1001 equipment items you should never leave behind [Archive] - Wizards Community

Post/Author/DateTimePost
Mathius

07-15-06, 05:58 PM
GO.....

1. The 10-foot pole
2. Grappling hook
3. At least 100ft of rope
4. Empty vials
5. Flint and tinder
6. Backpack
7. Calthrops
AT-AT Assault

07-15-06, 06:09 PM
8. Any scroll.
Mordayn

07-15-06, 06:09 PM
9. ammo (arrows, sling bullets and crossbow bolts)
10. daggers
11. sunrods
12. alchemists fire
13. spyglass (it's worth a fortune!)
14. Ink
15. Paper
16. Undecipherable books
17. Keys
metamind

07-15-06, 06:12 PM
18: Cleric's holy symbol

19: Wizard's spell book

20: Tank's weapon

21: Bard's instrument

22:Your coundum. Be safe!
Cthulhu3125

07-15-06, 06:30 PM
23: Wisecracking sidekick with whom you have a dysfunctional but entertaining relationship.
Khael

07-15-06, 06:36 PM
24. Plasma cannon or if not available due to technical issues, its closest variant - my guess a warlock.
Why? Because name one thing you can't do with a plasma cannon: make a fire, 'open' a door, write messages, scribe spell books, out-gun contents of spellbooks from a distance, fly, store things (just remember to remove BEFORE firing), and of course it provides protection. Protection from just about anything.

Ok, so you can't become invisible with one. But it can do most anything else if you put your mind to it. And fire of course. And thats why a plasma cannon is one of the 1001 pieces of gear you should never leave behind...


Anyone else get a mental image of some guy carrying a warlock under one arm ala OOTS?
anarco_rata

07-15-06, 06:51 PM
25.- rouge
26.- rogue
SeptimusMagistos

07-15-06, 07:02 PM
27. A 100th level wizard with a permanent Mordenkainen's Disjunction effect on him knocked out for use as an improvised club.
The_Desecrator

07-15-06, 09:01 PM
28.Your horses
29.Your favorite minstrils-you might have to eat them (Monty Python ROCKS!)
30.The toilet roll
31.A large cart with lots of 100+ carrying sacks.
32.Me- I might cry =<
woodwalker

07-15-06, 09:17 PM
33. sacks.
Khael

07-16-06, 09:31 AM
27. A 100th level wizard with a permanent Mordenkainen's Disjunction effect on him knocked out for use as an improvised club.



Yo. Truly an excellent weapon he was too. (To anyone wondering here, I was the guy using that weapon...)

34. Healing potions. If not a full-blown bacta tank.
Shaggy_Shaggs

07-16-06, 09:38 AM
(if the DM is a fool and houserules in called shots)
35. a helmet
36. a cup... definitely a cup... for the love of all the gods, don't forget the cup! preferably adamantine
EternalZzyx

07-16-06, 09:49 AM
37) loose change, a few silvers will get you food, drink, board, and, in a pinch, fill your sock with them to create a handy weapon (does it overcome DR silver?)...
Khael

07-16-06, 09:53 AM
37) loose change, a few silvers will get you food, drink, board, and, in a pinch, fill your sock with them to create a handy weapon (does it overcome DR silver?)...


Nay, twil not overcome the DR, owing to the sock being in the way. Overcomes DR/sock though (And I wouldn't put it pass someone to come up with that...). Makes a sap though.
SeptimusMagistos

07-16-06, 09:54 AM
38. Bells

39. A pick

40. Manacles

41. A container with strange liquid that could serve any purpose(even though it actually serves no purpose at all)

I'll get more after I find the Dragon magazine which mentions items you should bring with you.
Grandpa Gamer

07-16-06, 11:29 AM
42. The Huge ball-peen hammer you have hidden in the pocket-plane on your back.

Works for Daffy Duck!

woo-hoo, woo-hoo, woo-hoo, hoo-hoo, hoo-hoo!!!

:dancin:

What
Would
Daffy
Do?
azmodael

07-16-06, 12:07 PM
42. Adamantine pick (to destroy those nasty Stone walls)
43. Qual's feather token - Tree (Drop this thing on your enemies from above :D)
44. Identify component and a lot of them
45. Antitoxine
R2-DS

07-16-06, 12:09 PM
46. Hewards Handy Haversack for each party member.

