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| Evil DM Mk304-08-07, 08:04 AM | I use the Greyhawk (or rather PHB) deities as a starting point, for the sake of familiarity. Aside from racial deities they are considered the “human” Pantheon. This is slightly inaccurate but it will do. Most of the monstrous deities(from orc and goblin to giant) are lumped together in the “Blood Pantheon” and it is true that many of these gods do work together from time to time. They are the gods who where on the wrong side of the war of the eternals, they are shunned by the other gods for maintain barbaric and brutal ways but at the same time their defeat united them in a way victory failed to do for the winners. The aberration gods are the “Dark” or “Lost” pantheon. All of the Arch fiends are considered to have Divine Rank 1 and are members (often pivotal members) of the Blood Pantheon. There are no deityless clerics, however every pantheon except the human one contains dozens of minor functionary gods (such as the chef and minstrel of the elven god court) who most don't even care about. If you want to play a cleric with a different set of domains and ideals you are in fact worshiping one of them, although you may not even be aware that your powers come from a god if they are nervous about being seen to sponsor clerics. Pantheons: Elf: (Elven culture notes, females tend to be stronger than males but males tend to be more agile, women court and propose to men, except in Drow and Scrade (LE surface elves, mostly live in jungles) society (the former has no marriage and little apart from breeding, the latter has men proposing to girls fathers (or if they are dead, eldest brothers). Elves are ruled by elected monarchs, who have a tenure of 211 years. Males deal with peacetime and home affairs, women with war and foreign affairs. Again this is different in Drow and Scrade society, Drow are matriarchal and theocratic, Scrade are Patriarchal and have a society run on a complex system of formal bribes.) Ithithimir, The silver spider, lord of inspiration, First Master of Magics, The ArchMagus, Adviser of the court, Alignment CG, Favored weapon Halberd, Domains Chaos, magic, Spider, Planning, Good. Cotherian Lotherian, the golden stag, God-king, Warsong, as Standard DnD Shisheriok, The Iron scorpion, Mother of War, Champion of the court, Matron of competition, Alignment CG, Favored weapon Ranseur, Domains Chaos, War, Destruction, Competition, Good. Shievun, The emerald gazelle, Beastmistress, Nymph-queen, Great Mother, Alignment CG, Favored weapon Composite longbow, Domains Chaos, Good, Animal, Plant, Trickery. Lolth, Spiderqueen, mistress of webs, betrayer and betrayed, Daughter of Ithithimir, Fangheart, Alignment NE, Favored weapon Shortsword (spider fang), Domains, Spider, Darkness, Magic, Evil, Domination. Shithkik, Scorpionking, Lord of wealth, Twice betrayer, Master of the Eventide, Alignment LE, Favored weapon Glave (scorpion tail) Domains, Greed, Plant, Evil, Law, Death. The second oldest of the Pantheons, the Dark or Lost pantheon is much older, the elven gods are interesting in that they have many peculiar occurrences in the hierarchy First the most powerful deity is without a doubt Ithithimir, who may be the most powerful of the non-over deities, but the pantheon is lead by Cotherian, who is in truth probably less powerful than Shisheriok or Shievun. The reason for this is he is in truth the only one of the four Chaotic Good great deities that would be interested in the job and would be accepted by the others. Ithithmir is perhaps the oldest magic user in existence, it is debatable as to whether any of the Lost Pantheon use magic, and he is also one of the most powerful. Nevertheless he hates having to get directly involved in earthly affairs and is scarcely worshiped outside of Grey Elven cities. Seeing as the Grey elves are the smallest group of elves this means he is dependant of the worship from those who worship the elven gods as a whole. He appears to be an extremely tall and gangly elf with pale grey skin and black, apprently star studded, eyes. He wears pale saffron robes and has thin, wispy hair. He has a, seldom used, alternative form of a Centaur like silver spider, distinct from Lolths in it is a hunting spider, not a web spinning verity. He is known to be slightly distrustful of Shisheriok and blames her son for leading his daughter astray. His holy symbol is an eightfold circle. Cotherian Lotherian rules with a light touch but can be firm when needed. He is pretty much as in various other scources. His alternative form is of a golden stag. He is patron of the elven art of the warsong, basically the Dervish PrC. His holy symbol is a reference to his defeat of Shithkik. Shisheriok, is among other things personal chapion of both Cotherian Lotherian and the entirety of the elven race. She is most revered by Wild Elves. She too has an alternative form, of a massive hulking amour plated scorpion and in factual fact she keeps her pincers at