| Post/Author/DateTime | Post |
|---|---|
| Nilbog06-12-07, 10:18 AM | Please tell me if these are balanced. Energy Guard Benefit: If the deity is hit with any melee attack, the attacker suffers 3d8 points of damage. The damage can be acid, cold, electricity, fire, or sonic damage, but each deity can use only one type of energy. Mouth of the Deep Prerequisites: Water domain, divine rank 6+ Benefit: Against opponents in water, the deity can create a whirlpool which stuns and crushes foes. The whirlpool may be of any size up to 80 feet in radius. Creatures in the whirlpool take 1d10 damage per point of the deity’s Charisma bonus and must make a Reflex save (DC 20 + deity’s Charisma modifier) or be stunned for 1d6+1 rounds. Creating the whirlpool is a standard action and may be done at will. Supreme Spellcaster Prerequisites: Magic domain, spellcaster level 21+, divine rank 11+ Benefit: The deity gains a +15 divine bonus on Spellcraft checks to cast epic spells. The save DC of the deity’s epic spells are increased by +3. |
| Adrez Nesnsid06-23-07, 09:14 PM | I quoted your SDAs on the 1001 New Salient Divine Abilities (http://boards1.wizards.com/showthread.php?t=340744) Thread, I hope you don't mind. I told them to give you some feedback. |
| Surgo06-24-07, 01:10 AM | Energy Guard is really, really weak. It's essentially a SDA version of a level 4 spell (Fire Shield) with only half of the spell being used anyway. It should be at least 1d8 damage per point of charisma bonus. |