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| psy00109812109-19-07, 01:38 AM | Hello everyone. I came here hopefully for some constructive comments or criticism on a little project of mine. I'm working on a world for a traveling and/or unlucky party to discover for potentially a small to mid-length adventure. Inspiration came from the Discovery Planet special, Alien Planet. The point is for the world to be largely unknown to most sources, and the party to get stuck in it will be the first mortals to step foot on it in many, many years. Here are the basic notes for myself that I have down right now. The Violet Sea: The former waterworld is a vast, dry and seemingly infinite badland that was once an ocean that encompassed the world. The sea is now long gone. All that's left is dry, empty flats and badlands, filled with the whole range of bleach-white geological features composed mainly of rock salt. The former waterworld had a single small continent. If any life, civilization or remnants of still exist in this realm, it'll likely be there. The world is now called the Violet Sea because of what is to be found at the center of the former ocean. From a distance, amid the bleach-white and rough landscape it may look to be a lake with a purplish hue. Once you get closer, the violet lake is not a lake at all. There at the center is a colossal violet-hued amoeba that ripples gelatinously on occasion but does not move. This vast and bulbous amoeba is 2d6 + 2 miles radius with 2d6 hardness of outer skin. The amoeba is preserving and regularly recycling the last remaining and highly saline lake within it to sustain itself and live off of for an indefinite amount of time. The amoeba can be trekked across, though the amoeba, despite living this way for untold millennium, might still be capable of mundane consumption, so caution is advised. At this moment, much of the setting is open-ended for the most part. Finer details haven't been put down yet, such as specific terrain and environment features and the numbers encompanying them. Life and inhabitants will be touched upon, too, but not so much that the setting is no longer barren and frightening in its loneliness; the party is alone for the most part, and finding life will be an event. I'm counting on the amoeba alone to scare the bejeezus out of the party. Items of interest may be available, but not to the point of spoiling them and making life easy. The party may want to leave as soon as possible, or they may want to further explore the mysteries and explanations behind the world they're in, but the main immediate challenge may be finding adequate shelter, food and especially water. The party will likely have to be mid-to-high level range. I have Manual of the Planes and Sandstorm on hand to help me. So what do you guys think of this as a possible challenging adventure setting? |