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| Half_Dragon_Infernal03-05-08, 10:42 PM | Here's mine: I use a general multiverse, including Ebberon, my homebrew one, and the egyptian, greek, and norse cosmologies. Border between each cosmology is the Far Realms. Beyond the Far Realms is the Far Reaches. Ebberon cosmology is in a dimension all on its own. Far Reaches are where the most dangerous creatures lie in the entire multi-verse, the ones that seek to destroy everything. |
| Pyre_Born03-05-08, 11:03 PM | I just recently updated my cosmology with the news of the new DnD cosmology, just name changes basically, I changed Ethereal Sea to Astral Sea, Nexus to Primordial (Elemental) Maelstrom. But her it is in a nut shell, if you want more detail, I can post more! .................Apex................... . ------------------------------- Primordial | Prime | Astral Maelstrom | Planes | Sea ------------------------------- ................Ambient................. Apex - "Hyperspace" Ambient - "Subspace" Prime - Multiverse Primordial - Elements [Air/Earth/Fire/Water] - Good/Evil [Positive/Negative] - Law/Chaos [Axiomic/Anarchic] - Light/Dark [Radiance/Shadow] - Primal Alternate Worlds (mirror worlds with dominant aspects of the elements, alignments, or light/dark) Astral - Remaining Planes - Divine Alternate Worlds (mirror worlds with dominant aspects from certain gods, desert worlds, jungle worlds, ocean worlds...etc!) Think of it as a donut, Prime is the donut, Astral is everything on the outside, Primordial is the center (well imagine something in the center :D) Apex and Ambient lay on top and bottom so they touch all 3. Ethereal might work its way in, depending on necessity, the 2 A's might cover that! Well..there is the basic, I have a big list of planes "floating" in the Astral Sea, but I haven't typed it up yet!!! Edit... Oh yeah, the prime is the multiverse, multiple universes, kind of sliders meets spelljammer I guess...not the best way to describe it!!! |
| Sorcen_Anenooata03-06-08, 03:24 PM | My cosmology is basically the PlaneScape Great Wheel cosmology. There are a few changes though. I ook some ideas from the planeswalkers of Magic the Gathering and the ideas of planes that are cut off from the rest of the multiverse by schisms. So we have the Prime Material plane, it consists of all the various planets and solar systems and galaxies and universes contained within the multiverse in bubbles. Overlaying all of this in a sort of philosophical based universe is the various hells and heavens and other alignment based planes. Overlaying all of those planes is the astral and ethereal and shadow planes. The Far Realms exist where they normally are, I rarely use them though. And overlapping all of the planes and extending into each of them is the Shadow Dimension, as well as other undiscovered as of yet dimensions. The Shadow Dimension is basically as if the world were inverted with the shadows, everything that is real in our dimension is a shadow and the shadows of our world are whats real. Dimensions are extremely hard to get in and out of and only the most powerful of magicks can access or escape them.The accesability problem is the main reason is why only the Shadow Dimension has been discovered. Aside from the few changes the only other changes are in the rulers of each of the planes. Orcus killed Demogorgon and became the Prince of Demons, Grazz't spawned a child with Glasya, daughter of Asmodeus. This child, Necros, had a child with Tiamat known as Sorcen. Grazz't hoped a powerful half-demon child in Baator would cause some chaos and weaken the entire plane of Baator. Sorcen instead killed his father, Necros, and almost killed Tiamat as she fled to the Shadow Dimension. Sorcen has since looked for ways to kill his mother while he attempts to put into effect his Theothanatos secret war against the gods. Thats just a basic rundown, if you want more info just ask. I'll post it in the campaigns board one day too. |
| Eldritch_Lord03-06-08, 06:17 PM | Well, a very basic outline of my "default" cosmology: The material plane, Materia Primus, sits in the center of the cosmology. "Above" it, metaphysically speaking, is Materia Secundus, a plane that only sentient creatures can reach which is sort of a combination of the Region of Dreams, the Plane of Mirrors, and the Plane of Faerie; sentient mortals' minds connect here when they dream. "Below" the Primus is Materia Tertius, a plane of the dead which contains all of the afterlives of the cosmology; the afterlives are separate from the rest of the planes, though connected to them, so for example in the Great Wheel a lawful evil devil worshiper would consort with baatezu, summon devils from the Nine Hells, and such, but upon dying would go to the portion of Materia Tertius reserved for lawful evil devil worshipers where he would find plenty of baatezu to join him. Between Primus and Secundus and overlaying both sits the Aether, the plane of magic which powers all supernatural abilities, even deities'. Between Primus and Tertius lays the Void, which is where all "extraplanar" spaces open and through which