1001 Alcoholic Drinks [Archive] - Wizards Community

Post/Author/DateTimePost
angelus_truelove

10-16-07, 11:40 PM
Yep...one more of those 1001 threads. I'm looking to play a character who makes alcohols. All types of alcohols. And I want to name all these drinks. But I can't think of many names and I don't want to just use the ones in the A&E or common real world drinks. So I was wondering if anyone here had names for alcoholic drinks. Flavor, cost, how its served, and who would be most likely to buy them (the battle-hardened dwarf, the drow who longs for a taste of home, etc.) are encouraged.

I've got one.

1. Revenge. Most commonly ordered by dwarves or tough humans. The drink is flavored highly of cinnamon (sometimes with the addition of dried hot peppers for an extra burst of burn), often to the point of burning the throat of the drinker. Due to the relative commonality of cinnamon, this drink costs only 20 gold per bottle. (When dried peppers are added the cost increases to 100 gold per bottle.) The drink is sold in 16 ounce bottles made of thick glass and served by the shot.

Well that's mine. Anyone else got one or two (or a hundred) for me?
adamb0nd

10-16-07, 11:50 PM
http://wikipedia.org/
Zousha_Omenohu

10-17-07, 12:12 AM
2. Mishmush, or "The Good Stuff"

This drink is as mysterious as it's name. Most bartenders won't even admit to serving the stuff, but always seem to have some on hand when someone asks for "the good stuff". Mishmush is always stored in large whisky jugs, with a spiral of hundreds of X's on the bottom of the jug, indicating the extreme potency of the drink. No one really knows what "the good stuff" tastes like, as one sip is enough to render a full-grown minotaur unconcious instantly. One does not order Mishmush for taste or scent anyway. Anyone who orders it is deliberately trying to get disgustingly drunk as quickly as possible.

This bizzare drink was made up on the fly by our first DM. When my brother's character asked for "the good stuff" at the local tavern, the dwarven bartender (my brother insisted that all the bartenders in our games had to be dwarves), he produced a jug of the stuff from under the counter. Basically it was a one-way ticket to drunkeness without all the "roll to see if I get drunk" malarkey. Now whenever someone order's "the good stuff" at a tavern in our games, it's assumed that they are just drinking to get drunk, and it's sort of become a running joke amongst our group.
Mister_Sinister

10-17-07, 01:53 AM
One from my campaign setting for you:

3. Kah

This drink, made from fermented Allahbadian coffee, combines the powerful bitterness of the original drink with a strong alcoholic hit. It is extremely strong, and is typically diluted with milk or mixed with sugar. Many, however, pride themselves on drinking it straight. It looks like a dark, almost black liquid, about as thick as light syrup, typically served slightly warm.
JulesCARV

10-17-07, 02:13 AM
Just for reference, a pitcher of common wine or a gallon of ale is 2 sp, and fine wine is 10 gp. 20 gp is very expensive, and 100 gp is extraordinarily expensive.
RobbyPants

10-17-07, 03:59 PM
This reminds me of Troll's Sweat and Dragon's Breath from Quest for Glory. The Troll's Sweat tasted horrible and would knock you out (and you'd get robbed when unconsious). The Dragon's Breath would turn you and all your possessions to ash (the bartender always asked for payment up front :P).
angelus_truelove

10-20-07, 02:07 PM
bump...:D
Bhaelfur

10-20-07, 06:02 PM
4. The Dragon's Urine

One of the cheaper ales out there... May require prestidigation.

5. Blood, Spit, and Tears

Another one of the cheaper drinks out there. Often made on the spot. Freshness is the goal of this drink!
Rogue Elendae

10-20-07, 09:14 PM
Hm...my campaign setting has an Elf liquor called "Galfaen" (taken from Tolkien Elvish--Sindarin, in particular--means "White Light"). It's a brandywine (heavily distilled, but not quite enough to be proper brandy) made with certain herbal extracts added to it, and Elves are the only ones who know how to drink it properly. They drink it by what's essentially the thimblefull, often watering it down or adding it to spike another drink, but always in small amounts.

