| Post/Author/DateTime | Post |
|---|---|
| Dwarvenforged09-03-07, 12:47 AM | How much does it cost for a PC to hire, per day, an NPC with class levels? |
| Tunllaw09-03-07, 02:23 AM | 2s for a level one (insert class) plus 3s for every level, 1g for every level over 5 per day and make sure they dont use them a suicide bombers or fodder make them ask for 30g if one dies for family insurence. I think the book rules are too lax though. |
| Eater_Of_Souls09-03-07, 11:05 AM | Well just play them as you would think your players would when a random NPC asks "would you mind to come as a work horse for our deadly cave crusades ?" "we pay real gooood" ... assuming your players are regular greedy folks the price will be astronomical ... |
| Dwarvenforged09-03-07, 10:17 PM | Hahah. I like the sound of that. Well I charged them 250 gold a day for a fifth level Rogue (50 gp per level) because I couldn't find anything in the DMG. They really need someone to find traps, so they paid it, but they weren't happy about it. I would just like to find a rule for it somewhere. |
| heffroncm09-04-07, 12:20 AM | DMG page 105. 3sp per level per day gets you a Warrior. Rogue isn't any harder to gain levels in than Warrior, and you only really need 1 level of Rogue, the rest can be Expert. |
| Eater_Of_Souls09-04-07, 08:13 AM | I've found best solution for small parties to have a fully fleshed NPC with the group who gets all the stuff as if he/she was one of the team. Not sure how players react to it in high magic campaigns but in our low magic campaign no player has complained that NPC gets a share of their gold since he/she has worked for it as hard any PC. |
| heffroncm09-04-07, 08:55 AM | I've found best solution for small parties to have a fully fleshed NPC with the group who gets all the stuff as if he/she was one of the team. Not sure how players react to it in high magic campaigns but in our low magic campaign no player has complained that NPC gets a share of their gold since he/she has worked for it as hard any PC. Wow. This random NPC that has no actual ties to the party besides being hired for a job is awarded a better cut of the loot than a Cohort would be? I feel for you players. |
| Eater_Of_Souls09-04-07, 12:09 PM | Wow. This random NPC that has no actual ties to the party besides being hired for a job is awarded a better cut of the loot than a Cohort would be? I feel for you players. Well a point, which you obviously missed, is that this NPC is random only in terms with rules. I don't use cohort/hireling rules as their only true purpose is to shut up the munchkins and rules lawyers. My group has no use for such antiqueted railroad rules. :rolleyes: |
| mvincent09-04-07, 12:39 PM | I don't use cohort/hireling rules as their only true purpose is to shut up the munchkins and rules lawyers. My group has no use for such antiqueted railroad rules. :rolleyes:Just curious: how do you define "antiqueted railroad rules" here? "I do not think it means what you think it means" Inigo Montoya |
| Eater_Of_Souls09-04-07, 01:24 PM | Any rules that consern a) party wealth b) leadership feat and the way it's described, those 2 are my pet peeves as neither of those have any significance in the game if the DM knows what he is doing. My 3rd hated rule would be new rulings in PHB II for making a new character in middle of a campaign as if you need rules for changing your characters race etc. in middle of a campaign :rolleyes: Now I don't mind those subjects in a rule book but I do consider those bad as they are described as if they were gaming table rules which they are not. For example leadership is described as a feat that makes NPC flock to you so you can just snap your fingers and your cohort appears to your side ... Even if we both know that no DM lets players to use the feat that way but if we take it as written ... Then we have a party wealth which is tied to CR which in turn is an absurd idea to begin with especially if you like games where adventurers don't swim in cash and magic items ... And as for suggested (shortened rule) for changing characters race etc. --> reroll stupid but you can keep the name. ;) Three examples of rules that aren't really something that should be considered as gaming table rules but are reprisented as such. Gaming table rules are things like longsword does d8 + str worth of damage or tumble skill rules how well you can do a cart wheel. But one can allways hope that 4ed makes difference between "fluff" and actual gaming table rules. As for the cohorts they act the way DM want them to behave ie. roll ablities and cohort splits if badly treated unless cohort is a mindless zombie or something else without a will of it's own. Ofc. one can allways play evil campaign and let players run their cohorts as they see fit ... Then again what fits to my groups tastes (and mine) likely won't fit to yours or someone elses tastes but we don't really need every DMing detail to be told us as rules. |
| heffroncm09-04-07, 03:07 PM | Um. Party Wealth IS tied to CR, the monsters are designed around the idea of a party having a certain amount of wealth. Leadership needed defined rules, so it wasn't left completely up to the imagination of the DM. You can change them if you feel you know better than the game designers, but the Cohort certainly doesn't poof in on the spot when the PC snaps his fingers. Yeah, Cohorts split if abused, and it also drops a player's Leadership score, causing future Cohorts to be harder to find and lower level. Retraining is presented as an optional rule, I believe. Changing Race even more so. |
| mvincent09-04-07, 03:13 PM | the Cohort certainly doesn't poof in on the spot when the PC snaps his fingers.... unless it's a Paladin's mount ;) |
| heffroncm09-04-07, 03:23 PM | ... unless it's a Paladin's mount ;) Snapping one's fingers is a free action. Calling a mount is a full-round action. So nyah :-P |
| TheGreatSanguini09-04-07, 08:48 PM | Lesson learned - it takes a paladin six seconds to snap his fingers. .... Poor guy. |
| Colmarr09-06-07, 09:35 PM | There are rules for hiring NPCs in the DMG2. IIRC, the costs are much higher than those in the DMG, which -quite frankly - are stupid. You should not be able to hire a 20th level wizard for 100g a day. |
| heffroncm09-07-07, 12:12 AM | There are rules for hiring NPCs in the DMG2. IIRC, the costs are much higher than those in the DMG, which -quite frankly - are stupid. You should not be able to hire a 20th level wizard for 100g a day. Well, of course you can't. By the DMG, you can't even find a 20th level Wizard in a planar metropolis. |