, 2d4 points of damage per round, to scrape if off, you have to take 3d6 points of damage. All water, in the sea, in the rain, even what you cry is this ooze. (not the water in your body though.) the Air is thick, and makes you cry if you fail a 15 fortitude save.

Next layer: Layer 3,458,902: The Infinite howling sky
Kassil

05-24-07, 03:37 AM
Layer 3,458,902: The Infinite howling sky

At first, one might think they'd stumbled through a portal from the Abyss to the plane of Air, so vast, blue, and pure does this layer seem at first glance. This is given the lie the moment one takes note of the bands of clouds in the distance - immense storm belts, so far away that the details are blurred into near nonexistence, herculean bolts of lightning arcing tens of thousands of miles through their bulk, all whipping so ferociously that even at this extreme distance they visible move and churn, superstructures hundreds of miles wide visibly altering under the force of screaming winds moving at impossible speeds.

The whole layer is a never-ending cyclone of infinite size, the winds becoming ever more violent and swift the farther 'out' one goes. Here and there float masses of stone - or perhaps they're really falling, or being blown along by the winds up into the heights; no one can tell, with the lack of any objective reference.

They greatest dangers on this layer, after the tanar'ri, are the bolts of lightning that arc and crackle from one bank of storm to another; much of the light in this layer, and even the blue coloration, is from the harsh blue-white glare of the lightning bolts that never ceases to ripple and leap across the limitless spaces. In any given hour, any creature outside a shelter on one of the flying islands has a 1% chance of being struck by one of the lightning bolts, which functions as if it were a Lightning Bolt spell cast by a 20th level sorcerer.

Next Layer: Layer 1814 - Blood Roses
Sajek

05-27-07, 12:33 PM
1814. Blood Roses
This layer is an infinite garden, full of all manner of plant life. Towering over the other vegetation are the massive rose bushes, each petal brilliant scarlet in color. Occasionaly, there is a bush with paler petals. You can't get too close to them, however, because the thorns are highly poisonous. They also act as syringes of sorts, dealing 1 Constitution damage per round of contact (treat as a grapple). The victim's blood is drained and absorbed by the plants, turning their flowers the distinct vermillion color. This layer is home to fiendish plants of all kinds, as well as some fiendish predators.

Later 6342: Graveyard of the Ancients
Sajek

05-29-07, 08:30 PM
:bump:
LeuktheSavior

05-29-07, 09:27 PM
"What in the name of all that is good and holy is this place?" Gabriel squaked. He tried in vain to brush the ash from his trimmed and oiled beard, succeeding only at rubbing it deeper into the fiery shock of hair accenting his chin.
"the problem with that statement," Gregor spat, "is your assumption there is something good or holy about something we stumbled on in the abyss." the Giant man finished bitterly, wrapping around his throat and mouth.
"Its days like these that makes me wonder why da wanted to cremate mum" Gabriel sulked, shouldering his pack and following Gregor

The Graveyard of the Ancients is a deceptive title for the 6342nd layer of the abyss. One singular causeway runs through the Graveyard of the Ancients, a twisting path that defies gravity and physics, following a different path that is unique to each that walks it. On all sides of the Causeway, is a broiling sea of ash, churning and writhing in a twisted mockery of the oceans in the material plane during a tempest. Visibility is limited to 10 feet regardless of dark vision, lowlight vision, or any other ability that enhances ones sight. the winds blow at hurricane forces, and tidal waves of ash have knocked many the unpreprared traveller from the causeway, and into the depths of the ash sea. A successful knowledge history/arcana/religion/planes check of 30 unveils that the ash that comprises the Graveyard of the Ancients is the remains of those who burnt to death.
Should a fool fall into the Ash sea, they may make a swim check to try and reach the Causeway and pull themselves out, albiet at a -20 to their check. If a player sinks to deep into the Ash, they eventually fall through the ash and into an ocean of crude oil, the primordial soup that, like the ancients, all living beings will eventually become.
Only one "living" being calls this lair his home, A sorcerer named Felustav. How, where, and why he dwells in this unhospitable terrain is a mystery, but for the time being he is the undisputed lord of the 6342nd layer of the abyss.
The Causeway eventually comes to a spiral staircase made of what appears to be broken urns, leading to the only exit to another layer of the abyss; The entrance way to layer 7002: Asmodeus' Nightmare
Kassil