The name "White Light" comes from what most other races see as they pass out from trying to drink far more than is safe, assuming the Elves only drink tiny bits because they're frail and delicate with little head for such potent drink. Their vision usually goes sharply white after they take that first drink, just before they keel over unconscious. ^_^

It's my jab at the whole "Why do people always think the low CON Elves make the potent booze?" problem. My Elves do, but they don't down it...they sip tiny bits. It's only potent and knock you on your tail if you down a shot-glass or more worth.
AnonymousInternets

10-20-07, 09:31 PM
6. Squint: 1 part lemon juice, 2 parts tequila. Named after the face people make when they taste it.
Dragonturtle

10-20-07, 10:46 PM
Whump. An ogre beverage.
KedynCrow

10-21-07, 08:56 AM
8) Shlag: A potent, gut-turning brew that looks and smells like crude oil. It is actually a fermented blend of peat (as in the rotting vegetable matter), a fairly common bog mushroom, and stagnant water. While undoubtedly foul and mildly hallucinogenic, this drink is common among the more base orcish tribes. Occasionally it is sold in export, and, when available, becomes very popular in drinking games.

9) Firebreather: A garnet colored fortified ale, common in higher-class drinking houses. Brewed with care by a select few who have perfected the ancient recipe from fine malt, hops, barley, and a small infusion of red dragon blood. A slow spreading warmth, followed by a smooth sweetness characterizes a good batch. Too much blood is often added, and unfortunate side effects occur...making the name all the more apt.

10) Baleard: A strong licorice flavored whiskey common in bars frequented by adventurers. It's vicious alcohol content is ofset by the exotic taste of anise and wormwood. To make a proper batch, it must be aged for not less than six months in a charred palm-staved barrel.

11) Ruby: A sweet lager flavored with raspberries. Often sipped daintily by fops in High-town.

12) Choke: A thick, dark cream-stout with a twist. While sweet and pleasant upon the palate and with only the faintest hint of a coffee and cream finish, this drink takes stout to a nigh-unheard of level. The traditional test of a good "Choke" is to suspend a spoon in the liquid. If the spoon touches the side of the glass before the bowl completely sinks, then the batch is inferior. Dwarves have been known to acknowledge this human brew as "passable".

More to be forthcoming...perhaps after a bit of sleep.
Surferfreak

10-21-07, 12:43 PM
13} Bloat. This moderatley thick white and slightly tan coloured drink is one for those who may not want the instant knock-out power of many other drinks. A sweet roast hazelnut flavour keeps this a pleasant drink, one that can be a mediator for a decent buzz for many an hour, not something to be "Shot" or guzzled. It is frequently noted to be an Excellent Accompanyment with Deserts.

14} Leak. Named from the circumstances that gave birth to this Drink, In warm climated with poor soil producing Bitter Oranges. The Originator of this drink was a Innkeep, who was not quite making a living through graces of Poor Fruit Harvest, and unflavored Alchohole.. At the bottom of a barrel of this alchohole he notices one of the foul tasting Oranges sitting. He plucked it from within the barrel and as he did, the skin {weak from sitting in the alchohole for who knows how long} fell apart, leaking juices all over his hand. Figuring to not waist the fruit he crushes and juices the Orange, producing Leak a bittersweat, though not overpoweringly so, Beverage, again not somethng too Powerfull, for long distance drinkers, not short sprints.
VulcanStormwrath

10-21-07, 04:22 PM
Dherylvess Made by mad wizards fron the fermented milk of captured succubi, theis drink unleashes all the subject's inhibitions.

Feywind A powerful intoxicant and moderate hallucinogen liberally mixed with pixie dust.

Roar A devastatingly powerful drink distilled from dew on the plane of chaos, and infused with dragonscales. The subject must make a Fort save DC equal to breath weapon DC of associated dragon type and age category. If the subject fails they immediately fly into a Frenzy (as class ability) at the end of which they take 1d6 damage of the type associated with the dragon infusion.
JulesCARV

10-21-07, 10:16 PM
18) Gnoll Seer's Brandy -- herbal apple brandy brewed primarily by gnolls. Clerics often drink it before important divinations, as they believe it brings them closer to Yeenoghu. Poor fermentation and distillation techniques frequently give this drink a high methanol content, which leaves some gnoll clerics blind (magical purification is said to strip it of its mystical properties), contributing to the mystique of the "blind seer" in gnoll culture. Available for 3 sp/gallon in areas with gnoll populations that participate in the currency-based economy, with higher quality (and less risk) than that brewed by the less civilized gnolls, although its taste means few other than gnolls like it.
Dog_O_War

