| Post/Author/DateTime | Post |
|---|---|
| Mathius07-15-06, 05:58 PM | GO..... 1. The 10-foot pole 2. Grappling hook 3. At least 100ft of rope 4. Empty vials 5. Flint and tinder 6. Backpack 7. Calthrops |
| AT-AT Assault07-15-06, 06:09 PM | 8. Any scroll. |
| Mordayn07-15-06, 06:09 PM | 9. ammo (arrows, sling bullets and crossbow bolts) 10. daggers 11. sunrods 12. alchemists fire 13. spyglass (it's worth a fortune!) 14. Ink 15. Paper 16. Undecipherable books 17. Keys |
| metamind07-15-06, 06:12 PM | 18: Cleric's holy symbol 19: Wizard's spell book 20: Tank's weapon 21: Bard's instrument 22:Your coundum. Be safe! |
| Cthulhu312507-15-06, 06:30 PM | 23: Wisecracking sidekick with whom you have a dysfunctional but entertaining relationship. |
| Khael07-15-06, 06:36 PM | 24. Plasma cannon or if not available due to technical issues, its closest variant - my guess a warlock. Why? Because name one thing you can't do with a plasma cannon: make a fire, 'open' a door, write messages, scribe spell books, out-gun contents of spellbooks from a distance, fly, store things (just remember to remove BEFORE firing), and of course it provides protection. Protection from just about anything. Ok, so you can't become invisible with one. But it can do most anything else if you put your mind to it. And fire of course. And thats why a plasma cannon is one of the 1001 pieces of gear you should never leave behind... Anyone else get a mental image of some guy carrying a warlock under one arm ala OOTS? |
| anarco_rata07-15-06, 06:51 PM | 25.- rouge 26.- rogue |
| SeptimusMagistos07-15-06, 07:02 PM | 27. A 100th level wizard with a permanent Mordenkainen's Disjunction effect on him knocked out for use as an improvised club. |
| The_Desecrator07-15-06, 09:01 PM | 28.Your horses 29.Your favorite minstrils-you might have to eat them (Monty Python ROCKS!) 30.The toilet roll 31.A large cart with lots of 100+ carrying sacks. 32.Me- I might cry =< |
| woodwalker07-15-06, 09:17 PM | 33. sacks. |
| Khael07-16-06, 09:31 AM | 27. A 100th level wizard with a permanent Mordenkainen's Disjunction effect on him knocked out for use as an improvised club. Yo. Truly an excellent weapon he was too. (To anyone wondering here, I was the guy using that weapon...) 34. Healing potions. If not a full-blown bacta tank. |
| Shaggy_Shaggs07-16-06, 09:38 AM | (if the DM is a fool and houserules in called shots) 35. a helmet 36. a cup... definitely a cup... for the love of all the gods, don't forget the cup! preferably adamantine |
| EternalZzyx07-16-06, 09:49 AM | 37) loose change, a few silvers will get you food, drink, board, and, in a pinch, fill your sock with them to create a handy weapon (does it overcome DR silver?)... |
| Khael07-16-06, 09:53 AM | 37) loose change, a few silvers will get you food, drink, board, and, in a pinch, fill your sock with them to create a handy weapon (does it overcome DR silver?)... Nay, twil not overcome the DR, owing to the sock being in the way. Overcomes DR/sock though (And I wouldn't put it pass someone to come up with that...). Makes a sap though. |
| SeptimusMagistos07-16-06, 09:54 AM | 38. Bells 39. A pick 40. Manacles 41. A container with strange liquid that could serve any purpose(even though it actually serves no purpose at all) I'll get more after I find the Dragon magazine which mentions items you should bring with you. |
| Grandpa Gamer07-16-06, 11:29 AM | 42. The Huge ball-peen hammer you have hidden in the pocket-plane on your back. Works for Daffy Duck! woo-hoo, woo-hoo, woo-hoo, hoo-hoo, hoo-hoo!!! :dancin: What Would Daffy Do? |
| azmodael07-16-06, 12:07 PM | 42. Adamantine pick (to destroy those nasty Stone walls) 43. Qual's feather token - Tree (Drop this thing on your enemies from above :D) 44. Identify component and a lot of them 45. Antitoxine |
