| Post/Author/DateTime | Post |
|---|---|
| ZDB03-28-08, 11:40 AM | All stats that once can see, both PC and NPC are for adults or grown teenagers. But how about stats for kids, does anyone have any idea where to get them if they exist? or does anyone know how would they be? |
| Krusk03-28-08, 12:32 PM | In dnd they don't exist, but i think one of the d20 modern books has some. Should be fairly simple cut and paste if you want to use them. Honestly just give the character -X to all stats and be done with it is how I would do it. Maybe small size for a bit. |
| Griego03-28-08, 04:05 PM | http://img178.imageshack.us/img178/1796/level1human2obvz6.jpg ;) |
| Half_Dragon_Infernal03-28-08, 06:52 PM | Also, add about 2 to dexterity. Possibly also to Charisma. |
| mtbOgre03-28-08, 08:26 PM | All stats that once can see, both PC and NPC are for adults or grown teenagers. But how about stats for kids, does anyone have any idea where to get them if they exist? or does anyone know how would they be? Infant: Hardness 0 HP 2 |
| Half_Dragon_Infernal03-28-08, 10:17 PM | mtbOgre, you are EVIL! LITTLE KIDDIES AREN'T OBJECTS WITH AN ANNOYING PRESENCE ABILITY! |
| Sildatorak03-29-08, 01:01 PM | Also, add about 2 to dexterity. Possibly also to Charisma. I disagree with this. Kids are not particularly graceful, and they generally have less presence and force of personality than adults despite being "cute". Regarding mtbOgre, I disagree slightly. They don't have a hardness because they aren't objects. Also, hp=1. |
| Magrus03-29-08, 01:57 PM | I'd suggest a faster healing rate, personally. They're easy to injure, for certain. However, unless you kill a child, they will heal at a rapid rate. Maybe not quite Fast Healing 1, but perhaps something like healing a HP every hour. Also, infants at relatively strong for their size and mass. They aren't graceful, but for anyone who's ever been kicked by an infant thrashing around, they can put some force behind their limbs even if they can't figure out how to control them yet. I would reduce their Fort Saves, but have a higher Con and Str than other people might be suggesting. Also, babies often have a way of telling whether or not someone is "good" for them. Not always, by any means, but it could be possible to have a very wise child for example. Maybe you could do the following: Point Buy: 15, all attributes start at 3. +2 to Con and Str, -2 Cha and Int. -1 all saves. Regeneration: 1 HP per hour. Small Size, ignore small size traits beyond those affecting damage and Hide bonuses. (IE AC, Att, Dex + Str changes, etc) |
| Bloodsoul03-29-08, 07:28 PM | We had one player who had an eight-year-old psychic girl character. Her strength was two points higher than my seventeen-year-old male necromancer. >_> |
| LeeAlucard03-29-08, 09:25 PM | I wouldn't stat an infant. That'd be a fairly one-sided fight. The baby would totally win! Now, for statting out a child, I'd roll normally for an ordinary 1st-level character of adventuring age, and then keep all the stats halved all until he or she begins to approach adulthood. I'd reduce the size category by one, as well. |
| mtbOgre03-29-08, 11:42 PM | mtbOgre, you are EVIL! LITTLE KIDDIES AREN'T OBJECTS WITH AN ANNOYING PRESENCE ABILITY! Regarding mtbOgre, I disagree slightly. They don't have a hardness because they aren't objects. Also, hp=1. I'll buy the hp=1. As to whether or not they are objects (effectively in the game)... seeing as infants are not independently mobile, and cannot speak. Class skills are pointless, Stats are meaningless... what is the point in statting them out beyond just assigning hit points and determining how hard they are to damage? |
| Sildatorak03-30-08, 11:47 PM | You can't cast slay living on an object. |
| mtbOgre03-31-08, 12:29 AM | You can't cast slay living on an object. And you need a full stat block to know this? |
| LeeAlucard03-31-08, 01:36 AM | I wonder, if an infant was treated as an object, what would the break DC be? :P |
| GoBackToRussia03-31-08, 10:57 AM | Roll up 1st level character - divide stats by age (at level one) and multiply by how old the child is. Anyone below 14 for lad and 12 for a girl should be treated as one size category lower Below 7/6 two categories lower Hit points and dex will then take care of themselves (I don't know if this works - but it sounds like it should to me) |
