Question on Shadow plane use. [Archive] - Wizards Community

Post/Author/DateTimePost
stargate525

08-18-07, 04:13 PM
How many core spells, abilities, feats, etc. etc. rely on there being a shadow plane? I'm trying to retool the concept in my campaign setting, and want to make sure everything it currently does is accounted for, either by another plane or keeping it with the Shadow Plane.

Thanks in advance.
Qwicksilver

08-18-07, 05:25 PM
Check out the srd http://www.systemreferencedocuments.org/35/sovelior_sage/tools.html

In terms of Core stuff, only shadow spells really require a plane of shadow, that I can remember. There are numerous other sources that expand upon the idea what can be done with the plane of shadow, however.
420

08-18-07, 05:58 PM
Manual of the Planes (pg. 32)

Plane of Shadow Spells
Dimensional anchor
Greater shadow conjuration
Greater shadow evocation
Shades
Shadow conjuration
Shadow evocation
Shadow walk
Summon monster spells (I-IX)
Zone of respite


I assume the summon monster spells mean creatures from the Plane of Shadow.

-420
stargate525

08-18-07, 07:03 PM
Manual of the Planes (pg. 32)


I assume the summon monster spells mean creatures from the Plane of Shadow.

-420
Thank you, that's exactly what I needed!
malykoth

08-19-07, 05:58 PM
In our games, we took all the spells that relied on the plane of Shadows and switched it to the plane of Dreams. Mechanically, there is no change, but the effects are more fey-like in feel and fluff, with the images and figments drawn from the depths of all dreaming minds.

We use the [shadow] modifier on spells like darkness, deeper darkness, shadow walk (in addition to dream walk)...such spells generally have to affect illumination, though a few deal with more general stealth or movement.
Orchomenos

08-23-07, 01:40 PM
There's also the Shadowdancer PrC.