HARVEST MOON MAYBE? [Archive] - Wizards Community

Post/Author/DateTimePost
Ace_of_time

06-06-07, 10:51 AM
I was thinking about start a farming game in D&D. My players have decided that the next time we start new PCs that they will start as the same class just to see how different they come out at the end. So any help or thoughts would be nice.

1. Thinking of have different parts of the farm be an advan just to don't know what yet. Maybe 1 for the house, ankheg in the fields, something in the tree fields and maybe something in the barn. The house should be 1st and easy 1st level advan.

2. Thought about useing the profit check for gold since most of the monster will not have it on them. Maybe even give pluses for each thing they grow on the farm.

3. Wizard farmers? What spell might help? What can unseen servents do and can't do.

Thanks for the help.
ItaraKoturo

06-06-07, 08:16 PM
I can imagine a hundred other justifications for your players all choosing the same class that don't involve something as overwhelmingly dull as Harvest Moon: The Tabletop RPG. D&D is a game of heroics, and no matter how many farm pests you will encounter over the course of a given crop season it's going to be ridiculously underwhelming.

I wouldn't even try this.
Heros_Backpack

06-06-07, 08:18 PM
Rats raiding the kitchen might make a possible house challenge - both finding and fighting them.

Other (fairly domestic) possibilities for adventures might include:
* Wolves attacking the farm sheep.
* A herd (mob?) of cows getting into the corn
* Bandits attacking the farm in an attempt to get food.

I can also imagine a wizard farmer using Tenser's Floating disk as a free cart.

Good luck in your farm game, but remember, there may be something nasty in the woodshed! :D
Cariyaga

06-06-07, 10:06 PM
Haha, that would be cool, as long as you kept it interesting. Of course, a year will pass in a session, but hey, it doesn't matter. Sounds like a fun experiment.
Ace_of_time

06-06-07, 10:07 PM
I can imagine a hundred other justifications for your players all choosing the same class that don't involve something as overwhelmingly dull as Harvest Moon: The Tabletop RPG. D&D is a game of heroics, and no matter how many farm pests you will encounter over the course of a given crop season it's going to be ridiculously underwhelming.

I wouldn't even try this.

First harvest moon was a joke.:D

I thought maybe that at first they would have to clear the farm. I'm thinking about put gobliniods in the minor house so they could clear it first before start to clear farm. A couple of ropers in with the trees and some assassin vines in the over grown fields.

Put a ruin sealed away and forgot long ago after some natural disaster and then the farm built on top. So they might find the entry way under one of the buildings.

After 5th-or 6th level I can have bandits att the farm. Most of the farm work will be done with checks and maybe just fast forward through them. Random encounter list rolled weekly. That plus the ruin on week ends should keep them busy.

It will not be roleplaying farm work. And after there rep gets high people might come to them for help. (advan)
Ace_of_time

06-06-07, 10:12 PM
Rats raiding the kitchen might make a possible house challenge - both finding and fighting them.

Other (fairly domestic) possibilities for adventures might include:
* Wolves attacking the farm sheep.
* A herd (mob?) of cows getting into the corn
* Bandits attacking the farm in an attempt to get food.

I can also imagine a wizard farmer using Tenser's Floating disk as a free cart.

Good luck in your farm game, but remember, there may be something nasty in the woodshed! :D

Thats a good use of that spell. I would never have thought of it. Any other fun uses of spells for farming? Does any one know what kind of simple tasks an unseen servent could do on the farm?
EvilDeathBee

06-06-07, 11:02 PM
but remember, there may be something nasty in the woodshed! :D

You have no idea how happy this made me. Nobody I know would ever get this quote. Also, "YOU'RE ALL GOING TO HELL, AND THERE'S NOTHING YOU CAN DO ABOUT IT!!"
Ace_of_time

06-07-07, 12:09 AM
All right. Fun and games is nice but I'm really looking for help. No joke!
bobothechimp

06-07-07, 05:10 AM
Get a single druid in the party and it will be a joke.
Matthew77

06-07-07, 09:15 AM
Watch out for the local Farmer's guild.

Those guys get nasty with freelancers.
Ace_of_time

06-07-07, 09:38 AM
Get a single druid in the party and it will be a joke.We would have to multi class because we are all start at wizard. No else like druid so it will more than likely be me.
Ace_of_time

06-07-07, 09:41 AM
Watch out for the local Farmer's guild.

Those guys get nasty with freelancers.