05-29-07, 10:56 PM
Layer 7002: Asmodeus' Nightmare

This layer is a twisted, freakish echo of the ninth layer of Baator, Nessus. Here, everything is a warped, chaotic echo of that deep pit of tyranny - a mass of stone floating in a wildly churning maelstrom of energy like the inverted peak of some immense mountain, shot through with tunnels of infinite length. Tanar'ri who resembled distorted versions of baatezu are given form in the depths of the chasms, crawling across the shattered rocks and flapping blindly around the layer at the whim of the echo of Asmodeus himself, a bloated tanar'ri whose appearance is much like Asmodeus reflected in a funhouse mirror, his form stretched and distorted into a caricature of the Lord of the Nine Hells. Here, in the depths of the Abyss, all of the worst fears of Asmodeus can be found - chaos running wild in a mockery of his regimented Hells; caricatures of his greatest triumphs against Chaos and Good alike; and his own loathsome doppleganger, a creature bent on crushing the whole of the multiverse back into formless anarchy.

Next up - Layer 46530: The Silent Twlight
LeuktheSavior

05-29-07, 11:49 PM
this isn't the church, Gregor. where did the church go? I cant see the chu-" Gregor choked Gabriel's complaints behind one giant hand, squeezing the Gnome's head to enforce the seriousness of the situation. after a few seconds, he released his grip, and approached Janus, moving silently despite his immense bulk. "Leuk?" he asked, his voice dead.
Janus unholstered his revolvers and looked up at the Barbarian "A second too late."

Silent Twilight is a layer that exists everywhere and nowhere, once a day the second second after midnight. the second second of each day brings forth this strange layer of the abyss, stealing people at random from their homes, and displacing them in the still layer of the Silent Twilight.

the layer is located on what appears to be the moon, where those captured look idly on at the planet if they came to the abyss awake, or dream of their homes had they come while sleeping. The place is serene in its silence, and would be an ideal place for a hermit, save for one small fact; those individuals brought to this plane while sleeping litter the ground, ranging from men and women to Dragons and a wayward deity. A successful spot check of 25 shows that those that may have come to this plane awake found the only option to end the silence of their new home was to simply leave. So they jumped, and overcame the virtually nonexistant gravitational pull, in an attempt to float back to their rightful plane.
the air is filled with floating debris, people, and carcasses of the unfortunate. The masters of the silent Twilight are one in the same. Two souls, one worm that walks. Dolomni Ardem, a Wizard and Disciple of Asmodeus bent on using the layer as a way to help the Devil's find a steady foothold in the Abyss, and Ashlemnaal, A sorcerer/cleric/mystic theurge of an Alien Goddess, bent on using the sleepers and the strange layer of the Silent twilight as a plane to conjure forth his goddess. Floating a mile away from the surface of this layer, is a sign reading "Here the Id, there the Ego, How long did Demogorgon think, to keep that battle incognito?", with an arrow pointing in a direction that doesnt exist. should one follow the arrow, they arrive in layer 1999, "Demogorgon"
LeuktheSavior

09-05-07, 09:27 PM
bump
Triyu

09-10-07, 05:00 PM
1999th layer Demogorgon.

Apearence: A giant gallery with thousands of statues the coredors of wich seem to constantly change.

Spesial fetures: Anyone (expert for dwarfs and demons) who loses conscious while In Demogorgon is instantly transmuted into a stone statue under which the ground will Bump up in the form of a pedestal with said persons name inscribed on it in draconian.

If somone were to smash any of these statues he is instantly transported to the 4226 layer of the Abbyss,Mirragiane.
Sovello_Sark

09-18-07, 02:25 AM
The bartender looked on as the drunked dwarf was escorted from the taver, still ranting in a drunken haze. "I guess even dwarves have their limit when it comes to ale." Rullen murmered. "You can say that again." The half-orc bouncer replied. "Rats with the face of his grandfather..that's just creepy, even for me."
Deep in the abyss, a series of small shapes began to form. Shapes that resembled sewer rats with the face of a wrinkled, cruel looking dwarf...


Layer 4226, Mirragiane.

