Lumbering along [Archive] - Wizards Community

Post/Author/DateTimePost
Gottwick

03-26-07, 05:24 PM
I'm running a cleric of a war-god with a Str 12. My armor, weapon and a little gear pushes me up to a medium load (47 lbs), so I'm slow ... 20'. What can I do about that? Feats, spells, items, anything.

Our barbarian fighter is rushing into battle twice as fast as me. I didn't mean to design a turtle.
StoneStokes

03-26-07, 05:48 PM
I'm running a cleric of a war-god with a Str 12. My armor, weapon and a little gear pushes me up to a medium load (47 lbs), so I'm slow ... 20'. What can I do about that? Feats, spells, items, anything.

Our barbarian fighter is rushing into battle twice as fast as me. I didn't mean to design a turtle.
Some options:

Add a level of barbarian (assuming you have only medium armor);
Give 4 lb. of your gear to the barbarian to carry for you (stuff like bedroll, blanket, extra torches, etc., make excellent candidates);
Drop your backpack on the first round of combat;
Obtain a Heward's handy haversack;
Obtain gauntlets of ogre power;
Wait until level 8 (adding +1 Str at level 4, and +1 Str at level 8);
Cast bull's strength;
Cast enlarge person;
Drink potion of longstrider;
Drink potion of expeditious retreat;
...

I'm sure there are many many more.
meabolex

03-26-07, 05:49 PM
Well, in fairness, the barbarian has a class-based speed bonus - so he should be racing ahead of you. He also typically has strength as a primary stat.

A cleric with heavy armor is going to move at 20 ft - and that same cleric with a medium load is going to move at 15 ft! (unless you're playing a dwarf)

My advice: the Heward's Handy Haversack is a good way to get around most (but not all) load problems initially.
Marcus Majarra

03-26-07, 07:52 PM
A cleric with heavy armor is going to move at 20 ft - and that same cleric with a medium load is going to move at 15 ft! (unless you're playing a dwarf)

This is incorrect. The movement reductions for carrying a medium/heavy load and wearing medium/heavy armor do not stack. Only the worst applies.
meabolex

03-27-07, 12:58 PM
This is incorrect. The movement reductions for carrying a medium/heavy load and wearing medium/heavy armor do not stack. Only the worst applies.

Oh, good to know, thanks (: Load is rarely a problem in my experience because of all the ways to get around it - I can't remember a situation where this was even an issue.
Sildatorak

03-28-07, 11:17 PM
Oh, good to know, thanks (: Load is rarely a problem in my experience because of all the ways to get around it - I can't remember a situation where this was even an issue.
I've only really seen load as an issue for people hit with strength draining effects and for rogues before they get a handy haversack.
Krusk

03-29-07, 01:25 AM
Feats-
run
dash

spells-
Haste
expedious retreat
Fly
Bulls str -will up your str, and your carry capacity.

items-
Bag of holding
portable hole
item of str boost +x- same as bulls str
boots of speed
handy haversack

anything-
Dont carry as much
wear light armor
use a ranged weapon, no longer matters how fast you close in.
get a mount
get a pack mule