| Post/Author/DateTime | Post |
|---|---|
| Peregrine_Wolf04-11-07, 04:46 PM | MY friend is DMing a capmaign, and he's saying that msot of it will be going through the different planes. I was wondering if it is possible for PC's to actually wander around through the elemental planes for weeks on end. In the Elemental Plane of Earth, for example, he said that EVERTHING is dirt, and that flying Pc's would be helpless. I'm wondering...wouldn't ALL PC's be helpless in this situation? |
| The_Basilisk04-11-07, 05:29 PM | Yes. In most of the elemental planes, the PCs would require magic help to survive even minutes there. On the plane of Earth, you would be suddenly buried alive when you appeared there, and would suffocate without some way of breathing. The plane of Air is much better, with little islands of solid matter floating in an endless sky. There are planes other than these that are much more hospitible. read the DMG for descriptions of various planes (if your DM allows you to read it. He should if your character takes knowledge: The Planes) |
| Eye of the Beholder04-11-07, 05:32 PM | Zeb Cook, creator of the Planescape setting, had this to say about planar navigation in the intro to Beyond Countless Doorways: "Don't make surviving the elements the goal. Some planes are extraordinarily harsh. They’ll suck the life energy out of you or shred your skin in howling winds without the right protections. Don’t make players spend all their time worrying about the elements. Yes, they need to find a solution to the problem, but once they do, let them get on with the real adventuring. Use the environment as a dramatic addition to another challenge—the same way a science fiction movie suddenly remembers that space is a vacuum just as the alien monster appears." Just because the elemental plane of Earth is, well, an infinite expanse of earth doesn't mean the adventure should be about suffocating and the backbreaking labor of tunneling through stone. All the elemental planes have pockets and inhabited areas where adventures can take place without high-level magic. Using the plane of Earth as an example, there's the Great Dismal Delve (about as classic a dungeon environment as you can get), dwarven mines, natural fissures, and even the Aviary, 15 miles of open air inhabited by birds and winged elves. You're always going to be underground, but some of the caverns can be huge. In short, your DM shouldn't be using the infinite nature of the planes to justify endless tedium and monotony. Infinity means even if 99% of the plane is solid rock there's still infinite space for cool adventures in the other 1%. |
| The_Basilisk04-11-07, 05:54 PM | Well said, EotB. (or quoted, rather) Guess I never thought of it that way. Even if most the plane is dirt and rock, a tiny pocket in the plane would be enormous to an adventurer. I did DM a game where the players went to the Plane of Fire, with the appropriate protection of course. it was pretty cool. (Well, not literally) |
| Peregrine_Wolf04-12-07, 03:49 PM | TY for that, I'll tell my DM. Anyways, it'll be fun to search for the Tarrasque's planar home.........bundles of joy wrapped up in lovely heart shaped packages..... |
| Tequila_Sunrise04-12-07, 08:56 PM | I'm sure that everything you need to know, your DM will tell you. TS |
| Deacon Liadon04-14-07, 06:47 AM | TY for that, I'll tell my DM. Anyways, it'll be fun to search for the Tarrasque's planar home.........bundles of joy wrapped up in lovely heart shaped packages..... Planar home of the Tarrasques is the material if I recall my spelljammer correctly. One for each sphere. |