47. Spool of endless Rope.

48. Quaals Feather token's of every kind (these have all kinds of wonderful uses).

49. Your Maps.

50. Any letters of Marque your party might have.

51. Any written Pardons your party might have.

52. The recipe for Graashnok .

53. Your "little Black Book" (Rogue)

54. Your "other little Black Book" (Wizard)
azmodael

07-16-06, 12:14 PM
55. Logan (this is actually a player that had to go home to another city. He is used to kill monster with CR equal to the level of the party +2 or +3 with a single critical hit or with a full attack in a single round. When he left he was level 9 >.>)
Aeolus91

07-16-06, 12:36 PM
Quaal's Feather Tokens are indeed fun. Next time you fight a giant, roll underneath him and plant a Tree token under his legs. Instant KO, one giant in SERIOUS need of a Regeneration spell.

Rawr!
:dragon:
MuteFlute

07-16-06, 04:53 PM
57. Soap, you might meet that Princess/Prince or have to face the king.
58. Clean underwear, incase your corpse is found.
59. A map back home
lint trap

07-16-06, 07:43 PM
60. A towel.
woodwalker

07-16-06, 08:20 PM
61. string.

their are few things more useful than string.
Pyritefoolsgold

07-16-06, 08:53 PM
24. Plasma cannon...
Ok, so you can't become invisible with one.

can you really be considered visible if everyone who could possibly see you is dead?
and yes, I love schlock mercenary too.
geekling

07-17-06, 05:29 AM
62. Torches, even if you've got lanterns everburning or not, candles, everyone in the party has darkvision spellware, IR goggles, flashlights and a gazilion othe means of illumination. You are going to need torches...

Brought to you by the party that yet again forgot to pack torches when they really needed them.
Khael

07-18-06, 04:33 AM
can you really be considered visible if everyone who could possibly see you is dead?
and yes, I love schlock mercenary too.


Ah, the Zen of it. And in D&D if everyone around you is dead...some fiend on another plane is scrying you.
And I have never (yet) read Schlock (I have that massive a backlog of webcomic archives to finish before getting onto something new ...). I blame Sluggy freelance for the cannon instead.
KoronBlackwing

07-18-06, 11:01 AM
63. A signal whistle for each party member. fast way for the person on watch to wake everyone up when attack at night.
SeptimusMagistos

07-18-06, 11:29 AM
64. A screw-top jar.

65. A backpack

66. A container with a thin layer of iron covered inside and out with pottery

67. A piece of chalk or charcoal

68. Pen, ink, paper or parchment

69. Strips of white cloth

70. A horn

71. A grappling hook

72. Torch adaptors

73. A wine sack

74. Colored dust or flour

75. non-metalic weapons

76. Mustard powder

77. Wedge-shaped pieces of wood or metal for holding doors

78. A dead rat

79. Noseplugs and earplugs

80. Sharp coin in the lining of the robe

81. Alcaline solution for neutralizing acids.

82. Wire

83. Piton rings

84. Silver-coated manacles

85. Flint and steel

86. Blindfold and a gag

87. Smelling salts

88. An eyepatch

89. Flashy trinkets

90. Counterfeit coins

91. Silver-coated slugs

92. Large but flawed gems

93. An hour-candle
Lord_Bahamut

07-18-06, 12:02 PM
94. An ogre fighter 6 with a Str of 36 with a garantuan greatclub, the throw anything feat, and maxed out ranks in jump and climb. :D

95. a wand of maximized empowered quickened meteor swarm (CL 30th)

Tremble at the illogical glory!
kliate

07-18-06, 12:38 PM
96. A toothbrush
97. A pointy stick
98. Tacnuke (aka: Psion, Sorceror or Wizard)
99. A spare quiver
100. Wand of Cure Light Wounds
Wharin

07-18-06, 01:33 PM
101. Troll in a can, the never ending supply of foul-tasting "meat"
102. Adamantine dagger, you'll never need a Rogue again; just cut around the locks and traps and doors.
MuteFlute

07-21-06, 09:32 PM
Dont know if this has been said but..

