| Post/Author/DateTime | Post |
|---|---|
| Axiomatic_vampire11-19-07, 08:33 PM | The Dominate person spell states that a dominated subject forced to do something "against its nature" is entitled to an immediate second save at a +2 bonus. I'd like some idea of what people generally consider to be an appropriate circumstance to provoke that second save. |
| Sinis11-19-07, 09:03 PM | The Dominate person spell states that a dominated subject forced to do something "against its nature" is entitled to an immediate second save at a +2 bonus. I'd like some idea of what people generally consider to be an appropriate circumstance to provoke that second save. Something that they could not be non-magically tricked into doing normally is the defining limit to me. For example, You cannot non-magically trick someone (without an existing inclination)to kill themselves. You cannot non-magically trick a Paladin into slaughtering human babies. You cannot non-magically trick a Druid into burning a forest. You could however, ... non-magically trick a person who has killed before into killing someone else. ... non-magically trick a paladin into defending a vampire. Heck, he could be a real person! ... non-magically trick a wizard into sharing his spellbook for a short while. This isn't a hard and fast rule, but it's pretty good as a baseline. |
| Nom11-19-07, 09:33 PM | Or, another way, how much would you have to pay them to get them to do it voluntarily? If you can put a number value on it, it's plausible. If the answer is "not even for all the money in the world" (and turn hostile against the one offering), then it's "against their nature". Wierd blackmail scenarios don't count. |