all times. In her elven form she is short but heavily built with long dark hair and glowing yellow eyes. She is notorious for losing her temper and having a great deal of pride. She is also the war leader of the elven court. Her holy symbol is a pair of crossed Ransurs on a sandy background. Shievun is the patron of forest elves and elven rangers. She is also closely connected to fey (and is herself half-fey). She is seen as the spirit of mischief and trickery. Her elven from has no fixed shape. She is known to have only one hate in her life, Oildamara, who once took advantage of her drunk state. Her animal form is a Gazelle with green fur. Her holy symbol is a pair of crossed Gazzele horns. Lolth is somewhat different to her depiction in other places, this is because how she fell is different. Against her father's wishes she courted Shithkik, the elven god of trade and death and son of the iron scorpion. Together they hatched a plan to steal the crown of the elven gods and lead their race to what they felt was the density of the elves, total domination as master race over all other inferior races. She seized the throne but realized that Shithkik had set her up as fall-girl if anything went wrong and lost her temper. She let the plot slip and damned the two to exile. Her opinions of men are now somewhat divided. Weak and submissive men are to her mind vermin and remind her of all of the things she hates in her estranged lover, whereas powerful and defiant men remind her of all of the things she still loves abut him. Of course, she does not like being defied so doesn't mind them dieing. (If Drztizt existed in my world therefore Lolth would probably have a crush on him and could t wait for the day she found him dangling in her web...) A few male drow have managed to strike the right balance of respect and assertion to go a long way in society, there is even the occasional male cleric to Lolth. It is said that the only entity she fears is her father. Drow are descended from Grey elves. Shithkik likewise has mixed feelings towards Lolth. He feels angry that she ruined the plan just as it came to fruition, sorry that he used her as he did and (mostly) depressed that he can no longer be with her. Whilst his society is Patriarchal and fiercely capitalist (the working class are pretty much owned by the upper class) he respects women in their own way. He is ruthless in his treatment of those who oppose him and his worship is more uniform in Scrade society than Lolth's in Drow society. Ever since Cotherian Lotherian cornered him on the moon and struck him down his face has been covered with horrific scars that he hides behind an ivory mask. (Many male drow of beauty have tried to avoid the advances of females via self mutilation, Lolth find this tantalizingly defiant and deliciously like her estranged lover, often asking for them as sacrifices...) His scorpion form is now used infrequently as the wounds in it's shell are still not healed. Scarde are descended from members of all elven sub-races who chose to follow him when Lolth rose to power. They now have uniform stats and are strong and tough by elven standards, as well as having VERY good hearing and weak SR. His holy symbol is a coin, a glave and a scorpion sting in front of a mask. |
| Evil DM Mk304-08-07, 08:04 AM | Dwarven Gods (Dwarven women are relatively rare. Most dwarves are adopted at a young age and raised by a dwarven male with a craft to pass on. This makes dwarven cities more like familes than nations. Objects and buildings are almost as important to dwarves as people, they see these as the things that spearate them from animals and view themsleves as custodians, rather than owners. If you take a tour of a dwarf's house he will happily point out, for example, his grandfather's axe that he made in his days as the warsmith to the Hold's first army as a trust to his son. And the lamp made by his Great grandfather, and the armour first worn by his Greatgreatgreatgreatgreatgreatgreatuncle in a war with an orcish tribe and so on. They treat physical items like elves treat their sacred glades, as things to keep, respect and pass on. Oh and dwarves have more focused emmotions that allow them (along with special rituals) to have Lawful Barbarians and Bards.) Mordrian, Eldest brother, SoulJudge, Otherwise as standard DnD. Morshkin, Second brother, ShelterWall, Alignment LG, Favoured weapon Spiked shield, Domains, Metal, War, Protection, Cavern, Force. Mortion, Third brother, RiverMan, Alignment LG, Favoured weapon Quaterstaff (Bardgepole), DomainsWater, Travel, Repose, Oracle, Knowladge. Morshilk, Young brother, Inocent'sFriend, Alignment LG, Favoured weapon Ungrosh, DomainsDream, Darkness, Rune, Liberation, Healing Mershikin, The Father, LordTyrant, Alignment LE, Favoured weapon Warhammer, DomainsTyrany, Law, Evil, Earth, Darkness. Aaulgii, The knocker, the force of decay, Alignment CN, Favoured weapon Heavy pick, DomainsChaos, Madness, Greed, Hatred, Pride. The Dwarven gods consist of