Fever dreams. Desert Mirages. Drunken Hallucinations. None of these things are real, but yet people see them and believe them to be so. And, improbable as it may seem, they all end up on the 4226 layer of the Abyss.
Mirragiane is, at its core, a flat, near featureless layer. The ground resembles cracked, dried, lava rock, and the sky glows with dull, constantly shifting colors.
What makes Mirragiane so dangerous is the fact that the landscape is a morass of illusions. Every time a mortal hallucinates on the material plane, his or her fantasy appears on Mirragiane.
The images on Mirragiane are no more real then they are on the Material Plane. However, most of the images are quite disconcerting, if not outright horrifying. (Some may require Will saves to prevent fright effects.) To make matters worse, the denizens of Mirragiane can see through the illusions with no trouble, and are not shy about using this ability to ambush travelers.
The ruler of Mirragine is a strange entity that calls itself Delusion. Appearing as an incorporeal ball of light, Delusion seems to have few goals beyond flitting about the layer, drinking in the mirages that it seemingly needs to survive.
(Note that some planar scholars have speculated that there is a link between this layer and the equally nightmarish layer known as Fiction's Truth (http://forums.gleemax.com/showpost.php?p=1300800&postcount=29). Strangely, all of the images from that layer seem to come from the minds of children, while the images that haunt Mirragiane seem to be from the minds of adults.)

Some of the hallucinatoins on the layer are actually disgused portals to elsewhere in the Abyss. For example, an unlucky travler may find himself warped to:

Layer 670: The Canyon of Deserters.
Japan_the_cougar

12-02-07, 11:00 PM
Casting thread ressurection...now.

670: The Canyon of Deserters

Upon landing on this layer, all that can be seen is a single gorge, flanked on each side by a steep cliff. If one were to climb or fly out, the walls would only seem to stretch upward until the fool decides to stop.

The layer has an odd effect on groups of people. Every day of hopeless wandering through the canyon, each person has to make an ever-increasing will save. Upon failing, the being realizes his teammate(s) have been purposefully keeping him there instead of finding a way out and immediately attacks his party. Should he be overcome, all remains as is, except for a bloodied group. However, should he succeed in taking down his former "allies", a new canyon opens up and he immediately leaves, at which point, the rock face closes, the group forever divided.

Eventually, a single person will find a cave with a portal to another layer (or, more rarely, another plane). Should a group manage to stay together, the chances of finding a portal astronomically lower, almost as though the layer encourages the separation it sows.

Demons appear to be a rare commodity in the canyon. Either the random creation of the gorges are untrackable to them, or they just don't have the patience to wait for an individual to single himself out. Regardless, some fiendish avalanchers (MMIII) have staked out certain stretches for their own, but the layer's random nature leaves prey few and far between.

# 365: The Pressure-Cooker
legacyheir

12-08-07, 05:03 PM
365: The Pressure Cooker
"'Hot and heavy' just got a new meaning." -The Bard Coriolis, after narrowly escaping

The Pressure Cooker is a layer of the Abyss that has a few unique traits: first, it is strongly-fire aligned. Secondly, Gravity is considered high here. However, it isn't the gravity of the plane; it's the pressure the plane puts on those who come here. Any armor Dex. maximums decrease by one. It also is a rocky place, though the mountainous formations shift with the heat and weight of the plane.
In some places on the plane, the temperature and pressure (always proportional to each other) increase to higher levels. Very few humanoids can survive in those regions; even if fire-proofed, it takes an immense amount of strength, variable by region, to even move under the intense pressure. These regions are also not stable; sometimes the pressure and temperature rises or falls, or the region seems to move entirely.
At times, explorers have come across shadows in the rock of the plane, as if some entity had been crushed to the point where they became a stain on the ground.
It is speculated that, at rare intervals, the heat and pressure are so great throughout the layer that not even the eldest red dragon or most powerful balor would be able to move, and may even suffer from the heat. Such events have never been documented, but it is interesting that no one seems to stay in the plane for long periods of time...

Next up: 78495332 - Elders' Nest
Japan_the_cougar

12-08-07, 08:06 PM
78495332: Elders' Nest
"Sure, everything's fine and dandy until Azathoth comes for a snack break."
Common summary of Elders' Nest entry by the Fraternity of Order

As one of the few minor-positive dominant layers, one would think this to be a place of respite for the weary traveler, despite its "depth". Indeed, plants and animals, albeit of a fiendish variety, flourish here, making it appear to be an idyllic but strangely off paradise.

However, many secrets lie beneath the peaseful surface. Massive caverns honeycomb the ground, some filled with literal seas of birthing fluids. It is from here that virtually all the current elder evils and even some of the later obyrith lords spawned.