The Hitchhikers guide to the *Insert Campaign name here*
Two white mice
Salt
a pile of sand
a canary in a cage
A pot noodle
vampymage

08-03-06, 11:00 PM
:bump:
Vaalingrade Ashland

08-03-06, 11:09 PM
A bag of holding filled with water.
Zheon

08-03-06, 11:27 PM
a SPELL COMPONENT POUCH. why has noone mentioned this yet???
Kyle_the_wizard

08-04-06, 12:39 AM
Your

Locate Object wand for all parties stupid enuf to walk thru the arches in any of My DMs dungeons, sigh each time something is displaced I spend a fortune on them.
green_yawgmoth

08-04-06, 12:43 PM
Your Rod of Wonder. Especially if it's my game's Rod of Wonder. :evillaugh

Bag of holding. Preferably more than one, but not put inside of each other.


http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif
Araciel

08-04-06, 12:48 PM
36. a cup... definitely a cup... for the love of all the gods, don't forget the cup! preferably adamantine

i would go magical and get a codpiece of deflection
Seghan

08-04-06, 03:42 PM
In a standard campaign:
Your trusty sword, rope, and torch.

In an Eberron Campaign:
Your magic-powered PalmPilot, Mp3 player, and cell phone.
metamind

08-04-06, 06:40 PM
The wizard's point hat! :bow: ALL HAIL THE POINTY HAT! :bow:

Some say they're specially engineered to channel unrivaled magic power. Others say their specially engineered to look stupid.
Templar_Prime

08-04-06, 07:41 PM
I've always felt that Travel Cloaks from Magic of Faerun are essential for any adventuring party, in any world.
1337Ninja

08-04-06, 08:07 PM
Dont know if this has been said but..

The Hitchhikers guide to the *Insert Campaign name here*
Two white mice
Salt
a pile of sand
a canary in a cage
A pot noodle

Yessss! For a moment there, I thought someone had just stolen my idea!

121 (I think). A towel.
Sarella Starshine

08-04-06, 08:22 PM
the 11-foot pole (for those things you won't touch with a 10-ft pole)
Titan W

08-04-06, 11:48 PM
122 (Based on that number): Rations
123: Flint + Steel (Why has noone mentioned)
124: Caltrops
125: Tanglefoot Bag (Save the spell slots)
126: adamantine greatsword - for what the dagger can't quite handle. Like the walls of a fortress. AKA the lightsaber.
127: Your trusty swiss army knife (Usually a druid or rogue, sometimes ranger or bard)
Melpomene

08-05-06, 12:10 AM
128. Amulet of Protection Against Sucking and Dying
Slightly_Unscrewed

08-05-06, 04:31 PM
129:A 55 and a half foot pole (For the grinch)
130: The fighter.
MistWolf

08-05-06, 05:43 PM
Ground cayenne pepper
Flour
Powdered silver
Garlic powder
BED ROLL
bag full of brass discs
Archery tackle
Arrows with continual light cast on them
Arrows with Magic Mouth cast on them- "The bloody beggar is over here!" or "Die commie dog!"
Blunt arrows with a pouch of Keoughtoms ointment on them
Hammer & cold chisel
Mirror on a stick
Mess gear
Lock pick hidden in hair or disguised as an ear ring
Leibel

08-05-06, 11:27 PM
131. Pack animals or bags of holding
132. Terrain appropriate clothing - you don't want to freeze to death & have everyone take your stuff because you bought sexed up doohickey's but wore a hawaiin t-shirt in a winter adventure; yes I know someone who made this mistake(i.e. their character not the actual person mind you)
133. A good cook - soup & medium rare steaks don't make themselves
134. Cooking Pot - yes it weighs 10lbs but what are you going to cook soup in
135. A fletcher - arrow's don't make themselves you know
Titan W

08-06-06, 03:24 PM
150: (Updated) Portable hole
Myree

08-10-06, 02:39 AM
151. A form of magical communication for each party-member -- don't want to have to pull a "Hudson Hawk" to decide when to attack
152. Pixie dust chalk -- allows you to mark walls and such, but the mark is only visible under certain magical lights or vision types
153. Some method of bringing back the dead (or if missing that, the portable hole previously mentioned to make sure you can haul the carcass out with you anyway.
154. A boat (collapsable or in the portable hole)
155. Method of surviving without air underwater or in poisonous cloud
Mordent_Sage

08-10-06, 09:59 AM
156. A big bowl/bag/packet of tasty things to bribe the DM with.

157. A wooden plank. Who knows when you'll need comedy slapstick!
metamind

08-10-06, 11:18 AM
a SPELL COMPONENT POUCH. why has noone mentioned this yet???

