| Post/Author/DateTime | Post |
|---|---|
| Karui_Kage07-03-07, 02:22 PM | If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points. By definition, complete bed rest seems to involve a bed. Would using a bedroll in the wilderness be an acceptable substitute? and Long-Term Care Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest. You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself. Will a healers kit suffice for this? If so, can they then use Long-Term care out in the wilderness, again? Provided no disturbances. If not, what would be suitable enough to meet the 'few items and supplies' requirement? Lastly, a 'patient' undergoing complete bed rest: can they still perform light activities? If so, could one of the patients under the healers care do a Long Term Care check on the healer? Then the entire group would have long-term care. |
| Kragg Bonemeal07-03-07, 02:49 PM | "Bed rest" is just that... in a "bed" which is under a roof to protect you from rain, within walls to protect from wind, and with a hearth to provide warmth. And it is "rest" in that you don't leave the bed to "perform activities"... you just rest... that is your daily activity... which is supported by a healer not being able to provide the light activity of Heal checks to themselves. So you'd need a house/cottage/inn or very well appointed burrow/cavern/etc that has what you would typically consider a "bedroom" for a bed. Your whole day activity is "standard action = I rest". Then you get double HP back. So... you could use Long Term Care in the wild (field medic with kit tending to wounded on the battle-surrounded hillside until Medevac can pull them out to the field hospital, where they can then do Complete Bed Rest) to double HP regen. But you'll need the "bed" to get the 4x regen. |
| Millennium07-03-07, 03:00 PM | By definition, complete bed rest seems to involve a bed. Would using a bedroll in the wilderness be an acceptable substitute? Maybe, provided you could find an area with reasonably soft ground and some shade. But unless you're in a desert, that shouldn't be difficult. Will a healers kit suffice for this? If so, can they then use Long-Term care out in the wilderness, again? Provided no disturbances. I'd say that it would, but only for a few days at most (I'd rule 1d3+2) before you exhaust the supplies in the kit. You could, however, extend the time using multiple kits. Lastly, a 'patient' undergoing complete bed rest: can they still perform light activities? Not really. The point of complete bed rest is that you aren't moving around. If so, could one of the patients under the healers care do a Long Term Care check on the healer? Then the entire group would have long-term care. No, but as long as more than one person in the group is capable of performing long term care you could have them work in shifts. I'd rule that the shifts need to be at least two days long, though, so that each shift involves making at least two LTC checks per patient. This is a bit slower than the method you were hoping for, but it would still help. |
| Kouk07-03-07, 06:09 PM | I would let a bedroll and tent suffice for this. These are tough guys, they can handle it... Sleep enough outdoors on the hard ground, and it might be tough to sleep on a soft hay bed. |
| Mock2607-03-07, 06:57 PM | My rule is that full bed rest does not require a bed. It does, however, require a safe and secure area. So, you could use your bedroll in the corner of your friends room at the inn, but not in the wilderness. You could get full bed rest with a bed roll if it was in a tower at a small castle in a war zone. You could not get full bed rest in a bed in the middle of the woods. To me it is more about the location in which you are resting vs. exactly how you rest. So, a hammock could be used in stead of a bed, as could a bedroll. Bed rest also means no encumbering garments and/or armor. Take care and have a great day.... ciao, john. |
| Karui_Kage07-03-07, 07:06 PM | I'd agree, but 'safe and secure' is a flimsy term. That inn can easily be 'safe and secure' one moment, and not the next, if the party happens to be attacked by assassins. Similarly, the wilderness can be dangerous, but it could also be 'safe and secure', if the party just happened to pick a spot where there wasn't much that was dangerous nearby. Right now, I'm leaning towards the requirement of comfort, and a place where they can spend resting an entire day at. I'd assume beds, or at the very least, very very comfortable bedrolls. Heheh. |