| R2-DS07-16-06, 12:09 PM | 46. Hewards Handy Haversack for each party member. 47. Spool of endless Rope. 48. Quaals Feather token's of every kind (these have all kinds of wonderful uses). 49. Your Maps. 50. Any letters of Marque your party might have. 51. Any written Pardons your party might have. 52. The recipe for Graashnok . 53. Your "little Black Book" (Rogue) 54. Your "other little Black Book" (Wizard) |
| azmodael07-16-06, 12:14 PM | 55. Logan (this is actually a player that had to go home to another city. He is used to kill monster with CR equal to the level of the party +2 or +3 with a single critical hit or with a full attack in a single round. When he left he was level 9 >.>) |
| Aeolus9107-16-06, 12:36 PM | Quaal's Feather Tokens are indeed fun. Next time you fight a giant, roll underneath him and plant a Tree token under his legs. Instant KO, one giant in SERIOUS need of a Regeneration spell. Rawr! :dragon: |
| MuteFlute07-16-06, 04:53 PM | 57. Soap, you might meet that Princess/Prince or have to face the king. 58. Clean underwear, incase your corpse is found. 59. A map back home |
| lint trap07-16-06, 07:43 PM | 60. A towel. |
| woodwalker07-16-06, 08:20 PM | 61. string. their are few things more useful than string. |
| Pyritefoolsgold07-16-06, 08:53 PM | 24. Plasma cannon... Ok, so you can't become invisible with one. can you really be considered visible if everyone who could possibly see you is dead? and yes, I love schlock mercenary too. |
| geekling07-17-06, 05:29 AM | 62. Torches, even if you've got lanterns everburning or not, candles, everyone in the party has darkvision spellware, IR goggles, flashlights and a gazilion othe means of illumination. You are going to need torches... Brought to you by the party that yet again forgot to pack torches when they really needed them. |
| Khael07-18-06, 04:33 AM | can you really be considered visible if everyone who could possibly see you is dead? and yes, I love schlock mercenary too. Ah, the Zen of it. And in D&D if everyone around you is dead...some fiend on another plane is scrying you. And I have never (yet) read Schlock (I have that massive a backlog of webcomic archives to finish before getting onto something new ...). I blame Sluggy freelance for the cannon instead. |
| KoronBlackwing07-18-06, 11:01 AM | 63. A signal whistle for each party member. fast way for the person on watch to wake everyone up when attack at night. |
| SeptimusMagistos07-18-06, 11:29 AM | 64. A screw-top jar. 65. A backpack 66. A container with a thin layer of iron covered inside and out with pottery 67. A piece of chalk or charcoal 68. Pen, ink, paper or parchment 69. Strips of white cloth 70. A horn 71. A grappling hook 72. Torch adaptors 73. A wine sack 74. Colored dust or flour 75. non-metalic weapons 76. Mustard powder 77. Wedge-shaped pieces of wood or metal for holding doors 78. A dead rat 79. Noseplugs and earplugs 80. Sharp coin in the lining of the robe 81. Alcaline solution for neutralizing acids. 82. Wire 83. Piton rings 84. Silver-coated manacles 85. Flint and steel 86. Blindfold and a gag 87. Smelling salts 88. An eyepatch 89. Flashy trinkets 90. Counterfeit coins 91. Silver-coated slugs 92. Large but flawed gems 93. An hour-candle |
| Lord_Bahamut07-18-06, 12:02 PM | 94. An ogre fighter 6 with a Str of 36 with a garantuan greatclub, the throw anything feat, and maxed out ranks in jump and climb. :D 95. a wand of maximized empowered quickened meteor swarm (CL 30th) Tremble at the illogical glory! |
| kliate07-18-06, 12:38 PM | 96. A toothbrush 97. A pointy stick 98. Tacnuke (aka: Psion, Sorceror or Wizard) 99. A spare quiver 100. Wand of Cure Light Wounds |
| Wharin07-18-06, 01:33 PM | 101. Troll in a can, the never ending supply of foul-tasting "meat" 102. Adamantine dagger, you'll never need a Rogue again; just cut around the locks and traps and doors. |
| MuteFlute07-21-06, 09:32 PM | Dont know if this has been said but.. The Hitchhikers guide to the *Insert Campaign name here* Two white mice Salt a pile of sand a canary in a cage A pot noodle |
| vampymage08-03-06, 11:00 PM | :bump: |
| Vaalingrade Ashland08-03-06, 11:09 PM | A bag of holding filled with water. |