Because a spell component pouch is so important, the very idea of leaving it behind is unheard of.
Leibel

08-10-06, 11:31 AM
Some people who play wizards carry around 3+ spell components pouches. A wizard w/out a spell components pouch is like a car without gas.
Khael

08-10-06, 12:58 PM
Some people who play wizards carry around 3+ spell components pouches. A wizard w/out a spell components pouch is like a car without gas.

Does this make the sorcerer electric?
SeptimusMagistos

08-10-06, 03:40 PM
Does this make the sorcerer electric?
a sorcerer needs a spell component pouch as much as the wizard.
Khael

08-10-06, 04:03 PM
a sorcerer needs a spell component pouch as much as the wizard.

*Shakes head* Taking it too literally you are. If you prefer, though, insert warlock for sorcerer. (though that lowers the joke value by quite a lot.)
Druid_of_the_storm

08-14-06, 01:37 AM
158. A MIRROR!!!!! WTF U FORGOT MIRROR?! A MIRROR WILL SAVE YOUR ARSE FROM FIRST TO LAST IF YOU IMPLEMENT IT RIGHT.......YOU PEOPLE MAKE ME SICK :yuck:
Lord_Bahamut

08-14-06, 02:22 AM
126: adamantine greatsword - for what the dagger can't quite handle. Like the walls of a fortress. AKA the lightsaber. How about a real lightsaber? Slice, there goes the wall, slice, there goes teh BBEG. Problem solved, where as an adamantine greatsword is like, saw through the wall, miss the BBEG 23 times befire dealing 50 damage to him.

159: A bag of holding and a portable hole. When in doubt, put the bag of holding into the portable hole and take the ride!

160: SOVEREIGN GLUE!!!! WHY HAS NO ONE MENTIONED IT? IT CAN SOLVE ANY PROBLEM! Is the evil cleric killing you wtih implosion? Sovereign glue his hands into his mouth! It makes a great tanglefoot bag too.:D
Garidas

08-14-06, 05:33 AM
161. Your Trusty Weapon(s) (+5 Weapon(s))
162. A Barrel of Ale (What you might get thirsty?)
163. Your mighty shadow magics, if not. Just take a Trusty armour (+5 Full Plate) or bracers (+5 Bracers).
164. A Tent to sleep in.
165. A Bedroll

-Garidas
Secrets Untold

08-14-06, 10:25 AM
166) A bag of holding filled with...Super-Concentrated Alchohol Pills! In two boozed up flavors! For a dwarf needing a quick fix.
167) A Never Ending Keg. A dwarf's best friend.
IrishRover

08-14-06, 10:29 AM
166. Incindiaries--LOTS of incindiaries. Never know when the local town, village, forrest, or whatever needs to burn.
167. Grenades--lots of grenades. There's very few problems that can't be solved with grenades. (If you have no grenades, then fireballs will have to do :(
168. Immovable rods--the uses are endless. At least two, preferably more.
169. Hammock--sling between 2 immovable rods.
170. Alchemist's fire, for those things that regular oil just won't ignite
171. Decanter of endless water--in case of accident with 166, 167, & 170. (Although chances are, if I decided to burn it, I won't change my mind)

Allignment (for today anyway) Chaotic incindiary
Linguo

08-15-06, 05:19 AM
172. A frying pan; works as an impromptu weapon, and is good for eggs.
173. Half a brick in a sock.
indyfan1202

08-27-06, 01:06 AM
these might have already been posted, but:

174: ring of sustenance, feeds you forever if you wear it for one week

175: bag of holding, because 2,000 gp weighs 40 pounds

176: robe of usefull items, becuase...it has useful items

177: your towel. NEVER forget your towel.
Alten_Freehands

08-27-06, 03:20 PM
178. Daern's Instant Fortress
179. The item(s) that railroaded you into this adventure
180. Appropriate kits(i.e..Disguise, craftiing..)
181. Crowbar
182. Shovel (good for disposing of evidence and makes a great weapon)
182. Hired disposable NPCS (ala star trek, where would Kirk be without yoman Johnson?)
183. 5lbs of pepper and 3lbs of flour mixed(Medevil pepperspray plus it's sticky when wet)
184. Whetstone
185. Wooden stakes
186. Insanely valuable/shiny gem(best bargaining tool ever)