| Post/Author/DateTime | Post |
|---|---|
| Chance9704-15-07, 09:32 PM | Ok, way back before the forums got its new look I was a member under a diffrent name (cant remember what) and I slowely lost interest in DND but now that my interested in DND again I just wanted to renew this old topic. Anyway just list some of your creative ways you have destroyed a die. I havent done this but scince you can dissolve a tooth in coke couldnt you dissolve a die ? http://i163.photobucket.com/albums/t317/Osprey_0/Smilies/sterb127.gif |
| HK-47 II04-15-07, 09:38 PM | They busted that Myth on Mythbusters... you can't dissolve a tooth in coke overnight.... and plastic would be more resistant anyway... |
| Chance9704-15-07, 09:40 PM | I didnt say overnight but yah but I figured it would be harder for plastic to dissolve |
| rice83004-15-07, 09:52 PM | ~A very stinky way was to put one b*stard die in the microwave for about one minute. We opened the door and the fumes got my friend in the eye, he said it stung like h*ll. ~Stinking one over a candle with tongs was also one way, but we have also beaten, thrown, and threatened the children of certain die. (Such as a d20 has a d4 baby.) That last idea really works i guess, if ever i threaten a d20's child it does better. |
| Pangeon04-15-07, 11:27 PM | Destroying your dice is always a bad idea. I find that scolding gets much better results in the long run, and, failing that, threatening can get the job done, as rice suggested. Of course, if they still don't behave, you could always make an example of one. Like that lousy percentile die that never hit incorporeal creatures. It had to be shot. |
| CryoSilver04-15-07, 11:30 PM | It won't destroy it, but a good send off is to put the offending die in the nose cone of a large-ish (C or bigger engines) model rocket, or maybe a potato gun and launch it off into the sky. |
| SephDragoon04-16-07, 12:42 AM | I have never done this... but I imagine it would work... drill a hole in it, put in some explosive of some kind, and light the fuse... Not only do you get a destroyed die, you get a nice shrapnel die grenade... kinda. (Do not attempt this at home!) |
| The_Unseen_Illusion04-16-07, 12:48 AM | you could easily scare a d4. surround it with a bunch of d20s |
| SarnorSerra04-16-07, 12:54 AM | I have found that if you hit a d20 the right way and with enough force in the right area with a large enough sledge hammer without shatering it. You will rig it to roll a certain way. Moral of the story, If you can't get it to listen, smack it with a big hammer and make it |
| CryoSilver04-16-07, 12:57 AM | It takes some damn fine shooting, but a .357 will also take care of a die, assuming it does the same thing to the die as it did to an old television. note: Wear Safety glasses! |
| Sathery04-16-07, 03:21 AM | I've got two dice bags; one with my good dice, and one with the bad dice...needless to say, the bad-dice bag is bigger. Once a d20, or other dice, start misbehaving from the good-dice bag, they go in the bag at the end of the session and stay there until the next session. Vice-versa if they perform well. Kind of a social dictatorship. They learn, and they learn well. Point in fact, a small red d20 that wasn't used often and when it was, didn't do well (lots of crit-misses), but after some time in the big bag, it rolled 6 critical hits in one night. Huzzah! |
| CantripN04-16-07, 03:26 AM | It takes some damn fine shooting, but a .357 will also take care of a die, assuming it does the same thing to the die as it did to an old television. note: Wear Safety glasses! I can safely say that an M16 has worked for me before. Hitting a d20 from 20' away took a while, but it got the job done. It looked like a good idea at the time... |
| Screams_of_the_Oak04-16-07, 06:42 AM | Oh, the bane of a "bad" die... There are many things I do to my free spirits who choose to roll below my standards. First I place the die in a quarantined area, such as a seperate bag, a random bowl, a corner in the kitchen, the basement, a toilet, or even the back of the fridge. Afterwards, I think about the offense, the severity of the bad rolls, and then imagine a fitting punishment. Here are just a few things I've experimented with over the past few months. The drop: After quarantine, I gather a few of the bad die in a bag and set out at about 4'ish in the morning. Then I set out on the highway. After a few words, some random die abuse, and a creepy self monologue, I cast the dice outside of the vehicle (keeping an eye behind me for the state troopers) on the right hand side. In special cases, I've regreted this decision and set out to retrieve them. This is especially rare. Improvised Caltrops: For a few of the d4, I disgrace them to the underside of feet (most notably those belonging to drunks who pass out at the house), by setting a large group next to the designated area of an unsuspecting dozer. This is good for laughs, but not for keeping campaign members. A few times, I've had this result in a grudge toward the die instead of the person who set the d4 in position. We're goin' to the fair: If the fair is in town, I'll head to