| Post/Author/DateTime | Post |
|---|---|
| snifit03-08-08, 01:13 PM | A gnome in the campaign I'm running has a -1 bonus to his dexterity. Last session, he was complaining how his dexterity 'bonus' affects his AC: as it turns out, his AC is higher when he is denied his dexterity bonus, such as when he's flat-footed or not aware of his attacker. I sympathized with him, and told him I'd think about it and maybe house-rule that only a positive dexterity bonus to AC would apply. It seems silly that his gnome is easier to hit when he's aware that a blow is coming. On the other hand, there should be drawbacks to him having a low dexterity score. The SRD says this on the matter: Sometimes you can’t use your Dexterity bonus (if you have one). If you can’t react to a blow, you can’t use your Dexterity bonus to AC. (If you don’t have a Dexterity bonus, nothing happens.) The way it's worded makes it sound like you can choose not use your dexterity bonus to AC, which would protect the gnome from the -1 dexterity bonus to his AC. What say you? How should I rule on this? |
| lamrar03-08-08, 01:59 PM | A gnome in the campaign I'm running has a -1 bonus to his dexterity. Last session, he was complaining how his dexterity 'bonus' affects his AC: as it turns out, his AC is higher when he is denied his dexterity bonus, such as when he's flat-footed or not aware of his attacker. I sympathized with him, and told him I'd think about it and maybe house-rule that only a positive dexterity bonus to AC would apply. It seems silly that his gnome is easier to hit when he's aware that a blow is coming. On the other hand, there should be drawbacks to him having a low dexterity score. The SRD says this on the matter: The way it's worded makes it sound like you can choose not use your dexterity bonus to AC, which would protect the gnome from the -1 dexterity bonus to his AC. What say you? How should I rule on this? A penalty to dex always applies, even when you're flat-footed. So his AC doesn't increase under these circumstances. |
| StevenO03-08-08, 02:12 PM | A -1 stat modifier does NOT provide a bonus, it provides a penalty. Because it is a penalty it will always show up even. Although logic shouldn't come into play why would it be that much harder to hit a surprised rock and an aware rock? |
| snifit03-08-08, 03:03 PM | Seems obvious now that I know the answer. :) Thanks for the replies. |
| Douglasm03-08-08, 03:33 PM | In D&D, the words 'bonus', 'modifier', and 'penalty' have quite distinct meanings and should not be confused. You lose your dexterity bonus when flat-footed. If your dexterity is below 10, you don't have a dexterity bonus. Your dexterity penalty still applies. For his AC to improve when flat-footed, the rule would have to state that you lose your dexterity modifier to AC. |
| Ace_of_time03-14-08, 07:43 AM | He gets a +1 size bonus any way. You can point out some feats that up armor. 4th level give an ability increase if he has a 8-9 dex. He could also grab a dex magic item I think that like 4,000. |
| pmurray@bigpond.com03-14-08, 11:14 PM | In D&D, the words 'bonus', 'modifier', and 'penalty' have quite distinct meanings and should not be confused. For that reason, a penalty to dexterity (for whatever reason) can be offset with a bonus. If they were treated as the same thing, they would not "stack" and the result would be that the bonus would override the penalty completely (being higher). |