Where does a Fharlanghn priest go? [Archive] - Wizards Community

Post/Author/DateTimePost
sittingsparrow

05-15-07, 04:08 AM
In one game I'm playing I'm playing a Fharlanghn (sp?) priest. I think it's in the DMG that it says when a priest dies he wanders off to his deity's home plane. So I check up on Fharlie and his home plane is the material plane.

I just found it as a curiosity at start, but there is a small paradox. After mentioning this to my DM it's been brought up on a couple of occasions afterwards (he's an info freak). I don't think my DM is scheming to kill my priest (I hope), but it would be fun to know what would happen anyways.

My theory is that Fharlie has a set number of priests, they serve him in eternity and thus when killed they reappear somewhere else in the material plane. Totally unaware of their previous lives they continue to serve Fharlanghn. Some people might recognise a priest under another name from a far off country, but the priest will instinctively avoid such confrontations and when pressed he'll give cryptic answers or no answer at all explaining how he could be seen 200 years ago helping villagers flee from a tyrant.

Comments on this or better explanations is more than welcome =)
ElberethSilverleaf

05-15-07, 04:49 AM
Hers is a start, maybe there are other articles secreted in the WOtC web site.
http://www.wizards.com/default.asp?x=dnd/re/20030609x

I gathered this info when reading the full article:

Journey's End is an idyllic garden created by Fharlanghn as the ultimate destination -- a literal paradise on earth. Guardians of the Road believe that it is the holiest spot in the world -- a place that ordinary folk have no business sullying with their worthless feet. The order is completely dedicated to preventing anyone other than high-ranking clerics of Fharlanghn from ever finding the location of Journey's End. To this end, they use deception and trickery first, but if those fail, they are willing to kill to keep their holiest site undisturbed.

Have fun and I hope this helps you out somewhat! This article was found thru googling the name of the god and following a wotc link, it dates from 2003.
sittingsparrow

05-15-07, 05:49 AM
But but, the journey never ends :(

He he thanks for the link, I'll show this to the other guys and I'm sure we'll have fun reading/talking about it =)
Lina_Inverse

05-15-07, 06:30 AM
In one game I'm playing I'm playing a Fharlanghn (sp?) priest. I think it's in the DMG that it says when a priest dies he wanders off to his deity's home plane. So I check up on Fharlie and his home plane is the material plane.


You go to the plane of your alignment, if it's your deities homeplane you go to his realm. Therefore you go to the plane of your alignment or the border plane matching you if your bordering.
Andyr

05-15-07, 06:38 AM
Sittingsparrow: I think that's an interesting twist on his ethos. :)

Or perhaps they are reborn as petitioners on another Outer Plane, but unlike others are not bound to it? Their afterlife could be a second journey to Journey's End (mentioned in a previous post).

The issue of deities with homes on the Prime came up a while ago on the FR boards--Gargauth, an exiled archdevil-turned-deity, lives there. Suggestions for what happens to him is he either has a hidden realm somewhere where they turn up, he sells the souls of his petitioners to other Evil creatures, or they bypass him and end up in Baator.
ripvanwormer

05-15-07, 12:13 PM
This question is actually answered in Complete Divine. Souls dedicated to Fharlanghn end up as ghostlike creatures who haunt crossroads and inns where much travel takes place.
vegetalss4

05-15-07, 12:45 PM
Where does a Fharlanghn priest go?
to the horizon:P
ElberethSilverleaf

05-15-07, 01:10 PM
But but, the journey never ends :(

He he thanks for the link, I'll show this to the other guys and I'm sure we'll have fun reading/talking about it =)

Yeah I think the idea behind his credo is it's the journey, not the destination... After reading the link I found I think he's a pretty "cool" deity, as I love traveling and seeing new cultures, sites, trying new foods... Well as long as the food doesnt give me dysentary or hepatitus that is lol.
CryoSilver

05-15-07, 08:42 PM
This question is actually answered in Complete Divine. Souls dedicated to Fharlanghn end up as ghostlike creatures who haunt crossroads and inns where much travel takes place.