10-22-07, 11:37 AM
19)Dwarf filtered ale - cycled once through a dwarf, this drink is yellow and warm. Oh wait, that's cycled through a Mexican and it's called Corona...;)

20) Frost ale - the drink at nine o' clock in the Wyrm's Tale tavern in the city of Iceport. The tavern's specialty, the bar often overflows with patrons around this time for a pint of the frosty beverage. Served in a clay mug to help prevent yer lips from sticking to the rim, this is a shot of pure arctic wind allowing you to see your breath on your next exhale before warming the belly with a cozy heat.
Kraikken

10-22-07, 01:14 PM
21-Water Swill- A very weak Dwarven beer, fermented barley and hops, traditionally given to foriegners who can't stomach the local variety, or small children who are teething.
22-Golden Delicious- Not so much golden as it is brown, a honey ferment mixed with a southern cane to make a thick and very sweet drink. A favorite for caravan travelers as it tastes better warm than cold.
23-Nyph's Nectar- Named for it's alarming ability to make people of the opposite sex seem much more attractive than they actually are.
24-The Burning Whole- Burns on the way in, burns on the way out.
25-Squiggly- Concocted by northern soldiers looking for replacement alcohols during the colonistic expansion of the south. Using local fruits they named the drink for the way it seemed to make your stomach flip.
26-Mage's fault- Originaly named for it's creator Protenalo, the local brew was changed after an especially intoxicated wizard destroyed the tavern by trying to light a candle with a fireball spell.


Kraikken, The Beast
"I fear no King with a thousand men and all the riches of the world! I fear but a single man, with a sharp blade, and nothing left to loose."
Wyrm_Silver_Dragon

10-23-07, 12:55 AM
27. Friskey- a mix of various fruits (pineapple, orange, grapefruit, strawberry, cherry, etc.) with whiskey

28. Jaile Ale- a infamous mixture reknowned for its consumers to end up with the constable

29. Moon Shine- a concoction used often in drinking competitions, as well as explosives. (always stored in mason jars)

30. Washout- its what the missus has to do to the trousers after her husband was out drinking this

31. The Stuff- a peculiar substitute for druggies consisting of arthritis medicine, poison ivy, and rubbing alchohol. irl ive had this and...its pretty good...if you dont mind drinking down itchy hell to remind you to not abuse your meds

32. Soft Tea- greentea and vodka or wine, always served hot or on ice
lordoftea

10-23-07, 02:44 AM
in my campaign, dwarves have contracted goblins to do the digging, whilst they took up the management functions. Because of this, all dwarves are highly sophisticated, and don't get drunk. Because of this, they perfected the art of making good wine....Dwarven Rosé.

Everybody is drinking this. Everybody. Even commoners. The party is momentarily trying to poison the barrels in the brewery.

Also, elves found the happiness in being drunk. They make whisky.
goldomark

10-23-07, 03:35 AM
34. R'chni: Made by drows, «Spider's Joy» is a green wine made from fermented mushrooms and fungi found in the underdark. R'chni is a delicasy in the underworld, but to surface dwellers the taste is «unique», and they rarely ask for seconds. This is a good thing. Althought R'chni does not containt much alcool, it contains a powerful hallucinogen that accumulates in the body.

After drinking five glasses of R'chni, a DC 15 fortitude save must be made or the drinker loss 2 points of intelligence and wisdom and starts to hallucinate. It takes a month for the hallocinogen to be assimilated by the body. So if someone drink two glasses one night and three more two weeks later, they still have to make the fortitude save.
Japan_the_cougar

10-23-07, 04:21 PM
I got this pdf called "Complete Alcohol" from 2.0. I'll just put some of the funnier ones (not converted)

35. Cragg's Flaming Twister (#7)
Type: Liquor
Made By: Half-Ogre
Quality: Excellent

A brew created by Cragg, the half-ogre barbarian, retired from a successful adventuring career. Some refer to this drink as #7, because noone has ever drunk more than seven in one sitting. (Of course, the record is held by Cragg, who was drunk for days)

Ingredients

1 ounce whimsy water
3 drops troll's blood
0.5 ounces bourbon
0.5 ounces grain alcohol
1 ounce potion of haste
1 ounce potato liquor (vodka)

Game Effect: A system shock roll (separate of any other rolls) is needed each time a drink is taken. A failed check means you fall flat on your face, smashed out of your mind for 2d6 hours. You take 1 point of damage per hour unless given a remove poison spell or you wake up.

