Abrupt Jaunt? [Archive] - Wizards Community

Post/Author/DateTimePost
GospelofRob

03-16-07, 06:45 PM
We are about to run into a rather difficult problem. Our mage/fighter is getting a lot of swift and immediate actions. The question came up though about how certian spells and attacks work. He uses abrupt jaunt and instantly moves 20ft as an immediate action (used some enlarge spell like feat). Now we know that if some one targets him with a sword swing and he jaunts, the attack misses.

The question is what about if a fireball is shot at him. Does he know where the fireball will land? If not does he know the path?

What if he slides next to someone casting a spell, can he teleport, get an AoP, and then interfer with the spell?

What if a spell caster 5-foot steps back can he jump to interupt.

What about if he is attacked by multiple arrows (as in on target with multiple attacks)? If he is still technically in range, will the arrows track to his new position, or are they all wasted? Ditto with sword swings if he jumps to the other side?

Finally, what about spells that don't target an area but people, like hold person? If he teleports out but is still in range, does the spell still hit him?
Marcus Majarra

03-16-07, 08:04 PM
Abrupt Jaunt, used in this fashion, can be used avoid a single effect that requires that the character be in the square he's in. This applies to all attacks, as well as area spells (assuming the jaunt is sufficient to escape the spell area). Keep in mind, however, that he's avoiding a single effect. Thus, if an enemy archer starts a full attack, your mage/fighter could abrupt jaunt to evade the first arrow, but not the subsequent ones, if he teleports within range of the archer.
FrostHammer

03-16-07, 08:06 PM
He can get that Attack of opportunity, since his jaunt resolves before the spellcaster finishes the spell if he uses spellcraft to identify the spell as it is being cast, and then immediately jaunts.
catsclaw

03-16-07, 08:08 PM
In general, an immediate action allows you to avoid most of these attacks -- if someone targets a fireball at the area you're standing in, you can teleport out of the blast as an immediate action. Ditto using it to stay within range of a spellcaster to threaten, and I'd allow you to teleport up to a spellcaster that started casting to get an AoO, although I'd also give the spellcaster a choice to cast defensively (or 5-foot step away if they hadn't moved) if that happened.

I would not allow him to avoid spells which target him specifically if he remained a valid target of them after teleporting (e.g., the caster still had line of effect, line of sight, and range).

As for multiple arrow attacks, he only gets to teleport out of the way of one attack. Basically, the archer shoots one arrow, then a second arrow, then a third arrow. If the fighter teleports out of the way of the first arrow, the archer can just aim to where he jumped to on the second and third arrows. Or even fire at someone else entirely.

Remember you can only make one swift or immediate action each round. So you can teleport once in response to an attack but then you can't jump right next to the spellcaster until after your next action.
GospelofRob

03-16-07, 08:22 PM
the problem with the fireball one is whether he will know where the ball lands
catsclaw

03-16-07, 08:29 PM
the problem with the fireball one is whether he will know where the ball landsHe doesn't need to. When the fireball begins to explode, he can feel the initial rush of heat and teleport away before he takes any damage. That's how I'd run it, anyway.
Burgundy Lotus

03-16-07, 09:11 PM
He doesn't need to. When the fireball begins to explode, he can feel the initial rush of heat and teleport away before he takes any damage. That's how I'd run it, anyway.

So would I.
GospelofRob

03-17-07, 10:29 AM
problem is that both the fireball explosion and jaunt have a duration of "instant"
catsclaw

03-17-07, 01:51 PM
problem is that both the fireball explosion and jaunt have a duration of "instant"That refers to the duration of the magic, not the duration of the effect. Fireball still causes an exploding ball of fire, and you can still teleport away as an immediate action.
FrostHammer

03-18-07, 02:57 PM
Yep. Think of it this way. A Rogue has enough time to see the explosion, and then dive out of the way. Hence, a gish can Jaunt out of the way as well. Think of it as rolling a 20 on the reflex save, with Evasion.