Character wealth [Archive] - Wizards Community

Post/Author/DateTimePost
Drawdy

12-03-07, 11:11 PM
Regarding the character wealth table on page 135 of the DMG:
Is that wealth number supposed to be the market value of items (particularly magic) the character has or the resell value (1/2 market) of those items?

For example, would a character with a ring of protection +1 and 200 GP have wealth of 2,200 GP or 1,200 GP?

I ask b/c my STAP campaign (where they've earned everything they have) is dead on if it's the 50%, but way over if it's the purchase price.
Salla

12-03-07, 11:13 PM
It's the market value. In your example's case, that's 2200 gp worth.
goawayugh

12-05-07, 02:14 PM
It's full market value. Plus, I'm pretty sure it's only weapons and armor get reduced to 50%. Other magic items retain their full value.
weasel0

12-05-07, 02:19 PM
Full market is used to determine wealth.

And as for the 1/2 pricing, it's anything that isn't a "Trade Good" such as jewels, art and other such things that are essetially just a different form of money.

SELLING LOOT
In general, a character can sell something for half its listed price.
Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.

Table: Trade Goods
Cost Item
1 cp One pound of wheat
2 cp One pound of flour, or one chicken
1 sp One pound of iron
5 sp One pound of tobacco or copper
1 gp One pound of cinnamon, or one goat
2 gp One pound of ginger or pepper, or one sheep
3 gp One pig
4 gp One square yard of linen
5 gp One pound of salt or silver
10 gp One square yard of silk, or one cow
15 gp One pound of saffron or cloves, or one ox
50 gp One pound of gold
500 gp One pound of platinum
goawayugh

12-05-07, 02:30 PM
Hmmm...it must have been a house rule from the group I started playing with. Every once and a while I will find out that I rule that I was SURE about is not true. They had a bunch of house rules, and some of them made sense, so I never questioned them.
weasel0

12-05-07, 04:07 PM
Heehee, same for me like say, Tumble being an opposed reflex save to make an AoO. I've been fighting for the RAW rules ever since.
Merestil Haye

12-05-07, 06:48 PM
Heehee, same for me like say, Tumble being an opposed reflex save to make an AoO. I've been fighting for the RAW rules ever since.That's an optional rule in one of the 3.0 splatbooks; Song and Silence, iirc. I use it all the time.
weasel0

12-05-07, 11:07 PM
yeah, but it isn't "RAW" 3.5 is all i was getting at and I had thought that it was.
eamon

12-06-07, 03:48 AM
In general, It makes sense to assign "full price" for anything the merchant wants directly; i.e. for which the "market" is so fluid it's essentially currency or that which he wants for himself (not likely to be much).

In practice I also give less than half or more than half for other goods, depending on the situation.
Voran

12-07-07, 06:56 PM
For a character that actually crafted the item, I'd be inclined to let him use the 'build cost' listing in determining his effective char wealth.

Consequently crafters would possibly have higher gear than normal, as reflected by the other costs they've paid to make the item.
Mr.Boots

12-13-07, 04:26 AM
great, this thread is great! Every item i award my PCs gets SOLD, so they can pull something broken out of the magic item compendium!

Then they whinge that they dont have enough gear!

I knew i wasnt incompetent!
Ace_of_time

12-13-07, 07:58 AM
Regarding the character wealth table on page 135 of the DMG:
Is that wealth number supposed to be the market value of items (particularly magic) the character has or the resell value (1/2 market) of those items?

For example, would a character with a ring of protection +1 and 200 GP have wealth of 2,200 GP or 1,200 GP?

I ask b/c my STAP campaign (where they've earned everything they have) is dead on if it's the 50%, but way over if it's the purchase price.
I don't even worry about that. The whole point is to have fun not make money. For me if a player whins like once or twice during a campaign I up the money a little, but if a player whins alot about it there is most of the time a more overlining problem then the PC wealth. Besides those are average wealth for a average party of 4 PCs going up against CR = level of party monsters. If you run a lower or higher powered game you shouldn't even use that chart to base wealth on.