Multiple magic item special abilities [Archive] - Wizards Community

Post/Author/DateTimePost
Corpus

07-06-07, 06:16 PM
Can magic items have more than one special ability? Like a +1 keen flaming longsword, or +2 glamered shadow suit of leather armor?
Salla

07-06-07, 06:36 PM
Absolutely.
Ebonarc

07-06-07, 06:41 PM
Provided the combination of the enhancement bonus and pricing bonuses from special abilities don't exceed +10 equivalent, go wild.
Corpus

07-06-07, 06:44 PM
Thanks. I thought it was that way, but I couldn't find anything in the DMG that specifically allowed or forbade it.
primemover003

07-06-07, 09:14 PM
Thanks. I thought it was that way, but I couldn't find anything in the DMG that specifically allowed or forbade it.
Really? This is right at the beginning of the weapons and armor sections of the Magic Items chapter.
Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.

In addition to an enhancement bonus, weapons may have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. A weapon with a special ability must have at least a +1 enhancement bonus.

In general, magic armor protects the wearer to a greater extent than nonmagical armor. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is also masterwork armor, reducing armor check penalties by 1.

In addition to an enhancement bonus, armor may have special abilities. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. A suit of armor with a special ability must have at least a +1 enhancement bonus.