teleportation travels. The magic of the Aether is what allows mortals' minds to dream, and the space of the Void protects the afterlife from incursion by the living, excepting of course aid in the form of resurrection. "Next to" Primus in one direction is the plane of Order, which is composed of every imaginable sort of energy--from lightning and fire to kinetic energy and gravity--and whose influence determines the natural laws on other planes; accessing this plane is how casters manipulate magic, as magic is as much governed by this plane as the laws of physics are. Opposite Order is the plane of Entropy and Time, whose purpose should be obvious. Orthogonal to both Order and Entropy is the Elemental Rift, which appears from the outside to be a ring encircling a line drawn from Order to Entropy, and which contains every possible substance in the material planes. The control of Order imposed on the Elements with the motive force of Entropy is what actually creates and forms the other planes. No mortal can physically travel to these planes or to the Aether, as to do so is instantly fatal; only their projection can enter. The Celestial Sphere is a sphere-shaped structure of many "outer" planes, which orbit in complicated movements that influence the material planes and are said to influence mortals' destinies. Each of these outer planes is but a reflection of Primus, forming low magic planes, geographically dissimilar planes, and so on. Outsiders are formed on these planes (anti-magic monsters would form on a low-magic plane, monsters "native" to a watery area of the Elemental Rift would actually be formed in a "water world" plane, and so on) before migrating through to the material planes, the Rift, or the real outer planes. Beyond this Sphere are the outer Outer Planes, the truly spectacular, Great Wheel-ish planes. There are many of them, and all are the domain of a single deity or other planar Power. The planes respond to their whims, and are shaped around their ideals. Between the planes lies the Realm of Madness, basically the Far Realm plus Limbo. Through this plane float pockets of Entropy, Order, Aether, and Elements, which eventually attach to existing planes to allow magic, physics, life, and such to exist there or combine to create new planes; these pockets are the only way for planar travelers to make it to the outer planes and the Outer planes intact. The natives of this plane, however, are unaffected by normal reality and can travel at will, assume any form, and do normal dimension-disrupting Far Realms things. If you like it, I can post more, but that's pretty much the basic summary I give new players. |
| Naderion03-07-08, 07:52 AM | In german we have a saying "Different fools, same idea". Seems the other fool is someone in the 4th Ed. Design Team. But belive me, I made this up long before any 4th Ed. previews and neither published any details of it on the net. :D The foundation of the Cosmology are the four Elemental Planes, Air, Earth, Fire, and Water. Where all these four planes bleed together, they form the Material Planes, where really everything is in the end made of the four elements. The four types of "elemental particles" are like the protons, neutrons, and electrons of the real world. The Material Planes are the Mortal Realm (the prime material plane) and two otherworlds. The material plane is very much like the real world universe, with millions of stars which are surrounded by planets, some of them inhabitable, most not. The first otherworld is the Fairy Realm, which is an untouched wildernes wich appears like a copy of the Mortal Realm, but everything is much more extreme. Mountains are higer, rivers run faster, wind blows faster, and the sun burns hotter. Terrible storms happen about every day and the native animals are not only acustomed to the conditions, but also share the same temper. To most Mortals, it's a beautiful place, but outright deadly. The second otherworld is the Shadowrealm, which is also a copy of the Mortal Realm, but dark and lifeless and without much real substance. It is not made of the four elements, but of shadows of them. All the elemental and material planes are naturally inhabited by spirits. Those native to the elemental planes are of the elemental type and those native to any of the material planes are of the fey type. But since all these planes are connected by countless of vortices, most of them can freely pass between these planes. As a result, elementals are relatively common in this world and con frequently be seen in places where one element is dominant, like in volcanos, caves, lakes or stormy mountains and plains. Outside these directly touching inner planes is the Astral Plane. It's mostly similar to the regular Astral Plane, but is not that much of an empty and lifeless place but also has many characteristics of the Far Realm or Limbo, and it is also filled with ruble sucked there through astral vortices. It is also inspired by the Outland of Azeroth. "Inside" the Astral Plane, are also the Divine Planes. They are not as rigidly defined as in the great wheel or most other cosmologies, but are in