Assuming you do not have Complete Divine, they could simply become petitioner versions of their living selves. Unless you happened to be looking for outsiders, you couldn't tell.
loki_de_carabas

05-26-07, 04:15 PM
Well, I use his brother deity, Celestian, a lot because my games use both Planescape and Spelljammer (he is a very popular deity in both). Celestain is also a god of travel, originally from Oerth, whose domian is Wildspace. When his clergy die they become stars in his cloak and journey with him for eternity.

Might want to g with something like that if the notes in Complete Divine don't grab you....
queenfange

05-26-07, 10:49 PM
Why not have the priest able to wander all the planes? An endpoint to the journey seems a bit of a disappointing end, defeating the purpose of it all. I guess it really depends on what you're looking for in your campaign.
darkneolink

05-26-07, 11:39 PM
he reapears at his respawn point

Cleric: I attack de dragon
DM the dragon eats you... you reapear in your last respawn ppoint... where was it?
Cleric: next to the dragon... I attack the dragon
Deacon Liadon

05-27-07, 12:31 PM
This question is actually answered in Complete Divine. Souls dedicated to Fharlanghn end up as ghostlike creatures who haunt crossroads and inns where much travel takes place.

It doesn't really fit the ethos though. For someone who has dedicated their entire life to being on the move because they wish it, would being forced to haunt one single place be a hell of a sort? Where you are forced to not be that which you are.

Maybe Pelor isn't the only evil god in disguise.

Personally, I tend to think of Fharlanghn's realm as being on the one of the landings of the staircase, with possibly a doorway in the Outlands. Worshippers go to his realm in the Outlands where they can pass onto the staircase.
Khadmus

05-28-07, 01:53 PM
what happens to vecna's worshippers when they die? Since i know you have Complete Divine.
ripvanwormer

05-28-07, 02:22 PM
It doesn't really fit the ethos though. For someone who has dedicated their entire life to being on the move because they wish it, would being forced to haunt one single place be a hell of a sort?

Sure, but it doesn't say they have to stay in one place forever. They go wherever travelers are. Maybe they're in a certain crossroads for a while when a lot of people are coming through, and as the numbers thin they move somewhere else.

Personally, I tend to think of Fharlanghn's realm as being on the one of the landings of the staircase, with possibly a doorway in the Outlands.

The problem is that Fharlanghn is specifically the god of travel on the Material Plane. His brother Celestian governs planar travel (and space travel), so if Fharlanghn's faithful are going to travel to any other worlds, it's Celestian who has to help get them there.

That's not impossible, of course (the brothers get along), and before Complete Divine I would have said that Celestian takes all of Fharlanghn's petitioners. But Fharlanghn himself doesn't have a realm on any plane other than the Material.
ripvanwormer

05-28-07, 02:22 PM
what happens to vecna's worshippers when they die?

They serve him in his hidden fortresses. Currently, he has a number of them in various places on the Material Plane.

Don't tell anyone. It's a secret.
malykoth

05-29-07, 08:27 PM
Maybe you could house rule that his petitioners constantly circle the Outlands. Traveling around the entire ring of the Outer Planes sounds a bit too dangerous to be the fate of ALL his petitioners. That whole lower leg in particular might seem more of a punishment than a reward, but I could see them enjoying the (comparative) safety of the Outlands. They'd just wander aimlessly for eternity (or reincarnation)..."wandering aimlessly" might sound bleak to us, but it might be considered transcendant for them.

Now that I think of it, a belief in reincarnation would fit with the "eternal journey" aspect of Fharlanghn. Death isn't an end, just a place to stop over and change vehicles.

Another thought...perhaps you can institute the "Spirit World" rules, as found in the Manual of the Planes. It says it would be a cosmology radically different from the Great Wheel, but I don't see why it has too. Just rule that the Spirit World, which is coexistent with and coterminous to the Material Plane, is like a metaphysical "skin" around the Material Plane. It's no more complicated than the Shadow Plane. I would say that the Spirit World would be a more fitting conduit than the ethereal plane if one wanted to reache the Elemental Planes.

Anyways...Fharlanghn could have his kip somewhere in the depths of the Spirit World. His petitioners would still wander the very same pathways they walked in life...or choose new ones if they wish, the whole time just a metaphysical side-step away. This could cause the living priests to occasionally have one way chats with friends long since dead; the priest might be hoping that the spirit of his friend has joined him, and will continue as a traveling companion for a few miles more as they reminisce.