When an elder being is forged in the fleshpits, huge tremors rock the layer as the creature finds its way to the surface and razes the entire infinite layer (an oxymoronic feat only something of that power could pull off) to fuel its divine ascention. Once it leaves, all that is left is barren, lifeless ground. But, within literal minutes, plant life regrows, creatures seem to spontaneously come back to life from thin air, and the peace returns...at least, for a few decades.

Again, rank and file demons or obyriths are rare here, with the ones there strangely content to just sit around and watch the clouds. However, only demons with innate teleportation risk coming here, as the signaling tremors could come at any moment.

Occasionally (as in, once in a millenium), an elder evil may return to the place of its birth and level it again, to satisfy some primal hunger. This is obviously a lot more difficult to avoid than a birth, but the cacophany of destruction on top of the normally quiet background gives fair notice. Those at the arrival point, though, are in for quite the suprise.

#997: Queen's Refuge
Space_Dragon

12-08-07, 09:21 PM
997: Queen's Refuge

Long live the queen.

This layer is all made up of a single, gigantic castle, whose features constantly change and rearrange themselves with the effect of getting any visitors lost and eventually driving them mad. The shifting, recombining corridors are haunted by incorporeal undead, fiendish vermin, loumara demons, and all manner of other horrid things that creep through the dark places just out of sight, fleeing before you can turn your head to spot them.

What is clear is that the layer protects a valuable secret of some kind, one which many of the abyssal lords would love dearly to claim for themselves. However, the layer deliberately frustrates any who try to solve it with the exception of its true owner: a demonic entity known only as "the Queen." Theories on who this queen is include Lolth, the Great Mother, the Queen of Chaos, or an otherwise unknown demon lady of madness and ether. Graffitti praising this entity constantly appears and dissapears all over the walls.

Hidden somewhere in the shifting mass of catacombs is a hallway that leads to Layer 24315, the Screaming Cliffs.
Japan_the_cougar

12-10-07, 02:47 AM
24315 The Screaming Cliffs
"Check each step you make, because it could be your last"
Unheard warning to a planeswalker's apprentice

The Abyss, as noted on several other layers, can have a cruel sense of humor. Even though a small rift linking to Pandemonium exists here, the background noise is deathly quiet. Conscious sound, such as speaking or using a weapon, can only be heard as a whisper, while reactive sound, such as gravel being shuffled by feet or a weapon hitting something, results in an explosion of sound that can knock the heads of lesser creatures right off their shoulders.

Geographically, the layer is similar to Nessus of the Nine Hells; a flat yet somewhat jagged arid expanse with nigh-bottomless rifts meandering out to the horizon. Should anything fall into one of these canyons, the resulting shockwave instantly vaporizes anything directly above in a shower of gore. The blasts also pound the earth 30 feet on each side into rubble, thus precipitaiting another deadly explosion.

Whisper demons (MMIV) are common here, as their movements are so still that they don't trigger the layer's defenses. The common theory is that the Screaming Cliffs are the original genesis point of the whisper demons. Varying kinds of loumarras are less common.

Common belief is that one of the gorges is actually a portal to the Grand Abyss, while an unremarkable hole where no canyon can be seen is a portal to layer 8172, the Ameobic Rift.
Sovello_Sark

12-12-07, 06:25 AM
Layer 8172, the Ameobic Rift

"Hmm..this is new"- Syaxx, puzzled balor explorer.

The 8173nd layer of the Abyss is somewhat new, at least in cosmic terms. Up until about 200 years ago, the layer was known as the Desolate Rift-a huge, empty canyon devoid of all life, demonic or otherwise. No Abyssal lord had any interest in it, as it provided no appriciable resources of strategic advantage.
Then the Amoeba appeared. It started small, as amoebas usually are, but in a matter of a few short decades expanded to fill the whole rift-and it remains there to this day.
The Amoeba is odd, even by abbyssal standards. It is not evil, nor is it good-it just is, a barely sentient, quivering thing. The unholy light of the layer reflects off the Amoeba in odd ways-most mortal creatures find this light show unsettling, and must make a DC 20 will save or become shaken for 1d6 rounds.
The effect is worse for outsiders, however. Any outsider who sees the reflections of the Amoeba must make a Will save (DC 30 for evil outsiders, DC 20 for good outsiders) or walk towards the Amoeba with no regard for its own personal saftey. Unfortunates who fall into the Amoeba are absorbed into its essence, and are never seen or heard from again.
The exact origin of the Amoeba is hotly debated, both in and out of the Abyss. Some say it shifted from the Elemental Plane of Water, or some new plane entierly. One theory postulates that the entity is an odd spawn of Jubliex, a concept that the Slime Lord (in a rare show of emotion) hotly denies. At any rate, many demon lords are more than a bit nervous about this newcomer-after all, if it continues to expand, it might spill over into other layers, such as..