If the save is made, you heal at double your normal rate for 1d3 days. This can only be gained once (i.e. you cannot gain it multiple times and heal even faster.)

Name: Rocgut
Type: Liquor
Made By: Humans
Quality: Very Poor

Description: An inn in the city of Verbosh is named the Red Roc Inn, and inside all the furnishings are constructed from the body of a roc that the bartender slew. His roc slaying sword is on display above the counter, and the counter itself is supported by the roc's feet. The main drink at this establishment is suitably named Rocgut.
Rocgut is a very, very, very, potent brew. More potent and foul than even the dwarven battlerager's brew, which is made from fermented goats milk and horrid herbs. Even dwarves are effected easily by this brew.

Rocgut is made from the bodily fluids of the slain roc. The brew consists of blood, brain fluid, saliva, urine and a host of other fluids to be found within the body. Added to this is camel's milk and selected herbs, the brew is left to ferment, then it is ready to served.

The inn only has one large keg of the stuff, for another roc has not been found to make more, and so it is an extremely expensive drink. Keep in mind only one cup is needed. The drink is best skulled (gulped, chugged) as sipping at the mixture only causes nausea, vomiting, and mild hallucinations.

Game Effects: When a cup of Rocgut is skulled, the following happens. To the observer, it appears that the drinker's face goes bright green, then incredibly pale, then swells red with blood, then returns to normal. His eyes
are opened wide, and his body goes rigid. He then shakes uncontrollably, screams horribly, then passes out for the rest of the evening. Without a successful system shock a point of Constitution is lost.

The drinker is suddenly presented with a couple of effects. The first is that he sees everything around him, and everybody, as it truly is. All masks, assumptions, illusions, etc. are stripped away. All the illusions of life are
removed (a truly enlightening and very, very, terrifying experience).

The second is that the drinker realizes his place in the order of things... he sees how infinitesimally small he is in the great scheme of things, which is an overload for the brain, as people are essentially selfish creatures.

Finally, the drinker undergoes intense sensory hallucinations, in which he sees his greatest fear in front of him, whatever it is. One character who drank it had the hallucination of his mother-in-law with bags for two weeks stay. Then he passes out.

Needless to say, it is usually a drink only enjoyed once in a lifetime.
RollaD20

10-23-07, 04:35 PM
Fireball- an exquisite drink consisting of vinegar, vodka, pear juice, a lime, and a minute amount of soap (like 3 drops of liquid soap) served with the top on fire in a shot glass.
often served in a glass burning pyramid of shot glasses at parties
each shot glass downed deals 1d3 points of fire damage to the drinker but they feel a confident euphoria in their gut which often compels them to drink to near death
Mr_Seth

11-19-07, 10:51 PM
37) Rock Ale
Actually an alchemical substance with a decent amount of alcohol within it, Rock Ale was designed for living constructs who cannot feel the glorious, wonderful, terrible effects of alcohol. It tastes much like a nutty, amber brew, but with a subtle chemical bite that's hard to detect at first. As more is drunk, a fleshy drinker will experience more and more of the taste, until it's like drinking bleach. A construct drinker will not experience this buildup, however, and will be able to drink to his heart's content - or until he gets utterly soused.

38) Dwarven Stout
A generic term for literally thousands of dwarven brews, all of which combine amazingly thick, heady texture with taste that would please the very gods and alcohol content that would send the same under the table. A mundane variety of Dwarven Stout costs six to ten times the cost of a normal brew, depending on cost of import. Fine vintages are known to go for 5-30 gold for a single tankard.

