Tracking time in the dungeon [Archive] - Wizards Community

Post/Author/DateTimePost
DMDaddy

08-07-07, 01:44 AM
Should I track all dungeon time based on average party movement per minute (200 ft. walk for my group)?

How do other DMs track time? Maybe there's a tracking sheet download that someone can point me too?
Radijs

08-07-07, 10:11 AM
I generally don't track time accurately in a dungeon. Assuming the PC's are careful they will move about 3-4 kilometers per hour.
Most of the time dungeons aren't big enough to take a significant amount of time. And if the dungeons are big enough then I generally estimate the amount of hours they are in there.
primemover003

08-07-07, 04:58 PM
For the most part assume any encounter takes 1 minute and you can estimate the rest by distance traveled if you want. It really depends on the dungeon. If you're in a relatively small complex with no more than a 5-10 rooms just track by rounds.

If your PC's are moving through a wilderness setting like a cavern system with winding tunnels, areas to climb, etc then you should track it by distance. I ususally make a flow chart using squares for encounters or significant obstacles (skill check areas) and use lines for tunnels/trails/rivers and note the distance and time it takes to travel it beforehand.
Lootus

08-07-07, 08:25 PM
ALso don't forget about any "Take 20's" the characters do.