fact an infinite number of layers as part of the Outer Plane. It's not a physical place like the Inner Planes, but a spiritual one, so distances and space don't have a real meaning there. The minds of mortals make these layers look like physical places, because they can't grasp their real nature. You can travel for weeks into one direction but make your way back in mere minutes, or you can come back to the place where you started without ever turning around. But at the same time, you could walk into any direction indefinately without ever coming to an end on any of those layers. But it is also not an imagined world. Everyone there will see the same landscape and can touch the same tree that is before them. They also house infinite numbers of outsiders, but you could spend millenias there without ever meeting one. As the number of layers is also infinte, a dm can put any planar location there as he likes without having to care for consistency. "Planar Adventures" mostly take place in the otherworlds or on the elemental planes, but the Divine Plane is not a place usually visited by mortals. They also practically don't know anything about it, except that their god will take them to his personal realm if they please him, but will end up in a location appropiate to the nature of their soul, if they are not. As a worshiper of an evil god, you don't become one of the tortured souls, but rather one of the torturers. When a mortal dies, the soul is seperated from the corpse and slips over to one of the otherworlds, depending on the souls nature and the circumstances of the death. The souls are invisible and incorporeal in the otherworlds and only calmy stay in the locations corresponding to the position of their corpse in the mortal realm, but they son begin the fading to the Afterlife on the Divine Plane. Priests and Druids can restore the body and reunite it with the soul, but pulling the soul back from the border between the otherworlds and the Afterlife becomes more difficult with every passing day, represented by the limitation of 1 day/level which may have passed since the death. But sometimes souls don't begin to fade but rather stay in the otherworlds and become immortals. Sometimes they posess their dead bodies (becoming equivalents to revenants and in the case of shadow immortals fill the position of vampires), or they don't (becomming the equivalent of ghosts). There's usually a reason why the sould don't start to fade, but once things are settled, they usually vanish istantly. As a rule of thumb fairy immortals are benevolent and shadow immortals are hostile, but it is not the case every time, as the otherworlds are not connected to alignment. Souls of pure nature usually end up in the fairy realm while those who died in sorrow end up in the shadowrealm. |
| Pyre_Born03-07-08, 11:41 AM | In german we have a saying "Different fools, same idea". Seems the other fool is someone in the 4th Ed. Design Team. But belive me, I made this up long before any 4th Ed. previews and neither published any details of it on the net. :D Actually (if you're referring to me, if not sorry), I took my ideas from Malhavoc Press' "Beyond Countless Doorways", only difference is that my names changed so that I can easily fit it into 4e when my players decide they want to change editions. But no, not on the 4e Design Team, I probably would have slapped a few people if I was :D I guess fools do think alike!!! So to be fair, Monte Cook (and many other players) had the idea long before Wizards, and this fool has been using it for a while too (since the book came out)!! :p But on to the original topic, I really like some of these cosmologies! |
| Ornaru8603-08-08, 07:41 AM | Mine's pretty simple compared to some of the others posted here. The Prime Material Plane is a single round planet orbited by its sun (a collossal dragon-god) who provides heat and light to the world. Beyond him is a planar boundary called the Firmanent, where the Stars reside. Coterminus to that is the edges of the Far Realm, which also connects to the Far Ethereal. The Material has a double, the Otherworld which is connected to it by the Astral. The Otherworld is the primal reflection of the Material, eternal and relatively unchanged since the world was born. Nearly all the natural features of the Material have a double in the Otherworld, and some built features. Magic originated from the Otherworld, and it is home to diverse spirits and deities, mainly outsiders and elementals. There are 3 layers: The Eternal Lands, the Fields of the Sky (air dominant, lots of celestials), and the Dark Below (subterranean, lots of demons). Many demiplanes exist within the Otherworld, which makes mapping or travelling it a complicted business. Opposite to the Otherworld is the Land of Long Shadows, where the souls of the dead travel to after death. It is connected to the Ethereal Plane, which is coexistant with both the Material and Otherworld. The Ethereal has three layers: Border Ethereal, Deep Ethereal (Dreamscape), and Far Ethereal (like Limbo) |