39) Nutwine
A common halfling table wine, Nutwine is a thick red wine with a sweet, fruity bouquet with hints of almond and a pleasing, crisp finish. It's less alcoholic than many other forms of wine, as it is expected that an entire bottle will be downed in a meal instead of a glass or two. Nutwine's slightly nutty twinge to its flavor comes from crushed, toasted almonds and walnut shells that are submerged in a porous bag at the bottom of the bottle when the wine is finished.

40) Lyteneeng
The horribly misspelled liquor was created by a quiet goblin whom was brought under the wing of a compassionate brewer. The high-alcohol rice brew is extremely smooth - it has but a hint of berry flavor to it, from seeds pressed into the mix as it's distilled. As such, it is often used as a base for cocktails. Despite the fact that the goblin in question is now much older and is now fluent in the common tongue rather than just barely able to speak it, Lyteneeng still goes by its old spelling; he believes, quite rightly, that the name has a good pull behind it.

41) Ape God's Brew
The house beer at a small inn known as the Ape God's Court, the Ape God's Brew is a light, fizzy brew with an odd twist of fruity flavor - banana peels are added to the hops during the brewing. It has two advantages over normal beer - one, it is slightly cheaper (4 copper instead of 5 for other local brews) and it has a higher alcohol content than its taste would suggest. Still, it is sneered at by true connoisseurs of brewing.

42) Red Towel Special
It takes a special kind of crazy to make a drink designed to be inhaled rather than imbibed. And yet, that's what the Red Towel Special is. The thick, mint-and-clove scent that wafts off of the bowel of steaming liquid clings to the back of the throat, opening the sinuses wide, and the strong icy-hot flavor clings to the tongue. The name comes from the fact that a red towel is draped over the head of the one enjoying the Special, to keep the fumes in. Red Towel Specials are used as a treatment for colds and the flu, as well as a few other minor ailments. It is common to drink the last of the liquid when the steam has stopped, as the mix is very high in alcohol content; some maintain that this is the real medicinal value of the Red Towel Special.

43) Gutsplitter
A hobgoblin beverage, Gutsplitter is horrible in creation, and rarely enjoyed by civilized peoples. First, a boar is slit open, its stomach clamped closed, and is stuffed full of corn, hops, yeast, and varied herbs that act as a preservative. The boar slowly dies, more often of shock and starvation than blood loss, and the brew slowly ferments in its belly - which is essentially embalmed from the herb content. At the end of the brewing period, the stomach (often the only part of the boar left besides the bones and skin) is split open, the brew caught in a bucket. The vile mixture tastes like whiz, but the gobbos claim that it gives them the strength and ferocity of the boar. They neglect to mention the other side effects common to the brew - brownbottle fever and the runs.

44) Grotz
A beverage created by orcish slaves at a prosperous vineyard, Grotz is created from grapeskins and seeds - the leftovers from wine pressings. It is a clear white beverage with a powerful bite and a kick like a mule's, but still considered to be a more refined, genteel beverage than, say, tequila. This is largely a product of spin and society; there is no real reason other than appearance to pay 3 silver for a bottle of the stuff.
Zousha_Omenohu

11-19-07, 11:12 PM
The drinker is suddenly presented with a couple of effects. The first is that he sees everything around him, and everybody, as it truly is. All masks, assumptions, illusions, etc. are stripped away. All the illusions of life are
removed (a truly enlightening and very, very, terrifying experience).

The second is that the drinker realizes his place in the order of things... he sees how infinitesimally small he is in the great scheme of things, which is an overload for the brain, as people are essentially selfish creatures.

Finally, the drinker undergoes intense sensory hallucinations, in which he sees his greatest fear in front of him, whatever it is. One character who drank it had the hallucination of his mother-in-law with bags for two weeks stay. Then he passes out.

Needless to say, it is usually a drink only enjoyed once in a lifetime.

