| Post/Author/DateTime | Post |
|---|---|
| Nilbog07-23-07, 10:26 PM | If your PCs get a god incredibly angry (kill the high priest of Heironeous and desecrate his corpse while singing hymns to Hextor) ... Only truly incredible acts deserve a roll on this table. Also, actions in accordance with a character's alignment (CG character desecrating the temple of Hextor) or patron deity generally do not merit a roll (the character's patron deity or a deity of his alignment will shield him). All effects grant no saving throw. Unless otherwise stated, they can be removed only by a wish or miracle. D% Roll Effect 01-10 Character becomes animal of DM’s choice 11-15 Character becomes dire animal of DM’s choice 16-20 Character becomes a vampire 21-25 Character becomes a ghost 26-35 Character is petrified 36-45 Character suffers 10d6 electricity damage from a freak lightning strike 46-50 Character grows an extra, useless limb and suffers a -2 circumstance penalty to Dexterity until removed (dealing 6d6 damage). 51-55 Character’s Intelligence and Wisdom drop to 3 if not already lower. 56-60 Character’s Dexterity and Charisma drop to 3 if not already lower. 61-65 Character’s Strength and Constitution drop to 3 if not already lower. 66-75 Character is transported to a plane of the DM’s choice 76-85 Great wyrm dragon (DM chooses type) attacks character 86-90 Character is infected with mummy rot 91-95 Character’s alignment changes to exact opposite. True neutral characters change to the alignment of the deity. 96-00 Character dies |