| Naderion03-08-08, 08:34 AM | Actually (if you're referring to me, if not sorry), I took my ideas from Malhavoc Press' "Beyond Countless Doorways", only difference is that my names changed so that I can easily fit it into 4e when my players decide they want to change editions. But no, not on the 4e Design Team, I probably would have slapped a few people if I was :D I guess fools do think alike!!! So to be fair, Monte Cook (and many other players) had the idea long before Wizards, and this fool has been using it for a while too (since the book came out)!! :p The shadow world is actually going back at least to Tolkin and the Feywild is ancient gaelic mythology. |
| Pyre_Born03-08-08, 04:26 PM | The shadow world is actually going back at least to Tolkin and the Feywild is ancient gaelic mythology. Yeah I love Gaelic mythology, but I honestly didn't know about the Shadow World, not well read in Tolkien, but thanks, really didn't know that. Those should help me give more depth to my planes, I was partially basing my shadow world of the shadow world from Shinto mythology, Yomi. But thanks again, I might start reading Tolkien!!! |
| MrWildman03-08-08, 04:59 PM | I'm starting a campaign programmed to end about level 12-13. It has a very limited pantheon and cosmology. Three goddess sisters, three god brothers, and three "intangibles", each tied to an alignment. The goddesses are currently in the ascendant, representing culture and civilization. The Sisters: Lini, The Creative Fire (LG); Saheela, The Joyous Dream (CG); Naxun, The Shattered Vision (CE). The gods are weak, their worshipers, the elves and gnomes, all but gone from the world. The Brothers: Vannun, The Nourishing Vine (LN); Ephrus, Father Of Beasts (CN); Vurkurruk, The Blind Harvester (LE). The druids worship Nature's Process, represented by three principles. Nature's Process: Life Flows From Mother (NG); Ancestor's Blood Commands (N); Rogue Spreads Disease (NE). |
| Firaeki03-08-08, 05:22 PM | The Material Plane is Anaer, and is Earthlike in its size, spherical nature, seasons and the like. It is orbited by two "suns", one black and one white, which are actually giant portals to the Negative and Positive Energy planes. It is also orbited by four moons, each being small planets in their own right, which act as power conduits to the Elemental Planes and having a portal to each facing Anaer, with their ecosystems resembling a mix of Anaer's Earthlike world and that of the energy plane. The various stars of the border of the material plane are actually magic sigils, which when formed into runic glyphs by connecting the dots form the alphabet of the ancient language of magic, and each light nin the stars is a portal to the Otherworld, which is an infinite space, where the sky is an orange red, and clouds of energy swirl about miles away from the only structure, a large building which is built like a floating castle, surrounded by a ring-like road and connected by bridges and towers that look very alien to the people of other worlds. This building holds many portals, and is basically a gate to all the outer planes, where the tombs of the Dead Gods lie, and where the souls of the dead (and the denizens of the planes) reside on smaller worlds with a similar sky to Anaer's. The elemental and energy planes each look like alternate "versions" of Anaer, where in the elemental everything is made of different kinds of their represented element, and the energy planes simply have forms where it would appear to be an eternal bright, over-colored day (positive) or dark, mottled gray night (negative). As far as the Outer Planes go, there are nine, each one representing the nine alignments, home to the souls of all people of that alignment when they died, and all extraplanar beings of that alignment. |
| Shiftkitty03-18-08, 03:33 PM | I use the full D&D Pantheon, both FR and Greyhawk, with a few Olympian and Norse deities thrown in for fun. We also tossed in the celestial heirarchy from "In Nomine", but that led to something extremely irreverent, so I'll spare any Christians and Catholics the details so as not to offend. The only two tweaks are to Iuz and Lloth. Iuz is an impostor. Iuz himself was destroyed in a long ago campaign. After so many years of no Iuz, it was decided by some very high level PCs to put in a ringer. They went on a quest to resurrect an old, dead god and put him in Iuz' place with certain conditions and agreements, none of which were offensive to said dead god. In fact, the "new Iuz" is revelling in the chance to clean up an evil nation while cozying up to the evil gods to learn what they're up to. Lloth, I decided, was more than simply a demon-goddess. She is a force of pure malevolence. She possessed Araushnee and turned her against Corellon, starting the Crown Wars. Then she took the resultant drow and kept them off kilter long enough to screw up any chances of reconciliation with their surface cousins. She placed drow on other worlds, intending to use the advantages of elvenkind to form her own army, but in her chaotic nature, she forgot where some were (enter the Xen'drik drow and other variations of dark elves). You can destroy Lloth the same as any other god, but the force of pure