| Krusk03-31-08, 11:17 AM | divide stats by age and then multiply by how old. Ill give it a shot using eliteish array from memory for a 3 year old PC. 15 13 11 11 9 8 ---------------- 3 (5 4.X 3.X 3.X 3 2.X) * 3 = 15 13 11 11 9 8 ending stats. Maybe you explained your idea poorly, or I read it wrong? Dividing by N then multiplying by N will always give you the starting number. (So long as long complex things math people know) Also, divide by age hurts older PCs more than younger ones. |
| mtbOgre03-31-08, 01:38 PM | divide stats by age and then multiply by how old. Ill give it a shot using eliteish array from memory for a 3 year old PC. 15 13 11 11 9 8 ---------------- 3 (5 4.X 3.X 3.X 3 2.X) * 3 = 15 13 11 11 9 8 ending stats. Maybe you explained your idea poorly, or I read it wrong? Dividing by N then multiplying by N will always give you the starting number. (So long as long complex things math people know) Also, divide by age hurts older PCs more than younger ones. I think he was suggesting to dividing by the characters age at maturity and multiplying by the characters actual age. So for a human 3 year old that would be: STAT/18 * 3 Personally I think it's flawed because it assumes a linear progression of stats. For example, according to his formula a 6 year old with average INT would have an INT of 3-4 which is too low. (should be 6-8) Charisma and Wisdom often also develop at an early age. Physical stats... most people are as dexterous as they are ever going to be by 12-13 and about 80% of the way there by 5-6... Keep in mind that Olympic gymnists are usually 14-16 for a reason. |
| Khadmus03-31-08, 06:39 PM | I'll buy the hp=1. As to whether or not they are objects (effectively in the game)... seeing as infants are not independently mobile, and cannot speak. Class skills are pointless, Stats are meaningless... what is the point in statting them out beyond just assigning hit points and determining how hard they are to damage? Despite my initial emotional reaction to this, it seems the most sensible. What else do you want babies for that can be described with mechanics? Unless you're killing it, you're mostly using fluff. |
| Wih03-31-08, 08:53 PM | City of Stormreach has children that they say are a size category smaller and -2 STR compared to a standard creature of their type. |
| Sildatorak04-01-08, 01:04 AM | And you need a full stat block to know this? No, but it made for a wonderfully horrible post on my part. I think that about the only stats you need for an infant are 1 hp, all saves -3 (not quite sure about the saves, might only be -2). It might not be exactly right, but it is close enough, and who really needs to get it exactly right when you're battling a baby? |
| GoBackToRussia04-01-08, 09:12 AM | I think he was suggesting to dividing by the characters age at maturity and multiplying by the characters actual age. So for a human 3 year old that would be: STAT/18 * 3 Personally I think it's flawed because it assumes a linear progression of stats. For example, according to his formula a 6 year old with average INT would have an INT of 3-4 which is too low. (should be 6-8) Charisma and Wisdom often also develop at an early age. Physical stats... most people are as dexterous as they are ever going to be by 12-13 and about 80% of the way there by 5-6... Keep in mind that Olympic gymnists are usually 14-16 for a reason. Yes - this is what I meant. Never claimed it was spot on, but would give some idea. Maybe scale each one a bit if it seems out I would say that physical stats won't be there until you hit puberty, which for me was very late. Your max running speed for instance would be a part of your DEX stat, and you don't generally get to that until at least sixteen or seventeen. Olympic gymnasts now have to be at least sixteen (or maybe eighteen) to compete - the younger ones were only ever girls (boys don't tend to have the physical strength to be gymnasts until eighteen) and being smaller they probably found it easier. |