the Four Brothers, their deposed father, their servants (lesser gods) and a spirit of entropy. Mershikin once ruled all dwarven kind, but he was a cruel and dicatorial leader, his apperance and cloathes are all totaly black and his temples are never lit. He is the current patron of the Duregar but hated by the rest of darven kind. Mordiran is the head of the counsil of dwarven brothers and has the casting vote on any decision. He is respected as the one who felled their father and as teh spiritual father of all dwarven kind. Morshkin is a difficult deiaty to please but serves as the Dwarven War god. His concerns are mostly towards the deffence of his people and of their ideals. He resides in a great Iron fortress patroled by the finest dwarven warriors from all ages. Unkind parrallells between him and Bel have sometimes been drawn and he does suffer from a certain level of paranoia. He is never seen out of his war armour that totaly encompases his form. Golem armour (Epic level handbook) was first forged for this purpose, but his current arounr is much more powerful. His temples are built into the fortifications of dwarven cities. Death is a sombre busness for dwarves and Mortion is the focus of such events. He took up this role before his father was deposed and his father cannot remove him from it, thus he is worshiped by a few Durregar as well who tend to his sparce deep temples. When they die all dwarves of all kinds (but not derro or exiles) are sent over the saphire fall at the heart of the (now abandoned) first dwarven city. From here their souls travel on Mortion's bardge to the afterlife. This waterfall is so sacred that the entire city (on the surface but above the most established and direct rought to the Under-Realms, so naturaly the exits ARE well guarded.) is a neutral zone between Dwarves and Durrgear and any so much as touching a weapon (excluding Mortion's clergy who live here and during certain ceremonial rites) is a banishment offence. Dwarves who cannot be sent over physicaly have their names carved on ceremonial stone that is cast over as a faux body for their soul. Those who die in mass deaths or for whatever reason cannot be named are sent over on rocks that read, for example, "Those lost with the fall of Krial-Krozt". The young and inocent need a protectior, and red haired and calm Morshilk is that guardian. He comunicates with his worshipers through dreams and signs and is also responcable for written records and historys and so his is often found to have temples that double as libraries and halls of records. Aaulgii is a somthing of an abberation. He is not a dwarven god as such, but rather the symbol of all chaos and decridation that all dwarves fear. His clergy are mostly Derro although a few dark cults to him exist in dwarven cites. He feeds on dwarven superstition and fear of the unknown that hides in the deepest dark. |
| Evil DM Mk304-08-07, 08:05 AM | Halfling: (Halfling society is nomadic, and comparisons to the romantic depiction of gypises are not totaly unfair. They are generaly Matriarcal, but there are certain areas that are deffinatly men's work. These are scouting, trade and animal husbandry.) Yondalla, Great mother, As standard DnD Yorthshielka, Loyal brother, master of towers, Road rider, Alignment LG, Favoured weapon Lance, Domains Law, Good, Protection, Glory, Couradge Gertmishtiel, Grandma, mamma Gert, Curse weaver, Alignment NE, Favoured weapon Dagger, Domains Evil, Magic, Suffering, Summoner, Death. Hathhelgra, Sister of bounty, Alignment NG, Favoured weapon Sickle, Domains, Plant, Healing, Animal, Protection, Good Perthigin, Learned Father, Alignement NG, Favoured weapon Longsword, domainsPlanning, Travel, Luck, Trade, Windstorm The titles refer to the spiritual relationship between the gods and halflings. Yondalla fills the roll of caravan leader and makes all major decisions. Her clerics often take up the roll of advisors and leaders. Her husband is the Caravan scout. He is a healthy looking halfling of fit build dressed in either scout's camophlage garb or a country squire garb. His hair dark and his eyes an enchanting blue. He has a jolly sence of humour and spends much of his times with his animals. His clergy are respncable for orginising scouting and patrols for the caravans. He is also a weather god. His holy symbol is an open road. Yorthshielka took his father's ideals even further. He is the patron of halfling Paladins. His clergy operate from temples in large centeral towers that control a large number of smaller towers along roads and other halfling travel routes. They can be utterly indishtinguishable from paladins. He is a grim and self centered sort of person who has none of the humour of his father. At the same time he has all of the honour of his mother. He spends no real time with the family, instead he is constantly at war. His holy symbol is a full face healm for a riding dog. Hathhelgra is the parton of frutfullness and bounty. She is a kind hearted and happy soul with