| Post/Author/DateTime | Post |
|---|---|
| Angus Cotton07-22-07, 11:39 PM | Whenever I have played or DMed, it has always been customary for a player to Quicken a spell at the beginning of his turn. Meaning, on a player's turn, and if they were going to Quicken a spell, they would cast the Quickened Spell first, then cast the normal spell they were going to cast. I just started gaming again with a new player and he seems to want to do it at the end of his turn. I found this a bit unusual, but I looked in the books and the SRD later, and I still found no rule prohibiting it. So here are my questions: 1) Can a player perform a Quickened Spell after his normal spell on his turn (Quickened Spell is a swift action if that helps)? 2) If 1) is indeed allowable, then can a player cast his Quickened Spell after his normal spell and in response to what he gleened from the previous normal spell? An example of what I am asking here would be after casting Teleport to an area 10 miles away, and after seeing a devil there in front of you casting Quickened Dismissal on the devil all in teh same round. Another example would be casting Detect Law on a creature, finding out it is lawful, then casting a Quickened Chaos Hammer on it all in the same round. Is this allowable for the player? |
| runestar07-23-07, 12:02 AM | As a swift action (essentially a free action which can only be performed 1/round), you can cast a quickened spell at any time during your round, even in between attack actions. For example, a fighter/mage could make a full attack, then cast a quickened true strike after his 1st attack to aid in his 2nd attack. So yes to both. :) |
| Anathema07-23-07, 12:35 AM | A swift action can only be taken on your turn; it's an immediate action that can be used at any time in the round. I'm not sure if the core rules have been updated in response to the swift and immediate action rulings; but it does seem that Quicken Spell is meant to be an immediate action. In lieu of this, by the core rules only, a quickened spell may be used at any time (even when it's not your turn). |
| Salla07-23-07, 01:02 AM | A swift action can only be taken on your turn; it's an immediate action that can be used at any time in the round. I'm not sure if the core rules have been updated in response to the swift and immediate action rulings; but it does seem that Quicken Spell is meant to be an immediate action. In lieu of this, by the core rules only, a quickened spell may be used at any time (even when it's not your turn). A Quickened spell is Swift, not Immediate, unless the spell somehow indicates otherwise (like Feather Fall specifies it can be used off your turn). |
| Anathema07-23-07, 01:09 AM | I'd be ok with that, but I'd like to know where it spells it out. |
| Kouk07-23-07, 01:09 AM | You can do Swift actions at any time you are allowed to make a Swift action (usually once a round, with no further stipulations). If a player has properly prepared the Quickened spell for him to get use out of those situational sorts of examples, more power to him. He could also have just Quickened those other spells and cast regular attack spells could he not? So no difference. |
| Merestil Haye07-23-07, 02:00 AM | I'd be ok with that, but I'd like to know where it spells it out.Here. (http://www.d20srd.org/srd/combat/actionsInCombat.htm#swiftActions) |
| Anathema07-23-07, 02:26 AM | You'll have to forgive me, but I'm looking for something official. The SRD does not mention where it gets the idea a quickened spell is a swift action, so it's not exactly the explaination I'm looking for. I'm looking for a book or web article or errata or something on the subject. |
| Jungingen07-23-07, 04:30 AM | You'll have to forgive me, but I'm looking for something official. The SRD does not mention where it gets the idea a quickened spell is a swift action, so it's not exactly the explaination I'm looking for. I'm looking for a book or web article or errata or something on the subject. Miniatures Handbook page 29, Mister Mind Flayer. |
| Marcus Majarra07-23-07, 08:46 AM | And even if you stick to core rules, quickened spells are free actions, and you can only act on your turn unless stated otherwise. |
| Leilond07-23-07, 08:52 AM | You'll have to forgive me, but I'm looking for something official. The SRD does not mention where it gets the idea a quickened spell is a swift action, so it's not exactly the explaination I'm looking for. I'm looking for a book or web article or errata or something on the subject. I quote Marcus Majarra Even if you use only the three core books, and thus you do not use the new "swift and immediate" action rules, casting a quickened spell is a free action and you can act only during your turn in any moment, unless otherwise noted in a special rule No special rule say that you can cast a quickened rule during your opponent turn, nor it is written that you have to perform it in any specific moment of your turn. Like every "free action" it can be performed in any moment of your turn (unless otherwise specified), thus you can cast that spell even between two attack of a full attack action, between your movement and you standard action, at the beginning or at the end of the turn You need only the "player's handbook" for this conclusion Acting is allowed only during your turn, unless otherwise noted Free action can be done in every moment of your turn, unless otherwise noted Quicken spell do not report any exception to the first nor to the second rule Thus you can cast a quicken spell only in your turn and in every moment of your turn |