Good lord, he's knurd!
Satyrus

11-19-07, 11:19 PM
Dwarven Fire Whiskey, pretty much instantly unconcious after having a pint. Is commonly used as an explosive in my campaigns:D
Zousha_Omenohu

11-20-07, 02:47 PM
Dwarven Fire Whiskey, pretty much instantly unconcious after having a pint. Is commonly used as an explosive in my campaigns:D

Instantly unconcious huh? Still can't top "The Good Stuff"!
Tuah

11-20-07, 06:14 PM
45: Wizard's Whiskey: This is a drink which is not very potent at all. However, it has a strange color and look to it, which causes unaware characters to look at it strangely. If caught in the illusion (DC 10 will save every round stared at), the character slowly become intoxicated.
Mr_Seth

11-20-07, 08:45 PM
46) Brimson's Brew
A widely-marketed bourbon whiskey made by a (still quite active) cleric of Heironious. Brimson's Brew is a fairly smooth bourbon, with aromas of vanilla and caramel. The taste is similar, with a very light tannic finish. It's generally considered to be a decent sipping whiskey, nothing to write home about, although adherents to the brand claim it's something of an acquired taste. Notably, Brimson donates the lion's share of the profits from his drink to the church; thus, it's not entirely surprising to see paladins requesting this beverage by name.

47) Grawg
One part miscellaneous mixed spirits, two parts water. The choice of pirate scum everywhere.

48) Lord Huxbury's Entirely Extraordinary Miracle Drink and Wonder Tonic
Pure... uncut... mostly flavorless corn alcohol. The name is mostly a joke; it's marketed as an add-in for cocktails.
Zousha_Omenohu

11-21-07, 03:22 AM
46) Brimson's Brew
A widely-marketed bourbon whiskey made by a (still quite active) cleric of Heironious. Brimson's Brew is a fairly smooth bourbon, with aromas of vanilla and caramel. The taste is similar, with a very light tannic finish. It's generally considered to be a decent sipping whiskey, nothing to write home about, although adherents to the brand claim it's something of an acquired taste. Notably, Brimson donates the lion's share of the profits from his drink to the church; thus, it's not entirely surprising to see paladins requesting this beverage by name.

I am definately stealing this for a campaign sometime!

47) Grawg
One part miscellaneous mixed spirits, two parts water. The choice of pirate scum everywhere.

I thought the ingredients were:


kerosene
propylene glycol
artificial sweeteners
red dye no2
rum
acetone
battery acid
scumm
axle grease
and/or pepperoni.
Japan_the_cougar

11-22-07, 01:52 AM
A few more from the book of beverages:

49)Lycanthrope Moonshine
Type: Liquor
Made By: Lycanthropes
Quality: Good

Description: This distilled whiskey is a popular amongst lycanthropes, although each type of lycanthrope (i.e. werewolf, werebear, etc.) has their own particular brand. Interestingly, Lycanthrope Moonshine has a pure white
color to it. Just as fascinating is the fact that Lycanthrope Moonshine will actually glow on nights of a full moon.

This peculiar liquor is quite tasteful and thus popular among normal people even with the possible strange side effects (see below).

Although the process for making Lycanthrope Moonshine is unknown, some rumors have arisen. Supposedly, one ingredient is the blood of a lycanthrope. Also, it can only be made on nights of a full moon, and the essence of the moon is actually captured into the brew.

Game Effects: After consuming a serving of this liquor, the character has a 5% chance of becoming infected with the lycanthrope disease. This chance is cumulative. Thus, after Rath consumes five servings of Lycanthrope
Moonshine (Werewolf), he has a 25% of contacting the lycanthrope disease of a werewolf. As one can see, the type of lycanthrope that the character can become is dependant on the particular brand of Lycanthrope Moonshine.

The chance of becoming a lycanthrope starts over after the character becomes sober. Thus, Rath quits drinking for the night, sobers up the next day, and goes to drink some more Lycanthrope Moonshine, and after his first
serving this night he only has a 5% chance of becoming a werewolf.

50)Minotaur Malt Liquor
Type: Beer
Made By: Humans
Quality: Good

Description: This malt liquor beer is very popular amongst rough and tumbled adventurers. Of course, the reason is that it has a high alcohol content for beer and adventurers like to booze it up. The name symbolizes the
hardiness of the brew. One popular advertisement is "Get Minotaur Malt Liquor, theres no bull about it".
Not to much is known about the brewing process, but something special must happen given the rumors of possible side effects.

