| Post/Author/DateTime | Post |
|---|---|
| Sunic_Flames12-31-07, 10:30 AM | If you have Enervate Spell (+50% damage to living creatures, but -50% damage to undead) and Empower Spell, does this result in +100% damage (additive) or +125% damage (multiplicative)? If the spell does damage that isn't HP damage, does it still apply? |
| weasel012-31-07, 11:59 AM | Both of these get applied to the spell after you've come up with the spells un-altered results. Say we used Inflict Moderate Wounds. 2d8+3 is the base. Say we roll a total of 9(an average roll). The random variable here is the 9 so it's increased by 50% (4.5 or just 4) = 13. So our total is 16. Now comes Enervate spell. +50% to living, -50% to undead. So we do 24 damage to living.... and actually, lessen the effective healing power of the spell by healing undead by only 8.... Well, seeing as all I know about Enervate is what you typed, this is the amount of logic I can come up with. Lightning would be a better example. Min 5d6 avg roll 17 damage. Empower makes this total 25. Enervate makes this 37 vs living, 13 vs undead. I don't know the answer to your 2nd query. |
| Sunic_Flames12-31-07, 02:43 PM | So then the answer is 125%. Second question still stands, and adding a third. If you cast a spell that doesn't do HP damage but still does damage (example: anything that does stat damage) can you add an inspiration point (factorum class feature) to the damage roll? |
| Sildatorak12-31-07, 03:02 PM | They are additive, not multiplicative. The only thing in D&D that is multiplied normally are real-world values such as distance, everything else that adds a percentage to the base value (e.g. critical hits with a lance while charging). Also, the sage ruling on something like inflict wounds or such the like is that the +50% is to the total numeric range, so 2d8+3 with empower spell is (2d8+3)*150% rather than (2d8)*150%+3. |
| weasel001-03-08, 09:24 PM | Also, the sage ruling on something like..... EMPOWER SPELL [METAMAGIC] Benefit: All variable, numeric effects of an empowered spell are increased by one-half. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level. http://i78.photobucket.com/albums/j111/weasel0/sage.jpg "+3" is not a "variable, numeric effect." All "sage advice" MUST be carefully read and then reread. |
| Wih01-03-08, 09:53 PM | http://i78.photobucket.com/albums/j111/weasel0/sage.jpg "+3" is not a "variable, numeric effect." All "sage advice" MUST be carefully read and then reread. However, both 2d8+3 and 2d8+Caster Level are variable, numeric effects. |
| weasel001-04-08, 06:23 PM | ... okay. You got me there. |