1: stone shape. 2: fiery aura [Archive] - Wizards Community

Post/Author/DateTimePost
ryryguy

10-01-07, 05:04 PM
1: One of my players has inquired about using the stone shape spell to trap or entangle foes. This question isn't directly addressed by the rules (that I can see), but it seems likely this has come up before. Anyone have a good ruling on this? (Official or house, whatever.)

2: The magmin's fiery aura, from the SRD:
Fiery Aura (Ex)
Anyone within 20 feet of a magmin must succeed on a DC 12 Fortitude save or take 1d6 points of heat damage per round from the intense heat. The save DC is Constitution-based.
Suppose a character stays within the 20 feet for several rounds. If he makes the save, is he now exempt from the effect as long as he stays in the area, or does he have to keep saving every round? If he fails the save, does he keep taking the damage every round or make more saving throws each round?
kymaera

10-01-07, 06:15 PM
1. It doesn't seem to be the purpose of the spell, so I wouldn't allow it. Would just cause a lot of headaches. Say that the stone shifts shapes slowly and allows the person to avoid it easily.

2. Each round, they make a new save to see if they take damage that round.
nimblewright93

10-03-07, 04:55 PM
Hey what about engulfing the person being sucked in by the stone or i openeng they fall in then it coses up
Vharuck

10-03-07, 06:46 PM
1: One of my players has inquired about using the stone shape spell to trap or entangle foes. This question isn't directly addressed by the rules (that I can see), but it seems likely this has come up before. Anyone have a good ruling on this? (Official or house, whatever.)

If a spell doesn't specificy how to use it offensively, but it can reasonably be used offensively, it's a good rule of thumb to give it a save. In this case, make the foes roll a Ref save (with maybe a +4 bonus to keep the spell from becoming insane) to avoid being trapped or entangled.

As for making a hole then filling it up, stone shape can't do that. It makes the targeted stone into a shape. To make a hole then fill it up is at least two shapes.
nimblewright93

10-04-07, 03:40 PM
If a spell doesn't specificy how to use it offensively, but it can reasonably be used offensively, it's a good rule of thumb to give it a save. In this case, make the foes roll a Ref save (with maybe a +4 bonus to keep the spell from becoming insane) to avoid being trapped or entangled.

As for making a hole then filling it up, stone shape can't do that. It makes the targeted stone into a shape. To make a hole then fill it up is at least two shapes.

then use 2 spells
David

11-18-07, 02:38 AM
I plan to use a wand of stoneshape in a upcoming oneshot so here's a tactic I came up with:
Trip a hostile NPC inside a dungeon. (Dire Wolf Animal Companion;) ) Use Stoneshape to entomb the NPC while he is still prone. And yes, I guess he should get a reflex save.
kuonji

11-18-07, 03:21 AM
Keep in mind also that stone shape doesn't move that much stone either. A 20th level caster can only shape a 5'x5'x1.2' deep hole. But you'd still need 2 spells, 1 to shape, 1 to fill, and when the creature acted, they could probably just 5' step out of the way.
Zinger2099

11-19-07, 11:12 AM
1. This has been used in our last game, by a cleric who made his primary devotion stoneshaping. We used the following ruling:
Reflex save avoids, DC is the casters spell-save DC for that level of spell. If they fail their reflex save, treat the stone around their ankles as manacles that have the hardness and hp of stone instead of metal. Consider that square rough terrain from that point on. Also, I would incure the 30% chance that the spell doesn't work properly, even if the manacles don't have moving parts. But our DM didn't so that's at your option.

2. Don't know. Didn't read the question. Your inquiry of stone shape is what brought me here.