blonde hair and deep brown eyes. She is said to have the ear of all animals and plants. She is also responcable for halfling fertility and as such is often prayed to by pregant mothers who desire saftey at that dangerous time. Halflings do not tend to farm, but those who do view her almost as their sole deity. Her holy symbol is a bear. Gertmishtiel is mad and crooked. Nevertheless she and her clergy have proven time and time again that they are an intergal part of Halflign society. She is a majour scource of arcane magic to halflings. She in fact loves all halflings, but hates all other sentient life as dangerous to halfing saftey. She and her clerics want all other thinking life to end so halflings can roam safely. Her holy symbol is three overlaping triangles. |
| Evil DM Mk304-08-07, 08:05 AM | Gnome: (Gnomes are noted for their inginuity and craft. They have infamous curiosity.) Garl Glittergold, Gem master, As standard DnD The Bottler, Lord of brews and potions, Alignment NG, Favoured weapon Dagger, Domains, Purifaction, Slime, Spell, Liberation, Fire The Armourer, Lord of Armour and Shields, Alignment CG, Favoured weapon Warhammer, Domains, Metal, Protection, Craft, Planning, Portal The Weaponsmith, Lord of weaponry, Alignment LG, Favoured weapon Gnome hook hammer, Domains, Metal, Destruction, Artifice, Strength, Competition The Scribe, Master of the word, Alignment NG, Favoured weapon Longsword (the quill), Domains, Knowladge, Rune, Magic, Spell, Nobility The Gnome gods are all, exept Garl who is refereeing, engaged in a game to find out each other's names. As such the names listed here are their official titles. Garl is patron of all Gnomes and of both magical and mundane gems and jewelry, as well as all manner of strange devices and sciances. The bottler is, boradly speaking, master of everything that comes in bottles. Alcohol through to potions. It is said that he can brew ANY spell into a potion that behaves just like a prepared spell. It is said that the brewing fire he uses is the oldest mundane fire in existance, he has never let it go out. He loves games and jokes like all Gnomish gods, and is respected by all, even Olidamara, as the champeon of all drinking games. His holy sumbol is a bottle. The Armourer is both the parton a Armour and protective items and of protectivve behavior, doing things to remain safe. He is also in chanrge of maintining the Pantheon's portals and travel devices. He is said to be the most light hearted of all gnmoish gods and his pranks are notriously humiliating and practical. He is known to be the most careless of the Gods too, his name is known to be Heigi-something. His holy symbol is a round metal disk. The Weaponsmith on the other hand is much more serious. He views weapons as a nessissary deterant and belives that they are thus important. He enjoys games more than jokes and is sponsour of all Gnomish competitions and sports. He is also the closest thing Gnomes have to a war god, which is not that close. His holy symbol is the hammer. The Scribe is known to be a scatterminded, forgetfull and easily cconfused god, hence his insistance on writing absolutely everything down. This has landed him with the keeper of Gnomish history job. He also seems to be winning the name game, claiming to have at least 4 letters of every name and made the first half of the armourer's name public. His hoyl symbol is a scroll. |
| Return of the Flumph04-08-07, 06:46 PM | That was a really awesome elvish pantheon...although this version of Lolth is a lot less scary than we are used to. It still works fine, though. ;) Can't wait until you post the others. |
| Return of the Flumph04-10-07, 01:17 PM | I liked the halfling pantheon, and it was good that you gave the dwarves some gods who aren't all about mining and killing orcs, but I think the dwarves could use a bit of polishing. For example, how did Aulgiir come to be part of a lawfully aligned pantheon that has nothing to do with him? Do the duergar live in the underdark, and if so, how far do they have to travel to bring their dead to the holy city? Basically, just explain it a little more. |
| Evil DM Mk304-10-07, 02:53 PM | Finished, edited dwarves and bump! |
| michel andre04-10-07, 03:51 PM | Finished, edited dwarves and bump! Not finished editing, yet. Your posts are difficult to read. Please use the bold, italic and color message features; varying fonts and letter sizes are also attractive. Some space between entries would be nice also. |
| Evil DM Mk304-12-07, 11:22 AM | :bigeyes: |
| michel andre04-14-07, 08:43 PM | :bigeyes: Much better! :) |
| Evil DM Mk304-15-07, 08:58 AM | Much better! :) And, comments? Questions? What do ya think? |
| Delfedd04-18-07, 08:09 PM | The dwarven pantheon likes M. The Gnomish pantheon needs more consistancy. One has a good name, the rest have nouns for names. You seem to be lacking a sun god. I would suggest making a unique sun god. |
| Evil DM Mk304-18-07, 08:10 PM | I am adding these to Greyhawk gods, see first post. |