Game Effects: If a character enters a state of great intoxication due to Minotaur Malt Liquor and fails to make his/her save vs. poison, he/she slowly becomes a Minotaur instead of permanently losing a Constitution point.
The transformation occurs over a period of one month. After which, the character becomes a full-fledged minotaur and acts thusly. The DM must decided how the transformation should take place. Some possibilities are slowly giving the character abilities, attributes, and features of a minotaur so it isn't obvious at first.

51)The Utter Moron
Type: Liquor
Made By: Any
Quality: Excellent

Description: The drink itself is made from the breath of dragons, bottled and stored for five years, then combined with a mixture of whiskey and beer (few people know how much of each) which is stored in an oblong glass
container for another five years, where the breath combines with the liquor causing a reaction. When the breath has finally soaked in, after five years, the liquid is poured into a small pipe, which filters out all the thick portions.
Then the liquid is heated until it turns into a solid, where it is sliced into 10 equal portions and separated for 10 years, where each is conditioned at a different temperature, 1st at -50 degrees Celsius, 2nd at -40, 3rd at -30 and
so on. Then it is re-combined and frozen to where ice forms on its brim, and THEN it's ready.

Game Effects: After consuming one drop of the Utter Moron, a person is then greatly intoxicated and cannot do many menial tasks, including walking. The person immediately falls to the floor and most likely will start drooling.

After consuming two drops of this drink, the person cannot flex any muscle, and all of them relax. This can lead to many awkward positions.

After consuming three drops, the person immediately falls asleep.

After four drops, the person loses all ability to move from the legs down permanently.

After five drops, the person can only move their neck.

After six drops, the person can only move lips, as to make simple words, forever.

After seven drops, the person cannot move at all, forever.

After eight drops, the person dies.
Zousha_Omenohu

11-22-07, 12:51 PM
51)The Utter Moron
Type: Liquor
Made By: Any
Quality: Excellent

Description: The drink itself is made from the breath of dragons, bottled and stored for five years, then combined with a mixture of whiskey and beer (few people know how much of each) which is stored in an oblong glass
container for another five years, where the breath combines with the liquor causing a reaction. When the breath has finally soaked in, after five years, the liquid is poured into a small pipe, which filters out all the thick portions.
Then the liquid is heated until it turns into a solid, where it is sliced into 10 equal portions and separated for 10 years, where each is conditioned at a different temperature, 1st at -50 degrees Celsius, 2nd at -40, 3rd at -30 and
so on. Then it is re-combined and frozen to where ice forms on its brim, and THEN it's ready.

Game Effects: After consuming one drop of the Utter Moron, a person is then greatly intoxicated and cannot do many menial tasks, including walking. The person immediately falls to the floor and most likely will start drooling.

After consuming two drops of this drink, the person cannot flex any muscle, and all of them relax. This can lead to many awkward positions.

After consuming three drops, the person immediately falls asleep.

After four drops, the person loses all ability to move from the legs down permanently.

After five drops, the person can only move their neck.

After six drops, the person can only move lips, as to make simple words, forever.

After seven drops, the person cannot move at all, forever.

After eight drops, the person dies.

:OMG! Ok, that's got "The Good Stuff" beat by a mile!
Crimsondagger

11-22-07, 02:02 PM
Here is one I use in game and outa game it's origanal name is Island Hell. It is two shots bacardi 151 and two shots everclear to start off with then a shot of miduri, and sour apple pucker mix that in with juice from a mango, coconut milk, pinapple juice, and crushed ice in a tall glass garnish with a swizzle stick and a small decoration made from a pinaple ring slice of star fruit and half a marichino cherry layered on top of each other connected by a thin peace of suger candy. That is the light version. The heavy version replaces the fruit juice with malibu coconut rum mango rum and pinaple rum that is the version I drink. It is named for its tropical flavors and the after effect.
Crixon

11-23-07, 11:32 AM
I cant believe noone put this in yet,

Gutbuster - I cant really remember what it was made out of,but it worked well for the gutbuster brigade.
ryuspearhead

11-23-07, 05:00 PM
unnamed -
Type: ale/poison
Made By: drow
Quality:good

a favorite of my drow summoner/pal. (magic/dnd crossover)- 3 shots
of spider poison in a pint of dwarven ale

THE Druid's hammer
Type:booze
Made By: druids
Quality: Excellent

a drink made from fermented deer jerky that hammers an elf in one shot(2 pieces deer jerky and a pint of spring water
and left for a week in wooden bottle
glorfon