| Zheon08-03-06, 11:27 PM | a SPELL COMPONENT POUCH. why has noone mentioned this yet??? |
| Kyle_the_wizard08-04-06, 12:39 AM | Your Locate Object wand for all parties stupid enuf to walk thru the arches in any of My DMs dungeons, sigh each time something is displaced I spend a fortune on them. |
| green_yawgmoth08-04-06, 12:43 PM | Your Rod of Wonder. Especially if it's my game's Rod of Wonder. :evillaugh Bag of holding. Preferably more than one, but not put inside of each other. http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif |
| Araciel08-04-06, 12:48 PM | 36. a cup... definitely a cup... for the love of all the gods, don't forget the cup! preferably adamantine i would go magical and get a codpiece of deflection |
| Seghan08-04-06, 03:42 PM | In a standard campaign: Your trusty sword, rope, and torch. In an Eberron Campaign: Your magic-powered PalmPilot, Mp3 player, and cell phone. |
| metamind08-04-06, 06:40 PM | The wizard's point hat! :bow: ALL HAIL THE POINTY HAT! :bow: Some say they're specially engineered to channel unrivaled magic power. Others say their specially engineered to look stupid. |
| Templar_Prime08-04-06, 07:41 PM | I've always felt that Travel Cloaks from Magic of Faerun are essential for any adventuring party, in any world. |
| 1337Ninja08-04-06, 08:07 PM | Dont know if this has been said but.. The Hitchhikers guide to the *Insert Campaign name here* Two white mice Salt a pile of sand a canary in a cage A pot noodle Yessss! For a moment there, I thought someone had just stolen my idea! 121 (I think). A towel. |
| Sarella Starshine08-04-06, 08:22 PM | the 11-foot pole (for those things you won't touch with a 10-ft pole) |
| Titan W08-04-06, 11:48 PM | 122 (Based on that number): Rations 123: Flint + Steel (Why has noone mentioned) 124: Caltrops 125: Tanglefoot Bag (Save the spell slots) 126: adamantine greatsword - for what the dagger can't quite handle. Like the walls of a fortress. AKA the lightsaber. 127: Your trusty swiss army knife (Usually a druid or rogue, sometimes ranger or bard) |
| Melpomene08-05-06, 12:10 AM | 128. Amulet of Protection Against Sucking and Dying |
| Slightly_Unscrewed08-05-06, 04:31 PM | 129:A 55 and a half foot pole (For the grinch) 130: The fighter. |
| MistWolf08-05-06, 05:43 PM | Ground cayenne pepper Flour Powdered silver Garlic powder BED ROLL bag full of brass discs Archery tackle Arrows with continual light cast on them Arrows with Magic Mouth cast on them- "The bloody beggar is over here!" or "Die commie dog!" Blunt arrows with a pouch of Keoughtoms ointment on them Hammer & cold chisel Mirror on a stick Mess gear Lock pick hidden in hair or disguised as an ear ring |
| Leibel08-05-06, 11:27 PM | 131. Pack animals or bags of holding 132. Terrain appropriate clothing - you don't want to freeze to death & have everyone take your stuff because you bought sexed up doohickey's but wore a hawaiin t-shirt in a winter adventure; yes I know someone who made this mistake(i.e. their character not the actual person mind you) 133. A good cook - soup & medium rare steaks don't make themselves 134. Cooking Pot - yes it weighs 10lbs but what are you going to cook soup in 135. A fletcher - arrow's don't make themselves you know |
| Titan W08-06-06, 03:24 PM | 150: (Updated) Portable hole |
| Myree08-10-06, 02:39 AM | 151. A form of magical communication for each party-member -- don't want to have to pull a "Hudson Hawk" to decide when to attack 152. Pixie dust chalk -- allows you to mark walls and such, but the mark is only visible under certain magical lights or vision types 153. Some method of bringing back the dead (or if missing that, the portable hole previously mentioned to make sure you can haul the carcass out with you anyway. 154. A boat (collapsable or in the portable hole) 155. Method of surviving without air underwater or in poisonous cloud |
| Mordent_Sage08-10-06, 09:59 AM | 156. A big bowl/bag/packet of tasty things to bribe the DM with. 157. A wooden plank. Who knows when you'll need comedy slapstick! |
