Religion in a village [Archive] - Wizards Community

Post/Author/DateTimePost
TimelordSimone

04-14-07, 05:18 PM
Okay, basically I'm trying to figure out how many different temples/shrines there would be in this village.

It's built at a gold mine.
A lot of travellers pass through.
There are many common miners (obviously).
There are many merchants.
It is a well integrated village.

At the moment, I have:

Pelor - The main temple. And a small shrine at the mine entrance.
Located on the main road of the village. At the opposite end of the mine.
Fharlanghan - Small shrine on the main through road.
Obad-Hai - Small shrine just outside the village. Maintained by a druid circle.

I want a small shrine to Olidammara, but am unsure whether to put it in the inn that the travellers use (on the main road) or in the one the locals use.

Also, one of the players is a favoured soul of Corellan, and as it's the starting village, I wanted to try and fit that in somewhere.

I also want Kord in there somewhere as well.

Anyway...
Thanks in advance.
Janusunaj

04-14-07, 05:43 PM
If you want one at the entrance of the mine. You could have a god or goddess of fate instead.
TimelordSimone

04-14-07, 05:50 PM
I'm just sticking with the core pantheon.

Also, I want to try and fit Kord in somewhere as well now.
Janusunaj

04-14-07, 06:00 PM
Hm. What about Pelor? A healing god sounds great mining conditions.
TimelordSimone

04-14-07, 06:05 PM
I may do that...

I mean, he has the main temple, but the mine is the other side of the village...

A little shrine to the god who also has the temple sounds cool.
Ordbyrht

04-14-07, 06:36 PM
As a guardian of the dead, Wee Jas could have a shrine at the local cemetary.
If the town's government is lawful and depending on its moral alignment (I'm assuming the town isn't evil), the town central hall could have a shrine to either Heironeous or St. Cuthbert (or the central hall is a temple of the god).
Unless there are substantial numbers of non-humans, shrines dedicated to the racial deities (Corellon, Moradin, etc.) may only exist in the houses of the gods' adherents (or if the town does included a cleric, but not an actual temple, of a racial deity, he could use a portion of his house, or the entire thing, as a temple).
jimpaladin

04-14-07, 09:17 PM
My God:P how many people are in this village? Seriously, you could have a central building located in the village that could house all the gods you want with the exception of Olidammra who would probably be best in the travellers Inn since that would draw less suspicion if something came up missing or lots of "new" people coming in. You could even put this building near the mine entrance since it seems you have a very religous community so that would allow the miners to stop and pray before going into the mine. I personally can't see even a temple in the "village" but since you are going that route leave Pelor as a temple, one shrine house, and the Inn would be how I would next see it. My 2 iron drabs:)
DrMorganes

04-14-07, 09:42 PM
Having multiple small shrines to various gods in a village is fine. In most polytheistic cultures, a given population typically aligned with a single patron deity and made smaller observations to the other gods in the pantheon as the mood or seasons moved them. A shrine to Wee Jas just inside the town cemetery is certainly appropriate; a small offering is placed as one enters or leaves to ensure that Death is given the respect she deserves. Likewise, an inn known as a gambling house may well have a small shrine to Olidammara or Garl Glittergold.

If you go this route, be sure to play up the polytheistic aspects of normal life here. Adventurers may find this odd or comforting depending on how such things have been played to date. Perhaps the feeling of homecoming can be played against whatever is going wrong here. The oddity of the villagers' behavior may put the heroes on edge, marking them as outsiders (even more than adventurers usually are) and making it difficult to deal with the townsfolk.