| Post/Author/DateTime | Post |
|---|---|
| WhiteRaven81003-15-06, 01:52 AM | Now that I know what a Kender is, I'm tempted to move towards the insanity and listen to a handful of anecdote of the annoyances these scamps cause. Please number your posts. Thank you. |
| Darkuwa03-15-06, 01:58 AM | Uhm read the fricken dragonlance chronicles trilogy. Most people don't even allow kender in their games long enough to have rants. |
| Seeker9503-15-06, 07:14 AM | Here on the D&D General Board, I must ask... what's a kender? |
| lokilowkey03-15-06, 08:00 AM | kender = compulsive thief aka kleptomaniac a kender played 'well' (ie like the dragonlance series) tends to have a shortlife span, dying to annoyed shopkeepers, opponents, or the party. Also they have a special 'taunt'ability iirc , which forces opponents to attack the kender. In short, a kender is NOT a partyfriendly type, but very good for some not-so-serious roleplaying. 0. regarding anecdotes, I have no firsthand ones |
| jasper03-15-06, 08:10 AM | Take the happy go lucky thief character, combine with cute 7 year old scamp with glistening eyes character, add in an insult comic character, make it 40 years old but keep the 7 year skin, and a huge dash of major star so I can not die character. Mix well. Clone character so every book has same character with different name. A race which would only survive by protect of the gods and dm. |
| erc197103-15-06, 09:55 AM | Ugh, I hate those annoying little ****s! They are the reason I never play in Dragonlance, ever, period, end of story. |
| Rian Lightblade03-15-06, 05:07 PM | Here on the D&D General Board, I must ask... what's a kender? Beats me? Maybe if we looked on the Out of Print boards, we might find out. |
| DaMullet03-15-06, 05:22 PM | My friend wanted to be a Kender in my game... I got tired of it in the third month, and killed him off with a well placed sneak attack and a fireball. I plan on having him reincarnated so that he doesn't whine and complain about how I do mean things to his characters. Note, reincarnated, as to avoid Kender trouble. |
| Ashok_Lal03-15-06, 06:37 PM | Ooohhh but thay are so cute! |
| Diyon03-15-06, 07:55 PM | Come on, they have to be one of the funnest races to roleplay! They take stuff without realizing it! You can take the party's stuff, but if they're good, they can't kill or stuff like that for it because they literally can't control(or not really well). And then of course the fun that ensues when the character gets bored! I wish I could remember the description of what is perferable to being locked up with a bored kender. |
| Mentar03-15-06, 08:27 PM | I have played kender characters exactly twice, and added kender like mentality to other characters two more times. The first thing to remember about a kender is that they have no concept of ownership based on upbringing. Second, they have the concentration of a 6 year old with ADD. Funny mishaps? Always, if done right. Danger to the party? Not always, again if done right, but possible. Two events for my kenders that were funny/horrific and were considered well played by someone that read all the Dragonlance books multiple times. 1. (In a standard ruins dungeon crawl, after carefully checking for traps and unlocking a chest.) *Walks away from the chest without opening it and begins to check a door the party didn't want to open yet* Ok, it's unlocked and I disabled the needle trap on the lock... (party member starts to open the chest) but I couldn't figure out how to disarm the gas trap. 2. (same dungeon came across a magic fireball trap) Ohh, I know what this does, it makes things go boom. But with the narrow corridor, how far will it spread? *pulls out measuring twine and stretches it back 50 feet* wait back here, I gotta see this. *sets off trap* It was 1st edition, 5 foot wide 6 foot tall corridor using blast effect. |
| Ogre4Hire03-15-06, 08:32 PM | Waaaay back when I started playing D&D, I once killed half a dozen kenders without any effort whatsoever. I was standing at the top of a 200 ft cliff, pointed off the edge, and said "Hey, a funny looking rock!" :devil: |
| Rhomphaia03-15-06, 08:32 PM | ...I gotta see this... This must be added to the list of phrases you never want to hear from a kender. |
| Diyon03-15-06, 08:33 PM | Bravo Mentar. |
| Mentar03-15-06, 08:57 PM | Now that I think about it, there were a few other interesting tidbits. Remeber, Kender don't steal, they keep things safe. Another aspect is the bags, known as Kender Pockets, that range in size from only able to hold a single coin to the size of a breadbox. Every time I picked something up, I put something down in it's place. 3. (In a shop somewhere) Ohh, I need more twine... *searches around for a ball of twine (with the shopkeeper watching me intently) find one, put whatever was in the pouch down (in this case a topaz)* Shopkeeper: *grabs the stone and looks at it, but says nothing* Me: *wanders out of the shop* The party fighter goes to pay for whatever I may have stolen but is told not to worry about it. |
| Acev03-15-06, 09:13 PM | Funniest moment with my kender character. 4- The party was captured by the dragon armies. My character was the only one to escape capture. He came up with an ingenius plan to free his friends. First he found a dragon army scout's uniform, knocked out the original owner with his hoopak staff. Put on the uniform (human scout and kenders are the size of halflings) and then walked up to fort's front gate. I was promptly apprehended and brought before the commander of the fort who started to question me. I answered every question with a winning smile and "I'm a dwarf." I was thrown into a pit. The holding cells were close by, so it all worked out (just not as planned). |
| Kerri_Evanwood03-15-06, 10:29 PM | They take stuff without realizing it! You can take the party's stuff, but if they're good, they can't kill or stuff like that for it because they literally can't control(or not really well). You may be right, but refusing to work with a complete idiot is something a good-aligned character can control. |
| Innomado03-16-06, 01:27 AM | These aren't rants at all but I though I would add them in. I like Kender myself, but the dynamics of the groups I play in are suited to characters like that. I can understand how they could be really annoying in a game that has more serious players. My brother did this back in the day when he and his friends still played. He and one of the other group members where playing a pair of Kender bothers. While off on their own they came across an encamped army, finding this an awe inspiring sight (they had never before seen an army) they decided that everyone back home in their village had to see it too. There was just no other choice. So they stole the army. That's right, the army, the WHOLE Army. (Sans soldiers of course) They took the tents, the horses, the carts, everything. All without being caught. (My brother hasn't explained to me how they actually accomplished this feat.) The best part is that the DM decided to use a rule that allows 1 XP to be gained for each gold piece worth of goods stolen. The result was that the two Kender gained enough experience to reach epic levels while the rest of the party was still below level 10. Lots of fun ensued. In one of the games I am currently playing we have a Kender. Nothing he has done is as spectacular as stealing an army but there have been a few interesting developements. He was almost killed for stealing from party members, now he has promised not to touch anything that belongs to the others. He usualy makes the will save. After finding an imovable rod in a wizards treasure room he was given the following challenge. If he could move it after it was activated he would be allowed to keep it. He proceded to place his bag of holding over it, moving the rod to another plane. (This isn't so much of a Kender thing as being something realy clever for the player to have thought of) Once we got to town he spent the next few days repeatedly being caught by the town guard and walking out of jail. He is looking forward to returning because they don't make him pay for the nice room they give him. |