| Post/Author/DateTime | Post |
|---|---|
| casey06-03-04, 11:28 AM | Hey folks, Just wondering if anyone out there is using the rule that on an attack roll of 20, you let this equal 30, and on a roll of 1, this equals -10. Also, could others place their opinions of this rule (and opinions of the other variants on this type of rule). Thanks! |
| diaglo06-03-04, 11:38 AM | not as an attack roll we don't. a 20 is an automatic hit... and a threat an 1 is an automatic miss. we use a natural 20 as a 30 for skill checks. and a 1 as a -10 for skill checks for saves... a natural 20 is an automatic save and an 1 is a critical failure...meaning an item can possibly be destroyed too depending on the circumstance. |
| Palin the Wizard06-03-04, 11:43 AM | With regards to attack rolls and saves, we use the 20 = automatic success; 1 = automatic failure. With skills, we just use the values. |
| was_fired06-03-04, 04:30 PM | Never used it. Now that my PCs are epic we will be using 20 = +20 followed by a reroll, 1 = -20 followed by a reroll. |
| Mr.Waesel06-03-04, 04:32 PM | We do. This matters terribly at Epic levels. |
| tiggrhoo06-03-04, 05:23 PM | Originally posted by casey Just wondering if anyone out there is using the rule that on an attack roll of 20, you let this equal 30, and on a roll of 1, this equals -10. We use it. A high enough level opponent should be immune to first level fighters. |
| Sensei Gith06-03-04, 10:08 PM | My group rerolls at +20 on a 20 and -20 on a 1. |
| Edymnion06-03-04, 11:11 PM | Originally posted by Mr.Waesel We do. This matters terribly at Epic levels. Yes, this is a varient rule presented in the Epic Level Handbook. In non-epic play, its the same as auto-hit/auto-fail, as that big of a jump is often WAY more than any character can handle. At epic levels, it really helps. Essentially though, it just plays identically to auto-hit/fail, and will only come up when it is actually relivant. So not a big deal, go for it :) |
| casey06-04-04, 09:44 AM | I appreciate everyone's responses thus far. For myself, I am rather opposed to this rule. I feel that at higher levels, and spending ones savings to have a higher AC, the benefit is that you are completly immune to [unaided] straight out attacks from lower level characters, simply because of theire lower BAB's. Especially if the higher AC is due to magical armor and/or high dex bonuses. The magic used to enchant the armor is designed to do just that - make you harder/impossible to hit, and the higher dex bonus to AC allows for him to dodge, etc from incoming arrows, swings of swords, etc. Therefore, based on his fighting experience, he knows how to not get hit, and the magical bonuses to his armor help avoid that lucky blow which would otherwise actually hit. Therefore, I feel that the only way first level fighters would have any chance of damaging this magically armored higher level fighter, would be if he himself is magically armed, and perhaps enchanted by a higher level spellcaster. |
| Frozen Diamond06-04-04, 09:59 AM | We use 20 = +20 and another roll, 1 = -20 and another roll; when playing epic. |