| Post/Author/DateTime | Post |
|---|---|
| Novacat04-10-07, 12:33 AM | Please no Terry Goodkind or Harry Potter references. Law of Wizardry #1: Only the stupid wizards ever die. Law of Wizardry #2: The stupid wizards deserve to die. Law of Wizardry #3: There's nothing wrong with Hold Person-ing your own fighter if he refuses to stay between you and the baddies. Law of Wizardry #4: When you say "everyone get back", they better dern well do it. Law of Wizardry #5: You are not responsible for the consequences if they don't get back. Law of Wizardry #6: Magic can solve all your problems... in another level or two. Law of Wizardry #7: He without scrolls had best learn Laws 1 and 2. Law of Wizardry #8: If that sorcerer flaunts his spontaneous spellcasting one more time, the wizard is honor-bound to disintegrate-coup de grace him in his sleep. Law of Wizardry #9: Empowered Fireballs don't kill people, Wail of the Banshee kills people. Law of Wizardry #10: Never, ever, ever tease the cleric about not being able to command an army of undead like you can. |
| Lixith04-10-07, 03:02 AM | Law of Wizardry #11: Yes that stacks......:D Law of Wizardry #12: Sculpt what? Ya, whatever.... MAXIMIZE!! Law of Wizardry #13: You can be rude to the fighters... in the morning anyway. |
| Gideon_Gideonson04-10-07, 03:07 AM | Law of Wizardry #14: Wizards follow no laws. Wizards make laws. (I mean...seriously. Once you're up high enough, who's going to stop you?) |
| Seed_Mode04-10-07, 03:08 AM | Law of Wizardry #15: NEVER try to snatch spell scrolls form another person least the scroll tears Law of Wizardry #16: Elves makes good wizards is a lie Law of Wizardry #17: Elves that actually made good wizards are not to encourage the stated falsehood. Law of Wizardry #18: If Law #3 fails... use a strong compulsion spell Law of Wizardry #19: Becareful for what you wish for. Law of Wizardry #20: Wall of *** can be casted horizontially Law of Wizardry #21: If that fighter flaunts his uber magical weapon one more time, the wizard is honor-bound to Mage Disjunction it on the spot Law of Wizardry #22: DO NOT cast Explosive Runes on your spellbook as an anti-theif measure Law of Wizardry #23: He who violates Law #17 shall best refer to Law #1 and #2 Law of Wizardry #24: Handle magical wands made of glass with care. |
| Evil DM Mk304-10-07, 03:27 AM | Law 25:Fighters exist because spell resitance does. Law 26:Five prepared fireballs are nice, two prepared fireballs and thre scintilating spheres are nicer. Law 27:If at first you don't sucseed, there is probably a reason, find that THEN try again. Law 28:Remember that the universe does not like being mutilated, Inevitables are not nice people. Law 29:Never bar a school that contains spells designed to move you very quickly. Law 30:Don't buff because you can, bluff because you PLAN. Law 31:He who fails to prepare, has no spells that day. |
| Azezel04-10-07, 10:40 AM | Law 32: There are some very old Wizards, and there are some very bold Wizards, but very few who are both. Law 33: Counterspell is spelt 'f-i-r-e-b-a-l-l'. |
| _Jayne_Cobb_04-10-07, 10:45 AM | Law 34: What is the point in exploring the unknown depths of universal truth that mortal minds were not meant to fathom if you can't use that knowledge blow the **** out of something once in a while. |
| RobbyPants04-10-07, 10:45 AM | 35) Every wizard has the perfect ability to pintpoint the center of a fireball so that it misses every ally, and hits the maximum amount of enemies, almost as if the wizard were looking at the battlefield from the top-down. |
| Izodor_Shadowcaster04-10-07, 11:07 AM | 36) Every Lawful Wizard must understand that he breaks the laws of Physics.... This can and will be used as a powerfull motto in times needed. |
| Orcmonk22004-10-07, 11:20 AM | Rule 37: When preparing the long monologue, Wizards should ensure protective spells have been cast beforehand. Rule 38: Wizards who agree with False Life as a 2nd level spell have never been adventuring. |
| Cherubaddon04-10-07, 11:23 AM | Law of Wizardry #14: Wizards follow no laws. Wizards make laws. Law of Wizardry #37: Wizards don't make laws. Wizards are the law. Law of Wizardry #38: If at first you don't succeed, planar bind an efreet. Law of Wizardry #39: Kill me once, shame on you. Kill me twice, shame on me. |
| IrishRover04-10-07, 11:34 AM | Law of Wizardry #40: Science is describing the universe in terms that everyone can understand; Magic is speaking to the universe in terms it can not ignore. |
| Sajek04-10-07, 01:05 PM | Law 41: When the rogue says "Oh yeah!? What can you do? I have evasion and slippery mind, son!" he is seriously asking for it. Law 42: If you say "Don't worry, he can only save on a 20," you do alter the laws of reality. |
| _Jayne_Cobb_04-10-07, 01:10 PM | Law 43: Physics is your *itch. |
| Evil DM Mk304-10-07, 04:43 PM | Law 44: Although you can ignore them, it is much more fun to use magic and the laws of physics together, 1 disitigrate = 1 kill if aimed at a creature, or 1 cave in if aimed a a stress point in the cealing. Law 45: Never absorb an energy field larger that your head. |
