The Divine Dragon (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Aleolus

11-11-07, 02:25 AM
OK, this is something a friend of mine came up with the idea for, I'm just actually putting it down for other people to look over and critique. For those of you familiar with the video game The Legend of Dragoon, you should recognize this character, who was modeled after the Divine Dragon in that game. Not everything is determined for him, so feel free to contribute ideas for him if you can think of anything! Stuff I don't have figured out I just left as a "?".

The story behind his origins is that Bahamut and Tiamat both have a (relatively) brief period of their memories that they cannot recall. Whether they are aware of this gap is up for debate, but neither of them can recall what occured during that time. What actually happened, was exactly what Io had in mind when he created both of them, they came together and mated. This most likely had some outside influence affecting them both, however that is not important. What is important is that this child was the result. The Divine Dragon, the perfected dragon that Io sought from his first creations.

The Divine Dragon
Greater Deity
Symbol: The all-seeing eye
Home Plane: ?
Alignment: All (The Divine Dragon is capable of changing his alignment at will, to any alignment he desires.)
Portfolio: Dragons, Time
Worshipers: Any
Cleric Alignments: Any
Domains: Chaos, Death, Evil, Good, Knowledge, Law, Protection, Travel.
Favored Weapon: Claw

Colossal Dragon
Divine Rank: 20
Hit Dice: 60d12+1500 (2220Hp)
Initiative: +4, always first (Improved Initiative, Supreme Initiative)
Speed: 120 ft, 500 Fly (Perfect), Swim 100
AC: 99 (-8 size, +20 Divine, +62 Natural, +25 Deflection)
Attack: Claw +85 melee (2d8+25)
Full Attack: 2 claws +85 melee (2d8+25) and bite +80 melee (4d6+12)
Space/Reach: 30 feet/20 feet
Special Attacks: Breath weapon, Crush, Spell-like abilities, Tail sweep, Domain powes, salient divine abilities
Special Qualities: Divine Immunities, immune to fire, immune to acid, immune to sonic, immune to ice, DR 30/epic, spontaneously cast divine spells, Spell resistance 52, Immortal,
Saves:
Abilities: Str 60, Dex 10, Con 60, Int 60, Wis 60, Cha 60
Skills:
Feats: Power attack, Cleave, Great Cleave, Quicken Breath, Tempest Breath, Wingover, Improved Initiative, Ability Focus, Flyby Attack, Hover.

Breath Weapon (Su): The Divine Dragon has two breath weapons he can choose between. One is a 80-foot cone of Force which deals 24d10 damage (Ref for half), the other is a 120-foot line of Death (Ref negates). The saves for both breath weapons is Con based.

Crush (Ex): The Divine Dragon can land on his foes as a standard action, using his whole body to attempt to crush them. Crush attacks are effective only against opponents who are Large or smaller. A crush attack affects as many creatures as can fit under the Divine Dragon's body. Creatures in the affected area must succeed on a Reflex save, or be pinned automatically, taking 4d8+31 damage per round until the Divine Dragon moves. The Divine Dragon can maintain a pin as a standard grapple check.

Tail Sweep (Ex): As a standard action, the Divine Dragon can sweep his tail in a half-circle with a 50-foot diameter. Medium-sized or smaller creatures within the tail sweep area automatically take 2d8+31 points of damage and must succeed on a Reflex save to avoid being knocked down.

Domain Powers: Cast Chaos spells at +1 caster level; Death Touch 1/day; cast Evil spells at +1 caster level; cast Good spells at +1 caster level; Cast Divination spells at +1 caster level; cast Law spells at +1 caster level; Protective Ward 1/day; 20 rounds/day Freedom of Movement.

Spell-Like Abilities: The Divine Dragon uses all of these abilities as a 20th level caster, except for Chaos, Law, Good, Evil and Divination spells, which he uses as a 21st level caster.
Protection from Law, Shatter, Magic Circle against Law, Chaos Hammer, Dispel Law, Animate Objects, Word of Chaos, Cloak of Chaos, Summon Monster IX, Cause Fear, Death Knell, Animate Dead, Death Ward, Slay Living, Create Undead, Destruction, Create Greater Undead, Wail of the Banshee, Protection from Good, Desecrate, Magic Circle against Good, Unholy Blight, Dispel Good, Blasphemy, Unholy Aura, Protection from Evil, Aid, Magic Circle Against Evil, Holy Smite, Dispel Evil, Blade Barrier, Holy Word, Holy Aura, Detect Secret Doors, Detect Thoughts, Clairaudience/Clairvoyance, Divination, True Seeing, Find the Path, Legend Lore, Discern Location, Foresight, Protection from Chaos, Calm Emotions, Magic Circle against Chaos, Order's Wrath, Dispel Chaos, Hold Monster, Dictum, Shield of Law, Sanctuary, Shield Other, Protection from Energy, Spell Immunity, Spell Resistance, Antimagic Field, Repulsion, Mind Blank, Prismatic Sphere, Longstrider, Locate Object, Fly, Dimension Door, Teleport, Greater Teleport, Phase Door, Astral Projection

Divine Immunities: Ability Damage, Ability Drain, Acid, Cold, death effects, disease, disintegration, electricity, energy drain, fire, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.

Well? Any suggestions for the rest of it? I'm not sure what their saves would be at 60 dragon hit die, nor am I sure what Salient Divine Abilities to give him.