| Mock2607-03-07, 07:32 PM | I'd agree, but 'safe and secure' is a flimsy term. That inn can easily be 'safe and secure' one moment, and not the next, if the party happens to be attacked by assassins. Similarly, the wilderness can be dangerous, but it could also be 'safe and secure', if the party just happened to pick a spot where there wasn't much that was dangerous nearby. Right now, I'm leaning towards the requirement of comfort, and a place where they can spend resting an entire day at. I'd assume beds, or at the very least, very very comfortable bedrolls. Heheh. Yes, people can get attacked in an inn (and if they were attacked they wouldn't get full rest nor full HP in the morning), but with an inn there is an inherent sense of security so that one can better relax. Getting attacked while sleeping in an inn is the exception to the rule. And, as for the wilderness, people are more likely to be attacked or disturbed in the wilderness and, in my opinion, are less likely to relax fully. I suppose that in the right areas you could argue for bed rest out in the wilderness (say in a bed under a tree in the middle of an elven camp), but I would have to take it on a case by case scenario. If one of my players wanted to try bed rest in an unusual location I definitely wouldn't just say no or yes. My above rules are like all my rules in that they are subject to interpretation and adjustment. But, they work well as a general rule. |
| PenderGrass07-03-07, 08:34 PM | As to "safe and secure": "You could get killed walking your doggie!" - Heat :dragon: **** |
| Karui_Kage07-03-07, 08:40 PM | Yes, people can get attacked in an inn (and if they were attacked they wouldn't get full rest nor full HP in the morning), but with an inn there is an inherent sense of security so that one can better relax. Getting attacked while sleeping in an inn is the exception to the rule. And, as for the wilderness, people are more likely to be attacked or disturbed in the wilderness and, in my opinion, are less likely to relax fully. I suppose that in the right areas you could argue for bed rest out in the wilderness (say in a bed under a tree in the middle of an elven camp), but I would have to take it on a case by case scenario. If one of my players wanted to try bed rest in an unusual location I definitely wouldn't just say no or yes. My above rules are like all my rules in that they are subject to interpretation and adjustment. But, they work well as a general rule. Agreed, I think it depends a lot on the characters. For example, the characters in my game are a Barbarian, Scout, Druid, and Wizard (with a Cleric of Wee Jas coming in). The former three would probably feel more at home in the wilderness than an inn, though the wizard would not. As for the cleric, I'm not sure yet. Here's a thought. I'll ask them to pick two specific environment types (Preferred and Acceptable) that they would feel most comfortable in, as a character. Forest Wilderness, Urban, Desert, Aquatic, etc. In the Preferred one, full bed rest is no problem, provided no distractions. In the Acceptable, they can do a "somewhat bed rest", where they gain 1.5 the usual regen instead of 2 times. Thoughts? |
| Mock2607-03-07, 08:45 PM | Agreed, I think it depends a lot on the characters. For example, the characters in my game are a Barbarian, Scout, Druid, and Wizard (with a Cleric of Wee Jas coming in). The former three would probably feel more at home in the wilderness than an inn, though the wizard would not. As for the cleric, I'm not sure yet. Here's a thought. I'll ask them to pick two specific environment types (Preferred and Acceptable) that they would feel most comfortable in, as a character. Forest Wilderness, Urban, Desert, Aquatic, etc. In the Preferred one, full bed rest is no problem, provided no distractions. In the Acceptable, they can do a "somewhat bed rest", where they gain 1.5 the usual regen instead of 2 times. Thoughts? Don't forget to take into consideration where they are resting. It wouldn't matter if their preferred environment type was a forest and they were sleeping in an unknown forest that was inhabited by a lot of orcs or spiders or something of that nature. I think, though, that you shouldn't have to do the whole preferred or acceptable environment types, but should simply consider the location in which they are resting. The forest where the barbarian grew up would be safe (if it was relatively safe to begin with and hadn't been changed recently), but an inn located in the middle of a riot wouldn't be safe and secure and the noise would be sure to interfere with resting. I imagine that the wizard would feel comfortable enough to get full bed rest in a forest environment if he knew and if his comrades assured him that it was safe. |
| PenderGrass07-03-07, 08:46 PM | Thoughts? Complicated. Either let them rest in a bedroll or don't. :dragon: **** |
| Dragom07-05-07, 07:51 PM | From experience resting in a creepy unheated abandoned factory basement room is far superior to resting under a tree. Even a thickly needled water soaking pine tree. |
