| Post/Author/DateTime | Post |
|---|---|
| Torak0007-10-06, 11:19 PM | Ok, First this is in game and out of game doings (can't think of a better word). Now to start everyone off. 1.Never Pi$$ Off The DM 2.Dont Try to face A Great Wyrm Dragon Alone 3.Don't Trust The Rouge Ok everyone else's turn. |
| Darkxarth07-11-06, 12:10 AM | 4. Don't trust ANY NPC. 5. Don't attack another player, this almost always leads to bad feelings. 6. Let the BBEG have his speech, interrupting often leads to a sudden, violent death. |
| gorfnad the shiznit07-11-06, 01:43 AM | 7. Never go anywhere without a dagger, rope, and potions of Cure X in your backpack. 8. Never take the feat Toughness unless it's a prereq for a prestige class. 9. Never underestimate kobolds. |
| Whisper_Swiftblade07-11-06, 02:16 AM | 10) don't say what you think the DM is planning in front of the DM, the last thing you need is to give him ideas. 11) don't forget to loot everything |
| Orancateb07-11-06, 02:23 AM | 12) Never insult the DM or call him names. 13)Never play a Frenzied Berzerker |
| thenotoriousJIM07-11-06, 02:33 AM | 14. never **** off the DM's girlfriend 15. never do anything that you DM tells you is a dumb idea 16. Let the lawful characters do the night watches 17. Never be too chaotic, the rest of the party will hate you for it. |
| thenotoriousJIM07-11-06, 02:34 AM | wow that last post looks worse after editing my wizards than what i wrote... well they can do whatever they want |
| Flack Jack07-11-06, 03:21 AM | 18. Never beleive a gargoyle is mere decoration. 19. Never trust the untrustworthy player just becuase it's a new character. 20. Never ride a ship, air ship, or lightning rail without arms and/or armor ready. |
| Teh_username07-11-06, 05:23 AM | 21. Never take point. 22. Also, never bring up the rear. |
| Fruity_w00tness07-11-06, 05:58 AM | 23. Never try to rob the dwarven blacksmith. He's always epic. |
| angryman07-11-06, 08:52 AM | 24: Never trust the party wizard either. All my PC wizards have spells specially memorised to, er, "neutralise" unruly party members. 25: Charisma is not a dump stat if your DM is smart. Never put it below 6-7. 26: Never tell the paladin about your assassination attempts. In fact, it's best not to tell him much about anything. 27: Never let anyone immature play a paladin. 28: Never say "This room's not trapped", and jump up and down to prove it. Some traps are triggered by weight. 29: Don't underestimate the power of level 1 mooks to kill you in your sleep. |
| JWT07-11-06, 12:51 PM | 30. If this is a Gygax module, never let the prisoners join the group. Just don't do it. 31. Never mock the low level spellcasters in your party unless you are a) sure they do not have sleep or charm person, and b) you are sure the campaign won't go to high levels. |
| TwiddleStootch07-11-06, 02:50 PM | 32. Never, and I mean NEVER, no matter what the situation is, press the button! |
| Herald@Large07-11-06, 03:32 PM | 33. Never trust a chortling DM. 34. Never forget your dice, your PHB or your character sheet. 35. Never play Chaotic Stupid. 36. Never play Lawful Stupid. 37. Never say "Is that all? when the DM is telling you what treasure you found. 38. Never interrupt the DM when s/he's describing a room or a monster. Especially with the words "I run in" (for a room) or "I attack it" (for a monster) |
| Gatherer_of_Thought07-11-06, 03:54 PM | 39: Never try to change the past. 40:The gods are the DM's physical manifestation in the world. Don't p*** them off. |
| Doom_Chicken07-11-06, 04:39 PM | 41. Never attack any store or tavern owner, they are all epic. 42. Never insult the kobold. |
| Endarire07-11-06, 06:35 PM | 43: Don't cheat; it hurts everyone. 44: Don't be late or you'll miss the food! (44a: If you're the food or are bringing the food, you can't be late.) 45: Never try to run a complex subplot without DM permission. Especially, never assume that stuff that 'should' work will when the rules as written are applied. -EE |
| Flack Jack07-11-06, 09:52 PM | 46. Never be female with a twisted DM. 47. Never leave your dice at home. |
| GoldLeader1307-13-06, 06:38 PM | 48) Never make fun of the helpful NPCs 49) Never assume the DM only puts in challenges you can handle 50) Never play D&D when you have the opportunity to go out on a date the same night |
| Archmage_Vall07-13-06, 11:40 PM | 51. Never split up the party. 52. Never let the wizard with 7 charisma be the party spokesman, unless you're dealing with a mages guild and you have no sorcerer. The mages don't take bards seriously, either. 53. Never let the rogue loot anything without someone else, preferably a paladin, watching him do it. 54. Never steal anything from another PC. They WILL find out about it eventually and they WILL have their revenge...eventually. |
| Benicus07-14-06, 09:07 PM | 55. Never do nothing, for the DM will obviously send a Hellfire Wyrm at you 56. Never miss a session, because when you come back the player who was playing your charicter will be laughing immensly saying "Yeah, your char's dead. I made you this nice new female goblin bard which is 8+ levels lower than us." 57. Never miss a session, or else you may be mutineyed out of the group 58. The DM reserves the right to be late for a session 59. If you do insult the DM he reserves the right to strip you of all exp/equipment/friends and send you up against a 8th level Minotaur Barbarian/Frenzied Berserker with a +5 Flaming longsword of Viciousness. --- ahh good times |
| Dragonsblud07-14-06, 09:46 PM | 60) Never destroy the frostworm the DM changed energies to fire in the middle of a village. I saved 1 person 61) Never set fire to a village to get rid of the hundred or so Shades living there the former populace. they tend to just flee and have you ever tried to track that many shades? 62) Never say well the trap has been sprung 3 times maybe it's done and go for it again 63) Never Ever bother the 270 pound man playing the anime-ish girl monk about it. He either cries or hits u and a fat man crying is a sad thing 64) Never listen to the pyro player(me) treasure gets lost when instead of picking the lock u set the chest on fire stupid rogue can't open one lock |
| The_Desecrator07-15-06, 02:20 AM | 65)never forget the mounts |
| Grandpa Gamer07-15-06, 11:03 AM | 66. Never flaunt your out-of-alignement role-play, the DM will visit SWAKDABO, the Ethereal Mummy upon thee! (Sealed-With-A-Kiss-Ducky-And-Become-One!) :evillaugh |
| SeptimusMagistos07-15-06, 07:14 PM | 67. Never kill Peter Pan. Not only will he chop you to pieces with a strange consistency of behind-the-screen natural 20s, but you will regret it if you somehow succeed. YOU WILL! 68. Never bore the DM. 69. Never fight a giant spider at 1st level. Why? You'll see. 70. Never take over the world. The DM will make you spend all your time ruling it. |
| IrishRover07-16-06, 02:01 AM | Never skip a rl sparring session to game--that's when the coach will be teaching a new strategy that will get you knocked on your a** the next time you get in the ring. (Really happened--I missed one boxing class, and almost got knocked on my rear...) |
| UndeadMouse07-16-06, 09:23 AM | 72: just because you're guide through the wilderness looks really nasty, that doesn't mean he is evil. 73: never think that because the DM says there is nothing in the room, that there actually is nothing in the room. |