| Post/Author/DateTime | Post |
|---|---|
| scoobs04-05-07, 05:14 PM | I can't find (in the PHB) this anywhere. Under Druid Spells, it mentions the spell is 10 + the player's level, etc to sum up the DC for the target of the spell. If the spell is a heal, does the player being healed need to make this DC roll? Also can a Druid use her Heal Skill AND a Cure Light Wounds in one round (to actions, right)? And if she chooses the 2 HP healed over 8 hours, is the first 2 HP delivered immediately, and then 2 more every 8 hours? If this is the case, I assume time goes by and I take note of it, as the PC's lie the injured party member in a bedroll and defend him/her for eight hours (while they encounter wandering monsters as indicated per campaign). Druids premeditate their spells, and I'm assuming once any given spell is used that day, it is gone until she prepares it for the next day. Basically, I'm asking if that spell can be used four times in the day in replace of others she has prepared... Thanks in advance. I'm new at DMing :D |
| Witch04-05-07, 05:16 PM | You can voluntarily fail a saving throw. |
| Ryusage04-05-07, 05:18 PM | You can voluntarily fail a saving throw. QFT. The only reason a saving throw is listed in the description because the positive energy would cause an undead creature to take the equivalent in damage; he could make a save to avoid that. |
| scoobs04-05-07, 05:26 PM | Witch, so basically the Druid can cast this with the only roll being a concentration check, if needed (as long as the character being healed agrees not to roll a saving throw)? A druid can use her cure light wound spell to do damage to an undead creature? I never noticed there was a saving throw for cure light wounds either. Also, I added a few more questions :) |
| Nom04-05-07, 05:43 PM | Not only can you voluntarily fail a saving throw, but you will notice most healing spells are listed as "(harmless)". For most spells, you attempt a saving throw unless you explicitly decide to fail. For "harmless" spells, you do not attempt a saving throw unless you explicitly decide to do so. Note that many healing spells are "harmless" when applied to living creatures but not to undead (for obvious reasons when you read the spell text). |
| weasel004-05-07, 05:44 PM | Correct. A willing recipiant of a spell does not have to make the saving throw(chooses to automatically fail), so the druid is the only one who may need to make a roll(concentration) if the druid is threatened. And yes, that's one great thing about healing/curing spells. Touch spells for damage on undead. Making use of the Heal skills is at least a standard action. Heal-First Aid is acts like bandaging to stabalize a dying character. Using the wand is also a standard action. You cannot take two standard actions in one round. However, the cure spell from the wand stabalizes the dying character anyway, even if not brought over 0 hp, the character is no longer dying. Heal-Long Term Care is a full-round or longer action that increases the overnight's natural healing. It's gained along with the normal amount from normal rest. The druid does not have spontaneous casting for healing spells. The druid must memorize/pray for the healing spells. The druid has 4 spell slots and you want 4 healing spells? Memorize 4 healing spells. That's it. Unlike the cleric, who can burn off prepared spells for healing, the druid can burn off spells for Summon Natures Ally, not healing. |
| scoobs04-05-07, 06:31 PM | K, I remember reading about the druid burning off only Summon Natures now. Also, I thought you could use two standard actions in a round but you don't get a movement action, other than a five foot step. I would find this to be true, since Concentration is a standard action. If what you say is true, I can't make a concentration check and cast the spell in the same round. If what you say is the case, can I make a concentration check and move in one round, and then the next round the spell is cast without being interupted? |
| jbsaff04-05-07, 06:43 PM | On Concentration checks: Action None. Making a Concentration check doesn’t take an action; it is either a free action (when attempted reactively) or part of another action (when attempted actively). You shouldn't be using a standard action on a Concentration check. If required for casting due to being threatened, the check is considered to be part of casting the spell. Also, barring Feats, Spells, or changing to a creature that allows such, a character may not take two standard actions in one round. Full attacks are an exception to that generalization, but in that case you only get two attacks and you must have a qualifying BAB. |