the fairgrounds with a bag of my most unworthy die. If I feel the need to defecate, I'll leave a few dice behind. I've often wondered if a conversation has ever arose between the cleaners, over these outcasts. Lowe's oppression: The very worst of the bag get a punishment which strikes fear into all of my plastic minions. For this particular event, I'll take a few bad apples to watch their fallen brethren take punishment. You know how lowes has those TALL aisles? Ever wonder how they get there? Well, the pneumatic portable lift is the answer. Funny thing about those pneumatic pistons: they don't have many safeguards to keep out dust. This can lead to a failure to operate, as well as a variety of injuries to the unwary. Well, for me, this serves as a nice way to deliver justice to those pitiful plastic polyhedrons. I just set the onlooking die on a nearby aisle, ask for some customer assistance, and set my bad apples between the bars as they decend from the top rafters. I'm still having problems with more unruly dice, so I'll be paying attention to this thread for more ideas. |
| InsanePsychoRabbit04-16-07, 07:57 AM | I prefer to take a metal hammer to them in my garage. This requires safety goggles, though. (A piece actually flew up and hit my hand once. It stung, but no permanent damage was done.) A good car tire should work for everything except d4s. The car should preferably be going faster rather than slower, but 5-10 mph should work in theory. |
| alecthemad04-16-07, 09:21 AM | The slowest methods: 1) stick it in some flowing water (creek, river) and watch it wear away through erosion. 2) Using erosion but slower, roll the die... a lot. Over and over and over and over again until the edges start wearing off (then you are starting to make some progress). Then...keep rolling until it is a satisfactorily small nub. 3) Get a large group of them together in a sturdy metal container (or a rock tumbler). Put an abrasive in with them (sand, comet powder, rocks) and rotate the whole mess for a good long period of time. For any of the above methods put problem die near the doomed dice and let them see the slow doom of failed dice. |
| RobbyPants04-16-07, 10:17 AM | I prefer to take a metal hammer to them in my garage. This requires safety goggles, though. (A piece actually flew up and hit my hand once. It stung, but no permanent damage was done.) Yeah, hammers work quite well. I've been gaming with a friend for over a decade, and it's amazing how the quality of his rolls is always inversly proportionate to the importance of them. Need to hit a goblin? Nat 20! Need to save or die? Nat 1! You get the idea. Anyway, he's always had a bit of a temper issue, and he was prone to making an example out of a bad die in front of the others to intimidate them into rolling better (I'm 100% serious!). On at least one occasion, a hammer was used to pwn a disobedient d20! 3) Get a large group of them together in a sturdy metal container (or a rock tumbler). Put an abrasive in with them (sand, comet powder, rocks) and rotate the whole mess for a good long period of time. Awesome! This is how you turn a d20 into a d1! DM: Roll a one sider! Player: Nat 1! DM: Awesome! |
| DungeonMaestro420304-16-07, 10:22 AM | I recently bought the wrong set of dice at a bookstore because it was cheaper than the official stuff. so now i have 10 d10s to find ways to answer this... i'll get back to ya. this should be fun :schemes: |
| _Jayne_Cobb_04-16-07, 10:28 AM | I personally want to cram a d20 down the barrel of a musket and fire it into a wall, but I am currently lacking a musket. A full set of dice in a bluderbuss might be fun too. |
| RobbyPants04-16-07, 10:55 AM | I personally want to cram a d20 down the barrel of a musket and fire it into a will, but I am currently lacking a musket. Poor, poor Will... :eek: |
| _Jayne_Cobb_04-16-07, 10:59 AM | Poor, poor Will... :eek: Well he deserves to die, what with his inability to recognize a simple typo and his strange compulsion to make an issue out of it… ;) |
| Psychoticpsymon04-16-07, 04:25 PM | I take the high road and blame the player, for far too many times have I seen a dice change do nothing. That is why I have the KARMA DIE! Which is actually a giant d20 (The size of a small child's fist) that is rolled by the offending player, hoping that the sheer size of the giant d20 will draw all the bad roll energy into itself. At first it was just a novelty die, something I'd roll for affect with important rolls. However, I noticed at some point that whenever I needed to roll low, it rolled low, and when I needed high, it rolled high. Like when I rolled 2 twenties in a row on a pc in his first combat in my campaign. I took out the novelty die and rolled low enough to save him (Triple 20's = death, HR). I actually roll 20's regularly, which is why I decided the big die needed a go. Roll on a book only is my rule. When the BBEG needs a save, I roll it. Get's high every time. The way I figure it, one day the die will explode with all the dark energies of our rolls in a stunning and bright display of fire and aether. Until that day, the Karma Die rolls. |