1001 Stories of Potion Miscibility [Archive] - Wizards Community

Post/Author/DateTimePost
SOPI

04-01-06, 11:18 PM
Hi all!

I already have a story dealing with the newly written Potion Miscibility rules. I printed them out, and when a player who had happened to have had a number of potions heard about it, he wanted to try it out.

The first two times, the potion disappeared. However, the third time, he got a celestial dire badger for a friendly companion, and decided to keep trying...in case he got another good effect. He then wound up glowing in various colors of the rainbow...but thought it was neat and kept going. It was then that I rolled a 01.

I'm sure you can all guess what happened...as in you can all guess that he died.

Anyone else got any stories?
Beezelbob

04-01-06, 11:36 PM
The only story have is from 1e. I had a character that ended up with one of the potions becoming permanent. Which would have been pretty nice, if it wasn't for the fact that the one the DM chose was the Delusion potion. So my character kept thinking he could fly, right up until he fell to his death.
I_Strahd

04-02-06, 01:28 AM
nice. same story but different potions. when my friend mixed the potions it was breath of fire and a potion of tongues. both became permenent... and the fun started. he could speak in all languages but set to fire anything that was ten feet away from his front. that was in second edition rules. the dm was quite happy with the result.
Uratoh

04-05-06, 05:48 AM
The link never worked for me...it just kept sending me to to the modrons page. Did they actually make a 3.5 miscability chart?
KIngPain

04-05-06, 06:40 AM
It seems that the permanent affects are some of the most memorable. I was DMing about 9 years ago, when my roomate rolled the permanent potion. He was made invisible...I couldn't let that happen so I made his "skin" completely invisible. Yup, a fighter/mage elf whose skin and organs were completely transparent. Then one night when his character got too drunk, one of the party members put a tattoo of a certain humpbacked halfling's name on his but in a heart. It was fun for all...To respond to one of the earlier posts...it was an april fool's gag, click on the potions=modrons, click on the modrons=potions...
Grzzzt

04-05-06, 09:45 AM
Howdy. Back in the ancient days of 1st ed my DM(none other than Jean Rabe) nearly laughed herself out of her chair when the rest of the party decided to help my unconcious fighter . I had a potion of cure serious and 1 other but never labeled them so the party poured both down my throat. One roll later my fighter was cured and permanently fire resistant. About an hour later the party monk suffered a similar fate but with a potion of diminuation.
Jean ruled his +1 spear shrunk too so we occasionaly "borrowed" it as a magical means of dental hygiene. As we were playing The Temple of Elemental Evil I decided to go with it and doused myself in oil and light myself in hopes of looking like a fire elemental. The last thing the party saw was Sir Osis running inside aflame yelling,in what I had been told by the party mage was fire elemental, "burn burn!!" followed by a 6" tall monk riding a war rat!!
Brand_X

04-05-06, 11:25 AM
To respond to one of the earlier posts...it was an april fool's gag, click on the potions=modrons, click on the modrons=potions...

Maybe I am being a bit slow.

Where am I missing the link?

Brand X
Generic GM
Max Octavious Xavier

04-05-06, 11:32 AM
6) Back in 1st edition I ran a elven Fighter/Magic-user/Thief (Durin) who got into a fight with some giants. He had a giants str potion going when a lucky hit took him to single digit hp. So he pulled out a healing potion and took it and rolled a 00. Well the giant str became permenant while the healing potion had no effect. Great in the long run, but the rest of that battle was a nail biting experience.
WhtKnt

04-05-06, 12:15 PM
Let's see, it was back in the classic module L1 The Secret of Bone Hill. The characters came across a potion that would, as I recall, permanently polymorph the character into the very next thing they mentioned.

He shouted, "Rats!" when a group of giant rats attacked.