Layer 989-The Blood Palace of Eilistraee
Phae

12-16-07, 01:01 AM
Layer 989-The Blood Palace of Eilistraee

"The sapphires rival her eyes, and the veins rival her hair. It is a place of beauty. True beauty." - Phae Ee Nymmna

This layer is made up of a massive cavern system. It is mainly inhabited by Eilistraee's most devoted followers and a band of succubi. The walls are made of a pure white, milky stone that is veined with grey roots, that, when cut, exude a sweet black syrup. This syrup is highly nutritious, and will provide hearty sustenance. Light shines on the smooth walls from human sized glowing sapphires that litter the floor, also upon the ground are many soft, light purple, cushion like fungi that are used by the drow and succubi here for massive orgies and general sleep and relaxation. Despite the obvious intra-planar interference, this layer has never been touched by the blood war, and likely never will due to Graz'zt's protection. His protection will forever be lent to Eilistraee so long as she returns gifts of dance and pleasure.

A further history can be found in Eilistraee's Endeavour: A Comprehensive History of the Blood Palace, recorded by resident historian Phae Ee Nymmna.

[No, I'm not going to bother writing it. I'm tired.]

I however would enjoy reading on...
Layers 4988 and 4889: The Schizophrenic Towers of Zann
EmissaryofRagnarok

12-23-07, 01:21 AM
~ "What are we without our memories? What can we call our existences if they have no story? For surely even the lack of a story is a story in itself. I hope I never see that place that wipes away the very Ideas that we are." ~


4988 and 4899 The Schizophrenic Towers of Zann

An unfinished ether gaunt experiment, the towers of Zann rise from the grave of poisoned earth on their respective planes, thier crag-like spires stretched and warped like twisted skeletal fingers. Fetid, floating swamps gather around the husk of living earth which pops and ooze a foul yellow ichor under the lightest imprints of feet as titantic thunderstorms lash the methane filled skies with red licks of lightning 10,000 miles long. The land itself shudders like a living creature under the wind ripping storms that would lay lesser structures in ruin. Lumbering masses of protoplasm and unfinished projects of the Gods sloth under the water and mucus filled air, denied their very thoughts as their minds are constantly divided from their souls and placed in the body of another unfortunate creature on the opposing plane. Its inhabitants, under the eternal guise of oblivion and ignorance, see life as a waking dream; they are not their memories, nor what they see or seem, so they amble through the eternal deserts of despair, ranging from tower to tower, a carnal existence without a story, a life that is little more than an idea. Few that find their way to these awful places can find the tenacity or sanity to leave, and most slowly rot away, never certain of their own physical condition, in the most excruciting dissection from reality. The oldest of outsiders claim that it is the final engine of the apocalypse, the construct of final destruction commited by the ethergaunts, charge by the Gods themselves, and forged by the foolish who dared to thwart it and failed. With its appearance in the realms of the Abyss, turmoil and shame and cautious doom has creeped into the hearts of even the strongest mortals.

Ambitious Devils are the largest group to visit this wretched place, their attempts to unlocked the powers of the soul drinking towers and harvest the rich bounty within futile, but ever resolved to be completed.

When on either plane host to the Towers of Zann, there is a 50% chance per day chance that your mind will be transfered via true mind switch into a random body on the opposite plane unless you make a DC (37) Will save. Those who have been shifted more than 3 times must make an additional DC (30) will save or become insane from the mind rending effects of the planes. Divine spellcasters take a -4 penalty on these saves.

An insane creature take 1 negative level a week.

(often, multiple minds end up in single bodies, or simply are absorbed into the fiendish design of the towers. such cases end in mindless, husks of beings wandering the horrid landscapes like mental patients)

The emaciated towers themselves are ever present in the infernal, eternal wastes. No entrances, no exits, no escapes for those who bumbled onto its home. It is said that those of emmense mental fortitude have managed to save themselves from this nightmarish realm, but were rarely heard from again after thier visit to the only escape plane they could manage;

plane 4989, the Ink Sea of Avarice
LeuktheSavior

12-25-07, 12:41 AM
Grail stood on the ruined prow of the Yugoloth vessel, scratching the ruined flesh of his Hellbred body and staring at the thick, hot cesspool of greed below him with distaste. Beneath the thin, fleshy surface of the Sea of Avarice he could see the wild orgy of gratuitious violence the locals reveled in intensify as the Yugoloth ship was subsumed by the planes greed. "It appears i'll be swimming from here admiral Galourvrinoth," The Aesethetic called over his shoulder. He didnt wait for a reply as he lunged from the ship and tumbled across the veiny membrane of the sea of Avarice.

