| Post/Author/DateTime | Post |
|---|---|
| WombleHunter10-31-07, 10:55 AM | (Cross-posted to the Epic boards) DIVINE SUN MASTERY [SDA] Prerequisites: Cha 30, Sun domain Benefit: The deity is immune to the effects of fire and extreme heat, as well as to any effect with the [light] or [darkness] descriptors. The deity cannot be blinded by any means, and does not suffer miss chances from concealment, though total concealment applies as normal. The deity’s Divine Aura is considered true sunlight, and so affects creatures such as some undead appropriately. The Divine Aura deals double damage to all undead (from both its area and the rays it can produce). All spells with the [darkness] descriptor are automatically dispelled in the area of the Divine Aura. The deity gains a competence bonus equal to its divine rank on attack rolls, damage rolls, and Armour Class as long as both the deity and its opponent are in an area of direct sunlight (the deity’s Divine Aura does not count for this purpose). The deity can duplicate any spell with the light descriptor or with the word “light” or “sun” in its name as a standard action. Please comment on this; it feels a little strong to me (compare Divine Fire Mastery), but I'm just not sure. |
| WombleHunter11-02-07, 05:57 PM | It has become apparent that the ability should include a line about deities of greater divine rank being able to ignore or cancel some of the powers of the SDA. Anyone else got any comments? It would be much appreciated :). |