| Post/Author/DateTime | Post |
|---|---|
| spikevampire08-20-07, 07:53 AM | For example can i stop a Telekinesis after lifting an enemy for 20 feet in the same round i concentrate on it or i have to wait the next round and without action see the spell end??? thanks is a stupid question i know but i am not so smart in thoose days |
| Matthew7708-20-07, 09:11 AM | A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn. Rules are not really clear, but based on this citation, I would say that a spell that requires concentration would stop at the end of your turn in which you did not concentrate on it. So if you had a wall spell that required concentration, you couldn't chose to let the wall vanish, and then take actions afterwards. But, in the specific case of Telekinesis, I would allow you lift someone up as a standard action, and drop them as a free action. This is because the spell is still active, you are just choosing not to hold up the target anymore. They would fall, and then the spell would end at the end of your turn. For balance purposes, I would restrict the damage to 1d6 per caster level, max 15d6, the same as the other damaging uses of the spell. (unless you used it to bull rush someone off a cliff or into lava, then you get bonus damage for clever use of the environment. Picking someone up and dropping them is just average, not clever ;) ) |
| MarkB08-21-07, 07:29 AM | Ceasing to concentrate on a spell is listed as a free action, so you can do so at any time on your turn. |
| weasel008-21-07, 02:22 PM | And then enter Wile E. Coyote standing in mid-air until his turn comes around and then *whump* as his movement kicks in. ...I never thought of it till now, but all those cartoons are run in D&D rounds. If their movement is short, they stop in mid-air until it's their turn again, at which time they fall to a very painful landing. It's like jumping. You can go to jump over something and succeed at the jump but because it's more than your movment for the round, you "freeze" mid-air until your turn comes around again and your jump finishes. |
| spikevampire08-21-07, 07:13 PM | lol i am in accord to you XD thanks so i can dismiss it without action even in my round, can't I? |