11-23-07, 06:32 PM
What # are we) Blost

A very weak goblin made alcohol. It is derived from mushrooms and is the consistancy of pudding. Since in cannot be drank it is usually eaten plain or mixed into stews. Non-goblins frequenly mix it with milk to drink it.
ImABanana

11-23-07, 09:03 PM
# 55
The Miner's Euphoria
Type: Liquor
Made By: Kobolds
Quality: Excellent

This horrific drink is consumed by only the craziest(or suicidal) kobolds around after long hours in the mines. The recipe is an ancient Kobold recipe, requiring it to be brewed in regions heavy in Faerzress. The ingredients of the brew are fed to a starving baby, usually a human. The baby is allowed to digest for a short period of time, then killed, and left to rot in a special cave dedicated to the brew. After a few weeks the baby is retrieved. It is sometimes emptied into casks, but many Kobolds prefer to drink it right from the baby, which makes a delicious meal after the drink. Non-Kobolds have almost no knowledge of this drink, and most creatures do not have strong enough immune systems to handle it.
glorfon

11-23-07, 09:33 PM
# 55
The Miner's Euphoria
Type: Liquor
Made By: Kobolds
Quality: Excellent

and most creatures do not have strong enough immune systems to handle it.

Or weak enough morals.:P
Aeltar

11-24-07, 01:05 AM
Dragon Brew, from our campaign.

Type: Liquor (technically)
Made By: Dragon Hunters & Demigods
Quality: Exquisite
Cost: 500g/eyedropper
Made by fermenting the highest-quality (magical if possible) ingredients with Dragon stomach acid in a dragon's stomach, this is incredibly potent. Served in eyedroppers made of dragon scales held together by Sovereign Glue, a single drop will require a DC60 Fort save against death. Even if you save, you're unconscious for 48 hours. The DC vs. Death increases by 60 per drop per drop (aka 2 drops: DC120, 3 drops: 240, 4 drops: 420, 5 drops: 640). Only served in the largest pubs in the largest cities.
ImABanana

11-24-07, 03:02 AM
Or weak enough morals.:P

heh, that is true, but if a human(god knows why) attempted to drink this, he would get incredibly sick. Kobolds have much stronger immune systems.
calronmoonflower

11-24-07, 03:21 AM
57). Dragon Bomb

This brew is simply rock gut combined with the juice the supernatural potent pepper in a 50/50 mix.

The rumors of breathing fire after imbibing have never been substantiated.
quarkstomper

11-24-07, 07:28 PM
59 ) Harpy's Milk

A white, vile-smelling liquid. Does it really come from harpies? Do you really want to know? It's effect varies from person to person. Among the most common effects:

A) The drinker's throat burns and he feels as if someone hit him on the back of the head with a hammer.

B) The drinker acquires a beautiful angelic voice... and feels compelled to sing whenever he tries to speak.

C) The drinker becomes extremely amorous.

D) The drinker begins sprouting green feathers in embarassing places.

E) More than one of the above.
Zousha_Omenohu

11-24-07, 08:42 PM
59 ) Harpy's Milk

A white, vile-smelling liquid. Does it really come from harpies? Do you really want to know? It's effect varies from person to person. Among the most common effects:

A) The drinker's throat burns and he feels as if someone hit him on the back of the head with a hammer.

B) The drinker acquires a beautiful angelic voice... and feels compelled to sing whenever he tries to speak.

C) The drinker becomes extremely amorous.

D) The drinker begins sprouting green feathers in embarassing places.

E) More than one of the above.

:eek: Do these effects wear off?
The Ubbergeek

11-25-07, 02:25 PM
60. Kicha 'brandy' liqueur

A brew of the Nyanko/Catarian/Catfolk - a people with a curious culture, reminescent of Old Egypt/Middle east mixed in with asian bits and FFX's.

Basicaly, a liquor based on a 'rice wine' like sake and distiliated, common to the place, with honey and fruits juices added, left to unite like our liqueurs. Not too known out of the southern lands, but estimated none the less, drank with coffee and/or cream/milk. Fetch a nice price outside of the kingdom.