| metamind08-10-06, 11:18 AM | a SPELL COMPONENT POUCH. why has noone mentioned this yet??? Because a spell component pouch is so important, the very idea of leaving it behind is unheard of. |
| Leibel08-10-06, 11:31 AM | Some people who play wizards carry around 3+ spell components pouches. A wizard w/out a spell components pouch is like a car without gas. |
| Khael08-10-06, 12:58 PM | Some people who play wizards carry around 3+ spell components pouches. A wizard w/out a spell components pouch is like a car without gas. Does this make the sorcerer electric? |
| SeptimusMagistos08-10-06, 03:40 PM | Does this make the sorcerer electric? a sorcerer needs a spell component pouch as much as the wizard. |
| Khael08-10-06, 04:03 PM | a sorcerer needs a spell component pouch as much as the wizard. *Shakes head* Taking it too literally you are. If you prefer, though, insert warlock for sorcerer. (though that lowers the joke value by quite a lot.) |
| Druid_of_the_storm08-14-06, 01:37 AM | 158. A MIRROR!!!!! WTF U FORGOT MIRROR?! A MIRROR WILL SAVE YOUR ARSE FROM FIRST TO LAST IF YOU IMPLEMENT IT RIGHT.......YOU PEOPLE MAKE ME SICK :yuck: |
| Lord_Bahamut08-14-06, 02:22 AM | 126: adamantine greatsword - for what the dagger can't quite handle. Like the walls of a fortress. AKA the lightsaber. How about a real lightsaber? Slice, there goes the wall, slice, there goes teh BBEG. Problem solved, where as an adamantine greatsword is like, saw through the wall, miss the BBEG 23 times befire dealing 50 damage to him. 159: A bag of holding and a portable hole. When in doubt, put the bag of holding into the portable hole and take the ride! 160: SOVEREIGN GLUE!!!! WHY HAS NO ONE MENTIONED IT? IT CAN SOLVE ANY PROBLEM! Is the evil cleric killing you wtih implosion? Sovereign glue his hands into his mouth! It makes a great tanglefoot bag too.:D |
| Garidas08-14-06, 05:33 AM | 161. Your Trusty Weapon(s) (+5 Weapon(s)) 162. A Barrel of Ale (What you might get thirsty?) 163. Your mighty shadow magics, if not. Just take a Trusty armour (+5 Full Plate) or bracers (+5 Bracers). 164. A Tent to sleep in. 165. A Bedroll -Garidas |
| Secrets Untold08-14-06, 10:25 AM | 166) A bag of holding filled with...Super-Concentrated Alchohol Pills! In two boozed up flavors! For a dwarf needing a quick fix. 167) A Never Ending Keg. A dwarf's best friend. |
| IrishRover08-14-06, 10:29 AM | 166. Incindiaries--LOTS of incindiaries. Never know when the local town, village, forrest, or whatever needs to burn. 167. Grenades--lots of grenades. There's very few problems that can't be solved with grenades. (If you have no grenades, then fireballs will have to do :( 168. Immovable rods--the uses are endless. At least two, preferably more. 169. Hammock--sling between 2 immovable rods. 170. Alchemist's fire, for those things that regular oil just won't ignite 171. Decanter of endless water--in case of accident with 166, 167, & 170. (Although chances are, if I decided to burn it, I won't change my mind) Allignment (for today anyway) Chaotic incindiary |
| Linguo08-15-06, 05:19 AM | 172. A frying pan; works as an impromptu weapon, and is good for eggs. 173. Half a brick in a sock. |
| indyfan120208-27-06, 01:06 AM | these might have already been posted, but: 174: ring of sustenance, feeds you forever if you wear it for one week 175: bag of holding, because 2,000 gp weighs 40 pounds 176: robe of usefull items, becuase...it has useful items 177: your towel. NEVER forget your towel. |
| Alten_Freehands08-27-06, 03:20 PM | 178. Daern's Instant Fortress 179. The item(s) that railroaded you into this adventure 180. Appropriate kits(i.e..Disguise, craftiing..) 181. Crowbar 182. Shovel (good for disposing of evidence and makes a great weapon) 182. Hired disposable NPCS (ala star trek, where would Kirk be without yoman Johnson?) 183. 5lbs of pepper and 3lbs of flour mixed(Medevil pepperspray plus it's sticky when wet) 184. Whetstone 185. Wooden stakes 186. Insanely valuable/shiny gem(best bargaining tool ever) |