Lost Lands of Carnos (in develupment) [Archive] - Wizards Community

Post/Author/DateTimePost
Draconian_Cloud

08-20-07, 08:50 PM
Lost Lands of Carnos

It is a land of where only the strong survive. A land where extraplaner dinosaurs roam across the land. Endless jungles, vast swamps, and miles of long grass planes.

The Lost Land of Carnos was created by the joint effort of Asmodius, Demigorgon, and Nurell to imprision the half-fiend magaraptor Riptorian who with the secret help of some unknown evil acivied the powers of an Archfiend.
Since his imprisonment Riptorian has spawned his own breed of raptor demons he calls collectivly the Riptarians.

Carnos has the following traits.

Normal Gravity.
Normal Time.
Infinite Size: Only one island has been explored so far, but the plane has infinite others waiting for your PC's exploration.
Divinely Morphic: Riptorian and other deities can alter Carnos's landscape. Ordinary creatures find Carnos is as alterable as the Material Plane.
No Elemental or Energy Traits.
Strongly Law-Aligned: Nonlawful characters on Carnos suffer a -2 penalty on all Charisma-, Wisdom-, and Intelligence based checks.
Normal Magic.

Links: The only ways to Carnos are threw portals and gates created by his more intellegent mortal followers and a single gate that appears like a pool of blood on the inner most layer of Tarturus( the prison plane)


I know I still have some work to do before it is finished. Got the idea from a DnD article about a jungle that followed a half-find tyrannosaurus around.:bounce:
Orchomenos

08-23-07, 01:24 PM
Got the idea from a DnD article about a jungle that followed a half-find tyrannosaurus around.

If you're refering to the Crawling Jungle, you could have all Plant spells being both Enlarged and Extended. This is not truely a magic subtype, but could include all the spells included in the Plant Domain.