Pulling a non-helpless ally [Archive] - Wizards Community

Post/Author/DateTimePost
Ced666

06-15-07, 02:45 AM
Hello,

some time ago there was a very interesting discussion on this board about pulling an ally from his square to yours (see here (http://boards1.wizards.com/showthread.php?t=842799)).

The discussion focused on the fact the the ally was helpless (because under under 0 hp). Now, how would rule that when somebody wants to drag a non-helpless ally.

Suppose that you have a party of 4 members that encounters a harpy. The harpy captivate 3 of the PC with its song and they move close to here, leaving no space to reach her (she is in a doorway). The last PC tries to drag one of his companion so that he can come in contact with the harpy.

How would you rule this ? Make an opposed strenght check with its ally. If he wins, he can move 1 square (provoking an AOO on his friend from the harpy) ? But then, next turn his friend will come close to the harpy once again...

What would be the options for the player ?
Thank you
bobothechimp

06-15-07, 03:47 AM
Grapple.
Ced666

06-15-07, 04:34 AM
Grapple.

Oh yes, of course :rolleyes:
Now, let's see if "how I would adapt it to the situation" is correct (that's a good exercice for me :P). (the character that wants to move his fascinated ally is referred as the PC in my explanation)

- Step 1 (AOO): in this case, there is no AOO because you start a grapple with an ally.
- Step 2 (melee touch attack): I would rule that the ally won't resist too much, so his AC would be without the dexterity bonus.
- Step 3 (Hold): make an opposed grapple check to see if the PC can hold his ally. Here also, I would rule that the ally won't resist too much, so his grapple check would be only base attack bonus + size modifier. If the PC that started the grapple is succesfull, he won't deal any non-lethal damage (it was not his intent).
- Step 4 (maintain grapple): as a free action the PC enters the square of he ally. Nothing special here.

On his ally turn (the one that is fascinated), he won't do anything. He doesn't care about his friend, he only wants to be next the harpy :P

Next, on the PC turn, he will try to move his friend (standard action) by winning an opposed grapple check. Here, his friend will resist because he wants to stay in his square to be adjacent to the harpy. So this will be a normal grapple check.
If the PC wins, they both move away, provoking an AOO from the harpy on both of them (they were in the same square). Of course the harpy will only be able to make one AOO.
I would also rule here that when the PC wants to escaped the grapple, it is a free action that doesn't require a grapple check (his ally does't want to stay in the grapple). He can still make a move action in the same round to come close to the harpy.

So, in this case 'only' two rounds are required to move his ally and occupy his previous square (one to engage the grapple, and one to move the ally and come close to the harpy).

Please, don't hesitate to critisize, that's a good exercice for me to be more flexible and adapt the rules depending of the situation.
Thanks in advance
GrondGala

06-15-07, 10:05 AM
Reminds me of a fun session once upon a time...

An ally of mine was blocking the entrance to a room where he was fighting several kobolds... His build was rather defensive and we were only level 2-3 so he was missing a lot, and not doing much when he did hit.

I was playing a Barbarian with Cleave and Great Cleave, and was very confident that I could wipe the little buggers out in 1 or 2 rounds. On my turn I called out "stand aside, friend!" and delayed...

My ally continued to swish his sword around ineffectually...

I raged and roared "STAND ASIDE!", delayed, he stood his ground and continued swishing fruitlessly.

I bull rushed him into a kobold's square. It provoked AoO's on my ally from approximately 4-5 kobolds (ALL of them missed, for a wonder!), and ended with him prone in a kobold's square.

Once he was on the ground, they kept attacking him, but unlike when he was standing up, they kept missing :)

I mopped them up in one round, and then, of course, the party turned on me and beat me into unconsciousness :weep: Sheesh, it was just a li'l bull rush!
Coldkilla

06-15-07, 10:06 AM
Could also try an overrun.
Ced666

06-15-07, 10:29 AM
Could also try an overrun.

That's also an option. In that case, his ally doesn't block the PC and the harpy can choose to block or not. Suppose that she blocks and succeeds. And if she also wins the second check, the PC falls prone. But where does he fall prone ? In the square occupied by his ally ? If yes if he wants to stand up again, how can he do that ? Because the square is occupied.
weasel0

06-15-07, 05:44 PM
Lol. 5' crawl-full round movement and AoO from any/everything. We house rule tumbling can get up up faster into another square from this position.