| Post/Author/DateTime | Post |
|---|---|
| Rebel58106-04-07, 12:20 AM | From Tome of Battle and the Devoted Spirit style, Crusader's strike says that after making a melee attack against an enemy that has a different alignment than mine I heal 1d6+my initiator level (max +5) to myself or an ally near myself (it gives an exact range that I think is about 10 ft.). Currently, my DM is currently hating this move because the rules were meant that it was only during battle, but I've been using it out of battle on several occasions. To save someone from dying, I punched a rock right next to them and healed the guy. Then my DM said it had to be living, so I sucker punched one of my allies for nonlethal damage to heal someone who was dying (a different person). Right now, my DM is really ****** at this and frankly, I see it as a bit unfair too since it means I get unlimited healing powers by just taking a couple of minutes for my techniques to come back and for me to use them over and over again. Can someone clarify this moves use and if what I did broke any rules? |
| Neutronium_Dragon06-04-07, 01:03 AM | The text of the maneuver already disallows what you're doing. It must be against an enemy. A rock is not an enemy, nor is an ally. It must also pose a direct, immediate threat. You can't beat on an essentially nonthreatening prisoner or NPC to gain the benefit. It doesn't strictly require that a battle already be ongoing, but any time an enemy poses a direct immediate threat, battle isn't very far away. |
| Kouk06-04-07, 07:18 AM | I would say reread the description of the maneuver. First, Target: One Creature A rock does not qualify, though a living rock monster might. Second, "A melee attack against an enemy whose alignment has at least one component different from yours" as in, one axis is not the same. If you are Lawful Good, you could use this on something Chaotic, something Evil, or something Neutral (or some combinations thereof). I still don't think a rock qualifies, but many NPCs would. I think it would be hard to argue that your party members were enemies of yours, but it could be done (or you could arrange it, if you keep punching them enough). And most important third, "This foe must pose a threat to you or your allies in some direct, immediate way". A guy just standing next to you and declaring he is your enemy does not count. A guy who has attacked you in the past does not count. Unless your target is a creature, and that creature is not your ally, and it is currently attacking you, then you can't use Crusader's Strike on them to any effect. |