malevolence that adopts that name lives for as long as there is conflict to be exploited. In my homebrew world, the drow males finally rose up against the clergy. In a spectacular battle on her home plane, Lloth was destroyed. The force then inserted itself into her most faithful servant, Quenthel Baenre. She was destroyed before the force could gain much power. The force has now retreated to another plane where it schemes to rebuild its power. It knows it has time. It's immortal on a level the gods only dream of. It's drawback is that in order to be effective against the plane it seeks to conquer, the Prime Material Plane, it must occupy a material form. It's stats are wholly dependent on what form it takes. (There was a movie similar to this, but I can't recall the name. I know the end theme was "Time Is On my Side".) As far as the planes themselves, I use a mish-mash of the core D&D cosmology and the Eberron cosmology. I like the idea of the planes exerting different influences depending on their proximity to the PM plane. Kind of reminds me of a Michael Moorcock book. It was one of the Elric books that referred to the "conjunction of the planes", when all of the planes of existence lined up at once. |
| CryoSilver03-18-08, 06:51 PM | My cosmology is set in a multiverse without gods, so it varies a bit... There is the Material Plane in the center. There are the four Inner Planes, but only four Outer Planes (one for each alignment, with nothing in between). Each plane has its own Ethereal, and the dead go there, rather than to any particular other plane. The Astral Plane touches all of them, as does the Plane of Shadow. There are numerous demi-planes, or minor planes, such as the Plane of Mirrors. The Far Realms sits on either side of the Astral and Shadow Planes. |
| Ariath Ska'Vhor03-19-08, 04:36 AM | This is my cosmology. (http://www.giantitp.com/forums/showpost.php?p=2280824&postcount=4) And feel free to read the rest of my setting. :D |
| Zebppir03-20-08, 01:37 PM | mine is sorta complex it goes like this -The Prime Material plane is infinite however;within it are finite boundaries(material worlds)each world has a complete multiverse onto itself and and a being cannot leave it's boundaries without help from the overgod it is a simple concept and allows multiple campaigns on different settings. |
| ArkhamInmate03-26-08, 06:03 PM | My cosmology is pretty simple it consists of the prime material, heaven, hell, the elemental maelstrom(think all four elemental planes condensed into one) and the wildlands which is kind of my version of the beastlands and the plane of the fey. The main reason for this ultra simplification is that i only have one god(actually a goddess) in my world and the evil clerics come from the worshipping of the dukes of hell |
| Admiral_Lourve03-26-08, 06:12 PM | The Hub-Bub - Prime Material, with portals leading to various mini-elemental planes, the sun leads to the Plane of Fire, the bottom of the ocean leads to Water ect. Elsewhere - Various linking demi-planes, such as the City of Brass can be walked into by accident by taking a wrong turn on a crossroads or maze. Celest - The Higher Planes. Infinite layers, a mix of LG to CG. Hel - The Lower Planes. Infinite layers, a mix of LE to CE. |
| Swordbreaker03-27-08, 11:19 AM | Okay, seeing the planet spinning around the sun, you see only the Core, what the DMG calls the material plane. Invisible to everything, are the planes. The multiverse of the planet is shapped like a tear-drop. Rotating around the Core in the way electrons rotate around the nucleus are the Elemental Worlds, miniature planets all their own, invisible to the human eye unless you can see magic. They are about the size of the moon, and are half-way the distance. The elemental gensai are the rulers of these planes. When they cross, they create a paraelemental plane, and if that paraelemental plane stays lone egough, it become a quasi-elemental plane. Surrounding the Elemental Worlds is the Astral Plane. Basically, its the idea Wicca uses for it, which was adopted by D&D 4e, where the Astral Plane holds many planes in it, one for each religion (Fey, Dragon, Daemon, Eternal Sun, and the cults, and one for atheists). In truth, the Astral Plane looks different from the DMG description, where its a big mass of blue ribbons and wires and strings varying in thickness from an ancient tree to a small thread. At the head of the teardrop is Heaven, also known as Celestia. It is basically a mix of Elysium, Positive Energy Plane, and a giant forest. Not much is known about ths plane, except that all celestial beings come from here. The tail of the tear-drop is Stygia or Hell, which is Hades, the Abyss and the Negative Energy Plane. It is a battle ground of demons and devils, and where yugoloths plan to take over the Core. |