| JasonOrlandoHawk04-10-07, 04:51 PM | Law 46: Baleful Polymorph anyone who refers to you as a "pansy bookworm" into an insect of some sort. Then, feed them to your raven. Law 47: Knowledge is Power! (Can't believe no one said that yet...) Law 48: Knowing is half the battle. Law 49: Prismatic Spray is the other half. Law 50: Unless you prefer Defenestrating Sphere. :P |
| Bringer of autumn04-10-07, 06:07 PM | Law of Wizardry #40: Science is describing the universe in terms that everyone can understand; Magic is speaking to the universe in terms it can not ignore. I like that. |
| Sajek04-10-07, 07:20 PM | Law of Wizardry #40: Science is describing the universe in terms that everyone can understand; Magic is speaking to the universe in terms it can not ignore. Thats a pretty cool quote. I think I'll sig that. |
| invaladuser04-10-07, 07:24 PM | law 47: Never underestimate the power of any school of magic. law 48: when you do violate rule 47, another wizard specializing in that school will show you how to use it, and you will be the test dummy. |
| Grandpa Gamer04-10-07, 07:28 PM | Law of Wizardry #51: HASTE! Law of Wizardry #51: SILENCE is Golden! Law of Wizardry #52: If it's broken, don't fix it, TRANSFIX it! Law of Wizardry #53: SERVANT HORDE will make quick work of any treasure!:D |
| Novacat04-10-07, 07:46 PM | Law of Wizardry #40: Science is describing the universe in terms that everyone can understand; Magic is speaking to the universe in terms it can not ignore. It would seem IrishRover has won the day so far. |
| Yadot04-10-07, 08:03 PM | law 47: Never underestimate the power of any school of magic. law 48: when you do violate rule 47, another wizard specializing in that school will show you how to use it, and you will be the test dummy. Law of Wizardry #54 Except Evocation, seriously direct damage sucks Law of Wizardry #55 And Abjuration, what is the point of protecting yourself if you can't attack? Law of Wizardry #56 Ditto for Divination, it's so weak you're not allowed to ban it. Law of Wizardry #57 Exclude Enchantment, every is immume at higher level. Law of Wizardry #58 Trash Transmutation. Its main spells are so worthless it's not even funny. Polymorph? I mean come on! Law of Wizardry #59 Never Necromancy? Undead, Save or Dies? Meh. Law of Wizardry #60 Invoke Illusion? Why would you? Its spells are nerfed and extremly unversatile. Law of Wizardry #61 Coming to Conjuration, it may seem good but thats only do to munchkins pushing the Spell Compendium. |
| Etharion04-11-07, 03:37 AM | Law of wizardry #62: When in the forest, 3. A.M. in the morning, and something is a'movin in the bushes, Forcecage first..ask questions later. |
| Ariath Ska'Vhor04-11-07, 03:56 AM | Law 41: When the rogue says "Oh yeah!? What can you do? I have evasion and slippery mind, son!" he is seriously asking for it. #63: Should said rogue ask for 'it', 'it' often includes necromancy spells wuich require a fortitude save. |
| Etharion04-11-07, 05:10 PM | Law of wizardry #64:Ioun stones are your frieeeends...cast invisibility and permanancy on them to protect them... |
| Alpha_Moose04-11-07, 07:36 PM | Law of Wizardry #40: Science is describing the universe in terms that everyone can understand; Magic is speaking to the universe in terms it can not ignore. Law 34: What is the point in exploring the unknown depths of universal truth that mortal minds were not meant to fathom if you can't use that knowledge blow the **** out of something once in a while. Love those ones. #65: If it can be abused, it will be. #66: Magic + science = fun. Edit* a better one than 66 is: #67: Don't mix magic with the laws of reality if you can afford it. |
| suparman99904-11-07, 09:26 PM | #68:Fighters without spell resistance are weak. Make sure they know it. Tired, might think of another one later |
| Alpha_Moose04-11-07, 09:53 PM | #69: Use Telekinesis to cause brain hemorrhages to kill others without a save. |
| ubernerd66604-17-07, 10:55 AM | #70: Make fun of fighters any chance you get(and any other meat sheilds)((behind their backs of course)) #71: Summon your strongest demon for everything, even for cleaning your house(or dungeon:evillaugh ) |
| _Jayne_Cobb_04-17-07, 11:02 AM | Law 46: Baleful Polymorph anyone who refers to you as a "pansy bookworm" into an insect of some sort. Then, feed them to your raven. Law 46 (revised for agreeable symmetry) Polymorph anyone who refers to you as a "pansy bookworm" into a worm then crush them with a book. ;) |
| metamind04-17-07, 11:06 AM | (I mean...seriously. Once you're up high enough, who's going to stop you?) Dispell Magic? |
| Alpha_Moose04-17-07, 06:06 PM | Dispell Magic? So... other Wizards? |
| Evil DM Mk304-17-07, 06:26 PM | And clerics, and quite a lot of monsters, and certain other classes if the spell is of a certain type... |
| Alpha_Moose04-17-07, 06:38 PM | And clerics, and quite a lot of monsters, and certain other classes if the spell is of a certain type... Well then: #72: Always have Spell Turning active at all times. |
| metamind04-19-07, 01:57 PM | So... other Wizards? Yeah. |