I thought maybe they would be doing this for them or the local lord. But I could say some one doesn't like them there because they want whats in they ruins. The behind the sceanes bad guy. I like them.
i_am_some_guy

06-08-07, 12:32 AM
Have all the players start as the Commoner NPC class. But, bad omens are presenting themselves and the old crazy woman in the woods is cackling of the coming storm.

The first things that come are the rats. Big ones. The PCs have to fend off the rats, protecting the farm animals.

The second thing to come are the wolves.

The third thing to come are the goblins.

By the time the goblins come the PCs know something is up and can go out investigating. By this time they should have levelled at least once. Give them limited choices in classes based on what's in the village. You can guide them in that regard.
weasel0

06-08-07, 12:46 AM
Just make sure not to let a dozen or so feral kitty cats take up residence in the house. Poor Steve never made it. Neither will your heroes!
Averroes

06-08-07, 04:52 PM
The farm setting could work. Just don't spend too much time on the farm work. There's a reason there's no tabletop game for Farming.

To me the main question would be what class would they all be? If they are all starting off as commoners it makes the most sense, but you will just end up with everyone different classes. Because a Commoner -farmer campaign sounds painful.
I would avoid anything exotic or requireing training. Like Wizards or Hexblades. Rogues would be a cool choice, ifyou want caster's I'd go with Sorc.
Ace_of_time

06-08-07, 07:54 PM
The farm setting could work. Just don't spend too much time on the farm work. There's a reason there's no tabletop game for Farming.

To me the main question would be what class would they all be? If they are all starting off as commoners it makes the most sense, but you will just end up with everyone different classes. Because a Commoner -farmer campaign sounds painful.
I would avoid anything exotic or requireing training. Like Wizards or Hexblades. Rogues would be a cool choice, ifyou want caster's I'd go with Sorc.

I let them pick this time and they picked wizard. I think this will be really fun roleplaying. The story is that a bother and sister became friends with the third when they were training. The Third's father didn't write much so when he/she got back home was surprised to find out that his/her father has gone missing 5 years ago and the farm is now said to be haunted. the local lord said he would give it back if they found out what happen and clean it up. (so to speak)

I'm making chores like when you are riding from one town to the other. That way they don't get bored.
Undrhil

06-08-07, 07:59 PM
They could always branch over into Necromancy and start raising up some undead to do the farm work for them while they are out adventuring. :-D
Ace_of_time

06-08-07, 08:01 PM
Just make sure not to let a dozen or so feral kitty cats take up residence in the house. Poor Steve never made it. Neither will your heroes!

I thought maybe some horrid rats in the barn. After a while they may find a boss horrid rat, 6 HD and medium size.
Ace_of_time

06-08-07, 08:05 PM
They could always branch over into Necromancy and start raising up some undead to do the farm work for them while they are out adventuring. :-D

Worried about fruit and rotting flesh.:confused:
Ace_of_time

06-12-07, 07:21 PM
Her is what I was thinking about the ruin. Make a dungeon maze leading to five doors. One of which is magically locked With four holes which would require four gems to open the four doors lead to the gems and there guards. They will have to open those locked doors to get each gem and then put them in the right order. I can use the maps from MMIV.
dknight100

06-16-07, 10:05 AM
I reckon make it that the "ruin" is that the farm was built ontop of the lands of an ancient native farm, so they must defeat the now-lich farmer who came before.

if i were a mage farmer, i would make a spam farm. How?

Stone to Flesh.

I would go find a cliff side, and make a few cubic metres of meat. Dice into cubes, salt & cure then package.
Ace_of_time

06-16-07, 11:16 PM
I'm putting a lich boss with the ruby gem door.

Salt is like 5 gps a pound! They could raise cows and chicken and turn them to stone add sell them as art.
CaoSlayer

06-17-07, 06:11 AM
Sorry, but harvest moon already have a rpg named rune factory for the ds.
Ace_of_time

06-17-07, 01:16 PM
It's not really harvest moon just start the PC of on a farmer.
dknight100

06-20-07, 07:21 PM
I'm putting a lich boss with the ruby gem door.

Salt is like 5 gps a pound! They could raise cows and chicken and turn them to stone add sell them as art.

That would be awesome too. True though, i hadnt figured salt into the picture, i mainly just liked the image of turning a huge chunk of cliff into flesh.
Ace_of_time

06-20-07, 08:30 PM
I think it would be more fun to use stone to flesh first than cut the cliff and watch as it bleeds.