| ArkhamInmate03-28-08, 06:35 PM | My cosmology is pretty simple it consists of the prime material, heaven, hell, the elemental maelstrom(think all four elemental planes condensed into one) and the wildlands which is kind of my version of the beastlands and the plane of the fey. The main reason for this ultra simplification is that i only have one god(actually a goddess) in my world and the evil clerics come from the worshipping of the dukes of hell Now i'm thinking of a way of incorporating the plane of shadow but i just can't think of a coherent way one idea that struck me this morning was instead of a plane make it an alternate multiverse just like mine but shadowy, what do you think? |
| Pyre_Born03-28-08, 06:46 PM | Now i'm thinking of a way of incorporating the plane of shadow but i just can't think of a coherent way one idea that struck me this morning was instead of a plane make it an alternate multiverse just like mine but shadowy, what do you think? That is basically how mine is, it is basically a shadowy alternate universe floating inside the Elemental Maelstrom. Peace, Pyre |
| ArkhamInmate03-28-08, 06:54 PM | That is basically how mine is, it is basically a shadowy alternate universe floating inside the Elemental Maelstrom. Peace, Pyre How do you handle shadow celestials? cause IIRC doesn't the shadow template make the base creature evil? |
| Pyre_Born03-28-08, 07:36 PM | How do you handle shadow celestials? cause IIRC doesn't the shadow template make the base creature evil? I don't have alignment in my campaign, and I'm not sure about the template, I'll check it out. Basically if something is given say, and evil subtype, they are more prone to actions against their beliefs. So in my setting, a shadow celestial, if they gain evil as a subtype, then they are easier to act against their beliefs, so Lucifer to Satan type idea Peace, Pyre |
| ArkhamInmate03-28-08, 09:03 PM | I don't have alignment in my campaign, and I'm not sure about the template, I'll check it out. Basically if something is given say, and evil subtype, they are more prone to actions against their beliefs. So in my setting, a shadow celestial, if they gain evil as a subtype, then they are easier to act against their beliefs, so Lucifer to Satan type idea Peace, Pyre Makes sense i might incorporate some of that stuff if you don't mind |
| Pyre_Born03-28-08, 09:08 PM | Makes sense i might incorporate some of that stuff if you don't mind I don't mind at all, in fact, I might soon start a thread on my campaign, and anything I post is free to use in a personal campaign, I only ask for credit if published. Peace, Pyre Oh...and I think I'm going to post my cosmology again with more detail and some edits I've made! |
| ArkhamInmate03-28-08, 09:53 PM | I've been thinking about putting up a homebrew thread as well, just my problem is alot of my stuff isn't written down but up in my head and i really don't want to write it all out |
| Pyre_Born03-28-08, 11:10 PM | Yeah, I know what you mean, I have about 99% of my setting in my head, although that 1% is quite sizable as written :p I just revamped most of what I had typed up to be easier to convert to "3.75", but now it's in notebooks and not on file :D Peace, Pyre |
| ArkhamInmate03-28-08, 11:33 PM | Yeah, I know what you mean, I have about 99% of my setting in my head, although that 1% is quite sizable as written :p I just revamped most of what I had typed up to be easier to convert to "3.75", but now it's in notebooks and not on file :D Peace, Pyre Well most of my stuff is a mish-mash between 3.0 rules, 3.5 and what my players call 3.Mike, I really don't know if i have it in me to sit down and convert them all to one of the rule sets |
| Eldritch_Lord03-29-08, 06:08 PM | Well most of my stuff is a mish-mash between 3.0 rules, 3.5 and what my players call 3.Mike, I really don't know if i have it in me to sit down and convert them all to one of the rule sets You don't have to convert them to one or the other; just make the 3.Mike stuff a schtick of the setting, like FR has Chosen and silver fire and Eberron has action points and loose alignments. |
| ArkhamInmate03-29-08, 07:02 PM | You don't have to convert them to one or the other; just make the 3.Mike stuff a schtick of the setting, like FR has Chosen and silver fire and Eberron has action points and loose alignments. Yeah that sounds god I'll start posting some stuff up during the week |
| Naderion03-29-08, 07:18 PM | Yeah, I know what you mean, I have about 99% of my setting in my head, although that 1% is quite sizable as written :p I'm currently at 3% I guess. :D |
| X0_Lt_0X03-29-08, 08:10 PM | My Cosmology: The Divine Heavens (home of Good Deities and Entities) | Seirei Seken (The Spirit World, Positive Plane) | Jade Realm (basically the home of Neutral Deities and Entities) | Lance World (The Material Plane) | Plane of the Shadow Sun (The Plane of Light and Shadow) | Elemi (The Plane of Elements) | The Plague Realm (Details Below) | Restar Atracar(The "Evil" Spirit World, Negative Plane) | The Abssyal Hell (the home of Evil Deities and Entities) Past the ones listed above, there are multiple Demiplanes. The Plague Realm is kinda hard to explain. Basiclly it a plane whos entities invade other planes, destroy the inhabitents, and then force the 2 planes together, making it bigger. |
| Pyre_Born04-04-08, 07:23 PM | :bump: I enjoy seeing what others due with their cosmology :thumbsup: Peace, Pyre |