Layer 4989, the Ink Sea of Avarice, is the Abyss' response to Mammon's greed. Every deal made in the Nine Hells, every paper signed, ever soul bought and gold coin spent, is detailed and recorded somewhere within the orderly halls of Baator. But all the paperwork and bureaucracy of the Archdevil's of Hell cannot change the reality of the nature of greed. It is an immediate, emotional response with a thirst that can never quite be slaked, chaotic in its nature.
So what happens to that inherrently chaotic sensation of euphoria when the ambitious landlord acquires heavy funding from his ambiguous imp familiar? an act of obeiscance might bring the doomed soul further into the grasping hands of Hell, but that avarcious hunger cannot be tempered into something even with the Law of Baator.
The answer is the Ink Sea of Avarice.
The grey void this seemingly eternal sea of unrestrained greed fills was created by the ink, blood, and chaotic impulses of the souls sold into the hands of Baator. There are no landmarks, no stars, and no clear paths in or out of this helpless plane, only the living conciousness of the Avarice Sea, where the half-real chaotic impulses of soul shells drown, fight, kill, rape and murder one another in a sea of the very ink used to write their lives away, all underneath a fleshy membrane.

Any character that attempts to travel across the Ink sea of Avarice must do so wearing nothing costing more than a total of 1000 Gold. At the DMs discretion, this price can be raised, lowered, depending on how fine or extravagantly dressed a particular party member may be. Should someone attempt to travel across the plane with equipment worth more than 1,000 gold, the player must throw down 1/10 the total price of his equipment in gold to appease the writhing mass of greed beneath the surface of the Sea each minute the character travels. Should the character fail to do this, the Plane itself opens up and pulls the character in. The plane makes a grapple check (+96) that effects characters even if they have freedom of movement or similiar abilities that makes them immune to grappling. If the plane can, it pins characters and strips them of equipment before violating and destroying the body of the would-be traveler

Travelling by foot requries a DC 20 balance check to maintain your footing on the writhing flesh of the plane, or a DC 15 profession (pilot) check if using a vehicle.

Characters that forsake equipment (such as a character with the Oath of Poverty) can travel through the plane virtually unharmed, even if carrying objects worth more than 1,000 gp. Obviously this may come into direct conflict with the Code of Conduct or Vow an aesthetic character took, but that is up to a DM's discretion

If a character can survive 24 hours on the Ink sea of Avarice, she will find herself stumble into layer 4990, the Jagged spines of Thlyul and Weslin
Sovello_Sark

12-25-07, 04:28 PM
4990, the Jagged spines of Thlyul and Weslin

The siblings known as Thlyul and Weslin were once generals in Demogorgon's army. Intellegent, ambitious, and dangerous, the brothers eventually drew the attentions, (and concern,) of Demogorgon himself. If Thlyul and Weslin ever sought to overturn him, Demogorgon reasoned, they would still fail, but the resources needed to overcome them would put a crimp in his plans. To prevent this, Demogorgon banished the pair to a forgotten level of the Abyss with the promise that whoever built the most impressive monument to him would be reinstated in his army as Demogorgon's right hand man.
This was a long time ago, and Demogorgon has likely long forgotten about his "promise". The siblings have not and, (being unusually focused for demons) continue to build and build, hoping to attract Demogorgon's attention...
The 4990th layer is virtually empty except for the spires that give the layer its' name. The structures are immense, towering far higher than any mortal structure, or for that matter almost any other structures in the planes. Unlucky souls, mortals, and even lesser demons are pressed into helping with the construction of the towers. However, Thlyul and Weslin have grown so intent on their hatred for one another, it is actually fairly easy to manipulate the Balor into granting one's freedom in exchange for information or sabotage against their brother.
Each spire contains many twisting passages and rooms, some of which are rumored to contain portals to other Abbysal layers, such as..

Layer 316: Malcanthet's Folly