| Post/Author/DateTime | Post |
|---|---|
| KingMarl03-19-07, 09:20 AM | Okay, I'm virtually certain I understand, but I got into a big Discussion with someone at our game Friday night and I wanted to double-check. The whole point of the epic Multispell feat is to give you an additional quickened spell per round, right? So basically, a character with the Multispell feat can cast two quickened spells (at any point during their turn) and can still take a full suite of actions for a turn (move-move, full attack, move-attack, move-spell, etc.). I had one player trying to claim that the whole swift/immediate action thing changed all of that, and using a second swift action (even with Multispell) would burn a move action. Personally, I think it was the wine, but this guy is a campaign coordinator for one of the convention campaigns I'm part of, so there was some chance that I was missing something. For the life of me, I can't figure out what, however. |
| Millennium03-19-07, 09:35 AM | Two things to keep in mind: Multispell is 3.0, and Multispell is Epic. Once you go above Level 20 the rules start to break down, and this isn't a Bad Thing: part of the point of epic play is that you're starting to transcend the basic rules of reality. The intent of Multispell is clear, particularly given that you can take it multiple times: quickened spells after the first don't count for the "one swift action per round" rule. |