| Morray07-06-07, 09:08 AM | Yes, people can get attacked in an inn (and if they were attacked they wouldn't get full rest nor full HP in the morning), but with an inn there is an inherent sense of security so that one can better relax. Getting attacked while sleeping in an inn is the exception to the rule. And, as for the wilderness, people are more likely to be attacked or disturbed in the wilderness and, in my opinion, are less likely to relax fully. I suppose that in the right areas you could argue for bed rest out in the wilderness (say in a bed under a tree in the middle of an elven camp), but I would have to take it on a case by case scenario. If one of my players wanted to try bed rest in an unusual location I definitely wouldn't just say no or yes. My above rules are like all my rules in that they are subject to interpretation and adjustment. But, they work well as a general rule. It's not so much comfort and being able to 'relax' it's that they are doing nothing and being cared for by a cleric/healer. The character could be unconcious, do you really think he cares where he's resting? Bed Rest is a term that means, you do nothing. Technically it doesn't even have to be laying in a bed. It means no activity that might further aggrivate any injury you might have. No lifting, no walking etc. Long Term Care is someone getting you that drink of water and your medicine, helping you to the bathroom. I would deem that as long as you can rest with no activity that you can get 'bed rest' anywhere. If the camp is attacked, well they aren't resting anymore and no extra healing occurs. But if the others are able to keep watch and a healer is careing for the character and nothing happens for the whole day, they why not give them the healing they've rested for. |
| Kuronue07-06-07, 04:47 PM | I figure, complete bedrest is like when you're feverish and ill and can't even contemplate moving, so you lay in bed all day and don't get up. You can't care for someone else while you're, say, laid up with a broken leg, so doing complete bedrest and providing long-term care would be a no. However, you could probably manage a conversation of some sort. I'd think long-term care implies hospital, rather than healer's kit ,but that's just me. |
| PenderGrass07-09-07, 08:45 PM | A few things I might point out here. First - this is D&D. Second - D&D is geared more towards offense than defense. Third - is it really a bad thing to let your players heal quickly when they are using the "bed rest" option? I mean, really, if they are in that much of a dire circumstance, do you really need to nit pick to make it worse than it already obviously is? :dragon: **** |
| Kragg Bonemeal07-10-07, 09:25 AM | Pointing to my first post... bedrolls would be a fine "bed" if they were good ones that hide the lumps and stones on the ground with plenty of padding. But my point of a "bedroom" like environment has been mentioned by many... Hammock under tree in secure camp during the summer... no rain will get you, wind blocked by trees, warm, no roaming monsters/bears/skunks. Cave with good drainage, large enough to stretch out, room for a fire pit to warm the air at night, friend to guard the entrance, etc. Igloo to block the artic wind, fire pit, pile of seal skins to sleep on. These are all acceptable to me. And of course, if you are "jostled" by nearby combat, monster attack, howling wind and rain pouring through an opening and soaking your bed... well, that's why field medics get you out of the field ASAP. |
| Molitor07-10-07, 02:02 PM | Let's not forget that beds of this time period consisted of a large bundle of straw tried together complete with bugs and other pests. Hence the saying "Sleep tight and don't let the bed bugs bite". I have spent many a day camping and upon waking felt I had gotten much better sleep than I would have in my own bed. |
| PenderGrass07-10-07, 03:11 PM | Let's not forget that beds of this time period consisted of a large bundle of straw tried together complete with bugs and other pests. Remember, since it is D&D, there is no set time period (it is not a historical game). Several of my campaigns have had better than modern conveniences - including beds that magically altered themselves in warmth, comfort and shape to accomodate the sleeper. They also were composed of arcane goo. :dragon: **** |
| Molitor07-10-07, 06:26 PM | Remember, since it is D&D, there is no set time period (it is not a historical game). Several of my campaigns have had better than modern conveniences - including beds that magically altered themselves in warmth, comfort and shape to accomodate the sleeper. They also were composed of arcane goo. :dragon: **** Of course there is no historical basis on D&D as a whole, but there is a time period that it pretends to be somewhat....'medieval/Renaissance'. |
| Mock2607-10-07, 08:08 PM | Of course there is no historical basis on D&D as a whole, but there is a time period that it pretends to be somewhat....'medieval/Renaissance'. And even during the medieval period there were beds that used goose down filled matresses. |
| _Jayne_Cobb_07-12-07, 11:13 AM | All bedrest really means is not doing anything else other than lying still and resting. It is just an expression, an actual bed is not required. |