I was going to be very fiendish and have his character step in horse droppings, just to see if he would say the obvious, but decided that the magic really wouldn't work that way.
jsewell

04-05-06, 12:57 PM
See Mark's quote below
jsewell

04-05-06, 01:07 PM
See Mark's quote below
Chad the DragonLordofAiur

04-05-06, 01:22 PM
I was DMing and a character drank two potions together, the one became permanent. It was a potion of growth. His charcter grew to about 30 feet tall permanently. He had to retire that character as he could no longer fit inside buildings or dungeons.
raistlin0031

04-05-06, 03:08 PM
I had one happen to me not too long ago where our DM gave us potions and didn't tell us what any of them were. We of course had no wiz or cleric to identifu them and hadn't made it to a town to have it done. So we get in a scuffle my PC gets hurt and decides to drink a potion in hopes that it will be a healing potion of some sort. Now, my PC at the time was a 2nd level dwarf, who was very much into his beard and upkeeping of it. HE had a nice long red beard, until he drank the potion of course. He then had all of his bodily hair turn green permanently. What a home coming that made for him :)
killerrabbit

04-05-06, 04:27 PM
To respond to one of the earlier posts...it was an april fool's gag, click on the potions=modrons, click on the modrons=potions...
That didn't work for me. I went where I clicked.
FLAvatar

04-05-06, 06:48 PM
Way back in 2nd Ed, our paladin had to test the miscibility chart. I don't remember what the other potion was, but the one that became permanent was Fire Giant Strength. The DM was initially going to veto it, but instead just turned him into a miniature fire giant. He went from a blonde, blue-eyed Adonis to a 7' tall redhead with coal-black skin.

He wasn't thrilled but I thought it was so cool I purposely drank every potion I had trying to get a permanent effect. I all I got out of it were a few poison saves and an upset stomach.
Wotc_Mark

04-05-06, 09:20 PM
http://www.wizards.com/default.asp?x=dnd/dnd/20060401b

Enjoy

MJ
pauln6

04-06-06, 10:07 AM
My gnome pc died 3 times over.

He got nobbled in the Caves of Chaos, so his companions fed him some a potion of delusionary healing, hoping it would bring him round and when that didn't work, they followed up with a potion of poison (although they didn't know it was poisn I'd like to think), and then potion miscilibility combined to form.. a deadlier poison.

I guess Istus wasn't on his side that day.
Dioxin

04-06-06, 09:23 PM
No miscibility story, per se, but perhaps an anti-miscibility one. In an old 1e game, the party were exploring the ruins of an ancient civilization. My character was hurt pretty bad but managed to find a few potions for an infirmery like area. He chose one potion and poured a little out. No obvious harmful alchemicals effects. Reassured, he took a test sip. The taste was minty and not unplesant. Now utterly confident, he gulped down the rest. Except, I forgot my GM had always ruled that potions had to be consumed in their entirety or didn't work as intended. A few random rolls later, what would have been a healing potion ended up giving me stomach cramps, horrible flatulence, and a few d6 worth of damage that almost ended up killing my character for good. Now in fear of these ancient concotions, my poor, wounded fighter ended up tossing out the rest of his newly found, perfectly functional healing potions.
WizO_Cat

04-06-06, 10:39 PM
I remember in one of my groups during the 1st edition days when a player's character got the permanent effects triggered for a Potion of Speed after mixing two potions together. Of couse he was going fast, but in 1st edition haste effects also aged you as well, so the character quickly withered away and died.
Kessalin Talira

04-07-06, 02:43 AM
We had the (mis?)fortune of dealing with Harmony Surefoot, the Halfling from Hell. Got a permanent Fire Giant Strength in 2E. Swashbuckler kit, ranged fighter that threw Stilettos... well, ok, they were big sharp nails because he had to file off the quillions or they limited penetration.

Strange days, those were.
sparkster4242

04-07-06, 09:30 PM
the potion miscibility tables were dangerous, but much more so when the pc's had access to spells which could re-wind time, and let them try again!

there are few things more frightening than permanent potions of super-heroism, glibness, polymorph, and fly. by the case. :p
Shiva_0

04-08-06, 11:49 AM
I believe it was 2e when I had a character wandering around a semi-underground dungeon covered in vines with many rooms at various heights just open to the air. To get to the rooms you had to climb or fly, and since flying was out for me I had to climb.

