draw a weapon / charge [Archive] - Wizards Community

Post/Author/DateTimePost
greenmynd

04-21-08, 09:10 PM
Any rule clarifications out there about drawing a weapon as you charge?

If you have a BaB of +1 you can take a free action as part of a regular move to draw the weapon, and then make a standard (1) attack.

But I don't see any provision that would allow someone to take a free action to draw as part of charge. Which is also essentially moving and then making 1 attack, just faster and with a little more reckless abandon.

It seems like you should be able to - at least based on all of the movies I've seen ;)

Or maybe this is just a case of 'don't run with scissors' (or axes)

It seems as if you can't draw as part of a full run either, so I guess the no charge and draw is consistent with that (except, of course, that the person charging may actually be moving the same exact distance as someone just using a regular move action and then making a standard attack - and a charge is only 2x rather than 3 or 4x).

I guess saying 'you can draw a weapon as a free action as part of a charge as long as you don't move any further than you could with a regular move action' would be more consistent, but a little bulky, and would still violate the don't run with scissors principle.

Any thoughts?
tos_shai_hulud

04-21-08, 11:01 PM
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.

A charge is a special movement action. It is not a regular move. So, unless you have Quick Draw, you cannot draw a weapon and charge in the same round. If you have seen it in a movie, the character has quick draw or is not charging (or it is not a movie based on D&D actions--gasp!!!). Moving 30' and then attacking is still moving pretty quickly. It is not trudging up to an enemy while drawing the weapon, that is for sure.
1 ton ghost

04-25-08, 02:35 PM
Short & sweet version:

Charge is a Full Rnd Action

Not 1 Move Action and 1 Standard Action (attack). You may draw your weapon as part of a Move Action to reach your advesary, then use a Standard to Attack them, but no Charge.
You need Quick Draw (or a Weapon Crystal [Least] of Returning per MagItmCmp) to get out your weapon and Charge (attack). It's a good balancer too, Quick Draw needs more respect since 3.5 ed.