Fortification Against a Critical Sneak [Archive] - Wizards Community

Post/Author/DateTimePost
iserith

01-21-08, 09:10 AM
My apologies if this has been asked elsewhere. I did a search and found everything but my question...

The description of fortification (magical armor effect) states, "When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally."

If a character is wearing armor that grants him fortification and is struck by an enemy rogue who inflicts both a critical AND a sneak attack, how is this resolved? Does the character roll his fortification twice to negate the critical AND the sneak attack?
Arcane-surge

01-21-08, 09:14 AM
Good question. I'm just guessing, but I'm going to go with no. It either negates the crit and SA, or doesn't.
mvincent

01-21-08, 12:21 PM
how is this resolved?One % roll covers both.

(I suppose one could roll twice, but I can't see why one would want to... from either a game mechanic or realism approach).
weasel0

01-21-08, 01:14 PM
It's one attack so it's one roll of d% to negate the (specific extra)effects of the attack.

To be precise it negates Sneak Attack and Crit damage, not the SA and Crits themselves. Example: A Vorpal weapon-on a nat 20 it decapitates. This is not part of the Crit. Full Fortification would negate the Crit damage, but still wouldn't block the special effect of "vorpal" as it isn't part of Crit damage.

But heres a question that just popped into my head. Say you can trade in SA dice for effects.(Invisible Blade?? trade for 1 pt bleeding per round) If the SA damage is negated, and the 1pt/rd of bleeding is in place of SA damage... is it completely replaceing the SA(Fortification doesn't work 'cause it isn't SA damage) or does it merely take the place of the normal damage(Fortification can block the bleeding damage because it's only a different form of SA damage)?
Arcane-surge

01-21-08, 05:46 PM
Since you can't apply SA dice, I'd go with you can't apply SA effects either. Not sure if that's supported by RAW though, given the distinction between damage and the effect itself.