I make it up to one of the rooms and find it's some sort of potion lab, stocked full of potions; unmarked of course :rolleyes: So I decide that, for the good of the party, I should try to get as many of these potions back to the rest of the group as possible; I'm travelling light though and I have no rope on me and just my backpack, so I dump everything out of my backpack and fill it with potions. It seemed like a good idea at the time :P

As it turned out, I bombed on my climb check and fell some 30 feet. My character was decent level and the rolls were low for fall damage, so I survived the fall, but landed on my backpack shattering the potions. Mixing occurred with about 20 potions at once, they were small vials and I'd really organised them so I could get in as many as possible :( , with the end result being no cool permanent abilities but several interesting effects since the potions were being mixed together by the DM one at a time, that finally stopped with an explosion like a fireball that burned off any further potion effects. Miraculously, I still managed to survive at single digit HP, 1 I think, and was later found by my party unconscious and covered in charred goo.

Suffice it to say that this character had a severe phobia of unidentified potions after all that :twitch:
buddy4031

04-08-06, 06:24 PM
The first time I ever played dnd I was a dwarf barbarian and shortly got a mysterious potion. When I was fighting an ork and I hade 5 HP left so I drank the potion thinking it would help me but all it did is change me into a human perminately. I got knocked out shortly after drinking it
Slagger the Chuul

04-10-06, 03:26 AM
When I encountered miscibility, it was a houserule incorporated into our 3.0 game, but the results were just as memorable.

We had come across an old laboratory, and naturally the first thing we did was sample its wares; this wasn't so bad. The result rolled was an explosion; this was much worse.

The DM allowed the character who had tried the potions a round or two to vomit up the resulting mix before it exploded; this helped. He failed; this didn't help.

The nearby elf stuck her fingers down his throat and got him to cough up the potion mix; he was out of danger. Her shirt ended up doused in the mixture; she wasn't.

Fortunately, she managed to tear off the shirt and throw it away before it exploded (incidentally blowing up the valuable alchemical equipment nearby). The incident was certainly memorable, but we decided after this that, on the whole, we would prefer to not use potion miscibility rules. :)
Remiel

04-11-06, 10:58 AM
Like many of the other posts this happened in the era of 2nd Ed, however several of our group didn't like 2nd Ed so we played 1st Ed.

Our game master of the moment decided that he would start 'Dragon Mountain'. I owned a copy but had not gotten around to reading it and so was happy enough for him to try it out.

We generated characters - taking a good two hours as we struggled to create characters tough enough to survive what we were assured would be a hard adventure. The GM was reasonable lenient on starting equipment which was not that unusual as he tended to save his true fiendishness for the dungeon!

So after two hours of character development, negotiation and in some instances downright pleading we had our party developed. The nuclear party plus one - Mage, Cleric, Fighter, Thief and Monk.

Strangely enough the Monk's player had been relatively quiet while all the arguing over starting items had gone on. Contenting himself with the comment 'I am a monk I like to travel light, I will just take some potions and my begging bowl and you guys can have the rest of my money'. Well of course he was roundly congratulated on what an asset he was - a truely remarkable individual to selflessly give up his starting cash for his party.

Now after two hours we are ready to proceed and the GM starts the intro. 'You are in an inn and...' which was as far as he got.

"I take out my potions and pour them one at a time into my begging bowl, stiring thoroughly!" says the Monk.

This caused some 'discussion' of course but it was eventually decided that he could indeed do this and the GM got out the table and the Monk started rolling. By now both I, the Mage, and the Thief figured something was off and headed for the inn door.

It was I believe the sixth potion that produced the Lethal Poison Gas Cloud (since it was being mixed outside a body) and unfortunately only the Thief and I made it out.

While we are standing there wondering what to do the monk walks out dragging the corpses of the Cleric and Fighter.

'I always wanted to play a high level monk, they are immune to poison you know!'

So here we are not even through the initial description and half the party was dead, the NPC we needed to talk to was dead along with the entire patronage of the town Inn and we three were going to be hunted as murderers unless we subdued the Monk and handed him over to the surviving authorities!

The GM calmly turned to the Monk's player, who was grinning at him, said 'I hate you soooooo much!'

And reality rewound and there we were in the inn with not one potion between us!
Valkaun_Dain

04-11-06, 11:58 AM
I had a character that was permanently immune to poison after quaffing a Potion of Neutralize Poison. He drank nearly everything he could get his hands on and became the "taster" for the group.