| Post/Author/DateTime | Post |
|---|---|
| Joseph_Silver02-19-07, 10:34 PM | D&D is a tactical game in addition to being a roleplaying game. The purpose of this thread is to discuss tactics that take into account the large amount of magic in the world. To keep this thread from getting out of control, I would like to set some ground rules: 1. You will not talk about Pun-Pun. 2. You will not talk about Pun-Pun. 3. You will not talk about how certain classes, like the fighter, are useless or underpowered. With the right tactics, even the fighter can be overpowered. 4. There is no ultimate tactic. Please do not insist that your tactic is unstoppable. If your tactic is unstoppable, then everyone in the multiverse would use it. 5. Use your common sense. If no DM in his right mind will allow it, then it's not allowed in this thread. 6. Please follow the format that I've set. The title is size 4 and bold. The text of the tactic is indented. And now, let's begin... 1. Dimension Strike One of the biggest problems that melee fighters face in the higher levels is that it is very difficult to get close to an enemy with magic or ranged attacks. This problem gets even worse when fighters wear heavy armor. Because of this, fighters can't deal the hundreds of points of damage that they could've dealt through full-attack actions. One way to get around this problem is to have a wizard Dimension Door the fighter to the target. The fighter and the wizard act on the same initiative count, with the wizard acting first. He casts Dimension Door on himself and the fighter to teleport them right next to the target. The fighter then uses a full-attack action to kill the target. A level 20 fighter can easily deal 200+ damage per round if he can get close to the target. 200+ damage for just one 4th-level spell. And now it's your turn. |